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  • Is there an easy way to always redirect facebook.com to facebook.com/events/list (Firefox, Osx)

    - by Tor Thommesen
    I often use facebook for communication while working. When I do, I'd rather not see the facebook newsfeed. Unfortunately it's hard to remember to not go to the frontpage and use facebook.com/messages or facebook.com/events. Is there any way to always redirect from the url https://www.facebook.com/ to https://www.facebook.com/events/list? I use firefox on osx. I have tried the redirector addon and I'm not able to make it work, not sure if I'm missing something obvious or if it's outdated/buggy.

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  • Setting up a server with only subdomains, any connection to top level goes to main server on another IP?

    - by Anagio
    I'm developing a web app where users will have their own sub-domain to login to and use the application. I'm running wordpress for the main website to manage the public / front end. Our application is developed in zend framework. The zf project is currently in a subfolder on the main server. I'd like to place the zend framework project onto another server (different IP) and keep it separate from the the wordpress front end www.domain.com site. The zf application server will run nginx. I'm not sure how to setup a server to run strictly sub domains. Setting up the virtual hosts in the configuration file is no problem. To give the users username.domain.com. But what about the main default configuration file? How would that be configured since the top level domain is technically another server (wordpress) on another IP?

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  • Is there a way to make IETab always open a site in Internet Explorer?

    - by reg
    Hello, IETab offers a setting that lets you define sites that should always be opened using IE's rendering engine. This is great and I use it all the time. There are a few sites, though, with which I encounter problems when I access them this way (needless to say that these have some IE-only features, otherwise I would simply use Firefox without IETab). So my question is: is there a way to make IETab (or any other extension that does the same thing) automatically open a specific list of sites in IE? To be clear: I want a way to specify a list of sites that will open an external IE process from Firefox, when clicking on those links or bookmarks from within Firefox.

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  • always need administrator password...even my user and password is correct.. i cannot log in

    - by sulit09
    why the computer always need administrator password. when i change all the setting of my computer, all around ..... and when i log in my administrator password... still not working even it is correct....password....and user..... and this pc is connected to domain.. but i try to other pc . to login all also using windows administrator its open..... what is the problem itry run cmd as administrator need administrator password.....again.. , i try to open the properties of network need administrator passpowrd..again how to solve this problem my new pc is windows 7 .

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  • Firefox 11.0 Right-Click Dropdown Menu (and Menu Options at Window Top) Flickering - Potential Bug?

    - by nicorellius
    About a week ago my Windows 7 machine starting exhibiting odd Firefox behavior. When I right click on something the drop-down menu flickers and when the mouse is hovering over a field, I can't really see it. This same behavior happens in other ways too, like in the top File, Edit , View, etc menus. I click them and they flicker, when I hover over them, and then they get obscured when I hover over the one I want. I did some research and didn't really find anything. Some people found similar behavior in applications THEY were building. But mine is a global problem. Happens on all sites, as far as I can tell. This is why I suspect it's my Firefox installation. I thought about reinstalling, but if there was another option, I'd like to explore that too. The behavior is not really capture-able, so I don't have anything except words to describe it. Sorry ;-( Thanks.

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  • can I make Excel always open a delimited text file with "text" translation?

    - by khedron
    Hi there, Opening a tab-delimited data file in Excel to view & manipulate the data is a very common operation around here. However, by default Excel (2003/4 or 2007/8) will read the columns in a "General" format, which occasionally does terrible things like turning "1/2" into "2-Jan". Is there a way to tell Excel never to do this, but always process the values as Text, without going through the format wizard, selecting all of the columns, and doing it manually? Extra points if this works in both Mac and Windows versions of Excel.

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  • Does /boot safe on top of a lvm LV (logical volume)?

