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  • Animating the drawing of a line

    - by jkigel
    I'm trying to animate the drawing of a line by the following way: .h CAShapeLayer *rootLayer; CAShapeLayer *lineLayer; CGMutablePathRef path; .m path = CGPathCreateMutable(); CGPathMoveToPoint(path, nil, self.frame.size.width/2-100, 260); CGPathAddLineToPoint(path, nil, self.frame.size.width/2+100.0, 260); CGPathCloseSubpath(path); self.rootLayer = [CALayer layer]; rootLayer.frame = self.bounds; [self.layer addSublayer:rootLayer]; self.lineLayer = [CAShapeLayer layer]; [lineLayer setPath:path]; [lineLayer setFillColor:[UIColor redColor].CGColor]; [lineLayer setStrokeColor:[UIColor blueColor].CGColor]; [lineLayer setLineWidth:1.5]; [lineLayer setFillRule:kCAFillRuleNonZero]; [rootLayer addSublayer:lineLayer]; [self performSelector:@selector(startTotalLine) withObject:nil afterDelay:1.5]; - (void)startTotalLine { CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"animatePath"]; [animation setDuration:3.5]; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [animation setAutoreverses:NO]; [animation setFromValue:(id)path]; [animation setToValue:(id)path]; [lineLayer addAnimation:animation forKey:@"animatePath"]; } The line had drawn before the startTotalLine method is invoked. Also, the startTotalLine method doesn't affect the line. I want it to animate the the line drawing from right to left

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  • Memory management in iphone cocos2d

    - by muthu
    i am iphone developer very new to this field....i am developing a ebook app in iphone using cocos2d...i use more than 150 images(i guess) the problem while turning from one page to another images get hanged randomly...... i tried this also [[TextureMgr sharedTextureMgr] removeAllTextures]; but went in vain...i guess the the problem is with the memory.....this my coding for all the pages -(id)init { if( (self=[super init] )) { self.isTouchEnabled = YES; [SimpleAudioEngine sharedEngine]; NSLog(@"b4 cover"); Sprite *bg1 = [Sprite spriteWithFile:@"a.jpg"]; bg1.anchorPoint = CGPointZero; [self addChild:bg1 z:-1]; once = TRUE; soundId = [[SimpleAudioEngine sharedEngine] playEffect:@".mp3"]; } return self; } -(void) transitionfront:(id) sender { [[SimpleAudioEngine sharedEngine] stopEffect:soundId]; soundId1 = [[SimpleAudioEngine sharedEngine] playEffect:@"page_turn.mp3"]; flip = [[Sprite spriteWithFile:@"a.jpg"] retain]; [self addChild: flip z:1]; [flip setPosition:ccp(160,240)]; Animation* animation1 = [Animation animationWithName:@"Page1" delay:0.09]; for( int i=1;i<4;i++) [animation1 addFrameWithFilename: [NSString stringWithFormat:@".jpg", i]]; id action = [Animate actionWithAnimation: animation1]; //id action = [RepeatForever actionWithAction:[Animate actionWithAnimation: animation1]]; [flip runAction:action]; [NSTimer scheduledTimerWithTimeInterval:0.3 target:self selector:@selector(moveforward) userInfo:nil repeats:NO]; } -(void) moveforward { [[SimpleAudioEngine sharedEngine] stopEffect:soundId1]; [[Director sharedDirector] replaceScene: [ [Scene node] addChild: [nextpage node] z:0] ]; } -(void) transitionback:(id) sender { [[SimpleAudioEngine sharedEngine] stopEffect:soundId]; soundId1 = [[SimpleAudioEngine sharedEngine] playEffect:@".mp3"]; flip = [[Sprite spriteWithFile:@".jpg"] retain]; [self addChild: flip z:1]; [flip setPosition:ccp(160,240)]; Animation* animation1 = [Animation animationWithName:@"Page1" delay:0.09]; for( int i=3;i>0;i--) [animation1 addFrameWithFilename: [NSString stringWithFormat:@".jpg", i]]; id action = [Animate actionWithAnimation: animation1]; //id action = [RepeatForever actionWithAction:[Animate actionWithAnimation: animation1]]; [flip runAction:action]; [NSTimer scheduledTimerWithTimeInterval:0.3 target:self selector:@selector(movebackward) userInfo:nil repeats:NO]; } -(void) movebackward{ //[[SimpleAudioEngine sharedEngine]stopEffect:@".mp3"]; [[Director sharedDirector]replaceScene:[[Scene node]addChild:[b4page node] z:0]]; } -(void) glossary :(id) sender { [[SimpleAudioEngine sharedEngine]stopEffect:soundId]; [[Director sharedDirector]replaceScene:[[Scene node]addChild:[ node] z:0]]; } -(BOOL)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint cocosTouchPoint = [touch locationInView: [touch view]]; CGPoint point = [[Director sharedDirector] convertToGL:cocosTouchPoint]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); // Was a tab touched, if so, which one... if (CGRectContainsPoint(CGRectMake(220, 0, 100, 70), point)) { if(once) { NSLog(@"enterred page1"); [self transitionfront:nil]; once = FALSE; } } if (CGRectContainsPoint(CGRectMake(0,0,60,60), point)) { if(once) { NSLog(@"enterred cover"); [self transitionback:nil]; once = FALSE; } } if (CGRectContainsPoint(CGRectMake(100, 15, 30, 30), point)) { if(once){ [self glossary :nil]; once = FALSE; } } return kEventHandled; } -(void)playEffect:(NSString*)sound{ if(effectPlayer!=nil){ [effectPlayer release]; } NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:sound ofType:@"mp3"]]; effectPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:nil]; [effectPlayer setDelegate:self]; [effectPlayer play]; } -(void)stopEffect { [effectPlayer stop]; } -(void) dealloc{ [super dealloc]; } do pls help me........ do give me a exact coding this is the err..... *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFDictionary setObject:forKey:]: attempt to insert nil value (key: aesop.mp3)' 2010-05-27 10:43:09.834 abc[276:20b] Stack: ( 11674715, 2476006971, 11758651, 11758490, 5126917, 660698, 660881, 661061, 131577, 448857, 120432, 153433, 630890, 23694899, 23603228, 23630005, 47120081, 11459456, 11455560, 47114125, 47114322, 23633923, 9928, 9814 )

