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  • Programming for the iPhone

    - by Bobby Alexander
    Whats the best way to get started on iPhone development if you are an expeienced C++ or C# programmer? Most books either assume you know nothing or something. What are the steps to achieve this? For eg: first learn objective C (let's say), next learn cocoa... I am interested in books/resources. I read Getting started with iPhone development from Oreilly (the missing manuals book) but that just provided an over view on the programming and concentrated more on getting your app into the app store. I need need resources that will help be start coding. Other questions: How much of objective C do you need to know? How do go ahead with learning the cocoa framework? Can I directly start on cocoa touch or do I need to know the MAC cocoa framework first? Inputs from someone who was in the same situation (Know c++/c# but no clue about mac programming/objective c/cocoa) would help greatly.

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  • Studying parallel programming

    - by mort
    I'm currently finishing my Bachelor's degree in Computer Science and thinking a lot about which specialisation to choose in my Master's degree. One subject I'm particularly interested in is parallel programming. However, this topic does not seem to be a standard topic in Computer Science degrees, although it is something that is used more and more - new processors nowadays are usually dual or quad cores. So I was wandering: does anybody know a good study program in this field? I was mostly looking for it at universities in Germany, but they tend to combine the application side with some type of engineering or natural science. Thus, programs are more the "Computational Engineering" or "Computational Science" type, but I'm more interested in the Computer Science part of it, i.e. parallel programming, languages and compilers, algorithms and hardware.

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  • Reflective practice in programming using keystroke playback

    - by Graham
    I'm thinking of applying Reflective Practice to improving my programming skills. To that end, I want to be able to watch myself writing code. In general, what is a good method for applying Reflective Practice to the craft of programming? In particular, if it's a good idea, is there an editor that records keystrokes then plays them back at a later time - possibly running the keys together without delays, or replaying at a 2x/4x/8x accelerated rate? Screencasting with RecordMyDesktop is an option, but has downsides of waiting for encoding and ending up with a big video file instead of a list of keystrokes.

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  • Assembly as a First Programming Language?

    - by Anto
    How good of an idea do you think it would be to teach people Assembly (some variant) as a first programming language? It would take a lot more effort than learning for instance Java or Python, but one would have good understanding of the machine more or less from "programming day one" (compared to many higher level languages, at least). What do you think? Is it a realistic idea, at least to those who are ready to make the extra effort? Advantages and disadvantages? Note: I'm no teacher, just curious

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  • Programming curricula

    - by davidk01
    There are a lot of schools that teach Java and C++ but whenever I see the syllabus for one of these classes it's almost always some cut and dry OO stuff with possibly some boring end of class project. With all the little gadgets and emulators for those gadgets why aren't more schools re-purposing those classes so that the students work their way up to building android or meego applications? That way students get to experience first hand what it takes to engineer/build a piece of software instead of doing finger exercises with syntax. Practically every self-taught programmer that I know started programming because they wanted to make their gadgets do things for them. They didn't learn a programming language with an abstract conception of using it on some far distant project so I don't understand why schools don't emulate this style of teaching.

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  • Pronunciation in programming?

    - by Xepoch
    How do you correctly or erroneously pronounce programming terms? Any that you find need strict correction or history into the early CS culture? Programming char = "tchar" not care? ! = bang not exclamation? # = pound not hash? Exception #! = shebang * = splat not star? regex = "rej ex" not "regg ex"? sql = "s q l" not "sequel" (already answered, just i.e.) Unixen | = pipe not vertical bar? bin = bin as in pin , not as in binary? lib = lib as in library , not as in liberate? etc = "ett see" , not "e t c" (as in /etc and not "&c") Annoyance / = slash not backslash LaTeX = "laytek" not "lay teks"

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  • Harmful temptations in programming

    - by gaearon
    Just curious, what kinds of temptations in programming turned out to be really harmful in your projects? Like when you really feel the urge to do something and you believe it's going to benefit the project or else you just trick yourself into believing it is, and after a week you realize you haven't solved any real problems but instead created new ones or, in the best case, pleased your inner beast with no visible impact. Personally, I find it very hard to not refactor bad code. I work with a lot of bad legacy code, and it takes some deep breaths to not touch it when I have no tests to prove my refactoring doesn't not break anything. Another demon for me in user interface, I can literally spend hours changing UI layout just because I enjoy doing it. Sometimes I tell myself I'm working on usability, but the truth is just I love moving buttons around. What are your programming demons, and how do you avoid them?

