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Search found 616 results on 25 pages for 'clueless anon'.

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  • How does someone without a CS degree get an interview in a sluggish economy?

    - by Anon
    I've been programming off and on since 4th grade (for about 20 years). Technology is one of my passions but after working in the field for a couple years out of High School, I spent nine months and $15,000 getting an accredited certificate in music performance instead of CS. I've been doing lots of self study but I think a CS degree is overkill for most line of business applications. Even so, HR departments can't be expected to know that... How does one get their foot in the proverbial door without a degree, especially in a smaller "fly-over country" market? ...or... Where can I get the cheapest/easiest degree that will pass muster (including testing out of as much as possible)? Don't get me wrong, I'm down with learning new things but I don't necessarily need the expense or coaching to motivate me. EDIT Consolidating good answers: Networking/User Groups Portfolio/Open Source Contributions Look for hybrid jobs (How I got my start :) ) Seek un-elitist companies/hiring managers. (Play the numbers game) Start my own business. (This is a bit challenging for a family man but a very good answer. My reason for searching is to reduce my commute thereby allowing more time to cultivate income on the side) Avail myself of political subsidies to constituents in the teachers' unions ;) .

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  • How is thread local storage (__thread) implemented on LInux?

    - by anon
    __thread Foo foo; How is "foo" actually resolved? Does the compiler silently replace every instance of "foo" with a function call? Is "foo" stored somewhere relative to the bottom of the stack, and the compiler stores this as "hey, for each thread, have this space near the bottom of the stack, and foo is stored as "offset x from bottom of stack"" ? Insights please.

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  • Efficiently solving sparse matrices

    - by anon
    For solving spare matrices, in general, how big does the matrix have to be (as a rule of thumb) for methods like congraduate descent to be faster than brute force solvers (that do not take advantage o sparsity)?

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  • Implementation of GNU Scientific Library?

    - by anon
    Does anyone know a collection of articles or books that describes the implementation of the GNU Scientific Library? This question is not about using the GSL; it's about how the GSL is implemented, their design decisions / tradeoffs. Thanks!

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  • c++ g++ llvm-clang compiler profiling

    - by anon
    Note, my question is not: how do I tell my compiler to compile with profiling on. I want to profile my compiles process. For each file, I'd like to know how much time is spent on each line of the program. I'm working on a project, some files have huge compile times, I'm trying to figure out why. Is there anyway to do this with g++ or llvm-clang? Thanks!

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  • lua string printing

    - by anon
    In C, I have format strings, something like: char *msg = "wlll you marry me" fprintf(stderr, "%s, %s?", name, msg); Now, can I do something similar in lua with format strings? I.e. I want something functionally equivalent to: name .. ", " .. msg .. "?" but not so ugly, in lua. Okay, so I can do string.format("%s, %s?", name, msg), but can I go even a step further, something like perl style, where I can go: "%name, %msg?" Thanks!

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  • trivial linux sound playback

    - by anon
    The classical C program is something like: int main() { fprintf(stderr, "hello world\n"); } a classical OpenGL program is: open up a window setup ortho view draw a colored triangle Now, I want to do the most basic thing for sound in Linux. I want to: 1) open up speakers 2) send a bunch of data, meant to be interpreted at 40Khz, 3) have pseakers play said data no midi, no instruments, ... just playing back raw data What is the easiest way to do this in a C program? [and what libraries; what's the equiv to OpenGL for sound?] Thanks!

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  • invasive vs non-invasive ref-counted pointers in C++

    - by anon
    For the past few years, I've generally accepted that if I am going to use ref-counted smart pointers invasive smart pointers is the way to go -- However, I'm starting to like non-invasive smart pointers due to the following: I only use smart pointers (so no Foo* lying around, only Ptr) I'm starting to build custom allocators for each class. (So Foo would overload operator new). Now, if Foo has a list of all Ptr (as it easily can with non-invasive smart pointers). Then, I can avoid memory fragmentation issues since class Foo move the objects around (and just update the corresponding Ptr). The only reason why this Foo moving objects around in non-invasive smart pointers being easier than invasive smart pointers is: In non-invasive smart pointers, there is only one pointer that points to each Foo. In invasive smart pointers, I have no idea how many objects point to each Foo. Now, the only cost of non-invasive smart pointers ... is the double indirection. [Perhaps this screws up the caches]. Does anyone have a good study of expensive this extra layer of indirection is?

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  • Fragment-shader blur ... how does this work?

    - by anon
    uniform sampler2D sampler0; uniform vec2 tc_offset[9]; void blur() { vec4 sample[9]; for(int i = 0; i < 9; ++i) sample[i] = texture2D(sampler0, gl_TexCoord[0].st + tc_offset[i]); gl_FragColor = (sample[0] + (2.0 * sample[1]) + sample[2] + (2.0 * sample[3]) + sample[4] + 2.0 * sample[5] + sample[6] + 2.0 * sample[7] + sample[8] ) / 13.0; } How does the sample[i] = texture2D(sample0, ...) line work? It seems like to blur an image, I have to first generate the image, yet here, I'm somehow trying to query the very iamge I'm generating. How does this work?

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  • Which design pattern is most appropriate?

