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  • Reference Value Parameter VS Return value which one is good?

    - by CodeYun
    When we want to modify some value in one object we may use two different methods, just want to know which one is better or there is no big different between them. void SomeMethod() { UserInfo newUser = New UserInfo(); ModifyUserInfo(newUser); //Modify UserInfo after calling void method GetUserInfo } void ModifyUserInfo(UseerInfo userInfo) { userInfo.UserName = "User Name"; ..... } void SomeMethod() { UserInfo newUser = New UserInfo(); //Assign new userinfo explicitly newUser = GetUserInfo(newUser); } UserInfo ModifyUserInfo(UseerInfo userInfo) { userInfo.UserName = "User Name"; ..... return userInfo; }

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  • [C] Texture management / pointer question

    - by ndg
    I'm working on a texture management and animation solution for a small side project of mine. Although the project uses Allegro for rendering and input, my question mostly revolves around C and memory management. I wanted to post it here to get thoughts and insight into the approach, as I'm terrible when it comes to pointers. Essentially what I'm trying to do is load all of my texture resources into a central manager (textureManager) - which is essentially an array of structs containing ALLEGRO_BITMAP objects. The textures stored within the textureManager are mostly full sprite sheets. From there, I have an anim(ation) struct, which contains animation-specific information (along with a pointer to the corresponding texture within the textureManager). To give you an idea, here's how I setup and play the players 'walk' animation: createAnimation(&player.animations[0], "media/characters/player/walk.png", player.w, player.h); playAnimation(&player.animations[0], 10); Rendering the animations current frame is just a case of blitting a specific region of the sprite sheet stored in textureManager. For reference, here's the code for anim.h and anim.c. I'm sure what I'm doing here is probably a terrible approach for a number of reasons. I'd like to hear about them! Am I opening myself to any pitfalls? Will this work as I'm hoping? anim.h #ifndef ANIM_H #define ANIM_H #define ANIM_MAX_FRAMES 10 #define MAX_TEXTURES 50 struct texture { bool active; ALLEGRO_BITMAP *bmp; }; struct texture textureManager[MAX_TEXTURES]; typedef struct tAnim { ALLEGRO_BITMAP **sprite; int w, h; int curFrame, numFrames, frameCount; float delay; } anim; void setupTextureManager(void); int addTexture(char *filename); int createAnimation(anim *a, char *filename, int w, int h); void playAnimation(anim *a, float delay); void updateAnimation(anim *a); #endif anim.c void setupTextureManager() { int i = 0; for(i = 0; i < MAX_TEXTURES; i++) { textureManager[i].active = false; } } int addTextureToManager(char *filename) { int i = 0; for(i = 0; i < MAX_TEXTURES; i++) { if(!textureManager[i].active) { textureManager[i].bmp = al_load_bitmap(filename); textureManager[i].active = true; if(!textureManager[i].bmp) { printf("Error loading texture: %s", filename); return -1; } return i; } } return -1; } int createAnimation(anim *a, char *filename, int w, int h) { int textureId = addTextureToManager(filename); if(textureId > -1) { a->sprite = textureManager[textureId].bmp; a->w = w; a->h = h; a->numFrames = al_get_bitmap_width(a->sprite) / w; printf("Animation loaded with %i frames, given resource id: %i\n", a->numFrames, textureId); } else { printf("Texture manager full\n"); return 1; } return 0; } void playAnimation(anim *a, float delay) { a->curFrame = 0; a->frameCount = 0; a->delay = delay; } void updateAnimation(anim *a) { a->frameCount ++; if(a->frameCount >= a->delay) { a->frameCount = 0; a->curFrame ++; if(a->curFrame >= a->numFrames) { a->curFrame = 0; } } }

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  • Abstract base class puzzle

    - by 0x80
    In my class design I ran into the following problem: class MyData { int foo; }; class AbstraktA { public: virtual void A() = 0; }; class AbstraktB : public AbstraktA { public: virtual void B() = 0; }; template<class T> class ImplA : public AbstraktA { public: void A(){ cout << "ImplA A()"; } }; class ImplB : public ImplA<MyData>, public AbstraktB { public: void B(){ cout << "ImplB B()"; } }; void TestAbstrakt() { AbstraktB *b = (AbstraktB *) new ImplB; b->A(); b->B(); }; The problem with the code above is that the compiler will complain that AbstraktA::A() is not defined. Interface A is shared by multiple objects. But the implementation of A is dependent on the template argument. Interface B is the seen by the outside world, and needs to be abstrakt. The reason I would like this is that it would allow me to define object C like this: Define the interface C inheriting from abstrakt A. Define the implementation of C using a different datatype for template A. I hope I'm clear. Is there any way to do this, or do I need to rethink my design?

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  • How to specialize template for type derived from particular type

    - by relaxxx
    I have class World which manages creation of object... After creation it calls afterCreation method and I the created object is user-defined type derived from Entity (eg. MyEntity), I want to call addEntity. I the object was something else, I want to do nothing. addEntity must be called with appropriate T, because it generates unique IDs for every derived class etc. Here is my solution: template <int v> struct ToType { enum { value = v }; }; template <typename T> void World::afterCreation(T * t) { afterCreation(t, ToType<std::is_base_of<Entity, T>::value>()); } template <typename T> void World::afterCreation(T * t, ToType<true>) { addEntity(t); //here I cant pass Entity *, I need the real type, eg. MyEntity } template <typename T> void World::afterCreation(T * t, ToType<false>) { } My question is - Can in be done better way? How can I simulate following code without ToType or similar? template <typename T> void afterCreation(){/*generic impl*/} template <typename T where T is derived from Entity> void afterCreation(){/*some specific stuff*/} "specialize" in the title is only to describe my intention, no need to solve problem with template specialization

