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  • Game Messaging System Design

    - by you786
    I'm making a simple game, and have decided to try to implement a messaging system. The system basically looks like this: Entity generates message - message is posted to global message queue - messageManager notifies every object of the new message through onMessageReceived(Message msg) - if object wants, it acts on the message. The way I'm making message objects is like this: //base message class, never actually instantiated abstract class Message{ Entity sender; } PlayerDiedMessage extends Message{ int livesLeft; } Now my SoundManagerEntity can do something like this in its onMessageReceived() method public void messageReceived(Message msg){ if(msg instanceof PlayerDiedMessage){ PlayerDiedMessage diedMessage = (PlayerDiedMessage) msg; if(diedMessage.livesLeft == 0) playSound(SOUND_DEATH); } } The pros to this approach: Very simple and easy to implement The message can contain as much as information as you want, because you can just create a new Message subclass that has whatever info necessary. The cons: I can't figure out how I can recycle Message objects to a object pool, unless I have a different pool for each subclass of Message. So I have lots and lots of object creation/memory allocation over time. Can't send a message to a specific recipient, but I haven't needed that yet in my game so I don't mind it too much. What am I missing here? There must be a better implementation or some idea that I'm missing.

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  • How to become more productive in design and programming

    - by aurel
    Usually whenever I see tutorial videos (apart from the main subject) I learn a lot from their working habits, for example; they way they have set up their folders, what shotcuts they use. The best example was (long time a go) I say a jquery video, and half way through the author said something like “by the way you could have a code library” – that’s the only thing I remember from that video (but the author said it as something he assumed people know about) So I was wondering if someone knows any tip or any website which goes other how other professionals work, how they have set up their programming habits to help them not waste time in repetitive tasks.

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  • SQL DB design to support user feeds (in application like facebook)

    - by Yoav
    I have a social network server with a MySql DB. I want to show the users feeds like done in Facebook. Example - UserX now Friend with userY, userX did like on postX etc. Currently I have table: C1 : UserId C2 : LogType (now friend, did like etc) C3 : ObjectId (Can be userId or postId) - set depending on the LogType. Currently to get all related logs to show to the user I do the following queries: 1. Get All user Friends userIds 2. Query all rows which C1 is in userIds (I query completed) 3. Scan the DB and see - if LogType equals DidLike, check if post's OwnerId is the userId - if yes add it to logs. And so on. Obvious this is not efficient at all. I am looking for a better way. I thought I had in mind: Create a new table (in addition to the Log table) C1 : UserId C2 : LogId (from Log table) C3 : UserID of the one who did the action When querying logs - look in the table and get related Logs (by LogId) from LogTable. Updating the table: Whenever user doing action that should be in the log: 1. Add the Log entry to LogTable. 2. Scan the DB and see which users are interested with the Log (Who my friends are, Who is the owner of the post) and add related entries to the new table. (must be done in BG). 3. If user UNFRIEND another user - then look in the logs for all rows where C3 == UNFRIENDED user id and delete them. Any opinions? Other suggestions?

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  • Microsoft Advisory Services Engagement Scenario - BizTalk Server Solutions Design

    982880 ... Microsoft Advisory Services Engagement Scenario - BizTalk Server Solutions DesignThis RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Changing the rendering resolution while maintaining the design layout

    - by Coyote
    I would like to increase the FPS of my project. Currently I would like to try reducing the resolution at which the scenes are rendered. Let's say I never want to draw more than 1280*720. What ever the real resolution is. How should I proceed? I tried pEGLView->setFrameSize(1280, 720); but only reduces the displayed size of the frame on screen (boxing). In my activity I tried setting the size of the "surface" but this seems to completely break the layout (as defined by setDesignResolutionSize). @Override public Cocos2dxGLSurfaceView onCreateView() { Cocos2dxGLSurfaceView surfaceView = new Cocos2dxGLSurfaceView(this); surfaceView.getHolder().setFixedSize(1280, 720); return surfaceView; } Is there a way to simply change the rendered

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  • Microsoft Advisory Services Engagement Scenario - BizTalk Server Solutions Design

    982880 ... Microsoft Advisory Services Engagement Scenario - BizTalk Server Solutions DesignThis RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Need some advice on CLI design, I need to provide simple but powerful command line options

    - by howtechstuffworks
    I am writing a utility that runs on RHEL5 command line. I need my command line options to be simple but powerful. I looked at the various UNIX utilities to get an idea of how simple command line utilities have to be. Do you guys suggest any documents/links that talk about command line etiquette? I am modelling my utility on top of LVM (that's all the info I can give for now). I know it's a software engineering question, but I thought it would be appropriate to post here. Please advise.... PS: I am not asking for details about getopt or command line utility parsers.....

