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  • What is the way to go to fake my database layer in a unit test?

    - by Michel
    Hi, i have a question about unit testing. say i have a controller with one create method which puts a new customer in the database: //code a bit shortened public actionresult Create(Formcollection formcollection){ client c = nwe client(); c.Name = formcollection["name"]; ClientService.Save(c); { Clientservice would call a datalayer object and save it in the database. What i do now is create a database testscript and set my database in a know condition before testing. So when i test this method in the unit test, i know that there must be one more client in the database, and what it's name is. In short: ClientController cc = new ClientController(); cc.Create(new FormCollection (){name="John"}); //i know i had 10 clients before assert.areEqual(11, ClientService.GetNumberOfClients()); //the last inserted one is John assert.areEqual("John", ClientService.GetAllClients()[10].Name); So i've read that unit testing should not be hitting the database, i've setup an IOC for the database classes, but then what? I can create a fake database class, and make it do nothing. But then ofcourse my assertions will not work because if i say GetNumberOfClients() it will alwasy return X because it has no interaction with the fake database class used in the Create Method. I can also create a List of Clients in the fake database class, but as there will be two different instance created (one in the controller action and one in the unit test), they will have no interaction. What is the way to make this unit test work without a database?

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  • Designing a general database interface in PHP

    - by lamas
    I'm creating a small framework for my web projects in PHP so I don't have to do the basic work over and over again for every new website. It is not my goal to create a second CakePHP or Codeigniter and I'm also not planning to build my websites with any of the available frameworks as I prefer to use things I've created myself in general. I have no problems in designing that framework when it comes to parts like the core structure, request handling, and so on but I'm getting stuck with designing the database interface for my modules. I've already thought about using the MVC pattern but thought that it would be a bit of a overkill. So the exact problem I'm facing is how my frameworks modules (viewCustomers could be a module, for example) should interact with the database. Is it a good idea to write SQL directly in PHP (mysql_query( 'SELECT firstname, lastname(.....))? How could I abstract a query like SELECT firstname, lastname FROM customers WHERE id=X Would MySQL helper functions like $this->db->get( array('firstname', 'lastname'), array('id'=>X) ) be a good idea? I suppose not because they actually make everything more complicated by requiring arrays to be created and passed. Is the Model pattern from MVC my only real option?

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  • WebKit and Opera won't load from this server when it's in a frame

    - by crimson_penguin
    This site loads fine in Firefox, but in WebKit browsers (Safari and Google Chrome) it won't load the frame, and in Opera I get this error: "The Web site does not permit its content to be displayed in a frame. It must be displayed in a separate window.". I don't expect to be able to actually fix this, as I don't have control over the frames page (only the content of the frame), but my question is: why? The content of the frame loads fine by itself, and saving the frames page and changing the src of the frame to http://w3.org/ loads fine. I did a bit of searching based on the Opera error, and it seemed to suggest it had to do with redirecting. That URL does indeed redirect, but if I change it to http://mini.milli.no/tonje/main (which doesn't redirect), it still doesn't work. Even Apache directory listings don't work - which to me suggests it's server related. But how can a server do that? To be total clear, I'm using Mac OS X 10.6.3, and I tested with Safari 4.0.5, Chrome 5.0.375.55, Opera 10.53, and Firefox 3.6.3. Basically, the newest of all of those things currently.

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  • Strange XCode debugger behavior with UITableView datasource

    - by Tarfa
    Hey guys. I've got a perplexing issue. In my subclassed UITableViewController my datasource methods lose their tableview reference depending on lines of code I put inside the method. For example, in this code block: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 3; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return 5; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { id i = tableView; static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... return cell; } the "id i = tableView;" causes the tableview to become nil (0x0) -- and it causes it to be nil before I ever start stepping into the method. If I insert an assignment statement above the "id i = tableview;" statement: CGFloat x = 5.0; id i = tableView; then tableview retains its pointer (i.e. is not nil) if I place the breakpoint after the "id i = tableView;" line. In other words, the breakpoint must be set after the "id i = tableView"; assignment in order for tableView to retain its pointer. If the breakpoint is set before the assignment is made and I just hang at that breakpoint for a bit then after a couple of seconds the console logs this error message: Assertion failed: (cls), function getName, file /SourceCache/objc4_Sim/objc4-427.5/runtime/objc-runtime-new.mm, line 3990. Although the code works when I don't step through the method, I need my debugger to work! It makes programming kind of challenging when your debugging tools become your enemy. Anyone know what the cause and solution are? Thanks.