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  • NSDateFormatter iOS6 issue

    - by Angad Manchanda
    I have written a code for UIButton press to decrement date. The present date is shown in a UILabel text property and it changes to the previous date when the button is pressed. The following code works perfectly fine for iOS5 but doesn't work with iOS6. With iOS6, it gives the output as Dec 31, 1999 or null. - (IBAction)showPrevDate:(id)sender { NSString *dateForDecrement = _showDateLbl.text; [dateFormatter setDateFormat:@"MMM d, yyyy (EEE)"]; NSDate *dateObjectForDecrement = [dateFormatter dateFromString:dateForDecrement]; int subtractDays = 1; dateAfterDecrement=[dateObjectForDecrement dateByAddingTimeInterval:-(24*60*60 * subtractDays)]; _showDateLbl.text = [NSString stringWithFormat:@"%@", [dateFormatter stringFromDate:dateAfterDecrement]]; } Can anybody verify this, or tell me if its's a bug in iOS6 ? Thanks guys.

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  • How to use AFIncrementalStore to binding with a NSManagedObject

    - by Matrosov Alexander
    I am searching for more information on how to use AFIncrementalStore. I need to know how to implement it step by step. Please don't down vote it, because of many resources, I really need help with this. If I understood right AFIncrementalStore it is a layer for fetching data from the server and for the mapping data model. Am I right? So I have few URL that I need to mapping into my local model. All of them use GET requests. For example base_url/api/categories I get this string in response: [{"category":{"name":"3d max","id":"1111001","users":[]}}, {"category":{"name":"photoshop","id":"1111002","users":[]}}, {"category":{"name":"auto cad","id":"1111003","users":[]}}] So I have a question how I can binding my local db with this data using AFIncrementalStore. Also if you can see there are relationships in the response string that are connected to uses. The array for users will contain id that is correspond to concert users. So I think second question is how to point that model has to have relationship.

