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  • Virtualized data centre&ndash;Part four: The design

    - by marc dekeyser
    Welcome back to the fourth post in this series! Today we will have a look at what Microsoft recommends as a “private cloud design” and what I will make of it. Whilst my own solution is based of the reference architecture, it is quite different indeed! An important thing to know is that, whilst I am using the private cloud as a reference, I am skipping most of the steps in designing a private cloud. If that is why you are here, please read the links at the end of the article and skim through my own content. A private cloud is much more process driven than just building a virtual infrastructure… The architecture of it all… So imagine for a minute that you have unlimited funds to build this lab of yours… You’d want redundancy on all levels and separation of each network where possible! Unfortunately we don’t have that luxury and, as you saw me hinting at in the previous article, our own design will be more limited but still quite capable! Networking From the networking perspective I will not have a fully redundant network, after all, this is but a lab environment! Thanks to Server 2012 I will be able to use bonding on my NIC’s and use LACP to improve the performance on that part. Storage As I mentioned in the previous article a Synology DS1218+ will be used for iSCSI provisioning. This device has 2 NICs on-board which can be bonded in to one 2 Gbps interface giving me a decent throughput and making the disks the most limiting factor in the storage design. Domain controllers and extra infrastructure Server 2012 completely supports running domain controllers virtualized and has no need to actually have a reachable DC when booting… That being said I need a remote access machine to power on the hosts (I have no need for them running 24/7) and a possible System Center VMM 2012 box (although server 2012 is not supported until SP1 :( ). Undecided on if I am to install those boxes separately or as a virtual machine… Which amounts to… Something like this pretty picture!                   Sources Microsoft Private Cloud Solutions Repository (en-US) http://social.technet.microsoft.com/wiki/contents/articles/12131.microsoft-private-cloud-solutions-repository-en-us.aspx Reference  Architecture: http://social.technet.microsoft.com/wiki/contents/articles/3819.reference-architecture-for-private-cloud.aspx Private Cloud Reference Model: http://social.technet.microsoft.com/wiki/contents/articles/4399.private-cloud-reference-model.aspx

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  • Generating grammatically correct MUD-style attack descriptions

    - by Extrakun
    I am currently working on a text based game, where the outcome of a combat round goes something like this %attacker% inflicts a serious wound (12 points damage) on %defender% Right now, I just swap %attacker% with the name of the attacker, and %defender% for the name of the defender. However, the description works, but don't read correctly. Since the game is just all text, I don't want to resort to generic descriptions (Such as "You use Attack on Goblin for 5 damage", which arguably solve the problem) How do I generate correct descriptions for cases where %attacker% refers to "You", the player? "You inflicts..." is wrong "Bees", or other plural? I need somehow to know I should prefix the name with a "The " If %attacker% is a generic noun, such as "Goblin", it will read weird as opposed to %attacker% being a name. Compare "Goblin inflicts..." vs. "Aldraic Swordbringer inflicts...." How does text-based games usually resolve such issues?

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  • Author's work and copyright. in UI design

    - by c-smile
    Typical situation in UI design: you do design of some UI and, say, came up with some bright new idea like "ribbon" or "kinetic scroll past end". What would be the strategy about such thing? Register patent, don't like it, but anyway would like to ask: how long it takes to do all this stuff and how much it will cost in average? If to forget about patents, will the idea have something like "prior art" status or some such if someone will try to patent this in future? All this about project / product published by solo developer.

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  • Design a Distributed System

    - by Bonton255
    I am preparing for an interview on Distributed Systems. I have gone through a lot of text and understand the basics of the area. However, I need some examples of discussions on designing a distributed system given a scenario. For example, if I were to design a distributed system to calculate if a number N is primary or not, what will the be design of the system, what will be the impact of network latency, CPU performance, node failure, addition of nodes, time synchronization etc. If you guys could present your in-depth thoughts on this example, or point me to some similar discussion, that would be really helpful.

