Search Results

Search found 4848 results on 194 pages for 'cocoa matters'.

Page 79/194 | < Previous Page | 75 76 77 78 79 80 81 82 83 84 85 86  | Next Page >

  • Interface Builder - XCode link broken with iPad-converted xib

    - by Kenneth Ballenegger
    In porting my app to a universal iPhone / iPad app, the xibs I created by using Interface Builder's "Create iPad Version" will not link to the project properly: They don't pick up on classes and images from the project file. IB tells me that "there is no xcode project associated with this document" with a gray light in the status bar. Yet the xib is in the project, was launched by double-clicking in xcode, and both are open. The old xibs work fine though. I don't understand what could be causing this. So, my question is, how do I restore the link?

    Read the article

  • Add NSView from different nib

    - by Matt S.
    How can I add a subview when the new view is in a different xib file? The class for the different nib is an NSViewController and I'm using self = [super initWithNibName:@"NewView" bundle:nil]; to load the nib Can I just do something like: NewView *nv = [NewView new]; [oldView removeFromSuperView]; [mv addSubview:[nv theView]]; or do I have to do something different

    Read the article

  • Where'd my sounds go?

    - by Dane Man
    In my Row class I have the initWithCoder method and everything restored in that method works fine, but only within the method. After the method is called I loose an array of sounds that is in my Row class. The sounds class also has the initWithCoder method, and the sound plays fine but only in the Row class initWithCoder method. After decoding the Row object, the sound array disappears completely and is unable to be called. Here's my source for the initWithCoder: - (id) initWithCoder:(NSCoder *)coder { ... soundArray = [coder decodeObjectForKey:@"soundArray"]; NSLog(@"%d",[soundArray count]); return self; } the log shows the count as 8 like it should (this is while unarchiving). Then the row object I create gets assigned. And the resulting row object no longer has a soundArray. [NSKeyedArchiver archiveRootObject:row toFile:@"DefaultRow"]; ... row = [NSKeyedUnarchiver unarchiveObjectWithFile:@"DefaultRow"]; So now whenever I call the soundArray it crashes. //ERROR IS HERE NSLog(@"%d",[[row soundArray] count]); Help please (soundArray is an NSMutableArray).

    Read the article

  • Bring a subview to the top on mouseDown: AND keep receiving events (for dragging)

    - by d11wtq
    Ok, basically I have a view with a series of slightly overlapping subviews. When a subview is clicked, it moves to the top (among other things), by a really simple two-liner: -(void)mouseDown:(NSEvent *)theEvent { if (_selected) { // Don't do anything this subview is already in the foreground return; } NSView *superview = [self superview]; [self removeFromSuperview]; [superview addSubview:self position:NSWindowAbove relativeTo:nil]; } This works fine and seems to be the "normal" way to do this. The problem is that I'm now introducing some drag logic to the view, so I need to respond to -mouseDragged:. Unfortunately, since the view is removed from the view hierarchy and re-added in the process, I can have the view come to the foreground and be dragged in the same mouse action. It only drags if I leave go of the mouse and click on the view again, since the second click doesn't do any view hierarchy juggling. Is there anything I can do that will allow the view to move to the foreground like this, AND continue to receive the subsequent -mouseDragged: and -mouseUp: events that follow? I started along the lines of thinking of overriding -hitTest: in the superview and intercepting the mouseDown event in order to bring the view to the foreground before it actually receives the event. The problem here is, from within -hitTest:, how do I distinguish what type of event I'm actually performing the hit test for? I wouldn't want to move the subview to the foreground for other mouse events, such as mouseMoved etc.

    Read the article

  • Zooming image in a scroll view

    - by iSharreth
    I want to zoom an image in a scroll view. I used the below code. All are working fine, but the image is not zooming. Anyone please help. I am a beginner in iPhone app development. I had connected the delegate to files manager and set max zooming to 5 I can see the image. But how can I zoom it. IBOutlet UIScrollView *scrForImg; IBOutlet UIImageView *imgForScr; (void)viewDidLoad { [super viewDidLoad]; NSString *imagePath = [NSString stringWithFormat:@"myImage.png"]; imgForScr.image = [UIImage imageNamed:imagePath]; } -(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView{ return imgForScr; }

    Read the article

  • Who should call viewDidLoad on progammatically loaded views?

