Search Results

Search found 5483 results on 220 pages for 'logic artist'.

Page 78/220 | < Previous Page | 74 75 76 77 78 79 80 81 82 83 84 85  | Next Page >

  • Event Driven Communication in Game Engine - Yes or No?

    - by Bunkai.Satori
    As I am reading book Game Coding Complete (http://www.amazon.com/Game-Coding-Complete-Third-McShaffry/dp/1584506806/ref=sr_1_1?ie=UTF8&qid=1295978774&sr=8-1), the author recommend Event Driven communication among the all game objects and modules. Basicaly, all the living game actors and object should communicate with the key modules (Physics, AI, Game Logic, Game View, etc..) via internal event messaging system. This would mean designing efficient event manager as well. My question is, whether this is proven and recommended approach. If it is not properly designed, it might mean consuming a lot of CPU cycles, which can be used elsewhere. This is especially true, if the game is targetted for mobile platform. What is your opinion and recommendation, please?

    Read the article

  • Making more complicated systems(entity-component-system model question)

    - by winch
    I'm using a model where entities are collections of components and components are just data. All the logic goes into systems which operate on components. Making basic systems(for Rendering and handling collision) was easy. But how do I do more compilcated systems? For example, in a CollisionSystem I can check if entity A collides with entity B. I have this code in CollisionSystem for checking if B damages A: if(collides(a, b)) { HealthComponent* hc = a->get<HealthComponent(); hc.reduceHealth(b->get<DamageComponent>()->getDamage()); But I feel that this code shouldn't belong to Collision system. Where should code like this be and which additional systems should I create to make this code generic?

    Read the article

  • How do you install a USB CD Rom drive in Ubuntu 10.04?

    - by Matt Allen
    Hello, I recently purchased a USB CD ROM drive, but I don't know how to get it to work with my computer which runs Ubuntu 10.04. http://www.amazon.com/gp/product/B00303H908/ref=oss_product When I issue the lsusb command, it shows up as: Bus 002 Device 016: ID 05e3:0701 Genesys Logic, Inc. USB 2.0 IDE Adapter The computer doesn't recognize it automatically. How can I get this drive to show up as an actual drive on my computer? If this particular drive can't handle Linux, can you recommended one which can and provide a link to it so I can purchase it? Thanks!

    Read the article

  • How much server bandwidth does an average RTS game require per month?

    - by Nat Weiss
    My friend and I are going to write a multiplayer, multiplatform RTS game and are currently analyzing the costs of going with a client-server architecture. The game will have a small map with mostly characters, not buildings (think of DotA or League of Legends). The authoritative game logic will run on the server and message packet sizes will be highly optimized. We'd like to know approximately how much server bandwidth our proposed RTS game would use on a monthly basis, considering these theoretical constants: 100 concurrent users maximum 8 players maximum per game 10 ticks per second Bonus: If you can tell us approximately how much server RAM this kind of game would use that would also help a great deal. Thanks in advance.

    Read the article

  • Declaring interface in the same file as the base class, is it a good practice?

    - by Louis Rhys
    To be interchangable and testable, normally services with logic needs to have interface, e.g. public class FooService: IFooService { ... } Design-wise, I agree with this, but one of the things that bothers me with this approach is that for one service you will need to declare two things (the class and the interface), and in our team, normally two files (one for the class and one for the interface). Another discomfort is the difficulty in navigation because using "Go to definition" in IDE (VS2010) will point to the interface (since other classes refer to the interface), not the actual class. I was thinking that writing IFooService in the same file as FooService will reduce the above weirdness. After all, IFooService and FooService are very related. Is this a good practice? Is there a good reason that IFooService must be located in its own file?

    Read the article

  • MVC, when to separate controllers?

