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  • alternatives to accessing google reader with oauth?

    - by Dustin Getz
    I'm really new to this oauth stuff. I want to access a user's google reader liked items feed. This blog says that oauth doesn't work (yet) with google reader. The working way seems to be to get the user's google credentials (email, password) directly, and login directly to google. This also gives me access to the rest of their services. Is there a better way, or must the user trust me with their google credentials?

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  • Animations and MVVM in Silverlight

    - by user275561
    OK I have looked and searched all i want to do is fire a storyboard animation from my view model onto my view. The problem is there is just simply too much boilerplate code to get a simple thing like myStoryboard.Begin(); firing. So what are the methods that you use? Currently, I am using Silverlight 3, MVVM Light.

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  • Binding event to wxMenu instead of wxMenuItem

    - by Gero
    Im creating a dynamic MenuBar from xml file, and binding events to menu items using Connect(). Some menus does not have items inside, but needs to fire events. Is there a way to attach an event handler to a wxMenu using Connect()? *Im Using wxWidgets 2.8.8 & MS VC++ 6.0

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • trending topics example for a rails app

    - by Gautam
    Hi, I am new to ruby on rails. I want to build an RSS feed aggregator. How do I find out the trending topics from the stream of data[titles] from various RSS feeds. Could you help me how to achieve this?? Looking forward for your help Thanks in advance Gautam

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  • Monotouch MKMapKit - changing default map tiles

    - by cvista
    Hey I know that in the google maps API it's possible to replace the existing tiles with my own - and using their tile server - feed my own maps. i'm interested in doing this using monotouch - is there any way of doing this atm - or does anyone know of a way of achieving this any other way? w://

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  • Coldfusion Password Protected RSS Feeds

    - by nobosh
    I'm interested in Password protecting my apps RSS Feeds. So when you load a RSS feed url in the browser the browser's default dialog asks for a login and password. Any tutorials or tips on how to get this to securely work? 37 Signals has this behavior on their web apps. Thanks

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  • How do I force a jQuery click event to proceed any control click event on ASP.Net page

    - by Cen
    I've found posts about making a click event with jQuery for a button, however I need a little more then that. When any postback occurs on a page, I need to fire off a jQuery click event. Based on a condition, I want to continue processing (including running the server-side event code after the jQuery code), or, perform a redirect. I'm not quite sure how to go about this. Your help is appreciated!

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  • Getting Data For Webpages?

    - by fuzzygoat
    When looking to get data from a web page whats the recommended method if the page does not provide a structured data feed? Am I right in thinking that its just a case of doing an NSURLRequest and then hacking what you need out of the responseData(NSData*)? I am not too concerned about the implementation in Xcode, I am more curious about actually collecting the data, before I start coding a "hunt & peck" through a list of data. gary

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  • Scriptaculous Drag: How do I offset the dragging element?

    - by Angus Croll
    This is an age old problem - but now I'm using scriptaculous its come back to haunt me. When dragging a tree node over other tree nodes I want mouseover to fire for each node. So I want to position the dragging thing so that its top-left is slightly offset from the mousepointer I could reposition constantly in the onDrag handler but this is jerky and slow can anyone help? - thanks

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  • MOSS ItemStyle.xsl parameter

    - by nav
    Hi, I am trying feed the site URL as a path into HTML rendered by the ItemStyle.xsl. Could anyone please give me some pointers? I need to know how I can extract the site URL from ItemStyle.xsl. Many Thanks, Nav

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  • Capture link clickthrough events from Javascript

    - by Silver Dragon
    In order to track the overall user clickstream, I'd like to fire a javascript event, if the user right-clicks, and select "Open in new Tab" (or middle-clicks in most browsers) on a link. Most of these links are linking outside of my site, and I'd like to interfere with overall browser experience (such as: status bar, etc) as little as possible. What options are there to solve this?