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  • Enums and Annotations

    - by PeterMmm
    I want to use an Annotation in compile-safe form. To pass the value() to the Annotation i want to use the String representation of an enum. Is there a way to use @A with a value from enum E ? public class T { public enum E { a,b; } // C1: i want this, but it won't compile @A(E.a) void bar() { // C2: no chance, it won't compile @A(E.a.toString()) void bar2() { } // C3: this is ok @A("a"+"b") void bar3() { } // C4: is constant like C3, is'nt it ? @A(""+E.a) void bar4() { } } @interface A { String value(); }

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  • use callback function to report stack backtrace

    - by user353394
    Assume I have the following: typedef struct { char *name; char binding; int address; } Fn_Symbol //definition of function symbol static Fn_Symbol *fnSymbols; //array of function symbols in a file statc int total; //number of symbol functions in the array and file static void PrintBacktrace(int sigum, siginfo_t * siginfo, void *context) { printf("\nSignal received %d (%s)\n", signum, strsignal(signum)); const int eip_index = 14; void *eip = (void *)((struct ucontext *)context)->uc_mcontext.gregs[eip_index]; printf("Error at [%p] %s (+0x%x), eip, fnName, offset from start); //????? exit(0); } I have this so far, but what is the best way using the fnSymbols static global pointer to identify the function where the error occured and then back trace through the stack to identify each calling function by address, name, and offset?

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  • .NET Reflector is no longer free - how does everyone feel about this? [closed]

    - by Schnapple
    The upcoming version of .NET Reflector, coming in March, will no longer have a free version. .NET Reflector started out as a free utility written by programmer Lutz Roeder and quickly became fairly indispensable to a lot of programmers. After about four years he sold it to RedGate software, who has maintained a free version ever since, as well as a "Pro" version about a year ago which adds capabilities and starts at $99/seat. The new version will no longer have a free version, will be $35 for the non-Pro versions, and the existing free versions will still work until the end of May. On the one hand it's annoying that the existing free versions will die and obviously I'd prefer there be a free version going forward. On the other hand I respect where RedGate is coming from and the cost for a license isn't prohibitively expensive. Plus it may encourage more frequent updates. EDIT: I originally said it was $35 for everyone but according to this FAQ there's still going to be a Pro version.

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  • Strange compilation error - GAS3 generated class

    - by subh
    I am pretty new to GraniteDS..So far I have been able to successfully configure it to work with my remote java services as well as generate the equivalent AS3 files from my POJO's. But I am getting this strange error while building one of the classes using GAS3 [ERROR] C:\TestGDS_All\TestGDS-flex-remoteobjects\target\generated-sources\com\mycompany\TestGDS\masterdata\model\TankGradesMlBas e.as:[77,29] Syntax error: expecting identifier before use. public function set use(value:String):void { [ERROR] C:\TestGDS_All\TestGDS-flex-remoteobjects\target\generated-sources\com\mycompany\TestGDS\masterdata\model\TankGradesMlBas e.as:[77,52] Syntax error: expecting leftparen before leftbrace. public function set use(value:String):void { [ERROR] C:\TestGDS_All\TestGDS-flex-remoteobjects\target\generated-sources\com\mycompany\TestGDS\masterdata\model\TankGradesMlBas e.as:[77,52] Syntax error: expecting identifier before leftbrace. public function set use(value:String):void { [ERROR] C:\TestGDS_All\TestGDS-flex-remoteobjects\target\generated-sources\com\mycompany\TestGDS\masterdata\model\TankGradesMlBas e.as:[77,52] Syntax error: expecting rightparen before leftbrace. public function set use(value:String):void { [ERROR] C:\TestGDS_All\TestGDS-flex-remoteobjects\target\generated-sources\com\mycompany\TestGDS\masterdata\model\TankGradesMlBas e.as:[80,29] Syntax error: expecting identifier before use. public function get use():String { [ERROR] C:\TestGDS_All\TestGDS-flex-remoteobjects\target\generated-sources\com\mycompany\TestGDS\masterdata\model\TankGradesMlBas e.as:[80,42] Syntax error: expecting leftparen before leftbrace. public function get use():String { [ERROR] C:\TestGDS_All\TestGDS-flex-remoteobjects\target\generated-sources\com\mycompany\TestGDS\masterdata\model\TankGradesMlBas e.as:[80,42] Syntax error: expecting identifier before leftbrace. public function get use():String { [ERROR] C:\TestGDS_All\TestGDS-flex-remoteobjects\target\generated-sources\com\mycompany\TestGDS\masterdata\model\TankGradesMlBas e.as:[80,42] Syntax error: expecting rightparen before leftbrace. public function get use():String { The java class appears like this @Entity` @Table(name = "mmd_tank_grades_ml") @SuppressWarnings("serial") public class TankGradesMl implements Serializable { .... private String use; @Basic @Column(name = "USE", length = 45) public String getUse() { return use; } public void setUse(String use) { this.use = use; } What am I doing wrong? How to resolve this error? I tried by changing the java source variable like below private String usedFor; ---- @Basic @Column(name = "USE", length = 45) public String getUsedFor() { return usedFor; } /** * @param use * new value for use */ public void setUsedFor(String usedFor) { this.usedFor = usedFor; } and the error is gone...not sure why it was throwing exception for 'use'..too small for variable name :-)

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  • How does the event dispatch thread work?

