Search Results

Search found 5786 results on 232 pages for 'fast'.

Page 77/232 | < Previous Page | 73 74 75 76 77 78 79 80 81 82 83 84  | Next Page >

  • HTML5-Canvas: worth using ImpactJS or other framework?

    - by John
    I've been making an HTML5 game without any type of external framework. I haven't found a reason to use one so far. However, there is one thing I'm wondering about. On my Galaxy Nexus, I get about ~40fps. While that would usually be a decent framerate, my game is a rather fast paced game with a gamepad. Because of this, it feels very unsatisfying to play when not capped at 60fps. Are there frameworks out there that can improve performance without toning down on graphics? Or is there something I could do myself without necessarily having to use a framework? I've looked over the basic things such as sticking to integer coordinates, but I didn't see an increase in performance whatsoever? I did some testing with jsperf and results were virtually identical. Does this depend more on the browser?

    Read the article

  • Choosing the right version control system for .NET projects [closed]

    - by madxpol
    I'm getting ready for my first "bigger" .NET project (ASP.NET MVC 3/4) on which I'm going to lead another 2 programmers and right now I'm choosing the right version control system for the job (plus I'm gonna use it for my future development too). My problem is that I did't use any version control system before, so I would like it to have as fast learning curve and intuitive merging as possible. So far I quickly looked at VisualSVN (I like the Visual Studio integration in it), but I'm reading everywhere how Git is awesome and dunno which one to choose (not limited to these two).. Maybe I'm ovethinking this but I like when everything goes smoothly:) I'd like to hear some opinions from people who used multiple version control systems (preferably on VS projects) what do you think is the less complicated and effective version control system for such a use (one to 5 man projects)?

    Read the article

  • Efficient way of detecting a touched object in a game?

    - by Pin
    Imagine a Sims-like 2D game for a touch based mobile phone where one can interact with virtually any object in the scene. How can I efficiently detect which object is being touched by the player? In my short experience, looping through all the visible objects in the scene and checking if they're touched has so far done the job, but when there may be many many moving objects in the screen that sounds kind of inefficient isn't it? Keeping the visible moving objects list can consume time in itself as one may have to loop through all of them each frame. Other solutions I've thought are: Spatial hashing. Divide the screen as a grid and place the visible objects in the corresponding bucket. Detection of the clicked object is fast but there's additional overhead for placing the objects in the correct bucket each frame. Maintaining a quad-tree. Moving objects have to be rearranged all the time, the previous solution looks better. What is usually done in this case?

    Read the article

  • Installer File Size Reduced

    The DevExpress DXperience installation file size will be about 1/2 size of its current 300+ megabytes! Starting with the v2010.1 installer, youll have less to download. How? The documentation files have been removed from the DXperience installer. However, a separate installer with just the documentation will be available for download. Search.DevExpress.Com FTW! Personally, I prefer to use the online documentation available at http://search.devexpress.com. Its fast and up to date! Look for...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • ASP.NET Reports: How To Setup A Master Detail Report

    Check out this How-to Setup An ASP.NET Master-Detail Report video. The screencast shows easy it is to add master-detail information using the ASP.NET XtraReports Suite: The video pace is not too fast and covers what you need to build your first master-detail report. The video also builds on the previous ASP.NET Data-Aware Report. But dont worry, I cover that in the video too. Watch the How-to Setup An ASP.NET Master-Detail Report video and then drop me a line below with your thoughts. Thanks!...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Looking for the better way to combine deep architecture refactoring with feature based development

    - by voroninp
    Problem statement: Given: TFS as Source Control Heavy desktop client application with tons of legacy code with bad or almost absent architecture design. Clients constantly requiring new features with sound quality, fast delivery and constantly complaining on user unfriendly UI. Problem: Application undoubtedly requires deep refactoring. This process inevitably makes application unstable and dedicated stabilization phase is needed. We've tried: Refactoring in master with periodical merges from master (MB) to feature branch (FB). (my mistake) Result: Many unstable branches. What we are advised: Create additional branch for refactoring (RB) periodically synchronizing it with MB via merge from MB to RB. After RB is stabilized we substitute master with RB and create new branch for further refactoring. This is the plan. But here I expect the real hell of merging MB to RB after merging any FB to MB. The main advantage: Stable master most of the time. Are there any better alternatives to the procees?

