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  • Websites with horizontal accordion effect

    - by peterdp
    Hi Folks, I was delighted with the responses folks offered to the question about horizontal sliding panels that I thought I would try again. In subsequent discussions with my colleagues, it became clearer that we would also like to consider horizontal accordion effects, so I am looking for some concrete, real world examples. Soo... I would once again be most grateful to the stalwart StackOverflowians who could take a moment to paste links to their favorite website(s) that use a horizontal accordion effect well. Extra kudos if you can promote your own site! Thanks so very much if you can help!

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  • Are there any design-patterns specifically useful for game-development?

    - by Baelnorn
    This question's been bugging me for a long time. I've always wondered how game developers were solving certain problems or situations that are quite common in certain genres. For example, how would one implement the quests of a typical role-playing game (e.g. BG or TES)? Or how would you implement weapons with multiple stacking effects in a first-person shooter (e.g. the Shrink-gun or Freezer from DN3D)? How would you implement multiple choice options with a possibly intricate decision tree leading to several different outcomes (e.g. the mission trees in WC)? Are there any examples or other resources for that? Blogs? Books? Sourcecode?

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  • How do I create a downscaled copy of an FBO in OpenGL?

    - by Jasper Bekkers
    Hi, In order to speed up some post-processing shaders I'm using, I need to perform these operations on a framebuffer that is smaller in size than the actual window (about 1/4th or more). Most of the effects I want to optimize are simple blurring operations that could be replaced (for a large part) by smaller kernel and bilinear filtering. Thus, I need to create a copy of the current FBO into another one. However, I couldn't find anything, that works, on how to do this. I've tried using glBlitframebufferEXT and rendering a fullscreen quad into the other framebuffer, but both paths result in a black texture as output. How do I go about solving this problem?

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  • Sex appear of computer graphics: movie like UI systems

    - by anon
    It's well know that 1) the way computers actually work 2) the way computers are protrayed in movies are not the same. In particular (2) looks much much cooler than (1). Where can I learn more about making flashy, superficially useful but deepdown useless fancy graphics UIs like that? It's almost in the realm of "hollywood special effects" -- like fire/smoke/fire, but I don't want natural phenomenon; I want user interfaces. Concrete question: where can I learn about creating flashy, cool looking (though not necessairly useful) user interfaces? [Perferably in OpenGL]

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  • Vim 80 column layout concerns

    - by cdleary
    I feel like the way I do 80-column indication in Vim is incorrect: set columns=80. At times I also set textwidth but I like to be able to see and anticipate line overflow with the set columns alternative. This has some unfortunate side effects -- I can't set number for fear of splitting between files that have different orders of line numbers; i.e. < 100 line files and = 100 line files will require two different set columns values because of the extra column used for the additional digit display. I also start new (g)Vim sessions instead of splitting windows vertically, which forces me to use the window manager's clipboard -- vsplits force me to do set columns every time I open or close a pane, so starting a new session is less hassle. How do you handle the 80-character indication when you want to set numbers, vertically split, etc.?

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  • g++ How to get warning on ignoring function return value

    - by ArunSaha
    lint produces some warning like: foo.c XXX Warning 534: Ignoring return value of function bar() From the lint manual 534 Ignoring return value of function 'Symbol' (compare with Location) A function that returns a value is called just for side effects as, for example, in a statement by itself or the left-hand side of a comma operator. Try: (void) function(); to call a function and ignore its return value. See also the fvr, fvo and fdr flags in §5.5 "Flag Options". I want to get this warning, if there exists any, during compilation. Is there any option in gcc/g++ to achieve this? I had turned on -Wall but that apparently did not detect this.

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  • How do I use SDl_Threads properly?

