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  • Flash Buttons Don't Work: TypeError: Error #1009: Cannot access a property or method of a null objec

    - by goldenfeelings
    I've read through several threads about this error, but haven't been able to apply it to figure out my situation... My flash file is an approx 5 second animation. Then, the last keyframe of each layer (frame #133) has a button in it. My flash file should stop on this last key frame, and you should be able to click on any of the 6 buttons to navigate to another html page in my website. Here is the Action Script that I have applied to the frame in which the buttons exist (on a separate layer, see screenshot at: http://www.footprintsfamilyphoto.com/wp-content/themes/Footprints/images/flash_buttonissue.jpg stop (); function babieschildren(event:MouseEvent):void { trace("babies children method was called!!!"); var targetURL:URLRequest = new URLRequest("http://www.footprintsfamilyphoto.com/portfolio/babies-children"); navigateToURL(targetURL, "_self"); } bc_btn1.addEventListener(MouseEvent.CLICK, babieschildren); bc_btn2.addEventListener(MouseEvent.CLICK, babieschildren); function fams(event:MouseEvent):void { trace("families method was called!!!"); var targetURL:URLRequest = new URLRequest("http://www.footprintsfamilyphoto.com/portfolio/families"); navigateToURL(targetURL, "_self"); } f_btn1.addEventListener(MouseEvent.CLICK, fams); f_btn2.addEventListener(MouseEvent.CLICK, fams); function couplesweddings(event:MouseEvent):void { trace("couples weddings method was called!!!"); var targetURL:URLRequest = new URLRequest("http://www.footprintsfamilyphoto.com/portfolio/couples-weddings"); navigateToURL(targetURL, "_self"); } cw_btn1.addEventListener(MouseEvent.CLICK, couplesweddings); cw_btn2.addEventListener(MouseEvent.CLICK, couplesweddings); When I test the movie, I get this error in the output box: "TypeError: Error #1009: Cannot access a property or method of a null object reference." The test movie does stop on the appropriate frame, but the buttons don't do anything (no URL is opened, and the trace statements don't show up in the output box when the buttons are clicked on the test movie). You can view the .swf file here: www.footprintsfamilyphoto.com/portfolio I'm confident that all 6 buttons do exist in the appropriate frame (frame 133), so I don't think that's what's causing the 1009 error. I also tried deleting each of the three function/addEventListener sections one at a time and testing, and I still got the 1009 error every time. If I delete ALL of the action script except for the "stop ()" line, then I do NOT get the 1009 error. Any ideas?? I'm very new to Flash, so if I haven't clarified something that I need to, let me know!

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  • Square Peg Web: Gets you the traffic to where it matters most: Your Website!

    - by demetriusalwyn
    Have you decided to start your business online or is your business not reaching the targeted audience? Come to Square Peg Web; where you will find what you want to make your business reach new heights. The team at Square Peg Web is professionals who understand what you want and make sure you get it right. Our confidence stems from the fact of thousands of satisfied clients who keep referring friends and business associates to us and we do not let our clients down. Many companies promise the sky but how far is does their work live up to the promises? We do not know about the others however, we are sure that we strive to put together all our ideas and thoughts to make your website rank among the top. Web hosting is something that needs to have a personal touch; Square Peg Web customizes everything to suit your requirements so that you do not have to look further. With Square Peg Web you have a host of features to make your Business go viral. Some of the product details that are offered with Square Peg Web are unlimited product options/ variants/ properties giving you an option on price modifiers. You get unlimited customized input fields for your products and you can also Customer-define the prices. Square Peg Web provides you an option of using multiple product images with zoom features and one can also list a particular product in several categories. There are other aspects which make Square Peg Web the best choice for your website needs; every sale of yours’ is important to you and to us. We make sure that each sale is tracked by the product and also the list of bestsellers that appeal to the audience. Other comprehensive statistics of Square Peg Web includes searchable order data, an interface for shipments and order fulfillments, export sales & customer data for usage in a spreadsheet and the ability to export orders to QuickBooks format. With Square Peg Web; Admin Panel is a lot simpler. Administrative access is completely password protected and any changes done are all in real-time. You can have absolute control on the cart from anywhere around the world using your web browser and the topping on the cake is the unlimited amount of admin accounts that can be created for you. Square Peg Web offers you a world of experience with the options of choosing from marketing websites to e-commerce and from customized applications to community oriented sites. Some of the projects which appear in the portfolio of Square Peg Web are Online Marketing Web Sites, E-Commerce Web Sites, customized web applications, Blog designing and programming, video sharing and the option of downloading web sites, online advertisements, flash animation, customer and product support web sites, web site re-designing and planning and complete information architecture.

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  • Flash AS3 button eventlistener array bug

    - by Tyler Pepper
    Hi there, this is my first time posting a question here. I have an array of 12 buttons on a timeline that when first visiting that part of the timeline, get a CLICK eventlistener added to them using a for loop. All of them work perfectly at that point. When you click one it plays a frame label inside the specific movieClip and reveals a bio on the corresponding person with a close button and removes the CLICK eventlisteners for each button, again using a for loop. The close button plays a closing animation, and then the timeline goes back to the first frame (the one with the 12 buttons on it) and the CLICK eventlisteners are re-added, but now only the first 9 buttons of the array work. There are no output errors and the code to re-add the eventlisteners is exactly the same as the first time that works. I am completely at a loss and am wondering if anyone else has run into this problem. All of my buttons are named correctly, there are absolutely no output errors (I've used the debug module) and I made sure the array with the buttons in it is outputting all 12 at the moment the close button is clicked to add the eventlisteners back. for (var q = 0; q < ackBoDBtnArray.length; q++){ contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[q]].addEventListener(MouseEvent.CLICK, showBio); } private function showBio(eo:MouseEvent):void { trace("show the bio"); bodVar = ackBoDBtnArray.getIndex(eo.target.name); contentArea_mc.acknowledgements_mc.BoD_mc.gotoAndPlay(ackBoDPgArray[bodVar]); contentArea_mc.acknowledgements_mc.BoD_mc.closeBio_btn.addEventListener(MouseEvent.CLICK, hideBio); for (var r = 0; r < ackBoDBtnArray.length; r++){ contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[r]].mouseEnabled = false; contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[r]].removeEventListener(MouseEvent.CLICK, showBio); } } private function hideBio(eo:MouseEvent):void { trace("hide it!"); contentArea_mc.acknowledgements_mc.BoD_mc.closeBio_btn.removeEventListener(MouseEvent.CLICK, hideBio); contentArea_mc.acknowledgements_mc.BoD_mc.gotoAndPlay(ackBoDClosePgArray[bodVar]); for (var s = 0; s < ackBoDBtnArray.length; s++){ trace(ackBoDBtnArray[s]); contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[s]].mouseEnabled = true; contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[s]].addEventListener(MouseEvent.CLICK, showBio); } Thanks in advance for any help and insight you can provide...I have a slight feeling that its something that may be obvious to another set of eyes...haha.

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  • How to play small sound file continuously in Silverlight?