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  • Programming interface

    - by user309010
    Hi All, I currently building a data collection system [mainly "EFM" - enterprise feed back management] using .NET. I was wondering if there is a possibility to provide the user to script and manipulate the objects - like a programming language but with minor functionalities Thanks

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  • Parsing secure entries XML file with jquery

    - by user573131
    Apologies if this is elementary. I'm primarily a front end designer/dev. I have webform through a form service called wufoo. Wufoo generates a lovely XML (or json) file that can be grabed and parsed. I'm trying to grab the entries xml feed that is associated with the form and parse it via jquery to show who has entered. Im using the following code (which works with a local xml file). http://bostonwebsitemakeover.com/2/test <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.js"></script> <script> $(document).ready(function () { $.ajax({ type: "GET", url: "people.xml", dataType: "xml", success: xmlParser }); }); function xmlParser(xml) { $('#load').fadeOut(); $(xml).find("Entry").each(function () { $(".main").append('<div class="entry">' + $(this).find("Field1").text() + ' ' + $(this).find("Field2").text() + ' http://twitter.com/' + $(this).find("Field17").text() + '</div>'); $(".entry").fadeIn(1000); }); } </script> My XML file contains the following: <?xml version="1.0"?> <Entries> <Entry> <EntryId>1</EntryId> <Field1>Meaghan</Field1> <Field2>Severson</Field2> <Field17/> </Entry> <Entry> <EntryId>2</EntryId> <Field1>Michael</Field1> <Field2>Flint</Field2> <Field17>michaelflint</Field17> </Entry> <Entry> <EntryId>3</EntryId> <Field1>Niki</Field1> <Field2>Brown</Field2> <Field17>nikibrown</Field17> </Entry> <Entry> <EntryId>4</EntryId> <Field1>Niki</Field1> <Field2>Brown</Field2> <Field17>nikibrown</Field17> </Entry> </Entries> I'm wondering how I would do this with the xml file hosted on the wufoo (which is https) So I guess Im asking how do I authenticate the feed via jquery? Or do i need to do this via json? Could someone explain how?

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  • How to display changing data in XUL

    - by pavithraCS
    Hi, I'm trying to build a firefox extension which can get rss feeds and display them in a popup panel. But I'm not aware about how to display feeds in a panel(I know how to display static text).Because the feed is varying all the time. Any help regarding this matter will be appreciated. Thanks in advance.

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  • Can a Site get a Virus from using Curl?

    - by Mark Tyler
    I have a script which uses simple php curl requests to get the contents from rss/atom feeds.... now my question is it possible that by using curl, is there a chance i might get a virus? Let's say I do a php curl request to a rss feed in feedburner (I know this site does not contain any viruses, but this is only an example) and let's say this site has a malicious virus of some kind. Is there a chance that I might inherit that virus too? If yes, what precautions can I do to make sure something like that never happens. This is the php code I am currently using to fetch the RSS $headers [] = 'Connection: Keep-Alive'; $headers [] = 'Content-type: application/x-www-form-urlencoded; charset=utf-8'; $headers [] = 'Accept-Encoding: application/xhtml+xml,application/xml,text/xml,text/html;q=0.9,*/*;q=0.8'; $ch = curl_init($url); //curl_setopt($ch, CURLOPT_USERAGENT,'Phenoix/0.1.3 (Feed Parser Beta; Beta ; Allow like Gecko) Build/20111112'); curl_setopt($ch, CURLOPT_USERAGENT,'Mozilla/5.0 (Windows NT 6.1; WOW64; rv:9.0.1) Gecko/20100101 Firefox/9.0.1'); //curl_setopt($ch, CURLOPT_REFERER, "http://google.com/auto/clogger"); //curl_setopt($ch, CURLOPT_ENCODING, 'gzip, deflate' ); curl_setopt($ch, CURLOPT_HTTPHEADER, $headers ); //curl_setopt($channel, CURLOPT_HEADER, 0); curl_setopt($ch, CURLINFO_HEADER_OUT, 1); curl_setopt($ch, CURLOPT_VERBOSE, true); curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, false); curl_setopt($ch, CURLOPT_FOLLOWLOCATION, 1); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); curl_setopt($ch, CURLOPT_TIMEOUT, 10); curl_setopt($ch, CURLOPT_CONNECTTIMEOUT, 10); curl_setopt($ch, CURLOPT_FAILONERROR, 1); //allow cookie $cookie_file = "cookie1.txt"; curl_setopt($ch, CURLOPT_COOKIESESSION, true); curl_setopt($ch, CURLOPT_COOKIEFILE, $cookie_file); curl_setopt($ch, CURLOPT_COOKIEJAR, $cookie_file); $xml = curl_exec($ch); if(curl_error($ch)){ //$text .= "Error while updating. Please try again later"; return array(0, curl_error($ch)); } $info = curl_getinfo($ch); curl_close($ch);

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  • Tweet's xml format

    - by Anand Kulkarni
    I get ' top tweets ' from twitter as an RSS feed in xml format . There is a guid field in that xml format. There is a long 11 digit number at the end of guid field , is it unique for every tweet ?

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