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  • Control layout using graphviz twopi

    - by vy32
    I am trying to draw a graph showing search prefixes using twopi. I have a simple input file and am getting this output: (full image) Here is the input file: digraph search { // ordering=out; // color=blue; // rank=same; // overlap=scale; rankdir=LR; root=root; ranksep=1.25; overlap=true; "root"; a [color=none,fontsize=12]; b [color=none,fontsize=12]; c [color=none,fontsize=12]; d [color=none,fontsize=12]; e [color=none,fontsize=12]; f [color=none,fontsize=12]; #g [color=none,fontsize=12]; h [color=none,fontsize=12]; i [color=none,fontsize=12]; j [color=none,fontsize=12]; k [color=none,fontsize=12]; l [color=none,fontsize=12]; m [color=none,fontsize=12]; n [color=none,fontsize=12]; o [color=none,fontsize=12]; p [color=none,fontsize=12]; q [color=none,fontsize=12]; r [color=none,fontsize=12]; s [color=none,fontsize=12]; t [color=none,fontsize=12]; u [color=none,fontsize=12]; v [color=none,fontsize=12]; w [color=none,fontsize=12]; x [color=none,fontsize=12]; y [color=none,fontsize=12]; #ga [color=none,fontsize=12]; gb [color=none,fontsize=12]; gc [color=none,fontsize=12]; gd [color=none,fontsize=12]; ge [color=none,fontsize=12]; gf [color=none,fontsize=12]; gg [color=none,fontsize=12]; gh [color=none,fontsize=12]; gi [color=none,fontsize=12]; gj [color=none,fontsize=12]; gk [color=none,fontsize=12]; gl [color=none,fontsize=12]; gm [color=none,fontsize=12]; gn [color=none,fontsize=12]; go [color=none,fontsize=12]; gp [color=none,fontsize=12]; gq [color=none,fontsize=12]; gr [color=none,fontsize=12]; gs [color=none,fontsize=12]; gt [color=none,fontsize=12]; gu [color=none,fontsize=12]; gv [color=none,fontsize=12]; gw [color=none,fontsize=12]; gx [color=none,fontsize=12]; gy [color=none,fontsize=12]; gaa [color=none,fontsize=12]; gab [color=none,fontsize=12]; gac [color=none,fontsize=12]; gad [color=none,fontsize=12]; gae [color=none,fontsize=12]; gaf [color=none,fontsize=12]; gag [color=none,fontsize=12]; gah [color=none,fontsize=12]; gai [color=none,fontsize=12]; gaj [color=none,fontsize=12]; gak [color=none,fontsize=12]; gal [color=none,fontsize=12]; gam [color=none,fontsize=12]; gan [color=none,fontsize=12]; gao [color=none,fontsize=12]; gap [color=none,fontsize=12]; gaq [color=none,fontsize=12]; #gaz [color=none,fontsize=12]; gas [color=none,fontsize=12]; gat [color=none,fontsize=12]; gau [color=none,fontsize=12]; gav [color=none,fontsize=12]; gaw [color=none,fontsize=12]; gax [color=none,fontsize=12]; gay [color=none,fontsize=12]; gaza [color=none,fontsize=12]; gazb [color=none,fontsize=12]; gazc [color=none,fontsize=12]; gazd [color=none,fontsize=12]; gaze [color=none,fontsize=12]; #gazf [color=none,fontsize=12]; gazg [color=none,fontsize=12]; gazh [color=none,fontsize=12]; gazi [color=none,fontsize=12]; gazj [color=none,fontsize=12]; gazk [color=none,fontsize=12]; gazl [color=none,fontsize=12]; gazm [color=none,fontsize=12]; gazn [color=none,fontsize=12]; gazo [color=none,fontsize=12]; gazp [color=none,fontsize=12]; gazq [color=none,fontsize=12]; gazr [color=none,fontsize=12]; gazs [color=none,fontsize=12]; gazt [color=none,fontsize=12]; gazu [color=none,fontsize=12]; gazv [color=none,fontsize=12]; gazw [color=none,fontsize=12]; gazx [color=none,fontsize=12]; gazy [color=none,fontsize=12]; root -> a [minlen=2]; root -> b [minlen=2]; root -> c [minlen=2]; root -> d [minlen=2]; root -> e [minlen=2]; root -> f [minlen=2]; root -> g [minlen=2]; root -> h [minlen=2]; root -> i [minlen=2]; root -> j [minlen=2]; root -> k [minlen=2]; root -> l [minlen=2]; root -> m [minlen=2]; root -> n [minlen=2]; root -> o [minlen=2]; root -> p [minlen=2]; root -> q [minlen=2]; root -> r [minlen=2]; root -> s [minlen=20]; root -> t [minlen=2]; root -> u [minlen=2]; root -> v [minlen=2]; root -> w [minlen=2]; root -> x [minlen=2]; root -> y [minlen=2]; root -> 0 [minlen=2]; root -> 1 [minlen=2]; root -> 2 [minlen=2]; root -> 3 [minlen=2]; root -> 4 [minlen=2]; root -> 5 [minlen=2]; root -> 6 [minlen=2]; root -> 7 [minlen=2]; root -> 8 [minlen=2]; root -> 9 [minlen=2]; root -> "." [minlen=2]; g -> ga ; g -> gb ; g -> gc ; g -> gd ; g -> ge ; g -> gf ; g -> gg ; g -> gh ; g -> gi ; g -> gj ; g -> gk ; g -> gl ; g -> gm ; g -> gn ; g -> go ; g -> gp ; g -> gq ; g -> gr ; g -> gs ; g -> gt ; g -> gu ; g -> gv ; g -> gw ; g -> gx ; g -> gy ; ga -> gaa ; ga -> gab ; ga -> gac ; ga -> gad ; ga -> gae ; ga -> gaf ; ga -> gag ; ga -> gah ; ga -> gai ; ga -> gaj ; ga -> gak ; ga -> gal ; ga -> gam ; ga -> gan ; ga -> gao ; ga -> gap ; ga -> gaq ; ga -> gaz ; ga -> gas ; ga -> gat ; ga -> gau ; ga -> gav ; ga -> gaw ; ga -> gax ; ga -> gay ; gaz -> gaza ; gaz -> gazb ; gaz -> gazc ; gaz -> gazd ; gaz -> gaze ; gaz -> gazf ; gaz -> gazg ; gaz -> gazh ; gaz -> gazi ; gaz -> gazj ; gaz -> gazk ; gaz -> gazl ; gaz -> gazm ; gaz -> gazn ; gaz -> gazo ; gaz -> gazp ; gaz -> gazq ; gaz -> gazr ; gaz -> gazs ; gaz -> gazt ; gaz -> gazu ; gaz -> gazv ; gaz -> gazw ; gaz -> gazx ; gaz -> gazy ; gazo -> "Blue Tuesday" ; "Blue Tuesday" [ fontsize=10]; // Layout engines: circo dot fdp neato nop nop1 nop2 osage patchwork sfdp twopi } This output is generated with: twopi -os1.png -Tpng s1.dot I'm posting here because the printout is pretty dreadful. All of the nodes hung of "gaz" are overlapping; I've tried specifying nodesep and it is simply ignored. I would like to see the lines from root to the single letters further apart, but again, I can't control that. This seems to be a bug in twopi. The documentation says it should clearly follow these directives, but it doesn't seem to. My questions: Is there any way to make twopi behave? Failing that, is there a better layout engine to use? Thanks.

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  • Java JPanel not showing up....

    - by user69514
    I'm not sure what I am doing wrong, but the text for my JPanels is not showing up. I just get the question number text, but the question is not showing up. Any ideas what I am doing wrong? import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.swing.event.*; class NewFrame extends JFrame { JPanel centerpanel; // For the questions. CardLayout card; // For the centerpanel. JTextField tf; // Used in question 1. boolean // Store selections for Q2. q2Option1, q2Option2, q2Option3, q2Option4; JList q4List; // For question 4. double // Score on each question. q1Score = 0, q2Score = 0, q3Score = 0, q4Score = 0; // Constructor. public NewFrame (int width, int height) { this.setTitle ("Snoot Club Membership Test"); this.setResizable (true); this.setSize (width, height); Container cPane = this.getContentPane(); // cPane.setLayout (new BorderLayout()); // First, a welcome message, as a Label. JLabel L = new JLabel ("<html><b>Are you elitist enough for our exclusive club?" + " <br>Fill out the form and find out</b></html>"); L.setForeground (Color.blue); cPane.add (L, BorderLayout.NORTH); // Now the center panel with the questions. card = new CardLayout (); centerpanel = new JPanel (); centerpanel.setLayout (card); centerpanel.setOpaque (false); // Each question will be created in a separate method. // The cardlayout requires a label as second parameter. centerpanel.add (firstQuestion (), "1"); centerpanel.add (secondQuestion(), "2"); centerpanel.add (thirdQuestion(), "3"); centerpanel.add (fourthQuestion(), "4"); cPane.add (centerpanel, BorderLayout.CENTER); // Next, a panel of four buttons at the bottom. // The four buttons: quit, submit, next-question, previous-question. JPanel bottomPanel = getBottomPanel (); cPane.add (bottomPanel, BorderLayout.SOUTH); // Finally, show the frame. this.setVisible (true); } // No-parameter constructor. public NewFrame () { this (500, 300); } // The first question uses labels for the question and // gets input via a textfield. A panel containing all // these things is returned. The question asks for // a vacation destination: the more exotic the location, // the higher the score. JPanel firstQuestion () { // We will package everything into a panel and return the panel. JPanel subpanel = new JPanel (); // We will place things in a single column, so // a GridLayout with one column is appropriate. subpanel.setLayout (new GridLayout (8,1)); JLabel L1 = new JLabel ("Question 1:"); L1.setFont (new Font ("SansSerif", Font.ITALIC, 15)); subpanel.add (L1); JLabel L2 = new JLabel (" Select a vacation destination"); L2.setFont (new Font ("SansSerif", Font.ITALIC, 15)); subpanel.add (L2); JLabel L3 = new JLabel (" 1. Baltimore"); L3.setFont (new Font ("SansSerif", Font.ITALIC, 15)); subpanel.add (L3); JLabel L4 = new JLabel (" 2. Disneyland"); L4.setFont (new Font ("SansSerif", Font.ITALIC, 15)); subpanel.add (L4); JLabel L5 = new JLabel (" 3. Grand Canyon"); L5.setFont (new Font ("SansSerif", Font.ITALIC, 15)); subpanel.add (L5); JLabel L6 = new JLabel (" 4. French Riviera"); L6.setFont (new Font ("SansSerif", Font.ITALIC, 15)); subpanel.add (L6); JLabel L7 = new JLabel ("Enter 1,2,3 or 4 below:"); L7.setFont (new Font ("SansSerif", Font.ITALIC, 15)); subpanel.add (L7); // Here's the textfield to get user-input. tf = new JTextField (); tf.addActionListener ( new ActionListener () { // This interface has only one method. public void actionPerformed (ActionEvent a) { String q1String = a.getActionCommand(); if (q1String.equals ("2")) q1Score = 2; else if (q1String.equals ("3")) q1Score = 3; else if (q1String.equals ("4")) q1Score = 4; else q1Score = 1; } } ); subpanel.add (tf); return subpanel; } // For the second question, a collection of checkboxes // will be used. More than one selection can be made. // A listener is required for each checkbox. The state // of each checkbox is recorded. JPanel secondQuestion () { JPanel subpanel = new JPanel (); subpanel.setLayout (new GridLayout (7,1)); JLabel L1 = new JLabel ("Question 2:"); L1.setFont (new Font ("SansSerif", Font.ITALIC, 15)); subpanel.add (L1); JLabel L2 = new JLabel (" Select ONE OR MORE things that "); L2.setFont (new Font ("SansSerif", Font.ITALIC, 15)); subpanel.add (L2); JLabel L3 = new JLabel (" you put into your lunch sandwich"); L3.setFont (new Font ("SansSerif", Font.ITALIC, 15)); subpanel.add (L3); // Initialize the selections to false. q2Option1 = q2Option2 = q2Option3 = q2Option4 = false; // First checkbox. JCheckBox c1 = new JCheckBox ("Ham, beef or turkey"); c1.addItemListener ( new ItemListener () { public void itemStateChanged (ItemEvent i) { JCheckBox c = (JCheckBox) i.getSource(); q2Option1 = c.isSelected(); } } ); subpanel.add (c1); // Second checkbox. JCheckBox c2 = new JCheckBox ("Cheese"); c2.addItemListener ( new ItemListener () { // This is where we will react to a change in checkbox. public void itemStateChanged (ItemEvent i) { JCheckBox c = (JCheckBox) i.getSource(); q2Option2 = c.isSelected(); } } ); subpanel.add (c2); // Third checkbox. JCheckBox c3 = new JCheckBox ("Sun-dried Arugula leaves"); c3.addItemListener ( new ItemListener () { public void itemStateChanged (ItemEvent i) { JCheckBox c = (JCheckBox) i.getSource(); q2Option3 = c.isSelected(); } } ); subpanel.add (c3); // Fourth checkbox. JCheckBox c4 = new JCheckBox ("Lemon-enhanced smoked Siberian caviar"); c4.addItemListener ( new ItemListener () { public void itemStateChanged (ItemEvent i) { JCheckBox c = (JCheckBox) i.getSource(); q2Option4 = c.isSelected(); } } ); subpanel.add (c4); return subpanel; } // The third question allows only one among four choices // to be selected. We will use radio buttons. JPanel thirdQuestion () { JPanel subpanel = new JPanel (); subpanel.setLayout (new GridLayout (6,1)); JLabel L1 = new JLabel ("Question 3:"); L1.setFont (new Font ("SansSerif", Font.ITALIC, 15)); subpanel.add (L1); JLabel L2 = new JLabel (" And which mustard do you use?"); L2.setFont (new Font ("SansSerif", Font.ITALIC, 15)); subpanel.add (L2); // First, create the ButtonGroup instance. // We will add radio buttons to this group. ButtonGroup bGroup = new ButtonGroup(); // First checkbox. JRadioButton r1 = new JRadioButton ("Who cares?"); r1.addItemListener ( new ItemListener () { public void itemStateChanged (ItemEvent i) { JRadioButton r = (JRadioButton) i.getSource(); if (r.isSelected()) q3Score = 1; } } ); bGroup.add (r1); subpanel.add (r1); // Second checkbox. JRadioButton r2 = new JRadioButton ("Safeway Brand"); r2.addItemListener ( new ItemListener () { public void itemStateChanged (ItemEvent i) { JRadioButton r = (JRadioButton) i.getSource(); if (r.isSelected()) q3Score = 2; } } ); bGroup.add (r2); subpanel.add (r2); // Third checkbox. JRadioButton r3 = new JRadioButton ("Fleishman's"); r3.addItemListener ( new ItemListener () { public void itemStateChanged (ItemEvent i) { JRadioButton r = (JRadioButton) i.getSource(); if (r.isSelected()) q3Score = 3; } } ); bGroup.add (r3); subpanel.add (r3); // Fourth checkbox. JRadioButton r4 = new JRadioButton ("Grey Poupon"); r4.addItemListener ( new ItemListener () { public void itemStateChanged (ItemEvent i) { JRadioButton r = (JRadioButton) i.getSource(); if (r.isSelected()) q3Score = 4; } } ); bGroup.add (r4); subpanel.add (r4); return subpanel; } // For the fourth question we will use a drop-down Choice. JPanel fourthQuestion () { JPanel subpanel = new JPanel (); subpanel.setLayout (new GridLayout (3,1)); JLabel L1 = new JLabel ("Question 4:"); L1.setFont (new Font ("SansSerif", Font.ITALIC, 15)); subpanel.add (L1); JLabel L2 = new JLabel (" Your movie preference, among these:"); L2.setFont (new Font ("SansSerif", Font.ITALIC, 15)); subpanel.add (L2); // Create a JList with options. String[] movies = { "Lethal Weapon IV", "Titanic", "Saving Private Ryan", "Le Art Movie avec subtitles"}; q4List = new JList (movies); q4Score = 1; q4List.addListSelectionListener ( new ListSelectionListener () { public void valueChanged (ListSelectionEvent e) { q4Score = 1 + q4List.getSelectedIndex(); } } ); subpanel.add (q4List); return subpanel; } void computeResult () { // Clear the center panel. centerpanel.removeAll(); // Create a new panel to display in the center. JPanel subpanel = new JPanel (new GridLayout (5,1)); // Score on question 1. JLabel L1 = new JLabel ("Score on question 1: " + q1Score); L1.setFont (new Font ("Serif", Font.ITALIC, 15)); subpanel.add (L1); // Score on question 2. if (q2Option1) q2Score += 1; if (q2Option2) q2Score += 2; if (q2Option3) q2Score += 3; if (q2Option4) q2Score += 4; q2Score = 0.6 * q2Score; JLabel L2 = new JLabel ("Score on question 2: " + q2Score); L2.setFont (new Font ("Serif", Font.ITALIC, 15)); subpanel.add (L2); // Score on question 3. JLabel L3 = new JLabel ("Score on question 3: " + q3Score); L3.setFont (new Font ("Serif", Font.ITALIC, 15)); subpanel.add (L3); // Score on question 4. JLabel L4 = new JLabel ("Score on question 4: " + q4Score); L4.setFont (new Font ("Serif", Font.ITALIC, 15)); subpanel.add (L4); // Weighted score. double avg = (q1Score + q2Score + q3Score + q4Score) / (double) 4; JLabel L5; if (avg <= 3.5) L5 = new JLabel ("Your average score: " + avg + " - REJECTED!"); else L5 = new JLabel ("Your average score: " + avg + " - WELCOME!"); L5.setFont (new Font ("Serif", Font.BOLD, 20)); //L5.setAlignment (JLabel.CENTER); subpanel.add (L5); // Now add the new subpanel. centerpanel.add (subpanel, "5"); // Need to mark the centerpanel as "altered" centerpanel.invalidate(); // Everything "invalid" (e.g., the centerpanel above) // is now re-computed. this.validate(); } JPanel getBottomPanel () { // Create a panel into which we will place buttons. JPanel bottomPanel = new JPanel (); // A "previous-question" button. JButton backward = new JButton ("Previous question"); backward.setFont (new Font ("Serif", Font.PLAIN | Font.BOLD, 15)); backward.addActionListener ( new ActionListener () { public void actionPerformed (ActionEvent a) { // Go back in the card layout. card.previous (centerpanel); } } ); bottomPanel.add (backward); // A forward button. JButton forward = new JButton ("Next question"); forward.setFont (new Font ("Serif", Font.PLAIN | Font.BOLD, 15)); forward.addActionListener ( new ActionListener () { public void actionPerformed (ActionEvent a) { // Go forward in the card layout. card.next (centerpanel); } } ); bottomPanel.add (forward); // A submit button. JButton submit = new JButton ("Submit"); submit.setFont (new Font ("Serif", Font.PLAIN | Font.BOLD, 15)); submit.addActionListener ( new ActionListener () { public void actionPerformed (ActionEvent a) { // Perform submit task. computeResult(); } } ); bottomPanel.add (submit); JButton quitb = new JButton ("Quit"); quitb.setFont (new Font ("Serif", Font.PLAIN | Font.BOLD, 15)); quitb.addActionListener ( new ActionListener () { public void actionPerformed (ActionEvent a) { System.exit (0); } } ); bottomPanel.add (quitb); return bottomPanel; } } public class Survey { public static void main (String[] argv) { NewFrame nf = new NewFrame (600, 300); } }

