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  • Preloading CSS Background Images

    - by Peanuts
    Hello guys, I have a hidden contact form which is deployed clicking on a button. Its fields are set as CSS background images, and they always appears a bit later than the div that have been toggled. I was using this snippet in the <head> section, but with no luck (after I cleared the cache) : <script type="text/javascript"> $(document).ready(function() { pic = new Image(); pic2 = new Image(); pic3 = new Image(); pic.src="<?php bloginfo('template_directory'); ?>/images/inputs/input1.png"; pic2.src="<?php bloginfo('template_directory'); ?>/images/inputs/input2.png"; pic3.src="<?php bloginfo('template_directory'); ?>/images/inputs/input3.png"; }); </script> I'm using jQuery as my library, and it would be cool if I could use it as well for arranging this issue. Thanks for your thoughs.

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  • What hash algorithms are paralellizable? Optimizing the hashing of large files utilizing on mult-co

    - by DanO
    I'm interested in optimizing the hashing of some large files (optimizing wall clock time). The I/O has been optimized well enough already and the I/O device (local SSD) is only tapped at about 25% of capacity, while one of the CPU cores is completely maxed-out. I have more cores available, and in the future will likely have even more cores. So far I've only been able to tap into more cores if I happen to need multiple hashes of the same file, say an MD5 AND a SHA256 at the same time. I can use the same I/O stream to feed two or more hash algorithms, and I get the faster algorithms done for free (as far as wall clock time). As I understand most hash algorithms, each new bit changes the entire result, and it is inherently challenging/impossible to do in parallel. Are any of the mainstream hash algorithms parallelizable? Are there any non-mainstream hashes that are parallelizable (and that have at least a sample implementation available)? As future CPUs will trend toward more cores and a leveling off in clock speed, is there any way to improve the performance of file hashing? (other than liquid nitrogen cooled overclocking?) or is it inherently non-parallelizable?

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  • Mysterious horizontal lines on my site when rendered on iPad

    - by Ferdy
    The following site: http://staging.jungledragon.com Has a few rendering issues on the iPad using Safari, so I'm trying to fix them. There is one issue where I am stuck though. If you have an iPad, open the site in portrait mode. There are two unwanted horizontal lines appearing, a top one that crosses the tabs (Popular, Fresh, etc) and a bottom one that sits right above the lizard illustration. Both lines should not be there. These lines do not appear on any other browser tested, including Safari on Windows. When you move that same site into landscape mode on the iPad, the top horizontal line dissapears, whilst the bottom one stays. If you zoom in a bit to the bottom line, it then dissapears too. I've been trying out various CSS fixes to no avail and am now beginning to think this is a rendering issue of Safari, although possibly triggered by me. Any help is greatly appreciated. It seems like a minor issue but I hate sloppiness.

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  • no instance of overloaded function getline c++

    - by Dave
    I'm a bit confused as to what i have incorrect with my script that is causing this error. I have a function which calls a fill for game settings but it doesn't like my getline. Also i should mention these are the files i have included for it: #include <fstream> #include <cctype> #include <map> #include <iostream> #include <string> #include <algorithm> #include <vector> using namespace std;' This is what i have: std::map<string, string> loadSettings(std::string file){ ifstream file(file); string line; std::map<string, string> config; while(std::getline(file, line)) { int pos = line.find('='); if(pos != string::npos) { string key = line.substr(0, pos); string value = line.substr(pos + 1); config[trim(key)] = trim(value); } } return (config); } The function is called like this from my main.cpp //load settings for game std::map<string, string> config = loadSettings("settings.txt"); //load theme for game std::map<string, string> theme = loadSettings("theme.txt"); Where did i go wrong ? Please help! The error: settings.h(61): error C2784: 'std::basic_istream<_Elem,_Traits> &std::getline(std::basic_istream<_Elem,_Traits> &&,std::basic_string<_Elem,_Traits,_Alloc> &)' : could not deduce template argument for 'std::basic_istream<_Elem,_Traits> &&' from 'std::string'

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  • Do you like languages that let you put the "then" before the "if"?

