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  • New Zealand Windows Phone 7 Dev Training Events

    This week Ben Gracewood, Chris Klug, Keith Patton and myself delivered three Windows Phone 7 developer training events in Christchurch, Wellington and Auckland. The agenda was packed with more than 5 1/2 hours worth of content and we met and interacted with more than 100 motivated kiwis dev looking to build applications for the new Windows Phone 7 platform. Below is a 15min video that I have posted to Channel 9 of the content that was delivered at the sessions: For our presentations we drew...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to create a good sitemap for dynamic website

    - by Saif Bechan
    I have a website with dynamic content and different kind of pages. I have some pages that rarely change, and I have pages like blogs that change often. The blog pages also have links for sorting, for example sorting on date, asc, desc. On some of the pages I also have links to different tabbed content, and links that are just anchor links. Now when I use a xml sitemap generator then all the links are thrown into the site, and so I don't think all the links are really relevant. The blogposts up until now are also taken into the sitemap. Is this really necessary? I think the links to the blogposts can be indexed just fine. Is the best way to make a sitemap just to manually assign the main menu links to the sitemap, or is indexing everything really recommended?

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  • jQuery with SharePoint solutions

    - by KunaalKapoor
    For me jQuery is the 'Plan-B' for everything.And most of my projects include the use of jQuery for something or the other, so I decided to write a small note on what works best while using jQuery along with SharePoint.I prefer to use the jQuery JavaScript library, which is far more robust, easier to use, and allows for plugins. Follow the steps below to add jQuery to your master page. For office 365, the prefered location to add jQuery files is the "Site Asserts" library.Deployment Best PracticesThey are only as good as the context it’s being referenced.  In other words, take into account your world before applying it.Script your deployment options.  Folder in SPD. Use the file system.  Make external references.  The JQuery library is on the Microsoft Ajax Content Delivery Network. You may even choose to publish to and from the document library. (pros and cons to this approach)Reference options when referencing the script.ScriptLink will make sure it’s loaded at the top of the page and only loaded once. You need Visual Studio or SPDContent Editor Web Part (CEWP).  Drop it on the page and it’s there.  Easy but dangerousCustom Actions. Great for global deployments of JQuery.  Loads it on every page. It also works in Sandbox installations.Deployment Maintenance Dont’sDon’t add scripts directly to your Master Page. That’s way too much effort because the pages are hard to maintain.Don’t add scripts directly to the CEWP.  Use a content link instead. That will allow for reuse. If you or someone deletes the CEWP you won’t lose code in the web partSecurity.  Any scripts run with the same privileges of the current user.  In other words, you can’t get in trouble.Development Best PracticesDon’t abuse the DOM.  There are better options to load the DOM without hitting it 1,000 times.User other performance boosters.Try other libraries.  Try some custom codeAvoid String conversionMinify your filesUse CAML to reduce number of returns rowsOnly update your JQuery library AFTER RIGOROUS REGRESSION TESTINGCRUD operations can come with some funSP Services wraps SharePoint’s web services for executionThe Bing SDK is pretty easy to use.  You can add it to your page with a script,  put it into a content editor web part and connect it from the address parameters in a list.Steps:1. Go to jquery.com and download the latest jQuery library to your desktop. You want to get the compressed production version, not the development version.2. Open SharePoint Designer (SPD) and connect to the root level of your site's site collection.In SPD, open the "Style Library" folder. Create a folder named "Scripts" inside of the Style Library. Drag the jQuery library JavaScript file from your desktop into the Scripts folder.In the Scripts folder, create a new JavaScript file and name it (e.g. "actions.js").3. If you are using visual studio add a folder for js, you can create a new folder at the root level or if you prefer more cleaner solutions like me, you can use the layouts folder which cleans out on deactivation/uninstall.4. Within the <head> tag of the master page, add a script reference to the jQuery library just above the content place holder named "PlaceHolderAdditonalPageHead" (and above your custom CSS references, if applicable) as follows:<script src="/Style%20Library/Scripts/{jquery library file}.js" type="text/javascript"></script>Immediately after the jQuery library reference add a script reference to your custom scripts file as follows:<script src="/Style%20Library/Scripts/actions.js" type="text/javascript"></script>Inside your script tag, you can test if jQuery is already defined and if not, then add it to the page.<script type='text/javascript'>  if (typeof jQuery == 'undefined')    document.write('<scr'+'ipt type="text/javascript" src="http://code.jquery.com/jquery-1.6.1.min.js"></sc'+'ript>');</script>For the inquisitive few... Read on if you'd like :)Why jQuery on SharePoiny is AwesomeIt’s all about that visual wow factor.  You can get past that, “But it looks like SharePoint”  Take a long list view and put it into JQuery with pagination, etc and you are the hero.  It’s also about new controls you get with JQuery that you couldn’t do before.Why jQuery with SharePoint should be AwfulAlthough it’s fairly easy to get jQuery up and running. Copy/Paste can cause a problem.  If you don’t understand what it’s doing in the Client Object Model and the Document Object Model then it will do things on your site that were completely unexpected. Many blogs will note workarounds they employed on their sites. Why it’s not working: Debugging “sucks”.You need to develop small blocks of functionality, Test it by putting in some alerts  and console.log. Set breakpoints and monitor the DOM via Firebug and some IE development toolsPerformance - It happens all the time. But you should look at the tradeoffs. More time may give you more functionality.Consistency - ”But it works fine on my computer. So test on many browsers.  Take into account client resourcesHarm the Farm -  You need to code wisely and negatively test.  Don’t be the cause of a DoS attack that’s really JQuery asking for a resource over and over and over again.  So code wisely. Do negative testing. Monitor Server Resources.They also did a demo where JQuery did an endless loop to pull data from a list. It’s a poor decision but also an easy mistake.  They spiked their server resources within a couple seconds and had to shut down the call before it brought it down.ConclusionJQuery is now another tool in your tool kit. You don’t have to use it. Use it where it makes sense and where it helps you get your job done.Don’t abuse it, you will pay for it laterIt will add to page bloat so take that into accountIt can slow your performance

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  • When Googlebot sees a link, will it click it or navigate to it?