    - by ash
    Hello, I have two questions regarding Silverlight's SoundPlay action and properties. My scenario is like: I have two story board: The first story board has an image and a sound file; when the silverlight application gets loaded, the sound starts to play automatically, but if someone clicks the image, the sound file will stop and the second storyboard will start with a new sound file. 1) My first question is how to stop the first sound file of first story board when the second story board starts with the second sound file. 2) My second question is how to play a sound file continuously; for example, in Silverlight we can play a story board continuously with RepeatBehavior="Forever"; but I cannot find a way to play my 10 second sound file forever or continuously. Note: I have attached a small XAML file to show what I am talking about; I am also stating that if instead of an image file, if there were a button, then I can stop the first music file after I click the button and start my second story board with a new sound file, but I would like to use image file instead of a button. Is it possible? If it is, how to do it? Therefore, please answer my following two questions or give big hint or website tutorial links on 1) How to stop the first sound file of first story board when the second story board starts with the second sound file ( When the clickable element is an image instead of a button) 2) How to play a 10 second sound file continuously? ............Code Snippet...................... XAML ............ <Grid x:Name="LayoutRoot" Background="Red"> <Button HorizontalAlignment="Left" Margin="212,0,0,111" VerticalAlignment="Bottom" Width="75" Content="Button" Click="onClick"/> <MediaElement x:Name="sound2_mp3" Height="0" HorizontalAlignment="Left" Margin="105,230,0,0" VerticalAlignment="Top" Width="0" Source="/sound2.mp3" Stretch="Fill"/> <MediaElement x:Name="sound1_mp1" Height="0" HorizontalAlignment="Left" Margin="190,164,0,0" VerticalAlignment="Top" Width="0" Source="/sound1.mp3" Stretch="Fill" AutoPlay="False"/> </Grid> ..................................................................................................................................................................................................................... using System; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace testPrj { public partial class MainPage : UserControl { public MainPage() { // Required to initialize variables InitializeComponent(); } private void onClick(object sender, System.Windows.RoutedEventArgs e) { Storyboard1.Stop(); sound2_mp3.Stop(); sound1_mp1.Play(); } } } ...................................................................................................

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  • Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0.

    - by Suzanne
    I'm creating a new site using the below script embedded in my swf. But I keep getting this error on all the pages: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0. package com.flashden { import flash.display.MovieClip; import flash.text.*; import flash.events.MouseEvent; import flash.events.*; import flash.net.URLRequest; import flash.display.Loader; public class MenuItem extends MovieClip { private var scope; public var closedX; :Number public static const OPEN_MENU = "openMenu"; public function MenuItem(scope) { // set scope to talk back to -------------------------------// this.scope = scope; // disable all items not to be clickable -------------------// txt_label.mouseEnabled = false; menuItemShine.mouseEnabled = false; menuItemArrow.mouseEnabled = false; // make background clip the item to be clicked (button) ----// menuItemBG.buttonMode = true; // add click event listener to the header background -------// menuItemBG.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler (e:MouseEvent) { scope.openMenuItem(this); } public function loadContent (contentURL:String) { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); var request:URLRequest = new URLRequest(contentURL); loader.load(request); // place x position of content at the bottom of the header so the top is not cut off ----// loader.x = 30; // we add the content at level 1, because the background clip is at level 0 ----// addChildAt(loader, 1); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { //trace("completeHandler: " + event); // remove loader animation ----------------// removeChild(getChildByName("mc_preloader")); } private function httpStatusHandler(event:HTTPStatusEvent):void { // trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { //trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { //trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { //trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { //trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { //trace("unLoadHandler: " + event); } } }

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  • Best practices managing JavaScript on a single-page app

    - by seanmonstar
    With a single page app, where I change the hash and load and change only the content of the page, I'm trying to decide on how to manage the JavaScript that each "page" might need. I've already got a History module monitoring the location hash which could look like domain.com/#/company/about, and a Page class that will use XHR to get the content and insert it into the content area. function onHashChange(hash) { var skipCache = false; if(hash in noCacheList) { skipCache = true; } new Page(hash, skipCache).insert(); } // Page.js var _pageCache = {}; function Page(url, skipCache) { if(!skipCache && (url in _pageCache)) { return _pageCache[url]; } this.url = url; this.load(); } The cache should let pages that have already been loaded skip the XHR. I also am storing the content into a documentFragment, and then pulling the current content out of the document when I insert the new Page, so I the browser will only have to build the DOM for the fragment once. Skipping the cache could be desired if the page has time sensitive data. Here's what I need help deciding on: It's very likely that any of the pages that get loaded will have some of their own JavaScript to control the page. Like if the page will use Tabs, needs a slide show, has some sort of animation, has an ajax form, or what-have-you. What exactly is the best way to go around loading that JavaScript into the page? Include the script tags in the documentFragment I get back from the XHR? What if I need to skip the cache, and re-download the fragment. I feel the exact same JavaScript being called a second time might cause conflicts, like redeclaring the same variables. Would the better way be to attach the scripts to the head when grabbing the new Page? That would require the original page know all the assets that every other page might need. And besides knowing the best way to include everything, won't I need to worry about memory management, and possible leaks of loading so many different JavaScript bits into a single page instance?

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  • Memory issues - Living vs. overall -> app is killed

    - by D33
    I'm trying to check my applications memory issues in Instruments. When I load the application I play some sounds and show some animations in UIImageViews. To save some memory I load the sounds only when I need it and when I stop playing it I free it from the memory. problem 1: My application is using about 5.5MB of Living memory. BUT The Overall section is growing after start to 20MB and then it's slowly growing (about 100kB/sec). But responsible Library is OpenAL (OAL::Buffer), dyld (_dyld_start)-I am not sure what this really is, and some other stuff like ft_mem_qrealloc, CGFontStrikeSetValue, … problem 2: When the overall section breaks about 30MB, application crashes (is killed). According to the facts I already read about overall memory, it means then my all allocations and deallocation is about 30MB. But I don't really see the problem. When I need some sound for example I load it to the memory and when I don't need it anymore I release it. But that means when I load 1MB sound, this operation increase overall memory usage with 2MB. Am I right? And when I load 10 sounds my app crashes just because the fact my overall is too high even living is still low??? I am very confused about it. Could someone please help me clear it up? (I am on iOS 5 and using ARC) SOME CODE: creating the sound OpenAL: MYOpenALSound *sound = [[MyOpenALSound alloc] initWithSoundFile:filename willRepeat:NO]; if(!sound) return; [soundDictionary addObject:sound]; playing: [sound play]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, ((sound.duration * sound.pitch) + 0.1) * NSEC_PER_SEC), dispatch_get_current_queue(), ^{ [soundDictionary removeObjectForKey:[NSNumber numberWithInt:soundID]]; }); } creating the sound with AVAudioPlayer: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[[Music alloc] initWithFilename:@"mapMusic.mp3" andWillRepeat:YES]]; pom = [musics objectAtIndex:musicID]; [pom playMusic]; and stop and free it: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[NSNull null]]; AND IMAGE ANIMATIONS: I load images from big PNG file (this is realated also to my other topic : Memory warning - UIImageView and its animations) I have few UIImageViews and by time I'm setting animation arrays to play Animations... UIImage *source = [[UIImage alloc] initWithCGImage:[[UIImage imageNamed:@"imageSource.png"] CGImage]]; cutRect = CGRectMake(0*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); image1 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; cutRect = CGRectMake(1*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); ... image12 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; NSArray *images = [[NSArray alloc] initWithObjects:image1, image2, image3, image4, image5, image6, image7, image8, image9, image10, image11, image12, image12, image12, nil]; and this array I just use simply like : myUIImageView.animationImages = images, ... duration -> startAnimating

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  • Problem Executing Async Web Request