    - by Matt Hamilton
    I was reading through some C# code of mine today and found this line: if (ProgenyList.ItemContainerGenerator.Status != System.Windows.Controls.Primitives.GeneratorStatus.ContainersGenerated) return; Notice that you can tell without scrolling that it's an "if" statement that works with ItemContainerGenerator.Status, but you can't easily tell that if the "if" clause evaluates to "false" the method will return at that point. Realistically I should have moved the "return" statement to a line by itself, but it got me thinking about languages that allow the "then" part of the statement first. If C# permitted it, the line could look like this: return if (ProgenyList.ItemContainerGenerator.Status != System.Windows.Controls.Primitives.GeneratorStatus.ContainersGenerated); This might be a bit "argumentative", but I'm wondering what people think about this kind of construct. It might serve to make lines like the one above more readable, but it also might be disastrous. Imagine this code: return 3 if (x > y); Logically we can only return if x y, because there's no "else", but part of me looks at that and thinks, "are we still returning if x <= y? If so, what are we returning?" What do you think of the "then before the if" construct? Does it exist in your language of choice? Do you use it often? Would C# benefit from it?

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  • PHP Outputting File Attachments with Headers

    - by OneNerd
    After reading a few posts here I formulated this function which is sort of a mishmash of a bunch of others: function outputFile( $filePath, $fileName, $mimeType = '' ) { // Setup $mimeTypes = array( 'pdf' => 'application/pdf', 'txt' => 'text/plain', 'html' => 'text/html', 'exe' => 'application/octet-stream', 'zip' => 'application/zip', 'doc' => 'application/msword', 'xls' => 'application/vnd.ms-excel', 'ppt' => 'application/vnd.ms-powerpoint', 'gif' => 'image/gif', 'png' => 'image/png', 'jpeg' => 'image/jpg', 'jpg' => 'image/jpg', 'php' => 'text/plain' ); // Send Headers //-- next line fixed as per suggestion -- header('Content-Type: ' . $mimeTypes[$mimeType]); header('Content-Disposition: attachment; filename="' . $fileName . '"'); header('Content-Transfer-Encoding: binary'); header('Accept-Ranges: bytes'); header('Cache-Control: private'); header('Pragma: private'); header('Expires: Mon, 26 Jul 1997 05:00:00 GMT'); readfile($filePath); } I have a php page (file.php) which does something like this (lots of other code stripped out): // I run this thru a safe function not shown here $safe_filename = $_GET['filename']; outputFile ( "/the/file/path/{$safe_filename}", $safe_filename, substr($safe_filename, -3) ); Seems like it should work, and it almost does, but I am having the following issues: When its a text file, I am getting a strange symbol as the first letter in the text document When its a word doc, it is corrupt (presumably that same first bit or byte throwing things off). I presume all other file types will be corrupt - have not even tried them Any ideas on what I am doing wrong? Thanks - UPDATE: changed line of code as suggested - still same issue.

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  • minifying final html output using regex with codeigniter

    - by Aman
    Google pages suggest you to minify html i.e. remove all the un-necessary spaces. Codeigniter does have feature of giziping output or it can be done via .htaccess. But still I also would like to remove un-necessary spaces from final html output as well. I played a bit with this peace of code to do it, and it seem to work. This does indeed result in html that is without excess spaces and removes other tab formatting. class Welcome extends CI_Controller { function _output() { echo preg_replace('!\s+!', ' ', $output); } function index(){ ... } } Now the problem with this is there may be tag like <pre>,<textarea>, etc.. which may have space in it and regx should remove them. So, how do I remove excess space from final html, without effecting spaces or formatting for these certain tags using regx? Thanks to @Alan Moore got the answer, this worked for me echo preg_replace('#(?ix)(?>[^\S ]\s*|\s{2,})(?=(?:(?:[^<]++|<(?!/?(?:textarea|pre)\b))*+)(?:<(?>textarea|pre)\b|\z))#', ' ', $output); @ridgerunner here did very good job of analyzing this regx, ended up using his solution. Cheers to ridgerunner.