    - by Anon
    Hello, I want to create a class that can use one of four algorithms (and the algorithm to use is only known at run-time). I was thinking that the Strategy design pattern sounds appropriate, but my problem is that each algorithm requires slightly different parameters. Would it be a bad design to use strategy, but pass in the relevant parameters into the constructor?. Here is an example (for simplicity, let's say there are only two possible algorithms) ... class Foo { private: // At run-time the correct algorithm is used, e.g. a = new Algorithm1(1); AlgorithmInterface* a; }; class AlgorithmInterface { public: virtual void DoSomething = 0; }; class Algorithm1 : public AlgorithmInterface { public: Algorithm1( int i ) : value(i) {} virtual void DoSomething(){ // Does something with int value }; int value; }; class Algorithm2 : public AlgorithmInterface { public: Algorithm2( bool b ) : value(b) {} virtual void DoSomething(){ // Do something with bool value }; bool value; };

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  • Alternative or succesor to GDBM

    - by Anon Guy
    We a have a GDBM key-value database as the backend to a load-balanced web-facing application that is in implemented in C++. The data served by the application has grown very large, so our admins have moved the GDBM files from "local" storage (on the webservers, or very close by) to a large, shared, remote, NFS-mounted filesystem. This has affected performance. Our performance tests (in a test environment) show page load times jumping from hundreds of milliseconds (for local disk) to several seconds (over NFS, local network), and sometimes getting as high as 30 seconds. I believe a large part of the problem is that the application makes lots of random reads from the GDBM files, and that these are slow over NFS, and this will be even worse in production (where the front-end and back-end have even more network hardware between them) and as our database gets even bigger. While this is not a critical application, I would like to improve performance, and have some resources available, including the application developer time and Unix admins. My main constraint is time only have the resources for a few weeks. As I see it, my options are: Improve NFS performance by tuning parameters. My instinct is we wont get much out of this, but I have been wrong before, and I don't really know very much about NFS tuning. Move to a different key-value database, such as memcachedb or Tokyo Cabinet. Replace NFS with some other protocol (iSCSI has been mentioned, but i am not familiar with it). How should I approach this problem?

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  • C# unusual inheritance syntax w/ generics

    - by anon
    I happened upon this in an NHibernate class definition: public class SQLiteConfiguration : PersistenceConfiguration<SQLiteConfiguration> So this class inherits from a base class that is parameterized by... the derived class?   My head just exploded. Can someone explain what this means and how this pattern is useful? (This is NOT an NHibernate-specific question, by the way.)

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  • Explanation of output

    - by Anon
    My program class Building { Building() { System.out.print("b "); } Building(String name) { this(); System.out.print("bn " + name); } }; public class House extends Building { House() { System.out.print("h "); // this is line# 1 } House(String name) { this(); // This is line#2 System.out.print("hn " + name); } public static void main(String[] args) { new House("x "); } } We know that compiler will write a call to super() as the first line in the child class's constructor. Therefore should not the output be: b (call from compiler written call to super(), before line#2 b (again from compiler written call to super(),before line#1 ) h hn x But the output is b h hn x Why is that?

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  • Vim searching through all existing buffers

    - by anon
    When dealing with a single file, 'm sued to: /blah do some work n do some work n do some work Suppose now, I want to search for some pattern over all buffers loaded in Vim, do some work on them, and move on. What commands do I use for this work flow?

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  • kill unsigned / signed comparison error

    - by anon
    In general, I want warnings of unsigned vs signed. However, in this particular case, I want it supressed; std::vector<Blah> blahs; for(int i = 0; i < blahs.size(); ++i) { ... I want to kill this comparison. Thanks! (using g++)

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  • Can someone tell me what this Java class does? I/O related

    - by anon
    I am relatively new to Java and trying to learn the I/O syntax. Could someone give me a general overview of what this code does? Thanks!! import java.io.*; public class FileReader { private String openFile=""; private String saveFile=""; FileReader(openFile, saveFile) { this.openFile=openFile; this.saveFile=saveFile; } public String process(){ System.out.println(this.openFile); System.out.println(this.saveFile); BufferedReader open=null; FileReader openFR=null; FileWriter save=null; int counter=0; String output=""; if(openFile.equals("")){ return "No open file specifified\n"; } if(this.saveFile.equals("")){ return "No save file specified\n"; } try { openFR = new FileReader(this.openFile); open = new BufferedReader(openFR); } catch (FileNotFoundException e) { return ("Open file no longer exists\n"); } try { save = new FileWriter(saveFile); } catch (IOException e){ return ("Error saving the file\n"); } try{ String temp = open.readLine(); while(temp != null){ temp = open.readLine(); counter++; save.write(output + "\n"); } } catch (IOException e){ e.getStackTrace(); return ("Error reading open file"); } try { save.flush(); } catch (IOException e) { e.printStackTrace(); return ("Error writing save file"); } return "Operation completed successfully"; } }

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  • AtomicSwap instead of AtomicCompareAndSwap ?

    - by anon
    I know that on MacOSX / PosiX systems, there is atomic-compare-and-swap for C/C++ code via g++. However, I don't need the compare -- I just want to atomically swap two values. Is there an atomic swap operation available? [Everythign I can find is atomic_compare_and_swap ... and I just want to do the swap, without comparing]. Thanks!

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  • K/APL style programming in C++?

    - by anon
    I'm writing code in C++, but I really like K/APL's array-oriented style. Does anyone know of a good set of operator overloading tricks / macros / ... to allow some K/APL -style programming in C++? Thanks!

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  • Concise description of the lua vm?

    - by anon
    I've skimmed Programing in Lua, I've looked at the Lua Reference. However, they both tells me this function does this, but not how. When reading SICP, I got this feeling of: "ah, here's the computational model underlying scheme"; I'm trying to get the same sense concerning lua -- i.e. a concise description of it's vm, a "how" rather than a "what". Does anyone know of a good document (besides the C source) describing this? Thanks!

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