    - by fantoman
    Title already asked the question. More specifically, I read in some documents that logical volumes are nice in general but not for /boot in a linux system. They say that bootloaders don't understand LVM volumes, so create a separate partition for /boot out of lvm. I recently installed Ubuntu server (9.10) for my home server, but by default /boot is created in the LVM. Everything is fine now, but I am not sure it is safe to use /boot in LVM. Second question is do I really need a physical partition (volume)(pv) for /boot or is it equally fine if I put it into a logical volume (lv) on top of a single shared volume group. Thanks in advance.

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  • How can I change the logo (not the site image) at the top of my SharePoint site?

    - by EZE
    I have recently been assigned as a SharePoint Administrator and while I have managed to figure many things out on my own, I seem to be stumped with how to change the logo/text located near the top of the page. I'm not referring to the site image, which is easy to change. I have SharePoint Designer and have mucked my way through various master pages and css files only to end up more confused than when I started. Can anyone, anywhere help me out here? I can't figure out which file and what lines need to be modified to change the logo. Thank you tons.

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  • Does a hard drive degrade if we always write to the same directory?

    - by code-gijoe
    I have a very heavy I/O application that is constantly receiving data through the network and writing to a specific directory on the HDD. Then, the application need to load the files from that specific place. One of my clients has been experiencing slowness and when I try to access the directory it takes quite long before I can see the content. My gut feeling is the HDD is degrading due to high I/O for a couple of years and I'm thinking of changing the HDD. Is there a benefit to write to multiple directories instead of using always the same? BTW he is using Windows XP.

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  • Is this good code? Linked List Stack Implementation

    - by Quik Tester
    I have used the following code for a stack implementation. The top keeps track of the topmost node of the stack. Now since top is a data member of the node function, each node created will have a top member, which ideally we wouldn't want. Firstly, is this good approach to coding? Secondly, will making top as static make it a better coding practice? Or should I have a global declaration of top? #include<iostream> using namespace std; class node { int data; node *top; node *link; public: node() { top=NULL; link=NULL; } void push(int x) { node *n=new node; n->data=x; n->link=top; top=n; cout<<"Pushed "<<n->data<<endl; } void pop() { node *n=new node; n=top; top=top->link; n->link=NULL; cout<<"Popped "<<n->data<<endl; delete n; } void print() { node *n=new node; n=top; while(n!=NULL) { cout<<n->data<<endl; n=n->link; } delete n; } }; int main() { node stack; stack.push(5); stack.push(7); stack.push(9); stack.pop(); stack.print(); } Any other suggestions welcome. I have also seen codes where there are two classes, where the second one has the top member. What about this? Thanks. :)

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  • Minecraft Style Chunk building problem