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  • setting write permissions on theme subdirectory?

    - by Scott B
    I've a theme which supports multiple templates, each with a header background image whose color can be set by the site owner via a colorpicker widget in my theme's options panel. This has the effect of opening the background image, recoloring it and resaving it back to the server. I've had zero issues with this routine until recently when a customer installed the theme on a web host whose default read/write permissions are apparently much more restrictive than the norm. In this case, the user was unable to alter the colors of the template images because of the permissions settings. I'm looking for a bit of understanding on what the permissions would need to be (assuming I purposefully set them via script) to allow the logged in wordpress user to write to files under my theme's styles directory. The code I'm using to write to the image file is below... $img = imagecreatefromgif("../wp-content/themes/mytheme/styles/".get_option('my_theme')."/image.gif"); $color = imagecolorallocate($img, $info["red"], $info["green"], $info["blue"]); imagecolorset($img, 0, $info["red"], $info["green"], $info["blue"]); imagegif($img, $path);

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  • jQuery Accordion + Anchor Tag 'stuck as block' bug?

    - by DA
    Sample page: http://jsbin.com/ohuze/2 This is a simple jQuery UI Accordion. Each accordion panel has an UL (an OL works the same) with this markup: <ol> <li><a href="">Lorep ipsum dolor lorem ipsum dolor lorem ipsum dolor</a>?</li> <li><a href="">Lorep ipsum dolor lorem ipsum dolor lorem ipsum dolor</a>?</li> </ol> In IE6, you'll see that the <a> tag appears to be getting rendered as a block element, so the question mark ends up being pushed outside and not at the end of the line of text. In addition, the bullet and/or list item number is now bottom-aligned with the text rather than top-aligned. I've narrowed it down to the javascript that executes to make the accordion. It's not an issue with jQuery's CSS as disabling that, alone, doesn't resolve the issue. Anyone know what might be going on in IE6 to cause this rendering issue? UPDATE: Apparently, this is also an IE7 issue. UPDATE 2: After some more playing, I've narrowed things down a bit more: the bug has nothing to do with lists. The issue is any anchor tag within a jQuery Accordion will appear as display: block (even though it appears that the CSS still indicates display: inline) the bug has nothing to do with the actual CSS that jQuery UI uses to create the accordion. I created a test page that uses the fully rendered jQuery Accordion post-processed source code and the accompanying CSS. In that situation, the anchor tags remain inline. In conclusion: It appears that the process of rendering the accordion via javascript is messing up the display of the anchor tags. It may be a show/hide issue?

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  • Can get members, but not count of NSMutableArray

    - by Curyous
    I'm filling an NSMutableArray from a CoreData call. I can get the first object, but when I try to get the count, the app crashes with Program received signal: “EXC_BAD_ACCESS”. How can I get the count? Here's the relevant code - I've put a comment on the line where it crashes. - (void)viewDidLoad { [super viewDidLoad]; managedObjectContext = [[MySingleton sharedInstance] managedObjectContext]; if (managedObjectContext != nil) { charactersRequest = [[NSFetchRequest alloc] init]; charactersEntity = [NSEntityDescription entityForName:@"Character" inManagedObjectContext:managedObjectContext]; [charactersEntity retain]; [charactersRequest setEntity:charactersEntity]; [charactersRequest retain]; NSError *error; characters = [[managedObjectContext executeFetchRequest:charactersRequest error:&error] mutableCopy]; if (characters == nil) { NSLog(@"Did not get results for characters: %@", error.localizedDescription); } else { [characters retain]; NSLog(@"Found some character(s)."); Character* character = (Character *)[characters objectAtIndex:0]; NSLog(@"Name of first one: %@", character.name); NSLog(@"Found %@ character(s).", characters.count); // Crashes on this line with - Program received signal: “EXC_BAD_ACCESS”. } } } And previous declarations from the header file: @interface CrowdViewController : UITableViewController { NSManagedObjectContext *managedObjectContext; NSFetchRequest *charactersRequest; NSEntityDescription *charactersEntity; NSMutableArray *characters; } I'm a bit perplexed and would really appreciate finding out what is going on.