    - by davidhayes
    Hi Can anyone tell me what I've done wrong with this simple code? When I run it it hangs on using (Stream postStream = request.EndGetRequestStream(asynchronousResult)) If I comment out the requestState.Wait.WaitOne(); line the code executes correctly but obviously doesn't wait for the response. I'm guessing the the call to EndGetRequestStream is somehow returning me to the context of the main thread?? I'm pretty sure my code is essentially the same as the sample though (MSDN Documentation) using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.IO; using System.Text; namespace SBRemoteClient { public class JSONClient { public string ExecuteJSONQuery(string url, string query) { System.Uri uri = new Uri(url); HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri); request.Method = "POST"; request.Accept = "application/json"; byte[] requestBytes = Encoding.UTF8.GetBytes(query); RequestState requestState = new RequestState(request, requestBytes); IAsyncResult resultRequest = request.BeginGetRequestStream(new AsyncCallback(GetRequestStreamCallback), requestState); requestState.Wait.WaitOne(); IAsyncResult resultResponse = (IAsyncResult)request.BeginGetResponse(new AsyncCallback(GetResponseStreamCallback), requestState); requestState.Wait.WaitOne(); return requestState.Response; } private static void GetRequestStreamCallback(IAsyncResult asynchronousResult) { try { RequestState requestState = (RequestState)asynchronousResult.AsyncState; HttpWebRequest request = requestState.Request; using (Stream postStream = request.EndGetRequestStream(asynchronousResult)) { postStream.Write(requestState.RequestBytes, 0, requestState.RequestBytes.Length); } requestState.Wait.Set(); } catch (Exception e) { Console.Out.WriteLine(e); } } private static void GetResponseStreamCallback(IAsyncResult asynchronousResult) { RequestState requestState = (RequestState)asynchronousResult.AsyncState; HttpWebRequest request = requestState.Request; using (HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(asynchronousResult)) { using (Stream responseStream = response.GetResponseStream()) { using (StreamReader streamRead = new StreamReader(responseStream)) { requestState.Response = streamRead.ReadToEnd(); requestState.Wait.Set(); } } } } } }

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  • How to keep a local value from being set when a binding fails (so inherited values will propagate)

    - by redoced
    Consider the following scenario: I want to bind the TextElement.FontWeight property to an xml attribute. The xml looks somewhat like this and has arbitrary depth. <text font-weight="bold"> bold text here <inlinetext>more bold text</inlinetext> even more bold text </text> I use hierarchical templating to display the text, no problem there, but having a Setter in the template style like: <Setter Property="TextElement.FontWeight" Value="{Binding XPath=@font-weight}"/> sets the fontweight correctly on the first level, but overwrites the second level with null (as the binding can't find the xpath) which reverts to Fontweight normal. I tried all sorts of things here but nothing quite seems to work. e.g. i used a converter to return UnsetValue, which didn't work. I'm currently trying with: <Setter Property="custom:AttributeInserter.Wrapper" Value="{custom:AttributeInserter Property=TextElement.FontWeight, Binding={Binding XPath=@font-weight}}"/> Codebehind: public static class AttributeInserter { public static AttributeInserterExtension GetWrapper(DependencyObject obj) { return (AttributeInserterExtension)obj.GetValue(WrapperProperty); } public static void SetWrapper(DependencyObject obj, AttributeInserterExtension value) { obj.SetValue(WrapperProperty, value); } // Using a DependencyProperty as the backing store for Wrapper. This enables animation, styling, binding, etc... public static readonly DependencyProperty WrapperProperty = DependencyProperty.RegisterAttached("Wrapper", typeof(AttributeInserterExtension), typeof(AttributeInserter), new UIPropertyMetadata(pcc)); static void pcc(DependencyObject o,DependencyPropertyChangedEventArgs e) { var n=e.NewValue as AttributeInserterExtension; var c = o as FrameworkElement; if (n == null || c==null || n.Property==null || n.Binding==null) return; var bex = c.SetBinding(n.Property, n.Binding); bex.UpdateTarget(); if (bex.Status == BindingStatus.UpdateTargetError) c.ClearValue(n.Property); } } public class AttributeInserterExtension : MarkupExtension { public override object ProvideValue(IServiceProvider serviceProvider) { return this; } public DependencyProperty Property { get; set; } public Binding Binding { get; set; } } which kinda works, but can't track changes of the property Any ideas? Any links? thx for the help

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  • iPhone: Create a single UIView from multiple clicks

    - by Cuzog
    I'm making a partial overlay modal in my app with the code from “Semi-Modal (Transparent) Dialogs on the iPhone” at ramin.firoozye.com. In doing so, the button that calls the modal is still visible and clickable. I will hide this button when the modal spawns, but I want to be sure if the user clicks very quickly twice, a new modal doesn't come up for each click. What is the best way to check that the modal doesn't already exist when calling it from the button click? You can download the test project here. For those that don't have xcode, the relevant functions are below: I call forth the modal on button click with this: - (IBAction)displayModal:(id)sender { ModalViewController *modalController = [[ModalViewController alloc] initWithNibName:@"ModalViewController" bundle:nil]; modalController.view.frame = CGRectOffset(modalController.view.frame, 0, 230); [self showModal:modalController.view]; } Then use this function to animate the custom modal over the current view: - (void)showModal:(UIView*) modalView { UIWindow* mainWindow = (((TestAppDelegate*) [UIApplication sharedApplication].delegate).window); CGPoint middleCenter = modalView.center; CGSize offSize = [UIScreen mainScreen].bounds.size; CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); modalView.center = offScreenCenter; // we start off-screen [mainWindow addSubview:modalView]; // Show it with a transition effect [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; // animation duration in seconds modalView.center = middleCenter; [UIView commitAnimations]; } Then I dismiss the modal on button click with this: - (IBAction)dismissModal:(id)sender { [self hideModal:self.view]; } And then use these functions to animate the modal offscreen and clean itself up: - (void)hideModal:(UIView*) modalView { CGSize offSize = [UIScreen mainScreen].bounds.size; CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); [UIView beginAnimations:nil context:modalView]; [UIView setAnimationDuration:0.7]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(hideModalEnded:finished:context:)]; modalView.center = offScreenCenter; [UIView commitAnimations]; } - (void)hideModalEnded:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { UIView* modalView = (UIView *)context; [modalView removeFromSuperview]; [self release]; } Any help is greatly appreciated!

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  • Integrating PayMill: The token filled input field is not created, error "field_invalid_amount"

    - by automatix
    I'm implementing the Credit Card Payment form of PayMill according to the Payment Form docu. So I copied the JS from the Bridge docu page and the form from the Payment Form docu page. But no token is created. When I try to debug the JS and add console.info(error.apierror); into the paymillResponseHandler(...) function, I get the error code: field_invalid_amount. According to the support page There are three possible reasons for this error message: no amount value was provided numbers were rounded wrong delimiter symbol But the amuont is provided and I've already tried different delimiter symbols. What "numbers were rounded" means, is not clear. What can be the problem and how to fix this issue? Code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta name="generator" content="PSPad editor, www.pspad.com"> <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script> <title> </title> </head> <body> <!-- PayMill HEAD start --> <link rel="stylesheet" href="https://netdna.bootstrapcdn.com/twitter-bootstrap/2.2.1/css/bootstrap.no-responsive.no-icons.min.css" /> <script type="text/javascript"> var PAYMILL_PUBLIC_KEY = '51668632777bf03b57f861c5a7278a38'; </script> <script type="text/javascript" src="https://bridge.paymill.com/"></script> <!-- PayMill HEAD stop --> <!-- PayMill FORM start --> <form id="payment-form" class="span4" action="payment.php" method="POST"> <p class="payment-errors alert-error span3" style="display:none;"> </p> <div id="payment-form-cc"> <div class="controls controls-row"> <div class="span2"> <label class="card-number-label">Kreditkarte </label> <input class="card-number span2" type="text" size="20" value="4111111111111111"/> </div> <div class="span1"> <label class="card-cvc-label">CVC </label> <input class="card-cvc span1" type="text" size="4" value="111"/> </div> </div> <div class="controls controls-row"> <div class="span3 card-icon"> </div> </div> <div class="controls controls-row"> <div class="span3"> <label class="card-holdername-label">Karteninhaber </label> <input class="card-holdername span3" type="text" size="20" value="lala"/> </div> </div> <div class="controls controls-row"> <div class="span3"> <label class="card-expiry-label">Gültigkeitsdatum (MM/YYYY) </label> <input class="card-expiry-month span1" type="text" size="2" value="12"/> <span style="float:left;"> / </span> <input class="card-expiry-year span1" type="text" size="4" value="2015"/> </div> </div> </div> <div class="controls controls-row"> <div class="span2"> <label class="amount-label">Betrag </label> <input class="amount span2" type="text" size="5" value="9,99" name="amount"/> </div> <div class="span1"> <label class="currency-label">Währung </label> <input class="currency span1" type="text" size="3" value="EUR" name="currency"/> </div> </div> <div class="controls controls-row"> <div class="span4"> <button class="submit-button btn btn-primary" type="submit" >Pay!</button> </div> </div> </form> <!-- PayMill FORM stop --> <!-- PayMill FOOT start --> <script type="text/javascript"> function paymillResponseHandler(error, result) { if (error) { console.info(error.apierror); // Displays the error above the form $(".payment-errors").text(error.apierror); } else { console.info('OK'); var form = $("#payment-form"); // Output token var token = result.token; // Insert token into form in order to submit to server form.append( "<input type='hidden' name='paymillToken' value='"+token+"'/>" ); // Submit form form.get(0).submit(); } } </script> <script type="text/javascript"> paymill.createToken({ number: $('.card-number').val(), // required exp_month: $('.card-expiry-month').val(), // required exp_year: $('.card-expiry-year').val(), // required cvc: $('.card-cvc').val(), // required amount_int: $('.card-amount-int').val(), // required, e.g. "4900" for 49.00 EUR currency: $('.currency').val(), // required cardholder: $('.card-holdername').val() // optional }, paymillResponseHandler); </script> <!-- PayMill FOOT stop --> </body> </html>