    - by David Torrey
    I'm having some problems with speed in my chunk engine. I timed it out, and in its current state it takes a total ~5 seconds per chunk to fill each face's list. I have a check to see if each face of a block is visible and if it is not visible, it skips it and moves on. I'm using a dictionary (unordered map) because it makes sense memorywise to just not have an entry if there is no block. I've tracked my problem down to testing if there is an entry, and accessing an entry if it does exist. If I remove the tests to see if there is an entry in the dictionary for an adjacent block, or if the block type itself is seethrough, it runs within about 2-4 milliseconds. so here's my question: Is there a faster way to check for an entry in a dictionary than .ContainsKey()? As an aside, I tried TryGetValue() and it doesn't really help with the speed that much. If I remove the ContainsKey() and keep the test where it does the IsSeeThrough for each block, it halves the time, but it's still about 2-3 seconds. It only drops to 2-4ms if I remove BOTH checks. Here is my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; using OpenTK; using OpenTK.Graphics.OpenGL; using System.Drawing; namespace Anabelle_Lee { public enum BlockEnum { air = 0, dirt = 1, } [StructLayout(LayoutKind.Sequential,Pack=1)] public struct Coordinates<T1> { public T1 x; public T1 y; public T1 z; public override string ToString() { return "(" + x + "," + y + "," + z + ") : " + typeof(T1); } } public struct Sides<T1> { public T1 left; public T1 right; public T1 top; public T1 bottom; public T1 front; public T1 back; } public class Block { public int blockType; public bool SeeThrough() { switch (blockType) { case 0: return true; } return false ; } public override string ToString() { return ((BlockEnum)(blockType)).ToString(); } } class Chunk { private Dictionary<Coordinates<byte>, Block> mChunkData; //stores the block data private Sides<List<Coordinates<byte>>> mVBOVertexBuffer; private Sides<int> mVBOHandle; //private bool mIsChanged; private const byte mCHUNKSIZE = 16; public Chunk() { } public void InitializeChunk() { //create VBO references #if DEBUG Console.WriteLine ("Initializing Chunk"); #endif mChunkData = new Dictionary<Coordinates<byte> , Block>(); //mIsChanged = true; GL.GenBuffers(1, out mVBOHandle.left); GL.GenBuffers(1, out mVBOHandle.right); GL.GenBuffers(1, out mVBOHandle.top); GL.GenBuffers(1, out mVBOHandle.bottom); GL.GenBuffers(1, out mVBOHandle.front); GL.GenBuffers(1, out mVBOHandle.back); //make new list of vertexes for each face mVBOVertexBuffer.top = new List<Coordinates<byte>>(); mVBOVertexBuffer.bottom = new List<Coordinates<byte>>(); mVBOVertexBuffer.left = new List<Coordinates<byte>>(); mVBOVertexBuffer.right = new List<Coordinates<byte>>(); mVBOVertexBuffer.front = new List<Coordinates<byte>>(); mVBOVertexBuffer.back = new List<Coordinates<byte>>(); #if DEBUG Console.WriteLine("Chunk Initialized"); #endif } public void GenerateChunk() { #if DEBUG Console.WriteLine("Generating Chunk"); #endif for (byte i = 0; i < mCHUNKSIZE; i++) { for (byte j = 0; j < mCHUNKSIZE; j++) { for (byte k = 0; k < mCHUNKSIZE; k++) { Random blockLoc = new Random(); Coordinates<byte> randChunk = new Coordinates<byte> { x = i, y = j, z = k }; mChunkData.Add(randChunk, new Block()); mChunkData[randChunk].blockType = blockLoc.Next(0, 1); } } } #if DEBUG Console.WriteLine("Chunk Generated"); #endif } public void DeleteChunk() { //delete VBO references #if DEBUG Console.WriteLine("Deleting Chunk"); #endif GL.DeleteBuffers(1, ref mVBOHandle.left); GL.DeleteBuffers(1, ref mVBOHandle.right); GL.DeleteBuffers(1, ref mVBOHandle.top); GL.DeleteBuffers(1, ref mVBOHandle.bottom); GL.DeleteBuffers(1, ref mVBOHandle.front); GL.DeleteBuffers(1, ref mVBOHandle.back); //clear all vertex buffers ClearPolyLists(); #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void UpdateChunk() { #if DEBUG Console.WriteLine("Updating Chunk"); #endif ClearPolyLists(); //prepare buffers //for every entry in mChunkData map foreach(KeyValuePair<Coordinates<byte>,Block> feBlockData in mChunkData) { Coordinates<byte> checkBlock = new Coordinates<byte> { x = feBlockData.Key.x, y = feBlockData.Key.y, z = feBlockData.Key.z }; //check for polygonson the left side of the cube if (checkBlock.x > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x - 1, checkBlock.y, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } //check for polygons on the right side of the cube if (checkBlock.x < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x + 1, checkBlock.y, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } if (checkBlock.y > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y - 1, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } //check for polygons on the right side of the cube if (checkBlock.y < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y + 1, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } if (checkBlock.z > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z - 1)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } //check for polygons on the right side of the cube if (checkBlock.z < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z + 1)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } BuildBuffers(); #if DEBUG Console.WriteLine("Chunk Updated"); #endif } public void RenderChunk() { } public void LoadChunk() { #if DEBUG Console.WriteLine("Loading Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void SaveChunk() { #if DEBUG Console.WriteLine("Saving Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Saved"); #endif } private bool IsVisible(int pX,int pY,int pZ) { Block testBlock; Coordinates<byte> checkBlock = new Coordinates<byte> { x = Convert.ToByte(pX), y = Convert.ToByte(pY), z = Convert.ToByte(pZ) }; if (mChunkData.TryGetValue(checkBlock,out testBlock )) //if data exists { if (testBlock.SeeThrough() == true) //if existing data is not seethrough { return true; } } return true; } private void AddPoly(byte pX, byte pY, byte pZ, int BufferSide) { //create temp array GL.BindBuffer(BufferTarget.ArrayBuffer, BufferSide); if (BufferSide == mVBOHandle.front) { //front face mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.right) { //back face mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.top) { //left face mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.bottom) { //right face mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.front) { //top face mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.back) { //bottom face mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); } } private void BuildBuffers() { #if DEBUG Console.WriteLine("Building Chunk Buffers"); #endif GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.front); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.front.Count), mVBOVertexBuffer.front.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.back); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.back.Count), mVBOVertexBuffer.back.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.left); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.left.Count), mVBOVertexBuffer.left.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.right); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.right.Count), mVBOVertexBuffer.right.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.top); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.top.Count), mVBOVertexBuffer.top.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.bottom); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.bottom.Count), mVBOVertexBuffer.bottom.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer,0); #if DEBUG Console.WriteLine("Chunk Buffers Built"); #endif } private void ClearPolyLists() { #if DEBUG Console.WriteLine("Clearing Polygon Lists"); #endif mVBOVertexBuffer.top.Clear(); mVBOVertexBuffer.bottom.Clear(); mVBOVertexBuffer.left.Clear(); mVBOVertexBuffer.right.Clear(); mVBOVertexBuffer.front.Clear(); mVBOVertexBuffer.back.Clear(); #if DEBUG Console.WriteLine("Polygon Lists Cleared"); #endif } }//END CLASS }//END NAMESPACE