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  • Does the D programming language have a future?

    - by user32756
    I stumbled several times over D and really asked myself why it isn't more popular. D is a systems programming language. Its focus is on combining the power and high performance of C and C++ with the programmer productivity of modern languages like Ruby and Python. Special attention is given to the needs of quality assurance, documentation, management, portability and reliability. Do you think it has got a future? I really would like to try it but somehow the thought that I'm the only person on earth programming D discourages me to try it.

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  • Programming my first C++ program

    - by Jason H.
    I have a basic understanding of programming and I currently learning C++. I'm in the beginning phases of building my own CLI program for ubuntu. However, I have hit a few snags and I was wondering if I could get some clarification. The program I am working on is called "sat" and will be available via command line only. I have the main.cpp. However, my real question is more of a "best practices" for programming/organization. When my program "sat" is invoked I want it to take additional arguments. Here is an example: > sat task subtask I'm not sure if the task should be in its own task.cpp file for better organization or if it should be a function in the main.cpp? If the task should be in its own file how do you accept arguments in the main.cpp file and reference the other file? Any thoughts on which method is preferred and reference material to backup the reasoning?

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  • Assembly as a First Programming Language?

    - by Anto
    How good of an idea do you think it would be to teach people Assembly (some variant) as a first programming language? It would take a lot more effort than learning for instance Java or Python, but one would have good understanding of the machine more or less from "programming day one" (compared to many higher level languages, at least). What do you think? Is it a realistic idea, at least to those who are ready to make the extra effort? Advantages and disadvantages? Note: I'm no teacher, just curious

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  • What are the differences between programming languages? [closed]

    - by Omega
    Once upon a time, I heard from someone the only difference between programming languages is the syntax I wanted to deny it - to say that there are other fundamental aspects that truly set a language apart from others than just syntax. But I couldn't... So, can you? Whenever I search Google for something like "differences between programming languages", the results tend to be debates between two specific languages (I'd like something more general) - however, some of the aspects that people seemed to debate the most were: Object-Oriented Method/Operator overloading (I actually see this rather related to syntax) Garbage-Collection (While it seems like a good difference, for some reason it doesn't seem that "fundamental") What important aspects other than syntax can you think of?

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  • What is "egoless programming"?

    - by Bob Murphy
    I first heard this term about fifteen years ago. My understanding is similar to that described in the Wikipedia article and a TechRepublic article: you work with your colleagues in a "friendly, collegiate way in which personal feelings are put aside". It includes things like doing peer reviews with mutual respect and a desire to learn, and not feeling like you "own" code, so if somebody has a suggestion or says there's a bug or needs to change it, you don't get defensive about it. I've also thought it was largely about having an attitude that makes for good relations with other programmers with the goal of improving the code. So I haven't seen it as being incompatible with taking pride in the quality of your work or feeling regret if something you did caused your customer a problem. However, an answer to a recent question makes me think some other programmers have different understandings about "egoless programming". So what is the correct definition? And what are its implications?

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  • Good book about advanced programming techniques [closed]

    - by Luca
    I am looking to a book covering adavnced programming techniques, covering different practical scenarios and describing the different challanges with the relative solutions. As example, which are the best ways to implement a module for buying on a web application with credit card or how to manage responsivenes for the frontend of the web application itself (dealing with cache, optimeze plugins, etc). On the web there are tons of tutorials about these topics, but I am looking for a book where such cases are collected all together and treated by real professionists. If the book would provide some code samples, that would be a plus (especially if C# .NET), but I am more interested in the approach/solution rather than the code details. I could not find any of these cases in the general book about programming, therefore I hope someone might point me in the right direction. EDIT: I have 4 years experience as web developer, mainly with Microsoft (C#, ASP.NET, SQL Server) and client side technologies (jQuery, HTML/CSS).

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  • ISO 12207: SQA as a supporting process?