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  • Reason why UIImageView gives me a 'distorted' image sometimes

    - by Cedric Vandendriessche
    I have a custom UIView with a UILabel and a UIImageView subview. (tried using UIImageView subclass aswell). I assign an image to it and add the view to the screen. I wrote a function which adds the amount of LetterBoxes to the screen as there are letters in the word: - (void)drawBoxesForWord:(NSString *)word { if(boxesContainer == nil) { /* Create a container for the LetterBoxes (animation purposes) */ boxesContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 205, 320, 50)]; [self.view addSubview:boxesContainer]; } /* Calculate width of letterboxes */ NSInteger numberOfCharacters = [word length]; CGFloat totalWidth = numberOfCharacters * 28 + (numberOfCharacters - 1) * 3; CGFloat leftCap = (320 - totalWidth) / 2; [letters removeAllObjects]; /* Draw the boxes to the screen */ for (int i = 0; i < numberOfCharacters; i++) { LetterBox *letter = [[LetterBox alloc] initWithFrame:CGRectMake(leftCap + i * 31 , 0, 28, 40)]; [letters addObject:letter]; [boxesContainer addSubview:letter]; [letter release]; }} This gives me the image below: http://www.imgdumper.nl/uploads2/4ba3b2c72bb99/4ba3b2c72abfd-Goed.png But sometimes it gives me this: imgdumper.nl/uploads2/4ba3b2d888226/4ba3b2d88728a-Fout.png I add them to the same boxesContainer but they first remove themselves from the superview, so it's not like you see them double or something. What I find weird is that they are all good or all bad.. This is the init function for my LetterBox: if (self == [super initWithFrame:aRect]) { /* Create the box image with same frame */ boxImage = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; boxImage.contentMode = UIViewContentModeScaleAspectFit; boxImage.image = [UIImage imageNamed:@"SpaceOpen.png"]; [self addSubview:boxImage]; /* Create the label with same frame */ letterLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; letterLabel.backgroundColor = [UIColor clearColor]; letterLabel.font = [UIFont fontWithName:@"ArialRoundedMTBold" size:26]; letterLabel.textColor = [UIColor blackColor]; letterLabel.textAlignment = UITextAlignmentCenter; [self addSubview:letterLabel]; } return self;} Does anyone have an idea why this could be? I'd rather have them display correctly every time :)

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  • Foreign key pointing to different tables

    - by Álvaro G. Vicario
    I'm implementing a table per subclass design I discussed in a previous question. It's a product database where products can have very different attributes depending on their type, but attributes are fixed for each type and types are not manageable at all. I have a master table that holds common attributes: product_type ============ product_type_id INT product_type_name VARCHAR E.g.: 1 'Magazine' 2 'Web site' product ======= product_id INT product_name VARCHAR product_type_id INT -> Foreign key to product_type.product_type_id valid_since DATETIME valid_to DATETIME E.g. 1 'Foo Magazine' 1 '1998-12-01' NULL 2 'Bar Weekly Review' 1 '2005-01-01' NULL 3 'E-commerce App' 2 '2009-10-15' NULL 4 'CMS' 2 '2010-02-01' NULL ... and one subtable for each product type: item_magazine ============= item_magazine_id INT title VARCHAR product_id INT -> Foreign key to product.product_id issue_number INT pages INT copies INT close_date DATETIME release_date DATETIME E.g. 1 'Foo Magazine Regular Issue' 1 89 52 150000 '2010-06-25' '2010-06-31' 2 'Foo Magazine Summer Special' 1 90 60 175000 '2010-07-25' '2010-07-31' 3 'Bar Weekly Review Regular Issue' 2 12 16 20000 '2010-06-01' '2010-06-02' item_web_site ============= item_web_site_id INT name VARCHAR product_id INT -> Foreign key to product.product_id bandwidth INT hits INT date_from DATETIME date_to DATETIME E.g. 1 'The Carpet Store' 3 10 90000 '2010-06-01' NULL 2 'Penauts R Us' 3 20 180000 '2010-08-01' NULL 3 'Springfield Cattle Fair' 4 15 150000 '2010-05-01' '2010-10-31' Now I want to add some fees that relate to one specific item. Since there are very little subtypes, it's feasible to do this: fee === fee_id INT fee_description VARCHAR item_magazine_id INT -> Foreign key to item_magazine.item_magazine_id item_web_site_id INT -> Foreign key to item_web_site.item_web_site_id net_price DECIMAL E.g.: 1 'Front cover' 2 NULL 1999.99 2 'Half page' 2 NULL 500.00 3 'Square banner' NULL 3 790.50 4 'Animation' NULL 3 2000.00 I have tight foreign keys to handle cascaded editions and I presume I can add a constraint so only one of the IDs is NOT NULL. However, my intuition suggests that it would be cleaner to get rid of the item_WHATEVER_id columns and keep a separate table: fee_to_item =========== fee_id INT -> Foreign key to fee.fee_id product_id INT -> Foreign key to product.product_id item_id INT -> ??? But I can't figure out how to create foreign keys on item_id since the source table varies depending on product_id. Should I stick to my original idea?

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  • Releasing the keyboard stops shake events. Why?

    - by Moshe
    1) How do I make a UITextField resign the keyboard and hide it? The keyboard is in a dynamically created subview whose superview looks for shake events. Resigning first responder seems to break the shake event handler. 2) how do you make the view holding the keyboard transparent, like see through glass? I have seen this done before. This part has been taken care of thanks guys. As always, code samples are appreciated. I've added my own to help explain the problem. EDIT: Basically, - (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event; gets called in my main view controller to handle shaking. When a user taps on the "edit" icon (a pen, in the bottom of the screen - not the traditional UINavigationBar edit button), the main view adds a subview to itself and animates it on to the screen using a custom animation. This subview contains a UINavigationController which holds a UITableView. The UITableView, when a cell is tapped on, loads a subview into itself. This second subview is the culprit. For some reason, a UITextField in this second subview is causing problems. When a user taps on the view, the main view will not respond to shakes unless the UITextField is active (in editing mode?). Additional info: My Motion Event Handler: - (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event { NSLog(@"%@", [event description]); SystemSoundID SoundID; NSString *soundFile = [[NSBundle mainBundle] pathForResource:@"shake" ofType:@"aif"]; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:soundFile], &SoundID); AudioServicesPlayAlertSound(SoundID); [self genRandom:TRUE]; } The genRandom: Method: /* Generate random label and apply it */ -(void)genRandom:(BOOL)deviceWasShaken{ if(deviceWasShaken == TRUE){ decisionText.text = [NSString stringWithFormat: (@"%@", [shakeReplies objectAtIndex:(arc4random() % [shakeReplies count])])]; }else{ SystemSoundID SoundID; NSString *soundFile = [[NSBundle mainBundle] pathForResource:@"string" ofType:@"aif"]; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:soundFile], &SoundID); AudioServicesPlayAlertSound(SoundID); decisionText.text = [NSString stringWithFormat: (@"%@", [pokeReplies objectAtIndex:(arc4random() % [pokeReplies count])])]; } } shakeReplies and pokeReplies are both NSArrays of strings. One is used for when a certain part of the screen is poked and one is for when the device is shaken. The app will randomly choose a string from the NSArray and display onscreen. For those of you who work graphically, here is a diagram of the view hierarchy: Root View -> UINavigationController -> UITableView -> Edit View -> Problem UITextfield

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  • Combobox INotifyPropertyChanged event not raised!!!