    - by Anoymonous
    I am new to threads,SDL and how graphic work in general. I've been looking through all of LazyFoo's SDL tutorials, and had helped me greatly. But in his tutorials about multi threading, he commented that you should never use video functions in separate threads, or might cause problem. I am curious how it should be done, as I still have a vague understanding of graphics and threads. As one of my projects is a shoot'em up, I was wondering if I should create one thread that displays all the graphics, one threads receives all the player input for his ship, and another thread for the enemy AI. If this is NOT how it should be done, (I think it's wrong) does anyone have any advice of how graphics should be implemented with user input and enemy AI with threads? For the Lazyfoo's tutorials, this is the link: http://lazyfoo.net/SDL_tutorials/

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  • Do employers like to see (programming/computer science) blogs?

    - by incrediman
    I'm wondering if having a blog (with most posts concentrating on computer science/programming) would be a good idea with regards to getting a job. Would a potential employer like to see something like that? What about someone hiring a freelancer? I'd especially appreciate: Responses from people who hire programmers or computer scientists for full-time jobs. Responses from people who hire freelance programmers. Responses from people who have such such blogs and have felt their (either negative or positive) effects. Thanks! I felt this would probably be best marked as community wiki - please let me know if I was mistaken.

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  • Restart Delphi Application Programmatically

    - by Smasher
    It should not be possible to run multiple instances of my application. Therefore the project source contains: CreateMutex (nil, False, PChar (ID)); if (GetLastError = ERROR_ALREADY_EXISTS) then Halt; Now I want to restart my application programmatically. The usual way would be: AppName := PChar(Application.ExeName) ; ShellExecute(Handle,'open', AppName, nil, nil, SW_SHOWNORMAL) ; Application.Terminate; But this won't work in my case because of the mutex. Even if I release the mutex before starting the second instace it won't work because shutdown takes some time and two instance cannot run in parallel (because of common resources and other effects). Is there a way to restart an application with such characteristics? (If possible without an additional executable) Thanks in advance.

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  • include figure files in latex

    - by Tim
    Hi, I am trying to include jpeg files in latex \includegraphics[width=57.6mm, height=43.2mm]{../../results2/html/zerooneloss_stumps.jpg} With specified the width and height and compiled with pdflatex, however, it produces the error: ! LaTeX Error: Cannot determine size of graphic in ../../results2/html/zerooneloss_stumps.jpg (no BoundingBox). The true size of the image is 576x432 in pixels. Have I specified the size correctly in the latex file? Anyway to use the default setting without need to specify the width and height? If I don't specify the them in the latex file, \includegraphics[]{../../results2/html/zerooneloss_stumps.jpg} I still get the same no BoundingBox error. Thanks and regards!

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  • Count how many divs has a specific content?

    - by David
    I want to count how many divs with the class .tool that contain the following html by example : <b>Photoshop</b> <div class="tool"><b>After Effects</b></div> <div class="tool"><b>Photoshop</b></div> <div class="tool"><b>Illustrator</b></div> <div class="tool"><b>Photoshop</b></div> <div class="tool"><b>Photoshop</b></div> // This would return 3 How to do that using jQuery? i only can count all .tool divs? Thanks

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  • Disappearing Inlineshapes

    - by Rick
    I frequently edit files that have numerous inlineshapes, one per paragraph. One of the edits I make is to eliminate "double" paragraph marks either using Search and Replace or a simple macro that performs the same operation (e.g., search for "^p^p" and replace with "^p"). This operation works fine in Word 97-2003 documents (.doc), but when I try it on .docx documents, I lose all of the inlineshapes. The .docx files seem to ignore the inlineshape, therefore seeing the paragraphs containing them as "empty". Search and Replace sees "^p^p", replaces it with "^p", and the graphic goes away. Any thoughts on how to work around this?

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  • CSS Container not growing with grid?

    - by CmdrTallen
    Hi, I have a container background defined in CSS like this; .container { background:#fff; margin-left:auto; margin-right:auto; position: relative; width:970px; border:1px solid #000; padding:5px 10px; } The problem is I have a jqGrid put in the bottom of the container (near the bottom edge) and when its initially drawn it does fit inside the container panel and looks correct. Something like this (please pardon my non-l33t graphic skillz): But then when I populate the grid with rows it outgrows the container and it looks really tacky, something like this (I circled the original container background edges): I am sure its something I am doing wrong with the CSS. Any advice would be appreciated. EDIT: The problem isn't the width its the height of the container being overlapped by the new height of the now populated grid

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  • How to display a PostScript file in a Python GUI application.