    Read the article

  • Finding inspiration / help for making up (weapon) names

    - by Rookie
    I'm really bad with words, especially with English words. Currently I'm struggling to make a good weapon names for my game, it needs to display the weapon functionality (weak/strong/fast/ballistic etc) correctly as well. For example the best weapon in a (futuristic) game cannot be called just with the name "Laser", it's just too boring, right? Are there any tools, websites or anything that helps me finding good names for weapons? (or anything else similar). I was thinking to use scientific names, but noticed that they are really hard to write, and they get very long, and I also lack information about science, I only know I could use the atomic sub-particles names in the weapons for example. How do I get started with becoming good with making up names? (this could apply in generally to any naming problems).

    Read the article

  • Google I/O 2012 - Crunching Big Data with BigQuery

    Google I/O 2012 - Crunching Big Data with BigQuery Jordan Tigani, Ryan Boyd Google BigQuery is a data analysis tool born from Google internal technologies. It enables developers to analyze terabyte data sets in seconds using a RESTful API. This session will dive into best practices for getting fast answers to business questions. We'll provide insight into how we process queries under the hood and how to construct SQL queries for complex analysis. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1 0 ratings Time: 01:03:04 More in Science & Technology

    Read the article

  • System bar not showing when using the macbuntu theme

    - by black sensei
    i think i really need your assistance in this.I've installed ubuntu 10.10 and this mac theme and so far it works fine. This morning i upgraded to 11.04 and it also went well. i just realise some of the effects were gone. so i open compizconfig settings manager, i've tried to enable the destop cube and the expo and it prompted me of desabling somethings here and there. honestly i went fast couldn't undo what i've done and i realize the new application launcher and the system bar weren't showing properly, so i decided to restart my machine.After that 'bummer', nothing were like before.no system bar, no application launcher, not menu bar for any of my applications not even for the console. How i'm going to solve this one this time. thanks for reading this and specially for helping out.

    Read the article

  • What are good ways to find collaborators for a coding weekend?

    - by tarrasch
    Not sure if this belongs here, feel free to push it somewhere else if needed. When i was at university we would sometimes come together into a room full of beer and fast food and crank out software in a weekend. Unfortunately the group has kind of split up and its just not possible any more. My question is now: Where can i find like-minded people on the Internet that would like to do something like this? I have an idea what i wanted to do next, but of course other people have ideas too.

    Read the article

  • Review before or after code commit, which is better?

    - by fifth
    Traditionally we performed code review before commit, I had an argument with my colleague today, who preferred code review after commit. First, here's some background, we got some experienced developers and we also got new hires with almost zero programming practice. we'd like to perform fast and short iterations to release our product. we all team members locate at same site. The advantages of code review before commit I've learned, mentor new hires try to prevent errors, failures, bad designs in early developing cycle learn from others knowledge backup if someone quits But I also got some bad experience, like low efficiency, some changes may be reviewed over days hard to balance speed and quality, especially for newbies some guy felt distrust As to post-review, I just knew little about this, but the most thing I worried about is the risk of losing control, people never review. Any opinions?

    Read the article

  • Why is my ruby application running faster the second time?

    - by Omega
    I'm creating a Ruby game using the Gosu framework. All good. Sometimes, when I run the game, it has some kind of slow startup, and probably it will be rather slow during the whole game. So I close it and... open it again. It is very likely that it will startup quickly and the whole game will run smoothly and fast. Why is that? What is this phenomenon? Is it faster because of some cache stored or whatever since the first run? (But why would cache be stored? If the app dies, I would expect no references at all etc...) Ruby, Windows 7.

    Read the article

  • How can i bring pace to my Learning Graph?

    - by MSU
    I have been learning programming, mostly C# and .net stuff. And i have target to become a fulltime .NET developer. But i am feeling that learning Graph is very slow, i have been learning C# programming, doing some codes everyday, but how i can learn very fast and increase my skills rapidly. I know there should be a balace of coding and reading, as without reading i can't code and without coding i can't increase my skills. SO, I am requesting here suggestiong from experts on how i bring more pace to my learning graph, i intend to give 4-6 hours daily for this and on weekends 10+ hours ..