    - by Roman
    With the help of people on stackoverflow I was able to get the following working code of the simples GUI countdown (it just displays a window counting down seconds). My main problem with this code is the invokeLater stuff. As far as I understand the invokeLater send a task to the event dispatching thread (EDT) and then the EDT execute this task whenever it "can" (whatever it means). Is it right? To my understanding the code works like that: In the main method we use invokeLater to show the window (showGUI method). In other words, the code displaying the window will be executed in the EDT. In the main method we also start the counter and the counter (by construction) is executed in another thread (so it is not in the event dispatching thread). Right? The counter is executed in a separate thread and periodically it calls updateGUI. The updateGUI is supposed to update GUI. And GUI is working in the EDT. So, updateGUI should also be executed in the EDT. It is why the code for the updateGUI is inclosed in the invokeLater. Is it right? What is not clear to me is why we call the counter from the EDT. Anyway it is not executed in the EDT. It starts immediately a new thread and the counter is executed there. So, why we cannot call the counter in the main method after the invokeLater block? import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.SwingUtilities; public class CountdownNew { static JLabel label; // Method which defines the appearance of the window. public static void showGUI() { JFrame frame = new JFrame("Simple Countdown"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); label = new JLabel("Some Text"); frame.add(label); frame.pack(); frame.setVisible(true); } // Define a new thread in which the countdown is counting down. public static Thread counter = new Thread() { public void run() { for (int i=10; i>0; i=i-1) { updateGUI(i,label); try {Thread.sleep(1000);} catch(InterruptedException e) {}; } } }; // A method which updates GUI (sets a new value of JLabel). private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater( new Runnable() { public void run() { label.setText("You have " + i + " seconds."); } } ); } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { showGUI(); counter.start(); } }); } }

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  • c# multi inheritance

    - by user326839
    So ive got a base class which requires a Socket: class Sock { public Socket s; public Sock(Socket s) { this.s = s; } public virtual void Process(byte[] data) { } ... } then ive got another class. if a new socket gets accepted a new instance of this class will be created: class Game : Sock { public Random Random = new Random(); public Timerr Timers; public Test Test; public Game(Socket s) : base(s) { } public static void ReceiveNewSocket(object s) { Game Client = new Game((Socket)s); Client.Start(); } public override void Process(byte[] buf) { Timers = new Timerr(s); Test = new Test(s); Test.T(); } } in the Sock class ive got a virtual function that gets overwritten by the Game class.(Process function) in this function im calling a function from the Test Class(Test+ Timerr Class: class Test : Game { public Test(Socket s) : base(s) { } public void T() { Console.WriteLine(Random.Next(0, 10)); Timers.Start(); } } class Timerr : Game { public Timerr(Socket s) : base(s) { } public void Start() { Console.WriteLine("test"); } } ) So in the Process function im calling a function in Test. And in this function(T) i need to call a function from the Timerr Class.But the problem is its always NULL , although the constructor is called in Process. And e.g. the Random Class can be called, i guess its because its defined with the constructor.: public Random Random = new Random(); and thats why the other classes(without a constructor): public Timerr Timers; public Test Test; are always null in the inherited class Test.But its essentiel that i call other Methods of other classes in this function.How could i solve that?

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  • Controlling Movie Clips from the main time line instead of using their individual time lines?

    - by Jess
    I have a Flash website template (four pages) that I made using AS 3.0 and Flash CS4. It is for an assignment involving movie clips. Currently on the main time line there is only one frame, and three layers: actions/menu/content. The actionscript on the main time line is simply: content_mc.stop (); There is a movie clip on the stage called “Content” that contains the content for each of the pages. Inside of that there is a “Menu” movie clip that contains and controls all of the navigation buttons. The actionscript for the Menu movie clip is: function homeBtnPress (event:MouseEvent):void{ //comments here //comments here MovieClip(parent).content_mc.gotoAndStop("home"); } function aboutBtnPress (event:MouseEvent): void{ MovieClip(parent).content_mc.gotoAndStop ("about"); } function servicesBtnPress (event:MouseEvent): void{ MovieClip (parent).content_mc.gotoAndStop ("services"); } function contactBtnPress (event:MouseEvent): void{ MovieClip (parent).content_mc.gotoAndStop ("contact"); } function portfolioBtnPress (event:MouseEvent): void{ MovieClip (parent).content_mc.gotoAndStop ("portfolio"); } home.addEventListener(MouseEvent.CLICK, homeBtnPress); about.addEventListener(MouseEvent.CLICK, aboutBtnPress); services.addEventListener(MouseEvent.CLICK, servicesBtnPress); contact.addEventListener(MouseEvent.CLICK, contactBtnPress); portfolio.addEventListener(MouseEvent.CLICK, portfolioBtnPress); So everything works fine, but my instructor wants me to control the menu/content from the main time line by using the target path tool. What exactly would I target – just the “menu” and “content” movie clips, and what code would I use? Sorry if I'm not explaining very well, I'm pretty confused. Here is the feedback from my instructor: “While we learned how to control the main timeline and the timeline of another movie clip from within a movie clip, this is not the most intuitive way to script and makes for difficult debugging. So you will need to explore how to target your buttons inside of your menu movie clip and the frames within the content movie clip from the main timeline. “ Thanks so much in advance!

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  • How to prevent duplicates, macro or something?