    - by nagiah
    I created a combobox and set observable collection as the itemsource and implemented INotifyPropertyChanged on the observable collection item. Even after that, when I select different item in the combobox, the OnPropertyChange method is not invoked. I think I am not making the binding properly. Could any one please correct me/ suggest me in this regard. ---------------------------------MainPage.xaml--------------------------------------------------- <StackPanel Width="300"> <ComboBox Name="cboName"></ComboBox> <TextBox Name="tbxName" Text="{Binding Path=name,Mode=TwoWay,ElementName=cboName}" ></TextBox> </StackPanel> ---------------------------MainPage.xaml.cs----------------------------------------------- using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.ComponentModel; namespace MasterDetailsUpdate { public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); Loaded += new RoutedEventHandler(MainPage_Loaded); } void MainPage_Loaded(object sender, RoutedEventArgs e) { ObservableCollection<Person> persons = new ObservableCollection<Person>(); persons.Add(new Person { city = "c1", name = "n1" }); persons.Add(new Person { city = "c2", name = "n2" }); persons.Add(new Person { city = "c3", name = "" }); persons.Add(new Person { city = "c4", name = "" }); persons.Add(new Person { city = "c5", name = "n1" }); cboName.ItemsSource = persons; cboName.DisplayMemberPath = "name"; } } public class Person : INotifyPropertyChanged { private string _name; private string _city; public string name { set { _name = value; OnPropertyChanged("name"); } get { return _name; } } public string city { set { _city = value; OnPropertyChanged("city"); } get { return _city; } } #region INotifyPropertyChanged Members public event PropertyChangedEventHandler PropertyChanged; private void OnPropertyChanged(string propertyName) { if (PropertyChanged != null) { this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } #endregion } } Thank You

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  • 1180: Call to a possibly undefined method addEventListener

    - by Chris
    I'm going through some AS3 training, but I'm getting a weird error... I'm trying to add an event listener to the end of a motion tween in AS. I've created a tween, highlighted the frames, right clicked and copied the tween as AS and pasted it into the movie clip (I think there's a better way to do this, but I'm not sure what it is...) When I try to add the listener to the end of that code, I get the error. Here's my code. import fl.motion.AnimatorFactory; import fl.motion.MotionBase; import fl.motion.Motion; import flash.filters.*; import flash.geom.Point; import fl.motion.MotionEvent; import fl.events.*; var __motion_Enemy_3:MotionBase; if(__motion_Enemy_3 == null) { __motion_Enemy_3 = new Motion(); __motion_Enemy_3.duration = 30; // Call overrideTargetTransform to prevent the scale, skew, // or rotation values from being made relative to the target // object's original transform. // __motion_Enemy_3.overrideTargetTransform(); // The following calls to addPropertyArray assign data values // for each tweened property. There is one value in the Array // for every frame in the tween, or fewer if the last value // remains the same for the rest of the frames. __motion_Enemy_3.addPropertyArray("x", [0]); __motion_Enemy_3.addPropertyArray("y", [0]); __motion_Enemy_3.addPropertyArray("scaleX", [1.000000,1.048712,1.097424,1.146136,1.194847,1.243559,1.292271,1.340983,1.389695,1.438407,1.487118,1.535830,1.584542,1.633254,1.681966,1.730678,1.779389,1.828101,1.876813,1.925525,1.974237,2.022949,2.071661,2.120372,2.169084,2.217796,2.266508,2.315220,2.363932,2.412643]); __motion_Enemy_3.addPropertyArray("scaleY", [1.000000,1.048712,1.097424,1.146136,1.194847,1.243559,1.292271,1.340983,1.389695,1.438407,1.487118,1.535830,1.584542,1.633254,1.681966,1.730678,1.779389,1.828101,1.876813,1.925525,1.974237,2.022949,2.071661,2.120372,2.169084,2.217796,2.266508,2.315220,2.363932,2.412643]); __motion_Enemy_3.addPropertyArray("skewX", [0]); __motion_Enemy_3.addPropertyArray("skewY", [0]); __motion_Enemy_3.addPropertyArray("rotationConcat", [0]); __motion_Enemy_3.addPropertyArray("blendMode", ["normal"]); __motion_Enemy_3.addPropertyArray("cacheAsBitmap", [false]); __motion_Enemy_3.addEventListener(MotionEvent.MOTION_END, hurtPlayer); // Create an AnimatorFactory instance, which will manage // targets for its corresponding Motion. var __animFactory_Enemy_3:AnimatorFactory = new AnimatorFactory(__motion_Enemy_3); __animFactory_Enemy_3.transformationPoint = new Point(0.499558, 0.500000); // Call the addTarget function on the AnimatorFactory // instance to target a DisplayObject with this Motion. // The second parameter is the number of times the animation // will play - the default value of 0 means it will loop. // __animFactory_Enemy_3.addTarget(<instance name goes here>, 0); } function hurtPlayer(event:MotionEvent):void { this.parent.removeChild(this); } I've tried a few places for it, both with the animFactory_Enemy_3 variable and the motion_Enemy_3 variable - getting the same error both times.

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  • how to set footer image in this video screen?

    - by bala
    hi my problem is how to create footer image in this video screen while playing.... how to create this format. now i am give my description: • 1) Header image, a stretched background image. The location of this external image comes from the application xml; • 2) Footer image, a stretched background image. The location of this external image comes from the application xml; 2.a) the copyright, disclaimer and buy block, this block contains links to popup windows that contain a copyright and or disclaimer. And an option to buy the application for the advertisement less version. The content of this block is fed trough the application XML feed. The color of the text is fed by the application xml plus the popup links and texts itself; • 3) Carousel image, a stretched background image. The location of this external image comes from the application xml; 3.a) the carousel contains objects that can flow from right to left, possibly trough a animation (a soft break of the slide). The first object is centered in the middle of the carousel. This is the first element in the video feed. All the subsequent video object are added to the right of the centered object; 4) Total Video object, this object links to window two with the corresponding video of this object. This object is visually build out of the following sub parts:o 4.a) Thumb object (possible playing video thumb); 4.b) Reflection of the Thumb; 4.c) Textual Explanation of Thumb. 1) Video stream, this is the video stream coming from a external server streamed to the television (maybe up scaled) as 720p stream; 2) Advertisement, the type of advertisement shown overlaid on the video is based on previous settings in the video feed. This could mean that Admob, Adsense or a third party image plus URL could be shown. When the advertisement is selected trough navigation (it will highlight in a different color as a border around the advertisement. The color an thickness can be managed trough the application xml), when clicked a browser will open with the associated site (the application will be pushed to the background process, when the user is finished it will return to the app); 3) A back button, an image and navigational element. The location of the image comes from the application xml. The button is only shown when a cursor is moved (a button is pressed on the remote) it will highlight when selected and when pressed will forward the screen to the main window. When the main window is opened the video will be removed from cache and memory and cannot be start from the point it was exited. please give me your idea....