    - by FakeRainBrigand
    My site uses pushState and JSON data to display content. So, for example, this might appear on my page: <a href="/some/page">some page</a> The JavaScript then prevents the default action (following the link), and instead renders a view (using a different api, such as /getjson?some_page). $('[href]').click(function(){ history.pushState(...); handleURL(...); }); Assume my server will respond to requests at /some/page with a pre-rendered version. My questions are: will Googlebot receive the prerendered version, or allow JavaScript to instead invoke pushState, etc. if it doesn't make the direct request, will it wait for AJAX content to be loaded? does Googlebot implement pushState, so it will show the proper URL in search results?

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  • HTML background-size:cover with floating objects

    - by Mikhail
    I have a trivial page with body having an image background, with background-size:cover. I set html { height:100% } to fill up the entire page regardless of the content amount. Up to this point everything worked as expected. I've added a div and set position:absolute; right:0; width:200px; This, again, worked as expected, until I added content. When this div is populated so much that the contents take up more space than the height of the page, the scroll bar appears. Scrolling down reveals that the background image does not actually cover the entire page. This is due to the fact that my div is taller than 100% of the HTML height. How can I address this?

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  • Be careful when Git suppresses bin Folders

    - by Marko Apfel
    Initial situation Often for Visual Studio projects the typical content of a .gitignore file contains this line bin or [B|b]in It is used to avoid that Git tries to track compile outputs as repository relevant data. Problem But keep in mind: this will also suppress bin folders of additional stuff like frameworks and toolsets. For instance Microsoft.SDKs contains a folder named Bin with a lot of programs Simian contains a folder named bin with the program themselves If you store such artifacts also in the repository - according to the principle of a “self containing project” – you could lost the content in the bin folder! Solution Till yet I don’t have a good idea. So I verify for each new added toolset or framework whether it has or has not such a bin folder. If it has, then I must add this bin folder manually to the repository so that Git track it.

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  • Top 10 Oracle Solaris How To Articles

    - by Glynn Foster
    While generating new technical content for Oracle Solaris 11 is one of our higher priorities here at Oracle, it's always fun to have a look at some web stats to see what existing published content is popular among our audience. So here's the top ten as voted by your browsers. Interestingly it's a great mix of technologies. What's your favourite? Let us know! RankHow To Articles 1.Taking your first steps with Oracle Solaris 11 2.How to get started creating Zones on Oracle Solaris 11 3.How to script Oracle Solaris 11 Zone creation for a network in a box configuration 4.How to configure Oracle Solaris 11 using the sysconfig command 5.How to update Oracle Solaris 11 systems using Support Repository Updates 6.How to perform system archival and recovery with Oracle Solaris 11 7.Introducing the basics of IPS on Oracle Solaris 11 8.How to update to Oracle Solaris 11.1 using IPS 9.How to set up Automated Installer services on Oracle Solaris 11 10.How to live install from Oracle Solaris 10 to Oracle Solaris 11 11/11

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  • Use Case Diagrams - should I create a diagram just for a view business rule?

    - by Periback
    I'm modeling a UCD where I have two actors ( a content producer and a developer).. the content producer is going to create and specify details of a storyboard functionality, and the other actor (developer) will only be able to view this storyboard ( he'll log in the application and read the storyboard to start developing what it says, outside the application..) I'm working on the specification of this storyboard functionality and I'd like to know it would be like a best-practice if I describe something like " actor- developer", "UCD - read scenes of storyboard" . This is the specification of an application I developed for my thesis and they asked me to add some specification...

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  • How to add a subclass to a viewcontroller in storyboard

    - by Ken Barlo
    Here's what I've created I created a view controller element (in storyboard) I created a new viewcontroller .h and .m file Here's my issue Can't seem to figure out how to get the content that I've added to the .m file to show up on the view controller element in the storyboard once the app is launched and the selection for that view controller element is made in the iPhone simulator. Although I am able to see content that is already added to a .m file on the home screen and activity screen when the selection is made in the iPhone simulator. Hope that makes sense, if not please ask and I'll be more than happy to provide more info.

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  • How can I calibrate my printer using the LaTeX test page?

    - by Chris
    I am trying to print a LaTeX compiled document but my printer doesn't print the top part. It seems that the top part is outside of the printing range. To debug this problem I have printed the LaTeX test page (/usr/share/texmf-texlive/tex/latex/base/testpage.tex) and it turns out that my printer is placing the content about 4.5mm closer to the top of the page than it should. How can I calibrate my printer/driver so that it will place the content where it is supposed to go? I am using an HP OfficetJet 7300 printer with hplip.