    - by blez
    Well, the problem is that I've got a lot of code like this for each event passed to the GUI, how can I shortify this? Macros wont do the work I guess. Is there a more generic way to do something like a 'template' ? private delegate void DownloadProgressDelegate(object sender, DownloaderProgressArgs e); void DownloadProgress(object sender, DownloaderProgressArgs e) { if (this.InvokeRequired) { this.BeginInvoke(new DownloadProgressDelegate(DownloadProgress), new object[] { sender, e }); return; } label2.Text = d.speedOutput.ToString(); } private delegate void DownloadSpeedDelegate(object sender, DownloaderProgressArgs e); void DownloadSpeed(object sender, DownloaderProgressArgs e) { if (this.InvokeRequired) { this.BeginInvoke(new DownloadSpeedDelegate(DownloadSpeed), new object[] { sender, e }); return; } string speed = ""; speed = (e.DownloadSpeed / 1024).ToString() + "kb/s"; label3.Text = speed; }

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  • Android Google Analytics

    - by ibenot
    I'm trying to use Google Analytics in my Android application with Google Configuration Add .jar in my project Insert this in AndroidManifest Add this in my java file public class MainActivity extends Activity { GoogleAnalyticsTracker tracker; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); tracker = GoogleAnalyticsTracker.getInstance(); tracker.startNewSession("My-UA–XXXXXXXX", this); setContentView(R.layout.main); Button createEventButton = (Button)findViewById(R.id.NewEventButton); createEventButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { tracker.trackEvent( "Clicks", // Category "Button", // Action "clicked", // Label 77); // Value } }); setContentView(R.layout.main); Button createPageButton = (Button)findViewById(R.id.NewPageButton); createPageButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // Add a Custom Variable to this pageview, with name of "Medium" and value "MobileApp" and // scope of session-level. tracker.setCustomVar(1, "Navigation Type", "Button click", 2); // Track a page view. This is probably the best way to track which parts of your application // are being used. // E.g. // tracker.trackPageView("/help"); to track someone looking at the help screen. // tracker.trackPageView("/level2"); to track someone reaching level 2 in a game. // tracker.trackPageView("/uploadScreen"); to track someone using an upload screen. tracker.trackPageView("/testApplicationHomeScreen"); } }); Button quitButton = (Button)findViewById(R.id.QuitButton); quitButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { finish(); } }); Button dispatchButton = (Button)findViewById(R.id.DispatchButton); dispatchButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // Manually start a dispatch, not needed if the tracker was started with a dispatch // interval. tracker.dispatch(); } }); } @Override protected void onDestroy() { super.onDestroy(); // Stop the tracker when it is no longer needed. tracker.stopSession(); } } == And it's ok, no error, compiling and executing but i have created my ua account yesterday (more 24h) and i have nothing in my google analytics panel. My Question : is there an error in my code or i want to wait again ? Live trafic works for Android application (like tradicional website) ??? I have no information about Live trafic (when i play my app, i would like to show the number of person using my application) and Saved trafic (with viewed pages, time) Thank you for your replies and excuse my poor english :) bye

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  • java bubblesort with acm dialog

    - by qzar
    Hi, the program gives following exception: Exception in thread "main" java.lang.NullPointerException at myclasses.BubbleSort.run(BubbleSort.java:42) at acm.program.Program.runHook(Program.java:1519) at acm.program.Program.startRun(Program.java:1508) at acm.program.Program.start(Program.java:729) at myclasses.BubbleSort.main(BubbleSort.java:49) what is wrong? thank you very much! package myclasses; import acm.program.DialogProgram; public class BubbleSort extends DialogProgram { int[] array; public int[] getArray() { return array; } public void setArray(int[] array) { this.array = array; } void swap(int firstPos, int secondPos) { int temp = array[firstPos]; array[firstPos] = array[secondPos]; array[secondPos] = temp; } public void bubblesort() { int i, j, k; for (i = 1; i < array.length; i++) { j = i; k = array[i]; while (j > 0 && array[j - 1] > k) { array[j] = array[j - 1]; --j; } array[j] = k; } } public void run() { BubbleSort a = new BubbleSort(); a.setArray(new int[] {1, 3, 5, 7, 6, 2}); a.bubblesort(); StringBuffer sb = new StringBuffer(a.array.length * 2); for (int i = 0; i < getArray().length; i++) sb.append(getArray()[i]).append(" "); println(sb); } public static void main(String[] args) { new BubbleSort().start(args); } }

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  • Java Compiler Creation Help..Please