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  • Image drawing library for Haskell?

    - by absz
    I'm working on a Haskell program for playing spatial games: I have a graph of a bunch of "individuals" playing the Prisoner's Dilemma, but only with their immediate neighbors, and copying the strategies of the people who do best. I've reached a point where I need to draw an image of the world, and this is where I've hit problems. Two of the possible geometries are easy: if people have four or eight neighbors each, then I represent each one as a filled square (with color corresponding to strategy) and tile the plane with these. However, I also have a situation where people have six neighbors (hexagons) or three neighbors (triangles). My question, then, is: what's a good Haskell library for creating images and drawing shapes on them? I'd prefer that it create PNGs, but I'm not incredibly picky. I was originally using Graphics.GD, but it only exports bindings to functions for drawing points, lines, arcs, ellipses, and non-rotated rectangles, which is not sufficient for my purposes (unless I want to draw hexagons pixel by pixel*). I looked into using foreign import, but it's proving a bit of a hassle (partly because the polygon-drawing function requires an array of gdPoint structs), and given that my requirements may grow, it would be nice to use an in-Haskell solution and not have to muck about with the FFI (though if push comes to shove, I'm willing to do that). Any suggestions? * That is also an option, actually; any tips on how to do that would also be appreciated, though I think a library would be easier.

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  • Are finalizers ever allowed to call other managed classes' methods?

    - by romkyns
    I used to be pretty sure the answer is "no", as explained in Overriding the Finalize method and Object.Finalize documentation. However, while randomly browsing through FileStream in Reflector, I found that it can actually call just such a method from a finalizer: private SafeFileHandle _handle; ~FileStream() { if (this._handle != null) { this.Dispose(false); } } protected override void Dispose(bool disposing) { try { ... } finally { if ((this._handle != null) && !this._handle.IsClosed) // <=== HERE { this._handle.Dispose(); // <=== AND HERE } [...] } } I started wondering whether this will always work due to the exact way in which it's written, and hence whether the "do not touch managed classes from finalizers" is just a guideline that can be broken given a good reason and the necessary knowledge to do it right. I dug a bit deeper and found out that the worst that can happen when the "rule" is broken is that the managed object being accessed had already been finalized, or may be getting finalized in parallel on a separate thread. So if the SafeFileHandle's finalizer didn't do anything that would cause a subsequent call to Dispose fail then the above should be fine... right? Question: so there might after all be situations in which a method on another managed class may be called reliably from a finalizer? I've always believed this to be false, but this code suggests that it's possible and that there can be good enough reasons to do it. Bonus: Observe that the SafeFileHandle will not even know it's being called from a finalizer, since this is just a normal call to Dispose(). The base class, SafeHandle, actually has two private methods, InternalDispose and InternalFinalize, and in this case InternalDispose will be called. Isn't this a problem? Why not?...

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  • My Core Animation block isn't working like I'd expect

    - by Alex Reynolds
    I have a UIView called activityView, which contains two subviews activityIndicator and cancelOperationsButton. These views are embedded in a XIB and wired up to my view controller. I have two methods that deal with activating (showing) and deactivating (hiding) these two subviews: - (void) enableActivityIndicator { [activityIndicator startAnimating]; [cancelOperationsButton setHidden:NO]; } - (void) disableActivityIndicator { [activityIndicator stopAnimating]; [cancelOperationsButton setHidden:YES]; } By themselves, these two methods work fine. To give this a bit of polish, I'd like to add an animation that fades these subviews in and out: - (void) enableActivityIndicator { [activityIndicator startAnimating]; [cancelOperationsButton setHidden:NO]; [UIView beginAnimations:@"fadeIn" context:nil]; [UIView setAnimationDelay:0.0f]; [UIView setAnimationDuration:1.0f]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; activityView.alpha = 1.0f; [UIView commitAnimations]; } - (void) disableActivityIndicator { [UIView beginAnimations:@"fadeOut" context:nil]; [UIView setAnimationDelay:0.0f]; [UIView setAnimationDuration:1.0f]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; activityView.alpha = 0.0f; [UIView commitAnimations]; [activityIndicator stopAnimating]; [cancelOperationsButton setHidden:YES]; } But the animations are not working — the subviews just show up or disappear without the parent view's alpha property having an effect on transparency. How should I write these methods to get the fade-in, fade-out effect I am after?