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  • How to visit automatically a website in the background after Ubuntu loads

    - by Bakhtiyor
    I wanted to know how to automatically visit a website in the background when Ubuntu loads. As far as I know w3m is for visiting web site from the console. That is why I am writing following command in the crontab -e. @reboot w3m http://example.com/ > test_file The reason for writing content of the web site into a test_file is just to know whether this command has been executed or no. Unfortunately it is not executing every time Ubuntu loads. But next command which comes after it and looks like this: @reboot date >> reboot_file is being executed every time. What is wrong with my command? Because when I execute it in the console it output content of the example.com into test_file. Is there any other options to do that?

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  • Disqus integration in website.. what is wrong??

    - by Thieme Hennis
    hi, I try to embed a disqus forum in a website I created. I used the exact code and instructions they give on the installation instructions. I just don't get it. Not much on Google either. Is something wrong in the code? Should I change anything? <!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <link rel="shortcut icon" href="../favicon.ico"> <title>Little Louie | Hennis &amp; Blaisse Lovers Productions</title> <META NAME="keywords" CONTENT="some,tags"> <link href="../style2.css" rel="stylesheet" type="text/css"> </head> <body> <p><b>Some text</p> <p> <div id="disqus_thread"></div> <script type="text/javascript"> (function() { var dsq = document.createElement('script'); dsq.type = 'text/javascript'; dsq.async = true; dsq.src = 'http://littelouie.disqus.com/embed.js'; (document.getElementsByTagName('head')[0] || document.getElementsByTagName('body')[0]).appendChild(dsq); })(); </script> <noscript>Please enable JavaScript to view the <a href="http://disqus.com/?ref_noscript=littelouie">comments powered by Disqus.</a></noscript> <a href="http://disqus.com" class="dsq-brlink">blog comments powered by <span class="logo-disqus">Disqus</span></a> </p> <p> <script type="text/javascript"> var disqus_shortname = 'littelouie'; (function () { var s = document.createElement('script'); s.async = true; s.src = 'http://disqus.com/forums/littelouie/count.js'; (document.getElementsByTagName('HEAD')[0] || document.getElementsByTagName('BODY')[0]).appendChild(s); }()); </script> </p> </body> </html>

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  • How to automatically visit a website in the background after Ubuntu booted?

    - by Bakhtiyor
    I wanted to know how to automatically visit a website in the background when Ubuntu loads. As far as I know w3m is for visiting web site from the console. That is why I am writing following command in the crontab -e. @reboot w3m http://example.com/ > test_file The reason for writing content of the web site into a test_file is just to know whether this command has been executed or no. Unfortunately it is not executing every time Ubuntu loads. But next command which comes after it and looks like this: @reboot date >> reboot_file is being executed every time. What is wrong with my command? When I execute it in the console it outputs the content of the example.com into test_file. Is there any other options to do that?

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  • May I remove ads from feed in my news reader app?

    - by Mahdi Ghiasi
    I'm creating a News Reader app for Tablets and PCs. My app is fetching data from news sources by RSS feed of websites (in the server-side). But some of these sites are showing some advertising banners at the end of each article. Should I remove those banners from the feed? Am I legally/ethically allowed to do this? And what about If I want to put some other ads in my application? (Right at the end of each article) I mean, If I want to have my own advertising service... Update: And what if I use feed for content titles and summaries, but use other thing, like Readability API to show full article, and then put my own ads below content? (Readability gets the HTML page, and gives you a clean page without any ads and such.)

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  • High Availability for IaaS, PaaS and SaaS in the Cloud

    - by BuckWoody
    Outages, natural disasters and unforeseen events have proved that even in a distributed architecture, you need to plan for High Availability (HA). In this entry I'll explain a few considerations for HA within Infrastructure-as-a-Service (IaaS), Platform-as-a-Service (PaaS) and Software-as-a-Service (SaaS). In a separate post I'll talk more about Disaster Recovery (DR), since each paradigm has a different way to handle that. Planning for HA in IaaS IaaS involves Virtual Machines - so in effect, an HA strategy here takes on many of the same characteristics as it would on-premises. The primary difference is that the vendor controls the hardware, so you need to verify what they do for things like local redundancy and so on from the hardware perspective. As far as what you can control and plan for, the primary factors fall into three areas: multiple instances, geographical dispersion and task-switching. In almost every cloud vendor I've studied, to ensure your application will be protected by any level of HA, you need to have at least two of the Instances (VM's) running. This makes sense, but you might assume that the vendor just takes care of that for you - they don't. If a single VM goes down (for whatever reason) then the access to it is lost. Depending on multiple factors, you might be able to recover the data, but you should assume that you can't. You should keep a sync to another location (perhaps the vendor's storage system in another geographic datacenter or to a local location) to ensure you can continue to serve your clients. You'll also need to host the same VM's in another geographical location. Everything from a vendor outage to a network path problem could prevent your users from reaching the system, so you need to have multiple locations to handle this. This means that you'll have to figure out how to manage state between the geo's. If the system goes down in the middle of a transaction, you need to figure out what part of the process the system was in, and then re-create or transfer that state to the second set of systems. If you didn't write the software yourself, this is non-trivial. You'll also need a manual or automatic process to detect the failure and re-route the traffic to your secondary location. You could flip a DNS entry (if your application can tolerate that) or invoke another process to alias the first system to the second, such as load-balancing and so on. There are many options, but all of them involve coding the state into the application layer. If you've simply moved a state-ful application to VM's, you may not be able to easily implement an HA solution. Planning for HA in PaaS Implementing HA in PaaS is a bit simpler, since it's built on the concept of stateless applications deployment. Once again, you need at least two copies of each element in the solution (web roles, worker roles, etc.) to remain available in a single datacenter. Also, you need to deploy the application again in a separate geo, but the advantage here is that you could work out a "shared storage" model such that state is auto-balanced across the world. In fact, you don't have to maintain a "DR" site, the alternate location can be live and serving clients, and only take on extra load if the other site is not available. In Windows Azure, you can use the Traffic Manager service top route the requests as a type of auto balancer. Even with these benefits, I recommend a second backup of storage in another geographic location. Storage is inexpensive; and that second copy can be used for not only HA but DR. Planning for HA in SaaS In Software-as-a-Service (such as Office 365, or Hadoop in Windows Azure) You have far less control over the HA solution, although you still maintain the responsibility to ensure you have it. Since each SaaS is different, check with the vendor on the solution for HA - and make sure you understand what they do and what you are responsible for. They may have no HA for that solution, or pin it to a particular geo, or perhaps they have a massive HA built in with automatic load balancing (which is often the case).   All of these options (with the exception of SaaS) involve higher costs for the design. Do not sacrifice reliability for cost - that will always cost you more in the end. Build in the redundancy and HA at the very outset of the project - if you try to tack it on later in the process the business will push back and potentially not implement HA. References: http://www.bing.com/search?q=windows+azure+High+Availability  (each type of implementation is different, so I'm routing you to a search on the topic - look for the "Patterns and Practices" results for the area in Azure you're interested in)