    - by Remus Rusanu
    When I need to load a view programatically I do the following: MyController* myController = [[MyController alloc] init]; [[NSBundle mainBundle] loadNibNamed:@"myNib" owner:myController options:nil]; // use my controller here, eg. push it in the nav controller This works fine, but my controller's viewDidLoad is never called. So I resorted to manually calling it after the loadNibNamed call, but it doesn't seem correct. I was expecting the framework to call the viewDidLoad on my behalf. Is this the right way or I'm missing something?

    Read the article

  • How to reset the value of NSInterval ?

    - by srikanth rongali
    I am writing a small game. After the completion of the game we get the previous screen. So, we can play again. But problem is that the time interval (NSTime Interval)started first time while running game is still continuing. For example the time interval of my touch when I first started game is 3.0 seconds. When again I played (not quitting the application) the time interval is 3.0 seconds + interval till the present touch ? Hoe can I make it work ? Please help me with solution for my problem.

    Read the article

  • Table View Controller Problems

    - by happyCoding25
    Hello, I added a table view into a view in interface builder and now I need to wire it up to some pre-made classes that you can generate in xcode. I set the tableview controller's class to the class in xcode and wired the dataSource and delegate to my table view but the app just crashes. Im not sure how to get data to properly load into my table view when using a tableview in a different view. If anyone knows how to do this any help is appreciated. Thanks

    Read the article

  • How can I expose an Objective-C function to JavaScript using WebKit on Mac OS X?

    - by Luke
    I understand to do this on the iPhone you need to trap link requests (as per my other iPhone question UIWebView Expose JavaScript) and you can easily do the reverse and access JavaScript from Obj-C code. However, I would like to have JavaScript be able to call some Objective-C functions that would somehow be registered with WebKit. I assume that you can do this better than trapping links like on the iPhone as on Mac OS X we have access to the full WebKit. I wish to basically do the reverse of Using JavaScript from Objective-C

    Read the article

  • App dies on startup but not crash report

    - by brettr
    I've given an ad hoc version of my app to some users. Two of them have the app die on start up while one user has no issues. I can also install the ad hoc without issue...but that is always the case for me. One user sent the info below from the Xcode Organizer Console. They didn't find any crash logs. I don't know what to make of the info below. The one thing that stands out is "Permission denied". I place the provisioning and myapp.app files in a dropbox folder. The user then retrieves the files from the same location. I've run codesign against the .app file in the dropbox and get valid output: codesign -vvvv myapp.app myapp.app: valid on disk myapp.app: satisfies its Designated Requirement Any one have some ideas how I can figure out why the app doesn't work for this user? Here is the Console output from one user. They couldn't find any associated crash logs: Stats totalMLSITDBPostProcessing=5.31s commands=0.01 misc=0.45s icuSort=4.41s (MLS_icu_data=0.23s, MLS_icu_sec_data=0.13, dropIdx=0.04, normalize=0.13, update_orders=1.31, tStatsICUOther1=0.02, createIndex=2.50) Sun Dec 13 12:35:04 unknown com.apple.launchd[1] <Error>: (UIKitApplication:com.cygen.myapp[0x8cb6]) posix_spawn("/var/mobile/Applications/4B036396-3294-4E0A-BBCC-4118E72846D4/myapp.app/myapp", ...): Permission denied Sun Dec 13 12:35:04 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x8cb6]) Exited with exit code: 1 Sun Dec 13 12:35:04 unknown SpringBoard[24] <Warning>: Failed to spawn myapp. Unable to obtain a task name port right for pid 179: (os/kern) failure Sun Dec 13 12:35:04 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x8cb6]) Throttling respawn: Will start in 2147483647 seconds Sun Dec 13 12:35:04 unknown SpringBoard[24] <Warning>: Application 'myapp' exited abnormally with exit status 1 Sun Dec 13 12:35:10 unknown springboardservicesrelay[155] <Warning>: Unable to parse property list data of length: 0 Sun Dec 13 12:35:13 unknown com.apple.launchd[1] <Error>: (UIKitApplication:com.cygen.myapp[0x3ce5]) posix_spawn("/var/mobile/Applications/4B036396-3294-4E0A-BBCC-4118E72846D4/myapp.app/myapp", ...): Permission denied Sun Dec 13 12:35:13 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x3ce5]) Exited with exit code: 1 Sun Dec 13 12:35:13 unknown SpringBoard[24] <Warning>: Failed to spawn myapp. Unable to obtain a task name port right for pid 182: (os/kern) failure Sun Dec 13 12:35:13 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x3ce5]) Throttling respawn: Will start in 2147483647 seconds Sun Dec 13 12:35:13 unknown SpringBoard[24] <Warning>: Application 'myapp' exited abnormally with exit status 1

    Read the article

  • Best way to enter numeric values with decimal points?