    Read the article

  • APress Deal of the Day 9/Jan/2011 - Pro Silverlight 3 in VB

    - by TATWORTH
    Today's $10 deal from APress at http://www.apress.com/info/dailydeal is Pro Silverlight 3 in VB Silverlight is a lightweight browser plug-in that frees your code from the traditional confines of the browser. It's a rules-changing, groundbreaking technology that allows you to run rich client applications right inside the browser. Even more impressively, it's able to host true .NET applications in non-Microsoft browsers (like Firefox) and on non-Microsoft platforms (like Mac OS X). Silverlight is still new and evolving fast, and you need a reliable guidebook to make sense of it.

    Read the article

  • Programmer logbook application?

    - by jsoldi
    I've just released my application to the public, and I'm working on an updated version, but I really think I should keep track of ALL the code changes. In case some functionality suddenly starts failing, with a history of all the changes I made it would be a lot easier to figure out where I messed it up, in case the problem wasn't already there. The ideal would be to have a super fast computer with a huge hard drive and an application that automatically saves a backup of the whole project every time I change a line in the code, with some file comparison tool that would show me every difference between any two backed up projects, but that's not really possible for now. So, do you know any application that makes it easy for a programmer to keep track of the changes made to the source code?

    Read the article

  • Making a collision detection system

    - by Sri Harsha Chilakapati
    I'm very new to game development (just started 3 months ago) and I've learning through creating a game engine. It's located here. In terms of collision, I know only brutefoce detection, in which case, the game slows down if there are a number of objects. So my question is How should I program the collisions? I want them to happen automatically for every object and call the object's collision(GObject other) method on each collision. Are there any new algorithms which can make this fast? If so, can anybody6 sh6ed some light on this topic? And I think of making it like the game maker Thanks

    Read the article

  • Silverlight Rough Cut Editor Real Time Highlights

    The NAB Show is an annual trade show produced by the National Association of Broadcasters. It is taking place in Las Vegas this week and you can check out Microsoft at the NAB Show 2010. It is interesting to watch the broadcast and web industry collide converge head on. With the launch of Silverlight 4 this morning one could say this week is a perfect storm. The media press releases from Microsoft are coming thick and fast. REDMOND, Wash. April 8, 2010 Microsoft Corp. today announced that...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • How to get mixer applet for "Built-in Audio Analog Stereo"

    - by gerrit
    In pavucontrol, I can choose between RV620 HDMI Audio [Radeon HD 3400 Series] and Built-in Audio. When the former is enabled, videos on (among others) Youtube play way too fast, but this answer solved my problem (though I don't know why). However, when I use Built-in Audio instead of RV620 HDMI Audio [Radeon HD 3400 Series], the mixer in my applet appears to be disabled; the icon is replaced by a blank and changing the volume has no effect, as the applet apparently only relays to RV620 HDMI Audio [Radeon HD 3400 Series]. How do I get an applet to control the volume for Built-in Audio instead?

    Read the article

  • Oracle Streamlines Tracking of Global Carbon Footprint and Greenhouse Gas Emissions

    - by Evelyn Neumayr
    Oracle has automated its global carbon footprint and greenhouse gas emissions measurement using Oracle Environmental Accounting and Reporting. By using this solution, Oracle was able to increase organizational efficiency and reduce the need for labor intensive, manual processes in the tracking of greenhouse gas (GHG) emissions for both voluntary and legislated environmental reporting. The move to Oracle Environmental Accounting and Reporting enables Oracle to more effectively meet both internal and governmental reporting needs, while addressing the associated economic mandates for reporting emissions and sustainability efforts. Organizations across the company can now record environmental data such as energy consumed or energy generated at facilities or locations within the enterprise, and can automatically calculate corresponding GHG emissions resulting from the use of emission sources. In addition, Oracle Environmental Accounting and Reporting includes data integration from multiple applications to ensure proper representation and calculation of emissions across the globe. The result is access to fast, accurate data and reporting to help the company meet its sustainability goals.