    - by Brian
    I need some help with my code here...What we are trying to do is make a compiler that will read a file containing Machine Code and converting it to 100 lines of 4 bits example: this code is the machine code being converting to opcode and operands. I need some help please.. thanks 799 798 198 499 1008 1108 899 909 898 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Everything compiles but when I go and run my Test.java I get the following OutPut: Exception in thread "main" java.util.NoSuchElementException: No line found at java.util.Scanner.nextLine(Scanner.java:1516) at Compiler.FirstPass(Compiler.java:22) at Compiler.compile(Compiler.java:11) at Test.main(Test.java:5) Here is my class Compiler: import java.io.*; import java.io.DataOutputStream; import java.util.NoSuchElementException; import java.util.Scanner; class Compiler{ private int lc = 0; private int dc = 99; public void compile(String filename) { SymbolList symbolTable = FirstPass(filename); SecondPass(symbolTable, filename); } public SymbolList FirstPass(String filename) { File file = new File(filename); SymbolList temp = new SymbolList(); int dc = 99; int lc = 0; try{ Scanner scan = new Scanner(file); String line = scan.nextLine(); String[] linearray = line.split(" "); while(line!=null){ if(!linearray[0].equals("REM")){ if(!this.isInstruction(linearray[0])){ linearray[0]=removeColon(linearray[0]); if(this.isInstruction(linearray[1])){ temp.add(new Symbol(linearray[0], lc, null)); lc++; } else { temp.add(new Symbol(linearray[0], dc, Integer.valueOf((linearr\ ay[2])))); dc--; } } else { if(!linearray[0].equals("REM")) lc++; } } try{ line = scan.nextLine(); } catch(NoSuchElementException e){ line=null; break; } linearray = line.split(" "); } } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } return temp; } public String makeFilename(String filename) { return filename + ".ex"; } public String removeColon(String str) { if(str.charAt(str.length()-1) == ':'){ return str.substring(0, str.length()-1); } else { return str; } } public void SecondPass(SymbolList symbolTable, String filename){ try { int dc = 99; //Open file for reading File file = new File(filename); Scanner scan = new Scanner(file); //Make filename of new executable file String newfile = makeFilename(filename); //Open Output Stream for writing new file. FileOutputStream os = new FileOutputStream(filename); DataOutputStream dos = new DataOutputStream(os); //Read First line. Split line by Spaces into linearray. String line = scan.nextLine(); String[] linearray = line.split(" "); while(scan.hasNextLine()){ if(!linearray[0].equals("REM")){ int inst=0, opcode, loc; if(isInstruction(linearray[0])){ opcode = getOpcode(linearray[0]); loc = symbolTable.searchName(linearray[1]).getMemloc(); inst = (opcode*100)+loc; } else if(!isInstruction(linearray[0])){ if(isInstruction(linearray[1])){ opcode = getOpcode(linearray[1]); if(linearray[1].equals("STOP")) inst=0000; else { loc = symbolTable.searchName(linearray[2]).getMemloc(); inst = (opcode*100)+loc; } } if(linearray[1].equals("DC")) dc--; } System.out.println(inst); dos.writeInt(inst); linearray = line.split(" "); } if(scan.hasNextLine()) { line = scan.nextLine(); } } scan.close(); for(int i = lc; i <= dc; i++) { dos.writeInt(0); } for(int i = dc+1; i<100; i++){ dos.writeInt(symbolTable.searchLocation(i).getValue()); if(i!=99) dos.writeInt(0); } dos.close(); os.close(); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } } public int getOpcode(String inst){ int toreturn = -1; if(isInstruction(inst)){ if(inst.equals("STOP")) toreturn=0; if(inst.equals("LD")) toreturn=1; if(inst.equals("STO")) toreturn=2; if(inst.equals("ADD")) toreturn=3; if(inst.equals("SUB")) toreturn=4; if(inst.equals("MPY")) toreturn=5; if(inst.equals("DIV")) toreturn=6; if(inst.equals("IN")) toreturn=7; if(inst.equals("OUT")) toreturn=8; if(inst.equals("B")) toreturn=9; if(inst.equals("BGTR")) toreturn=10; if(inst.equals("BZ")) toreturn=11; return toreturn; } else { return -1; } } public boolean isInstruction(String totest){ boolean toreturn = false; String[] labels = {"IN", "LD", "SUB", "BGTR", "BZ", "OUT", "B", "STO", "STOP", "AD\ D", "MTY", "DIV"}; for(int i = 0; i < 12; i++){ if(totest.equals(labels[i])) toreturn = true; } return toreturn; } } And here is my class Computer: import java.io.*; import java.util.NoSuchElementException; import java.util.Scanner; class Computer{ private Cpu cpu; private Input in; private OutPut out; private Memory mem; public Computer() throws IOException { Memory mem = new Memory(100); Input in = new Input(); OutPut out = new OutPut(); Cpu cpu = new Cpu(); System.out.println(in.getInt()); } public void run() throws IOException { cpu.reset(); cpu.setMDR(mem.read(cpu.getMAR())); cpu.fetch2(); while (!cpu.stop()) { cpu.decode(); if (cpu.OutFlag()) OutPut.display(mem.read(cpu.getMAR())); if (cpu.InFlag()) mem.write(cpu.getMDR(),in.getInt()); if (cpu.StoreFlag()) { mem.write(cpu.getMAR(),in.getInt()); cpu.getMDR(); } else { cpu.setMDR(mem.read(cpu.getMAR())); cpu.execute(); cpu.fetch(); cpu.setMDR(mem.read(cpu.getMAR())); cpu.fetch2(); } } } public void load() { mem.loadMemory(); } } Here is my Memory class: import java.io.*; import java.util.NoSuchElementException; import java.util.Scanner; class Memory{ private MemEl[] memArray; private int size; private int[] mem; public Memory(int s) {size = s; memArray = new MemEl[s]; for(int i = 0; i < s; i++) memArray[i] = new MemEl(); } public void write (int loc,int val) {if (loc >=0 && loc < size) memArray[loc].write(val); else System.out.println("Index Not in Domain"); } public int read (int loc) {return memArray[loc].read(); } public void dump() { for(int i = 0; i < size; i++) if(i%1 == 0) System.out.println(memArray[i].read()); else System.out.print(memArray[i].read()); } public void writeTo(int location, int value) { mem[location] = value; } public int readFrom(int location) { return mem[location]; } public int size() { return mem.length; } public void loadMemory() { this.write(0, 799); this.write(1, 798); this.write(2, 198); this.write(3, 499); this.write(4, 1008); this.write(5, 1108); this.write(6, 899); this.write(7, 909); this.write(8, 898); this.write(9, 0000); } public void loadFromFile(String filename){ try { FileReader fr = new FileReader(filename); BufferedReader br = new BufferedReader(fr); String read=null; int towrite=0; int l=0; do{ try{ read=br.readLine(); towrite = Integer.parseInt(read); }catch(Exception e){ } this.write(l, towrite); l++; }while(l<100); }catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } } } Here is my Test class: public class Test{ public static void main(String[] args) throws java.io.IOException { Compiler compiler = new Compiler(); compiler.compile("program.txt"); } }

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  • RAII: Initializing data member in const method

    - by Thomas Matthews
    In RAII, resources are not initialized until they are accessed. However, many access methods are declared constant. I need to call a mutable (non-const) function to initialize a data member. Example: Loading from a data base struct MyClass { int get_value(void) const; private: void load_from_database(void); // Loads the data member from database. int m_value; }; int MyClass :: get_value(void) const { static bool value_initialized(false); if (!value_initialized) { // The compiler complains about this call because // the method is non-const and called from a const // method. load_from_database(); } return m_value; } My primitive solution is to declare the data member as mutable. I would rather not do this, because it suggests that other methods can change the member. How would I cast the load_from_database() statement to get rid of the compiler errors?

