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  • How to give parallax backgrounds more depth

    - by user28015
    I have 3 tiled images of some sort of galaxy/space in the background of a 2D Game: The first one has an alpha of 100%, the second an alpha of 80% and the last one has an alpha of 60%. I scroll the the one in the background slower than the other ones of course. classic parallax. In the foreground I have some particles flying towards the player to simulate some dust / stars flying by. (I know that stars don't fly by, but I think we all have seen this in a lot of games). But I can't quite achieve the depth effect I am looking for. I want it to look "deeper". I did read something about using blending modes for the backgrounds, but that would require to render them as objects right? So the question is: What is a good technique to do a scrolling parallax background in GameMaker?

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  • Can i change the order of these OpenGL / Win32 calls?

    - by Adam Naylor
    I've been adapting the NeHe ogl/win32 code to be more object orientated and I don't like the way some of the calls are structured. The example has the following pseudo structure: Register window class Change display settings with a DEVMODE Adjust window rect Create window Get DC Find closest matching pixel format Set the pixel format to closest match Create rendering context Make that context current Show the window Set it to foreground Set it to having focus Resize the GL scene Init GL The points in bold are what I want to move into a rendering class (the rest are what I see being pure win32 calls) but I'm not sure if I can call them after the win32 calls. Essentially what I'm aiming for is to encapsulate the Win32 calls into a Platform::Initiate() type method and the rest into a sort of Renderer::Initiate() method. So my question essentially boils down to: "Would OpenGL allow these methods to be called in this order?" Register window class Adjust window rect Create window Get DC Show the window Set it to foreground Set it to having focus Change display settings with a DEVMODE Find closest matching pixel format Set the pixel format to closest match Create rendering context Make that context current Resize the GL scene Init GL (obviously passing through the appropriate window handles and device contexts.) Thanks in advance.

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  • how to drop down the list of options in a drop down control (COMBO BOX) in a browser

    - by anjanbacchu
    Hi All, I've known for a long time that F4 key drops down the list in a combo box(drop down) in windows applications. In I.E, the address box drops down if you press F4 anywhere in the page. This is NOT what I had expected, though. However, what I want to know is, in Windows(at least), what is the key combination that will drop down the list of a drop down control(combo box) in a web browser (say, Firefox or Chrome) ? Thank you,

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  • How do I get details about how Network and Sharing Center detected a problem?

    - by Matthew Scouten
    When I open Network and Sharing Center in Windows 7, it puts a red X between the network and the internet, but when I run Troubleshoot Problems it tells me that it does not know what the problem is. Is there any way to tell what test Windows used to place that red X, and how it failed? The system obviously knows something that it is not telling me. Knowing the details would help me solve this problem.

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  • How do I detect if sprite should be going up or down?

    - by Geore Shg
    I use the following code to detect if a sprite should be going up or down: If (pos.Y + 100) >= Sprite.BottomY Then Going_up = True pos.Y = Sprite.BottomY - 130 End If If pos.Y <= Sprite.TopY Then Going_up = False pos.Y = Sprite.TopY - 1 Vel.Y = 3 End If Then my response code: If Going_up Then Vel.Y -= CSng(gameTime.ElapsedGameTime.TotalMilliseconds / 40) pos.Y -= Vel.Y Else Vel.Y += CSng(gameTime.ElapsedGameTime.TotalMilliseconds / 40) pos.Y += Vel.Y End If Sprite.velocity = Vel Sprite.position = pos But it's pretty terrible. It only works when the sprite starts at the top, and when I want to change the BottomY and TopY, it just starts glitching. What is a better to detect if the sprite should be going up or down?

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  • Re-sizing the form without scaling the GUI

    - by Bmoore
    I am writing a turn based strategy game in C#. My GUI implementation consists of class that extends Form containing a class that extends Panel. When I render the GUI I draw to the paint method in the panel. I am trying to figure out what is the best way for handling form re-size events. I know I want a minimum window size, but I would prefer to not have a maximum or a set size. Ideally the GUI would reveal more/less of the map as the user changes the window size. I would like to avoid scaling the graphics if at all possible. What is the best way to handle re-size events?