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  • Why shouldn't I always use nullable types in C#.

    - by Matthew Vines
    I've been searching for some good guidance on this since the concept was introduced in .net 2.0. Why would I ever want to use non-nullable data types in c#? (A better question is why wouldn't I choose nullable types by default, and only use non-nullable types when that explicitly makes sense.) Is there a 'significant' performance hit to choosing a nullable data type over its non-nullable peer? I much prefer to check my values against null instead of Guid.empty, string.empty, DateTime.MinValue,<= 0, etc, and to work with nullable types in general. And the only reason I don't choose nullable types more often is the itchy feeling in the back of my head that makes me feel like it's more than backwards compatibility that forces that extra '?' character to explicitly allow a null value. Is there anybody out there that always (most always) chooses nullable types rather than non-nullable types? Thanks for your time,

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  • jQuery event handlers always execute in order they were bound - any way around this?

    - by asgeo1
    It can be anoying that jQuery event handlers always execute in the order they were bound. For example: $('span').click(doStuff1()); $('span').click(doStuff2()); clicking on the span will cause doStuff1() to fire, followed by doStuff2(). At the time I bind doStuff2(), I would like the option to bind it before doStuff1(), but there doesn't appear to be any easy way to do this. I suppose most people would say, just write the code like this: $('span').click(function (){ doStuff2(); doStuff1(); }); But this is just a simple example - in practise it is not always convienient to do that. There are situations when you want to bind an event, and the object you are binding to already has events. And in this case you may simply want the new event to fire before any other existing events. So what is the best way to achieve this in jQuery?

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  • Canny edge detection - grayscale images always coming up as 3-channel, unusable?