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  • threaded serial port IOException when writing

    - by John McDonald
    Hi, I'm trying to write a small application that simply reads data from a socket, extracts some information (two integers) from the data and sends the extracted information off on a serial port. The idea is that it should start and just keep going. In short, it works, but not for long. After a consistently short period I start to receive IOExceptions and socket receive buffer is swamped. The thread framework has been taken from the MSDN serial port example. The delay in send(), readThread.Join(), is an effort to delay read() in order to allow serial port interrupt processing a chance to occur, but I think I've misinterpreted the join function. I either need to sync the processes more effectively or throw some data away as it comes in off the socket, which would be fine. The integer data is controlling a pan tilt unit and I'm sure four times a second would be acceptable, but not sure on how to best acheive either, any ideas would be greatly appreciated, cheers. using System; using System.Collections.Generic; using System.Text; using System.IO.Ports; using System.Threading; using System.Net; using System.Net.Sockets; using System.IO; namespace ConsoleApplication1 { class Program { static bool _continue; static SerialPort _serialPort; static Thread readThread; static Thread sendThread; static String sendString; static Socket s; static int byteCount; static Byte[] bytesReceived; // synchronise send and receive threads static bool dataReceived; const int FIONREAD = 0x4004667F; static void Main(string[] args) { dataReceived = false; readThread = new Thread(Read); sendThread = new Thread(Send); bytesReceived = new Byte[16384]; // Create a new SerialPort object with default settings. _serialPort = new SerialPort("COM4", 38400, Parity.None, 8, StopBits.One); // Set the read/write timeouts _serialPort.WriteTimeout = 500; _serialPort.Open(); string moveMode = "CV "; _serialPort.WriteLine(moveMode); s = null; IPHostEntry hostEntry = Dns.GetHostEntry("localhost"); foreach (IPAddress address in hostEntry.AddressList) { IPEndPoint ipe = new IPEndPoint(address, 10001); Socket tempSocket = new Socket(ipe.AddressFamily, SocketType.Stream, ProtocolType.Tcp); tempSocket.Connect(ipe); if (tempSocket.Connected) { s = tempSocket; s.ReceiveBufferSize = 16384; break; } else { continue; } } readThread.Start(); sendThread.Start(); while (_continue) { Thread.Sleep(10); ;// Console.WriteLine("main..."); } readThread.Join(); _serialPort.Close(); s.Close(); } public static void Read() { while (_continue) { try { //Console.WriteLine("Read"); if (!dataReceived) { byte[] outValue = BitConverter.GetBytes(0); // Check how many bytes have been received. s.IOControl(FIONREAD, null, outValue); uint bytesAvailable = BitConverter.ToUInt32(outValue, 0); if (bytesAvailable > 0) { Console.WriteLine("Read thread..." + bytesAvailable); byteCount = s.Receive(bytesReceived); string str = Encoding.ASCII.GetString(bytesReceived); //str = Encoding::UTF8->GetString( bytesReceived ); string[] split = str.Split(new Char[] { '\t', '\r', '\n' }); string filteredX = (split.GetValue(7)).ToString(); string filteredY = (split.GetValue(8)).ToString(); string[] AzSplit = filteredX.Split(new Char[] { '.' }); filteredX = (AzSplit.GetValue(0)).ToString(); string[] ElSplit = filteredY.Split(new Char[] { '.' }); filteredY = (ElSplit.GetValue(0)).ToString(); // scale values int x = (int)(Convert.ToInt32(filteredX) * 1.9); string scaledAz = x.ToString(); int y = (int)(Convert.ToInt32(filteredY) * 1.9); string scaledEl = y.ToString(); String moveAz = "PS" + scaledAz + " "; String moveEl = "TS" + scaledEl + " "; sendString = moveAz + moveEl; dataReceived = true; } } } catch (TimeoutException) {Console.WriteLine("timeout exception");} catch (NullReferenceException) {Console.WriteLine("Read NULL reference exception");} } } public static void Send() { while (_continue) { try { if (dataReceived) { // sleep Read() thread to allow serial port interrupt processing readThread.Join(100); // send command to PTU dataReceived = false; Console.WriteLine(sendString); _serialPort.WriteLine(sendString); } } catch (TimeoutException) { Console.WriteLine("Timeout exception"); } catch (IOException) { Console.WriteLine("IOException exception"); } catch (NullReferenceException) { Console.WriteLine("Send NULL reference exception"); } } } } }

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  • I would like to filter XSL output based on a Radio button selection

    - by Phil Speth
    Here is my example I am trying to filter by year based on user selection: I assume some js or jQuery code would be needed: XML file: <?xml version="1.0" encoding="ISO-8859-1"?> <catalog> <cd> <title>Empire Burlesque3</title> <artist>Bob Dylan</artist> <country>USA</country> <company>Columbia</company> <price>10.90</price> <year>1985</year> </cd> <cd> <title>Hide your heart</title> <artist>Bonnie Tyler</artist> <country>UK</country> <company>CBS Records</company> <price>9.90</price> <year>1988</year> </cd> <cd> <title>Greatest Hits</title> <artist>Dolly Parton</artist> <country>USA</country> <company>RCA</company> <price>9.90</price> <year>1982</year> </cd> <cd> <title>Still got the blues</title> <artist>Gary Moore</artist> <country>UK</country> <company>Virgin records</company> <price>10.20</price> <year>1990</year> </cd> <cd> <title>Eros</title> <artist>Eros Ramazzotti</artist> <country>EU</country> <company>BMG</company> <price>9.90</price> <year>1997</year> </cd> <cd> <title>One night only</title> <artist>Bee Gees</artist> <country>UK</country> <company>Polydor</company> <price>10.90</price> <year>1998</year> </cd> <cd> <title>Sylvias Mother</title> <artist>Dr.Hook</artist> <country>UK</country> <company>CBS</company> <price>8.10</price> <year>1973</year> </cd> <cd> <title>Maggie May</title> <artist>Rod Stewart</artist> <country>UK</country> <company>Pickwick</company> <price>8.50</price> <year>1990</year> </cd> <cd> <title>Romanza</title> <artist>Andrea Bocelli</artist> <country>EU</country> <company>Polydor</company> <price>10.80</price> <year>1996</year> </cd> <cd> <title>When a man loves a woman</title> <artist>Percy Sledge</artist> <country>USA</country> <company>Atlantic</company> <price>8.70</price> <year>1987</year> </cd> <cd> <title>Black angel</title> <artist>Savage Rose</artist> <country>EU</country> <company>Mega</company> <price>10.90</price> <year>1995</year> </cd> <cd> <title>1999 Grammy Nominees</title> <artist>Many</artist> <country>USA</country> <company>Grammy</company> <price>10.20</price> <year>1999</year> </cd> <cd> <title>For the good times</title> <artist>Kenny Rogers</artist> <country>UK</country> <company>Mucik Master</company> <price>8.70</price> <year>1995</year> </cd> <cd> <title>Big Willie style</title> <artist>Will Smith</artist> <country>USA</country> <company>Columbia</company> <price>9.90</price> <year>1997</year> </cd> <cd> <title>Tupelo Honey</title> <artist>Van Morrison</artist> <country>UK</country> <company>Polydor</company> <price>8.20</price> <year>1971</year> </cd> <cd> <title>Soulsville</title> <artist>Jorn Hoel</artist> <country>Norway</country> <company>WEA</company> <price>7.90</price> <year>1996</year> </cd> <cd> <title>The very best of</title> <artist>Cat Stevens</artist> <country>UK</country> <company>Island</company> <price>8.90</price> <year>1990</year> </cd> <cd> <title>Stop</title> <artist>Sam Brown</artist> <country>UK</country> <company>A and M</company> <price>8.90</price> <year>1988</year> </cd> <cd> <title>Bridge of Spies</title> <artist>T`Pau</artist> <country>UK</country> <company>Siren</company> <price>7.90</price> <year>1987</year> </cd> <cd> <title>Private Dancer</title> <artist>Tina Turner</artist> <country>UK</country> <company>Capitol</company> <price>8.90</price> <year>1983</year> </cd> <cd> <title>Midt om natten</title> <artist>Kim Larsen</artist> <country>EU</country> <company>Medley</company> <price>7.80</price> <year>1983</year> </cd> <cd> <title>Pavarotti Gala Concert</title> <artist>Luciano Pavarotti</artist> <country>UK</country> <company>DECCA</company> <price>9.90</price> <year>1991</year> </cd> <cd> <title>The dock of the bay</title> <artist>Otis Redding</artist> <country>USA</country> <company>Atlantic</company> <price>7.90</price> <year>1987</year> </cd> <cd> <title>Picture book</title> <artist>Simply Red</artist> <country>EU</country> <company>Elektra</company> <price>7.20</price> <year>1985</year> </cd> <cd> <title>Red</title> <artist>The Communards</artist> <country>UK</country> <company>London</company> <price>7.80</price> <year>1987</year> </cd> <cd> <title>Unchain my heart</title> <artist>Joe Cocker</artist> <country>USA</country> <company>EMI</company> <price>8.20</price> <year>1987</year> </cd> </catalog> XSL File: <?xml version="1.0" encoding="ISO-8859-1"?> <!-- Edited by XMLSpy® --> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="/"> <html> <body> <input type="radio" name="Cost" value="1980" checked="checked" /> 1980 <input type="radio" name="Cost" value="1990" /> 1990 <h2>My CD Collection</h2> <table border="1"> <tr bgcolor="#9acd32"> <th>Title</th> <th>Artist</th> </tr> <xsl:for-each select="catalog/cd"> <xsl:if test="year>1990"> <tr> <td><xsl:value-of select="title"/></td> <td><xsl:value-of select="artist"/></td> <td><xsl:value-of select="year"/></td> </tr> </xsl:if> </xsl:for-each> </table> </body> </html> </xsl:template> </xsl:stylesheet>

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  • Is That REST API Really RPC? Roy Fielding Seems to Think So.

    - by Rich Apodaca
    A large amount of what I thought I knew about REST is apparently wrong - and I'm not alone. This question has a long lead-in, but it seems to be necessary because the information is a bit scattered. The actual question comes at the end if you're already familiar with this topic. From the first paragraph of Roy Fielding's REST APIs must be hypertext-driven, it's pretty clear he believes his work is being widely misinterpreted: I am getting frustrated by the number of people calling any HTTP-based interface a REST API. Today’s example is the SocialSite REST API. That is RPC. It screams RPC. There is so much coupling on display that it should be given an X rating. Fielding goes on to list several attributes of a REST API. Some of them seem to go against both common practice and common advice on SO and other forums. For example: A REST API should be entered with no prior knowledge beyond the initial URI (bookmark) and set of standardized media types that are appropriate for the intended audience (i.e., expected to be understood by any client that might use the API). ... A REST API must not define fixed resource names or hierarchies (an obvious coupling of client and server). ... A REST API should spend almost all of its descriptive effort in defining the media type(s) used for representing resources and driving application state, or in defining extended relation names and/or hypertext-enabled mark-up for existing standard media types. ... The idea of "hypertext" plays a central role - much more so than URI structure or what HTTP verbs mean. "Hypertext" is defined in one of the comments: When I [Fielding] say hypertext, I mean the simultaneous presentation of information and controls such that the information becomes the affordance through which the user (or automaton) obtains choices and selects actions. Hypermedia is just an expansion on what text means to include temporal anchors within a media stream; most researchers have dropped the distinction. Hypertext does not need to be HTML on a browser. Machines can follow links when they understand the data format and relationship types. I'm guessing at this point, but the first two points above seem to suggest that API documentation for a Foo resource that looks like the following leads to tight coupling between client and server and has no place in a RESTful system. GET /foos/{id} # read a Foo POST /foos/{id} # create a Foo PUT /foos/{id} # update a Foo Instead, an agent should be forced to discover the URIs for all Foos by, for example, issuing a GET request against /foos. (Those URIs may turn out to follow the pattern above, but that's beside the point.) The response uses a media type that is capable of conveying how to access each item and what can be done with it, giving rise to the third point above. For this reason, API documentation should focus on explaining how to interpret the hypertext contained in the response. Furthermore, every time a URI to a Foo resource is requested, the response contains all of the information needed for an agent to discover how to proceed by, for example, accessing associated and parent resources through their URIs, or by taking action after the creation/deletion of a resource. The key to the entire system is that the response consists of hypertext contained in a media type that itself conveys to the agent options for proceeding. It's not unlike the way a browser works for humans. But this is just my best guess at this particular moment. Fielding posted a follow-up in which he responded to criticism that his discussion was too abstract, lacking in examples, and jargon-rich: Others will try to decipher what I have written in ways that are more direct or applicable to some practical concern of today. I probably won’t, because I am too busy grappling with the next topic, preparing for a conference, writing another standard, traveling to some distant place, or just doing the little things that let me feel I have I earned my paycheck. So, two simple questions for the REST experts out there with a practical mindset: how do you interpret what Fielding is saying and how do you put it into practice when documenting/implementing REST APIs? Edit: this question is an example of how hard it can be to learn something if you don't have a name for what you're talking about. The name in this case is "Hypermedia as the Engine of Application State" (HATEOAS).

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  • Issues with HLSL and lighting

    - by numerical25
    I am trying figure out whats going on with my HLSL code but I have no way of debugging it cause C++ gives off no errors. The application just closes when I run it. I am trying to add lighting to a 3d plane I made. below is my HLSL. The problem consist when my Pixel shader method returns the struct "outColor" . If I change the return value back to the struct "psInput" , everything goes back to working again. My light vectors and colors are at the top of the fx file // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader cbuffer Variables { matrix Projection; matrix World; float TimeStep; }; struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float3 Normal : TEXCOORD0; float3 ViewVector : TEXCOORD1; }; float specpower = 80.0f; float3 camPos = float3(0.0f, 9.0, -256.0f); float3 DirectLightColor = float3(1.0f, 1.0f, 1.0f); float3 DirectLightVector = float3(0.0f, 0.602f, 0.70f); float3 AmbientLightColor = float3(1.0f, 1.0f, 1.0f); /*************************************** * Lighting functions ***************************************/ /********************************* * CalculateAmbient - * inputs - * vKa material's reflective color * lightColor - the ambient color of the lightsource * output - ambient color *********************************/ float3 CalculateAmbient(float3 vKa, float3 lightColor) { float3 vAmbient = vKa * lightColor; return vAmbient; } /********************************* * CalculateDiffuse - * inputs - * material color * The color of the direct light * the local normal * the vector of the direct light * output - difuse color *********************************/ float3 CalculateDiffuse(float3 baseColor, float3 lightColor, float3 normal, float3 lightVector) { float3 vDiffuse = baseColor * lightColor * saturate(dot(normal, lightVector)); return vDiffuse; } /********************************* * CalculateSpecular - * inputs - * viewVector * the direct light vector * the normal * output - specular highlight *********************************/ float CalculateSpecular(float3 viewVector, float3 lightVector, float3 normal) { float3 vReflect = reflect(lightVector, normal); float fSpecular = saturate(dot(vReflect, viewVector)); fSpecular = pow(fSpecular, specpower); return fSpecular; } /********************************* * LightingCombine - * inputs - * ambient component * diffuse component * specualr component * output - phong color color *********************************/ float3 LightingCombine(float3 vAmbient, float3 vDiffuse, float fSpecular) { float3 vCombined = vAmbient + vDiffuse + fSpecular.xxx; return vCombined; } //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float3 Normal : NORMAL) { PS_INPUT psInput; float4 newPosition; newPosition = Pos; newPosition.y = sin((newPosition.x * TimeStep) + (newPosition.z / 3.0f)) * 5.0f; // Pass through both the position and the color psInput.Pos = mul(newPosition , Projection ); psInput.Color = Color; psInput.ViewVector = normalize(camPos - psInput.Pos); return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// //Anthony!!!!!!!!!!! Find out how color works when multiplying them float4 PS(PS_INPUT psInput) : SV_Target { float3 normal = -normalize(psInput.Normal); float3 vAmbient = CalculateAmbient(psInput.Color, AmbientLightColor); float3 vDiffuse = CalculateDiffuse(psInput.Color, DirectLightColor, normal, DirectLightVector); float fSpecular = CalculateSpecular(psInput.ViewVector, DirectLightVector, normal); float4 outColor; outColor.rgb = LightingCombine(vAmbient, vDiffuse, fSpecular); outColor.a = 1.0f; //Below is where the error begins return outColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } } Below is some of my c++ code. Reason I am showing this is because it is pretty much what creates the surface normals for my shaders to evaluate. for the lighting for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } and below is my c++ code, in it's entirety. showing the drawing and also calling on the passes #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) // timer variables LARGE_INTEGER timeStart; LARGE_INTEGER timeEnd; LARGE_INTEGER timerFreq; double currentTime; float anim_rate; // Variable to hold how long since last frame change float lastElaspedFrame = 0; // How long should the frames last float frameDuration = 0.5; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } // Get the timer frequency QueryPerformanceFrequency(&timerFreq); float freqSeconds = 1.0f / timerFreq.QuadPart; lastElaspedFrame = 0; D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); pTimeVariable = NULL; if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); pTimeVariable->SetFloat((float)currentTime); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { // Get the start timer count QueryPerformanceCounter(&timeStart); currentTime += anim_rate; DX3dApp::Render(); QueryPerformanceCounter(&timeEnd); anim_rate = ( (float)timeEnd.QuadPart - (float)timeStart.QuadPart ) / timerFreq.QuadPart; } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = (float)(rand() % CELL_HEIGHT); vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY * 6]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pTimeVariable = modelObject.pEffect->GetVariableByName("TimeStep")->AsScalar(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • WCF- Large Data

