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  • Samsung 7 Graphics Nightmare

    - by tanner
    I just bought a Samsung 7 laptop with the Amd Radeon hd 6490m an I installed the driver. Everything was working smooth and it was rendering nice until I rebooted it. I noticed that it wouldn't boot my favorite game because of a GLSBadRenderRequest. So I went over to the AMD Catalyst program, and it wouldn't fire up because it couldn't find the graphics card!! What do you think is going on? Oh, and that was the latest driver straight from AMD. Im running 12.04lts.

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  • Jump into Android or learn Java basics first?

    - by daniels
    I am quite proficient in C and know some C++, but never touched Java. Recently I got an idea for an app which I think has potential, and I want to develop it. I am planning to go Android first, cause it doesn't require a mac/iPhone. So my question is: can I go straight to learning Android development, picking up the Java syntax as I go along and need it (after all I don't think it's much different from C/C++), or should I take a couple of weeks to learn the basics of Java first and then start with Android development?

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  • Questions about software licensing

    - by iwayneo
    I've been having a discussion about licensing and open source software. Basically - the other guy is saying that licensing is easy, if you're going to build a product you can use an (any) open source project and make money by selling that code. My issue is that say I create a website or app with a project that uses a GPL license the restrictions aren't so straight forward - correct me if i'm wrong on each of these scenarios: 1 - i create an iPhone app using GPL code and put that app into the appstore - the code must be freely available to people buying that app. 2 - i create a website that my client hosts - they must have access to the code. 3 - i create a website as SaaS that my client "leases" but does not own - though it is hosted on their infrastructure - they must have access to that code Am i right on each of those assumptions? Are there any other issues i should be aware of under any other licensing terms for other licenses?

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  • Adding 'swerve' to a direction

    - by Skoder
    Hey. I'm not much of a maths expert, so this is probably quite straight forward. I was playing a soccer flash game where you take free kicks. You provide Power, Swerve and Direction. I'm reading up on vectors and such so I can use the direction and power information to shoot the ball with the correct velocity. What I don't understand is how the 'Swerve' information is used. What formula connects the Swerve information with the Direction and Power? (This is all in 2D) Thanks for any advice.

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  • Skills for RAD developer.

    - by Janis Peisenieks
    I am about to embark on an exquisite journey. I have applied for an event, where in span of 48 straight hours, strangers meet, throw around some great ideas, decide on teams, and make a working prototype of IT project. All within 48 hours. I anticipate, that this will be very skill and ability intensive experience, and I want to be prepared. Since i will need to develop my part of the code quickly, I have a following question: What would be the most needed skills for these 48 hours? I do know, that things like proper documentation, version control and such are pretty important for a full fledged application/program/web development, but for this span of frantic coding? Background: I am a web developer, so answers applicable to web development would be more appreciated than others.

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  • Anti aliasing problem

    - by byronyasgur
    I am auditioning fonts on google web fonts and one that I was discounting was Ubuntu because it looked a bit jagged ( screenshot below taken straight from google); however afterward I read an article where it was mentioned as a good choice, and there was a screenshot where it looked really good ( to me anyway ). I am using windows 7 and have tried looking at it in chrome and firefox. I notice the same thing with some other fonts but this one is a good example because it looks perfect in the screenshot but not so good when I look at it on their site. I know this essentially is a question about setting my computer, but I thought that this would be the best place to pose the question: Is there something wrong with the settings on my machine seeing as it's obviously not showing the font the same on my computer as it did when the article writer downloaded it and used it in an image. The screenshot from Google ... The screenshot from the article above ...

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  • Where can I find the supported way to deploy hadoop on precise?

    - by Jeff McCarrell
    I want to set up a small (6 node) hadoop/hive/pig cluster. I see the work in the juju space on charms; however, the current status of deploying a single charm per node will not work for me. I see ServerTeam Hadoop which talks about re-packaging the bigtop packages. The cloudera CDH3 installation guide talks about Maverick and Lucid, but not precise. What am I missing? Is there a straight forward way to deploy hadoop/hive/pig on 6 nodes that does not involve building from tarballs?

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  • schema.org 'reviewRating' tag not recognized by google snippet testing tool

    - by saravanak
    I'm trying to add more structural information to my webpages by using the microdata format suggested in www.schema.org. The procedure seems straight forward but I'm having issues validating my results in the Google Rich Snippets Testing Tool. Check out this review page, here I'm using the 'reviewRating' property item to specify rating values for that particular review. I followed the same format as defined in schema.org/Rating but this markup fails validation in Google's rich snippet testing tool with the following error info. Item Type: http://schema.org/rating reviewrating = 5 ratingvalue = 5 Warning: Property "reviewrating" was not found.