    - by cvcentral
    I am working through the book "Learning OpenCV" from the O'Reilly series and am trying to perform a canny edge detection sample. Any grayscale image I choose seems to come up as having 3 channels, and to the best of my knowledge, canny only works with single channel images, so this always fails. I am even using the images provided by OpenCV. Here is my code.. IplImage* doCanny(IplImage* in, double lowThresh, double highThresh, double aperture) { if(in->nChannels != 1) return(0); //canny only handles gray scale images IplImage* out = cvCreateImage(cvSize(in->width, in->height), IPL_DEPTH_8U, 1); cvCanny(in, out, lowThresh, highThresh, aperture); return(out); }; IplImage* img = cvLoadImage("someGrayscaleImage.jpg"); IplImage* out = doCanny(img, 10, 100, 3); Why might this always give me 3-channel images? How can I solve this?

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  • jQuery: detecting reaching bottom of scroll doesn't work, only detects the top! :(

    - by Jack Webb-Heller
    Hi folks! So basically my problem is a seemingly simple one. You can see it in action at http://furnace.howcode.com (please note that data is returned via Ajax, so if nothing happens give it a few moments!). What's MEANT to happen, is in the second column when you reach the bottom of scrolling, the next 5 results are returned. But what actually happens is it only returns the 5 results when you hit the TOP of the scroll area. Try it: scroll down, nothing happens. Scroll back up to the top, the results are returned. What's going wrong? Here's my code I'm using: $('#col2').scroll(function(){ if ($('#col2').scrollTop() == $('#col2').height() - $('#col2').height()){ loadMore(); } }); loadMore(); is the function that gets the data and appends it. So what's going wrong here? Thanks for your help! Jack

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  • need to get the context value in top of page, where the context value will be set only at the bottom

    - by Mahadevan Alagar
    <script runat="server"> protected void Page_Load(object sender, EventArgs e) { Response.Write("Page Load:"); } public string setContext(string sName, string sVal) { HttpContext.Current.Items[sName] = sVal; return sVal; } public string getContext(string sName) { string sVal = "default"; if (HttpContext.Current.Items[sName] != null) sVal = HttpContext.Current.Items[sName].ToString(); else sVal = "empty"; return sVal; } </script> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Get Context in TOP ???</title> </head> <body> <div> <div id="divDest" name="divDest"> Top Content: Get1 :<%= getContext("topcontent") %> // returns "empty", BUT I Need "value to set" </div> <br /> Set1 : <%= setContext("topcontent", "value to set")%> <br /> // set the value <br /> Get2 : <%= getContext("topcontent") %><br /> // returns "value to set" <br /> <script language="javascript"> var elval = getElementVal("divTest"); document.getElementById("divDest").innerHTML = elval; //alert(elval); function getElementVal(elemid) { var elemval = document.getElementById(elemid); return elemval.innerHTML; } </script> </body> </html> I need to get the context value in top of page, where the context value will be set at the bottom of the page. Get context value == "empty", BUT need "something" Set context value to "something" Get context value == "something" I may use JS/AJAX, where the page source the value won't be present. BUT I need the TEXT in the View Source of the page too. Is there a way to wait for the context to set and then get, I have tried with User Control, prerender and render methods too. But I can't able to get it right. Any idea?

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  • Creating a drawable rectangle in xml with one gradient on the top half and another on the bottom hal

    - by synic
    I'm trying to create a drawable in xml, a rectangle with one gradient on the top half, and another on the bottom half. This is NOT the way to do it, apparently: <?xml version="1.0" encoding="utf-8"?> <layer-list xmlns:android="http://schemas.android.com/apk/res/android"> <item> <shape android:shape="rectangle"> <gradient android:startColor="#5a5a5a88" android:endColor="#14141488" android:angle="270" android:centerX="0.25"/> </shape> </item> <item> <shape android:shape="rectangle" android:top="80px"> <gradient android:startColor="#5aff5a88" android:endColor="#14ff1488" android:angle="270" android:centerX="0.25"/> </shape> </item> </layer-list> How can I do this, preferably in a way that makes it stretchable to any height?

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  • How to make a shape with left-top round rounded corner and left-bottom rounded corner?