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  • The legal aspect of website design/application [closed]

    - by tunmise fasipe
    I have got a site to develop for a medium-sized company and I want to make sure it's being done professionally. I understand the following: Terms of Use: tells the users how the content on the website should and should not be used Privacy Policy: assuring the users that their information is safe on the site and will not be exposed without their permission. Also telling the which could be viewed by others Disclaimer (the client asked for this): tells the users the wrong/right use of the contents in the site is not the responsibility of the company My Questions are: How does copyright comes in? More light on the Disclaimer? - the client specifically asked for this What other legal actions one needs to take? Do you need to see a lawyer? How can you prevent others from having a counterfeit of your site - the client specifically asked for this too Thanks

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  • Joomla Web Design

    Internet entrepreneurs may find Joomla is an excellent tool for them. This open source software is designed to be a content management system (CMS) which enables even the most novice of website builders to manage all of the content on their websites with ease. This includes all of the text, images, audio, video, quizzes, surveys and other applications available on the website.

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  • Interface design where functions need to be called in a specific sequence

    - by Vorac
    The task is to configure a piece of hardware within the device, according to some input specification. This should be achieved as follows: 1) Collect the configuration information. This can happen at different times and places. For example, module A and module B can both request (at different times) some resources from my module. Those 'resources' are actually what the configuration is. 2) After it is clear that no more requests are going to be realized, a startup command, giving a summary of the requested resources, needs to be sent to the hardware. 3) Only after that, can (and must) detailed configuration of said resources be done. 4) Also, only after 2), can (and must) routing of selected resources to the declared callers be done. A common cause for bugs, even for me, who wrote the thing, is mistaking this order. What naming conventions, designs or mechanisms can I employ to make the interface usable by someone who sees the code for the first time?

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  • Stairway to Database Design STEP 2: Domains, Constraints and Defaults

    A clear understanding of SQL Data Types and domains is a fundamental requirement for the Database Developer, but it is not elementary. If you select the most appropriate data type, it can sidestep a variety of errors. Furthermore, if you then define the data domains as exactly as possible via constraints, you can catch a variety of those problems that would otherwise bedevil the work of the application programmer.

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  • Flash VS HTML 5 - A Web Design Agency's Dilemma

    The iPad was released on the Australian market last week to the usual Apple hype. People lining up outside the iconic Apple store to be the first get to play with the new toy. Regarded as a revolution in the way we browse the web, it has brought with it a new headache for all designers and developers of websites.

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  • Interface hierarchy design for separate domains

    - by jerzi
    There are businesses and people. People could be liked and businesses could be commented on: class Like class Comment class Person implements iLikeTarget class Business implements iCommentTarget Likes and comments are performed by a user(person) so they are authored: class Like implements iAuthored class Comment implements iAuthored People's like could also be used in their history: class history class Like implements iAuthored, iHistoryTarget Now, a smart developer comes and says each history is attached to a user so history should be authored: interface iHistoryTarget extends iAuthored so it could be removed from class Like: class Person implements iLikeTarget class Business implements iCommentTarget class Like implements iHistoryTarget class Comment implements iAuthored class history interface iHistoryTarget extends iAuthored Here, another smart guy comes with a question: How could I capture the Authored fact in Like and Comment classes? He may knows nothing about history concept in the project. By scalling these kind of functionallities, interfaces may goes to their encapsulated types which cause more type strength, on the other hand explicitness suffered and also code end users will face much pain to process. So here is the question: Should I encapsulate those dependant types to their parent types (interface hierarchies) or not or explicitly repeat each type for every single level of my type system or ...?

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