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  • Java SSH2 libraries in depth: Trilead/Ganymed/Orion [/other?]

    - by Bernd Haug
    I have been searching for a pure Java SSH library to use for a project. The single most important needed feature is that it has to be able to work with command-line git, but remote-controlling command-line tools is also important. A pretty common choice, e.g. used in the IntelliJ IDEA git integration (which works very well), seems to be Trilead SSH2. Looking at their website, it's not being maintained any more. Trilead seems to have been a fork of Ganymed SSH2, which was a ETH Zurich project that didn't see releases for a while, but had a recent release by its new owner, Christian Plattner. There is another actively maintained fork from that code base, Orion SSH, that saw an even more recent release, but which seems to get mentioned online much less than the other 2 forks. Has anybody here worked with any of (or, if possible, both) of Ganymed and Orion and could kindly describe the development experience with either/both? Accuracy of documentation [existence of documentation?], stability, buggyness... - all of these would be highly interesting to me. Performance is not so important for my current project. If there is another pure-Java SSH implementation that should be used instead, please feel free to mention it, but please don't just mention a name...describe your judgment from actual experience. Sorry if this question may seem a bit "do my homework"-y, but I've really searched for reviews. Everything out there seems to be either a listing of implementations or short "use this! it's great!" snippets.

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  • Name for method that takes a string value and returns DBNull.Value || string

    - by David Murdoch
    I got tired of writing the following code: /* Commenting out irrelevant parts public string MiddleName; public void Save(){ SqlCommand = new SqlCommand(); // blah blah...boring INSERT statement with params etc go here. */ if(MiddleName==null){ myCmd.Parameters.Add("@MiddleName", DBNull.Value); } else{ myCmd.Parameters.Add("@MiddleName", MiddleName); } /* // more boring code to save to DB. }*/ So, I wrote this: public static object DBNullValueorStringIfNotNull(string value) { object o; if (value == null) { o = DBNull.Value; } else { o = value; } return o; } // which would be called like: myCmd.Parameters.Add("@MiddleName", DBNullValueorStringIfNotNull(MiddleName)); If this is a good way to go about doing this then what would you suggest as the method name? DBNullValueorStringIfNotNull is a bit verbose and confusing. I'm also open to ways to alleviate this problem entirely. I'd LOVE to do this: myCmd.Parameters.Add("@MiddleName", MiddleName==null ? DBNull.Value : MiddleName); but that won't work. I've got C# 3.5 and SQL Server 2005 at my disposal if it matters.

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  • Is this a good or bad way to use constructor chaining? (... to allow for testing).

    - by panamack
    My motivation for chaining my class constructors here is so that I have a default constructor for mainstream use by my application and a second that allows me to inject a mock and a stub. It just seems a bit ugly 'new'-ing things in the ":this(...)" call and counter-intuitive calling a parametrized constructor from a default constructor , I wondered what other people would do here? (FYI - SystemWrapper) using SystemWrapper; public class MyDirectoryWorker{ // SystemWrapper interface allows for stub of sealed .Net class. private IDirectoryInfoWrap dirInf; private FileSystemWatcher watcher; public MyDirectoryWorker() : this( new DirectoryInfoWrap(new DirectoryInfo(MyDirPath)), new FileSystemWatcher()) { } public MyDirectoryWorker(IDirectoryInfoWrap dirInf, FileSystemWatcher watcher) { this.dirInf = dirInf; if(!dirInf.Exists){ dirInf.Create(); } this.watcher = watcher; watcher.Path = dirInf.FullName; watcher.NotifyFilter = NotifyFilters.FileName; watcher.Created += new FileSystemEventHandler(watcher_Created); watcher.Deleted += new FileSystemEventHandler(watcher_Deleted); watcher.Renamed += new RenamedEventHandler(watcher_Renamed); watcher.EnableRaisingEvents = true; } public static string MyDirPath{get{return Settings.Default.MyDefaultDirPath;}} // etc... }

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  • What image processing Library should I use