    - by Pinu
    I have a WCF Web Service with basicHTTPBinding , the server side the transfer mode is streamedRequest as the client will be sending us large file in the form of memory stream. But on client side when i use transfer mode as streamedRequest its giving me a this errro "The remote server returned an error: (400) Bad Request" And when i look in to trace information , i see this as the error message Exception: There is a problem with the XML that was received from the network. See inner exception for more details. InnerException: The body of the message cannot be read because it is empty. I am able to send up to 5MB of data using trasfermode as buffered , but it will effect the performance of my web service in the long run , if there are many clients who are trying to access the service in buffered transfer mode. SmartConnect.Service1Client Serv = new SmartConnectClient.SmartConnect.Service1Client(); SmartConnect.OrderCertMailResponse OrderCert = new SmartConnectClient.SmartConnect.OrderCertMailResponse(); OrderCert.UserID = "abcd"; OrderCert.Password = "7a80f6623"; OrderCert.SoftwareKey = "90af1"; string applicationDirectory = @"\\inid\utty\Bran"; byte[] CertMail = File.ReadAllBytes(applicationDirectory + @"\5mb_test.zip"); MemoryStream str = new MemoryStream(CertMail); //OrderCert.Color = true; //OrderCert.Duplex = false; //OrderCert.FirstClass = true; //OrderCert.File = str; //OrderCert.ReturnAddress1 = "Test123"; //OrderCert.ReturnAddress2 = "Test123"; //OrderCert.ReturnAddress3 = "Test123"; //OrderCert.ReturnAddress4 = "Test123"; OrderCert.File = str; //string OrderNumber = ""; //string Password = OrderCert.Password; //int ReturnCode = 0; //string ReturnMessage = ""; //string SoftwareKey = OrderCert.SoftwareKey; //string UserID = OrderCert.UserID; //OrderCert.File = str; MemoryStream FileStr = str; Serv.OrderCertMail(OrderCert); // Serv.OrderCertMail(ref OrderNumber, ref Password, ref ReturnCode, ref ReturnMessage, ref SoftwareKey, ref UserID, ref FileStr ); lblON.Text = OrderCert.OrderNumber; Serv.Close(); // My Web Service - Service Contract [OperationContract] OrderCertMailResponse OrderCertMail(OrderCertMailResponse OrderCertMail); [MessageContract] public class OrderCertMailResponse { string userID = ""; string password = ""; string softwareID = ""; MemoryStream file = null; //MemoryStream str = null; [MessageHeader] //[DataMember] public string UserID { get { return userID; } set { userID = value; } } [MessageHeader] //[DataMember] public string Password { get { return password; } set { password = value; } } [MessageHeader] //[DataMember] public string SoftwareKey { get { return softwareID; } set { softwareID = value; } } [MessageBodyMember] // [DataMember] public MemoryStream File { get { return file; } set { file = value; } } [MessageHeader] //[DataMember] public string ReturnMessage; [MessageHeader] //[DataMember] public int ReturnCode; [MessageHeader] public string OrderNumber; //// Control file fields //[MessageHeader] ////[DataMember] //public string ReturnAddress1; //[MessageHeader] ////[DataMember] //public string ReturnAddress2; //[MessageHeader] ////[DataMember] //public string ReturnAddress3; //[MessageHeader] ////[DataMember] //public string ReturnAddress4; //[MessageHeader] ////[DataMember] //public bool FirstClass; //[MessageHeader] ////[DataMember] //public bool Color; //[MessageHeader] ////[DataMember] //public bool Duplex; } [ServiceBehavior(IncludeExceptionDetailInFaults = true)] public class Service1 : IService1 { public OrderCertMailResponse OrderCertMail(OrderCertMailResponse OrderCertMail) { OrderService CertOrder = new OrderService(); ClientUserInfo Info = new ClientUserInfo(); ControlFileInfo Control = new ControlFileInfo(); //Info.Password = "f2496623"; // hard coded password for development testing purposes //Info.SoftwareKey = "6dbb71"; // hard coded software key this is a developement software key //Info.UserName = "sdfs"; // hard coded UserID - for testing Info.UserName = OrderCertMail.UserID.ToString(); Info.Password = OrderCertMail.Password.ToString(); Info.SoftwareKey = OrderCertMail.SoftwareKey.ToString(); //Control.ReturnAddress1 = OrderCertMail.ReturnAddress1; //Control.ReturnAddress2 = OrderCertMail.ReturnAddress2; //Control.ReturnAddress3 = OrderCertMail.ReturnAddress3; //Control.ReturnAddress4 = OrderCertMail.ReturnAddress4; //Control.CertMailFirstClass = OrderCertMail.FirstClass; //Control.CertMailColor = OrderCertMail.Color; //Control.CertMailDuplex = OrderCertMail.Duplex; //byte[] CertFile = new byte[0]; //byte[] CertFile = null; //string applicationDirectory = @"\\intrepid\utility\Bryan"; // byte[] CertMailFile = File.ReadAllBytes(applicationDirectory + @"\3mb_test.zip"); //MemoryStream str = new MemoryStream(CertMailFile); OrderCertMailResponseClass OrderCertResponse = CertOrder.OrderCertmail(Info,Control,OrderCertMail.File); OrderCertMail.ReturnMessage = OrderCertResponse.ReturnMessage.ToString(); OrderCertMail.ReturnCode = Convert.ToInt32(OrderCertResponse.ReturnCode.ToString()); OrderCertMail.OrderNumber = OrderCertResponse.OrderNumber; return OrderCertMail; }

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  • "Expected initializer before '<' token" in header file

    - by Sarah
    I'm pretty new to programming and am generally confused by header files and includes. I would like help with an immediate compile problem and would appreciate general suggestions about cleaner, safer, slicker ways to write my code. I'm currently repackaging a lot of code that used to be in main() into a Simulation class. I'm getting a compile error with the header file for this class. I'm compiling with gcc version 4.2.1. // Simulation.h #ifndef SIMULATION_H #define SIMULATION_H #include <cstdlib> #include <iostream> #include <cmath> #include <string> #include <fstream> #include <set> #include <boost/multi_index_container.hpp> #include <boost/multi_index/hashed_index.hpp> #include <boost/multi_index/member.hpp> #include <boost/multi_index/ordered_index.hpp> #include <boost/multi_index/mem_fun.hpp> #include <boost/multi_index/composite_key.hpp> #include <boost/shared_ptr.hpp> #include <boost/tuple/tuple_comparison.hpp> #include <boost/tuple/tuple_io.hpp> #include "Parameters.h" #include "Host.h" #include "rng.h" #include "Event.h" #include "Rdraws.h" typedef multi_index_container< // line 33 - first error boost::shared_ptr< Host >, indexed_by< hashed_unique< const_mem_fun<Host,int,&Host::getID> >, // 0 - ID index ordered_non_unique< tag<age>,const_mem_fun<Host,int,&Host::getAgeInY> >, // 1 - Age index hashed_non_unique< tag<household>,const_mem_fun<Host,int,&Host::getHousehold> >, // 2 - Household index ordered_non_unique< // 3 - Eligible by age & household tag<aeh>, composite_key< Host, const_mem_fun<Host,int,&Host::getAgeInY>, const_mem_fun<Host,bool,&Host::isEligible>, const_mem_fun<Host,int,&Host::getHousehold> > >, ordered_non_unique< // 4 - Eligible by household (all single adults) tag<eh>, composite_key< Host, const_mem_fun<Host,bool,&Host::isEligible>, const_mem_fun<Host,int,&Host::getHousehold> > >, ordered_non_unique< // 5 - Household & age tag<ah>, composite_key< Host, const_mem_fun<Host,int,&Host::getHousehold>, const_mem_fun<Host,int,&Host::getAgeInY> > > > // end indexed_by > HostContainer; typedef std::set<int> HHSet; class Simulation { public: Simulation( int sid ); ~Simulation(); // MEMBER FUNCTION PROTOTYPES void runDemSim( void ); void runEpidSim( void ); void ageHost( int id ); int calcPartnerAge( int a ); void executeEvent( Event & te ); void killHost( int id ); void pairHost( int id ); void partner2Hosts( int id1, int id2 ); void fledgeHost( int id ); void birthHost( int id ); void calcSI( void ); double beta_ij_h( int ai, int aj, int s ); double beta_ij_nh( int ai, int aj, int s ); private: // SIMULATION OBJECTS double t; double outputStrobe; int idCtr; int hholdCtr; int simID; RNG rgen; HostContainer allHosts; // shared_ptr to Hosts - line 102 - second error HHSet allHouseholds; int numInfecteds[ INIT_NUM_AGE_CATS ][ INIT_NUM_STYPES ]; EventPQ currentEvents; // STREAM MANAGEMENT void writeOutput(); void initOutput(); void closeOutput(); std::ofstream ageDistStream; std::ofstream ageDistTStream; std::ofstream hhDistStream; std::ofstream hhDistTStream; std::string ageDistFile; std::string ageDistTFile; std::string hhDistFile; std::string hhDistTFile; }; #endif I'm hoping the other files aren't so relevant to this problem. When I compile with g++ -g -o -c a.out -I /Applications/boost_1_42_0/ Host.cpp Simulation.cpp rng.cpp main.cpp Rdraws.cpp I get Simulation.h:33: error: expected initializer before '<' token Simulation.h:102: error: 'HostContainer' does not name a type and then a bunch of other errors related to not recognizing the HostContainer. It seems like I have all the right Boost #includes for the HostContainer to be understood. What else could be going wrong? I would appreciate immediate suggestions, troubleshooting tips, and other advice about my code. My plan is to create a "HostContainer.h" file that includes the typedef and structs that define its tags, similar to what I'm doing in "Event.h" for the EventPQ container. I'm assuming this is legal and good form.

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  • ExpressionEngine Segment Variables Lost on Site Index Page

    - by Jesse Bunch
    Hey Everyone, I've been messing with this for days now and can't seem to figure it out. I am trying to pass a 2nd segment variable to my client's index page. The URL I'm trying is: http://www.compupay.com/site/CSCPA/. The problem is, rather than showing the site's index page with the segment variable of "CSCPA" still in the URL, it shows the index page with no segment variables. Initially, I thought it was a .htaccess problem but I couldn't find anything in it that seemed out of whack. Any ideas? I am posting the .htaccess file so another pair of eyes can see it. Thanks for the help! # -- LG .htaccess Generator Start -- # .htaccess generated by LG .htaccess Generator v1.0.0 # http://leevigraham.com/cms-customisation/expressionengine/addon/lg-htaccess-generator/ # secure .htaccess file <Files .htaccess> order allow,deny deny from all </Files> # Dont list files in index pages IndexIgnore * #URL Segment Support AcceptPathInfo On Options +FollowSymLinks #Redirect old incoming links Redirect 301 /contactus.cfm http://www.compupay.com/about_compupay/contact_us/ Redirect 301 /Internet_Payroll.cfm http://www.compupay.com/payroll_solutions/c/online_payroll/ Redirect 301 /Internet_Payroll_XpressPayroll.cfm http://www.compupay.com/payroll_solutions/xpresspayroll/ Redirect 301 /about_compupay.cfm http://www.compupay.com/about_compupay/news/ Redirect 301 /after_payroll.cfm http://www.compupay.com/after_payroll_solutions/ Redirect 301 /news101507.cfm http://www.compupay.com/about_compupay/news/ Redirect 301 /quote.cfm http://www.compupay.com/payroll_solutions/get_a_free_quote/ Redirect 301 /solution_finder_sm.cfm http://www.compupay.com/ Redirect 301 /state_payroll/mississippi_payroll.cfm http://www.compupay.com/resource_center/state_resources/ Redirect 301 /state_payroll/washington_payroll.cfm http://www.compupay.com/resource_center/state_resources/ #Redirect for old top linked to pages Redirect 301 /Payroll_Services.cfm http://www.compupay.com/payroll_solutions/ Redirect 301 /About_CompuPay.cfm http://www.compupay.com/about_compupay/ Redirect 301 /Partnerships.cfm http://www.compupay.com/business_partner_solutions/ Redirect 301 /about_compupay.cfm?subpage=393 http://www.compupay.com/about_compupay/ Redirect 301 /quote.cfm http://www.compupay.com/payroll_solutions/get_a_free_quote/ Redirect 301 /After_Payroll.cfm http://www.compupay.com/after_payroll_solutions/ Redirect 301 /Accountant_Services.cfm http://www.compupay.com/accountant_solutions/ Redirect 301 /careers/careers_payroll.cfm http://www.compupay.com/about_compupay/careers/ Redirect 301 /Industry_Resources.cfm http://www.compupay.com/resource_center/ Redirect 301 /Client_Resources.cfm http://www.compupay.com/resource_center/client_login/ Redirect 301 /client_resources.cfm?subpage=375 http://www.compupay.com/resource_center/client_login/ Redirect 301 /solution_finder_sm.cfm http://www.compupay.com/payroll_solutions/ Redirect 301 /Internet_Payroll_PowerPayroll.cfm http://www.compupay.com/payroll_solutions/powerpayroll/ Redirect 301 /Payroll_Outsourcing.cfm http://www.compupay.com/payroll_solutions/why_outsource/ Redirect 301 /Phone_Payroll_Fax_Payroll.cfm http://www.compupay.com/payroll_solutions/phone_fax_payroll/ Redirect 301 /contactus.cfm http://www.compupay.com/about_compupay/contact_us/ Redirect 301 /state_payroll/iowa_payroll.cfm http://www.compupay.com/resource_center/state_resources/ Redirect 301 /Construction_Payroll.cfm http://www.compupay.com/payroll_solutions/specialty_payroll/ Redirect 301 /PC_Payroll.cfm http://www.compupay.com/payroll_solutions/c/pc_payroll/ Redirect 301 /state_payroll/washington_payroll.cfm http://www.compupay.com/resource_center/state_resources/ Redirect 301 /Internet_Payroll_XpressPayroll.cfm http://www.compupay.com/payroll_solutions/xpresspayroll/ Redirect 301 /accountant_services.cfm?subpage=404 http://www.compupay.com/accountant_solutions/ Redirect 301 /after_payroll.cfm http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=361 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=362 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=363 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=364 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=365 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=366 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=367 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=368 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=369 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /after_payroll.cfm?subpage=416 http://www.compupay.com/after_payroll_solutions/ Redirect 301 /payload_payroll.cfm http://www.compupay.com/payroll_solutions/payload/ Redirect 301 /payroll_services.cfm?subpage=358 http://www.compupay.com/payroll_solutions/ Redirect 301 /payroll_services.cfm?subpage=399 http://www.compupay.com/payroll_solutions/ Redirect 301 /payroll_services.cfm?subpage=409 http://www.compupay.com/payroll_solutions/ Redirect 301 /payroll_services.cfm?subpage=413 http://www.compupay.com/payroll_solutions/ Redirect 301 /payroll_services.cfm?subpage=418 http://www.compupay.com/payroll_solutions/ Redirect 301 /state_payroll/mississippi_payroll.cfm http://www.compupay.com/resource_center/state_resources/ <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / # Remove the www # RewriteCond %{HTTP_HOST} ^www\.(.+)$ [NC] # RewriteRule ^ http://%{HTTP_HOST}%{REQUEST_URI} [L,R=301] # Force www RewriteCond %{HTTP_HOST} !^www.compupay.com$ [NC] RewriteRule ^(.*)$ http://www.compupay.com/$1 [R=301,L] # Add a trailing slash to paths without an extension RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_URI} !(\.[a-zA-Z0-9]{1,5}|/)$ RewriteRule ^(.*)$ $1/ [L,R=301] #Legacy Partner Link Redirect RewriteCond %{QUERY_STRING} partnerCode=(.*) [NC] RewriteRule compupay_payroll.cfm site/%1? [R=301,L] # Catch any remaining requests for .cfm files RewriteCond %{REQUEST_URI} \.cfm RewriteRule ^.*$ http://www.compupay.com/ [R=301,L] #Expression Engine RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ /index.php?/$1 [L] AcceptPathInfo On </IfModule> # Remove IE image toolbar <FilesMatch "\.(html|htm|php)$"> Header set imagetoolbar "no" </FilesMatch> # enable gzip compression <FilesMatch "\.(js|css|php)$"> SetOutputFilter DEFLATE </FilesMatch> #Deal with ETag <IfModule mod_headers.c> <FilesMatch "\.(ico|flv|jpg|jpeg|png|gif)$"> Header unset Last-Modified </FilesMatch> <FilesMatch "\.(ico|flv|jpg|jpeg|png|gif|js|css|swf)$"> Header unset ETag FileETag None Header set Cache-Control "public" </FilesMatch> </IfModule> <IfModule mod_expires.c> <FilesMatch "\.(ico|flv|jpg|jpeg|png|gif|css|js)$"> ExpiresActive on ExpiresDefault "access plus 1 year" </FilesMatch> </IfModule> #Force Download PDFs <FilesMatch "\.(?i:pdf)$"> ForceType application/octet-stream Header set Content-Disposition attachment </FilesMatch> #Increase Upload Size php_value upload_max_filesize 5M php_value post_max_size 5M # -- LG .htaccess Generator End --

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  • Referencing movie clips from within an actionscript class