    - by Rodolfo
    I'm starting with MVC and have a newbie question. What would be the logic criteria to define what a controller should encompass? For example, say a website has a 'help' section. In there, there are several options like: 'about us', 'return instructions', 'contact us', 'employment opportunities'. Each would then be accessed like 'mysite.com/help/aboutus', 'mysite.com/help/returns', 'mysite.com/help/contactus', etc. My question is, should I have a 'help' controller that has 'about us', 'returns', 'contact us', 'employment' as actions with their respective view, or should each of those be a different controller-action-view set? What should be the line of reasoning to determine when to separate controllers?

    Read the article

  • Real performance of node.js

    - by uther.lightbringer
    I've got a question concerning node.js performance. There is quite lot of "benchmarks" and a lot of fuss about great performance of node.js. But how does it stand in real world? Not just process empty request at high speed. If someone could try to compare this scenario: Java (or equivalent) server running an application with complex business logic between receiving request and sending response. How would node.js deal with it? If there was need for a lot of JavaScript processing on server side, is node.js really so fast that it can execute JavaScript, and stand a chance against more heavyveight competitors?

    Read the article

  • Best way to prevent UIPanGestureRecognizer from firing when moving sprites in cocos2d

    - by cjroebuck
    Im using UIPanGestureRecognizer in my cocos2d game to do drag and drop of sprites. I have a row of sprites and when I drag a sprite on top of another one, the sprite underneath it and any other sprites between should shift left or right out of the way to allow space to drop the currently selected sprite. This is working ok, however, if I am too quick at dragging the sprite around the screen, this triggers another round of the UIPanGestureRecognizer's callback method, and screws up the logic, as the sprites are in-between shifting. I need a way to freeze the callback from firing, whilst the other sprites are shifting, then once they have finished moving, re-enable the callback to fire. Whats the best way to do this?

    Read the article

  • Future-proofing myself when learning to program.

    - by Chris Bridgett
    I want to learn to program in a 'future-proof' manner, if you like. Whilst Windows dominates the desktop OS marketplace (for now), obviously there is a lot of value in learning its languages/frameworks/API's and so on - this might be subject to change as new devices emerge or Windows shoots itself in the foot (over-friendly previews of Windows 8 don't look too appealing...). Would I be right in thinking that having a solid knowledge of C/C++ for back-end logic/low level programming and the like, combined with an extremely portable language like Java for GUI's and so on, would be a good basis for software development that will prove useful on the most amount of systems? - I'm talking desktop PC's, tablets, phones.

    Read the article

  • Does my JavaScript look big in this?

    - by benhowdle89
    As programmers, you have certain curtains to hide behind with your code. With PHP all of your code is server side preprocessed, so this never see's the light of day as far as the user is concerned. If you have maybe rushed through some code for a deadline, as long as it functions correctly then the user never needs to know how many expletives you've inserted into the comments. However with more and more applications being written for the web, with a desktop feel implemented by AJAX and popular frameworks like jQuery being banded around to every Tom, Dick and Harry, how can a programmer maintain some dignity and hide his/her JavaScript code without it being flaunted like dirty laundry when the users hit Right Click-View Source or Inspect Element. Are there any ways to hide JavaScript application logic/code?

    Read the article

  • Internal and external API architecture

    - by Tacomanator
    The company I work for maintains a successful SaaS product that grew "organically" over the years. We are planning to expand the line with a suite of new products that will share data with the existing product. To support this, we are looking to consolidate business logic into a single place: a web service layer. The WS layer will be used by: The web applications A tool to import data A tool to integrate with other client software (not an API per se) We also want to create an API that can be used by our customers that are capable of using it to create their own integrations. We are struggling with the following question: Should the internal API (aka the WS layer) and the external API be one in the same, with security and permission settings to control what can be done by who, or should they be two separate applications where the external API just calls the internal API like any other application? So far in our debate it seems that separating them may be more secure, but will add overhead. What have others done in a similar situation?