    - by Andrew Grant
    In my app users need to be able to enter numeric values with decimal places. The iPhone doesn't provides a keyboard that's specific for this purpose - only a number pad and a keyboard with numbers and symbols. Is there an easy way to use the latter and prevent any non-numeric input from being entered without having to regex the final result? Thanks!

    Read the article

  • NSArrayController not working with NSMutableDictionary for NSTableView

    - by Miraaj
    Hi all, I am trying to display content in NSTableView using NSMutableArrayController of NSMutableDictionary records. I followed steps written below: In application delegate class, I created an NSMutableArray object with name 'geniuses' and stored some NSMutableDictionary objects with keys: 'geniusName' and 'domain'. I took an NSArrayController object in IB, binded its controller content property to application delegate class, and set its model key path to 'geniuses'. In attribute inspector pane set mode as class and class name as NSMutableDictionary. Added keys: 'geniusName' and 'domain' to it. In IB I took a table view object. Binded its content property to array controller, controller key path set as arranged objects. Binded value property of its first column to array controller, controller key path set as arranged objects, model key path set as 'geniusName'. Binded value property of its second column to array controller, controller key path set as arranged objects, model key path set as 'geniusName'. After following these steps when I tried to build and run the project I found un-populated table view. You can find my code here. Can anyone suggest me where I may be wrong? Thanks, Miraaj

    Read the article

  • How can I create a button with a UIActivityIndicator in my navigation bar with the same style as nor

    - by Jarin Udom
    All of the examples I've seen on here and other sites involved creating a UIActivityIndicatorView and loading it with something like: self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithCustomView:myActivityIndicatorView target:nil action:nil] autorelease]; However, that just creates a plain activity indicator in the navigation bar. What I want to do is have a button that looks just like the normal UIBarButtonSystemItem buttons but with an activity indicator instead of one of the default images. I've tried doing initWithImage and initWithTitle with nil images or titles and then adding the activity indicator as a subview, but that doesn't work. Any ideas?

    Read the article

  • Loading from archive?

    - by fuzzygoat
    Can anyone point me in the right direction, I have two sets of load/save methods below that I am playing with to save an array of objects out to disk and then load them back in. I am getting a little confused after calling "saveMoons" how I should go about loading that data back in ... any pointers would be great. -(void)saveMoons:(NSString *)savePath { NSMutableData *data = [[NSMutableData alloc] init]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [moons encodeWithCoder:archiver]; [archiver finishEncoding]; [data writeToFile:savePath atomically:YES]; [data release]; [archiver release]; } -(void)loadMoons:(NSString *)loadPath { NSMutableData *data = [[NSMutableData alloc] initWithContentsOfFile:loadPath]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; // [self setMoons:[unarchiver ??????]]; } . // ------------------------------------------------------------------- ** // SIMPLER // ------------------------------------------------------------------- ** -(void)saveMoons_SIMPLE:(NSString *)savePath { NSData *data = [NSKeyedArchiver archivedDataWithRootObject:moons]; [data writeToFile:savePath atomically:YES]; } -(void)loadMoons_SIMPLE:(NSString *)loadPath { [self setMoons:[NSKeyedUnarchiver unarchiveObjectWithFile:loadPath]]; } // ------------------------------------------------------------------- ** // // ------------------------------------------------------------------- ** gary

    Read the article

  • How to get a MPMediaItem from MPMoviePlayerController?

    - by raziiq
    How can i get MPMediaItem from MPMoviePlayerController as i can get it in case of MusicPlayer as follows MPMediaItem *currentItem = self.musicPlayer.nowPlayingItem; But how to get it from MPMoviePlayerController? Is it even possible? Infact i want to get the information about the current movie item playing, for example its title, artist etc, is it possible to get the metadata for a video file?