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  • Game doesn't Quit properly

    - by W.K.S
    I have an app that so far consists of two Activities: The Main Menu Activity. The Game Activity The Main Menu Activity contains a button that starts the Game Activity with the following code: public void onClick(View clickedButton) { switch(clickedButton.getId()) { case R.id.buttonPlay: Intent i = new Intent("apple.banana.BouncingBallActivity"); startActivity(i); break; } When the user is done with the Game Activity, he presses the back button. This calls the onPause() method first, which pauses the animation thread of the game. It then calls the onStop() which calls finish() on the activity altogether. The user is returned to the Main Menu activity. The code is outlined below: public class BouncingBallActivity extends Activity{ private BouncingBallView bouncingBallView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); bouncingBallView = new BouncingBallView(this); bouncingBallView.resume(); setContentView(bouncingBallView); } @Override protected void onPause() { super.onPause(); bouncingBallView.pause(); } @Override protected void onResume() { super.onResume(); bouncingBallView.resume(); } @Override protected void onStop() { super.onStop(); this.finish(); } } The problem is that this only works if I launch the application from Eclipse. When I click on the app icon, the game starts from the Game Activity. The main menu activity does not appear. I am not clear about why this happens. It could be something to do with the manifest. I've pasted the relevant portions below: <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".BouncingBallActivity" android:label="@string/app_name" android:screenOrientation="landscape" > <intent-filter> <action android:name="apple.banana.BouncingBallActivity" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> <activity android:name=".MainMenu" android:label="@string/app_name" android:screenOrientation="portrait" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> I'd really appreciate any help with this. Thanks.

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  • How do I change text color on the selected row inside a ListView/GridView? (using Expression Dark th

    - by Thiado de Arruda
    I'm using theExpression Dark WPF Theme(http://wpfthemes.codeplex.com/) with a ListView(view property set to a GridView) to display some user data like the following : <ListView Grid.Row="1" ItemsSource="{Binding RegisteredUsers}" SelectedItem="{Binding SelectedUser}" > <ListView.View> <GridView> <GridViewColumn Header="Login" DisplayMemberBinding="{Binding Login}" Width="60"/> <GridViewColumn Header="Full Name" DisplayMemberBinding="{Binding FullName}" Width="180"/> <GridViewColumn Header="Last logon" DisplayMemberBinding="{Binding LastLogon}" Width="120"/> <GridViewColumn Header="Photo" Width="50"> <GridViewColumn.CellTemplate> <DataTemplate> <Image Source="{Binding Photo}" Width="30" Height="35"/> </DataTemplate> </GridViewColumn.CellTemplate> </GridViewColumn> </GridView> </ListView.View> </ListView> The rows have white text with a dark background and white background when selected, however the text color doesnt change when selected and it makes very difficult to read, I would like the text to have a dark color when the row is selected. I have searched for a way to style the text color but with no success, here is the control template for the ListViewItem : <Border SnapsToDevicePixels="true" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" CornerRadius="2" x:Name="border"> <Grid Margin="2,0,2,0"> <Rectangle x:Name="Background" IsHitTestVisible="False" Opacity="0.25" Fill="{StaticResource NormalBrush}" RadiusX="1" RadiusY="1"/> <Rectangle x:Name="HoverRectangle" IsHitTestVisible="False" Opacity="0" Fill="{StaticResource NormalBrush}" RadiusX="1" RadiusY="1"/> <Rectangle x:Name="SelectedRectangle" IsHitTestVisible="False" Opacity="0" Fill="{StaticResource SelectedBackgroundBrush}" RadiusX="1" RadiusY="1"/> <GridViewRowPresenter SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" Margin="0,2,0,2" VerticalAlignment="Stretch" /> </Grid> </Border> The trigger that changes the background color simply applies an animation to change the 'SelectedRectangle' opacity, but I cant change the text color on the same trigger(I tried using a setter for the foreground color on the ListViewItem, but with no success). Does someone have a clue on that?

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  • Reason why UIImage gives me a 'distorted' image sometimes

    - by Cedric Vandendriessche
    I have a custom UIView with a UILabel and a UIImageView subview. (tried using UIImageView subclass aswell). I assign an image to it and add the view to the screen. I wrote a function which adds the amount of LetterBoxes to the screen (my custom class): - (void)drawBoxesForWord:(NSString *)word { if(boxesContainer == nil) { /* Create a container for the LetterBoxes (animation purposes) */ boxesContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 205, 320, 50)]; [self.view addSubview:boxesContainer]; } /* Calculate width of letterboxes */ NSInteger numberOfCharacters = [word length]; CGFloat totalWidth = numberOfCharacters * 28 + (numberOfCharacters - 1) * 3; CGFloat leftCap = (320 - totalWidth) / 2; [letters removeAllObjects]; /* Draw the boxes to the screen */ for (int i = 0; i < numberOfCharacters; i++) { LetterBox *letter = [[LetterBox alloc] initWithFrame:CGRectMake(leftCap + i * 31 , 0, 28, 40)]; [letters addObject:letter]; [boxesContainer addSubview:letter]; [letter release]; }} This gives me the image below: http://www.imgdumper.nl/uploads2/4ba3b2c72bb99/4ba3b2c72abfd-Goed.png But sometimes it gives me this: imgdumper.nl/uploads2/4ba3b2d888226/4ba3b2d88728a-Fout.png I add them to the same boxesContainer but they first remove themselves from the superview, so it's not like you see them double or something. What I find weird is that they are all good or all bad.. This is the init function for my LetterBox: if (self == [super initWithFrame:aRect]) { /* Create the box image with same frame */ boxImage = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; boxImage.contentMode = UIViewContentModeScaleAspectFit; boxImage.image = [UIImage imageNamed:@"SpaceOpen.png"]; [self addSubview:boxImage]; /* Create the label with same frame */ letterLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; letterLabel.backgroundColor = [UIColor clearColor]; letterLabel.font = [UIFont fontWithName:@"ArialRoundedMTBold" size:26]; letterLabel.textColor = [UIColor blackColor]; letterLabel.textAlignment = UITextAlignmentCenter; [self addSubview:letterLabel]; } return self;} Does anyone have an idea why this could be? I'd rather have them display correctly every time :)

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  • Command Not working in separate thread in J2me.

    - by RishiPatel
    I am creating a bluetooth application. I created a simple midlet with a exit command and i create a thread for finding the service and discovering the device. While doing so it displays a animated screen on which i added the parent commandListener for exit command. After successful connection both user is represented with greetings(Current screen calls the parent Display method setCurrent for displaying itself). This screen also have CommandListener set to the parent. Now i want to add few more commands. I Implemented the CommandLIstener Interface in this class, added few commands but the commands are not working. I dont whats wen wrong. I am giving u Code snippets to fully describle my issue : - package name Imports here public class MyMidlet extends MIDlet implements CommandListener { public CommandListener theListener; public Display theDisplay; public Command exitCommand; public MyMidlet() { // Retrieve the display for this MIDlet //Create the initial screen } public void startApp() throws MIDletStateChangeException { } public void pauseApp() { } public void destroyApp(boolean unconditional) { } public void commandAction(Command c, Displayable d) { // Determine if the exit command was selected if (c == exitCommand) { //End application here notifyDestroyed(); } else { //Start the new thread here } } } Now here is the code for the class which is invoked by the above midlet in a separate thread; package here; imports here public class MyService implements Runnable, CommandListener { private MyMidlet parent; private StreamConnection conn; private OutputStream output; private InputStream input; public Command sendCommand; private TextField messageToSend Form form; public BChatService(boolean isServer, BChatMidlet parent) { //some stuff here this.parent = parent; } public void run() { //functino for showing animation here try { input = conn.openInputStream(); output = conn.openOutputStream(); } catch (IOException e) { displayError("IO Error", "An error occurred while opening " + "the input and output streams" + "(IOException: " + e.getMessage() + ")"); try { conn.close(); } catch (Exception ex) { } return; } // Create the Form here when service is discoverd and greets the users Command sendCommand = new Command("Send", Command.ITEM, 2); exitCommand = new Command("Exit", Command.EXIT, 1); form.addCommand(exitCommand); form.addCommand(sendCommand); parent.theDisplay.setCurrent(form); form.setCommandListener(this); public void commandAction(Command c, Displayable d) { if (c == exitCommand) { // End the game parent.destroyApp(true); parent.notifyDestroyed(); } if(c == sendCommand) { form.append("SOme text here"); } } } When i select the Send command, the string doesnt append in form neither exit command works. What can be the possible cause for it?? I need to implement this functionality...Is there any other way to achieve this??