    - by Ant
    Hi all, I have been given the task of adding a scoring system to various flash games. This simply involves taking input, adding functionality such as pausing and replaying and then outputting the score, time left etc. at the end. I've so far successfully edited two games. Both these games used the "actions" code on frames. The latest game I'm trying to do uses an actionscript class which makes it both easier and harder. I'm not very adept at flash at all, but I've worked it out so far. I've added various movie clips that are to be used for displaying the pause screen background, buttons for replaying etc. I've been showing and hiding these using: back._visible = true; //movie clip, instance of back (back.png) I doubt it's best practice, but it's quick and has been working. However, now with the change of coding style to classes, this doesn't seem to work. I kinda understand why, but I'm now unsure how to hide/show these elements. Any help would be greatly appreciated :) I've attached the modified AS. class RivalOrbs extends MovieClip { var infinite_levels, orbs_start, orbs_inc, orbs_per_level, show_timer, _parent, one_time_per_level, speed_start, speed_inc_percent, max_speed, percent_starting_on_wrong_side, colorize, colors, secs_per_level; function RivalOrbs() { super(); mc = this; this.init(); } // End of the function function get_num_orbs() { if (infinite_levels) { return (orbs_start + (level - 1) * orbs_inc); } else if (level > orbs_per_level.length) { return (0); } else { return (orbs_per_level[level - 1]); } // end else if } // End of the function function get_timer_str(secs) { var _loc2 = Math.floor(secs / 60); var _loc1 = secs % 60; return ((_loc2 > 0 ? (_loc2) : ("0")) + ":" + (_loc1 >= 10 ? (_loc1) : ("0" + _loc1))); } // End of the function function frame() { //PLACE PAUSE CODE HERE if (!Key.isDown(80) and !Key.isDown(Key.ESCAPE)) { _root.offKey = true; } else if (Key.isDown(80) or Key.isDown(Key.ESCAPE)) { if (_root.offKey and _root.game_mode == "play") { _root.game_mode = "pause"; /* back._visible = true; btn_resume._visible = true; btn_exit._visible = true; txt_pause._visible = true; */ } else if (_root.offKey and _root.game_mode == "pause") { _root.game_mode = "play"; } _root.offKey = false; } if (_root.game_mode == "pause" or paused) { return; } else { /* back._visible = false; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; */ } if (show_timer && total_secs != -1 || show_timer && _parent.timesup) { _loc7 = total_secs - Math.ceil((getTimer() - timer) / 1000); var diff = oldSeconds - (_loc7 + additional); if (diff > 1) additional = additional + diff; _loc7 = _loc7 + additional; oldSeconds = _loc7; trace(oldSeconds); mc.timer_field.text = this.get_timer_str(Math.max(0, _loc7)); if (_loc7 <= -1 || _parent.timesup) { if (one_time_per_level) { _root.gotoAndPlay("Lose"); } else { this.show_dialog(false); return; } // end if } // end if } // end else if var _loc9 = _root._xmouse; var _loc8 = _root._ymouse; var _loc6 = {x: _loc9, y: _loc8}; mc.globalToLocal(_loc6); _loc6.y = Math.max(-mc.bg._height / 2 + gap / 2, _loc6.y); _loc6.y = Math.min(mc.bg._height / 2 - gap / 2, _loc6.y); mc.wall1._y = _loc6.y - gap / 2 - mc.wall1._height / 2; mc.wall2._y = _loc6.y + gap / 2 + mc.wall1._height / 2; var _loc5 = true; for (var _loc4 = 0; _loc4 < this.get_num_orbs(); ++_loc4) { var _loc3 = mc.stage["orb" + _loc4]; _loc3.x_last = _loc3._x; _loc3.y_last = _loc3._y; _loc3._x = _loc3._x + _loc3.x_speed; _loc3._y = _loc3._y + _loc3.y_speed; if (_loc3._x < l_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = l_thresh + (l_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._x > r_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = r_thresh - (_loc3._x - r_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y < t_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = t_thresh + (t_thresh - _loc3._y); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y > b_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = b_thresh - (_loc3._y - b_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3.x_speed > 0) { if (_loc3._x >= m1_thresh && _loc3.x_last < m1_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m1_thresh - (_loc3._x - m1_thresh); _loc3.gotoAndPlay("hit"); } // end if } // end if } else if (_loc3._x <= m2_thresh && _loc3.x_last > m2_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m2_thresh + (m2_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if } // end else if if (_loc3.side == 1 && _loc3._x > 0) { _loc5 = false; } // end if if (_loc3.side == 2 && _loc3._x < 0) { _loc5 = false; } // end if } // end of for if (_loc5) { this.end_level(); } // end if } // End of the function function colorize_hex(mc, hex) { var _loc4 = hex >> 16; var _loc5 = (hex ^ hex >> 16 << 16) >> 8; var _loc3 = hex >> 8 << 8 ^ hex; var _loc2 = new flash.geom.ColorTransform(0, 0, 0, 1, _loc4, _loc5, _loc3, 0); mc.transform.colorTransform = _loc2; } // End of the function function tint_hex(mc, hex, amount) { var _loc4 = hex >> 16; var _loc5 = hex >> 8 & 255; var _loc3 = hex & 255; this.tint(mc, _loc4, _loc5, _loc3, amount); } // End of the function function tint(mc, r, g, b, amount) { var _loc4 = 100 - amount; var _loc1 = new Object(); _loc1.ra = _loc1.ga = _loc1.ba = _loc4; var _loc2 = amount / 100; _loc1.rb = r * _loc2; _loc1.gb = g * _loc2; _loc1.bb = b * _loc2; var _loc3 = new Color(mc); _loc3.setTransform(_loc1); } // End of the function function get_num_levels() { if (infinite_levels) { return (Number.MAX_VALUE); } else { return (orbs_per_level.length); } // end else if } // End of the function function end_level() { _global.inputTimeAvailable = _global.inputTimeAvailable - (60 - oldSeconds); ++level; _parent.levelOver = true; if (level <= this.get_num_levels()) { this.show_dialog(true); } else { _root.gotoAndPlay("Win"); } // end else if } // End of the function function get_speed() { var _loc3 = speed_start; for (var _loc2 = 0; _loc2 < level - 1; ++_loc2) { _loc3 = _loc3 + _loc3 * (speed_inc_percent / 100); } // end of for return (Math.min(_loc3, Math.max(max_speed, speed_start))); } // End of the function function init_orbs() { var _loc6 = this.get_speed(); var _loc7 = Math.max(1, Math.ceil(this.get_num_orbs() * (percent_starting_on_wrong_side / 100))); for (var _loc3 = 0; _loc3 < this.get_num_orbs(); ++_loc3) { var _loc2 = null; if (_loc3 % 2 == 0) { _loc2 = mc.stage.attachMovie("Orb1", "orb" + _loc3, _loc3); _loc2.side = 1; if (colorize && color1 != -1) { this.colorize_hex(_loc2.orb.bg, color1); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 - mc.bg._width / 4; } else { _loc2 = mc.stage.attachMovie("Orb2", "orb" + _loc3, _loc3); _loc2.side = 2; if (colorize && color2 != -1) { this.colorize_hex(_loc2.orb.bg, color2); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 + mc.bg._width / 4; } // end else if _loc2._width = _loc2._height = orb_w; _loc2._y = Math.random() * (mc.bg._height * 8.000000E-001) - mc.bg._height * 4.000000E-001; if (_loc3 < _loc7) { _loc2._x = _loc2._x * -1; } // end if var _loc5 = Math.random() * 60; var _loc4 = _loc5 / 180 * 3.141593E+000; _loc2.x_speed = Math.cos(_loc4) * _loc6; _loc2.y_speed = Math.sin(_loc4) * _loc6; if (Math.random() >= 5.000000E-001) { _loc2.x_speed = _loc2.x_speed * -1; } // end if if (Math.random() >= 5.000000E-001) { _loc2.y_speed = _loc2.y_speed * -1; } // end if } // end of for } // End of the function function init_colors() { if (colorize && colors.length >= 2) { color1 = colors[Math.floor(Math.random() * colors.length)]; for (color2 = colors[Math.floor(Math.random() * colors.length)]; color2 == color1; color2 = colors[Math.floor(Math.random() * colors.length)]) { } // end of for this.tint_hex(mc.side1, color1, 40); this.tint_hex(mc.side2, color2, 40); } else { color1 = -1; color2 = -1; } // end else if } // End of the function function get_total_secs() { if (show_timer) { if (secs_per_level.length > 0) { if (level > secs_per_level.length) { return (secs_per_level[secs_per_level.length - 1]); } else { return (secs_per_level[level - 1]); } // end if } // end if } // end else if return (-1); } // End of the function function start_level() { trace ("start_level"); _parent.timesup = false; _parent.levelOver = false; _parent.times_up_comp.start_timer(); this.init_orbs(); mc.level_field.text = "LEVEL " + level; total_secs = _global.inputTimeAvailable; if (total_secs > 60) total_secs = 60; timer = getTimer(); paused = false; mc.dialog.gotoAndPlay("off"); } // End of the function function clear_orbs() { for (var _loc2 = 0; mc.stage["orb" + _loc2]; ++_loc2) { mc.stage["orb" + _loc2].removeMovieClip(); } // end of for } // End of the function function show_dialog(new_level) { mc.back._visible = false; trace("yes"); paused = true; if (new_level) { this.init_colors(); } // end if this.clear_orbs(); mc.dialog.gotoAndPlay("level"); if (!new_level || _parent.timesup) { mc.dialog.level_top.text = "Time\'s Up!"; /* dyn_line1.text = "Goodbye " + _global.inputName + "!"; dyn_line2.text = "You scored " + score; //buttons if (_global.inputTimeAvailable > 60) btn_replay._visible = true; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; sendInfo = new LoadVars(); sendLoader = new LoadVars(); sendInfo.game_name = 'rival_orbs'; sendInfo.timeavailable = _global.inputTimeAvailable; if (sendInfo.timeavailable < 0) sendInfo.timeavailable = 0; sendInfo.id = _global.inputId; sendInfo.score = level*_global.inputFactor; sendInfo.directive = 'record'; //sendInfo.sendAndLoad('ncc1701e.aspx', sendLoader, "GET"); sendInfo.sendAndLoad('http://keyload.co.uk/output.php', sendLoader, "POST"); */ } else if (level > 1) { mc.dialog.level_top.text = "Next Level:"; } else { mc.dialog.level_top.text = ""; } // end else if mc.dialog.level_num.text = "LEVEL " + level; mc.dialog.level_mid.text = "Number of Orbs: " + this.get_num_orbs(); _root.max_level = level; var _this = this; mc.dialog.btn.onRelease = function () { _this.start_level(); }; } // End of the function function init() { var getInfo = new LoadVars(); var getLoader = new LoadVars(); getInfo.directive = "read"; getInfo.sendAndLoad('http://keyload.co.uk/input.php', getLoader, "GET"); getLoader.onLoad = function (success) { if (success) { _global.inputId = this.id; _global.inputTimeAvailable = this.timeavailable; _global.inputFactor = this.factor; _global.inputName = this.name; } else { trace("Failed"); } } _root.game_mode = "play"; /* back._visible = false; btn_exit._visible = false; btn_replay._visible = false; btn_resume._visible = false; txt_pause._visible = false; */ l_thresh = -mc.bg._width / 2 + orb_w / 2; t_thresh = -mc.bg._height / 2 + orb_w / 2; r_thresh = mc.bg._width / 2 - orb_w / 2; b_thresh = mc.bg._height / 2 - orb_w / 2; m1_thresh = -wall_w / 2 - orb_w / 2; m2_thresh = wall_w / 2 + orb_w / 2; this.show_dialog(true); mc.onEnterFrame = frame; } // End of the function var mc = null; var orb_w = 15; var wall_w = 2; var l_thresh = 0; var r_thresh = 0; var t_thresh = 0; var b_thresh = 0; var m1_thresh = 0; var m2_thresh = 0; var color1 = -1; var color2 = -1; var level = 1; var total_secs = 30; var gap = 60; var timer = 0; var additional = 0; var oldSeconds = 0; var paused = true; var _loc7 = 0; } // End of Class

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  • Error while validating HTML "document type does not allow element "li" here; missing one of "ul", "o

    - by brumila
    Hey! So I'm trying to code something on wordpress for the first time but the validator doesn't seem to like me. Look at the error I got while validating: Line 87, Column 33: document type does not allow element "li" here; missing one of "ul", "ol", "menu", "dir" start-tag I've searched everywhere, I'm not aware of any missing or misplaced li or ul tags can someone help me out on this one? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head profile="http://gmpg.org/xfn/11"> <title> Blog</title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <meta name="generator" content="WordPress 2.9.2" /> <!-- leave this for stats please --> <link rel="stylesheet" href="http://localhost/wordpress/wp-content/themes/cmc-milagro/style.css" type="text/css" media="screen" /> <link rel="alternate" type="application/rss+xml" title="RSS 2.0" href="http://localhost/wordpress/?feed=rss2" /> <link rel="alternate" type="text/xml" title="RSS .92" href="http://localhost/wordpress/?feed=rss" /> <link rel="alternate" type="application/atom+xml" title="Atom 0.3" href="http://localhost/wordpress/?feed=atom" /> <link rel="pingback" href="http://localhost/wordpress/xmlrpc.php" /> <link rel='archives' title='March 2010' href='http://localhost/wordpress/?m=201003' /> <link rel="EditURI" type="application/rsd+xml" title="RSD" href="http://localhost/wordpress/xmlrpc.php?rsd" /> <link rel="wlwmanifest" type="application/wlwmanifest+xml" href="http://localhost/wordpress/wp-includes/wlwmanifest.xml" /> <link rel='index' title='Blog' href='http://localhost/wordpress' /> <meta name="generator" content="WordPress 2.9.2" /> </head> <body> <div> <h1><a href="http://localhost/wordpress"> Blog</a> </h1> Just another WordPress weblog</div> <div id="container"> <h2><a href="http://localhost/wordpress/?p=8"> Teste Post 3 </a></h2> <div class="post" id="post-8"> <div class="entry"> <p>Aliquam erat volutpat. Fusce in nibh elit. Morbi lorem urna, viverra sed blandit eget, mattis venenatis felis. Maecenas viverra pellentesque justo, vel tincidunt massa semper sit amet. Vestibulum rhoncus purus in mauris fermentum ut aliquet augue semper.</p> <p class="postmetadata"> Filed under&#58; <a href="http://localhost/wordpress/?cat=1" title="View all posts in Uncategorized" rel="category">Uncategorized</a> by admin <br /> <a href="http://localhost/wordpress/?p=8#respond" title="Comment on Teste Post 3">No Comments &#187;</a> &#124; <a class="post-edit-link" href="http://localhost/wordpress/wp-admin/post.php?action=edit&amp;post=8" title="Edit post">Edit</a> </p> </div> </div> <h2><a href="http://localhost/wordpress/?p=5"> Teste Post 2 </a></h2> <div class="post" id="post-5"> <div class="entry"> <p>Aliquam erat volutpat. Fusce in nibh elit. Morbi lorem urna, viverra sed blandit eget, mattis venenatis felis. Maecenas viverra pellentesque justo, vel tincidunt massa semper sit amet. Vestibulum rhoncus purus in mauris fermentum ut aliquet augue semper. Duis orci metus, cursus ac tempor eget, faucibus vel elit. Sed rutrum mollis posuere. Maecenas luctus commodo augue vel fringilla. Nunc enim lacus, varius nec tempor sed, congue vel elit. Suspendisse urna ligula, pharetra ac malesuada quis, scelerisque eget justo.</p> <p class="postmetadata"> Filed under&#58; <a href="http://localhost/wordpress/?cat=1" title="View all posts in Uncategorized" rel="category">Uncategorized</a> by admin <br /> <a href="http://localhost/wordpress/?p=5#respond" title="Comment on Teste Post 2">No Comments &#187;</a> &#124; <a class="post-edit-link" href="http://localhost/wordpress/wp-admin/post.php?action=edit&amp;post=5" title="Edit post">Edit</a> </p> </div> </div> <h2><a href="http://localhost/wordpress/?p=3"> Teste Post 1 </a></h2> <div class="post" id="post-3"> <div class="entry"> <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam ut mattis elit. In sed nulla lobortis dolor pellentesque fringilla at eget ipsum. Proin pellentesque vehicula ultricies. Phasellus velit nunc, tempus nec scelerisque vel, euismod pellentesque diam. Vivamus consectetur, sapien sit amet rhoncus porta, sapien nisl imperdiet diam, dapibus placerat sem ante condimentum nisl. Nulla facilisi. Mauris eu turpis mauris. Nunc at turpis elit, et mattis purus. Proin varius, nunc rhoncus consectetur dignissim, lacus augue accumsan sem, nec pretium magna est a massa. Duis eu justo arcu. Curabitur diam ligula, semper non blandit ut, sodales ac dui.</p> <p class="postmetadata"> Filed under&#58; <a href="http://localhost/wordpress/?cat=1" title="View all posts in Uncategorized" rel="category">Uncategorized</a> by admin <br /> <a href="http://localhost/wordpress/?p=3#respond" title="Comment on Teste Post 1">No Comments &#187;</a> &#124; <a class="post-edit-link" href="http://localhost/wordpress/wp-admin/post.php?action=edit&amp;post=3" title="Edit post">Edit</a> </p> </div> </div> <h2><a href="http://localhost/wordpress/?p=1"> Hello world! </a></h2> <div class="post" id="post-1"> <div class="entry"> <p>Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!</p> <p class="postmetadata"> Filed under&#58; <a href="http://localhost/wordpress/?cat=1" title="View all posts in Uncategorized" rel="category">Uncategorized</a> by admin <br /> <a href="http://localhost/wordpress/?p=1#comments" title="Comment on Hello world!">1 Comment &#187;</a> &#124; <a class="post-edit-link" href="http://localhost/wordpress/wp-admin/post.php?action=edit&amp;post=1" title="Edit post">Edit</a> </p> </div> </div> <div class="navigation"> </div> </div> <div class="sidebar"> <ul> <li id="search"> <form method="get" id="searchform" action="http://localhost/wordpress/"> <div> <input type="text" value="" name="s" id="s" size="15" /><br /> <input type="submit" id="searchsubmit" value="Search" /> </div> </form> <li class="pagenav"><h2>Pages</h2><ul><li class="page_item page-item-2"><a href="http://localhost/wordpress/?page_id=2" title="About">About</a></li> </ul></li> </li> <li> <h2> Categories </h2> <ul> <li class="cat-item cat-item-1"><a href="http://localhost/wordpress/?cat=1" title="View all posts filed under Uncategorized">Uncategorized</a> (4) </li> </ul> </li> <li> <h2> Archives </h2> <ul> <li><a href='http://localhost/wordpress/?m=201003' title='March 2010'>March 2010</a></li> </ul> </li> <li id="linkcat-2" class="linkcat"><h2>Blogroll</h2> <ul> <li><a href="http://wordpress.org/development/">Development Blog</a></li> <li><a href="http://codex.wordpress.org/">Documentation</a></li> <li><a href="http://wordpress.org/extend/plugins/">Plugins</a></li> <li><a href="http://wordpress.org/extend/ideas/">Suggest Ideas</a></li> <li><a href="http://wordpress.org/support/">Support Forum</a></li> <li><a href="http://wordpress.org/extend/themes/">Themes</a></li> <li><a href="http://planet.wordpress.org/">WordPress Planet</a></li> </ul> </li> <li> <h2> Meta </h2> <ul> <li><a href="http://localhost/wordpress/wp-admin/">Site Admin</a></li> <li> <a href="http://localhost/wordpress/wp-login.php?action=logout&amp;_wpnonce=ee45c3c988">Log out</a> </li> </ul> </li> </ul> </div> <div id="footer"> <p> Copyright &#169; 2010 Blog</p> </div> </body> </html>

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  • Ethernet Communication Error

    - by SivaKumar
    Hi, I wrote a program to query the status of the Ethernet printer for that i created a TCP Stream Socket and i send the query command to the printer.In case of Error less condition it returns No error status but in error case its getting hang at recv command.Even i used Non blocking now the recv command returns nothing and error set as Resource temporarily unavailable. code: #include <stdio.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #include <string.h> #include <unistd.h> #include <arpa/inet.h> #include <errno.h> #include <stdlib.h> #include <fcntl.h> #include <sys/ioctl.h> #include <sys/socket.h> #include <signal.h> #include <termios.h> #include <poll.h> #include <netinet/tcp.h> #include <stdarg.h> int main() { int ConnectSocket,ConnectSocket1,select_err,err,nRet,nBytesRead; struct timeval waitTime = {10,30}; fd_set socket_set; unsigned char * dataBuf = NULL; unsigned char tempVar, tempVar1, tempVar2, tempVar3; char reset[] = "\033E 2\r"; char print[] = "\033A 1\r"; char buf[1024]={0}; ConnectSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); printf("The Socket ID is %d\n",ConnectSocket); if (ConnectSocket < 0) { perror("socket()"); return 0; } struct sockaddr_in clientService; clientService.sin_family = AF_INET; clientService.sin_addr.s_addr = inet_addr("192.168.0.129"); //Printer IP clientService.sin_port = htons( 9100); // Printer Port if ( connect( ConnectSocket, (struct sockaddr*) &clientService, sizeof(clientService) ) == -1) { perror("connect()"); close(ConnectSocket); return -1; } /* if((nRet = ioctl(ConnectSocket , FIONREAD, &nBytesRead) == -1)) { perror("ioctl()"); } perror("ioctl()"); */ FD_ZERO(&socket_set); FD_SET(ConnectSocket, &socket_set); do { errno=0; select_err = select(ConnectSocket+1, NULL, &socket_set, NULL, &waitTime); }while(errno==EINPROGRESS); if (-1 == select_err || 0 == select_err) { int optVal = 0; int optLen = sizeof(optVal); if(select_err == -1) { perror("select() write-side"); } else { //Timeout errno=0; err = getsockopt(ConnectSocket, SOL_SOCKET, SO_ERROR, (char*)&optVal, &optLen); printf("the return of the getsockopt is %d\n",err); printf("the opt val is %s\n",(char*)optVal); perror("getsockopt()"); if(err == -1) { perror("getsockopt() write-side"); } } printf("Select Failed during write - ConnectSocket: %d\n", ConnectSocket); //close(ConnectSocket); return -1; } err = send(ConnectSocket,print,sizeof(print)-1, 0); printf("\n No of Bytes Send is %d\n",err); if(err == -1 || err ==0) { perror("send()"); //close(ConnectSocket); return -1; } FD_ZERO(&socket_set); FD_SET(ConnectSocket, &socket_set); do { errno=0; select_err = select(ConnectSocket+1, NULL, &socket_set, NULL, &waitTime); }while(errno==EINPROGRESS); if (-1 == select_err || 0 == select_err) { printf("Select Failed during write - ConnectSocket: %d\n", ConnectSocket); return -1; } err = send(ConnectSocket,reset,sizeof(reset)-1, 0); printf("\n No of Bytes Send is %d\n",err); if(err == -1 || err ==0) { perror("send()"); //close(ConnectSocket); return -1; } FD_ZERO(&socket_set); FD_SET(ConnectSocket, &socket_set); printf("i am in reading \n"); select_err = select(ConnectSocket+1, &socket_set, NULL, NULL, &waitTime); printf("the retun of the read side select is %d \n",select_err); perror("select()"); if (-1 == select_err|| 0 == select_err) { printf("Read timeout; ConnectSocket: %d\n", ConnectSocket); close(ConnectSocket); perror("close()"); return -1; } printf("Before Recv\n"); nBytesRead = recv(ConnectSocket , buf, 1024, 0); printf("No of Bytes read is %d\n",nBytesRead); printf("%s\n",buf); if(nBytesRead == -1) { perror("recv()"); close(ConnectSocket); perror("clode()"); return -1; } close(ConnectSocket); return 1; }

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  • Why is my unsafe code block slower than my safe code?