    - by Swippen
    I have been reading What is the best image manipulation library? And tried a few libraries and are now looking for inputs on what is the best for our need. I will start by describing our current setting and problems. We have a system that needs to resize and crop a large amount of images from big original images. We handle 50 000+ images every day on 2 powerfull servers. Today we use ImageGlue from WebSupergoo but we don't like it at all, it is slow and hangs the service now and then (Its in another unanswered stack overflow question). We have a threaded windows service that uses Microsoft ThreadPool to resize as much as possible on the 8 core machines. I have tried AForge and it went very well it was loads faster and never crashed or anything. But I had problems with quality on a few images. This due to what algorithms I used ofc so can be tweaked. But want to widen our eyes to see if thats the right way to go. so: It needs to be c# .net and run in a windows service. (Since we wont change the rest of the service only image handling) It needs to handle threaded environment well. We have a great need of it being fast since today its too slow. But we also want good quality and small filesize since the images are later displayed on webpage with loads of visitors and needs good quality. So we have a lot of demands on ability to get god quality at a fast pace, and also secondary keep filesizes lowered even if that can be adjusted with compression a bit. Any comments or suggestions on what library to use?

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  • Custom Alignment and Backgrounds Through Greasemonkey

    - by Jivec
    I'm trying to implement something in greasemonkey and it is giving me a fair bit of trouble as I can't get it to work. I frequently use Wolfram Alpha (http://wolframalpha.com) for a lot of things. They have recently updated the home page with a new style. There are settings that you can edit on this page (http://www.wolframalpha.com/homesettings.html) As you would expect when you clear cookies you loose these settings. What I would like to do is have a greasemonky script that sets the background to what ever I like (which will stay also regardless of the state of your cookies). It would also be cool if this background was displayed the whole way through Wolfram Alpha (ie when you make queries too eg. http://www.wolframalpha.com/input/?i=stack+overflow ) The other thing I'm trying to implement but I'm struggling is to force the results pages to be left aligned so that the browser window can be smaller. If anyone could help me with this it would be appreciated, I have tried to do it my self but I'm unsure how to get it to work.

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  • Different Scala Actor Implementations Overview

    - by Stefan K.
    I'm trying to find the 'right' actor implementation for my thesis. I realized there is a bunch of them and it's a bit confusing to pick one. Personally I'm especially interested in remote actors, but I guess a complete overview would be helpful to many others. This is a pretty general question, so feel free to answer just for the implementation you know about. I know about the following Scala Actor implementations (SAI). Please add the missing ones. Scala 2.7 (difference to) Scala 2.8 Akka (http://www.akkasource.org/) Lift (http://liftweb.net/) Scalaz (http://code.google.com/p/scalaz/) What are the target use-cases for these SAIs (lightweight vs. "heavy" enterprise framework)? do they support remote actors? What shortcomings do remote actors have in the SAIs? How is their performace? How active is there community? How easy are they to get started? How good is the documentation? How easy are they to extend? How stable are they? Which projects are using them? What are their shortcomings? What are their design principles? Are they thread based or event based (receive/ react) or both? Nested receiveS hotswapping the Actor’s message loop

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  • Head Rotation in Opposite Direction with GLM and Oculus Rift SDK

    - by user3434662
    I am 90% there in getting orientation to work. I am just trying to resolve one last bit and I hope someone can point me to any easy errors I am making but not seeing. My code works except when a person looks left the camera actually rotates right. Vice versa with looking right, camera rotates left. Any idea what I am doing wrong here? I retrieve the orientation from the Oculus Rift like so: OVR::Quatf OculusRiftOrientation = PredictedPose.Orientation; glm::vec3 CurrentEulerAngles; glm::quat CurrentOrientation; OculusRiftOrientation.GetEulerAngles<OVR::Axis_X, OVR::Axis_Y, OVR::Axis_Z, OVR::Rotate_CW, OVR::Handed_R> (&CurrentEulerAngles.x, &CurrentEulerAngles.y, &CurrentEulerAngles.z); CurrentOrientation = glm::quat(CurrentEulerAngles); And here is how I calculate the LookAt: /* DirectionOfWhereCameraIsFacing is calculated from mouse and standing position so that you are not constantly rotating after you move your head. */ glm::vec3 DirectionOfWhereCameraIsFacing; glm::vec3 RiftDirectionOfWhereCameraIsFacing; glm::vec3 RiftCenterOfWhatIsBeingLookedAt; glm::vec3 PositionOfEyesOfPerson; glm::vec3 CenterOfWhatIsBeingLookedAt; glm::vec3 CameraPositionDelta; RiftDirectionOfWhereCameraIsFacing = DirectionOfWhereCameraIsFacing; RiftDirectionOfWhereCameraIsFacing = glm::rotate(CurrentOrientation, DirectionOfWhereCameraIsFacing); PositionOfEyesOfPerson += CameraPositionDelta; CenterOfWhatIsBeingLookedAt = PositionOfEyesOfPerson + DirectionOfWhereCameraIsFacing * 1.0f; RiftCenterOfWhatIsBeingLookedAt = PositionOfEyesOfPerson + RiftDirectionOfWhereCameraIsFacing * 1.0f; RiftView = glm::lookAt(PositionOfEyesOfPerson, RiftCenterOfWhatIsBeingLookedAt, DirectionOfUpForPerson);

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  • Are MEF's ComposableParts contracts instance-based?