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  • Sorted queue with dropping out elements

    - by ffriend
    I have a list of jobs and queue of workers waiting for these jobs. All the jobs are the same, but workers are different and sorted by their ability to perform the job. That is, first person can do this job best of all, second does it just a little bit worse and so on. Job is always assigned to the person with the highest skills from those who are free at that moment. When person is assigned a job, he drops out of the queue for some time. But when he is done, he gets back to his position. So, for example, at some moment in time worker queue looks like: [x, x, .83, x, .7, .63, .55, .54, .48, ...] where x's stand for missing workers and numbers show skill level of left workers. When there's a new job, it is assigned to 3rd worker as the one with highest skill of available workers. So next moment queue looks like: [x, x, x, x, .7, .63, .55, .54, .48, ...] Let's say, that at this moment worker #2 finishes his job and gets back to the list: [x, .91, x, x, .7, .63, .55, .54, .48, ...] I hope the process is completely clear now. My question is what algorithm and data structure to use to implement quick search and deletion of worker and insertion back to his position. For the moment the best approach I can see is to use Fibonacci heap that have amortized O(log n) for deleting minimal element (assigning job and deleting worker from queue) and O(1) for inserting him back, which is pretty good. But is there even better algorithm / data structure that possibly take into account the fact that elements are already sorted and only drop of the queue from time to time?

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  • Uniquely identify files/folders in NTFS, even after move/rename

    - by Felix Dombek
    I haven't found a backup (synchronization) program which does what I want so I'm thinking about writing my own. What I have now does the following: It goes through the data in the source and for every file which has its archive bit set OR does not exist in the destination, copies it to the destination, overwriting a possibly existing file. When done, it checks for all files in the destination if it exists in the source, and if it doesn't, deletes it. The problem is that if I move or rename a large folder, it first gets copied to the destination even though it is in principle already there, just has a different path. Then the folder which was already there is deleted afterwards. Apart from the unnecessary copying, I frequently run into space problems because my backup drive isn't large enough to hold the original data twice. Is there a way to programmatically identify such moved/renamed files or folders, i.e. by NTFS ID or physical location on media or something else? Are there solutions to this problem? I do not care about the programming language, but hints for doing this with Python, C++, C#, Java or Prolog are appreciated.

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  • Negative number representation across multiple architechture

    - by Donotalo
    I'm working with OKI 431 micro controller. It can communicate with PC with appropriate software installed. An EEPROM is connected in the I2C bus of the micro which works as permanent memory. The PC software can read from and write to this EEPROM. Consider two numbers, B and C, each is two byte integer. B is known to both the PC software and the micro and is a constant. C will be a number so close to B such that B-C will fit in a signed 8 bit integer. After some testing, appropriate value for C will be determined by PC and will be stored into the EEPROM of the micro for later use. Now the micro can store C in two ways: The micro can store whole two byte representing C The micro can store B-C as one byte signed integer, and can later derive C from B and B-C I think that two's complement representation of negative number is now universally accepted by hardware manufacturers. Still I personally don't like negative numbers to be stored in a storage medium which will be accessed by two different architectures because negative number can be represented in different ways. For you information, 431 also uses two's complement. Should I get rid of the headache that negative number can be represented in different ways and accept the one byte solution as my other team member suggested? Or should I stick to the decision of the two byte solution because I don't need to deal with negative numbers? Which one would you prefer and why?

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  • designing an ASP.NET MVC partial view - showing user choices within a large set of choices