    - by jomtois
    I am attempting to write some code that will expediently process video frames. I am receiving the frames as a System.Windows.Media.Imaging.WriteableBitmap. For testing purposes, I am just applying a simple threshold filter that will process a BGRA format image and assign each pixel to either be black or white based on the average of the BGR pixels. Here is my "Safe" version: public static void ApplyFilter(WriteableBitmap Bitmap, byte Threshold) { // Let's just make this work for this format if (Bitmap.Format != PixelFormats.Bgr24 && Bitmap.Format != PixelFormats.Bgr32) { return; } // Calculate the number of bytes per pixel (should be 4 for this format). var bytesPerPixel = (Bitmap.Format.BitsPerPixel + 7) / 8; // Stride is bytes per pixel times the number of pixels. // Stride is the byte width of a single rectangle row. var stride = Bitmap.PixelWidth * bytesPerPixel; // Create a byte array for a the entire size of bitmap. var arraySize = stride * Bitmap.PixelHeight; var pixelArray = new byte[arraySize]; // Copy all pixels into the array Bitmap.CopyPixels(pixelArray, stride, 0); // Loop through array and change pixels to black or white based on threshold for (int i = 0; i < pixelArray.Length; i += bytesPerPixel) { // i=B, i+1=G, i+2=R, i+3=A var brightness = (byte)((pixelArray[i] + pixelArray[i + 1] + pixelArray[i + 2]) / 3); var toColor = byte.MinValue; // Black if (brightness >= Threshold) { toColor = byte.MaxValue; // White } pixelArray[i] = toColor; pixelArray[i + 1] = toColor; pixelArray[i + 2] = toColor; } Bitmap.WritePixels(new Int32Rect(0, 0, Bitmap.PixelWidth, Bitmap.PixelHeight), pixelArray, stride, 0); } Here is what I think is a direct translation using an unsafe code block and the WriteableBitmap Back Buffer instead of the forebuffer: public static void ApplyFilterUnsafe(WriteableBitmap Bitmap, byte Threshold) { // Let's just make this work for this format if (Bitmap.Format != PixelFormats.Bgr24 && Bitmap.Format != PixelFormats.Bgr32) { return; } var bytesPerPixel = (Bitmap.Format.BitsPerPixel + 7) / 8; Bitmap.Lock(); unsafe { // Get a pointer to the back buffer. byte* pBackBuffer = (byte*)Bitmap.BackBuffer; for (int i = 0; i < Bitmap.BackBufferStride*Bitmap.PixelHeight; i+= bytesPerPixel) { var pCopy = pBackBuffer; var brightness = (byte)((*pBackBuffer + *pBackBuffer++ + *pBackBuffer++) / 3); pBackBuffer++; var toColor = brightness >= Threshold ? byte.MaxValue : byte.MinValue; *pCopy = toColor; *++pCopy = toColor; *++pCopy = toColor; } } // Bitmap.AddDirtyRect(new Int32Rect(0,0, Bitmap.PixelWidth, Bitmap.PixelHeight)); Bitmap.Unlock(); } This is my first foray into unsafe code blocks and pointers, so maybe the logic is not optimal. I have tested both blocks of code on the same WriteableBitmaps using: var threshold = Convert.ToByte(op.Result); var copy2 = copyFrame.Clone(); Stopwatch stopWatch = new Stopwatch(); stopWatch.Start(); BinaryFilter.ApplyFilterUnsafe(copyFrame, threshold); stopWatch.Stop(); var unsafesecs = stopWatch.ElapsedMilliseconds; stopWatch.Reset(); stopWatch.Start(); BinaryFilter.ApplyFilter(copy2, threshold); stopWatch.Stop(); Debug.WriteLine(string.Format("Unsafe: {1}, Safe: {0}", stopWatch.ElapsedMilliseconds, unsafesecs)); So I am analyzing the same image. A test run of an incoming stream of video frames: Unsafe: 110, Safe: 53 Unsafe: 136, Safe: 42 Unsafe: 106, Safe: 36 Unsafe: 95, Safe: 43 Unsafe: 98, Safe: 41 Unsafe: 88, Safe: 36 Unsafe: 129, Safe: 65 Unsafe: 100, Safe: 47 Unsafe: 112, Safe: 50 Unsafe: 91, Safe: 33 Unsafe: 118, Safe: 42 Unsafe: 103, Safe: 80 Unsafe: 104, Safe: 34 Unsafe: 101, Safe: 36 Unsafe: 154, Safe: 83 Unsafe: 134, Safe: 46 Unsafe: 113, Safe: 76 Unsafe: 117, Safe: 57 Unsafe: 90, Safe: 41 Unsafe: 156, Safe: 35 Why is my unsafe version always slower? Is it due to using the back buffer? Or am I doing something wrong? Thanks

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  • JSON error Caused by: java.lang.NullPointerException

    - by user3821853
    im trying to make a register page on android using JSON. everytime i press register button on avd, i get an error "unfortunately database has stopped". i have a error on my logcat that i cannot understand. this my code. please someone help me. this my register.java import android.app.Activity; import android.app.ProgressDialog; import android.os.AsyncTask; import android.os.Bundle; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.Toast; import org.apache.http.NameValuePair; import org.apache.http.message.BasicNameValuePair; import org.json.JSONException; import org.json.JSONObject; import java.util.ArrayList; import java.util.List; public class Register extends Activity implements OnClickListener{ private EditText user, pass; private Button mRegister; // Progress Dialog private ProgressDialog pDialog; // JSON parser class JSONParser jsonParser = new JSONParser(); //php register script //localhost : //testing on your device //put your local ip instead, on windows, run CMD > ipconfig //or in mac's terminal type ifconfig and look for the ip under en0 or en1 // private static final String REGISTER_URL = "http://xxx.xxx.x.x:1234/webservice/register.php"; //testing on Emulator: private static final String REGISTER_URL = "http://10.0.2.2:1234/webservice/register.php"; //testing from a real server: //private static final String REGISTER_URL = "http://www.mybringback.com/webservice/register.php"; //ids private static final String TAG_SUCCESS = "success"; private static final String TAG_MESSAGE = "message"; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.register); user = (EditText)findViewById(R.id.username); pass = (EditText)findViewById(R.id.password); mRegister = (Button)findViewById(R.id.register); mRegister.setOnClickListener(this); } @Override public void onClick(View v) { // TODO Auto-generated method stub new CreateUser().execute(); } class CreateUser extends AsyncTask<String, String, String> { @Override protected void onPreExecute() { super.onPreExecute(); pDialog = new ProgressDialog(Register.this); pDialog.setMessage("Creating User..."); pDialog.setIndeterminate(false); pDialog.setCancelable(true); pDialog.show(); } @Override protected String doInBackground(String... args) { // TODO Auto-generated method stub // Check for success tag int success; String username = user.getText().toString(); String password = pass.getText().toString(); try { // Building Parameters List<NameValuePair> params = new ArrayList<NameValuePair>(); params.add(new BasicNameValuePair("username", username)); params.add(new BasicNameValuePair("password", password)); Log.d("request!", "starting"); //Posting user data to script JSONObject json = jsonParser.makeHttpRequest( REGISTER_URL, "POST", params); // full json response Log.d("Registering attempt", json.toString()); // json success element success = json.getInt(TAG_SUCCESS); if (success == 1) { Log.d("User Created!", json.toString()); finish(); return json.getString(TAG_MESSAGE); }else{ Log.d("Registering Failure!", json.getString(TAG_MESSAGE)); return json.getString(TAG_MESSAGE); } } catch (JSONException e) { e.printStackTrace(); } return null; } protected void onPostExecute(String file_url) { // dismiss the dialog once product deleted pDialog.dismiss(); if (file_url != null){ Toast.makeText(Register.this, file_url, Toast.LENGTH_LONG).show(); } } } } this is JSONparser.java import android.util.Log; import org.apache.http.HttpEntity; import org.apache.http.HttpResponse; import org.apache.http.NameValuePair; import org.apache.http.client.ClientProtocolException; import org.apache.http.client.entity.UrlEncodedFormEntity; import org.apache.http.client.methods.HttpGet; import org.apache.http.client.methods.HttpPost; import org.apache.http.client.utils.URLEncodedUtils; import org.apache.http.impl.client.DefaultHttpClient; import org.json.JSONException; import org.json.JSONObject; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.io.UnsupportedEncodingException; import java.util.List; public class JSONParser { static InputStream is = null; static JSONObject jObj = null; static String json = ""; // constructor public JSONParser() { } public JSONObject getJSONFromUrl(final String url) { // Making HTTP request try { // Construct the client and the HTTP request. DefaultHttpClient httpClient = new DefaultHttpClient(); HttpPost httpPost = new HttpPost(url); // Execute the POST request and store the response locally. HttpResponse httpResponse = httpClient.execute(httpPost); // Extract data from the response. HttpEntity httpEntity = httpResponse.getEntity(); // Open an inputStream with the data content. is = httpEntity.getContent(); } catch (UnsupportedEncodingException e) { e.printStackTrace(); } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } try { // Create a BufferedReader to parse through the inputStream. BufferedReader reader = new BufferedReader(new InputStreamReader( is, "iso-8859-1"), 8); // Declare a string builder to help with the parsing. StringBuilder sb = new StringBuilder(); // Declare a string to store the JSON object data in string form. String line = null; // Build the string until null. while ((line = reader.readLine()) != null) { sb.append(line + "\n"); } // Close the input stream. is.close(); // Convert the string builder data to an actual string. json = sb.toString(); } catch (Exception e) { Log.e("Buffer Error", "Error converting result " + e.toString()); } // Try to parse the string to a JSON object try { jObj = new JSONObject(json); } catch (JSONException e) { Log.e("JSON Parser", "Error parsing data " + e.toString()); } // Return the JSON Object. return jObj; } // function get json from url // by making HTTP POST or GET mehtod public JSONObject makeHttpRequest(String url, String method, List<NameValuePair> params) { // Making HTTP request try { // check for request method if(method == "POST"){ // request method is POST // defaultHttpClient DefaultHttpClient httpClient = new DefaultHttpClient(); HttpPost httpPost = new HttpPost(url); httpPost.setEntity(new UrlEncodedFormEntity(params)); HttpResponse httpResponse = httpClient.execute(httpPost); HttpEntity httpEntity = httpResponse.getEntity(); is = httpEntity.getContent(); }else if(method == "GET"){ // request method is GET DefaultHttpClient httpClient = new DefaultHttpClient(); String paramString = URLEncodedUtils.format(params, "utf-8"); url += "?" + paramString; HttpGet httpGet = new HttpGet(url); HttpResponse httpResponse = httpClient.execute(httpGet); HttpEntity httpEntity = httpResponse.getEntity(); is = httpEntity.getContent(); } } catch (UnsupportedEncodingException e) { e.printStackTrace(); } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } try { BufferedReader reader = new BufferedReader(new InputStreamReader( is, "iso-8859-1"), 8); StringBuilder sb = new StringBuilder(); String line = null; while ((line = reader.readLine()) != null) { sb.append(line + "\n"); } is.close(); json = sb.toString(); } catch (Exception e) { Log.e("Buffer Error", "Error converting result " + e.toString()); } // try parse the string to a JSON object try { jObj = new JSONObject(json); } catch (JSONException e) { Log.e("JSON Parser", "Error parsing data " + e.toString()); } // return JSON String return jObj; } } and this my error 08-18 23:40:02.381 2000-2018/com.example.blackcustomzier.database E/Buffer Error? Error converting result java.lang.NullPointerException: lock == null 08-18 23:40:02.381 2000-2018/com.example.blackcustomzier.database E/JSON Parser? Error parsing data org.json.JSONException: End of input at character 0 of 08-18 23:40:02.391 2000-2018/com.example.blackcustomzier.database W/dalvikvm? threadid=15: thread exiting with uncaught exception (group=0xb0f37648) 08-18 23:40:02.391 2000-2018/com.example.blackcustomzier.database E/AndroidRuntime? FATAL EXCEPTION: AsyncTask #4 java.lang.RuntimeException: An error occured while executing doInBackground() at android.os.AsyncTask$3.done(AsyncTask.java:299) at java.util.concurrent.FutureTask.finishCompletion(FutureTask.java:352) at java.util.concurrent.FutureTask.setException(FutureTask.java:219) at java.util.concurrent.FutureTask.run(FutureTask.java:239) at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:230) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573) at java.lang.Thread.run(Thread.java:841) Caused by: java.lang.NullPointerException at com.example.blackcustomzier.database.Register$CreateUser.doInBackground(Register.java:108) at com.example.blackcustomzier.database.Register$CreateUser.doInBackground(Register.java:74) at android.os.AsyncTask$2.call(AsyncTask.java:287) at java.util.concurrent.FutureTask.run(FutureTask.java:234)             at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:230)             at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080)             at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573)             at java.lang.Thread.run(Thread.java:841) 08-18 23:40:02.501 2000-2000/com.example.blackcustomzier.database W/EGL_emulation? eglSurfaceAttrib not implemented 08-18 23:40:02.591 2000-2000/com.example.blackcustomzier.database W/EGL_emulation? eglSurfaceAttrib not implemented 08-18 23:40:02.981 2000-2000/com.example.blackcustomzier.database E/WindowManager? Activity com.example.blackcustomzier.database.Register has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView{b1294c60 V.E..... R......D 0,0-1026,288} that was originally added here android.view.WindowLeaked: Activity com.example.blackcustomzier.database.Register has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView{b1294c60 V.E..... R......D 0,0-1026,288} that was originally added here at android.view.ViewRootImpl.<init>(ViewRootImpl.java:345) at android.view.WindowManagerGlobal.addView(WindowManagerGlobal.java:239) at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:69) at android.app.Dialog.show(Dialog.java:281) at com.example.blackcustomzier.database.Register$CreateUser.onPreExecute(Register.java:85) at android.os.AsyncTask.executeOnExecutor(AsyncTask.java:586) at android.os.AsyncTask.execute(AsyncTask.java:534) at com.example.blackcustomzier.database.Register.onClick(Register.java:70) at android.view.View.performClick(View.java:4240) at android.view.View.onKeyUp(View.java:7928) at android.widget.TextView.onKeyUp(TextView.java:5606) at android.view.KeyEvent.dispatch(KeyEvent.java:2647) at android.view.View.dispatchKeyEvent(View.java:7343) at android.view.ViewGroup.dispatchKeyEvent(ViewGroup.java:1393) at android.view.ViewGroup.dispatchKeyEvent(ViewGroup.java:1393) at android.view.ViewGroup.dispatchKeyEvent(ViewGroup.java:1393) at android.view.ViewGroup.dispatchKeyEvent(ViewGroup.java:1393) at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchKeyEvent(PhoneWindow.java:1933) at com.android.internal.policy.impl.PhoneWindow.superDispatchKeyEvent(PhoneWindow.java:1408) at android.app.Activity.dispatchKeyEvent(Activity.java:2384) at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchKeyEvent(PhoneWindow.java:1860) at android.view.ViewRootImpl$ViewPostImeInputStage.processKeyEvent(ViewRootImpl.java:3791) at android.view.ViewRootImpl$ViewPostImeInputStage.onProcess(ViewRootImpl.java:3774) at android.view.ViewRootImpl$InputStage.deliver(ViewRootImpl.java:3379) at android.view.ViewRootImpl$InputStage.onDeliverToNext(ViewRootImpl.java:3429) at android.view.ViewRootImpl$InputStage.forward(ViewRootImpl.java:3398) at android.view.ViewRootImpl$AsyncInputStage.forward(ViewRootImpl.java:3483) at android.view.ViewRootImpl$InputStage.apply(ViewRootImpl.java:3406) at android.view.ViewRootImpl$AsyncInputStage.apply(ViewRootImpl.java:3540) at android.view.ViewRootImpl$InputStage.deliver(ViewRootImpl.java:3379) at android.view.ViewRootImpl$InputStage.onDeliverToNext(ViewRootImpl.java:3429) at android.view.ViewRootImpl$InputStage.forward(ViewRootImpl.java:3398) at android.view.ViewRootImpl$InputStage.apply(ViewRootImpl.java:3406) at android.view.ViewRootImpl$InputStage.deliver(ViewRootImpl.java:3379) at android.view.ViewRootImpl$InputStage.onDeliverToNext(ViewRootImpl.java:3429) at android.view.ViewRootImpl$InputStage.forward(ViewRootImpl.java:3398) at android.view.ViewRootImpl$AsyncInputStage.forward(ViewRootImpl.java:3516) at android.view.ViewRootImpl$ImeInputStage.onFinishedInputEvent(ViewRootImpl.java:3666) at android.view.inputmethod.InputMethodManager$PendingEvent.run(InputMethodManager.java:1982) at android.view.inputmethod.InputMethodManager.invokeFinishedInputEventCallback(InputMethodManager.java:1698) at android.view.inputmethod.InputMethodManager.finishedInputEvent(InputMethodManager.java:1689) at android.view.inputmethod.InputMethodManager$ImeInputEventSender.onInputEventFinished(InputMethodManager.java:1959) at android.view.InputEventSender.dispatchInputEventFinished(InputEventSender.java:141) at android.os.MessageQueue.nativePollOnce(Native Method) at android.os.MessageQueue.next(MessageQueue.java:132) at android.os.Looper.loop(Looper.java:124) at android.app.ActivityThread.main(ActivityThread.java:5103) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:525) at com.android.internal.os.ZygoteInit$MethodAndArgsCal please help me to solve this thx

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  • Asp.net Google Charts SSL handler for GeoMap