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  • Windows Phone 7 Design Template

    Expression Blend is a wonderful design environment for WP7 (Windows Phone 7) but for quickly visualizing a concept nothing beats Illustrator! I am excited about WP7 and decided that having a solid .ai template would prove invaluable. Some of the details of the WP7 UI Design and Interaction Guide are a bit fuzzy (literally) but I was able to generate some useful layout guides, character styles, and symbols. While the template does not cover every aspect of the guide I think it is a good launching point; if you find it useful and extend it please share your updates (I created the template in CS4, if you have problems in earlier versions let me know).Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • PeopleSoft New Design Solves Navigation Problem

    - by Applications User Experience
    Anna Budovsky, User Experience Principal Designer, Applications User Experience In PeopleSoft we strive to improve User Experience on all levels. Simplifying navigation and streamlining access to the most important pages is always an important goal. No one likes to waste time waiting for pages to load and watching a spinning glass going on and on. Those performance-affecting server trips, page-load waits and just-too-many clicks were complained about for a long time. Something had to be done. A few new designs came in PeopleSoft 9.2 helping users to access their everyday work areas easier and faster. For example, Dashboard and Work Center aggregate most accessed information sections on a single page; Related Information allows users to complete transaction-related-research without interrupting a transaction and Secure Search gets users to a specific page directly. Today we’ll talk about the Actions menu. Most PeopleSoft pages are shared between individual products and product lines. It means changing the content on a single page involves Oracle development and quality assurance time for making and testing the changes. In order to streamline the navigation and cut down on accessing PeopleSoft pages one-page-at-a-time, we introduced a new menu design. The new menu allows accessing shared pages without the Oracle development team making any local changes, and it works as an additional one-click-path to specific high-traffic actionable pages. Let’s look at how many steps it took to Change Salary for an employee in HCM 9.1 before: Figure 1. BEFORE: The 6 steps a user would take to Change Salary in PeopleSoft HCM 9.1 In PeopleSoft 9.1 it took 5 steps + page loading time + additional verification time for making sure a correct employee is selected from the table. In PeopleSoft 9.2 it only takes 2 steps. To complete Ad Hoc Change Salary action, the user can start from the HCM Manager's Dashboard, click the Action menu within a table, choose a menu option, and access a correct employee’s details page to take an action. Figure 2. AFTER: The 2 steps a user would take to Change Salary in PeopleSoft HCM 9.2 The new menu is placed on a row level which ensures the user accesses the correct employee’s details page. The Actions menu separates menu options into hierarchical sections which help to scan and access the correct option quickly. The new menu’s small size and its structure enabled users to access high-traffic pages from any page and from any part of the page. No more spinning hourglass, no more multiple pages upload. The flexible design fits anywhere on a page and provides a fast and reliable path to the correct destination within the product. Now users can: Access any target page no matter how far it is buried from the starting point; Reduce navigation and page-load time; Improve productivity and reduce errors. The new menu design is available and widely used in all PeopleSoft 9.2 product lines.

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  • If you are in Brussels next week... come join a policy dialog on the European Accessibility Act

    - by Peter Korn
    Next week I will be in Brussels attending a policy dialog held at the European Policy Centre on Thursday October 11th. It is titled "The Accessibility Act – ensuring access to goods and services across the EU", and I will be part of a distinguished panel exploring some of the issues the upcoming European Accessibility Act may address - with a particular emphasis in my case on the role of ICT accessibility. This morning policy dialog will be followed by a more focused workshop in the afternoon looking at specific challenges and potential solutions to those challenges. Oracle is sponsoring this policy dialog and workshop, alongside the European Disability Forum. If you are in Brussels, you are invited to attend. Registration by e-mail is now open.

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  • How Would I create alternate players (Turn base Event)

    - by Blue
    The picture above shows 2 players. Each containing 3 characters. I want to know how to make a Turn based event starting with player 1 alternating turns with player 2. And in every alternation each character gets a turn. If a character dies, the next character on the same team goes, and so on. How would I create this? Is there a tutorial? I haven't made any turn-based games so I don't know how to program these kinds of stuff.