    - by Dave
    I didn't really know how to phrase the title of my questions, so my apologies in advance. I read through parts of the MEF documentation to try to find the answer to my question, but couldn't find it. I'm using ImportMany to allow MEF to create multiple instances of a specific plugin. That plugin Imports several parts, and within calls to a specific instance, it wants these Imports to be singletons. However, what I don't want is for all instances of this plugin to use the same singleton. For example, let's say my application ImportManys Blender appliances. Every time I ask for one, I want a different Blender. However, each Blender Imports a ControlPanel. I want each Blender to have its own ControlPanel. To make things a little more interesting, each Blender can load BlendPrograms, which are also contained within their own assemblies, and MEF takes care of this loading. A BlendProgram might need to access the ControlPanel to get the speed, but I want to ensure that it is accessing the correct ControlPanel (i.e. the one that is associated with the Blender that is associated with the program!) This diagram might clear things up a little bit: As the note shows, I believe that the confusion could come from an inherently-poor design. The BlendProgram shouldn't touch the ControlPanel directly, and instead perhaps the BlendProgram should get the speed via the Blender, which will then delegate the request to its ControlPanel. If this is the case, then I assume the BlendProgram needs to have a reference to a specific Blender. In order to do this, is the right way to leverage MEF and use an ImportingConstructor for BlendProgram, i.e. [ImportingConstructor] public class BlendProgram : IBlendProgram { public BlendProgram( Blender blender) {} } And if this is the case, how do I know that MEF will use the intended Blender plugin?

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  • URL shortening: using inode as short name?

    - by Licky Lindsay
    The site I am working on wants to generate its own shortened URLs rather than rely on a third party like tinyurl or bit.ly. Obviously I could keep a running count new URLs as they are added to the site and use that to generate the short URLs. But I am trying to avoid that if possible since it seems like a lot of work just to make this one thing work. As the things that need short URLs are all real physical files on the webserver my current solution is to use their inode numbers as those are already generated for me ready to use and guaranteed to be unique. function short_name($file) { $ino = @fileinode($file); $s = base_convert($ino, 10, 36); return $s; } This seems to work. Question is, what can I do to make the short URL even shorter? On the system where this is being used, the inodes for newly added files are in a range that makes the function above return a string 7 characters long. Can I safely throw away some (half?) of the bits of the inode? And if so, should it be the high bits or the low bits? I thought of using the crc32 of the filename, but that actually makes my short names longer than using the inode. Would something like this have any risk of collisions? I've been able to get down to single digits by picking the right value of "$referencefile". function short_name($file) { $ino = @fileinode($file); // arbitrarily selected pre-existing file, // as all newer files will have higher inodes $ino = $ino - @fileinode($referencefile); $s = base_convert($ino, 10, 36); return $s; }

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  • Using boost asio for pub/sub style tcp in a game loop

    - by unohoo
    I have been reading through the boost asio documentation for a couple of hours now, and while I think the documentation is really great, I am still left a bit confused on how to implement the system that I need. I have to stream info, from a game engine, to a list of computers over tcp. One snag is that, unlike traditional pub/sub, the computer that does the distribution of info is actually the computer that has to connect to the subscribers as well (instead of the subscribers registering with the publisher). This is done via a config file - a list of ip's/ports along with the data that they each require. The subscribers listen, but do not know the ip of the publisher. (As a side note, I'm quite new to network programming, so maybe I'm missing something .. but it's strange that I do not find much information regarding this style of "inverted" client-server model..) I am looking for suggestions for the implementation of such a system using boost asio. Of course I have to integrate the networking into an already existing engine, so with regards to that: What would be a good way to handle messages being sent to multiple computers every frame? Use async_write, call io_service.run and then reset every frame? Would having io_service.run have its own thread be better? Or should I just use threads and use blocking writes?