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  • Access files (.wav) in java package

    - by Highmastdon
    I want to access my .wav files which are in a package inside my project. For example I got two packages: package program package sounds From inside the program/something.class I'd like to play the sounds/asound.wav. How is this possible. clip.open(AudioSystem.getAudioInputStream(new File(filename))); clip.start(); //.... something inbetween clip.stop(); Here filename is C:\\projects\\something\\sounds\\, but how is it possible to just give a relative path to the asound.wav in the package?

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  • Embedding Python and adding C functions to the interpreter

    - by monoceres
    I'm currently writing an applications that embedds the python interpreter. The idea is to have the program call user specified scripts on certain events in the program. I managed this part but now I want the scripts to be able to call functions in my program. Here's my code so far: #include "python.h" static PyObject* myTest(PyObject* self,PyObject *args) { return Py_BuildValue("s","123456789"); } static PyMethodDef myMethods[] = {{"myTest",myTest},{NULL,NULL}}; int main() { Py_Initialize(); Py_InitModule("PROGRAM",myMethods); PyRun_SimpleString("print PROGRAM.myTest()"); Py_Finalize(); } Thanks!

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  • How do I full-screen my CMD?

    - by Codemonkey
    I work a LOT in the windows command line. Unlike other windows, it doesn't maximize - it just goes a big as it can depending on the buffer size. Is there any way I can get the CMD to act like the PuTTY console, flowing with the resize? NOTE: The answer doesn't have to be a tweak to the CMD. If there's a PuTTY-like program out there that will work between me and the command line I'm happy with that - I just want a proper window to work in

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  • Visual Studio fails to install

    - by Ondrej Slinták
    I'm trying to install Visual Studio 2010 on Windows 7 64-bit and I keep getting following screen: Screenshot (Sorry, cannot post images due to low reputation) I tried to install also Visual Studio 2008 with similar result. I'm starting to think it might be caused by some problems with my Windows Installer. Any idea what could it be?

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  • Installing ubuntu on inspiron 1720, can I dual boot?

    - by sososo
    Can I dual boot ubuntu with on a inspiron 1720 (it is running windows 7). One issue is I don't have space on the c:\ drive, but other partitions have space. Will that cause any issues? This is just to play and learn with, and I don't want to ruin my main windows install doing this. I don't think my laptop is powerful enough for a virtualbox install (only 2gb ram).

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  • Drawing a texture line between two vectors in XNA WP7

    - by Krav
    I want to create a simple graph maker in WP7. The goal is to draw a texture line between two vectors what the user defines with touch. I already made the rotation, and it is working, but not correctly, because it doesn't calculate the line's texture height, and because of that, there are too many overlapping textures. So it does draw the line, but too many of them. How could I calculate it correctly? Here is the code: public void DrawLine(Vector2 st,Vector2 dest,NodeUnit EdgeParent,NodeUnit EdgeChild) { float d = Vector2.Distance(st, dest); float rotate = (float)(Math.Atan2(st.Y - dest.Y, st.X - dest.X)); direction = new Vector2(((dest.X - st.X) / (float)d), (dest.Y - st.Y) / (float)d); Vector2 _pos = st; World.TheHive.Add(new LineHiveMind(linetexture, _pos, rotate, EdgeParent, EdgeChild,new List<LineUnit>())); for (int i = 0; i < d; i++) { World.TheHive.Last()._lines.Add(new LineUnit(linetexture, _pos, rotate, EdgeParent, EdgeChild)); _pos += direction; } } d is for the Distance of the st (Starting node) and dest (Destination node) rotate is for rotation direction calculates the direction between the starting and the destination node _pos is for starting position changing Thanks for any suggestions/help!