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  • How to show login screen only for the first time when app launches

    - by Jaw Ali
    I want to launch the login screen when first time app launches other wise app work simple but problem is that again again it goes to login screen. here is the code which i am using in didFininsh I want the user show go to login screen first time only and next time it should show splitViewController [[NSUserDefaults standardUserDefaults] registerDefaults:[NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:YES],@"firstLaunch",nil]]; if ([[NSUserDefaults standardUserDefaults] boolForKey:@"firstLaunch"]) { [self.window addSubview:[splitViewController view]]; LoginViewController *targetController = [[LoginViewController alloc] initWithNibName:@"LoginViewController" bundle:nil]; targetController.modalPresentationStyle = UIModalPresentationFullScreen; [self.splitViewController presentViewController:targetController animated:YES completion:nil]; } else { [self.window addSubview:[splitViewController view]]; } // my comment[window addSubview:splitViewController.view]; [window makeKeyAndVisible]; return YES;

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  • Getting invalid context errors

    - by Andrew
    I don't have much code thus far, only this to start: UIGraphicsBeginImageContextWithOptions(bounds.size, NO, 0); CGContextRef context = UIGraphicsGetCurrentContext(); CGMutablePathRef outerPath; CGMutablePathRef highlightPath; CGRect outerRect = rectForRectWithInset(bounds, 1); CGRect highlightRect = CGRectMake(outerRect.origin.x, outerRect.origin.y + 1, outerRect.size.width, outerRect.size.height); And then the problematic bit, which when commented out, the error goes away: CGContextSaveGState(context); CGContextAddPath(context, highlightPath); CGContextSetFillColorWithColor(context, [[UIColor colorWithWhite:1.0 alpha:0.05]CGColor]); CGContextFillPath(context); CGContextRestoreGState(context); Below that is simply: UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();

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  • Xcode best audio practices

    - by Zachary Webert
    What is the best practice for creating an audio prompt within my app, which will append different portions of audio together to ask a question? ex. "What is" + "foo"? "What is" + "bar"? I have developed a "AudioQueue" object using audiotool box which uses AudioServicesPlaySystemSound() and it is working perfectly. Is there anything wrong with playing this type of audio through the alert system. If so what are my alternatives?? Thank you

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  • Store an array of UIViews in NSUserDefaults

    - by Mona
    I'm trying to add an array of uiviews to NSDefault but it doesn't seem to be keep the array. Does any one know why? I also tried to store each view in nsvalue before storing it in nsdefault which still didn't work. NSArray *arr = [[NSArray alloc] initWithObjects:[NSValue valueWithNonretainedObject:myView], nil]]; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setObject:arr forKey:@"myKey"]; NSArray *resultArray = [defaults objectForKey:@"myKey"]; and resultArray is nil! Thanks the reason why I'm trying to do this is because these are the header views of my uitableview. Since it takes time to create them I wanted to create them only once and store them for future access.

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  • Textview not able to move up when begin editing

    - by Jason lau
    I am having problem moving up my UITextview at the bottom. The UITextField is working properly but the UITextView is not working. Here is my code when press the TextView it pop up the toolbar. Please help - (IBAction)HideKeyboard:(id)sender { [self.myTextField resignFirstResponder]; [self.myTextView resignFirstResponder]; [self.myScrollView setContentOffset:CGPointZero animated:YES]; }

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  • Orientation issue while presenting Modal ViewController

    - by Jacky Boy
    Current scenario: Right now I am showing a UIViewController using a segue with the style Modal and presentation Sheet. This Modal gets its superview bounds change, in order to have the dimensions I want, like this: - (void)viewWillLayoutSubviews { [super viewWillLayoutSubviews]; self.view.superview.bounds = WHBoundsRect; } The only allowed orientations are UIInterfaceOrientationLandscapeLeft and UIInterfaceOrientationLandscapeRight. Since the Modal has some TextFields and the keyboard would be over the Modal itself, I am changing its center so it moves a bit to the top. The problem: What I am noticing right now, is that I am unable to work with the Y coordinate. In order for it move vertically (remember it's on landscape) I need to work with the X. The problem is that when it's UIInterfaceOrientationLandscapeLeft I need to come with a negative X. And when it's UIInterfaceOrientationLandscapeRight I need to come with a positive X. So it seems that the X/Y Coordinate System is "glued" to the top left corner while in Portrait and when an orientation occurs, it's still there: What I have done So I have something like this: UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; NSInteger newX = 0.0f; if (orientation == UIInterfaceOrientationLandscapeLeft) { // Logic for calculating the negative X. } else { // Logic for calculating the positive X. } It works exactly like I want, but it seems a very fragile implementation. Am I missing something? Is this the expected behaviour?