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  • Collision Detection fails with AI cars

    - by amit.r007
    I am making a car parking game in flash and AS3 wherein I drive my car along with other AI traffic cars moving along a specified path using Guidelines. I am using CDK for collision detection. The collision detection works fine with few AI cars, but doesn't seems to be working as required for few AI cars. When an AI car is moving on a path in a straight line it works fine.... but when the AI Car turns at 90 degress..... my car goes into the AI car (Overlapping) and it hits at the center of that AI car and then collision is Detected.... ..... I made a New path and used a new Sprite for AI car... but still the problem pursues....

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  • Video Did Not Kill the Podcast Star

    - by Justin Kestelyn
    Who says video killed the podcast star? We're seeing more favorites out there than ever before. For example, the OTN team is proud to be supporters of the Java Spotlight Podcasts, straight from the official Java Evangelist Team at Oracle (lots of great insider info); the OurSQL: The MySQL Database Podcasts, produced by MySQL maven (and Oracle ACE Director) Sheeri Cabral; and The GlassFish Podcast, always a reliable source. And we'd add The Java Posse and The Basement Coders to our personal playlist. And although we're on a video kick ourselves at the moment, you can still get the audio of our TechCast Live shows, if you think we have "faces for radio."

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  • Handling cameras in a large scale game engine

    - by Hannesh
    What is the correct, or most elegant, way to manage cameras in large game engines? Or should I ask, how does everybody else do it? The methods I can think of are: Binding cameras straight to the engine; if someone needs to render something, they bind their own camera to the graphics engine which is in use until another camera is bound. A camera stack; a small task can push its own camera onto the stack, and pop it off at the end to return to the "main" camera. Attaching a camera to a shader; Every shader has exactly one camera bound to it, and when the shader is used, that camera is set by the engine when the shader is in use. This allows me to implement a bunch of optimizations on the engine side. Are there other ways to do it?

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  • Programmers Block ?? [closed]

    - by Robert Ventre
    Possible Duplicate: Is there such a thing as Programmer's block? Has anyone had writers block? Currently, I am trying to get back in to a development role but am struggling to develop any apps. I have a good understanding of VB and OOP. I developed last in the first version of .net studio and also foxpro 9. At the moment I have tried building a customer order app, the form and database have been straight forward but I'm struggling with the nuts and bolts of the application. Should it be a Web or Windows application? Should I use classes/modules? All advice is welcome.

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  • How do I make Unity quit opening Firefox under the Shiretoko icon?

    - by Azendale
    I'm using Ubuntu 12.04, and whenever I open Firefox, whether it is from searching on the dash or clicking a 'quick-launch' launcher, it always opens yet another icon for the running instance that is a blank page and says Shiretoko. It will pulse the Firefox icon for a while (I'm guessing until a timeout or something). It's as if Unity no longer recognizes the Firefox process as Firefox and misidentifies it as Shiretoko. (I know Shiretoko was a testing version of Firefox a long time ago.) How do I set Unity straight? I imagine that it has something to do with me once using Shiretoko, but I believe that was even on a different installation, just the same home folder. Is there some place Unity caches this information that I can clear (or remove specific parts of)?

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  • Web Page Execution Internals

    - by octopusgrabbus
    My question is what is the subject area that covers web page execution/loading. I am looking to purchase a book by subject area that covers when things execute or load in a web page, whether it's straight html, html and Javascript, or a PHP page. Is that topic covered by a detailed html book, or should I expect to find information like that in a JavaScript of PHP book? I understand that PHP and Perl execute on the server and that Javascript is client side, and I know there is a lot of on-line documentation describing <html>, <head>, <body>, and so on. I'm just wondering what subject area a book would be in to cover all that, not a discussion of the best book or someone's favorite book, but the subject area.

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  • XNA - Use Mouse To Rotate & Arrow Keys To Scroll A Linearly Wrapped Texture:

    - by The Thing
    Using XNA I'm working on my first, relatively simple, videogame for the PC. At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in size whose origin has been set to its center point (width / 2, height / 2). This texture is drawn onscreen using (graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2) to place the origin in the center of the window. I want to be able to use the horizontal movement of the mouse to rotate my texture left or right and use the arrow keys to scroll the texture in four directions. From my own related coding experiments I have found that once I rotate the texture it no longer scrolls in the direction I want, it's as if somehow the XNA framework's 'sense of direction' has been 'rotated' along with the texture. As an example of what I've described above lets say I rotate the texture 45 degrees to the right, then pressing the up arrow key results in the texture scrolling diagonally from top-right to bottom-left. This is not what I want, regardless of the degree or direction of rotation I want my texture to scroll straight up, straight down, or to the left or right depending on which arrow key was pressed. How do I go about accomplishing this? Any help or guidance is appreciated. To finish up there are two points I'd like to clarify: [1] The reason I'm using linear wrapping on my starfield texture is that it gives a nice impression of an endless starfield. [2] Using a texture at least 1280 X 1280 in conjunction with a game window of 1024 X 768 means that at no point in it's rotation will the edges of the texture become visible. Thanks for reading..... Update # 1 - as requested by RCIX: The code below is what I was referring to earlier when I mentioned 'related coding experiments'. As you can see I am scrolling a linearly wrapped texture in the direction I've moved the mouse relative to the center of the screen. This works perfectly if I don't rotate the texture, but once I do rotate it the direction of the scrolling gets messed up for some reason. public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; int x; int y; float z = 250f; Texture2D Overlay; Texture2D RotatingBackground; Rectangle? sourceRectangle; Color color; float rotation; Vector2 ScreenCenter; Vector2 Origin; Vector2 scale; Vector2 Direction; SpriteEffects effects; float layerDepth; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; graphics.ApplyChanges(); Direction = Vector2.Zero; IsMouseVisible = true; ScreenCenter = new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2); Mouse.SetPosition((int)graphics.PreferredBackBufferWidth / 2, (int)graphics.PreferredBackBufferHeight / 2); sourceRectangle = null; color = Color.White; rotation = 0.0f; scale = new Vector2(1.0f, 1.0f); effects = SpriteEffects.None; layerDepth = 1.0f; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Overlay = Content.Load<Texture2D>("Overlay"); RotatingBackground = Content.Load<Texture2D>("Background"); Origin = new Vector2((int)RotatingBackground.Width / 2, (int)RotatingBackground.Height / 2); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { float timePassed = (float)gameTime.ElapsedGameTime.TotalSeconds; MouseState ms = Mouse.GetState(); Vector2 MousePosition = new Vector2(ms.X, ms.Y); Direction = ScreenCenter - MousePosition; if (Direction != Vector2.Zero) { Direction.Normalize(); } x += (int)(Direction.X * z * timePassed); y += (int)(Direction.Y * z * timePassed); //No rotation = texture scrolls as intended, With rotation = texture no longer scrolls in the direction of the mouse. My update method needs to somehow compensate for this. //rotation += 0.01f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null); spriteBatch.Draw(RotatingBackground, ScreenCenter, new Rectangle(x, y, RotatingBackground.Width, RotatingBackground.Height), color, rotation, Origin, scale, effects, layerDepth); spriteBatch.Draw(Overlay, Vector2.Zero, Color.White); spriteBatch.End(); base.Draw(gameTime); } }

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  • Is Silverlight only for eye-candy, or does it have a use in business?

    - by Cyberherbalist
    Granted that Silverlight may make eye-popping websites of great beauty, is there any justification for using it to make practical web applications that have serious business purposes? I'd like to use it (to learn it) for a new assignment I have, which is to build a web-based application that keeps track of the data interfaces used in our organization, but I'm not sure how to justify it, even to myself. Any thoughts on this? If I can't justify it then I will have to build the app using the same old tired straight ASP.NET approach I've used (it seems) a hundred times already.

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  • Trying to create a sphere in UDK on which I can stand

    - by Dave
    Trying to build a globe in UDK, but when I do (create a sphere), my player falls straight through it. How do I make a sphere that I can walk on? Every other shape (cube, cone...etc) work just fine. -- Edit: Specifically, I want to build a CSG/Brush sphere, not a mesh sphere. It appears to work just fine if I set the "sphere exptrapolation" to 1 or 2, but if I bump it up to 3 or higher, I fall right through. I literally created 2 spheres next to each other, one set at "2" and one at "3" - I can walk from the top of the "2" sphere and jump onto the "3" sphere, but I fall right through it.

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  • First Windows Phone 7 &ndash; Mobile LOB App.

    - by Richard Jones
    So I spent a couple of hours yesterday building my first Windows 7 Phone Series. application.   I still can’t get used to saying Windows 7 Phone Series.   So I think I’ll just go with WP7.   I must say I’m really impressed.    Calling web-services a breeze laying out User Interface a very straight forward.   I had made called into Dynamics NAV using web-services in under 10 minutes. Working in XAML takes a bit of getting used to,  I’m not trying to-do anything too clever yet. One thing I will point out to transition from one XAML page to the next use this.NavigationService.Navigate(new Uri("/Primary.xaml", UriKind.Relative)); Going from Compact Framework this is equivalent of a Window.Show Its so nice to be able to talk nicely again, about Windows Based Mobile Development!

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  • Calculating the rotational force of a 2D sprite

    - by Jon
    I am wondering if someone has an elegant way of calculating the following scenario. I have an object of (n) number of squares, random shapes, but we will pretend they are all rectangles. We are dealing with no gravity, so consider the object in space, from a top down perspective. I am applying a force to the object at a specific square (as illustrated below). How do I calculate the rotational angle, based on the force being applied, at the location being applied. If applied in the center square, it would go straight. How should it behave the further I move from the center? How do I calculate the rotational velocity?