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  • Why is this simple Mobile Form not closed when using the player

    - by ajhvdb
    Hi, I created this simple sample Form with the close button. Everything is working as expected when NOT using the Interop.WMPLib.dll I've seen other applications using this without problems but why isn't the Form process closed when I just add the line: SoundPlayer myPlayer = new SoundPlayer(); and of course dispose it: if (myPlayer != null) { myPlayer.Dispose(); myPlayer = null; } The Form closes but the debugger VS2008 is still active. The Form project and the dll are still active. If you send me an email to [email protected], I can send you the zipped project. Below is the class for the dll: using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Runtime.InteropServices; using WMPLib; namespace WindowsMobile.Utilities { public delegate void SoundPlayerStateChanged(SoundPlayer sender, SoundPlayerState newState); public enum SoundPlayerState { Stopped, Playing, Paused, } public class SoundPlayer : IDisposable { [DllImport("coredll")] public extern static int waveOutSetVolume(int hwo, uint dwVolume); [DllImport("coredll")] public extern static int waveOutGetVolume(int hwo, out uint dwVolume); WindowsMediaPlayer myPlayer = new WindowsMediaPlayer(); public SoundPlayer() { myPlayer.uiMode = "invisible"; myPlayer.settings.volume = 100; } string mySoundLocation = string.Empty; public string SoundLocation { get { return mySoundLocation; } set { mySoundLocation = value; } } public void Pause() { myPlayer.controls.pause(); } public void PlayLooping() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.settings.setMode("loop", true); } public int Volume { get { return myPlayer.settings.volume; } set { myPlayer.settings.volume = value; } } public void Play() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.controls.play(); } public void Stop() { myPlayer.controls.stop(); myPlayer.close(); } #region IDisposable Members public void Dispose() { try { Stop(); } catch (Exception) { } // need this otherwise the process won't exit?! try { int ret = Marshal.FinalReleaseComObject(myPlayer); } catch (Exception) { } myPlayer = null; GC.Collect(); } #endregion } }

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  • Method Overloading for NULL parameter

    - by Phani
    I have added three methods with parameters: public static void doSomething(Object obj) { System.out.println("Object called"); } public static void doSomething(char[] obj) { System.out.println("Array called"); } public static void doSomething(Integer obj) { System.out.println("Array called"); } When I am calling doSomething(null) , then compiler throws error as ambiguous methods. So Is the issue because Integer and char[] methods or Integer and Object methods?

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  • Saving data in custom class via AppDelegate

    - by redspike
    I can't seem to save data to a custom instance object in my AppDelegate. My custom class is very simple and is as follows: Person.h ... @interface Person : NSObject { int _age; } - (void) setAge: (int) age; - (int) age; @end Person.m #import "Person.h" @implementation Person - (void) setAge:(int) age { _age = age; } - (int) age { return _age; } @end I then create an instance of Person in the AppDelegate class: AppDelegate.h @class Person; @interface AccuTaxAppDelegate : NSObject <UIApplicationDelegate> { ... Person *person; } ... @property (nonatomic, retain) Person *person; @end AppDelegate.m ... #import "Person.h" @implementation AccuTaxAppDelegate ... @synthesize person; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } - (void)applicationWillTerminate:(UIApplication *)application { // Save data if appropriate } #pragma mark - #pragma mark Memory management - (void)dealloc { [navigationController release]; [window release]; [person release]; [super dealloc]; } @end Finally, in my ViewController code I grab a handle on AppDelegate and then grab the person instance, but when I try to save the age it doesn't seem to work: MyViewController ... - (void)textFieldDidEndEditing:(UITextField *)textField { NSString *textAge = [textField text]; int age = [textAge intValue]; NSLog(@"Age from text field::%i", age); AppDelegate *appDelegate = (AppDelegate *)[UIApplication sharedApplication].delegate; Person *myPerson = (Person *)[appDelegate person]; NSLog(@"Age before setting: %i", [myPerson age]); [myPerson setAge:age]; NSLog(@"Age after setting: %i", [myPerson age]); [textAge release]; } ... The output of the above NSLogs are: [Session started at 2010-05-04 18:29:22 +0100.] 2010-05-04 18:29:28.260 AccuTax[16235:207] Age in text field:25 2010-05-04 18:29:28.262 AccuTax[16235:207] Age before setting: 0 2010-05-04 18:29:28.263 AccuTax[16235:207] Age after setting: 0 Any ideas why 'age' isn't being stored? I'm relatively new to Obj-C so please forgive me if I'm missing something very simple!