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  • How to enable MALLOC_PROTECT_BEFORE in Xcode?

    - by Daniel S.
    After switching on some debug options in Xcode, it now tells me the following in the output: GuardMalloc[Roadcast-4010]: free: magic is 0x0000090b, not 0xdeadbeef. GuardMalloc[Roadcast-4010]: free: header magic value at 0x43f49bf0, for block 0x43f49c00-0x43f50000, has been trashed by a buffer underrun. GuardMalloc[Roadcast-4010]: Try running with MALLOC_PROTECT_BEFORE to catch this error immediately as it happens. How do I switch on MALLOC_PROTECT_BEFORE?

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  • Avoiding Nested Blocks

    - by Helium3
    If there is a view controller that wants to execute a number of block based tasks one at a time, how can the control be given back to the view controller after a completion block has executed. Lets say ViewControllerOne wants to execute a number of tasks, each relying on the result of the previous one, how would this control be given back to the viewcontroller after each completion block has been executed? I started thinking about this and I was heading towards a deeply nested block pattern that will surely only cause confusion to whoever else reads or tests it. A task executes and the completion block returns the result or error which is needed by the next task, which has its own completion task, that the next task relies on and so forth. How can the control be managed in one place, the viewcontroller? Would the completion block just call the next function that handles the next task, using a pointer to the view controller?

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  • Custom UITableView headerView disappears after memory warning

    - by psychotik
    I have a UITableViewController. I create a custom headerView for it's tableView in the loadView method like so: (void)loadView { [super loadView]; UIView* containerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, width, height * 2 )]; containerView.tag = 'cont'; containerView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; UIButton* button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(padding, height, width, height); ... //configure UIButton and events UIImageView* imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"] highlightedImage:[UIImage imageNamed:@"highlight.png"]]; imageView.frame = CGRectMake(0, 0, width, height ); ... //configure UIImageView [containerView addSubview:button]; [containerView addSubview:imageView]; self.tableView.tableHeaderView = containerView; [imageView release]; [containerView release]; } None of the other methods (viewDidLoad/Unload, etc) are overloaded. This controller is hosted in a tab. When I switch to another tab and simulate a memory warning, and then come back to this tab, my UITableView is missing my custon header. All the rows/section are visible as I would expect. Putting a BP in the loadView code above, I see it being invoked when I switch back to the tab after the memory warning, and yet I can't actually see the header. Any ideas about what I'm missing here? EDIT: This happens on the device and the simulator. On the device, I just let a memory warning occur by opening a bunch of different apps while mine is in the background.

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  • UILabel to render partial character using clip

    - by magic-c0d3r
    I want a UILabel to render a partial character by setting the lineBreakMode to clip. But it is clipping the entire character. Is there a different way to clip a word so that only partial character is displayed? Lets say I have a string like: "Hello Word" and that string is in a myLabel with a width that only fits the 5 characters and part of the "W" I want it still to render part of the "W" and not drop it from the render.

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  • Why isnt my data persisting with nskeyedarchiver?