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  • WPF closing child- closes parent-window

    - by Thomas Spranger
    i have the pretty same sample as mentioned here. Fast concluded: MainWindow closes when the last childwindow is closed. My Problem: I couldn't solve my problems with the described solutions. I can't produce a program where it als takes place. Only in one of my bigger progs. Maybe someone has an idea or knows any further steps. Thanks for reading - Thomas As requested here's a bit of code: This is the part in the MainWindow: bool editAfterSearch = false; Movie selectedMovie = (Movie)this.listView.SelectedItem; Movie backup = (Movie)selectedMovie.Clone(); if (new OnlineSearchWindow().EditMovieViaOnlineSearch(ref selectedMovie, out editAfterSearch)) { this.coverFlow.Update(selectedMovie); } And that's the part of the ChildWindow: public bool EditMovieViaOnlineSearch(ref Movie preset, out bool editAfter) { this.exitWithOk = false; this.editMovieAfterSearch = false; this.tbx_SearchTerm.Text = preset.Title; this.linkedMovie = preset; this.ShowDialog(); editAfter = editMovieAfterSearch; if (this.exitWithOk) { this.linkedMovie.CloneOnlineInformation(ref preset); preset.Bitmap = this.linkedMovie.Bitmap; return true; } else { return false; } }

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  • Languages and VMs: Features that are hard to optimize and why

    - by mrjoltcola
    I'm doing a survey of features in preparation for a research project. Name a mainstream language or language feature that is hard to optimize, and why the feature is or isn't worth the price paid, or instead, just debunk my theories below with anecdotal evidence. Before anyone flags this as subjective, I am asking for specific examples of languages or features, and ideas for optimization of these features, or important features that I haven't considered. Also, any references to implementations that prove my theories right or wrong. Top on my list of hard to optimize features and my theories (some of my theories are untested and are based on thought experiments): 1) Runtime method overloading (aka multi-method dispatch or signature based dispatch). Is it hard to optimize when combined with features that allow runtime recompilation or method addition. Or is it just hard, anyway? Call site caching is a common optimization for many runtime systems, but multi-methods add additional complexity as well as making it less practical to inline methods. 2) Type morphing / variants (aka value based typing as opposed to variable based) Traditional optimizations simply cannot be applied when you don't know if the type of someting can change in a basic block. Combined with multi-methods, inlining must be done carefully if at all, and probably only for a given threshold of size of the callee. ie. it is easy to consider inlining simple property fetches (getters / setters) but inlining complex methods may result in code bloat. The other issue is I cannot just assign a variant to a register and JIT it to the native instructions because I have to carry around the type info, or every variable needs 2 registers instead of 1. On IA-32 this is inconvenient, even if improved with x64's extra registers. This is probably my favorite feature of dynamic languages, as it simplifies so many things from the programmer's perspective. 3) First class continuations - There are multiple ways to implement them, and I have done so in both of the most common approaches, one being stack copying and the other as implementing the runtime to use continuation passing style, cactus stacks, copy-on-write stack frames, and garbage collection. First class continuations have resource management issues, ie. we must save everything, in case the continuation is resumed, and I'm not aware if any languages support leaving a continuation with "intent" (ie. "I am not coming back here, so you may discard this copy of the world"). Having programmed in the threading model and the contination model, I know both can accomplish the same thing, but continuations' elegance imposes considerable complexity on the runtime and also may affect cache efficienty (locality of stack changes more with use of continuations and co-routines). The other issue is they just don't map to hardware. Optimizing continuations is optimizing for the less-common case, and as we know, the common case should be fast, and the less-common cases should be correct. 4) Pointer arithmetic and ability to mask pointers (storing in integers, etc.) Had to throw this in, but I could actually live without this quite easily. My feelings are that many of the high-level features, particularly in dynamic languages just don't map to hardware. Microprocessor implementations have billions of dollars of research behind the optimizations on the chip, yet the choice of language feature(s) may marginalize many of these features (features like caching, aliasing top of stack to register, instruction parallelism, return address buffers, loop buffers and branch prediction). Macro-applications of micro-features don't necessarily pan out like some developers like to think, and implementing many languages in a VM ends up mapping native ops into function calls (ie. the more dynamic a language is the more we must lookup/cache at runtime, nothing can be assumed, so our instruction mix is made up of a higher percentage of non-local branching than traditional, statically compiled code) and the only thing we can really JIT well is expression evaluation of non-dynamic types and operations on constant or immediate types. It is my gut feeling that bytecode virtual machines and JIT cores are perhaps not always justified for certain languages because of this. I welcome your answers.