    - by p.campbell
    Consider a partial view whose job is to render markup for a pizza order. The desire is to reuse this partial view in the Create, Details, and Update views. It will always be passed an IEnumerable<Topping>, and output a multitude of checkboxes. There are lots... maybe 40 in all (yes, that might smell). A-OK so far. Problem The question is around how to include the user's choices on the Details and Update views. From the datastore, we've got a List<ChosenTopping>. The goal is to have each checkbox set to true for each chosen topping. What's the easiest to read, or most maintainable way to achieve this? Potential Solutions Create a ViewModel with the List and List. Write out the checkboxes as per normal. While writing each, check whether the ToppingID exists in the list of ChosenTopping. Create a new ViewModel that's a hybrid of both. Perhaps call it DisplayTopping or similar. It would have property ID, Name and IsUserChosen. The respective controller methods for Create, Update, and Details would have to create this new collection with respect to the user's choices as they see fit. The Create controller method would basically set all to false so that it appears to be a blank slate. The real application isn't pizza, and the organization is a bit different from the fakeshot, but the concept is the same. Is it wise to reuse the control for the 3 different scenarios? How better can you display the list of options + the user's current choices? Would you use jQuery instead to show the user selections? Any other thoughts on the potential smell of splashing up a whole bunch of checkboxes?

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  • How do I bind to a custom view in Cocoa using Xcode 4?

    - by Newt
    I'm a beginner when it comes to writing Mac apps and working with Cocoa, so please forgive my ignorance. I'm looking to create a custom view, that exposes some properties, which I can then bind to an NSObjectController. Since it's a custom view, the Bindings Inspector obviously doesn't list any of the properties I've added to the view that I can then bind to using Interface Builder. After turning to the Stackoverflow/Google for help, I've stumbled across a couple of possible solutions, but neither seem to be quite right for my situation. The first suggested creating an IBPlugin, which would then mean my bindings would be available in the Bindings Inspector. I could then bind the view to the controller using IB. Apparently IBPlugins aren't supported in Xcode 4, so that one's out the window. I'm also assuming (maybe wrongly) that IBPlugins are no longer supported because there's a better way of doing such things these days? The second option was to bind the controller to the view programmatically. I'm a bit confused as to exactly how I would achieve this. Would it require subclassing NSObjectController so I can add the calls to bind to the view? Would I need to add anything to the view to support this? Some examples I've seen say you'd need to override the bind method, and others say you don't. Also, I've noticed that some example custom views call [self exposeBinding:@"bindingName"] in the initializer. From what I gather from various sources, this is something that's related to IBPlugins and isn't something I need to do if I'm not using them. Is that correct? I've found a post on Stackoverflow here which seems to discuss something very similar to my problem, but there wasn't any clear winner as to the best answer. The last comment by noa on 12th Sept seems interesting, although they mention you should be calling exposeBinding:. Is this comment along the right track? Is the call to exposeBinding really necessary? Apologies for any dumb questions. Any help greatly appreciated.

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  • Change a finder method w/ parameters to an association

    - by Sai Emrys
    How do I turn this into a has_one association? (Possibly has_one + a named scope for size.) class User < ActiveRecord::Base has_many :assets, :foreign_key => 'creator_id' def avatar_asset size = :thumb # The LIKE is because it might be a .jpg, .png, or .gif. # More efficient methods that can handle that are OK. ;) self.assets.find :first, :conditions => ["thumbnail = '#{size}' and filename LIKE ?", self.login + "_#{size}.%"] end end EDIT: Cuing from AnalogHole on Freenode #rubyonrails, we can do this: has_many :assets, :foreign_key => 'creator_id' do def avatar size = :thumb find :first, :conditions => ["thumbnail = ? and filename LIKE ?", size.to_s, proxy_owner.login + "_#{size}.%"] end end ... which is fairly cool, and makes syntax a bit better at least. However, this still doesn't behave as well as I would like. Particularly, it doesn't allow for further nice find chaining (such that it doesn't execute this find until it's gotten all its conditions). More importantly, it doesn't allow for use in an :include. Ideally I want to do something like this: PostsController def show post = Post.get_cache(params[:id]) { Post.find(params[:id], :include => {:comments => {:users => {:avatar_asset => :thumb}} } ... end ... so that I can cache the assets together with the post. Or cache them at all, really - e.g. get_cache(user_id){User.find(user_id, :include => :avatar_assets)} would be a good first pass. This doesn't actually work (self == User), but is correct in spirit: has_many :avatar_assets, :foreign_key => 'creator_id', :class_name => 'Asset', :conditions => ["filename LIKE ?", self.login + "_%"] (Also posted on Refactor My Code.)