    Read the article

  • Have a reloadData for a UITableView animate when changing

    - by Chris Butler
    Hi everyone. I have a UITableView that has two modes. When we switch between the modes I have a different number of sections and cells per section. Ideally, it would do some cool animation when the table grows or shrinks. Here is the code I tried, but it doesn't do anything: CGContextRef context = UIGraphicsGetCurrentContext(); [UIView beginAnimations:nil context:context]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.5]; [self.tableView reloadData]; [UIView commitAnimations]; Any thoughts on how I could do this? Thanks in advance.

    Read the article

  • How can I break from a method prematurely that's being called by NSTimer

    - by jammur
    Basically I'm writing a metronome app, but I'm using a sound file that, depending on the BPM, might not be finished playing when the "play" method is called again. For example, if the sound file is 0.5 seconds long, but the BPM is 200, the "play" method needs to be called every 0.3 seconds. I'm not overly familiar with NSTimer, but it appears that if it is supposed to fire before the previous invocation has completed, it doesn't, and just waits for the next time around. I could be completely wrong about that though. What I need to do is have the previous invocation end prematurely, and have the "play" method called again when the time is supposed to fire. Any help would be appreciated!

    Read the article

  • Why is there no autorelease pool when I do performSelectorInBackground: ?

    - by Thanks
    I am calling a method that goes in a background thread: [self performSelectorInBackground:@selector(loadViewControllerWithIndex:) withObject:[NSNumber numberWithInt:viewControllerIndex]]; then, I have this method implementation that gets called by the selector: - (void) loadViewControllerWithIndex:(NSNumber *)indexNumberObj { NSAutoreleasePool *arPool = [[NSAutoreleasePool alloc] init]; NSInteger vcIndex = [indexNumberObj intValue]; Class c; UIViewController *controller = [viewControllers objectAtIndex:vcIndex]; switch (vcIndex) { case 0: c = [MyFirstViewController class]; break; case 1: c = [MySecondViewController class]; break; default: NSLog(@"unknown index for loading view controller: %d", vcIndex); // error break; } if ((NSNull *)controller == [NSNull null]) { controller = [[c alloc] initWithNib]; [viewControllers replaceObjectAtIndex:vcIndex withObject:controller]; [controller release]; } if (controller.view.superview == nil) { UIView *placeholderView = [viewControllerPlaceholderViews objectAtIndex:vcIndex]; [placeholderView addSubview:controller.view]; } [arPool release]; } Althoug I do create an autorelease pool there for that thread, I always get this error: 2009-05-30 12:03:09.910 Demo[1827:3f03] *** _NSAutoreleaseNoPool(): Object 0x523e50 of class NSCFNumber autoreleased with no pool in place - just leaking Stack: (0x95c83f0f 0x95b90442 0x28d3 0x2d42 0x95b96e0d 0x95b969b4 0x93a00155 0x93a00012) If I take away the autorelease pool, I get a whole bunch of messages like these. I also tried to create an autorelease pool around the call of the performSelectorInBackground:, but that doesn't help. I suspect the parameter, but I don't know why the compiler complains about an NSCFNumber. Am I missing something? My Instance variables are all "nonatomic". Can that be a problem? UPDATE: I may also suspect that some variable has been added to an autorelease pool of the main thread (maybe an ivar), and now it trys to release that one inside the wrong autorelease pool? If so, how could I fix that? (damn, this threading stuff is complex ;) )

    Read the article

  • how do I call create a name of a button variable in a code, with a number in it? (hard to explain)

    - by Sam Jarman
    Ive got a int, that is changed in a previous method, that now has to be part of the name of a button variable eg int numberFromLastOne; numberFromLastOne = 4; I then want to get 'button4' to do something. Could i use something like this? [[button@"%d", numberFromLastOne] doSomethign:withSomethignElse]; Ive never had to do something this before.... Any ideas would be appreciated :) Sam

    Read the article

  • Assigning a selector via SEL type?

    - by fuzzygoat
    I just spotted the following in an online tutorial. It showed 001 as a method for assigning a selector, however I could not get this to work. Am I right in thinking that 001 is not right and 002 is the correct way, or am I doing something wrong with 001? // 001 SEL mySel = [self something]; // 002 SEL mySel = @selector(something); . -(void)something { NSLog(@"YAY"); } Gary

    Read the article

< Previous Page | 75 76 77 78 79 80 81 82 83 84 85 86  | Next Page >