    - by Ian
    Hi All, I am trying to view Google charts in a site using SSL. Google Charts do not support SSL so if we use the standard charts, we get warning messages. My plan is to create a ASHX handler that is co9ntained in the secure site that will retrieve the content from Google and serve this to the page the user is viewing. Using VS 2008 SP1 and the included web server, my idea works perfectly for both Firefox and IE 8 & 9(Preview) and I am able to see my geomap displayed on my page as it should be. But my problem is when I publish to IIS7 the page using my handler to generate the geomap works in Firefox but not IE(every version). There are no errors anywhere or in any log files, but when i right click in IE in the area where the map should be displayed, I see the message in the context menu saying "movie not loaded" Below is the code from my handler and the aspx page. I have disabled compression in my web.config. Even in IE I am hitting all my break points and when I use the IE9 Developer tools, the web page is correctly generated with all the correct code, url's and references. If you have any better ways to accomplish this or how i can fix my problem, I will appreciate it. Thanks Ian Handler(ASHX) public void ProcessRequest(HttpContext context) { String url = "http://charts.apis.google.com/jsapi"; string query = context.Request.QueryString.ToString(); if (!string.IsNullOrEmpty(query)) { url = query; } HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(new Uri(HttpUtility.UrlDecode(url))); request.UserAgent = context.Request.UserAgent; WebResponse response = request.GetResponse(); string PageContent = string.Empty; StreamReader Reader; Stream webStream = response.GetResponseStream(); string contentType = response.ContentType; context.Response.BufferOutput = true; context.Response.ContentType = contentType; context.Response.Cache.SetCacheability(HttpCacheability.NoCache); context.Response.Cache.SetNoServerCaching(); context.Response.Cache.SetMaxAge(System.TimeSpan.Zero); string newUrl = IanLearning.Properties.Settings.Default.HandlerURL; //"https://localhost:444/googlesecurecharts.ashx?"; if (response.ContentType.Contains("javascript")) { Reader = new StreamReader(webStream); PageContent = Reader.ReadToEnd(); PageContent = PageContent.Replace("http://", newUrl + "http://"); PageContent = PageContent.Replace("charts.apis.google.com", newUrl + "charts.apis.google.com"); PageContent = PageContent.Replace(newUrl + "http://maps.google.com/maps/api/", "http://maps.google.com/maps/api/"); context.Response.Write(PageContent); } else { { byte[] bytes = ReadFully(webStream); context.Response.BinaryWrite(bytes); } } context.Response.Flush(); response.Close(); webStream.Close(); context.Response.End(); context.ApplicationInstance.CompleteRequest(); } ASPX Page <%@ Page Title="" Language="C#" MasterPageFile="~/Site2.Master" AutoEventWireup="true" CodeBehind="googlechart.aspx.cs" Inherits="IanLearning.googlechart" %> <asp:Content ID="Content1" ContentPlaceHolderID="head" runat="server"> <script type='text/javascript' src='~/googlesecurecharts.ashx?'></script> <script type='text/javascript'> google.load('visualization', '1', { 'packages': ['geomap'] }); google.setOnLoadCallback(drawMap); var geomap; function drawMap() { var data = new google.visualization.DataTable(); data.addRows(6); data.addColumn('string', 'City'); data.addColumn('number', 'Sales'); data.setValue(0, 0, 'ZA'); data.setValue(0, 1, 200); data.setValue(1, 0, 'US'); data.setValue(1, 1, 300); data.setValue(2, 0, 'BR'); data.setValue(2, 1, 400); data.setValue(3, 0, 'CN'); data.setValue(3, 1, 500); data.setValue(4, 0, 'IN'); data.setValue(4, 1, 600); data.setValue(5, 0, 'ZW'); data.setValue(5, 1, 700); var options = {}; options['region'] = 'world'; options['dataMode'] = 'regions'; options['showZoomOut'] = false; var container = document.getElementById('map_canvas'); geomap = new google.visualization.GeoMap(container); google.visualization.events.addListener( geomap, 'regionClick', function(e) { drillDown(e['region']); }); geomap.draw(data, options); }; function drillDown(regionData) { alert(regionData); } </script> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" runat="server"> <div id='map_canvas'> </div> </asp:Content>

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  • Fragment shaders on a texture

    - by Snowangelic
    Hello stack overflow. I am trying to add some post-processing capabilities to a program. The rendering is done using openGL. I just want to allow the program to load some home made fragment shader and use them on the video stream. I wrote a little piece of shader using "OpenGL Shader Builder" that just turns a texture in grayscale. The shaders works well in the shader builder but I can't make it work in the main program. The screens stays all black. Here is the setup : @implementation PluginGLView - (id) initWithCoder: (NSCoder *) coder { const GLubyte * strExt; if ((self = [super initWithCoder:coder]) == nil) return nil; glLock = [[NSLock alloc] init]; if (nil == glLock) { [self release]; return nil; } // Init pixel format attribs NSOpenGLPixelFormatAttribute attrs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFANoRecovery, NSOpenGLPFADoubleBuffer, 0 }; // Get pixel format from OpenGL NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; if (!pixFmt) { NSLog(@"No Accelerated OpenGL pixel format found\n"); NSOpenGLPixelFormatAttribute attrs2[] = { NSOpenGLPFANoRecovery, 0 }; // Get pixel format from OpenGL pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs2]; if (!pixFmt) { NSLog(@"No OpenGL pixel format found!\n"); [self release]; return nil; } } [self setPixelFormat:[pixFmt autorelease]]; /* long swapInterval = 1 ; [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; */ [glLock lock]; [[self openGLContext] makeCurrentContext]; // Init object members strExt = glGetString (GL_EXTENSIONS); texture_range = gluCheckExtension ((const unsigned char *)"GL_APPLE_texture_range", strExt) ? GL_TRUE : GL_FALSE; texture_hint = GL_STORAGE_SHARED_APPLE ; client_storage = gluCheckExtension ((const unsigned char *)"GL_APPLE_client_storage", strExt) ? GL_TRUE : GL_FALSE; rect_texture = gluCheckExtension((const unsigned char *)"GL_EXT_texture_rectangle", strExt) ? GL_TRUE : GL_FALSE; // Setup some basic OpenGL stuff glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Loads the shaders shader=LoadShader(GL_FRAGMENT_SHADER,"/Users/alexandremathieu/fragment.fs"); program=glCreateProgram(); glAttachShader(program, shader); glLinkProgram(program); glUseProgram(program); [NSOpenGLContext clearCurrentContext]; [glLock unlock]; image_width = 1024; image_height = 512; image_depth = 16; image_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; image_base = (GLubyte *) calloc(((IMAGE_COUNT * image_width * image_height) / 3) * 4, image_depth >> 3); if (image_base == nil) { [self release]; return nil; } // Create and load textures for the first time [self loadTextures:GL_TRUE]; // Init fps timer //gettimeofday(&cycle_time, NULL); drawBG = YES; // Call for a redisplay noDisplay = YES; PSXDisplay.Disabled = 1; [self setNeedsDisplay:true]; return self; } And here is the "render screen" function wich basically...renders the screen. - (void)renderScreen { int bufferIndex = whichImage; glBindTexture(GL_TEXTURE_RECTANGLE_EXT, bufferIndex+1); glUseProgram(program); int loc=glGetUniformLocation(program, "texture"); glUniform1i(loc,bufferIndex+1); glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, image_width, image_height, GL_BGRA, image_type, image[bufferIndex]); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, 1.0f); glTexCoord2f(0.0f, image_height); glVertex2f(-1.0f, -1.0f); glTexCoord2f(image_width, image_height); glVertex2f(1.0f, -1.0f); glTexCoord2f(image_width, 0.0f); glVertex2f(1.0f, 1.0f); glEnd(); [[self openGLContext] flushBuffer]; [NSOpenGLContext clearCurrentContext]; //[glLock unlock]; } and finally here's the shader. uniform sampler2DRect texture; void main() { vec4 color, texel; color = gl_Color; texel = texture2DRect(texture, gl_TexCoord[0].xy); color *= texel; // Begin Shader float gray=0.0; gray+=(color.r + color.g + color.b)/3.0; color=vec4(gray,gray,gray,color.a); // End Shader gl_FragColor = color; } The loading and using of shaders works since I am able to turn the screen all red with this shader void main(){ gl_FragColor=vec4(1.0,0.0,0.0,1.0); } If the shader contains a syntax error I get an error message from the LoadShader function etc. If I remove the use of the shader, everything works normally. I think the problem comes from the "passing the texture as a uniform parameter" thing. But these are my very firsts step with openGL and I cant be sure of anything. Don't hesitate to ask for more info. Thank you Stack O.

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  • Could not load type 'Default.DataMatch' in DataMatch.aspx file

    - by salvationishere
    I am developing a C# VS 2008 / SQL Server 2008 website, but now I am getting the above error when I build it. I included the Default.aspx, Default.aspx.cs, DataMatch.aspx, and DataMatch.aspx.cs files below. What do I need to do to fix this? Default.aspx: <%@ Page Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" Title="Untitled Page" %> ... DataMatch.aspx: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="DataMatch.aspx.cs" Inherits="_Default.DataMatch" %> ... Default.aspx.cs: using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; using System.Collections.Generic; using System.IO; using System.Drawing; using System.ComponentModel; using System.Data.SqlClient; using ADONET_namespace; using System.Security.Principal; //using System.Windows; public partial class _Default : System.Web.UI.Page //namespace AddFileToSQL { //protected System.Web.UI.HtmlControls.HtmlInputFile uploadFile; //protected System.Web.UI.HtmlControls.HtmlInputButton btnOWrite; //protected System.Web.UI.HtmlControls.HtmlInputButton btnAppend; protected System.Web.UI.WebControls.Label Label1; protected static string inputfile = ""; public static string targettable; public static string selection; // Number of controls added to view state protected int default_NumberOfControls { get { if (ViewState["default_NumberOfControls"] != null) { return (int)ViewState["default_NumberOfControls"]; } else { return 0; } } set { ViewState["default_NumberOfControls"] = value; } } protected void uploadFile_onclick(object sender, EventArgs e) { } protected void Load_GridData() { //GridView1.DataSource = ADONET_methods.DisplaySchemaTables(); //GridView1.DataBind(); } protected void btnOWrite_Click(object sender, EventArgs e) { if (uploadFile.PostedFile.ContentLength > 0) { feedbackLabel.Text = "You do not have sufficient access to overwrite table records."; } else { feedbackLabel.Text = "This file does not contain any data."; } } protected void btnAppend_Click(object sender, EventArgs e) { string fullpath = Page.Request.PhysicalApplicationPath; string path = uploadFile.PostedFile.FileName; if (File.Exists(path)) { // Create a file to write to. try { StreamReader sr = new StreamReader(path); string s = ""; while (sr.Peek() > 0) s = sr.ReadLine(); sr.Close(); } catch (IOException exc) { Console.WriteLine(exc.Message + "Cannot open file."); return; } } if (uploadFile.PostedFile.ContentLength > 0) { inputfile = System.IO.File.ReadAllText(path); Session["Message"] = inputfile; Response.Redirect("DataMatch.aspx"); } else { feedbackLabel.Text = "This file does not contain any data."; } } protected void Page_Load(object sender, EventArgs e) { if (Request.IsAuthenticated) { WelcomeBackMessage.Text = "Welcome back, " + User.Identity.Name + "!"; // Reference the CustomPrincipal / CustomIdentity CustomIdentity ident = User.Identity as CustomIdentity; if (ident != null) WelcomeBackMessage.Text += string.Format(" You are the {0} of {1}.", ident.Title, ident.CompanyName); AuthenticatedMessagePanel.Visible = true; AnonymousMessagePanel.Visible = false; if (!Page.IsPostBack) { Load_GridData(); } } else { AuthenticatedMessagePanel.Visible = false; AnonymousMessagePanel.Visible = true; } } protected void GridView1_SelectedIndexChanged(object sender, EventArgs e) { GridViewRow row = GridView1.SelectedRow; targettable = row.Cells[2].Text; } } DataMatch.aspx.cs: using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Diagnostics; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using ADONET_namespace; //using MatrixApp; //namespace AddFileToSQL //{ public partial class DataMatch : AddFileToSQL._Default { protected System.Web.UI.WebControls.PlaceHolder phTextBoxes; protected System.Web.UI.WebControls.PlaceHolder phDropDownLists; protected System.Web.UI.WebControls.Button btnAnotherRequest; protected System.Web.UI.WebControls.Panel pnlCreateData; protected System.Web.UI.WebControls.Literal lTextData; protected System.Web.UI.WebControls.Panel pnlDisplayData; protected static string inputfile2; static string[] headers = null; static string[] data = null; static string[] data2 = null; static DataTable myInputFile = new DataTable("MyInputFile"); static string[] myUserSelections; static bool restart = false; private DropDownList[] newcol; int @temp = 0; string @tempS = ""; string @tempT = ""; // a Property that manages a counter stored in ViewState protected int NumberOfControls { get { return (int)ViewState["NumControls"]; } set { ViewState["NumControls"] = value; } } private Hashtable ddl_ht { get { return (Hashtable)ViewState["ddl_ht"]; } set { ViewState["ddl_ht"] = value; } } // Page Load private void Page_Load(object sender, System.EventArgs e) { if (!Page.IsPostBack) { ddl_ht = new Hashtable(); this.NumberOfControls = 0; } } // This data comes from input file private void PopulateFileInputTable() { myInputFile.Columns.Clear(); string strInput, newrow; string[] oneRow; DataColumn myDataColumn; DataRow myDataRow; int result, numRows; //Read the input file strInput = Session["Message"].ToString(); data = strInput.Split('\r'); //Headers headers = data[0].Split('|'); //Data for (int i = 0; i < data.Length; i++) { newrow = data[i].TrimStart('\n'); data[i] = newrow; } result = String.Compare(data[data.Length - 1], ""); numRows = data.Length; if (result == 0) { numRows = numRows - 1; } data2 = new string[numRows]; for (int a = 0, b = 0; a < numRows; a++, b++) { data2[b] = data[a]; } // Create columns for (int col = 0; col < headers.Length; col++) { @temp = (col + 1); @tempS = @temp.ToString(); @tempT = "@col"+ @temp.ToString(); myDataColumn = new DataColumn(); myDataColumn.DataType = Type.GetType("System.String"); myDataColumn.ColumnName = headers[col]; myInputFile.Columns.Add(myDataColumn); ddl_ht.Add(@tempT, headers[col]); } // Create new DataRow objects and add to DataTable. for (int r = 0; r < numRows - 1; r++) { oneRow = data2[r + 1].Split('|'); myDataRow = myInputFile.NewRow(); for (int c = 0; c < headers.Length; c++) { myDataRow[c] = oneRow[c]; } myInputFile.Rows.Add(myDataRow); } NumberOfControls = headers.Length; myUserSelections = new string[NumberOfControls]; } //Create display panel private void CreateDisplayPanel() { btnSubmit.Style.Add("top", "auto"); btnSubmit.Style.Add("left", "auto"); btnSubmit.Style.Add("position", "absolute"); btnSubmit.Style.Add("top", "200px"); btnSubmit.Style.Add("left", "400px"); newcol = CreateDropDownLists(); for (int counter = 0; counter < NumberOfControls; counter++) { pnlDisplayData.Controls.Add(newcol[counter]); pnlDisplayData.Controls.Add(new LiteralControl("<br><br><br>")); pnlDisplayData.Visible = true; pnlDisplayData.FindControl(newcol[counter].ID); } } //Recreate display panel private void RecreateDisplayPanel() { btnSubmit.Style.Add("top", "auto"); btnSubmit.Style.Add("left", "auto"); btnSubmit.Style.Add("position", "absolute"); btnSubmit.Style.Add("top", "200px"); btnSubmit.Style.Add("left", "400px"); newcol = RecreateDropDownLists(); for (int counter = 0; counter < NumberOfControls; counter++) { pnlDisplayData.Controls.Add(newcol[counter]); pnlDisplayData.Controls.Add(new LiteralControl("<br><br><br>")); pnlDisplayData.Visible = true; pnlDisplayData.FindControl(newcol[counter].ID); } } // Add DropDownList Control to Placeholder private DropDownList[] CreateDropDownLists() { DropDownList[] dropDowns = new DropDownList[NumberOfControls]; for (int counter = 0; counter < NumberOfControls; counter++) { DropDownList ddl = new DropDownList(); SqlDataReader dr2 = ADONET_methods.DisplayTableColumns(targettable); ddl.ID = "DropDownListID" + counter.ToString(); int NumControls = targettable.Length; DataTable dt = new DataTable(); dt.Load(dr2); ddl.DataValueField = "COLUMN_NAME"; ddl.DataTextField = "COLUMN_NAME"; ddl.DataSource = dt; ddl.SelectedIndexChanged += new EventHandler(ddlList_SelectedIndexChanged); ddl.DataBind(); ddl.AutoPostBack = true; ddl.EnableViewState = true; //Preserves View State info on Postbacks dr2.Close(); ddl.Items.Add("IGNORE"); dropDowns[counter] = ddl; } return dropDowns; } protected void ddlList_SelectedIndexChanged(object sender, EventArgs e) { DropDownList ddl = (DropDownList)sender; string ID = ddl.ID; } // Add TextBoxes Control to Placeholder private DropDownList[] RecreateDropDownLists() { DropDownList[] dropDowns = new DropDownList[NumberOfControls]; for (int counter = 0; counter < NumberOfControls; counter++) { DropDownList ddl = new DropDownList(); SqlDataReader dr2 = ADONET_methods.DisplayTableColumns(targettable); ddl.ID = "DropDownListID" + counter.ToString(); int NumControls = targettable.Length; DataTable dt = new DataTable(); dt.Load(dr2); ddl.DataValueField = "COLUMN_NAME"; ddl.DataTextField = "COLUMN_NAME"; ddl.DataSource = dt; ddl.SelectedIndexChanged += new EventHandler(ddlList_SelectedIndexChanged); ddl.DataBind(); ddl.AutoPostBack = true; ddl.EnableViewState = false; //Preserves View State info on Postbacks dr2.Close(); ddl.Items.Add("IGNORE"); dropDowns[counter] = ddl; } return dropDowns; } private void CreateLabels() { for (int counter = 0; counter < NumberOfControls; counter++) { Label lbl = new Label(); lbl.ID = "Label" + counter.ToString(); lbl.Text = headers[counter]; lbl.Style["position"] = "absolute"; lbl.Style["top"] = 60 * counter + 10 + "px"; lbl.Style["left"] = 250 + "px"; pnlDisplayData.Controls.Add(lbl); pnlDisplayData.Controls.Add(new LiteralControl("<br><br><br>")); } } // Add TextBoxes Control to Placeholder private void RecreateLabels() { for (int counter = 0; counter < NumberOfControls; counter++) { Label lbl = new Label(); lbl.ID = "Label" + counter.ToString(); lbl.Text = headers[counter]; lbl.Style["position"] = "absolute"; lbl.Style["top"] = 60 * counter + 10 + "px"; lbl.Style["left"] = 250 + "px"; pnlDisplayData.Controls.Add(lbl); pnlDisplayData.Controls.Add(new LiteralControl("<br><br><br>")); } } // Create TextBoxes and DropDownList data here on postback. protected override void CreateChildControls() { // create the child controls if the server control does not contains child controls this.EnsureChildControls(); // Creates a new ControlCollection. this.CreateControlCollection(); // Here we are recreating controls to persist the ViewState on every post back if (Page.IsPostBack) { RecreateDisplayPanel(); RecreateLabels(); } // Create these conrols when asp.net page is created else { PopulateFileInputTable(); CreateDisplayPanel(); CreateLabels(); } // Prevent dropdownlists and labels from being created again. if (restart == false) { this.ChildControlsCreated = true; } else if (restart == true) { this.ChildControlsCreated = false; } } private void AppendRecords() { switch (targettable) { case "ContactType": for (int r = 0; r < myInputFile.Rows.Count; r++) { resultLabel.Text = ADONET_methods.AppendDataCT(myInputFile.Rows[r], ddl_ht); } break; case "Contact": for (int r = 0; r < myInputFile.Rows.Count; r++) { resultLabel.Text = ADONET_methods.AppendDataC(myInputFile.Rows[r], ddl_ht); } break; case "AddressType": for (int r = 0; r < myInputFile.Rows.Count; r++) { resultLabel.Text = ADONET_methods.AppendDataAT(myInputFile.Rows[r], ddl_ht); } break; default: resultLabel.Text = "You do not have access to modify this table. Please select a different target table and try again."; restart = true; break; //throw new ArgumentOutOfRangeException("targettable type", targettable); } } // Read all the data from TextBoxes and DropDownLists protected void btnSubmit_Click(object sender, System.EventArgs e) { //int cnt = FindOccurence("DropDownListID"); AppendRecords(); pnlDisplayData.Visible = false; btnSubmit.Visible = false; resultLabel.Attributes.Add("style", "align:center"); btnSubmit.Style.Add("top", "auto"); btnSubmit.Style.Add("left", "auto"); btnSubmit.Style.Add("position", "absolute"); int bSubmitPosition = NumberOfControls; btnSubmit.Style.Add("top", System.Convert.ToString(bSubmitPosition)+"px"); resultLabel.Visible = true; Instructions.Visible = false; if (restart == true) { CreateChildControls(); } } private int FindOccurence(string substr) { string reqstr = Request.Form.ToString(); return ((reqstr.Length - reqstr.Replace(substr, "").Length) / substr.Length); } #region Web Form Designer generated code override protected void OnInit(EventArgs e) { // // CODEGEN: This call is required by the ASP.NET Web Form Designer. // InitializeComponent(); base.OnInit(e); } /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { } #endregion } //}