    - by aking63
    Im just working on what should be the "finishing touches" of my first iPhone game. For some reason, when I save with NSKeyedArchiver/Unarchiver, the data seems to load once and then gets lost or something. Here's what I've been able to deduce: When I save in this viewController, pop to the previous one, and then push back into this one, the data is saved and prints as I want it to. But when I save in this viewController, then push a new one and pop back into this one, the data is lost. Any idea why this might be happening? Do I have this set up all wrong? I copied it from a book months ago. Here's the methods I use to save and load. - (void) saveGameData { NSLog(@"LS:saveGameData"); // SAVE DATA IMMEDIATELY NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *gameStatePath = [documentsDirectory stringByAppendingPathComponent:@"gameState.dat"]; NSMutableData *gameSave= [NSMutableData data]; NSKeyedArchiver *encoder = [[NSKeyedArchiver alloc] initForWritingWithMutableData:gameSave]; [encoder encodeObject:categoryLockStateArray forKey:kCategoryLockStateArray]; [encoder encodeObject:self.levelsPlist forKey:@"levelsPlist"]; [encoder finishEncoding]; [gameSave writeToFile:gameStatePath atomically:YES]; NSLog(@"encoded catLockState:%@",categoryLockStateArray); } - (void) loadGameData { NSLog(@"loadGameData"); // If there is a saved file, perform the load NSMutableData *gameData = [NSData dataWithContentsOfFile:[[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"gameState.dat"]]; // LOAD GAME DATA if (gameData) { NSLog(@"-Loaded Game Data-"); NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:gameData]; self.levelsPlist = [unarchiver decodeObjectForKey:@"levelsPlist"]; categoryLockStateArray = [unarchiver decodeObjectForKey:kCategoryLockStateArray]; NSLog(@"decoded catLockState:%@",categoryLockStateArray); } // CREATE GAME DATA else { NSLog(@"-Created Game Data-"); self.levelsPlist = [[NSMutableDictionary alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:kLevelsPlist ofType:@"plist"]]; } if (!categoryLockStateArray) { NSLog(@"-Created categoryLockStateArray-"); categoryLockStateArray = [[NSMutableArray alloc] initWithCapacity:[[self.levelsPlist allKeys] count]]; for (int i=0; i<[[self.levelsPlist allKeys] count]; i++) { [categoryLockStateArray insertObject:[NSNumber numberWithBool:FALSE] atIndex:i]; } } // set the properties of the categories self.categoryNames = [self.levelsPlist allKeys]; NUM_CATEGORIES = [self.categoryNames count]; thisCatCopy = [[NSMutableDictionary alloc] initWithDictionary:[[levelsPlist objectForKey:[self.categoryNames objectAtIndex:pageControl.currentPage]] mutableCopy]]; NUM_FINISHED = [[thisCatCopy objectForKey:kNumLevelsBeatenInCategory] intValue]; }

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  • Error With Sending mail (kSKPSMTPPartMessageKey is nil)

    - by user1553381
    I'm trying to send mail in iPhone using "SKPSMTPMessage" and I added the libraries, In my class I added the following code: - (IBAction)sendMail:(id)sender { // if there are a connection if ([theConnection isEqualToString:@"true"]) { if ([fromEmail.text isEqualToString:@""] || [toEmail.text isEqualToString:@""]) { UIAlertView *warning = [[UIAlertView alloc] initWithTitle:@"?????" message:@"?? ??? ????? ???? ????????" delegate:self cancelButtonTitle:@"?????" otherButtonTitles:nil, nil]; [warning show]; }else { SKPSMTPMessage *test_smtp_message = [[SKPSMTPMessage alloc] init]; test_smtp_message.fromEmail = fromEmail.text; test_smtp_message.toEmail = toEmail.text; test_smtp_message.relayHost = @"smtp.gmail.com"; test_smtp_message.requiresAuth = YES; test_smtp_message.login = @"[email protected]"; test_smtp_message.pass = @"myPass"; test_smtp_message.wantsSecure = YES; NSString *subject= @"Suggest a book for you"; test_smtp_message.subject = [NSString stringWithFormat:@"%@ < %@ > ",fromEmail.text, subject]; test_smtp_message.delegate = self; NSMutableArray *parts_to_send = [NSMutableArray array]; NSDictionary *plain_text_part = [NSDictionary dictionaryWithObjectsAndKeys: @"text/plain\r\n\tcharset=UTF-8;\r\n\tformat=flowed", kSKPSMTPPartContentTypeKey, [messageBody.text stringByAppendingString:@"\n"], kSKPSMTPPartMessageKey, @"quoted-printable", kSKPSMTPPartContentTransferEncodingKey, nil]; [parts_to_send addObject:plain_text_part]; // to send attachment NSString *image_path = [[NSBundle mainBundle] pathForResource:BookCover ofType:@"jpg"]; NSData *image_data = [NSData dataWithContentsOfFile:image_path]; NSDictionary *image_part = [NSDictionary dictionaryWithObjectsAndKeys: @"inline;\r\n\tfilename=\"image.png\"",kSKPSMTPPartContentDispositionKey, @"base64",kSKPSMTPPartContentTransferEncodingKey, @"image/png;\r\n\tname=Success.png;\r\n\tx-unix-mode=0666",kSKPSMTPPartContentTypeKey, [image_data encodeWrappedBase64ForData],kSKPSMTPPartMessageKey, nil]; [parts_to_send addObject:image_part]; test_smtp_message.parts = parts_to_send; Spinner.hidden = NO; [Spinner startAnimating]; ProgressBar.hidden = NO; HighestState = 0; [test_smtp_message send]; } }else { UIAlertView *alertNoconnection = [[UIAlertView alloc] initWithTitle:@"?????" message:@"?? ???? ???? " delegate:self cancelButtonTitle:@"?????" otherButtonTitles:nil, nil]; [alertNoconnection show]; } } but when I tried to send it gives me the following Exception: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFString appendString:]: nil argument' and it highlighted this line in SKPSMTPMessage.m [message appendString:[part objectForKey:kSKPSMTPPartMessageKey]]; and I Can't understand what is nil exactly Can Anyone help me in this issue? Thanks in Advance.