    - by user970696
    I have been following ISO12207 for the sake of my thesis dealing with software quality. Now I should explain quality assurance and here comes the problem: according to this norm, QA is a supporting process, separated but on the same level with verification, validation and auditing processes. According to other sources, Quality Assurance is basically high level activity making sure that standards, norms etc. are being followed. Usually the part of Quality Assurance is the Quality Control (testing, reviewing, inspections also V&V) which measures the quality and provides QA with this information so it can be acted upon. I somehow do not understand how QA is thought to be according to this ISO and what activities should it perform. Also it does not mention QC except for a footnote.

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  • Multiple threads or process with threads

    - by sergiobuj
    Hi, this is for an assignment so I'm not looking for code. I have to simulate a game where each player has turns and needs to 'pay attention' to what's going on. So far, i know I'll need two threads for each player, one that will sleep until the player's turn and the other paying attention. My question is: Should I work each player as a 'fork' and the threads on the fork, or just create some threads for the player and associate them somehow? It's the first time I've worked with concurrency, semaphores and threads so I'm not sure about the good practices and programming style. Thanks!

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  • How do i get out of the habit of procedural programming and into object oriented programming?

    - by Shadi Almosri
    Hiya all, I'm hoping to get some tips to kinda help me break out of what i consider after all these years a bad habit of procedural programming. Every time i attempt to do a project in OOP i end up eventually reverting to procedural. I guess i'm not completely convinced with OOP (even though i think i've heard everything good about it!). So i guess any good practical examples of common programming tasks that i often carry out such as user authentication/management, data parsing, CMS/Blogging/eComs are the kinda of things i do often, yet i haven't been able to get my head around how to do them in OOP and away from procedural, especially as the systems i build tend to work and work well. One thing i can see as a downfall to my development, is that i do reuse my code often, and it often needs more rewrites and improvement, but i sometimes consider this as a natural evolution of my software development. Yet i want to change! to my fellow programmers, help :) any tips on how i can break out of this nasty habbit?

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  • Using Unix Process Controll Methods in Ruby

    - by John F. Miller
    Ryan Tomayko touched off quite a fire storm with this post about using Unix process control commands. We should be doing more of this. A lot more of this. I'm talking about fork(2), execve(2), pipe(2), socketpair(2), select(2), kill(2), sigaction(2), and so on and so forth. These are our friends. They want so badly just to help us. I have a bit of code (a delayed_job clone for DataMapper that I think would fit right in with this, but I'm not clear on how to take advantage of the listed commands. Any Ideas on how to improve this code? def start say "*** Starting job worker #{@name}" t = Thread.new do loop do delay = Update.work_off(self) break if $exit sleep delay break if $exit end clear_locks end trap('TERM') { terminate_with t } trap('INT') { terminate_with t } trap('USR1') do say "Wakeup Signal Caught" t.run end end

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  • SüdLeasing reduziert mit e-Lease auf SOA-Basis Verwaltungskosten um über 1,5 Mio. Euro

    - by franziska.schneider(at)oracle.com
    Mit dem SüdLeasing Projekt e-Lease (electronic leasing process) wurde laut Dr. Buchacker eine maßgeschneiderte, exzellent ausbaufähige „Zukunftsplattform" geschaffen. Die Geschäftsprozesse des Unternehmens wurden gemeinsam mit Oracle und dem langjährigen Oracle Partner PROMATIS auf der neuen Plattform einheitlich abgebildet und verschlankt. Dabei wurden auch bestehende Legacy-Systeme einbezogen. Heute werden auf dieser Oracle basierten service-orientierten Architektur (SOA) die betrieblichen Abläufe automatisiert, optimiert und flexibel weiterentwickelt. Zunächst stand das Finanzdienstleistungsunternehmen vor der Herausforderung unternehmensweit die Durchlaufzeiten, die Kooperation und den Service durch Business Process Streamlining zu verbessern. Neben Einsparungen bei Aktenordnern, Ablagematerialien und bei der Archivierung sollten vor allem die Abteilungen „Markt" und „Marktfolge" mittels einer durchgängigen IT-Unterstützung der Arbeitsabläufe besser ineinander greifen. Parallel dazu beabsichtigte man durch sukzessive Entlastung der Mitarbeiter in den drei Haupt- und Bearbeitungsstandorten sowie in den 19 Vertriebsniederlassungen zusätzliche Kapazitäten zu gewinnen. Bereits kurz nach der Einführung von e-Lease in 2008 hatten sich die Verwaltungskosten in der SüdLeasing Zentrale um rund 1,5 Mio. Euro reduziert. Link zur kompletten Kundenreferenz Oracle und PROMATIS haben mit den im Projekt eingesetzten Oracle Produkten, dem Know-how und Engagement der Berater maßgeblich zum Erfolg von e-Lease beigetragen." - Dr. Ullrich Buchacker, Direktor und Abteilungsleiter IT/Organisation, SüdLeasing GmbH.