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  • How to create a SOAP REQUEST using ASP.NET (VB) without using Visual

    - by user311691
    Hi all , I urgently need your help . I am new to consuming a web service using SOAP protocol. I have been given a demo webservice URL which ends in .WSDL and NOT .asml?WSDL. The problem is I cannot add a web reference using Visual studio OR Disco.exe or Wsdl.exe - This webservice has been created on a java platform and for security reasons the only way to make a invoke the webservice is at runtime using SOAP protocol IN asp.net (VB). I I have created some code but cannot seem to send the soap object to the receiving web service. If I could get a solution with step by step instructions on how I can send a SOAP REQUEST. Below is my code and all am trying to do is send a SOAP REQUEST and receive a SOAP RESPONSE which I will display in my browser. <%@ page language="vb" %> <%@ Import Namespace="System.Data"%> <%@ Import Namespace="System.Xml"%> <%@ Import Namespace="System.Net"%> <%@ Import Namespace="System.IO"%> <%@ Import Namespace="System.Text"%> <script runat=server> Private Sub Page_Load() Dim objHTTPReq As HttpWebRequest Dim WebserviceUrl As String = "http://xx.xx.xx:8084/asy/wsdl/asy.wsdl" objHTTPReq = CType(WebRequest.Create(WebserviceUrl), HttpWebRequest) Dim soapXML As String soapXML = "<?xml version='1.0' encoding='utf-8'?>" & _ " <soap:Envelope xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance'" & _ " xmlns:xsd='http://www.w3.org/2001/XMLSchema'"& _ " xmlns:soap='http://schemas.xmlsoap.org/soap/envelope/' >"& _ " <soap:Body> "& _ " <validatePaymentData xmlns='http://asybanks.webservices.asycuda.org'> " & _ " <bankCode>"& bankCode &"</bankCode> " & _ " <PaymentDataType>" & _ " <paymentType>"& payment_type &"</paymentType> " & _ " <amount>"& ass_amount &"</amount> " & _ " <ReferenceType>" & _ " <year>"& year &"</year> " & _ " <customsOfficeCode>"& station &"</customsOfficeCode> " & _ " </ReferenceType>" & _ " <accountNumber>"& zra_account &"</accountNumber> " & _ " </PaymentDataType> " & _ " </validatePaymentData> " & _ " </soap:Body> " & _ " </soap:Envelope> " objHTTPReq.Headers.Add("SOAPAction", "http://asybanks.webservices.asycuda.org") objHTTPReq.ContentType = "text/xml; charset=utf-8" objHTTPReq.ContentLength = soapXML.Length objHTTPReq.Accept = "text/xml" objHTTPReq.Method = "POST" Dim objHTTPRes As HttpWebResponse = CType(objHTTPReq.GetResponse(), HttpWebResponse) Dim dataStream As Stream = objHTTPRes.GetResponseStream() Dim reader As StreamReader = new StreamReader(dataStream) Dim responseFromServer As String = reader.ReadToEnd() OurXml.text = responseFromServer End Sub </script> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title> XML TRANSACTION SIMULATION - N@W@ TJ </title> </head> <body> <form id="form1" runat="server"> <div> <p>ZRA test Feedback:</p> <asp:label id="OurXml" runat="server"/> </div> </form> </body> </html> the demo webservice looks like this: <?xml version="1.0" encoding="UTF-8" ?> - <!-- WEB SERVICE JAVA DEMO --> - <definitions targetNamespace="http://asybanks.webservices.asycuda.org" xmlns="http://schemas.xmlsoap.org/wsdl/" xmlns:apachesoap="http://xml.apache.org/xml-soap" xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:y="http://asybanks.webservices.asycuda.org"> - <types> - <xs:schema elementFormDefault="qualified" targetNamespace="http://asybanks.webservices.asycuda.org" xmlns="http://www.w3.org/2001/XMLSchema"> SOME OTHER INFORMATION AT THE BOTTOM <soap:address location="http://xx.xx.xx:8084/asy/services/asy" /> </port> </service> </definitions> From the above excerpt of the wsdl url webservice, I am not sure which namespace to use for soapACTION - please advise.... Please if you could comment every stage of a soap request and provide a working demo - I would be most grateful as I would be learning rather than just assuming stuff :)

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  • Multiple schema validation in Java

    - by user279554
    Hi, I am trying to do multiple schema validation in Java. I don't understand where I am doing wrong. Any help will be appreciated. abc.xsd <?xml version="1.0" encoding="UTF-8"?> <xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xn="project-xml-r4j_another.xsd"> <xsd:import namespace="project-xml-r4j_another.xsd"/> <xsd:element name="abc" type="abc"> </xsd:element> <xsd:complexType name="abc"> <xsd:sequence> <xsd:element name="test" type="test" minOccurs="0" maxOccurs="1"> </xsd:element> <!--<xsd:element name="proj" type="xn:proj"/>--> </xsd:sequence> <xsd:attribute name="id" type="xsd:ID" use="required"/> </xsd:complexType> <xsd:complexType name="test"> <xsd:attribute name="id" type="xsd:ID" use="required"></xsd:attribute> <xsd:attribute name="value" use="required"> <xsd:simpleType> <xsd:restriction base="xsd:string"> <xsd:maxLength value="100" /> </xsd:restriction> </xsd:simpleType> </xsd:attribute> </xsd:complexType> </xsd:schema> project-xml-r4j_another.xsd <?xml version="1.0" encoding="UTF-8"?> <xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" targetNamespace="project-xml-r4j_another.xsd" xmlns="project-xml-r4j_another.xsd" elementFormDefault="qualified" attributeFormDefault="unqualified"> <xsd:element name="proj" type="proj"> <xsd:annotation> <xsd:documentation> The project is the root tag of a project-xml. </xsd:documentation> </xsd:annotation> </xsd:element> <xsd:complexType name="proj"> <xsd:attribute name="id" type="xsd:ID" use="required"/> </xsd:complexType> </xsd:schema> Test case package test; import java.io.File; import java.io.IOException; import javax.xml.XMLConstants; import javax.xml.transform.Source; import javax.xml.transform.stream.StreamSource; import javax.xml.validation.Schema; import javax.xml.validation.SchemaFactory; import javax.xml.validation.Validator; import org.apache.log4j.Logger; import org.junit.Test; import org.xml.sax.SAXException; import org.xml.sax.SAXParseException; import org.xml.sax.helpers.DefaultHandler; import com.ericsson.ccrtool.core.project.projectxml.InvalidProjectXmlException; public class TestSchema { private static final Logger logger = Logger.getLogger(TestSchema.class); static final String W3C_XML_SCHEMA = XMLConstants.W3C_XML_SCHEMA_NS_URI; @Test public void test() { System.out.println("TestSchema.test()"); try { SchemaFactory schemaFactory = SchemaFactory.newInstance(W3C_XML_SCHEMA); // create a grammar object. Source [] source = { new StreamSource(new File("C:\\jaydeep\\Ericsson\\R5B\\abc.xsd")), new StreamSource(new File("C:\\jaydeep\\Ericsson\\R5B\\project-xml-r4j.xsd"))}; Schema schemaGrammar = schemaFactory.newSchema(source); Validator schemaValidator = schemaGrammar.newValidator(); schemaValidator.setErrorHandler(new MessageHandler()); // validate xml instance against the grammar. schemaValidator.validate(new StreamSource("C:\\jaydeep\\Ericsson\\R5B\\project_tmmk17cells_xnaveen_project-xml.xml")); } catch (SAXException e) { throw new InvalidProjectXmlException("Project-xml validation failed, Exception: " + e.getMessage(), e); } catch (IOException e) { throw new InvalidProjectXmlException("Project-xml validation failed, Exception: " + e.getMessage(), e); } } class MessageHandler extends DefaultHandler { private String errMessage = ""; @Override public void warning(SAXParseException e) { logger.info("Warning Line " + e.getLineNumber() + ": " + e.getMessage()); } @Override public void error(SAXParseException e) { errMessage = new String("Error Line " + e.getLineNumber() + ": " + e.getMessage()); logger.info(errMessage); throw new InvalidProjectXmlException("Project-xml validation failed, Exception: " + errMessage); } @Override public void fatalError(SAXParseException e) { errMessage = new String("Error Line " + e.getLineNumber() + ": " + e.getMessage()); logger.info(errMessage); throw new InvalidProjectXmlException("Project-xml validation failed, Exception: " + errMessage); } } } Thanks, Jaydeep

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  • ASp.Net Mvc 1.0 Dynamic Images Returned from Controller taking 154 seconds+ to display in IE8, firef

    - by julian guppy
    I have a curious problem with IE, IIS 6.0 dynamic PNG files and I am baffled as to how to fix.. Snippet from Helper (this returns the URL to the view for requesting the images from my Controller. string url = LinkBuilder.BuildUrlFromExpression(helper.ViewContext.RequestContext, helper.RouteCollection, c = c.FixHeight(ir.Filename, ir.AltText, "FFFFFF")); url = url.Replace("&", "&"); sb.Append(string.Format("<removed id=\"TheImage\" src=\"{0}\" alt=\"\" /", url)+Environment.NewLine); This produces a piece of html as follows:- img id="TheImage" src="/ImgText/FixHeight?sFile=Images%2FUser%2FJulianGuppy%2FMediums%2Fconservatory.jpg&backgroundColour=FFFFFF" alt="" / brackets missing because i cant post an image... even though I dont want to post an image I jsut want to post the markup... sigh Snippet from Controller ImgTextController /// <summary> /// This function fixes the height of the image /// </summary> /// <param name="sFile"></param> /// <param name="alternateText"></param> /// <param name="backgroundColour"></param> /// <returns></returns> [AcceptVerbs(HttpVerbs.Get)] public ActionResult FixHeight(string sFile, string alternateText, string backgroundColour) { #region File if (string.IsNullOrEmpty(sFile)) { return new ImgTextResult(); } // MVC specific change to prepend the new directory if (sFile.IndexOf("Content") == -1) { sFile = "~/Content/" + sFile; } // open the file System.Drawing.Image img; try { img = System.Drawing.Image.FromFile(Server.MapPath(sFile)); } catch { img = null; } // did we fail? if (img == null) { return new ImgTextResult(); } #endregion File #region Width // Sort out the width from the image passed to me Int32 nWidth = img.Width; #endregion Width #region Height Int32 nHeight = img.Height; #endregion Height // What is the ideal height given a width of 2100 this should be 1400. var nIdealHeight = (int)(nWidth / 1.40920096852); // So is the actual height of the image already greater than the ideal height? Int32 nSplit; if (nIdealHeight < nHeight) { // Yes, do nothing, well i need to return the iamge... nSplit = 0; } else { // rob wants to not show the white at the top or bottom, so if we were to crop the image how would be do it // 1. Calculate what the width should be If we dont adjust the heigt var newIdealWidth = (int)(nHeight * 1.40920096852); // 2. This newIdealWidth should be smaller than the existing width... so work out the split on that Int32 newSplit = (nWidth - newIdealWidth) / 2; // 3. Now recrop the image using 0-nHeight as the height (i.e. full height) // but crop the sides so that its the correct aspect ration var newRect = new Rectangle(newSplit, 0, newIdealWidth, nHeight); img = CropImage(img, newRect); nHeight = img.Height; nWidth = img.Width; nSplit = 0; } // No, so I want to place this image on a larger canvas and we do this by Creating a new image to be the size that we want System.Drawing.Image canvas = new Bitmap(nWidth, nIdealHeight, PixelFormat.Format24bppRgb); Graphics g = Graphics.FromImage(canvas); #region Color // Whilst we can set the background colour we shall default to white if (string.IsNullOrEmpty(backgroundColour)) { backgroundColour = "FFFFFF"; } Color bc = ColorTranslator.FromHtml("#" + backgroundColour); #endregion Color // Filling the background (which gives us our broder) Brush backgroundBrush = new SolidBrush(bc); g.FillRectangle(backgroundBrush, -1, -1, nWidth + 1, nIdealHeight + 1); // draw the image at the position var rect = new Rectangle(0, nSplit, nWidth, nHeight); g.DrawImage(img, rect); return new ImgTextResult { Image = canvas, ImageFormat = ImageFormat.Png }; } My ImgTextResult is a class that returns an Action result for me but embedding the image from a memory stream into the response.outputstream. snippet from my ImageResults /// <summary> /// Execute the result /// </summary> /// <param name="context"></param> public override void ExecuteResult(ControllerContext context) { // output context.HttpContext.Response.Clear(); context.HttpContext.Response.ContentType = "image/png"; try { var memStream = new MemoryStream(); Image.Save(memStream, ImageFormat.Png); context.HttpContext.Response.BinaryWrite(memStream.ToArray()); context.HttpContext.Response.Flush(); context.HttpContext.Response.Close(); memStream.Dispose(); Image.Dispose(); } catch (Exception ex) { string a = ex.Message; } } Now all of this works locally and lovely, and indeed all of this works on my production server BUT Only for Firefox, Safari, Chrome (and other browsers) IE has a fit and decides that it either wont display the image or it does display the image after approx 154seconds of waiting..... I have made sure my HTML is XHTML compliant, I have made sure I am getting no Routing errors or crashes in my event log on the server.... Now obviously I have been a muppet and have done something wrong... but what I cant fathom is why in development all works fine, and in production all non IE browsers also work fine, but IE 8 using IIS 6.0 production server is having some kind of problem in returning this PNG and I dont have an error to trace... so what I am looking for is guidance as to how I can debug this problem.

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  • Saving image from Gallery to db - Coursor IllegalStateException

    - by MyWay
    I want to save to db some strings with image. Image can be taken from gallery or user can set the sample one. In the other activity I have a listview which should present the rows with image and name. I'm facing so long this problem. It occurs when I wanna display listview with the image from gallery, If the sample image is saved in the row everything works ok. My problem is similar to this one: how to save image taken from camera and show it to listview - crashes with "IllegalStateException" but I can't find there the solution for me My table in db looks like this: public static final String KEY_ID = "_id"; public static final String ID_DETAILS = "INTEGER PRIMARY KEY AUTOINCREMENT"; public static final int ID_COLUMN = 0; public static final String KEY_NAME = "name"; public static final String NAME_DETAILS = "TEXT NOT NULL"; public static final int NAME_COLUMN = 1; public static final String KEY_DESCRIPTION = "description"; public static final String DESCRIPTION_DETAILS = "TEXT"; public static final int DESCRIPTION_COLUMN = 2; public static final String KEY_IMAGE ="image" ; public static final String IMAGE_DETAILS = "BLOP"; public static final int IMAGE_COLUMN = 3; //method which create our table private static final String CREATE_PRODUCTLIST_IN_DB = "CREATE TABLE " + DB_TABLE + "( " + KEY_ID + " " + ID_DETAILS + ", " + KEY_NAME + " " + NAME_DETAILS + ", " + KEY_DESCRIPTION + " " + DESCRIPTION_DETAILS + ", " + KEY_IMAGE +" " + IMAGE_DETAILS + ");"; inserting statement: public long insertToProductList(String name, String description, byte[] image) { ContentValues value = new ContentValues(); // get the id of column and value value.put(KEY_NAME, name); value.put(KEY_DESCRIPTION, description); value.put(KEY_IMAGE, image); // put into db return db.insert(DB_TABLE, null, value); } Button which add the picture and onActivityResult method which saves the image and put it into the imageview public void AddPicture(View v) { // creating specified intent which have to get data Intent intent = new Intent(Intent.ACTION_PICK); // From where we want choose our pictures intent.setType("image/*"); startActivityForResult(intent, PICK_IMAGE); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { // TODO Auto-generated method stub super.onActivityResult(requestCode, resultCode, data); // if identification code match to the intent, //if yes we know that is our picture, if(requestCode ==PICK_IMAGE ) { // check if the data comes with intent if(data!= null) { Uri chosenImage = data.getData(); String[] filePathColumn = {MediaStore.Images.Media.DATA}; Cursor cursor = getContentResolver().query(chosenImage, filePathColumn, null, null, null); cursor.moveToFirst(); int columnIndex = cursor.getColumnIndex(filePathColumn[0]); String filePat = cursor.getString(columnIndex); cursor.close(); ImageOfProduct = BitmapFactory.decodeFile(filePat); if(ImageOfProduct!=null) { picture.setImageBitmap(ImageOfProduct); } messageDisplayer("got picture, isn't null " + IdOfPicture); } } } Then the code which converts bitmap to byte[] public byte[] bitmapToByteConvert(Bitmap bit ) { // stream of data getted for compressed bitmap ByteArrayOutputStream gettedData = new ByteArrayOutputStream(); // compressing method bit.compress(CompressFormat.PNG, 0, gettedData); // our byte array return gettedData.toByteArray(); } The method which put data to the row: byte[] image=null; // if the name isn't put to the editView if(name.getText().toString().trim().length()== 0) { messageDisplayer("At least you need to type name of product if you want add it to the DB "); } else{ String desc = description.getText().toString(); if(description.getText().toString().trim().length()==0) { messageDisplayer("the description is set as none"); desc = "none"; } DB.open(); if(ImageOfProduct!= null){ image = bitmapToByteConvert(ImageOfProduct); messageDisplayer("image isn't null"); } else { BitmapDrawable drawable = (BitmapDrawable) picture.getDrawable(); image = bitmapToByteConvert(drawable.getBitmap()); } if(image.length>0 && image!=null) { messageDisplayer(Integer.toString(image.length)); } DB.insertToProductList(name.getText().toString(), desc, image ); DB.close(); messageDisplayer("well done you add the product"); finish(); You can see that I'm checking here the length of array to be sure that I don't send empty one. And here is the place where Error appears imo, this code is from activity which presents the listview with data taken from db private void LoadOurLayoutListWithInfo() { // firstly wee need to open connection with db db= new sqliteDB(getApplicationContext()); db.open(); // creating our custom adaprer, the specification of it will be typed // in our own class (MyArrayAdapter) which will be created below ArrayAdapter<ProductFromTable> customAdapter = new MyArrayAdapter(); //get the info from whole table tablecursor = db.getAllColumns(); if(tablecursor != null) { startManagingCursor(tablecursor); tablecursor.moveToFirst(); } // now we moving all info from tablecursor to ourlist if(tablecursor != null && tablecursor.moveToFirst()) { do{ // taking info from row in table int id = tablecursor.getInt(sqliteDB.ID_COLUMN); String name= tablecursor.getString(sqliteDB.NAME_COLUMN); String description= tablecursor.getString(sqliteDB.DESCRIPTION_COLUMN); byte[] image= tablecursor.getBlob(3); tablefromDB.add(new ProductFromTable(id,name,description,image)); // moving until we didn't find last row }while(tablecursor.moveToNext()); } listView = (ListView) findViewById(R.id.tagwriter_listoftags); //as description says // setAdapter = The ListAdapter which is responsible for maintaining //the data backing this list and for producing a view to represent //an item in that data set. listView.setAdapter(customAdapter); } I put the info from row tho objects which are stored in list. I read tones of question but I can't find any solution for me. Everything works when I put the sample image ( which is stored in app res folder ). Thx for any advice