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  • in ubuntu 11.10 IDE like dreamweaver for PHP with design mode

    - by pkachhia
    I know that this question is already asked here, but I did not find any free IDE like dreamweaver which have facility to view design mode with PHP+HTML code. I am previously worked on windows machine and used dreamweave, now I moved to ubuntu 11.10 and I need IDE like dreamweaver. Currently I have used Geany and Eclipse but none of them has facility of design mode. Is there any add-on available for Geany or Eclipse then please give it link to me. I am new to ubuntu so, did not have much knowledge of it and because of it I am here for answer. Thanks in advance. Pkachhia

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  • Design Patterns for SSIS Performance (Presentation)

    Here are the slides from my session (Design patterns for SSIS Performance) presented at SQLBits VI in London last Friday. Slides - Design Patterns for SSIS Performance - Darren Green.pptx (86KB) It was an interesting session, with some very kind feedback, especially considering I woke up on Friday without a voice. The remnants of a near fatal case on man flu rather than any overindulgence the night before I assure you. With much coughing, I tried to turn the off the radio mike during the worst, and an interesting vocal range, we got through it and it seemed to be well received. Thanks to all those who attended.

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  • Game Object Design

    - by oisin
    I'm having a problem with the way I designed my first simple game in C++. I have GameObject (abstract class) and ObjectA which inherits the update() and draw() methods from GameObject. My main loop contains a linked list of GameObject*, and while that list is not empty it cycles through it, calling update on each one. Up until this point, I thought the design was standard(?) and would work. However, when I call update on ObjectA() I run into two problems: ObjectA can die which messes up the list, which in turn throws off the loop in main. ObjectA can spawn more ObjectA's but these are local scope and the update() goes out of scope, creating problems in main's list of GameObjects. I think my design if alright, but I'm having such problems with segmentation faults that there must be something seriously wrong with at least one part of my implementation. If anyone could point out any serious mistakes or simple examples of this being done (or even alternative designs) then I would greatly appreciate it!

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  • Database with "Open Schema" - Good or Bad Idea?

    - by Claudiu
    The co-founder of Reddit gave a presentation on issues they had while scaling to millions of users. A summary is available here. What surprised me is point 3: Instead, they keep a Thing Table and a Data Table. Everything in Reddit is a Thing: users, links, comments, subreddits, awards, etc. Things keep common attribute like up/down votes, a type, and creation date. The Data table has three columns: thing id, key, value. There’s a row for every attribute. There’s a row for title, url, author, spam votes, etc. When they add new features they didn’t have to worry about the database anymore. They didn’t have to add new tables for new things or worry about upgrades. This seems like a terrible idea to me, but it seems to have worked out for Reddit. Is it a good idea in general, though? Or is it a peculiarity of Reddit that happened to work out for them?

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  • Parametrized Strategy Pattern

    - by ott
    I have several Java classes which implement the strategy pattern. Each class has variable number parameters of different types: interface Strategy { public data execute(data); } class StrategyA implements Strategy { public data execute(data); } class StrategyB implements Strategy { public StrategyB(int paramA, int paramB); public data execute(data); } class StrategyB implements Strategy { public StrategyB(int paramA, String paramB, double paramC); public data execute(data); } Now I want that the user can enter the parameters in some kind of UI. The UI should be chosen at runtime, i.e. the strategies should be independent of it. The parameter dialog should not be monolithic and there should be the possibility to make it behave and look different for each strategy and UI (e.g. console or Swing). How would you solve this problem?

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  • Concrete Types or Interfaces for return types?

    - by SDReyes
    Today I came to a fundamental paradox of the object programming style, concrete types or interfaces. Whats the better election for a method's return type: a concrete type or an interface? In most cases, I tend to use concrete types as the return type for methods. because I believe that an concrete type is more flexible for further use and exposes more functionality. The dark side of this: Coupling. The angelic one: A concrete type contains per-se the interface you would going to return initially, and extra functionality. What's your thumb's rule? Is there any programming principle for this? BONUS: This is an example of what I mean http://stackoverflow.com/questions/491375/readonlycollection-or-ienumerable-for-exposing-member-collections

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  • Factory pattern vs ease-of-use?