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  • How to resize the UIView when CGAffineTransformIdentity

    - by Gowtham
    I am doing an app which has a feature to rotate and re size a view. i have implemented this feature but i do face an issue. My problem The View wil be resized when dragging its four corners, after resizing it i can rotate the view in both directions. Once the rotation is done, if i try again to resize the view by dragging its corner, the view's size gone to unpredictable value and its moving all around the screen. I googled lot finally i got the following solution The frame property is undefined when transform != CGAffineTransformIdentity, as per the docs on UIView I saw one app which has implemented the feature exactly what i wish to implement. How can i resize the UIView after rotation of UIView My code for resize the view Touches Began - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [[event allTouches] anyObject]; NSLog(@"[touch view]:::%@",[touch view]); touchStart = [[touches anyObject] locationInView:testVw]; isResizingLR = (testVw.bounds.size.width - touchStart.x < kResizeThumbSize && testVw.bounds.size.height - touchStart.y < kResizeThumbSize); isResizingUL = (touchStart.x <kResizeThumbSize && touchStart.y <kResizeThumbSize); isResizingUR = (testVw.bounds.size.width-touchStart.x < kResizeThumbSize && touchStart.y<kResizeThumbSize); isResizingLL = (touchStart.x <kResizeThumbSize && testVw.bounds.size.height -touchStart.y <kResizeThumbSize); } Touches Moved - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{ CGPoint touchPoint = [[touches anyObject] locationInView:testVw]; CGPoint previous=[[touches anyObject]previousLocationInView:testVw]; float deltaWidth = touchPoint.x-previous.x; float deltaHeight = touchPoint.y-previous.y; NSLog(@"CVTM:%@",NSStringFromCGRect(testVw.frame)); if (isResizingLR) { testVw.frame = CGRectMake(testVw.frame.origin.x, testVw.frame.origin.y,touchPoint.x + deltaWidth, touchPoint.y + deltaWidth); } if (isResizingUL) { testVw.frame = CGRectMake(testVw.frame.origin.x + deltaWidth, testVw.frame.origin.y + deltaHeight, testVw.frame.size.width - deltaWidth, testVw.frame.size.height - deltaHeight); } if (isResizingUR) { testVw.frame = CGRectMake(testVw.frame.origin.x ,testVw.frame.origin.y + deltaHeight, testVw.frame.size.width + deltaWidth, testVw.frame.size.height - deltaHeight); } if (isResizingLL) { testVw.frame = CGRectMake(testVw.frame.origin.x + deltaWidth ,testVw.frame.origin.y , testVw.frame.size.width - deltaWidth, testVw.frame.size.height + deltaHeight); } if (!isResizingUL && !isResizingLR && !isResizingUR && !isResizingLL) { testVw.center = CGPointMake(testVw.center.x + touchPoint.x - touchStart.x,testVw.center.y + touchPoint.y - touchStart.y); } }

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  • Sorting Objects in NSArray