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  • Netflix Rolls Out Polished New iPhone and Android Apps [Video]

    - by Jason Fitzpatrick
    If you’re a Netflix subscriber, you’ve got a brand spanking new mobile interface to take for a spin. Last week Netflix released a brand new iOS interface, this week it’s a brand new Android interface. The above video showcases the new iOS interface for mobile playback on devices like the iPhone and iPad. The slick new layout makes it even easier to browser new content and resume watching content you’ve paused at home or on the go. For a peek at the new (and similar) Android interface, check out the video below: For more information about the respective apps, visit their download pages to read up and grab a copy. Netflix for Android / iOS How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Inside BackgroundWorker

    - by João Angelo
    The BackgroundWorker is a reusable component that can be used in different contexts, but sometimes with unexpected results. If you are like me, you have mostly used background workers while doing Windows Forms development due to the flexibility they offer for running a background task. They support cancellation and give events that signal progress updates and task completion. When used in Windows Forms, these events (ProgressChanged and RunWorkerCompleted) get executed back on the UI thread where you can freely access your form controls. However, the logic of the progress changed and worker completed events being invoked in the thread that started the background worker is not something you get directly from the BackgroundWorker, but instead from the fact that you are running in the context of Windows Forms. Take the following example that illustrates the use of a worker in three different scenarios: – Console Application or Windows Service; – Windows Forms; – WPF. using System; using System.ComponentModel; using System.Threading; using System.Windows.Forms; using System.Windows.Threading; class Program { static AutoResetEvent Synch = new AutoResetEvent(false); static void Main() { var bw1 = new BackgroundWorker(); var bw2 = new BackgroundWorker(); var bw3 = new BackgroundWorker(); Console.WriteLine("DEFAULT"); var unspecializedThread = new Thread(() => { OutputCaller(1); SynchronizationContext.SetSynchronizationContext( new SynchronizationContext()); bw1.DoWork += (sender, e) => OutputWork(1); bw1.RunWorkerCompleted += (sender, e) => OutputCompleted(1); // Uses default SynchronizationContext bw1.RunWorkerAsync(); }); unspecializedThread.IsBackground = true; unspecializedThread.Start(); Synch.WaitOne(); Console.WriteLine(); Console.WriteLine("WINDOWS FORMS"); var windowsFormsThread = new Thread(() => { OutputCaller(2); SynchronizationContext.SetSynchronizationContext( new WindowsFormsSynchronizationContext()); bw2.DoWork += (sender, e) => OutputWork(2); bw2.RunWorkerCompleted += (sender, e) => OutputCompleted(2); // Uses WindowsFormsSynchronizationContext bw2.RunWorkerAsync(); Application.Run(); }); windowsFormsThread.IsBackground = true; windowsFormsThread.SetApartmentState(ApartmentState.STA); windowsFormsThread.Start(); Synch.WaitOne(); Console.WriteLine(); Console.WriteLine("WPF"); var wpfThread = new Thread(() => { OutputCaller(3); SynchronizationContext.SetSynchronizationContext( new DispatcherSynchronizationContext()); bw3.DoWork += (sender, e) => OutputWork(3); bw3.RunWorkerCompleted += (sender, e) => OutputCompleted(3); // Uses DispatcherSynchronizationContext bw3.RunWorkerAsync(); Dispatcher.Run(); }); wpfThread.IsBackground = true; wpfThread.SetApartmentState(ApartmentState.STA); wpfThread.Start(); Synch.WaitOne(); } static void OutputCaller(int workerId) { Console.WriteLine( "bw{0}.{1} | Thread: {2} | IsThreadPool: {3}", workerId, "RunWorkerAsync".PadRight(18), Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); } static void OutputWork(int workerId) { Console.WriteLine( "bw{0}.{1} | Thread: {2} | IsThreadPool: {3}", workerId, "DoWork".PadRight(18), Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); } static void OutputCompleted(int workerId) { Console.WriteLine( "bw{0}.{1} | Thread: {2} | IsThreadPool: {3}", workerId, "RunWorkerCompleted".PadRight(18), Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); Synch.Set(); } } Output: //DEFAULT //bw1.RunWorkerAsync | Thread: 3 | IsThreadPool: False //bw1.DoWork | Thread: 4 | IsThreadPool: True //bw1.RunWorkerCompleted | Thread: 5 | IsThreadPool: True //WINDOWS FORMS //bw2.RunWorkerAsync | Thread: 6 | IsThreadPool: False //bw2.DoWork | Thread: 5 | IsThreadPool: True //bw2.RunWorkerCompleted | Thread: 6 | IsThreadPool: False //WPF //bw3.RunWorkerAsync | Thread: 7 | IsThreadPool: False //bw3.DoWork | Thread: 5 | IsThreadPool: True //bw3.RunWorkerCompleted | Thread: 7 | IsThreadPool: False As you can see the output between the first and remaining scenarios is somewhat different. While in Windows Forms and WPF the worker completed event runs on the thread that called RunWorkerAsync, in the first scenario the same event runs on any thread available in the thread pool. Another scenario where you can get the first behavior, even when on Windows Forms or WPF, is if you chain the creation of background workers, that is, you create a second worker in the DoWork event handler of an already running worker. Since the DoWork executes in a thread from the pool the second worker will use the default synchronization context and the completed event will not run in the UI thread.