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  • Can't install ubuntu 12.04 64 bit and 32 bit

    - by Mark
    I downloaded The Ubuntu 12.04 64 bit, i burned it from a cd and when I tried to install it i only and get a black screen and saying Peter Arvin et al could not find kermel image I thought there's a problem with the file so i downloaded it again and install it then i always get the same message. I tried also 32 bit and i always get the same error. I tried also installing it from a usb and i always get the same. So i just downloaded the WUBI and works so fine to my computer. I'm using Sony Vaio E Series with a 32 bit system and 500 GB hard Disk Drive.

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  • VMMap - awesome memory analysis tool

    VMMap is a process virtual and physical memory analysis utility. It shows a breakdown of a process's committed virtual memory types as well as the amount of physical memory (working set) assigned by the operating system to those types. Besides graphical representations of memory usage, VMMap also shows summary information and a detailed process memory map. Powerful filtering and refresh capabilities allow you to identify the sources of process memory usage and the memory cost of application features. Besides flexible views for analyzing live processes, VMMap supports the export of data in multiple forms, including a native format that preserves all the information so that you can load back in. It also includes command-line options that enable scripting scenarios. VMMap is the ideal tool for developers wanting to understand and optimize their application's memory resource usage. span.fullpost {display:none;}

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  • Grub doesn't find any partition, what can I do?

    - by Carwyn
    So I just recently installed Ubuntu Linux 10.04 on my desktop machine alongside Windows 7, it booted just fine the first few times but after I went into my Windows 7 recovery software provided by Packard Bell (I did this on accident BTW I exited it straight away and made no changes as far as I know) and re-booted I get this screen: error: no such partition grub rescue>_ PS: I have installed it on a USB stick using the ISO on the official Ubuntu website.

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  • Best way of accessing data on different pages

    - by Gaz83
    I'm looking for a way to load data into properties/variables etc and have this information accessible to all the pages of my app. I want the information to be loaded via a background thread to keep UI thread free. Some of the pages will have various properties of their controls binding to these global properties. Here is what I tried. Created a static class. All pages could access the data but can't bind. Changed the static class to a Singleton and used DependencyProperty's. All pages could access data and binding worked fine but cross-threading issues when accessing via background threads. I have read in various places on this subject but haven't really come up with the best method yet for my situation.

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  • record and replay directinput events

    - by cloudraven
    I am trying to build a record and replay system for a couple of games. I was wondering if I can make a general replay engine using directinput rather than doing an specific implementation for each game. Recording DirectInput events doesn't seem to be that much of a problem, but I don't know if there is a way to play them back. My question is, is there a way to feed DirectInput events from a log and make DirectInput believe that they came from mouse/joystick/keyboard? I assume it is unlikely, but if there is a way I would be interested in learning about it.

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  • What XSS/CSRF attacks (if any) to be aware of when allowing video embeds?

    - by fireeyedboy
    I've been assigned a project for a website where users will be allowed to upload video's (using a YouTube API) but more importantly (for me) they will also be allowed to submit video embed codes (from numerous video sites, YouTube, Vimeo, etc. etc.). Having no experience with allowing users to embed video: How can I best protect against cross site scripting and/or cross site request forgery attacks specifically for video embedding? What are some of the common pitfalls to watch for? At a minumum I would think to strip all tags except <object> and <embed>. But I have a feeling this will not be enough, will it? If it is of importance, the environment will be: PHP/Zend Framework MySQL Bonuspoints: Is there a common minimum golden rule/code template for video embed codes that are valid across all video sites that I could use to filter the input?

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  • DirectX 9.0c and C++ GUI

    - by SullY
    Well, I'm trying to code a gui for my engine, but I've got some problems. I know how to make a UI overlay but buttons are still black magic for me. Anything I tried was to compilcated ( if it goes big ). To Example I tried to look if the mouse position is the same as the Pixel that is showing the button. But If I use some bigger areas it's getting to complicated. Now I'm searching for a Tutorial how to implement your own gui. I'm really confused about it. Well I hope you have/ know some good tutorials. By the way, I took a look at the DXUTSample, but it's to big to get overview.