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  • Running unittest with typical test directory structure.

    - by Major Major
    The very common directory structure for even a simple Python module seems to be to separate the unit tests into their own test directory: new_project/ antigravity/ antigravity.py test/ test_antigravity.py setup.py etc. for example see this Python project howto. My question is simply What's the usual way of actually running the tests? I suspect this is obvious to everyone except me, but you can't just run python test_antigravity.py from the test directory as its import antigravity will fail as the module is not on the path. I know I could modify PYTHONPATH and other search path related tricks, but I can't believe that's the simplest way - it's fine if you're the developer but not realistic to expect your users to use if they just want to check the tests are passing. The other alternative is just to copy the test file into the other directory, but it seems a bit dumb and misses the point of having them in a separate directory to start with. So, if you had just downloaded the source to my new project how would you run the unit tests? I'd prefer an answer that would let me say to my users: "To run the unit tests do X."

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  • Android opengl releasing textures

    - by user1642418
    I have a bit of a problem. I am developing a game for android + engine and I got stuck. I am getting OpenGL out of memory error and either app crashes or phone hangs after loading a scene multiple times. For example: app launches, shows main menu, 1st level/scene is loaded. Then I go back to main menu, and repeat. It doesnt matter which scene I load, after 4-6 times the error occurs. Some background: Each time when scene is loaded all the resources are released and upon first frame render - needed stuff gets loaded. The performance is more or less ok. Note that I am calling glDeleteTexture method, but I think its not doing its job and releasing memory. Thing is that -when I minimize and open it again - problem doesn't occur, but almost the same things are executed. Problem doesn't occur. This way android releases memory. How do I release/get rid of unused textures properly? This happens on HTC Desire HD ( ice cream sandwich 4.0.4) . Other games works fine, so I bet this is not the problem in ROM.

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  • Checkboxes in ADF are initially null, where I want them to be 0

    - by Mark Tielemans
    I am using ADF in JDeveloper and don´t have any experience with either of the two. Now I´ve run into quite some trouble yet, but for this particular thing I decided to consult the wisom of stackoverflow. The thing is, I have an edit form for an object that contains 3 checkboxes. The checked values are set to 1, unchecked to 0. In my database, the values are NOT NULL, and I want to keep it that way. The thing is, in the edit form, if the user submits the form leaving any boxes unchecked, it will result in an error, because the unchecked box values apparently remain null. Only after checking and then unchecking the boxes again, their values will be '0' rather than null. I've tried some things, including making the attributes mandatory in the domain BCD, but that just gives a bit more neat error message.. Any help would be greatly appreciated!! EDIT I made a little progress thanks to the guide provided by Joe, but still run into problems. I changed the values that should be checkboxes in my model, making them BOOLEANs where the table columns are NUMBERs (All are also mandatory and have a default value of 0). This automatically changed the corresponding View Object too. In the Application module, this now works great. It shows checkboxes, a checked one will return 1, an untouched one will return 0. However, I deleted the old form, and inserted a new one using the corresponding Data Control. I gave these values the checkbox type. I still had to edit the bindings (which I think reflects the problem, as this is not the case with, say, a model-level defined LOV) and gave them 1 for checked and 0 for unchecked. However, now apart from the original problem still occurring, also the checkboxes cannot be unchecked after checking, and return 0 when checked (and null when left untouched). Even though this has created new problems, it works correctly in my AM. Does someone know what I'm doing wrong in my Swing form?

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  • How to resize a UISwitch?