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  • Where to find Joomla components for 1.0.X?

    - by Matt Handy
    I need to add new functionality to an old Joomla 1.0.15 installation. To be concrete, I need to add a component that allows me to add custom javascript to my content. I know that there is the option to edit the html source of the content but I rather would like to use a module for this. So I see two options (correct me if there are more): Update Joomla to at least version 1.5 (From some forum posts I found out that can be somewhat complicated). I don't know if it is worth the effort since new functionality requirements come rarely (and I think my client doesn't want to pay for a Joomla version update). Find an appropriate component and leave the old installation as it is. Can anyone point me into the right direction?

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  • Business Case for investing time developing Stubs and BizUnit Tests

    - by charlie.mott
    I was recently in a position where I had to justify why effort should be spent developing Stubbed Integration Tests for BizTalk solutions. These tests are usually developed using the BizUnit framework. I assumed that most seasoned BizTalk developers would consider this best practice. Even though Microsoft suggest use of BizUnit on MSDN, I've not found a single site listing the justifications for investing time writing stubs and BizUnit tests. Stubs Stubs should be developed to isolate your development team from external dependencies. This is described by Michael Stephenson here. Failing to do this can result in the following problems: In contract-first scenarios, the external system interface will have been defined.  But the interface may not have been setup or even developed yet for the BizTalk developers to work with. By the time you open the target location to see the data BizTalk has sent, it may have been swept away. If you are relying on the UI of the target system to see the data BizTalk has sent, what do you do if it fails to arrive? It may take time for the data to be processed or it may be scheduled to be processed later. Learning how to use the source\target systems and investigations into where things go wrong in these systems will slow down the BizTalk development effort. By the time the data is visible in a UI it may have undergone further transformations. In larger development teams working together, do you all use the same source and target instances. How do you know which data was created by whose tests? How do you know which event log error message are whose?  Another developer may have “cleaned up” your data. It is harder to write BizUnit tests that clean up the data\logs after each test run. What if your B2B partners' source or target system cannot support the sort of testing you want to do. They may not even have a development or test instance that you can work with. Their single test instance may be used by the SIT\UAT teams. There may be licencing costs of setting up an instances of the external system. The stubs I like to use are generic stubs that can accept\return any message type.  Usually I need to create one per protocol. They should be driven by BizUnit steps to: validates the data received; and select a response messages (or error response). Once built, they can be re-used for many integration tests and from project to project. I’m not saying that developers should never test against a real instance.  Every so often, you still need to connect to real developer or test instances of the source and target endpoints\services. The interface developers may ask you to send them some data to see if everything still works.  Or you might want some messages sent to BizTalk to get confidence that everything still works beyond BizTalk. Tests Automated “Stubbed Integration Tests” are usually built using the BizUnit framework. These facilitate testing of the entire integration process from source stub to target stub. It will ensure that all of the BizTalk components are configured together correctly to meet all the requirements. More fine grained unit testing of individual BizTalk components is still encouraged.  But BizUnit provides much the easiest way to test some components types (e.g. Orchestrations). Using BizUnit with the Behaviour Driven Development approach described by Mike Stephenson delivers the following benefits: source: http://biztalkbddsample.codeplex.com – Video 1. Requirements can be easily defined using Given/When/Then Requirements are close to the code so easier to manage as features and scenarios Requirements are defined in domain language The feature files can be used as part of the documentation The documentation is accurate to the build of code and can be published with a release The scenarios are effective to document the scenarios and are not over excessive The scenarios are maintained with the code There’s an abstraction between the intention and implementation of tests making them easier to understand The requirements drive the testing These same tests can also be used to drive load testing as described here. If you don't do this ... If you don't follow the above “Stubbed Integration Tests” approach, the developer will need to manually trigger the tests. This has the following risks: Developers are unlikely to check all the scenarios each time and all the expected conditions each time. After the developer leaves, these manual test steps may be lost. What test scenarios are there?  What test messages did they use for each scenario? There is no mechanism to prove adequate test coverage. A test team may attempt to automate integration test scenarios in a test environment through the triggering of tests from a source system UI. If this is a replacement for BizUnit tests, then this carries the following risks: It moves the tests downstream, so problems will be found later in the process. Testers may not check all the expected conditions within the BizTalk infrastructure such as: event logs, suspended messages, etc. These automated tests may also get in the way of manual tests run on these environments.