    - by Sam Budda
    I have an NSArray with 3 objects in it. Each object is made up of 5 values. How can I sort by Date with in the objects? result: ( gg, "2012-10-28 01:34:00 +0000", "Church Bells", "pin_red", 1 )( iu, "2008-09-22 17:32:00 +0000", "Birthday Song", "pin_red", 1 )( "my birthday woo hoo", "2012-09-04 19:27:00 +0000", "Birthday Song", "pin_blue", 1 ) The results I am looking for - Sorted Array should look like this. ( iu, "2008-09-22 17:32:00 +0000", "Birthday Song", "pin_red", 1 ) ( "my birthday woo hoo", "2012-09-04 19:27:00 +0000", "Birthday Song", "pin_blue", 1 ) ( gg, "2012-10-28 01:34:00 +0000", "Church Bells", "pin_red", 1 ) I am getting this array from my nsdictionary object. dictionary = [[NSMutableDictionary alloc] initWithContentsOfFile:stringsPlistPath]; stringsMutableArray = [[NSMutableArray alloc] initWithObjects:nil]; for (id key in dictionary) { [stringsMutableArray addObject:[dictionary objectForKey:key]]; }

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  • RubyMotion Error When Using setTranslucent

    - by Sam Morris
    I'm getting the following error when trying rake a project I'm working on, and I can't figure out why. The message happens no matter what variable I sent it. Objective-C stub for message `setTranslucent:' type `v@:c' not precompiled. Make sure you properly link with the framework or library that defines this message Here's my app_delegate file for reference. class AppDelegate def application(application, didFinishLaunchingWithOptions:launchOptions) navigation_appearance @window = UIWindow.alloc.initWithFrame(UIScreen.mainScreen.bounds) tableView = StopsController.alloc.init @window.rootViewController = UINavigationController.alloc.initWithRootViewController(tableView) @window.makeKeyAndVisible true end def navigation_appearance UINavigationBar.appearance.setBackgroundImage UIImage.imageNamed('navbar_bg.png'), forBarMetrics: UIBarMetricsDefault UINavigationBar.appearance.setTranslucent(true) UINavigationBar.appearance.setShadowImage UIImage.imageNamed('navbar_shadow.png') end end

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  • UIPageViewController: How to refer the UIPicker selected Value from 1 Viewcontroller to another...

    - by Abhinav
    I am referring the code from here, please have look at the code while answering my question : http://www.ioslearner.com/wp-content/uploads/2011/12/UIPageViewControllerDemo.zip important notes and few changes: I basically have a viewcontroller and contentviewcontroller . ViewController - have following UIPAgeViewController Datasource and Deligate UIPickerView - upon next and previous page turn the value in the PickerView changes contentviewcontroller - has following UIWebview - defined in Viewdidload of contentviewcontroller which dynamically fetches a html page based upon the string value (LabelContents) sent through following method -(UIViewController *)pageViewController:(UIPageViewController *)pageViewController viewControllerBeforeViewController:(UIViewController *)viewController is there a way to populate the UIWebview in contentviewcontroller based upon the row selected in UIPickerView ? Kindly help.

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  • UISearchBar in UINavigationBar with ScopeBar

    - by ncipollina
    I am trying to put a UISearchBar inside of the UINavigationBar, which I am able to do without much problem. The problem is that I have logic when editing to show the Scope Bar. This all works fine, with one exception. The navigation bar tries to center the UISearchBar inside of the title view. This causes the search bar to move up above the navigation bar. I tried adding some logic to set the frame of the search bar so that it just draws overtop of my main view, which is fine. I can only set the height, which causes the search bar to draw over the view just fine, but it isn't wide enough to cover the whole screen. If I set the width on the frame, it goes back to the same behavior of trying to center the UISearchBar on the navigation bar. Anyone know how I can accomplish this? Thanks, Nick

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  • Should I create subclass NSManagedObject or not?

    - by TP
    Hi, I have spent a few days learning and writing NSCoding and finally got it working. However, it took very long to archive and unarchive the (quite complex) object graph, which is unacceptable. After searching the internet for some time, I think the better way is to use core data. Do you recommend that 1) I should rewrite all my classes as subclasses of NSManagedObject or 2) should I create an instance variable of NSManagedObject in each of my class so that any changes to the class also updates its core data representation? Doing either way will need significant changes to the exiting classes and I think I have to update lots of unit test cases as well if it changes the way the classes are initialized. What do you recommend? I really don't want to head to the wrong approach again... Thanks!