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  • Webm videos converted with avconv not working properly

    - by user285943
    I'm converting mp4 videos to webm with the following command: avconv -i INPUT.mp4 -c:v libvpx -qmin 10 -qmax 42 -maxrate 500k -bufsize 1000k -threads 2 -c:a libvorbis OUTPUT.webm Am I doing something wrong? Should I use all of these parameters? I just want to make the videos compatible with all the browsers/devices. The videos are not working on Firefox on most devices and on Chrome in a specific Android device that I have. EDIT: When i play the embeded videos on firefox, on any android device, it goes straight to the end and doesn't play. It only plays if i click in the progress bar. If i open the videos on firefox without embedding them in a html page, they seem to have a bigger width box outside then, while the video is inside it. I uploaded a video that i converted. Try it in firefox: https://mega.co.nz/#!cg9FVZJD!CpC6X3NXH8rAVdBiS9ZqqwyITdyPb_qkKAKsvQXRpzI This is a comparison between the videos, after and before the conversion: ![Image here]: http://i.imgur.com/V2FijCQ.jpg

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  • How do I get my RTL8192ce based wireless device working properly?

    - by JonnyTruelove
    I am using the rtl8192cu chipset (on a Belkin wireless USB adapter N300) combined with 64 bit architecture and the 3.8 kernel. Some of you may know that this doesn't work. I tried this fix - RTL8188CU USB Network Adaptor on ubuntu 13.04 and now my internet is super slow. I am totally new to Ubuntu and I am concerned I do not have the right driver. The "stock" driver was the RTL8192cu, but it didn't connect 99% of the time and if it did the upload speed was higher than the download. Right now I am connecting through my laptop with a crossover cable, so my internet connection is just fine in my apartment. Relevant output from lsusb is here: Bus 002 Device 002: ID 050d:2103 Belkin Components F7D2102 802.11n N300 Micro Wireless Adapter v3000 [Realtek RTL8192CU] (bonus question: is that [050d:2103] the actual physical address straight from the hardware? Or does it change when I put different drivers on it? I am concerned I do not have the right driver)

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  • Futures/Monads vs Events

    - by c69
    So, the question is quite simple: in an application framework, when performance impact can be ignored (10-20 events per second at max), what is more maintainable and flexible to use as a preferred medium for communication between modules - Events or Futures/Promices/Monads ? Its often being said, that Events (pub/sub, mediator) allow loose-coupling and thus - more maintainable app... My experience deny this: once you have more that 20+ events - debugging becomes hard, and so is refactoring - because it is very hard to see: who, when and why uses what. Promices (i'm coding in javascript) are much uglier and dumber, than Events. But: you can clearly see connections between function calls, so application logic becomes more straight-forward. What i'm afraid. though, is that Promices will bring more hard-coupling with them... p.s: the answer does not have to be based on JS, experience from other functional languages is much welcome.

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  • Is it possible to map mouse coordinates to isometric tiles with this coordinate system?

    - by plukich
    I'm trying to implement mouse interaction in a 2D isometric game, but I'm not sure if it's possible given the coordinate system used for tile maps in the game. I've read some helpful things like this. However, this game's coordinate system is "jagged" (for lack of a better word), and looks like this: Is it even possible to map mouse coordinates to this successfully, since the y-axis can't be drawn on this tile-map as a straight line? I've thought about doing odd-y-value translations and even-y-value translations with two different matrices, but that only makes sense going from tile to screen.

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  • Are we Borg?

    - by TiborKaraszi
    Is it time to stop remeber things? For real, this time? Today I needed to find two pieces of SQL Server related information. One was straight foward, I posted it on #sqlhelp on twitter and a minute or so later I had the answer. The other was a bit more involved and I asked around in our MVP mail list - a couple of hours later I had bunch of suggestions and tips. These are only examples, it could just as well have been some web-forum, newsgroup, or some other forum. We've all had cases like this,...(read more)

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  • broadcom 43225 wireless on acer laptop is disabled

    - by Robbie
    I have a acer aspire 5820T with a broadcom 43225 wireless card. I previously used ubuntu 10.10 and the wireless worked straight away, but when I updated to 11.04 the wireless stopped working. I have managed to get the wireless hardware to switch on for a couple of seconds before turning off (When you turn the wireless on using the manual switch the wireless light stays on for a couple of seconds and in the drop down connections menu the information under wireless networks changes from 'device not ready' to 'Disconnected' but shows no wireless networks despite there being one). So far I have tried installing an additional driver, and also disabling the additional driver and installing b43-fwcutter and firmware b43 installer. There may have been other things that I've found in searches that i've tried but unfortunately I can't remember them. Any help would be appreciated.

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