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  • Java Spotlight Episode 101: JavaOne 2012 Part 2 - Community Events

    - by Roger Brinkley
    An interview with Martijn Verberg on Adopt A JSR, Nichole Scott and John Yeary on Community, and Hellena O'Dell on the Oracle Musical Festival about community events and happenings at JavaOne 2012. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link:  Java Spotlight Podcast in iTunes. Show Notes Events Sep 30-Oct 4, JavaONE, San Francisco Oct 3-4, Java Embedded @ JavaONE, San Francisco Oct 15-17, JAX London Oct 30-Nov 1, Arm TechCon, Santa Clara Oct 22-23, Freescale Technology Forum - Japan, Tokyo Oct 31, JFall, Netherlands Nov 2-3, JMagreb, Morocco Nov 13-17, Devoxx, Belgium Feature InterviewAdopt a JSR Adopt a JSR Home Adopt OpenJDK Home LJC's Adopt a JSR jClarity - Java Performance Tuning for the Cloud Community Events at JavaOne User Groups at Oracle World and JavaOne To access the Java User Group content on Sunday, go to the content catalog for JavaOne and filter the search criteria to Sunday sessions Oracle Music Festival

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  • Farseer tutorial for the absolute beginners

    - by Bil Simser
    This post is inspired (and somewhat a direct copy) of a couple of posts Emanuele Feronato wrote back in 2009 about Box2D (his tutorial was ActionScript 3 based for Box2D, this is C# XNA for the Farseer Physics Engine). Here’s what we’re building: What is Farseer The Farseer Physics Engine is a collision detection system with realistic physics responses to help you easily create simple hobby games or complex simulation systems. Farseer was built as a .NET version of Box2D (based on the Box2D.XNA port of Box2D). While the constructs and syntax has changed over the years, the principles remain the same. This tutorial will walk you through exactly what Emanuele create for Flash but we’ll be doing it using C#, XNA and the Windows Phone platform. The first step is to download the library from its home on CodePlex. If you have NuGet installed, you can install the library itself using the NuGet package that but we’ll also be using some code from the Samples source that can only be obtained by downloading the library. Once you download and unpacked the zip file into a folder and open the solution, this is what you will get: The Samples XNA WP7 project (and content) have all the demos for Farseer. There’s a wealth of info here and great examples to look at to learn. The Farseer Physics XNA WP7 project contains the core libraries that do all the work. DebugView XNA contains an XNA-ready class to let you view debug data and information in the game draw loop (which you can copy into your project or build the source and reference the assembly). The downloaded version has to be compiled as it’s only available in source format so you can do that now if you want (open the solution file and rebuild everything). If you’re using the NuGet package you can just install that. We only need the core library and we’ll be copying in some code from the samples later. Your first Farseer experiment Start Visual Studio and create a new project using the Windows Phone template can call it whatever you want. It’s time to edit Game1.cs 1 public class Game1 : Game 2 { 3 private readonly GraphicsDeviceManager _graphics; 4 private DebugViewXNA _debugView; 5 private Body _floor; 6 private SpriteBatch _spriteBatch; 7 private float _timer; 8 private World _world; 9 10 public Game1() 11 { 12 _graphics = new GraphicsDeviceManager(this) 13 { 14 PreferredBackBufferHeight = 800, 15 PreferredBackBufferWidth = 480, 16 IsFullScreen = true 17 }; 18 19 Content.RootDirectory = "Content"; 20 21 // Frame rate is 30 fps by default for Windows Phone. 22 TargetElapsedTime = TimeSpan.FromTicks(333333); 23 24 // Extend battery life under lock. 25 InactiveSleepTime = TimeSpan.FromSeconds(1); 26 } 27 28 protected override void LoadContent() 29 { 30 // Create a new SpriteBatch, which can be used to draw textures. 31 _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); 32 33 // Load our font (DebugViewXNA needs it for the DebugPanel) 34 Content.Load<SpriteFont>("font"); 35 36 // Create our World with a gravity of 10 vertical units 37 if (_world == null) 38 { 39 _world = new World(Vector2.UnitY*10); 40 } 41 else 42 { 43 _world.Clear(); 44 } 45 46 if (_debugView == null) 47 { 48 _debugView = new DebugViewXNA(_world); 49 50 // default is shape, controller, joints 51 // we just want shapes to display 52 _debugView.RemoveFlags(DebugViewFlags.Controllers); 53 _debugView.RemoveFlags(DebugViewFlags.Joint); 54 55 _debugView.LoadContent(GraphicsDevice, Content); 56 } 57 58 // Create and position our floor 59 _floor = BodyFactory.CreateRectangle( 60 _world, 61 ConvertUnits.ToSimUnits(480), 62 ConvertUnits.ToSimUnits(50), 63 10f); 64 _floor.Position = ConvertUnits.ToSimUnits(240, 775); 65 _floor.IsStatic = true; 66 _floor.Restitution = 0.2f; 67 _floor.Friction = 0.2f; 68 } 69 70 protected override void Update(GameTime gameTime) 71 { 72 // Allows the game to exit 73 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) 74 Exit(); 75 76 // Create a random box every second 77 _timer += (float) gameTime.ElapsedGameTime.TotalSeconds; 78 if (_timer >= 1.0f) 79 { 80 // Reset our timer 81 _timer = 0f; 82 83 // Determine a random size for each box 84 var random = new Random(); 85 var width = random.Next(20, 100); 86 var height = random.Next(20, 100); 87 88 // Create it and store the size in the user data 89 var box = BodyFactory.CreateRectangle( 90 _world, 91 ConvertUnits.ToSimUnits(width), 92 ConvertUnits.ToSimUnits(height), 93 10f, 94 new Point(width, height)); 95 96 box.BodyType = BodyType.Dynamic; 97 box.Restitution = 0.2f; 98 box.Friction = 0.2f; 99 100 // Randomly pick a location along the top to drop it from 101 box.Position = ConvertUnits.ToSimUnits(random.Next(50, 400), 0); 102 } 103 104 // Advance all the elements in the world 105 _world.Step(Math.Min((float) gameTime.ElapsedGameTime.TotalMilliseconds*0.001f, (1f/30f))); 106 107 // Clean up any boxes that have fallen offscreen 108 foreach (var box in from box in _world.BodyList 109 let pos = ConvertUnits.ToDisplayUnits(box.Position) 110 where pos.Y > _graphics.GraphicsDevice.Viewport.Height 111 select box) 112 { 113 _world.RemoveBody(box); 114 } 115 116 base.Update(gameTime); 117 } 118 119 protected override void Draw(GameTime gameTime) 120 { 121 GraphicsDevice.Clear(Color.FromNonPremultiplied(51, 51, 51, 255)); 122 123 _spriteBatch.Begin(); 124 125 var projection = Matrix.CreateOrthographicOffCenter( 126 0f, 127 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Width), 128 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Height), 0f, 0f, 129 1f); 130 _debugView.RenderDebugData(ref projection); 131 132 _spriteBatch.End(); 133 134 base.Draw(gameTime); 135 } 136 } 137 Lines 4: Declare the debug view we’ll use for rendering (more on that later). Lines 8: Declare _world variable of type class World. World is the main object to interact with the Farseer engine. It stores all the joints and bodies, and is responsible for stepping through the simulation. Lines 12-17: Create the graphics device we’ll be rendering on. This is an XNA component and we’re just setting it to be the same size as the phone and toggling it to be full screen (no system tray). Lines 34: We create a SpriteFont here by adding it to the project. It’s called “font” because that’s what the DebugView uses but you can name it whatever you want (and if you’re not using DebugView for your production app you might have several fonts). Lines 37-44: We create the physics environment that Farseer uses to contain all the objects by specifying it here. We’re using Vector2.UnitY*10 to represent the gravity to be used in the environment. In other words, 10 units going in a downward motion. Lines 46-56: We create the DebugViewXNA here. This is copied from the […] from the code you downloaded and provides the ability to render all entities onto the screen. In a production release you’ll be doing the rendering yourself of each object but we cheat a bit for the demo and let the DebugView do it for us. The other thing it can provide is to render out a panel of debugging information while the simulation is going on. This is useful in tracking down objects, figuring out how something works, or just keeping track of what’s in the engine. Lines 49-67: Here we create a rigid body (Farseer only supports rigid bodies) to represent the floor that we’ll drop objects onto. We create it by using one of the Farseer factories and specifying the width and height. The ConvertUnits class is copied from the samples code as-is and lets us toggle between display units (pixels) and simulation units (usually metres). We’re creating a floor that’s 480 pixels wide and 50 pixels high (converting them to SimUnits for the engine to understand). We also position it near the bottom of the screen. Values are in metres and when specifying values they refer to the centre of the body object. Lines 77-78: The game Update method fires 30 times a second, too fast to be creating objects this quickly. So we use a variable to track the elapsed seconds since the last update, accumulate that value, then create a new box to drop when 1 second has passed. Lines 89-94: We create a box the same way we created our floor (coming up with a random width and height for the box). Lines 96-101: We set the box to be Dynamic (rather than Static like the floor object) and position it somewhere along the top of the screen. And now you created the world. Gravity does the rest and the boxes fall to the ground. Here’s the result: Farseer Physics Engine Demo using XNA Lines 105: We must update the world at every frame. We do this with the Step method which takes in the time interval. [more] Lines 108-114: Body objects are added to the world but never automatically removed (because Farseer doesn’t know about the display world, it has no idea if an item is on the screen or not). Here we just loop through all the entities and anything that’s dropped off the screen (below the bottom) gets removed from the World. This keeps our entity count down (the simulation never has more than 30 or 40 objects in the world no matter how long you run it for). Too many entities and the app will grind to a halt. Lines 125-130: Farseer knows nothing about the UI so that’s entirely up to you as to how to draw things. Farseer is just tracking the objects and moving them around using the physics engine and it’s rules. You’ll still use XNA to draw items (using the SpriteBatch.Draw method) so you can load up your usual textures and draw items and pirates and dancing zombies all over the screen. Instead in this demo we’re going to cheat a little. In the sample code for Farseer you can download there’s a project called DebugView XNA. This project contains the DebugViewXNA class which just handles iterating through all the bodies in the world and drawing the shapes. So we call the RenderDebugData method here of that class to draw everything correctly. In the case of this demo, we just want to draw Shapes so take a look at the source code for the DebugViewXNA class as to how it extracts all the vertices for the shapes created (in this case simple boxes) and draws them. You’ll learn a *lot* about how Farseer works just by looking at this class. That’s it, that’s all. Simple huh? Hope you enjoy the code and library. Physics is hard and requires some math skills to really grok. The Farseer Physics Engine makes it pretty easy to get up and running and start building games. In future posts we’ll get more in-depth with things you can do with the engine so this is just the beginning. Enjoy!