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  • 2012&ndash;The End Of The World Review

    - by Tim Murphy
    The end of the world must be coming.  Not because the Mayan calendar says so, but because Microsoft is innovating more than Apple.  It has been a crazy year, with pundits declaring not that the end of the world is coming, but that the end of Microsoft is coming.  Let’s take a look at what 2012 has brought us. The beginning of year is a blur.  I managed to get to TechEd in June which was the first time that I got to take a deep dive into Windows 8 and many other things that had been announced in 2011.  The promise I saw in these products was really encouraging.  The thought of being able to run Windows 8 from a thumb drive or have Hyper-V native to the OS told me that at least for developers good things were coming. I finally got my feet wet with Windows 8 with the developer preview just prior to the RTM.  While the initial experience was a bit of a culture shock I quickly grew to love it.  The media still seems to hold little love for the “reimagined” platform, but I think that once people spend some time with it they will enjoy the experience and what the FUD mongers say will fade into the background.  With the launch of the OS we finally got a look at the Surface.  I think this is a bold entry into the tablet market.  While I wish it was a little more affordable I am already starting to see them in the wild being used by non-techies. I was waiting for Windows Phone 8 at least as much as Windows 8, probably more.  The new hardware, better marketing and new OS features I think are going to finally push us to the point of having a real presence in the smartphone market.  I am seeing a number of iPhone users picking up a Nokia Lumia 920 and getting rid of their brand new iPhone 5.  The only real debacle that I saw around the launch was when they held back the SDK from general developers. Shortly after the launch events came Build 2012.  I was extremely disappointed that I didn’t make it to this year’s Build.  Even if they weren’t handing out Surface and Lumia devices I think the atmosphere and content were something that really needed to be experience in person.  Hopefully there will be a Build next year and it’s schedule will be announced soon.  As you would expect Windows 8 and Windows Phone 8 development were the mainstay of the conference, but improvements in Azure also played a key role.  This movement of services to the cloud will continue and we need to understand where it best fits into the solutions we build. Lower on the radar this year were Office 2013, SQL Server 2012, and Windows Server 2012.  Their glory stolen by the consumer OS and hardware announcements, these new releases are no less important.  Companies will see significant improvements in performance and capabilities if they upgrade.  At TechEd they had shown some of the new features of Windows Server 2012 around hardware integration and Hyper-V performance which absolutely blew me away.  It is our job to bring these important improvements to our company’s attention so that they can be leveraged. Personally, the consulting business in 2012 was the busiest it has been in a long time.  More companies were ready to attack new projects after several years of putting them on the back burner.  I also worked to bring back momentum to the Chicago Information Technology Architects Group.  Both the community and clients are excited about the new technologies that have come out in 2012 and now it is time to deliver. What does 2013 have in store.  I don’t see it be quite as exciting as 2012.  Microsoft will be releasing the Surface Pro in January and it seems that we will see more frequent OS update for Windows.  There are rumors that we may see a Surface phone in 2013.  It has also been announced that there will finally be a rework of the XBox next fall.  The new year will also be a time for us in the development community to take advantage of these new tools and devices.  After all, it is what we build on top of these platforms that will attract more consumers and corporations to using them. Just as I am 99.999% sure that the world is not going to end this year, I am also sure that Microsoft will move on and that most of this negative backlash from the media is actually fear and jealousy.  In the end I think we have a promising year ahead of us. del.icio.us Tags: Microsoft,Pundits,Mayans,Windows 8,Windows Phone 8,Surface

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  • sorting, average and finding the lowest number from a static array Java

    - by user3701322
    i'm trying to input students and input their results for course work and exams and what i'm having trouble with is finding the average total score, the lowest total score and printing all students in order of total scores highest - lowest import java.util.*; import java.text.*; public class Results { static String[] name = new String[100]; static int[] coursework = new int[100]; static int[] exam = new int[100]; static int count = 0; public static void main(String[] args) { Scanner input = new Scanner(System.in); boolean flag = true; while(flag) { System.out.println( "1. Add Student\n" + "2. List All Students\n" + "3. List Student Grades\n" + "4. Total Score Average\n" + "5. Highest Total Score\n" + "6. Lowest Total Score\n" + "7. List all Students and Total Scores\n" + "8. Quit\n"); System.out.print("Enter choice (1 - 8): "); int choice = input.nextInt(); switch(choice) { case 1: add(); break; case 2: listAll(); break; case 3: listGrades(); break; case 4: average(); break; case 5: highestTotal(); break; case 6: lowestTotal(); break; case 7: order(); break; case 8: flag = false; break; default: System.out.println("\nNot an option\n"); } DateFormat dateFormat = new SimpleDateFormat("dd/MM/yyyy HH:mm:ss"); Date date = new Date(); System.out.println(dateFormat.format(date)); } System.out.println("\n\nHave a nice day"); }//end of main static void add() { Scanner input = new Scanner(System.in); System.out.println("Insert Name: "); String names = input.nextLine(); System.out.println("Insert Coursework: "); int courseworks = input.nextInt(); System.out.println("Insert Exam: "); int exams = input.nextInt(); name[count] = names; coursework[count] = courseworks; exam[count] = exams; count++; } static void listAll() { for(int i=0;i<count;i++) { System.out.printf("%s %d %d\n", name[i], coursework[i], exam[i]); } } static void listGrades() { for(int i=0;i<count;i++){ if(coursework[i] + exam[i] > 79) { System.out.println(name[i] + " HD"); } else if(coursework[i] + exam[i] > 69) { System.out.println(name[i] + " DI"); } else if(coursework[i] + exam[i] > 59) { System.out.println(name[i] + " CR"); } else if(coursework[i] + exam[i] > 49) { System.out.println(name[i] + " PA"); } else { System.out.println(name[i] + " NN"); } } } static void average() { } static void highestTotal() { int largest=exam[0]; String student=name[0]; for(int i=0; i<exam.length; i++){ if(exam[i]>largest){ largest = exam[i] + coursework[i]; student = name[i]; } } System.out.printf(student + ": "+ largest + "\n" ); } static void lowestTotal() { int min = 0; for(int i=0; i<=exam[i]; i++){ for(int j =0; j<=exam[i]; j++){ if(exam[i]<=exam[j] && j==exam[j]){ min = exam[i] + coursework[i]; } else{ continue; } } } System.out.printf(name + ": "+ min + "\n" ); } static void order() { } }