    Read the article

  • Call Web Service via BizTalk Orchestration via received file

    This example shows how some business logic can be implemented by receiving a file into a BizTalk Orchestration and calling a Web Service. The results of the Web Service call are decided upon from the contents of the incoming file and the response message is constructed accordingly. The response message is also saved down to the local file system.  read moreBy BiZTech KnowDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Break the object body

    - by Siddharth
    In my game, I want to break the object body creating slicing effect. After research I found that I have to use ray casting but I don't know how to use it. If some one know how to break the physics body then please provide information to me. EDIT : I don't have any logic how to do that in andengine. Only I have some link to do slicing http://www.emanueleferonato.com/2012/03/05/breaking-objects-with-box2d-the-realistic-way/ Yes I have to slice physics body into two parts. My physics body have 2d objects.

    Read the article

  • Any good web frameworks for asynchronous multiplayer games?

    - by Steven Stadnicki
    I'm trying to craft a site for web-based (original) board games, and my client (currently written in Actionscript, but that's highly fungible) works fine - I can play solitaire games in the client - but it has nothing to connect to. What I'm looking for is a server framework for handling accounts/authentication and game tracking: something that would let players log in, show them a list of their current games, let them invite friends to new games, let them make moves in the games they have open, etc. I'm flexible on language; obviously I'm going to have to write a lot of server code to handle the actual game logic, but that should be straightforward enough. I'm more concerned with how to handle the user (and game) DBs, though suggestions for a good server framework for communicating with the DBs (and serving up, most likely, JSON for client communications) are also welcome. Right now my leaning is towards Ruby (probably with Rails) but as far as I can determine it would be a pretty good chunk of effort to set up the necessary databases, so having something even higher-level would be really useful to me.

    Read the article

  • Rebuilding CoasterBuzz, Part IV: Dependency injection, it's what's for breakfast

    - by Jeff
    (Repost from my personal blog.) This is another post in a series about rebuilding one of my Web sites, which has been around for 12 years. I hope to relaunch soon. More: Part I: Evolution, and death to WCF Part II: Hot data objects Part III: The architecture using the "Web stack of love" If anything generally good for the craft has come out of the rise of ASP.NET MVC, it's that people are more likely to use dependency injection, and loosely couple the pieces parts of their applications. A lot of the emphasis on coding this way has been to facilitate unit testing, and that's awesome. Unit testing makes me feel a lot less like a hack, and a lot more confident in what I'm doing. Dependency injection is pretty straight forward. It says, "Given an instance of this class, I need instances of other classes, defined not by their concrete implementations, but their interfaces." Probably the first place a developer exercises this in when having a class talk to some kind of data repository. For a very simple example, pretend the FooService has to get some Foo. It looks like this: public class FooService {    public FooService(IFooRepository fooRepo)    {       _fooRepo = fooRepo;    }    private readonly IFooRepository _fooRepo;    public Foo GetMeFoo()    {       return _fooRepo.FooFromDatabase();    } } When we need the FooService, we ask the dependency container to get it for us. It says, "You'll need an IFooRepository in that, so let me see what that's mapped to, and put it in there for you." Why is this good for you? It's good because your FooService doesn't know or care about how you get some foo. You can stub out what the methods and properties on a fake IFooRepository might return, and test just the FooService. I don't want to get too far into unit testing, but it's the most commonly cited reason to use DI containers in MVC. What I wanted to mention is how there's another benefit in a project like mine, where I have to glue together a bunch of stuff. For example, when I have someone sign up for a new account on CoasterBuzz, I'm actually using POP Forums' new account mailer, which composes a bunch of text that includes a link to verify your account. The thing is, I want to use custom text and some other logic that's specific to CoasterBuzz. To accomplish this, I make a new class that inherits from the forum's NewAccountMailer, and override some stuff. Easy enough. Then I use Ninject, the DI container I'm using, to unbind the forum's implementation, and substitute my own. Ninject uses something called a NinjectModule to bind interfaces to concrete implementations. The forum has its own module, and then the CoasterBuzz module is loaded second. The CB module has two lines of code to swap out the mailer implementation: Unbind<PopForums.Email.INewAccountMailer>(); Bind<PopForums.Email.INewAccountMailer>().To<CbNewAccountMailer>(); Piece of cake! Now, when code asks the DI container for an INewAccountMailer, it gets my custom implementation instead. This is a lot easier to deal with than some of the alternatives. I could do some copy-paste, but then I'm not using well-tested code from the forum. I could write stuff from scratch, but then I'm throwing away a bunch of logic I've already written (in this case, stuff around e-mail, e-mail settings, mail delivery failures). There are other places where the DI container comes in handy. For example, CoasterBuzz does a number of custom things with user profiles, and special content for paid members. It uses the forum as the core piece to managing users, so I can ask the container to get me instances of classes that do user lookups, for example, and have zero care about how the forum handles database calls, configuration, etc. What a great world to live in, compared to ten years ago. Sure, the primary interest in DI is around the "separation of concerns" and facilitating unit testing, but as your library grows and you use more open source, it starts to be the glue that pulls everything together.