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  • Inserting bits into byte

    - by JB_SO
    I was looking at an example of reading bits from a byte and the implementation looked simple and easy to understand. I was wondering if anyone has a similar example of how to insert bits into a byte or byte array, that is easier to understand and also implement like the example below. Here is the example I found of reading bits from a byte (http://bytes.com/topic/c-sharp/answers/505085-reading-bits-byte-file): static int GetBits3(byte b, int offset, int count) { return (b >> offset) & ((1 << count) - 1); } Here is what i'm trying to do....and this is my current implementation.....just a little confused with the bit-masking/shifting, etc, that's why I'm trying to find out if there is an easier way to do what i'm doing BYTE Msg[2]; Msg_Id = 3; Msg_Event = 1; Msg_Ready = 2; Msg[0] = ( ( Msg_Event << 4 ) & 0xF0 ) | ( Msg_Id & 0x0F ) ; Msg[1] = Msg_Ready & 0x0F; //MsgReady & Unused Thanks for your help!

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  • Diagnosing IIS Shutdowns

    - by Tom Ritter
    Symptoms: I attach a debugger, I wait a little while, it automatically detaches I watch the event log during normal operation - after a single request comes in, it waits a little bit, the shuts down Disagnosing. I've followed the following steps for logging shutdowns in IIS: http://weblogs.asp.net/scottgu/archive/2005/12/14/433194.aspx http://blogs.msdn.com/tess/archive/2006/08/02/asp-net-case-study-lost-session-variables-and-appdomain-recycles.aspx I know these are working because... What I see in the Event Logs when I change the web.config: The description for Event ID 0 from source ASP.NET 2.0.50727.0 cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer. If the event originated on another computer, the display information had to be saved with the event. The following information was included with the event: _shutdownMessage=IIS configuration change HostingEnvironment initiated shutdown CONFIG change CONFIG change HostingEnvironment caused shutdown _shutdownStack= at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at System.Web.Hosting.HostingEnvironment.InitiateShutdownInternal() at System.Web.Hosting.HostingEnvironment.InitiateShutdown() at System.Web.Hosting.PipelineRuntime.StopProcessing() the message resource is present but the message is not found in the string/message table But it doesn't help because the mysetery error doesn't tell me anything. I see the same thing as from before I added this extra logging: The description for Event ID 0 from source ASP.NET 2.0.50727.0 cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer. If the event originated on another computer, the display information had to be saved with the event. The following information was included with the event: _shutdownMessage=HostingEnvironment initiated shutdown HostingEnvironment caused shutdown _shutdownStack= at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at System.Web.Hosting.HostingEnvironment.InitiateShutdownInternal() at System.Web.Hosting.HostingEnvironment.InitiateShutdown() at System.Web.Hosting.PipelineRuntime.StopProcessing() the message resource is present but the message is not found in the string/message table Anyone have any ideas for more debugging?

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  • Please help optimizing a long running query (left outer join, with 2 subqueries)

    - by 46and2
    Hi all. The query I need help with is: SELECT d.bn, d.4700, d.4500, ... , p.`Activity Description` FROM ( SELECT temp.bn, temp.4700, temp.4500, .... FROM `tdata` temp GROUP BY temp.bn HAVING (COUNT(temp.bn) = 1) ) d LEFT OUTER JOIN ( SELECT temp2.bn, max(temp2.FPE) AS max_fpe, temp2.`Activity Description` FROM `pdata` temp2 GROUP BY temp2.bn ) p ON p.bn = d.bn; The ... represents other fields that aren't really important to solving this problem. The issue is on the the second subquery - it is not using the index I have created and I am not sure why, it seems to be because of the way TEXT fields are handled. The first subquery uses the index I have created and runs quite snappy, however an explain on the second shows a 'Using temporary; Using filesort'. Please see the indexes I have created in the below table create statements. Can anyone help me optimize this? By way of quick explanation the first subquery is meant to only select records that have unique bn's, the second, while it looks a bit wacky (with the max function there which is not being used in the result set) is making sure that only one record from the right part of the join is included in the result set. My table create statements are CREATE TABLE `tdata` ( `BN` varchar(15) DEFAULT NULL, `4000` varchar(3) DEFAULT NULL, `5800` varchar(3) DEFAULT NULL, .... KEY `BN` (`BN`), KEY `idx_t3010`(`BN`,`4700`,`4500`,`4510`,`4520`,`4530`,`4570`,`4950`,`5000`,`5010`,`5020`,`5050`,`5060`,`5070`,`5100`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 CREATE TABLE `pdata` ( `BN` varchar(15) DEFAULT NULL, `FPE` datetime DEFAULT NULL, `Activity Description` text, .... KEY `BN` (`BN`), KEY `idx_programs_2009` (`BN`,`FPE`,`Activity Description`(100)) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 Thanks!