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  • c windows connect() fails. error 10049

    - by Joshua Moore
    The following two pieces of code compile, but I get a connect() failed error on the client side. (compiled with MinGW). Client Code: // thanks to cs.baylor.edu/~donahoo/practical/CSockets/code/TCPEchoClientWS.c #include <stdio.h> #include <winsock.h> #include <stdlib.h> #define RCVBUFSIZE 32 // size of receive buffer void DieWithError(char *errorMessage); int main(int argc, char* argv[]) { int sock; struct sockaddr_in echoServAddr; unsigned short echoServPort; char *servIP; char *echoString; char echoBuffer[RCVBUFSIZE]; int echoStringLen; int bytesRcvd, totalBytesRcvd; WSAData wsaData; if((argc < 3) || (argc > 4)){ fprintf(stderr, "Usage: %s <Sever IP> <Echo Word> [<Echo Port>]\n", argv[0]); exit(1); } if (argc==4) echoServPort = atoi(argv[3]); // use given port if any else echoServPort = 7; // echo is well-known port for echo service if(WSAStartup(MAKEWORD(2, 0), &wsaData) != 0){ // load winsock 2.0 dll fprintf(stderr, "WSAStartup() failed"); exit(1); } // create reliable, stream socket using tcp if((sock=socket(PF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) DieWithError("socket() failed"); // construct the server address structure memset(&echoServAddr, 0, sizeof(echoServAddr)); echoServAddr.sin_family = AF_INET; echoServAddr.sin_addr.s_addr = inet_addr(servIP); // server IP address echoServAddr.sin_port = htons(echoServPort); // establish connection to the echo server if(connect(sock, (struct sockaddr*)&echoServAddr, sizeof(echoServAddr)) < 0) DieWithError("connect() failed"); echoStringLen = strlen(echoString); // determine input length // send the string, includeing the null terminator to the server if(send(sock, echoString, echoStringLen, 0)!= echoStringLen) DieWithError("send() sent a different number of bytes than expected"); totalBytesRcvd = 0; printf("Received: "); // setup to print the echoed string while(totalBytesRcvd < echoStringLen){ // receive up to the buffer size (minus 1 to leave space for a null terminator) bytes from the sender if(bytesRcvd = recv(sock, echoBuffer, RCVBUFSIZE-1, 0) <= 0) DieWithError("recv() failed or connection closed prematurely"); totalBytesRcvd += bytesRcvd; // keep tally of total bytes echoBuffer[bytesRcvd] = '\0'; printf("%s", echoBuffer); // print the echo buffer } printf("\n"); closesocket(sock); WSACleanup(); exit(0); } void DieWithError(char *errorMessage) { fprintf(stderr, "%s: %d\n", errorMessage, WSAGetLastError()); exit(1); } Server Code: // thanks cs.baylor.edu/~donahoo/practical/CSockets/code/TCPEchoServerWS.c #include <stdio.h> #include <winsock.h> #include <stdlib.h> #define MAXPENDING 5 // maximum outstanding connection requests #define RCVBUFSIZE 1000 void DieWithError(char *errorMessage); void HandleTCPClient(int clntSocket); // tcp client handling function int main(int argc, char **argv) { int serverSock; int clientSock; struct sockaddr_in echoServerAddr; struct sockaddr_in echoClientAddr; unsigned short echoServerPort; int clientLen; // length of client address data structure WSAData wsaData; if (argc!=2){ fprintf(stderr, "Usage: %s <Server Port>\n", argv[0]); exit(1); } echoServerPort = atoi(argv[1]); if(WSAStartup(MAKEWORD(2, 0), &wsaData)!=0){ fprintf(stderr, "WSAStartup() failed"); exit(1); } // create socket for incoming connections if((serverSock=socket(PF_INET, SOCK_STREAM, IPPROTO_TCP))<0) DieWithError("socket() failed"); // construct local address structure memset(&echoServerAddr, 0, sizeof(echoServerAddr)); echoServerAddr.sin_family = AF_INET; echoServerAddr.sin_addr.s_addr = htonl(INADDR_ANY); // any incoming interface echoServerAddr.sin_port = htons(echoServerPort); // local port // bind to the local address if(bind(serverSock, (struct sockaddr*)&echoServerAddr, sizeof(echoServerAddr) )<0) DieWithError("bind() failed"); // mark the socket so it will listen for incoming connections if(listen(serverSock, MAXPENDING)<0) DieWithError("listen() failed"); for (;;){ // run forever // set the size of the in-out parameter clientLen = sizeof(echoClientAddr); // wait for a client to connect if((clientSock = accept(serverSock, (struct sockaddr*)&echoClientAddr, &clientLen)) < 0) DieWithError("accept() failed"); // clientSock is connected to a client printf("Handling client %s\n", inet_ntoa(echoClientAddr.sin_addr)); HandleTCPClient(clientSock); } // NOT REACHED } void DieWithError(char *errorMessage) { fprintf(stderr, "%s: %d\n", errorMessage, WSAGetLastError()); exit(1); } void HandleTCPClient(int clientSocket) { char echoBuffer[RCVBUFSIZE]; // buffer for echostring int recvMsgSize; // size of received message // receive message from client if((recvMsgSize = recv(clientSocket, echoBuffer, RCVBUFSIZE, 0) <0)) DieWithError("recv() failed"); // send received string and receive again until end of transmission while(recvMsgSize > 0){ // echo message back to client if(send(clientSocket, echoBuffer, recvMsgSize, 0)!=recvMsgSize) DieWithError("send() failed"); // see if there's more data to receive if((recvMsgSize = recv(clientSocket, echoBuffer, RCVBUFSIZE, 0)) <0) DieWithError("recv() failed"); } closesocket(clientSocket); // close client socket } How can I fix this?

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  • Using C# to detect whether a filename character is considered international

    - by Morten Mertner
    I've written a small console application (source below) to locate and optionally rename files containing international characters, as they are a source of constant pain with most source control systems (some background on this below). The code I'm using has a simple dictionary with characters to look for and replace (and nukes every other character that uses more than one byte of storage), but it feels very hackish. What's the right way to (a) find out whether a character is international? and (b) what the best ASCII substitution character would be? Let me provide some background information on why this is needed. It so happens that the danish Å character has two different encodings in UTF-8, both representing the same symbol. These are known as NFC and NFD encodings. Windows and Linux will create NFC encoding by default but respect whatever encoding it is given. Mac will convert all names (when saving to a HFS+ partition) to NFD and therefore returns a different byte stream for the name of a file created on Windows. This effectively breaks Subversion, Git and lots of other utilities that don't care to properly handle this scenario. I'm currently evaluating Mercurial, which turns out to be even worse at handling international characters.. being fairly tired of these problems, either source control or the international character would have to go, and so here we are. My current implementation: public class Checker { private Dictionary<char, string> internationals = new Dictionary<char, string>(); private List<char> keep = new List<char>(); private List<char> seen = new List<char>(); public Checker() { internationals.Add( 'æ', "ae" ); internationals.Add( 'ø', "oe" ); internationals.Add( 'å', "aa" ); internationals.Add( 'Æ', "Ae" ); internationals.Add( 'Ø', "Oe" ); internationals.Add( 'Å', "Aa" ); internationals.Add( 'ö', "o" ); internationals.Add( 'ü', "u" ); internationals.Add( 'ä', "a" ); internationals.Add( 'é', "e" ); internationals.Add( 'è', "e" ); internationals.Add( 'ê', "e" ); internationals.Add( '¦', "" ); internationals.Add( 'Ã', "" ); internationals.Add( '©', "" ); internationals.Add( ' ', "" ); internationals.Add( '§', "" ); internationals.Add( '¡', "" ); internationals.Add( '³', "" ); internationals.Add( '­', "" ); internationals.Add( 'º', "" ); internationals.Add( '«', "-" ); internationals.Add( '»', "-" ); internationals.Add( '´', "'" ); internationals.Add( '`', "'" ); internationals.Add( '"', "'" ); internationals.Add( Encoding.UTF8.GetString( new byte[] { 226, 128, 147 } )[ 0 ], "-" ); internationals.Add( Encoding.UTF8.GetString( new byte[] { 226, 128, 148 } )[ 0 ], "-" ); internationals.Add( Encoding.UTF8.GetString( new byte[] { 226, 128, 153 } )[ 0 ], "'" ); internationals.Add( Encoding.UTF8.GetString( new byte[] { 226, 128, 166 } )[ 0 ], "." ); keep.Add( '-' ); keep.Add( '=' ); keep.Add( '\'' ); keep.Add( '.' ); } public bool IsInternationalCharacter( char c ) { var s = c.ToString(); byte[] bytes = Encoding.UTF8.GetBytes( s ); if( bytes.Length > 1 && ! internationals.ContainsKey( c ) && ! seen.Contains( c ) ) { Console.WriteLine( "X '{0}' ({1})", c, string.Join( ",", bytes ) ); seen.Add( c ); if( ! keep.Contains( c ) ) { internationals[ c ] = ""; } } return internationals.ContainsKey( c ); } public bool HasInternationalCharactersInName( string name, out string safeName ) { StringBuilder sb = new StringBuilder(); Array.ForEach( name.ToCharArray(), c => sb.Append( IsInternationalCharacter( c ) ? internationals[ c ] : c.ToString() ) ); int length = sb.Length; sb.Replace( " ", " " ); while( sb.Length != length ) { sb.Replace( " ", " " ); } safeName = sb.ToString().Trim(); string namePart = Path.GetFileNameWithoutExtension( safeName ); if( namePart.EndsWith( "." ) ) safeName = namePart.Substring( 0, namePart.Length - 1 ) + Path.GetExtension( safeName ); return name != safeName; } } And this would be invoked like this: FileInfo file = new File( "Århus.txt" ); string safeName; if( checker.HasInternationalCharactersInName( file.Name, out safeName ) ) { // rename file }

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  • Texture will not apply to my 3d Cube directX

    - by numerical25
    I am trying to apply a texture onto my 3d cube but it is not showing up correctly. I believe that it might some what be working because the cube is all brown which is almost the same complexion as the texture. And I did not originally make the cube brown. These are the steps I've done to add the texture I first declared 2 new varibles ID3D10EffectShaderResourceVariable* pTextureSR; ID3D10ShaderResourceView* textureSRV; I also added a variable and a struct to my shader .fx file Texture2D tex2D; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; I then grabbed the image from my local hard drive from within the .cpp file. I believe this was successful, I checked all varibles for errors, everything has a memory address. Plus I pulled resources before and never had a problem. D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); I grabbed the tex2d varible from my fx file and placed into my resource varible pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); And added the resource to the varible pTextureSR->SetResource(textureSRV); I also added the extra property to my vertex layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; as well as my struct struct VertexPos { D3DXVECTOR3 pos; D3DXVECTOR4 color; D3DXVECTOR3 normal; D3DXVECTOR2 texCoord; }; Then I created a new pixel shader that adds the texture to it. Below is the code in its entirety matrix Projection; matrix WorldMatrix; Texture2D tex2D; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; float2 Tex : TEXCOORD; }; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL, float2 Tex : TEXCOORD) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Normal = Normal; psInput.Tex = Tex; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } float4 textured( PS_INPUT psInput ) : SV_Target { return tex2D.Sample( linearSampler, psInput.Tex ); } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, textured() ) ); } } Below is my CPU code. It maybe a little sloppy. But I am just adding code anywhere cause I am just experimenting and playing around. You should find most of the texture code at the bottom createObject #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectMatrixVariable* pWorldMatrixVarible = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; ID3D10EffectShaderResourceVariable* pTextureSR; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; D3DXMatrixIdentity(&rotationXMatrix); D3DXMatrixIdentity(&rotationYMatrix); // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); rotationAngleY += (float)D3DX_PI * 0.0008f; rotationAngleX += (float)D3DX_PI * 0.0005f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); pWorldMatrixVarible->SetMatrix((float*)&WorldMatrix); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pWorldMatrixVarible = modelObject.pEffect->GetVariableByName("WorldMatrix")->AsMatrix(); pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); ID3D10ShaderResourceView* textureSRV; D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(1.0f, 1.0f, 1.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; pTextureSR->SetResource(textureSRV); //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And here is my cube coordinates. I actually only added coordinates to one side. And that is the front side. To double check I flipped the cube in all directions just to make sure i didnt accidentally place the text on the incorrect side //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,2.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, };

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  • how can we generate the bit greater than 60000?

    - by thinthinyu
    we can now generate about 50000bits. my code cannot generate more than 60000 bit..please help me............m_B is member variable and type is CString. // LFSR_ECDlg.cpp : implementation file // #include "stdafx.h" #include "myecc.h" #include "LFSR_ECDlg.h" #include "MyClass.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif extern MyClass mycrv; ///////////////////////////////////////////////////////////////////////////// // LFSR_ECDlg dialog LFSR_ECDlg::LFSR_ECDlg(CWnd* pParent /*=NULL*/) : CDialog(LFSR_ECDlg::IDD, pParent) { //{{AFX_DATA_INIT(LFSR_ECDlg) m_C1 = 0; m_C2 = 0; m_B = _T(""); m_p = _T(""); m_Qty = 0; m_time = _T(""); //}}AFX_DATA_INIT } void LFSR_ECDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(LFSR_ECDlg) DDX_Text(pDX, IDC_C1, m_C1); DDX_Text(pDX, IDC_C2, m_C2); DDX_Text(pDX, IDC_Sequence, m_B); DDX_Text(pDX, IDC_Sequence2, m_p); DDX_Text(pDX, IDC_QTY, m_Qty); DDV_MinMaxLong(pDX, m_Qty, 0, 2147483647); DDX_Text(pDX, IDC_time, m_time); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(LFSR_ECDlg, CDialog) //{{AFX_MSG_MAP(LFSR_ECDlg) ON_WM_SETCURSOR() ON_EN_CHANGE(IDC_Sequence, OnGeneratorLFSR) ON_MESSAGE(WM_MYPAINTMESSAGE,PaintMyCaption)//by ttyu ON_BN_CLICKED(IDC_save, Onsave) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // LFSR_ECDlg message handlers bool LFSR_ECDlg::CheckDataEntry() { //if((m_Px>=mycrv.p)|(m_Py>=mycrv.p)) {AfxMessageBox("Seed [P] is invalid!");return false;}//by ttyu if((m_C1<=0) | (m_C1>mycrv.n)) {AfxMessageBox("Constant c1 is not valid!");return false;} if((m_C2<=0 )| (m_C2>mycrv.n)) {AfxMessageBox("Constant c2 is not valid!");return false;} return true; } void LFSR_ECDlg::OnOK() { UpdateData(true); static int stime,etime,dtime; CString txt; m_time=""; CTime t(CTime::GetCurrentTime()); CString txt1; txt1=""; //ms = t.GetDay(); // TODO: Add extra validation here stime=t.GetTime(); txt1.Format("%d",stime); AfxMessageBox (txt1); txt=""; if (CheckDataEntry()) OnGeneratorLFSR(); etime=t.GetTime(); CString txt2; txt2=""; txt2.Format("%d",etime); AfxMessageBox (txt2); dtime=etime-stime; txt.Format("%f",dtime); m_time+=txt; // UpdateData(false); //rtime.Format("%s, %s %d, %d.",day,month,dd,yy); //CDialog::OnOK(); } void LFSR_ECDlg::OnCancel() { // TODO: Add extra cleanup here CDialog::OnCancel(); } void LFSR_ECDlg::OnGeneratorLFSR() { // TODO: If this is a RICHEDIT control, the control will not // send this notification unless you override the CDialog::OnInitDialog() // function and call CRichEditCtrl().SetEventMask() // with the ENM_CHANGE flag ORed into the mask. // TODO: Add your control notification handler code here point P0,P1,P2; P0 = mycrv.G; P1 = mycrv.MulPoint(P0,2); int C1=m_C1, C2=m_C2, n=m_Qty, k=0; int q= (mycrv.p-1) / 2; m_p = ""; m_B = ""; CString txt; for(int i=0;i<n;i++) { txt=""; if(P0==mycrv.O) txt.Format("O"); else txt.Format("(%d, %d)",P0.x,P0.y); m_p +=txt; m_p += 13; m_p += 10; if((P0.y >= 0)&&(P0.y <= q)) m_B += "0"; else if(P0 == mycrv.O) m_B += "0"; else m_B += "1"; //m_B += 13;//by ttyu // m_B += 10;//by ttyu P2 = mycrv.AddPoints(mycrv.MulPoint(P1,C2), mycrv.MulPoint(P0,C1)); P0 = P1; P1 = P2; } } BOOL LFSR_ECDlg::OnInitDialog() { CDialog::OnInitDialog(); // TODO: Add extra initialization here //code for dlg bar CString str="LFSR_EC"; m_cap.SetCaption (str); m_cap.Install (this,WM_MYPAINTMESSAGE); ////////////////////////////// return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } LRESULT LFSR_ECDlg::PaintMyCaption(WPARAM wp, LPARAM lp) { m_cap.PaintCaption(wp,lp); return 0; } BOOL LFSR_ECDlg::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message) { // TODO: Add your message handler code here and/or call default return CDialog::OnSetCursor(pWnd, nHitTest, message); } void LFSR_ECDlg::Onsave() { this->UpdateData(); CFile bitstream; char strFilter[] = { "Stream Records (*.mpl)|*.mpl| (*.pis)|*.pis|All Files (*.*)|*.*||" }; CFileDialog FileDlg(FALSE, ".mpl", NULL, 0, strFilter); //insertion//by TTT CFile cf_object; if( FileDlg.DoModal() == IDOK ){ cf_object.Open( FileDlg.GetFileName(), CFile::modeCreate|CFile::modeWrite); //char szText[100]; //strcpy(szText, "File Write Test"); CString txt; txt=""; txt.Format("%s",m_B);//by ANO AfxMessageBox (txt);//by ANO int mB_size=m_B.GetLength(); cf_object.Write (m_B,mB_size); //insertion end /* if( FileDlg.DoModal() == IDOK ) { if( bitstream.Open(FileDlg.GetFileName(), CFile::modeCreate | CFile::modeWrite) == FALSE ) return; CArchive ar(&bitstream, CArchive::store); CString txt; txt=""; txt.Format("%s",m_B);//by ANO AfxMessageBox (txt);//by ANO //txt=m_B;//by ANO ar <<txt;//by ANO ar.Close(); } else return; bitstream.Close(); */ // TODO: Add your control notification handler code here } }

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