    Read the article

  • C# WebForms and Ninject

    - by ipohfly
    I'm re-working on the design of an existing application which is build using WebForms. Currently the plan is to work it into a MVP pattern application while using Ninject as the IoC container. The reason for Ninject to be there is that the boss had wanted a certain flexibility within the system so that we can build in different flavor of business logic in the model and let the programmer to choose which to use based on the client request, either via XML configuration or database setting. I know that Ninject have no need for XML configuration, however I'm confused on how it can help to dynamically inject the dependency into the system? Imagine I have a interface IMember and I need to bind this interface to the class decided by a xml or database configuration at the launch of the application, how can I achieve that?

    Read the article

  • Solving a probabilistic problem

    - by ????????????
    So I am interested in Computational Investing and came across this problem on a wiki page: Write a program to discover the answer to this puzzle:"Let's say men and women are paid equally (from the same uniform distribution). If women date randomly and marry the first man with a higher salary, what fraction of the population will get married?" I don't have much knowledge in probability theory, so I'm not really sure how to implement this in code. My thinking: Populate two arrays(female,male) with random salary values from a uniform distribution. Randomly pair one female and one male array element and see if condition of higher salary is met. If it is, increment a counter. Divide counter by population and get percentage. Is this the correct logic? Do woman continually date until there is no males left with higher salaries than women?

    Read the article

  • Application development : method to manage backgound process

    - by Simon Dubois
    I am developing an application with different behavior depending on the arguments : - "-config" starts a Gtk window to change options, start and close the daemon. - "-daemon" starts a background process that does something every X minutes. I already know how to use fork/system/exec etc... But I would like to know the main logic of such application to : - restart or refresh the daemon when configuration change. - keep only one instance of the daemon. I have red that killing the daemon to restart it is not a clean way to do. How other applications do ? (ubuntuone, weather forecast, rss feed working with notification area) Thanks for your help. PS : I don't want to create a system-wide daemon, just a user application with a background process.

    Read the article

  • Is frameworks really necessary for this problem?

    - by The Elite Gentleman
    Hi Guys I'm creating an online music store application (in Java) for signed and unsigned artist for my client. I'm currently using Struts 1.3.10 (I was recommended Spring but Spring setup is sort of similar to Struts) for my Web application. My Database is currently a MySQL 5 (or higher) and I'm using a DAO pattern to talk to it. There are limitations to using Struts and DAO's (e.g. Multiple File upload in Struts is not implemented the same way as multiple String parameters, and for DAO's, there lacks a Publish-Subscribe feature). Is what I'm doing the best way forward or should I go straight Hibernate (or similar) and move out of Struts? What are the performance implications or technical issues that you've experienced with the same setup I have? The client doesn't care how I do it as long as it is done.

    Read the article

  • RequestContextHolder.currentRequestAttributes() and accessing HTTP Session

    - by Umesh Awasthi
    Need to access HTTP session for fetching as well storing some information.I am using Spring-MVC for my application and i have 2 options here. User Request/ Session in my Controller method and do my work Use RequestContextHolde to access Session information. I am separating some calculation logic from Controller and want to access Session information in this new layer and for that i have 2 options Pass session or Request object to other method in other layer and perform my work. use RequestContextHolder.currentRequestAttributes() to access request/ session and perform my work. I am not sure which is right way to go? with second approach, i can see that method calling will be more clean and i need not to pass request/ session each time.