    - by Mike Graham
    I would like to build a cross-platform GUI application in Python that displays PostScript files I generate, among some other stuff. What is the best way to accomplish this? Ideally I would be able to do things like zoom and pan the displayed graphic. Do any/some/all of the GUI toolkits have something I can drop in to do this, and if so what are they called and how do they work? If necessary, I can convert the postscript file to PDF or a raster format behind the scenes, but I'd rather not do the latter.

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  • Ignore carriage returns in scanf before data.... to keep layout of console based graphics with conio

    - by volting
    I have the misfortune of having use conio.h in vc++ 6 for a college assignment, My problem is that my graphic setup is in the center of the screen... e.g. gotoxy( getcols()/2, getrows()/2); printf("Enter something"); scanf( "%d", &something ); now if someone accidentally hits enter before they enter the "something", then the cursor gets reset to the left of the screen on the next line. Iv tried flushing the keyboard and bios buffers with fflush(stdin) and getchar(), which like I expected didn't work! Any help/ideas would be appreciated, Thanks, V

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  • Error including image in Latex

    - by euphoria83
    I am getting the following error while compiling my Latex File : ! LaTeX Error: Cannot determine size of graphic in tree.jpg (no BoundingBox). Why do I get this error ? What has this to do with an .eps file ? Infact, I could compile it fine with MacTex on my machine. But when I submit it online to a scientific journal for publication, it compiles it on the server and sends me the resultant PDF which as all these error that prevent it from compiling. I am using the following syntax for including the images : \begin{figure}[!h] \begin{center} \scalebox{0.45}{ \includegraphics{tree.jpg}} \end{center} \caption{\small A sample} \label{tree} \end{figure} What should I do ? Could it be that their server is using an old compiler ? UPDATE : It finally worked. I converted the first image to PDF and the compilation happened perfectly. I guess it used the bounding box value from that PDF and applied it to all images.

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  • C++ : Lack of Standardization at the Binary Level

    - by Nawaz
    Why ISO/ANSI didn't standardize C++ at the binary level? There are many portability issues with C++, which is only because of lack of it's standardization at the binary level. Don Box writes, (quoting from his book Essential COM, chapter COM As A Better C++) C++ and Portability Once the decision is made to distribute a C++ class as a DLL, one is faced with one of the fundamental weaknesses of C++, that is, lack of standardization at the binary level. Although the ISO/ANSI C++ Draft Working Paper attempts to codify which programs will compile and what the semantic effects of running them will be, it makes no attempt to standardize the binary runtime model of C++. The first time this problem will become evident is when a client tries to link against the FastString DLL's import library from a C++ developement environment other than the one used to build the FastString DLL. Are there more benefits Or loss of this lack of binary standardization?

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  • c# - clear surface when resizing

    - by dhh
    Hello, I'm trying to build my own custom control for a windows forms application in C#.Net. Currently I paint some rectangles and other graphic elements using the paint event. When I now resize the app form to fit the desktop size, all elements are repainted (which is exactly the behaviour I need) but the old one's are shown in the background. Here's what I'm doing by now: Pen penDefaultBorder = new Pen(Color.Wheat, 1); int margin = 5; private void CustomControl_Paint(object sender, PaintEventArgs e) { CustomControl calendar = (CustomControl)sender; Graphics graphics = e.Graphics; graphics.Clear(Color.WhiteSmoke); graphics.DrawRectangle(penDefaultBorder, margin, margin, calendar.Width - margin * 2, calendar.Height - margin * 2); //... } Neither the graphics.Clear, nor adding a graphics.FillRectangle(...) will hide the old rectangle from the surface. Ideas? Thank you all.