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  • Returning the index number of an Arraylist in Java

    - by Daniel
    I would like my method public void showClassRoomDetails(String teacherName) to return the Arraylist index number using the teacherName. Thanks import java.util.ArrayList; public class School { private ArrayList<Classroom> classrooms; private String classRoomName; private String teacherName; public School() { classrooms = new ArrayList<Classroom>(); } public void addClassRoom(Classroom newClassRoom, String theClassRoomName) { classrooms.add(newClassRoom); classRoomName = theClassRoomName; } public void addTeacherToClassRoom(int classroomId, String TeacherName) { if (classroomId < classrooms.size() ) { classrooms.get(classroomId).setTeacherName(TeacherName); } } public void showClassRoomDetails(String teacherName) { for (Classroom classroom : this.classrooms) { if (classroom.returnTeacherName().equals(teacherName)) { System.out.println(classroom.returnClassRoomName()); System.out.println(classroom.returnTeacherName()); break; } } } }

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  • Boost ASIO async_write "Vector iterator not dereferencable"

    - by xeross
    Hey, I've been working on an async boost server program, and so far I've got it to connect. However I'm now getting a "Vector iterator not dereferencable" error. I suspect the vector gets destroyed or dereferenced before he packet gets sent thus causing the error. void start() { Packet packet; packet.setOpcode(SMSG_PING); send(packet); } void send(Packet packet) { cout << "DEBUG> Transferring packet with opcode " << packet.GetOpcode() << endl; async_write(m_socket, buffer(packet.write()), boost::bind(&Session::writeHandler, shared_from_this(), placeholders::error, placeholders::bytes_transferred)); } void writeHandler(const boost::system::error_code& errorCode, size_t bytesTransferred) { cout << "DEBUG> Transfered " << bytesTransferred << " bytes to " << m_socket.remote_endpoint().address().to_string() << endl; } Start gets called once a connection is made. packet.write() returns a uint8_t vector Would it matter if I'd change void send(Packet packet) to void send(Packet& packet) Not in relation to this problem but performance wise.

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  • Qthread - trouble shutting down threads

    - by Bryan Greenway
    For the last few days, I've been trying out the new preferred approach for using QThreads without subclassing QThread. The trouble I'm having is when I try to shutdown a set of threads that I created. I regularly get a "Destroyed while thread is still running" message (if I'm running in Debug mode, I also get a Segmentation Fault dialog). My code is very simple, and I've tried to follow the examples that I've been able to find on the internet. My basic setup is as follows: I've a simple class that I want to run in a separate thread; in fact, I want to run 5 instances of this class, each in a separate thread. I have a simple dialog with a button to start each thread, and a button to stop each thread (10 buttons). When I click one of the "start" buttons, a new instance of the test class is created, a new QThread is created, a movetothread is called to get the test class object to the thread...also, since I have a couple of other members in the test class that need to move to the thread, I call movetothread a few additional times with these other items. Note that one of these items is a QUdpSocket, and although this may not make sense, I wanted to make sure that sockets could be moved to a separate thread in this fashion...I haven't tested the use of the socket in the thread at this point. Starting of the threads all seem to work fine. When I use the linux top command to see if the threads are created and running, they show up as expected. The problem occurs when I begin stopping the threads. I randomly (or it appears to be random) get the error described above. Class that is to run in separate thread: // Declaration class TestClass : public QObject { Q_OBJECT public: explicit TestClass(QObject *parent = 0); QTimer m_workTimer; QUdpSocket m_socket; Q_SIGNALS: void finished(); public Q_SLOTS: void start(); void stop(); void doWork(); }; // Implementation TestClass::TestClass(QObject *parent) : QObject(parent) { } void TestClass::start() { connect(&m_workTimer, SIGNAL(timeout()),this,SLOT(doWork())); m_workTimer.start(50); } void TestClass::stop() { m_workTimer.stop(); emit finished(); } void TestClass::doWork() { int j; for(int i = 0; i<10000; i++) { j = i; } } Inside my main app, code called to start the first thread (similar code exists for each of the other threads): mp_thread1 = new QThread(); mp_testClass1 = new TestClass(); mp_testClass1->moveToThread(mp_thread1); mp_testClass1->m_socket.moveToThread(mp_thread1); mp_testClass1->m_workTimer.moveToThread(mp_thread1); connect(mp_thread1, SIGNAL(started()), mp_testClass1, SLOT(start())); connect(mp_testClass1, SIGNAL(finished()), mp_thread1, SLOT(quit())); connect(mp_testClass1, SIGNAL(finished()), mp_testClass1, SLOT(deleteLater())); connect(mp_testClass1, SIGNAL(finished()), mp_thread1, SLOT(deleteLater())); connect(this,SIGNAL(stop1()),mp_testClass1,SLOT(stop())); mp_thread1->start(); Also inside my main app, this code is called when a stop button is clicked for a specific thread (in this case thread 1): emit stop1(); Sometimes it appears that threads are stopped and destroyed without issue. Other times, I get the error described above. Any guidance would be greatly appreciated. Thanks, Bryan

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