    Read the article

  • Django how to handle # in variable name.

    - by Jack
    I've got a dictionary in python which is assigned as a template variable. One of the keys is named "#text" but when i try to access it using {{ artist.image.3."#text"}} I get an error which is File "/home/jack/Desktop/test/appengine/lib/django/django/template/__init__.py", line 558, in __init__ raise TemplateSyntaxError, "Could not parse the remainder: %s" % token[upto:] TemplateSyntaxError: Could not parse the remainder: "#text" So how can I use this in the template? I've tried putting quotes around it but to no avail. I'd like to not modify the dictionary if possible, but if its easy enough to do then I guess its okay. Thanks

    Read the article

  • Using source code with no license

    - by nathansizemore
    I've recently come across a publicly viewable project on Github that has no license associated with it. In this repo, there is a file with the logic and most of the code needed to work as a piece of a project I am working on. Not verbatim, but about 60% of it I'd like to use with various modifications. Once my code base is a little bit more stable, I plan to release what I've done under the WTFPL License. I've emailed the repo owner, and so far have not gotten a reply. I know I have the rights to fork the repo, but if I release a stripped down and modified version of the other project's file with mine, under the WTFPL, am I infringing on copyrights? Per Github's Terms of Service, by submitted a project on Github and making it viewable to the public, you are allowing other users to see and fork your project. Doesn't say anything about modifying, distributing, or using the fork. And at what point of modification to the original does it become owned by me?

    Read the article

  • multi-clients web application,should I use custom user controls or a common user control

    - by ValidfroM
    Say my company is going to build a complicated asp.net web form education system. One of the module is web based registration. To make it flexiable, we decide to use user control(ascx) with rule-engine (work flow) regulating all business logic behide them. Thus in future,for different clients, we can simply config basic existing rules or adding new rules.(Rules stored in db or XML per client). Now the question is how to deal with the user controls (ascx)? My opinion is for different client build diffrent user control from scratch. other voice is like reuse existing user controls.

    Read the article

  • What's the normal way machine-learning algorithms are integrated into normal programs?

    - by Benjamin Pollack
    I'm currently taking a machine learning course for fun, and the course heavily focuses on Matlab/Octave to write the code. One thing mentioned in the course is that, while Matlab/Octave are great for prototyping, they're very rarely used for production algorithms. Instead, those algorithms are typically rewritten in C++/Python/etc., using appropriate libraries, before reaching customers. Fair enough; I get that. But here's my question: is that done for cultural reasons, for technical reasons, or because there is really no language that provides Matlab/Octave-like fluidity, but in a compiled form that can be linked from C/C++/$MainstreamLanguage? The game industry uses Lua for game logic because it's easy to embed, and vastly superior for expressing things like AI. Likewise, there are Prolog variants for rules-heavy applications, Scheme variants for compilers, and so on. If there's a matrix equivalent language, what is it? If there isn't, why is this field different?

    Read the article

  • Best way to handle realtime melee AI in authoritative network environment

    - by PrimeDerektive
    So i've been working on a multiplayer game for a bit; it's a co-op action RPG with real-time combat. If you've seen or played TERA, I'd say it's comparable to that, but not an MMO, heh. I'm currently handling the AI units authoritatively, the server calculates their pathing, movement, and pursue/attack logic, and syncs the movement to the clients 15x per second, and the state changes when they happen. When I emulate 200ms ping, though, the client can perceive being out of range to an AI's attack, but still take the hit, because on the server he hadn't moved that far yet. This also plays hell with my real-time blocking. I don't really want to allow the clients to be allowed to say "that was out of range" or "I blocked that", but I'm not really sure how else to handle it.

    Read the article

< Previous Page | 74 75 76 77 78 79 80 81 82 83 84 85  | Next Page >