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  • Can 3D OpenGL game written in Python look good and run fast?

    - by praavDa
    I am planning to write an simple 3d(isometric view) game in Java using jMonkeyEngine - nothing to fancy, I just want to learn something about OpenGL and writing efficient algorithms (random map generating ones). When I was planning what to do, I started wondering about switching to Python. I know that Python didn't come into existence to be a tool to write 3d games, but is it possible to write good looking games with this language? I have in mind 3d graphics, nice effects and free CPU time to power to rest of game engine? I had seen good looking java games - and too be honest, I was rather shocked when I saw level of detail achieved in Runescape HD. On the other hand, pygame.org has only 2d games, with some starting 3d projects. Are there any efficient 3d game engines for python? Is pyopengl the only alternative? Good looking games in python aren't popular or possible to achieve? I would be grateful for any information / feedback.

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  • Differences setting content in Forms.WebBrowser control via DocumentText vs. Url

    - by jeffamaphone
    If I generate some HTML and have it in a string and then say: myWebBrowser.DocumentText = string; It seems to work just fine, except none of the images load (I get the broken image graphic). If, however, I write the string to a file and then say: myWebBrowser.Url = new Uri("file://myfile.html"); Everything works just fine. My question is, what's going on under the covers here that is different? I've verified in both cases that the path to the images (via RClick-View Source) is the same and that all the images do, indeed, exist. In both cases the HTML is exactly the same. Any light that could be shed on this would be appreciated. Thanks!

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  • Basic Android Layout Question

    - by jonhobbs
    Hi, I'm new to android but I've been working my way through the tutoials. Still trying to get my head round layouts in a non-html world and was wondering how to achieve the following.... 1) I'd like to set a tiled background to fill the screen behind the whole activity 2) I'd like to place a graphic and a button underneath it centred in the middle of the screen. 3) When the user clicks the button I'd like to start a new activity and presumably I have to do something to the current activity so the user can use the back button to get back to it. Sorry for the newbie question. Jon

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  • How would MVVM be for games?

    - by Benny Jobigan
    Particularly for 2d games, and particularly silverlight/wpf games. If you think about it, you can divide a game object into its view (the graphic on the screen) and a view-model/model (the state, ai, and other data for the object). In silverlight, it seems common to make each object a user control, putting the model and view into a single object. I suppose the advantage of this is simplicity. But, perhaps it's less clean or has some disadvantages in terms of the underlying "game engine". What are your thoughts on this matter? What are some advantages and disadvantages of using the MVVM pattern for game development? How about performance? All thoughts are welcome.

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  • WCF high instance count: anyone knows negative sideffects?

    - by Alex
    Hi there! Did anyone experience or know of negative side effects from having a high service instance count like 60k? Aside from the memory consumption of course. I am planning to increase the threshold for the maximum allowed instance count in our production environments. I am basically sick of severe production incidents just because "something" forgot to close a proxy properly. I plan to go to something like 60k instances which will allow the service to survive using default session timeouts at a call rate average for our clients. Thanks, Alex

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  • Why people don't use LabView for purposes other than data acquisition and virtualization?

    - by Anzurio
    This is marked as a subjective question, I hope I won't get too many down votes though. LV seems to offer a nice graphic alternative to traditional text based programming. As I understand, it's not a just-virtualization/data acquisition programming language. Nonetheless, it seems to have that paradigm pegged to its creator's name. My question comes up because it doesn't seem to be widely used for multi-purpose applications. I'm not a LV-expert of any kind, I'm more like a learner. I'm still getting used to LV.

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  • Django Photologue - use photo with original compression

    - by 123
    hi, I´m uploading photos with Django Photologue. Is it possible to leave the jpgs as the are? Even if I tell photosize to use Highest Quality compression the files end up having half as many kb as the originals. I must admit that the visable loss of quality is small but as i am a photographer i would like the images to apear exactly as i edited them (photoshop). I don´t need any of photosize´s cropping and effects tools. Can it be turned off completely? thanks for your answers.

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