    - by Curtis White
    Background, I am extending the ASP.NET Membership with custom classes and extra tables. The ASP.NET MembershipUser has a protected constructor and a public method to read the data from the database. I have extended the database structure with custom tables and associated classes. Instead of using a static method to create a new member, as in the original API: I allow the code to instantiate a simple object and fill the data because there are several entities. Original Pattern #1 Protected constructor > static CreateUser(string mydata, string, mydata, ...) > User.Data = mydata; > User.Update() My Preferred Pattern #2 Public constructor > newUser = new MembershipUser(); > newUser.data = ... > newUser.ComplextObject.Data = ... > newUser.Insert() > newUser.Load(string key) I find pattern #2 to be easier and more natural to use. But method #1 is more atomic and ensured to contain proper data. I'd like to hear any opinions on pros/cons. The problem in my mind is that I prefer a simple CRUD/object but I am, also, trying to utilize the underlying API. These methods do not match completely. For example, the API has methods, like UnlockUser() and a readonly property for the IsLockedOut

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  • What makes static initialization functions good, bad, or otherwise?

    - by Richard Levasseur
    Suppose you had code like this: _READERS = None _WRITERS = None def Init(num_readers, reader_params, num_writers, writer_params, ...args...): ...logic... _READERS = new ReaderPool(num_readers, reader_params) _WRITERS = new WriterPool(num_writers, writer_params) ...more logic... class Doer: def __init__(...args...): ... def Read(self, ...args...): c = _READERS.get() try: ...work with conn finally: _READERS.put(c) def Writer(...): ...similar to Read()... To me, this is a bad pattern to follow, some cons: Doers can be created without its preconditions being satisfied The code isn't easily testable because ConnPool can't be directly mocked out. Init has to be called right the first time. If its changed so it can be called multiple times, extra logic has to be added to check if variables are already defined, and lots of NULL values have to be passed around to skip re-initializing. In the event of threads, the above becomes more complicated by adding locking Globals aren't being used to communicate state (which isn't strictly bad, but a code smell) On the other hand, some pros: its very convenient to call Init(5, "user/pass", 2, "user/pass") It simple and "clean" Personally, I think the cons outweigh the pros, that is, testability and assured preconditions outweigh simplicity and convenience.

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  • Example with Visitor Pattern

    - by devoured elysium
    public class Song { public string Genre { get; protected set; } public string Name { get; protected set; } public string Band { get; protected set; } public Song(string name, string band, string genre) { Name = name; Genre = genre; Band = band; } } public interface IMusicVisistor { void Visit(List<Song> items); } public class MusicLibrary { List<Song> _songs = new List<Song> { ...songs ... }; public void Accept(IMusicVisitor visitor) { visitor.Visit(_songs); } } and now here's one Visitor I made: public class RockMusicVisitor : IMusicVisitor { public List<Song> Songs { get; protected set; } public void Visit(List<Song> items) { Songs = items.Where(x => x.Genre == "Rock").ToList(); } } Why is this any better than just putting a public property Songs and then letting any kind of class do with it anything that it wants to? This example comes from this post.

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  • Question regarding factory pattern

    - by eriks
    I have a factory class to build objects of base class B. The object (D) that uses this factory received a list of strings representing the actual types. What is the correct implementation: the factory receives an Enum (and uses switch inside the Create function) and D is responsible to convert the string to Enum. the factory receives a string and checks for a match to a set of valid strings (using ifs') other implementation i didn't think of.