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  • Programming style question on how to code functions

    - by shawnjan
    Hey all! So, I was just coding a bit today, and I realized that I don't have much consistency when it comes to a coding style when programming functions. One of my main concerns is whether or not its proper to code it so that you check that the input of the user is valid OUTSIDE of the function, or just throw the values passed by the user into the function and check if the values are valid in there. Let me sketch an example: I have a function that lists hosts based on an environment, and I want to be able to split the environment into chunks of hosts. So an example of the usage is this: listhosts -e testenv -s 2 1 This will get all the hosts from the "testenv", split it up into two parts, and it is displaying part one. In my code, I have a function that you pass it in a list, and it returns a list of lists based on you parameters for splitting. BUT, before I pass it a list, I first verify the parameters in my MAIN during the getops process, so in the main I check to make sure there are no negatives passed by the user, I make sure the user didnt request to split into say, 4 parts, but asking to display part 5 (which would not be valid), etc. tl;dr: Would you check the validity of a users input the flow of you're MAIN class, or would you do a check in your function itself, and either return a valid response in the case of valid input, or return NULL in the case of invalid input? Obviously both methods work, I'm just interested to hear from experts as to which approach is better :) Thanks for any comments and suggestions you guys have!

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  • Class initialization and synchronized class method

    - by nybon
    Hi there, In my application, there is a class like below: public class Client { public synchronized static print() { System.out.println("hello"); } static { doSomething(); // which will take some time to complete } } This class will be used in a multi thread environment, many threads may call the Client.print() method simultaneously. I wonder if there is any chance that thread-1 triggers the class initialization, and before the class initialization complete, thread-2 enters into print method and print out the "hello" string? I see this behavior in a production system (64 bit JVM + Windows 2008R2), however, I cannot reproduce this behavior with a simple program in any environments. In Java language spec, section 12.4.1 (http://java.sun.com/docs/books/jls/second_edition/html/execution.doc.html), it says: A class or interface type T will be initialized immediately before the first occurrence of any one of the following: T is a class and an instance of T is created. T is a class and a static method declared by T is invoked. A static field declared by T is assigned. A static field declared by T is used and the reference to the field is not a compile-time constant (§15.28). References to compile-time constants must be resolved at compile time to a copy of the compile-time constant value, so uses of such a field never cause initialization. According to this paragraph, the class initialization will take place before the invocation of the static method, however, it is not clear if the class initialization need to be completed before the invocation of the static method. JVM should mandate the completion of class initialization before entering its static method according to my intuition, and some of my experiment supports my guess. However, I did see the opposite behavior in another environment. Can someone shed me some light on this? Any help is appreciated, thanks.

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  • Project Euler problem 214, How can i make it more efficient?

    - by Once
    I am becoming more and more addicted to the Project Euler problems. However since one week I am stuck with the #214. Here is a short version of the problem: PHI() is Euler's totient function, i.e. for any given integer n, PHI(n)=numbers of k<=n for which gcd(k,n)=1. We can iterate PHI() to create a chain. For example starting from 18: PHI(18)=6 = PHI(6)=2 = PHI(2)=1. So starting from 18 we get a chain of length 4 (18,6,2,1) The problem is to calculate the sum of all primes less than 40e6 which generate a chain of length 25. I built a function that calculates the chain length of any number and I tested it for small values: it works well and fast. sum of all primes<=20 which generate a chain of length 4: 12 sum of all primes<=1000 which generate a chain of length 10: 39383 Unfortunately my algorithm doesn't scale well. When I apply it to the problem, it takes several hours to calculate... so I stop it because the Project Euler problems must be solved in less than one minute. I thought that my prime detection function might be slow so I fed the program with a list of primes <40e6 to avoid the primality test... The code runs now a little bit faster, but there is still no way to get a solution in less than a few hours (and I don't want this). So is there any "magic trick" that I am missing here ? I really don't understand how to be more efficient on this one... I am not asking for the solution, because fighting with optimization is all the fun of Project Euler. However, any small hint that could put me on the right track would be welcome. Thanks !

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