    Read the article

  • How to write efficient code despite heavy deadlines

    - by gladysbixly
    I am working in an environment wherein we have many projects with strict deadlines on deliverables. We even talk directly to the clients so getting the jobs done and fast is a must. My issue is that i'd always write code for the first solution that comes to my mind, which of course I thought as best at that moment. It always ends up ugly though and i'd later realize that there are better ways to do it but can't afford to change due to time restrictions. Are there any tips by which I could make my code efficient yet deliver on time?

    Read the article

  • Has an open console any chance to give more strength to the indie game world ?

    - by jokoon
    I have heard about the GPX, but i don't really think the embedded market is mature enough in terms of performance, but what about the home console market ? I'm not talking about last-generation graphics, because that would be economically impossible, but what about an hardware as fast as a playstation 2/Xbox 1/Gamecube ? For games, the trick would be to ask some editors to recompile their best sellers for the new machine: those games being from the PSX age or even older console generations, I think this would have a very low cost job and they could still make some good profit, but I need to know if this is doable technically, considering the architecture which can be quite exotic. Do you think it would be a viable project to talk about to investors ?

    Read the article

  • Channelling an explosion along a narrow passage

    - by finnw
    I am simulating explosions in a 2D maze game. If an explosion occurs in an open area, it covers a circular region (this is the easy bit.) However if an explosion occurs in a narrow passage (i.e narrower than the blast range) then it should be "compressed", so that it goes further and also it should go around corners. Ultimately, unless it is completely boxed-in, then it should cover a constant number of pixels, spreading in whatever direction is necessary to reach this total area. I have tried using a shortest-path algorithm to pick the nearest N pixels to the origin avoiding walls, but the effect is exaggerated - the blast travels around corners too easily, making U-turns even when there is a clear path in another direction. I don't know whether this is realistic or not but it is counter-intuitive to players who assume that they can hide around a corner and the blast will take the path of least resistance in a different direction. Is there a well-known (and fast) algorithm for this?

    Read the article

  • Wireless always disconnect

    - by Silas
    I upgraded my Ubuntu 10.10 for Ubuntu 12.04. I have a Emachines E625 With Ubuntu 12.04 my wireless always disconnects every 10 sec. It didn't do that with 10.10. Here is my config: Linux sylvain-eMachines-E625 3.2.0-30-generic #48-Ubuntu SMP Fri Aug 24 16:54:40 UTC 2012 i686 athlon i386 GNU/Linux total used free shared buffers cached Mem: 1759 1425 333 0 46 925 -/+ buffers/cache: 452 1306 Swap: 1788 0 1788 02:00.0 Network controller: Broadcom Corporation BCM4312 802.11b/g LP-PHY (rev 01) 05:00.0 Ethernet controller: Atheros Communications Inc. AR8132 Fast Ethernet (rev c0) I will really enjoy an answer to solve this problem. Thank you in advance! Silas

    Read the article

  • Whats the Quickest and Cheapest Solution to setup a Affiliate Program for an Online Product?

    - by szahn
    I have a simple HTML landing page setup for an online product I want to sell. This product is a hardcover book. I want to be able to allow other people to setup their own landing pages and make a percentage of the sale from their site. What are some good payment processors or payment gateways that make setting up an affiliate system easy and fast? Clarification - When someone purchases an item, I want (whatever the payment processor is) to automatically route a percentage of that payment to the affiliate and the rest to the original author.) Are there any payment frameworks that already do this? I've found a few sites that let you do this, but they seem to restrict you to digital purchases only. However, my sites is selling a ship-able product and the affiliate system needs to support this.

    Read the article

  • Battery Power when running Ubuntu 14.04 LTS in dual boot

    - by Amro A.
    This is only a general question in order for me to get a better idea of my dual boot (windows 8 & Ubuntu) systems. I noticed that every time I run Ubuntu (which is becoming more often) the battery power gets consumed really fast. I am not performing any special tasks at the moment, just getting to know the system, for example, sound settings, watching videos, surfing the net and so on. When I do the same thing in Windows 8 the battery lives a considerable amount of time longer. Is this something to do with Ubuntu or is it because of the dual boot that I have going on? In other words, if I start running Ubuntu all by itself on my laptop, will it be more power consuming than Windows 8?

    Read the article

< Previous Page | 73 74 75 76 77 78 79 80 81 82 83 84  | Next Page >