    - by mshsayem
    I have made a custom UISwitch (from this post). But the problem is, my custom texts are a bit long. Is there any way to resize the switch? [I tried setBounds, did not work] Edit: Here is the code I used: @interface CustomUISwitch : UISwitch - (void) setLeftLabelText: (NSString *) labelText; - (void) setRightLabelText: (NSString *) labelText; @end @implementation CustomUISwitch - (UIView *) slider { return [[self subviews] lastObject]; } - (UIView *) textHolder { return [[[self slider] subviews] objectAtIndex:2]; } - (UILabel *) leftLabel { return [[[self textHolder] subviews] objectAtIndex:0]; } - (UILabel *) rightLabel { return [[[self textHolder] subviews] objectAtIndex:1]; } - (void) setLeftLabelText: (NSString *) labelText { [[self leftLabel] setText:labelText]; } - (void) setRightLabelText: (NSString *) labelText { [[self rightLabel] setText:labelText]; } @end mySwitch = [[CustomUISwitch alloc] initWithFrame:CGRectZero]; //Tried these, but did not work //CGRect aFrame = mySwitch.frame; //aFrame.size.width = 200; //aFrame.size.height = 100; //mySwitch.frame = aFrame; [mySwitch setLeftLabelText: @"longValue1"]; [mySwitch setRightLabelText: @"longValue2"];

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  • PHP5 getrusage() returning incorrect information?

    - by Andrew
    I'm trying to determine CPU usage of my PHP scripts. I just found this article which details how to find system and user CPU usage time (Section 4). However, when I tried out the examples, I received completely different results. The first example: sleep(3); $data = getrusage(); echo "User time: ". ($data['ru_utime.tv_sec'] + $data['ru_utime.tv_usec'] / 1000000); echo "System time: ". ($data['ru_stime.tv_sec'] + $data['ru_stime.tv_usec'] / 1000000); Results in: User time: 29.53 System time: 2.71 Example 2: for($i=0;$i<10000000;$i++) { } // Same echo statements Results: User time: 16.69 System time: 2.1 Example 3: $start = microtime(true); while(microtime(true) - $start < 3) { } // Same echo statements Results: User time: 34.94 System time: 3.14 Obviously, none of the information is correct except maybe the system time in the third example. So what am I doing wrong? I'd really like to be able to use this information, but it needs to be reliable. I'm using Ubuntu Server 8.04 LTS (32-bit) and this is the output of php -v: PHP 5.2.4-2ubuntu5.10 with Suhosin-Patch 0.9.6.2 (cli) (built: Jan 6 2010 22:01:14) Copyright (c) 1997-2007 The PHP Group Zend Engine v2.2.0, Copyright (c) 1998-2007 Zend Technologies

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  • What is the most simple way to execute java class every 30 seconds

    - by Gandalf StormCrow
    I've been reading about java/spring/hibernate and worked trough a "dummy" examples so I told my friend to recommend something a bit harder for me, and now I'm stuck.. here is the simplest class I could think of package spring.com.practice; public class Pitcher { private String shout; public String getShout() { return shout; } public void setShout(String shout) { this.shout = shout; } public void voice() { System.out.println(getShout()); } } What is the most simple way to print out something by calling metod voice() from spring beans, and do it repeadatly every 30 seconds lets say, here is what I've got so far : <bean id="simpleTrigger" class="org.springframework.scheduling.quartz.SimpleTriggerBean"> <property name="jobDetail" ref="jobSchedulerDetail" /> <property name="startDelay" value="0" /> <property name="repeatInterval" value="30" /> </bean> <bean class="org.springframework.scheduling.quartz.SchedulerFactoryBean"> <property name="schedulerName" value="pitcherScheduler" /> <property name="triggers"> <list> <ref bean="simpleTrigger" /> </list> </property> </bean> <bean id="pitcher" class="spring.com.practice.Pitcher"> <property name="shout" value="I started executing..."></property> </bean> And yes I'm trying to run this on Jboss 5, I'm building a project with maven.

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  • Can i change the view without changing the controller?