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  • Factory Method Pattern clarification

    - by nettguy
    My understanding of Factory Method Pattern is (Correct me if i am wrong) Factory Method Pattern "Factory Method allow the client to delegates the product creation (Instance Creation) to the subclass". There are two situation in which we can go for creating Factory Method pattern. (i) When the client is restricted to the product (Instance) creation. (ii) There are multiple products available.But a decision to be made which product instance need to be returned. If you want to create Abstract Method pattern You need to have abstract product Concrete Product Factory Method to return the appropriate product. Example : public enum ORMChoice { L2SQL, EFM, LS, Sonic } //Abstract Product public interface IProduct { void ProductTaken(); } //Concrete Product public class LinqtoSql : IProduct { public void ProductTaken() { Console.WriteLine("OR Mapping Taken:LinqtoSql"); } } //concrete product public class Subsonic : IProduct { public void ProductTaken() { Console.WriteLine("OR Mapping Taken:Subsonic"); } } //concrete product public class EntityFramework : IProduct { public void ProductTaken() { Console.WriteLine("OR Mapping Taken:EntityFramework"); } } //concrete product public class LightSpeed : IProduct { public void ProductTaken() { Console.WriteLine("OR Mapping Taken :LightSpeed"); } } public class Creator { //Factory Method public IProduct ReturnORTool(ORMChoice choice) { switch (choice) { case ORMChoice.EFM:return new EntityFramework(); break; case ORMChoice.L2SQL:return new LinqtoSql(); break; case ORMChoice.LS:return new LightSpeed(); break; case ORMChoice.Sonic:return new Subsonic(); break; default: return null; } } } **Client** Button_Click() { Creator c = new Creator(); IProduct p = c.ReturnORTool(ORMChoice.L2SQL); p.ProductTaken(); } Is my understanding of Factory Method is correct?

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  • What is the best way to handle validity dates in applications ?

    - by user214626
    Hello, How do we model these objects ? Scenario 1: Price changes in a time period EffectiveDate ExpiryDate Price 2009-01-01 2009-01-31 800$ 2009-02-01 Null 900$ So, if the price changes to 910$ on 2009-02-15, then the system should automatically update the expiry date on the previous effective price to 2009-02-14, to keep it consistent. Scenario 2: No price specified between 2009-02-01 to 2009-02-28 EffectiveDate ExpiryDate Price 2009-01-01 2009-01-31 800$ 2009-03-01 Null 900$ So, if new price is specified for 2009-02-15 onwards , then the system should automatically set the expiry date on the record to be inserted to 2009-02-28, because already a record effective from 2009-03-01 exists. Please suggest an effective way to handle these scenarios to model my framework, or are there any frameworks around that can do this . Thanks

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  • Overlay 2d weapon sprite over character sprite ?

    - by Mr.Gando
    Hello, I'm working on a game where my character needs to be able to have different weapons. For that I think that somehow overlaying the weapon over the moving sprite would be the correct choice, but I'm not sure about how could I do this. Assuming my Character spritesheet looks like this: And my preliminar weapon spritesheet ( haven't decided on a fixed square size for the weapon yet ), looks like this: How would you make the overlay to set the weapon correctly over the character hand for each of his frames? I know that one way would be just to have a weapon frame the same size as my character sprites, and overlay those too, but I think that if the game has way too much weapons (say 15 different kinds of one hand weaps) this could get pretty insane ( having one weapon sprite sheet the same size as the character sprite sheet for each type of weapon ) Do you guys have any advice on how to implement this? (supporting overlaying the weapon sprites over the character sprites) Thanks!

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  • UML Class Relationships

    - by 01010011
    Hi, I would like to confirm whether I am on the right track when identifying common UML class relationships. For example, is the relationship between: 1 a stackoverflow member and his/her stackoverflow user account categorized as a composition relationship or an aggregation relationship? At first I thought it was an association because this member "has a" account. However on second thought, I am thinking its composition because each "part" (user account) belongs to only one whole (user) at a time, meaning for as long as I am logged into stackoverflow, I have to use this one and only account until I log off. If I log back onto stackoverflow with a different account then its composition again. Do you agree? 2 a database and a person's user account an aggregation relationship? I think so because 1 database (the whole) can store 0...* number of user accounts (the parts) but another database can store the same user accounts. Finally, can anyone recommend a website that specializes in designing code using UML? Thanks in advance

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