    - by kknight
    I want to make a shape with with left-top rounded corner and left-bottom rounded corner: <?xml version="1.0" encoding="UTF-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android"> <solid android:color="#555555"/> <stroke android:width="3dp" android:color="#555555" /> <padding android:left="1dp" android:top="1dp" android:right="1dp" android:bottom="1dp" /> <corners android:bottomRightRadius="0dp" android:bottomLeftRadius="2dp" android:topLeftRadius="2dp" android:topRightRadius="0dp"/> </shape> But the shape above didn't give me what I want. It gives me a rectangle without any rounded corners. Can anyone help? Thanks.

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  • [SQL] How to SELECT TOP 5 and then the following 5?

    - by Crays
    Hi guys, as the comments always have it, you can select to show the top 5 comments (which i know how) and if there is more than 5, you can click a link and it will show the following 5 comments. The problem is that i don't know how the code should be for it to show the next 5. Better idea of what i'm saying Let's say i have 10 comments, i use SELECT * FROM news ORDER BY ID DESC LIMIT 5 that will show the TOP 5 comments say, the comments with ID 10,9,8,7,6 but what if i want the comments with ID 5,4,3,2,1 ?

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  • How to use forfiles (or similar) to delete files older than n days, but always leaving most recent n

    - by Aidan Whitehall
    (Using Windows 2000 and 2003 Server) We use forfiles.exe to delete backup .zip files older than n days, and it works great (command is a bit like below) forfiles -p"C:\Backup" -m"*.zip" -c"cmd /c if @ISDIR==FALSE del \"@PATH\@FILE\"" -d-5 If a .zip file fails to be created, I'd like to ensure that we don't end up with 0 .zip files in the backup after 5 days. Therefore, the command needs to be: "delete anything older than 5 days, but ALWAYS keep the most recent 5 files, EVEN if they themselves are older than 5 days" We can use forfiles.exe or another solution (although anything that is a slick one-liner is ALWAYS preferable to a script file). Thanks!

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  • Why is doing a top(1) on an indexed column in SQL Server slow?

    - by reinier
    I'm puzzled by the following. I have a DB with around 10 million rows, and (among other indices) on 1 column (campaignid_int) is an index. Now I have 700k rows where the campaignid is indeed 3835 For all these rows, the connectionid is the same. I just want to find out this connectionid. use messaging_db; SELECT TOP (1) connectionid FROM outgoing_messages WITH (NOLOCK) WHERE (campaignid_int = 3835) Now this query takes approx 30 seconds to perform! I (with my small db knowledge) would expect that it would take any of the rows, and return me that connectionid If I test this same query for a campaign which only has 1 entry, it goes really fast. So the index works. How would I tackle this and why does this not work? edit: estimated execution plan: select (0%) - top (0%) - clustered index scan (100%)

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  • In the JSON spec, what does "Since the first two characters of a JSON text will always be ASCII characters" mean?

    - by dan gibson
    The spec is http://www.ietf.org/rfc/rfc4627.txt?number=4627 It contains this: Encoding JSON text SHALL be encoded in Unicode. The default encoding is UTF-8. Since the first two characters of a JSON text will always be ASCII characters [RFC0020], it is possible to determine whether an octet stream is UTF-8, UTF-16 (BE or LE), or UTF-32 (BE or LE) by looking at the pattern of nulls in the first four octets. What does it mean "Since the first two characters of a JSON text will always be ASCII characters [RFC0020]"? I've looked at RFC0020 but couldn't find anything about it. JSON could be {" or { " (ie whitespace before the quote.

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  • How to make margin be relative to the center of the UIElement and not its top-left corner in a Grid?

    - by Nockawa
    I'd like the Margin property to reference the center of the UIElement and not the top-left corner. That way when I change the width/height of the UIElement it stays in the same spot. Is there a way to configure this behavior or I'll have to rely on Binding to make the adjustment ? Thanks. For instance if I change the Width/Height of the following rectangle, its center will move. <Grid> <Rectangle Fill="#FF991C1C" Width="10" Height="40" HorizontalAlignment="Left" Margin="90,161,0,0" VerticalAlignment="Top"/> </Grid>

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