    - by Ian Boyd
    Pretend1 there is a place to type in a name:     Name: __________________ When the text box changes, the value is absorbed into the controller, who stores it in data model. Business rules require that a name be entered: if there is no text entered the TextBox should be colored something in the view to indicate baddness; otherwise it can be whatever color the view likes. The TextBox contains a String, the controller handles a String, and the model stores a String. Now lets say i want to improve the view. There is a new kind of text box2 that can be fed not only string-based keyboard input, but also an image. The view (currently) knows how to determine if the image is in the proper format to perform the processing required to extract text out of it. If there is text, then that text can be fed to the controller, who feeds it to the data model. But if the image is invalid, e.g.3 wrong file format invalid dimensions invalid bit depth unhandled or unknown encoding format missing or incorrectly located registration marks contents not recognizable the view can show something to the user that the image is bad. But the telling the user that something is bad is supposed to be the job of the controller. i'm, of course, not going to re-write the controller to handle Image based text-input (e.g. image based names). a. the code is binary locked inside a GUI widget4 b. there other views besides this one, i'm not going to impose a particular view onto the controller c. i just don't wanna. If i have to change things outside of this UI improvement, then i'll just leave the UI unimproved5 So what's the thinking on having different views for the same Model and Controller? Nitpicker's Corner 1 contrived hypothetical example 2 e.g. bar code, g-mask, ocr 3 contrived hypothetical reasons 4 or hardware of a USB bar-code scanner 5 forcing the user to continue to use a DateTimePicker rather than a TextBox

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  • Approaches for animating a C# property over time?

    - by Mario Fritsch
    I'm currently trying to animate a bunch of public properties on certain objects. Usually they are of type float or vectors of floats (the type is known at compile-time). I want to be able to: assign a static value to them (MyObject.Duration = 10f;) or assign a random value to them by specifying a minimum and maximum value and optionally also a weight (MyObject.Duration = new RandomFloat(5f, 20f, 2f);) or "bind" this property to the property of another object (think of a child object binding some of its properties to its parent object, like its color or size or sth.) or assign sort of a keyframe animation to them, specifying a variable number of keyframes with timecode and the property's value at that specific point in time as well as information about how to interpolate between these frames The keyframes should be able to accept random values for each frame, both for the time and the property's value. What would be a practical approach for this kind of system? Currently I'm thinking about polymorphism: implement a base class or interface with a public Value-property and/or GetValue(float time)-method and then creating different sub classes like StaticValue, RandomValue, BindingValue and AnimatedValue implementing this base class or interface. Doesn't seem very elegant, though, and the initialization of even simple objects becomes a bit tedious. Another idea would be to implement these properties just as regular floats or vectors and create special "Modifier"-types binding to these properties. To retrieve the "real" value of the property, I'd first call any Modifier bound to the property, which would in turn update the actual object's property for me to retrieve later on. That would most likely mean using reflection at some point, which could be quite bad for performance as I'll probably have thousands of properties to update dozens of times per second. Any suggestions on this? Being a novice I'm (hopefully) missing some far more elegant and/or practical solution than I'm already playing around with :( Edit: Probably should have mentioned this earlier, but WPF isn't an option - it's not available on all targetted platforms, so I can't rely on it. I'm aware of its powerful databinding and animation capabilities, but I need to roll my own (or find some other lightweight alternative meeting my needs).

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  • How do I produce a screenshot of a flash swf on the server?

    - by indignant
    I'm writing a flash app using the open source tools. I would like to load a data file in to the app and capture a screenshot of the stage on the server. The only part that seems mysterious is running the app on the server. In fact, I don't even care if it's the same app running on the server and in the browser--if I can use the flash stage and drawing routines to produce an image server-side, I'm happy. If I have to delve in to flex, fine. Right now I'm having problems finding any starting point at all. I gather Adobe has some commercial products that may fit the bill, but I'd like to stick with open source, apache, and linux. I know this is probably possible with haxe/neko, but I'd like to use more mainstream tools if possible. Am I asking too much? EDIT/CLARIFICATION: Many thanks for the responses so far, but I think I've been a bit muddy in my description. I've already written the actual stage-grabbing stuff using the same PNGEncoder class as was suggested. The problem is in actually running the swf on the server side. I don't want to let the client take the screen shot itself, because this opens up the possibility of the client maliciously submitting a screenshot which does not correspond to what is on the stage, that is, I don't want users uploading porn. If I could run the the actionscript code on the server, then I could generate the screenshot from my data files and be sure that the screenshot matches the data, but I have no idea how to run the actionscript or swf on the server.

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