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  • Business Analyst role in development process

    - by Ryan
    I work as a business analyst and I currently oversee much of the development efforts of an internal project. I'm responsible for the requirements, specs, and overall testing. I work closely with the developers (onshore and offshore). The offshore team produces all of the reports. Version 1.0 had a 9 month development cycle and I had about 4-5 months to test all the reports. There was the usual back and forth to get the implementation right. Version 2.0 had a much shorter development cycle (3 months). I received the first version of the reports about 3 weeks ago and noticed a lot of things wrong with it. Many of the requirements were wrong and the performance of the queries was horrendous at 5x - 6x longer than it should have been. The onshore lead developer was out and did not supervise the offshore development team in generating the reports. Without consulting management, I took a look at the SQL in the reports and was able to improve performance greatly (by a factor of 6x) which is acceptable for this version. I sent the updated queries as guidelines to the offshore team and told them they should look at doing X instead of Y to improve performance and also to fix some specific logic issues. I then spoke to my managers about this because it doesn't feel right that I was developing SQL queries, but given our time crunch I saw no other way. We were able to fix the issue quite fast which I'm happy with. Current situation: the onshore managers aren't too pleased that the offshore team did not code for performance. I know there are some things I could have done better throughout this process and I do not in any way consider myself a programmer. My question is, if an offshore team that works apart from the onshore project resources fails to deliver an acceptable release, is it appropriate to clean up their work to meet a deadline? What kind of problems could this create in the future?

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  • determine an application's process name on linux (ubuntu)

    - by Jacob
    This is the situation: Working on (the next version of) a Unity quicklist editor, I would like to add a reliable way of "restarting" launcher icons. To do so, I need to remove the icon (editing gsettings) and replace it on the same position. So far no problem. However, if the application in question is running, user will possibly lose data, as the application will quit when it's icon is removed from the launcher. What I need is a reliable way to find an application's process name, to let the editor check in the list of running processes if the application is running, and send a warning message to the user that the icon can not be restarted if the application is running. What i did so far is make the editor look into the desktop file, to read the command, also read the command, stripped from the directory section, and furthermore look into possible remote scripts the desktop file command might refer to, looking for strings starting with "./" Although te method seems to work well with all applications I tested it on, I have the feeling there must be an easier way to cover the problem in an "all in one" way... Is there? also suggestions to catch more exceptional situations are welcome!

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  • Mutating Programming Language?

    - by MattiasK
    For fun I was thinking about how one could build a programming language that differs from OOP and came up with this concept. I don't have a strong foundation in computer science so it might be common place without me knowing it (more likely it's just a stupid idea :) I apologize in advance for this somewhat rambling question :) Anyways here goes: In normal OOP methods and classes are variant only upon parameters, meaning if two different classes/methods call the same method they get the same output. My, perhaps crazy idea, is that the calling method and class could be an "invisible" part of it's signature and the response could vary depending on who call's an method. Say that we have a Window object with a Break() method, now anyone (who has access) could call this method on Window with the same result. Now say that we have two different objects, Hammer and SledgeHammer. If Break need to produce different results based on these we'd pass them as parameters Break(IBluntObject bluntObject) With a mutating programming language (mpl) the operating objects on the method would be visible to the Break Method without begin explicitly defined and it could adopt itself based on them). So if SledgeHammer calls Window.Break() it would generate vastly different results than if Hammer did so. If OOP classes are black boxes then MPL are black boxes that knows who's (trying) to push it's buttons and can adapt accordingly. You could also have different permission sets on methods depending who's calling them rather than having absolute permissions like public and private. Does this have any advantage over OOP? Or perhaps I should say, would it add anything to it since you should be able to simply add this aspect to methods (just give access to a CallingMethod and CallingClass variable in context) I'm not sure, might be to hard to wrap one's head around, it would be kinda interesting to have classes that adopted themselves to who uses them though. Still it's an interesting concept, what do you think, is it viable?