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  • Core Plot: x-axis labels not plotted when using scaleToFitPlots

    - by AlexR
    Problem: I can't get Core Plot (1.1) to plot automatic labels for my x-axis when using autoscaling ([plotSpace scaleToFitPlots:[graph allPlots]). What I have tried: I changed the values for the offsets and paddings, but this did not change the result. However, when turning autoscale off (not using [plotSpace scaleToFitPlots:[graph allPlots]]and setting the y scale automatically, the automatic labeling of the x-axis works. Question: Is there a bug in Core Plot or what did I do wrong? I would appreciate any help! Thank you! This is how I have set up my chart: CPTBarPlot *barPlot = [CPTBarPlot tubularBarPlotWithColor:[CPTColor blueColor] horizontalBars:NO]; barPlot.baseValue = CPTDecimalFromInt(0); barPlot.barOffset = CPTDecimalFromFloat(0.0f); // CPTDecimalFromFloat(0.5f); barPlot.barWidth = CPTDecimalFromFloat(0.4f); barPlot.barCornerRadius = 4; barPlot.labelOffset = 5; barPlot.dataSource = self; barPlot.delegate = self; graph = [[CPTXYGraph alloc]initWithFrame:self.view.bounds]; self.hostView.hostedGraph = graph; graph.paddingLeft = 40.0f; graph.paddingTop = 30.0f; graph.paddingRight = 30.0f; graph.paddingBottom = 50.0f; [graph addPlot:barPlot]; graph.plotAreaFrame.masksToBorder = NO; graph.plotAreaFrame.cornerRadius = 0.0f; graph.plotAreaFrame.borderLineStyle = borderLineStyle; double xAxisStart = 0; CPTXYAxisSet *xyAxisSet = (CPTXYAxisSet *)graph.axisSet; CPTXYAxis *xAxis = xyAxisSet.xAxis; CPTMutableLineStyle *lineStyle = [xAxis.axisLineStyle mutableCopy]; lineStyle.lineCap = kCGLineCapButt; xAxis.axisLineStyle = lineStyle; xAxis.majorTickLength = 10; xAxis.orthogonalCoordinateDecimal = CPTDecimalFromDouble(yAxisStart); xAxis.paddingBottom = 5; xyAxisSet.delegate = self; xAxis.delegate = self; xAxis.labelOffset = 0; xAxis.labelingPolicy = CPTAxisLabelingPolicyAutomatic; [plotSpace scaleToFitPlots:[graph allPlots]]; CPTMutablePlotRange *yRange = plotSpace.yRange.mutableCopy; [yRange expandRangeByFactor:CPTDecimalFromDouble(1.3)]; plotSpace.yRange = yRange; NSInteger xLength = CPTDecimalIntegerValue(plotSpace.xRange.length) + 1; plotSpace.xRange = [CPTPlotRange plotRangeWithLocation:CPTDecimalFromDouble(xAxisStart) length:CPTDecimalFromDouble(xLength)] ;

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  • Wrong code coverage on of unit test

    - by KamilPyc
    I'm using code coverage for unit tests in Xcode. Everything is working except some special cases, for example protocol declaration shows wrong values. If I have : @protocol SomeProtocole <NSObject> @property (nonatomic, readonly) NSObject *example; @end I will get 0% code coverage for this file. But I have unit test that is using class that conforms to that protocol. Only solution I found so far is to filter code coverage raport to not include protocols. But I would like to see real values for protocols. Any one have some solution to fix it?

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  • UIPickerView and empty core data array

    - by Mark
    I have a viewcontroller showing items from a core data entity. I also have a tableview listing records from the same entity. The table is editable, and the user could remove all the records. When this happens, the view controller holding the pickerview bombs because it's looking for records in an empty array. How to prevent this? I'm assuming I need to do something different at objectAtIndex:row... # pragma mark PickerView Section - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView { return 1; // returns the number of columns to display. } - (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component { return [profiles count]; // returns the number of rows } - (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { // Display the profiles we've fetched on the picker Profiles *prof = [profiles objectAtIndex:row]; return prof.profilename; } //If the user chooses from the pickerview - (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { selectedProfile = [[profiles objectAtIndex:row]valueForKey:@"profilename"]; }

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