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  • iPhone OpenGL scrolling background jumps when texture is drawn for first time

    - by Magnum39
    I have been fighting a problem for a while now and would appreciate any help anybody could give. I have a sprite that moves within a landscape. The sprite remains in the center of the screen and the background moves to simulate that the sprite is moving within the landscape. I have split the landscape into sections so that I only draw the sections of the landscape that I need (are on screen). The Problem: As a new texture section of the screen appears on the screen (is drawn for the first time) the movement jumps. Almost like a frame is missed. I have done some timing experiments and I do not thinks a frame is missed. My processing is well below the 30fps that I have the animation set to. It only happens the first time the texture section is drawn. Is there something extra that is done the first time a texture is drawn? Here is the code: - (void) render{ // Sets up an array of values to use as the sprite vertices. const GLfloat sVerts[] = { -1.6f, -1.6f, 1.6f, -1.6f, -1.6f, 1.6f, 1.6f, 1.6f, }; static const GLfloat sTexCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glDisableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Setup opengl to draw the object in correct orientation, size, position, etc glLoadIdentity(); // Enable use of the texture glEnable(GL_TEXTURE_2D); glVertexPointer(2, GL_FLOAT, 0, sVerts); glTexCoordPointer(2, GL_FLOAT, 0, sTexCoords); // draw the texture // set the position of the first tile float xOffset = -4.8; float yOffset = 4.8; int i; int y; int currentTexture = textureA; for(i=0; i<2; i++) { for(y=0; y<2; y++) { // test for the texture tile on the screen if not on screen then do not draw float localX = xOffset+(3.21*y); float localY = yOffset-(3.21*i); float xDiff = monkeyX - localX; float yDiff = monkeyY - localY; if(((xDiff < 3.2) && (xDiff > -3.2)) && ((yDiff <2.7) && (yDiff > -2.7))) { // bind the texture and set the vertex data pointers glBindTexture(GL_TEXTURE_2D, spriteTexture[currentTexture]); // move to draw position for the texture glLoadIdentity(); glTranslatef((localX+self.positionX), (localY+self.positionY), 0.0); //draw the texture glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } currentTexture++; } } }

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  • Server Admin is not allowing me to configure DNS

    - by Clinton Blackmore
    We have a Mac OS X 10.5.8 Server running DNS (and a few other services). When I connect to it (using Server Admin 10.5.3 [which comes from the Server Admin 10.5.7 tools]), and click to look at the DNS settings, all appears normal -- it shows many reverse entries and two top-level domains. However, when I select one of our domains and open the disclosure triangle, the list is empty! [There should be over a dozen entries, and the reverse entries do show up.] If I then tell it I want to add, say, an A Record to the domain, almost everything disappears -- and I am left with a list showing our two domains, one with a disclosure triangle underneath it showing a single entry, and one reverse entry to correspond to the new A record. named appears to be working fine. DNS names resolve. It appears to simply be that Server Admin is having problems with the data on the computer. No one here would have manually created a DNS entry. Now, while I think I've backed up the DNS (I backed up /var/named/, /etc/named.conf, and /etc/dns/, as mentioned here), I'm really not sure if just replacing the files would restore the DNS settings we have if things go south. I am contemplating going to settings and changing the log level from "Information" to "Debug", but 1) I am just a little concerned that it might write a bad configuration to the disk, and 2) I think it would only affect named and not Server Admin, and, so far as I can tell, named is not having a problem. (Nothing looks strange in /Library/Logs/named.log when I open it via Console/Terminal. Oddly, though, when I click on the 'log' button for DNS in Server Admin, I see no text at all, just a fully white window. When I look at one of our secondary DNS servers, I am able to see the log file through Server Admin.) This entry appears in the system log when I run Server Admin on the server: Jun 17 09:02:08 od1 Server Admin[3892]: Unexpected call to doMarkConfigurationAsDirty by 'DNS' plugin during updateConfigurationViewFromDescription It seems to occur after I've looked at DNS, look at another service, and then click back on DNS. Think that the most likely cause is a corrupt configuration file, I glanced through all the files that I backed up, and none of them is obviously gobbledygook. Here are some oddities I find when running Server Admin from a remote computer to manage the DNS. When I click to see the log file for DNS, the server starts writing messages like these to its system.log: Jun 17 09:59:04 od1 kernel[0]: Limiting open port RST response from 252 to 250 packets per second Jun 17 09:59:06 od1 kernel[0]: Limiting open port RST response from 258 to 250 packets per second This stops when I click on a different service. The inderterminate progress indicator (the spinning wheel that appears beside the "Revert" and "Save" buttons in the bottom-right corner of Server Admin) looks really strange. As far as I can tell, instead of just spinning and waiting, it is being told to start spinning repeatedly, resulting in a jerky animation. Here are some of the messages being logged on the computer running Server Admin: At startup: *** ERROR: -[GRAxes computeLayout]:1124 - plotRect height = 0.000000 <= 0.0 *** *** ERROR: -[GRChartView computeLayout]:1194 - Layout for overlay axes (0x18758f50) failed. *** (These messages don't concern me too much as they go away for a while if you delete ~/Library/Preferences/com.apple.ServerAdmin.plist). At shutdown: 2010-06-17 10:02:17.202 Server Admin[7770:10b] *** -[GroupTextField windowDidResignKey:]: unrecognized selector sent to instance 0x16e12490 More concerning are these messages: 2010-06-17 09:59:47.269 Server Admin[7770:10b] Unexpected call to doMarkConfigurationAsDirty by 'DNS' plugin during updateConfigurationViewFromDescription Server Admin(7770,0xb0453000) malloc: *** error for object 0x1c115390: double free *** set a breakpoint in malloc_error_break to debug 2010-06-17 10:01:00.795 Server Admin[7770:10b] *** -[ServiceEntry sessionHost]: unrecognized selector sent to instance 0x2af500 Any thoughts on: what the problem is how I can troubleshoot it or how to fix it? If I do need to wipe out DNS and restart, is there a good way to do this?