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  • Super-quick MIDI generator with nonrestrictive license?

    - by Ricket
    I'm working on my Ludum Dare entry and trying to figure out how in the world I'm ever going to get background music. I found WolframTones, but the license is too restrictive: Unless otherwise specified, this Site and content presented on this Site are for your personal and noncommercial use. You may not modify, copy, distribute, transmit, display, perform, reproduce, publish, license, create derivative works from, transfer, or sell any information or content obtained from this Site. For commercial and other uses, contact us. But I really like the interface! It's a lot like sfxr - click a genre and download a song. That's so cool. Is there another program that does this same sort of thing but without a restrictive license, so that I can generate a bgm and use it in my game?

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  • 2D Particle Explosion

    - by TheBroodian
    I'm developing a 2D action game, and in said game I've given my primary character an ability he can use to throw a fireball. I'm trying to design an effect so that when said fireball collides (be it with terrain or with an enemy) that the fireball will explode. For the explosion effect I've created a particle that once placed into game space will follow random, yet autonomic behavior based on random variables. Here is my question: When I generate my explosion (essentially 90 of these particles) I get one of two behaviors, 1) They are all generated with the same random variables, and don't resemble an explosion at all, more like a large mass of clumped sprites that all follow the same randomly generated path. 2) If I assign each particle a unique seed to its random number generator, they are a little bit -more- spread out, yet clumping is still visible (they seem to fork out into 3 different directions) Does anybody have any tips for producing particle-based 2D explosions? I'll include the code for my particle and the event I'm generating them in. Fire particle class: public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0,0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content, int seed) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(seed); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0, 0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } #endregion #region Update and Draw public void Update(GameTime gameTime) { elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; fireParticleAnimation.Update(gameTime); Vector2 moveAmount = velocity * elapsed; xTile.Dimensions.Location newPosition = new xTile.Dimensions.Location(worldLocation.X + (int)moveAmount.X, worldLocation.Y + (int)moveAmount.Y); worldLocation = newPosition; velocity.Y += upwardForce; if (fireParticleAnimation.finishedPlaying) { dead = true; } } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( fireParticleAnimation.image.Image, new Rectangle((int)drawLocation.X, (int)drawLocation.Y, scale, scale), fireParticleAnimation.image.SizeAndsource, Color.White * fireParticleAnimation.image.Alpha); } Fireball explosion event: public override void Update(GameTime gameTime) { if (enabled) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; foreach (Heart_of_Fire.World_Objects.Particles.FireParticle particle in explosionParticles.ToList()) { particle.Update(gameTime); if (particle.Dead) { explosionParticles.Remove(particle); } } collisionRectangle = new Microsoft.Xna.Framework.Rectangle((int)wrldPstn.X, (int)wrldPstn.Y, 5, 5); explosionCheck = exploded; if (!exploded) { coreGraphic.Update(gameTime); tailGraphic.Update(gameTime); Vector2 moveAmount = velocity * elapsed; moveAmount = horizontalCollision(moveAmount, layer); moveAmount = verticalCollision(moveAmount, layer); Vector2 newPosition = new Vector2(wrldPstn.X + moveAmount.X, wrldPstn.Y + moveAmount.Y); if (hasCollidedHorizontally || hasCollidedVertically) { exploded = true; } wrldPstn = newPosition; worldLocation = new xTile.Dimensions.Location((int)wrldPstn.X, (int)wrldPstn.Y); } if (explosionCheck != exploded) { for (int i = 0; i < 90; i++) { explosionParticles.Add(new World_Objects.Particles.FireParticle( new Location( collisionRectangle.X + random.Next(0, 6), collisionRectangle.Y + random.Next(0, 6)), contentMgr)); } } if (exploded && explosionParticles.Count() == 0) { //enabled = false; } } }

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  • Exclude category from Wordpress home page unless it belongs to another category

    - by sirlancelot
    I have multiple users adding content to restricted categories (using RoleScoper) in my Wordpress setup that don't show up on the homepage (custom template with query_posts()). I'm looking for a way to "promote" the submitted content to the homepage by adding it to another category. My loop code looks like this: <?php query_posts($query_string . '&cat=-37'); if (have_posts()): while (have_posts()): the_post(); ?> This will exclude all posts in category 37. However, even if I add the post to a different category it still gets excluded. Is there a way to exclude a post if it belongs to just that one category?

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  • Collaboration platforms

    - by Thomas
    Are there any good collaboration platforms for game development? This would include the following features: Easy way to find various people you need to build games (programmer, artist etc) and forming a team like for example codeplex Online portfolio for users where they can offer their services (either paid or free) Posibility to create a game specific blog or site with social media integration to show the world what's being created Easy way to manage game content / resources with sufficient online storage, version control and if possible source control Manage all phases of game development (startup, creating concept, finding a team, creating proof of concept, production phase etc) and publish specific information for each phase also on social media etc. Manage asset creation flow (request for specific content like a sound, production of sound, uploading the sound, notification to the requester, implementation of the file, retouching in several cycles etc)

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