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  • How do I create my own programming language and a compiler for it

    - by Dave
    I am thorough with programming and have come across languages including BASIC, FORTRAN, COBOL, LISP, LOGO, Java, C++, C, MATLAB, Mathematica, Python, Ruby, Perl, JavaScript, Assembly and so on. I can't understand how people create programming languages and devise compilers for it. I also couldn't understand how people create OS like Windows, Mac, UNIX, DOS and so on. The other thing that is mysterious to me is how people create libraries like OpenGL, OpenCL, OpenCV, Cocoa, MFC and so on. The last thing I am unable to figure out is how scientists devise an assembly language and an assembler for a microprocessor. I would really like to learn all of these stuff and I am 15 years old. I always wanted to be a computer scientist someone like Babbage, Turing, Shannon, or Dennis Ritchie. I have already read Aho's Compiler Design and Tanenbaum's OS concepts book and they all only discuss concepts and code in a high level. They don't go into the details and nuances and how to devise a compiler or operating system. I want a concrete understanding so that I can create one myself and not just an understanding of what a thread, semaphore, process, or parsing is. I asked my brother about all this. He is a SB student in EECS at MIT and hasn't got a clue of how to actually create all these stuff in the real world. All he knows is just an understanding of Compiler Design and OS concepts like the ones that you guys have mentioned (i.e. like Thread, Synchronization, Concurrency, memory management, Lexical Analysis, Intermediate code generation and so on)

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  • How to diagram custom programming languages, non textual?

    - by Adam
    I've used and created domain-specific languages before, plenty of times (e.g. using yacc/lex). Normally we'd start with grammar written in BNF, and a bunch of keywords. This is easy to do, easy to share. Recently, I've started working with diagrammatic programming languages - closest parallel is circuit-diagrams in electronics, where it's very difficult to express ideas in text, but very easy to express them in wiring-diagrams. This is a new and novel problem for me: how to efficiently express these mini-languages, and share concepts in them with colleagues? (i.e. how to whiteboard-program within them. Actual programming is easy - you have physical components to hand) Are there tools for this? Or good/best practices (e.g. equivalent of "always use BNF as starting point for your new DSL, and use tools like yacc to generate the parser, compiler, etc"). My googlefu is proving weak - all I get is false positives for wiring diagrams, and UML editors (since these are custom languages, UML doesn't seem to help)

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  • How do I create my own programming language and a compiler for it

    - by Dave
    I am thorough with programming and have come across languages including BASIC, FORTRAN, COBOL, LISP, LOGO, Java, C++, C, MATLAB, Mathematica, Python, Ruby, Perl, Javascript, Assembly and so on. I can't understand how people create programming languages and devise compilers for it. I also couldn't understand how people create OS like Windows, Mac, UNIX, DOS and so on. The other thing that is mysterious to me is how people create libraries like OpenGL, OpenCL, OpenCV, Cocoa, MFC and so on. The last thing I am unable to figure out is how scientists devise an assembly language and an assembler for a microprocessor. I would really like to learn all of these stuff and I am 15 years old. I always wanted to be a computer scientist some one like Babbage, Turing, Shannon, or Dennis Ritchie. I have already read Aho's Compiler Design and Tanenbaum's OS concepts book and they all only discuss concepts and code in a high level. They don't go into the details and nuances and how to devise a compiler or operating system. I want a concrete understanding so that I can create one myself and not just an understanding of what a thread, semaphore, process, or parsing is. I asked my brother about all this. He is a SB student in EECS at MIT and hasn't got a clue of how to actually create all these stuff in the real world. All he knows is just an understanding of Compiler Design and OS concepts like the ones that you guys have mentioned (ie like Thread, Synchronisation, Concurrency, memory management, Lexical Analysis, Intermediate code generation and so on)

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