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  • Windows 7 is stuck at "Starting Windows" when I attempt to boot computer

    - by Eli
    Basically, whenever I turn on my computer, it gets to the Starting Windows phase and just stays there. The startup animation still plays, yet it gets nowhere. I have tried booting into safe mode, however it gets stuck at loading CLASSPNP.SYS. It then freezes there and doesn't continue booting. I have tried booting into recovery mode from the hard drive, and it freezes after displaying the background image. I have tried booting from a recovery CD, which works, and I was able to use system restore. However, using system restore did not fix it, and it still is stuck at the Starting Windows screen. I have tried booting a Windows CD (Windows 8 Retail Installer) to see if I could upgrade it to fix this issue, however that froze at a blank screen after it got past the boot logo. I have tried changing around the BIOS settings (including resetting), to no avail. I have tried re-plugging the internal PSU cables (this is a custom-built desktop), yet this has changed nothing. I can boot into a loopback Ubuntu install on the same drive, which works fine, other than the fact that it has issues with some of the USB ports and the network card. This system has worked fine for the past few months, completely stable, and nothing in the configuration has changed before this error started happening. Startup Repair on the Windows recovery CD doesn't find any issues. Unplugging my secondary hard drive or swapping around memory doesn't change anything. The hard drive itself is fine, it hasn't shown any signs of failure and once again, boots my other OS fine. If anyone could help with this, that would be great. I can't seem to find any possible solution to this. If it makes any difference, my system specs are as follows: AMD FX-8320 Gigabyte GA-970A-D3 4GB of DDR3 Radeon HD 6870 550w PSU I'd like to not have to reinstall Windows, for I have more than a terabyte of data that I would have to back up if that becomes the only option. EDIT: I have since tried the following: Tried the solution involving restoring files from RegBackup, which changed nothing. Tried testing everything with Hiren's boot CD, everything comes back as fine. Tried disabling everything unnecessary in the BIOS and unplugging everything unneeded, it still hangs. Tried swapping out every possible combination of RAM, it still has the same result. The RAM is not at fault it seems Tried every GPU I own (which is many!) and it still hangs at the exact same place. Tried minimizing the power consumption as much as possible, even using an old PCI graphics card. It still hangs at the same place in the same way, signifying that it's not the PSU at fault. Tried resetting the BIOS again, still nothing. Tried every possible combination of BIOS options, even downclocking everything, it still hangs in the same spot. Tried upgrading the BIOS from version FB to FD, which changed nothing. Based on this, I would conclude the motherboard to be at fault. Are there any other possibilities? I don't want to spend $150 for a new motherboard. EDIT 2: This is what it gets stuck at when I try to boot into safe mode: Note the slight graphical corruption at the top of the screen. No matter how I set up the system, this seems to be there. In addition, either it has stopped booting into safe mode now, or it takes upwards of 2+ hours, and I haven't left it running for that long.

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  • Week in Geek: New Security Flaw Confirmed for Internet Explorer Edition

    - by Asian Angel
    This week we learned how to use a PC to stay entertained while traveling for the holidays, create quality photo prints with free software, share links between any browser and any smartphone, create perfect Christmas photos using How-To Geek’s 10 best how-to photo guides, and had fun decorating Firefox with a collection of Holiday 2010 Personas themes. Photo by Repoort. Random Geek Links Photo by Asian Angel. Critical 0-Day Flaw Affects All Internet Explorer Versions, Microsoft Warns Microsoft has confirmed a zero-day vulnerability affecting all supported versions of Internet Explorer, including IE8, IE7 and IE6. Note: Article contains link to Microsoft Security Advisory detailing two work-arounds until a security update is released. Hackers targeting human rights, indie media groups Hackers are increasingly hitting the Web sites of human rights and independent media groups in an attempt to silence them, says a new study released this week by Harvard University’s Berkman Center for Internet & Society. OpenBSD: audits give no indication of back doors So far, the analyses of OpenBSD’s crypto and IPSec code have not provided any indication that the system contains back doors for listening to encrypted VPN connections. But the developers have already found two bugs during their current audits. Sophos: Beware Facebook’s new facial-recognition feature Facebook’s new facial recognition software might result in undesirable photos of users being circulated online, warned a security expert, who urged users to keep abreast with the social network’s privacy settings to prevent the abovementioned scenario from becoming a reality. Microsoft withdraws flawed Outlook update Microsoft has withdrawn update KB2412171 for Outlook 2007, released last Patch Tuesday, after a number of user complaints. Skype: Millions still without service Skype was still working to right itself going into the holiday weekend from a major outage that began this past Wednesday. Mozilla improves sync setup and WebGL in Firefox 4 beta 8 Firefox 4.0 beta 8 brings better support for WebGL and introduces an improved setup process for Firefox Sync that simplifies the steps for configuring the synchronization service across multiple devices. Chrome OS the litmus test for cloud The success or failure of Google’s browser-oriented Chrome OS will be the litmus test to decide if the cloud is capable of addressing user needs for content and services, according to a new Ovum report released Monday. FCC Net neutrality rules reach mobile apps The Federal Communications Commission (FCC) finally released its long-expected regulations on Thursday and the related explanations total a whopping 194 pages. One new item that was not previously disclosed: mobile wireless providers can’t block “applications that compete with the provider’s” own voice or video telephony services. KDE and the Document Foundation join Open Invention Network The KDE e.V. and the Document Foundation (TDF) have both joined the Open Invention Network (OIN) as licensees, expanding the organization’s roster of supporters. Report: SEC looks into Hurd’s ousting from HP The scandal surrounding Mark Hurd’s departure from the world’s largest technology company in August has officially drawn attention from the U.S. Securities and Exchange Commission. Report: Google requests delay of new Google TVs Google TV is apparently encountering a bit of static that has resulted in a programming change. Geek Video of the Week This week we have a double dose of geeky video goodness for you with the original Mac vs PC video and the trailer for the sequel. Photo courtesy of Peacer. Mac vs PC Photo courtesy of Peacer. Mac vs PC 2 Trailer Random TinyHacker Links Awesome Tools To Extract Audio From Video Here’s a list of really useful, and free tools to rip audio from videos. Getting Your iPhone Out of Recovery Mode Is your iPhone stuck in recovery mode? This tutorial will help you get it out of that state. Google Shared Spaces Quickly create a shared space and collaborate with friends online. McAfee Internet Security 2011 – Upgrade not worthy of a version change McAfee has released their 2011 version of security products. And as this review details, the upgrades are minimal when compared to their 2010 products. For more information, check out the review. 200 Countries Plotted Hans Rosling’s famous lectures combine enormous quantities of public data with a sport’s commentator’s style to reveal the story of the world’s past, present and future development. Now he explores stats in a way he has never done before – using augmented reality animation. Super User Questions Enjoy looking through this week’s batch of popular questions and answers from Super User. How to restore windows 7 to a known working state every time it boots? Is there an easy way to mass-transfer all files between two computers? Coffee spilled inside computer, damaged hard drive Computer does not boot after ram upgrade Keyboard not detected when trying to install Ubuntu 10.10 How-To Geek Weekly Article Recap Have you had a super busy week while preparing for the holiday weekend? Then here is your chance to get caught up on your reading with our five hottest articles for the week. Ask How-To Geek: Rescuing an Infected PC, Installing Bloat-free iTunes, and Taming a Crazy Trackpad How to Use the Avira Rescue CD to Clean Your Infected PC Eight Geektacular Christmas Projects for Your Day Off VirtualBox 4.0 Rocks Extensions and a Simplified GUI Ask the Readers: How Many Monitors Do You Use with Your Computer? One Year Ago on How-To Geek Here are more great articles from one year ago for you to read and enjoy during the holiday break. Enjoy Distraction-Free Writing with WriteMonkey Shutter is a State of Art Screenshot Tool for Ubuntu Get Hex & RGB Color Codes the Easy Way Find User Scripts for Your Favorite Websites the Easy Way Access Your Unsorted Bookmarks the Easy Way (Firefox) The Geek Note That “wraps” things up for this week and we hope that everyone enjoys the rest of their holiday break! Found a great tip during the break? Then be sure to send it in to us at [email protected]. Photo by ArSiSa7. Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? Simon’s Cat Explores the Christmas Tree! [Video] The Outdoor Lights Scene from National Lampoon’s Christmas Vacation [Video] The Famous Home Alone Pizza Delivery Scene [Classic Video] Chronicles of Narnia: The Voyage of the Dawn Treader Theme for Windows 7 Cardinal and Rabbit Sharing a Tree on a Cold Winter Morning Wallpaper An Alternate Star Wars Christmas Special [Video]

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