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  • WIN7 and Ubuntu lost after Installing ubuntu 12.04 and win7 dual system ,I have no OS on my laptop now

    - by abos
    Here is the procedure: In the morning I installed ubuntu using a USB directly without config any thing to my win7 system. After install complete, ubuntu installation software tell me to reboot.And everything is just find. While rebooting, there is NO UBUNTU system for me to select,and my laptop go straight to log in using WIN7. NO ubuntu shows on WIN7's configuration(Default System). Log in ubuntu using usb(try ubuntu without installation), I can find ubuntu's filesystem was already there. Formatting the disk on WIN7's disk management, rearranging them to other disk.Still having no trouble with WIN7. In the afternoon try a few times of installation and uninstallation of ubuntu. still shows no sign of selecting ubuntu system. In the evening another trial while installing ubuntu with the third option of: installing ubuntu alongside with INW7, erase win7 and install ubuntu. somethingelse --- my check failed with configuartion for what comes out with the 'something else' option,reboot. And I have no system now with some cmd tips say: Reboot and Select proper Boot Device or Insert Boot Media in selected Boot device and press a key. Files those on win7's orginal file system and Ubuntu filesystem can still be found when I 'try ubuntu without installation'. 5.But I just got no OS when I reboot my laptop normally.

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  • 3D game engines for XNA games

    - by Jenko
    Before I start development of an XNA game, I need to choose a 3D game engine to develop upon. Is this belief unfounded? Does XNA have basic object transformation, lighting and mesh/texture importing functionality by which you can develop a decent 3D side-scrolling game? Chances are I'm going to need a 3D engine such as Torque X to handle most of the special effects, animation and sound for me. What are the engines that you recommend building an XNA game with? What work reliably in your experience? Is XNA alone enough? do you have repositories of code that work directly with XNA to create effects and other game environments with sunlight, fog and rain?

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  • Collision Detection for 2D

    - by Bhaskar
    I am working on a simple game, where I need to do a collision detection of two Texture2D. The code I have written is: bool perPixelCollission = false; Texture2D texture1 = sprite1.Texture; Texture2D texture2 = sprite1.Texture; Vector2 position1 = new Vector2(sprite1.CurrentScope.X, sprite1.CurrentScope.Y); Vector2 position2 = new Vector2(sprite2.CurrentScope.X, sprite2.CurrentScope.Y); uint[] bitsA = new uint[texture1.Width * texture1.Height]; uint[] bitsB = new uint[texture2.Width * texture2.Height]; Rectangle texture1Rectangle = new Rectangle(Convert.ToInt32(position1.X), Convert.ToInt32(position1.Y), texture1.Width, texture1.Height); Rectangle texture2Rectangle = new Rectangle(Convert.ToInt32(position2.X), Convert.ToInt32(position2.Y), texture2.Width, texture2.Height); texture1.GetData<uint>(bitsA); texture2.GetData<uint>(bitsB); int x1 = Math.Max(texture1Rectangle.X, texture2Rectangle.X); int x2 = Math.Min(texture1Rectangle.X + texture1Rectangle.Width, texture2Rectangle.X + texture2Rectangle.Width); int y1 = Math.Max(texture1Rectangle.Y, texture2Rectangle.Y); int y2 = Math.Min(texture1Rectangle.Y + texture1Rectangle.Height, texture2Rectangle.Y + texture2Rectangle.Height); for (int y = y1; y < y2; ++y) { for (int x = x1; x < x2; ++x) { if (((bitsA[(x - texture1Rectangle.X) + (y - texture1Rectangle.Y) * texture1Rectangle.Width] & 0xFF000000) >> 24) > 20 && ((bitsB[(x - texture2Rectangle.X) + (y - texture2Rectangle.Y) * texture2Rectangle.Width] & 0xFF000000) >> 24) > 20) { perPixelCollission = true; break; } } // Reduce amount of looping by breaking out of this. if (perPixelCollission) { break; } } return perPixelCollission; But this code is really making the game slow. Where can I get some very good collision detection tutorial and code? What is wrong in this code?

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