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  • SUA + Visual Studio + pthreads

    - by vasek7
    Hi, I cannot compile this code under SUA: #include <unistd.h> #include <stdio.h> #include <stdlib.h> #include <pthread.h> void * thread_function(void *arg) { printf("thread_function started. Arg was %s\n", (char *)arg); // pause for 3 seconds sleep(3); // exit and return a message to another thread // that may be waiting for us to finish pthread_exit ("thread one all done"); } int main() { int res; pthread_t a_thread; void *thread_result; // create a thread that starts to run ‘thread_function’ pthread_create (&a_thread, NULL, thread_function, (void*)"thread one"); printf("Waiting for thread to finish...\n"); // now wait for new thread to finish // and get any returned message in ‘thread_result’ pthread_join(a_thread, &thread_result); printf("Thread joined, it returned %s\n", (char *)thread_result); exit(0); } I'm running on Windows 7 Ultimate x64 with Visual Studio 2008 and 2010 and I have installed: Windows Subsystem for UNIX Utilities and SDK for Subsystem for UNIX-based Applications in Microsoft Windows 7 and Windows Server 2008 R2 Include directories property of Visual Studio project is set to "C:\Windows\SUA\usr\include" What I have to configure in order to compile and run (and possibly debug) pthreads programs in Visual Studio 2010 (or 2008)?

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  • Regex pattern failing

    - by Scott Chamberlain
    I am trying a substring to find from the beginning of the string to the point that has the escape sequence "\r\n\r\n" my regex is Regex completeCall = new Regex(@"^.+?\r\n\r\n", RegexOptions.Compiled); it works great as long as you only have strings like 123\r\n\r\n however once you have the pattern 123\r\n 456\r\n\r\n the pattern no longer matches. Any advice on what I am doing wrong? Regex completeCall = new Regex(@"^.+?\r\n\r\n", RegexOptions.Compiled); Regex junkLine = new Regex(@"^\D", RegexOptions.Compiled); private void ClientThread() { StringBuilder stringBuffer = new StringBuilder(); (...) while(true) { (...) Match match = completeCall.Match(stringBuffer.ToString()); while (Match.Success) //once stringBuffer has somthing like "123\r\n 456\r\n\r\n" Match.Success always returns false. { if (junkLine.IsMatch(match.Value)) { (...) } else { (...) } stringBuffer.Remove(0, match.Length); // remove the processed string match = completeCall.Match(stringBuffer.ToString()); // check to see if more than 1 call happened while the thread was sleeping. } Thread.Sleep(1000); }

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  • How can I simulate this application hang scenario?

    - by Pwninstein
    I have a Windows Forms app that itself launches different threads to do different kinds of work. Occasionally, ALL threads (including the UI thread) become frozen, and my app becomes unresponsive. I've decided it may be a Garbage Collector-related issue, as the GC will freeze all managed threads temporarily. To verify that just managed threads are frozen, I spin up an unmanaged one that writes to a "heartbeat" file with a timestamp every second, and it is not affected (i.e. it still runs): public delegate void ThreadProc(); [DllImport("UnmanagedTest.dll", EntryPoint = "MyUnmanagedFunction")] public static extern void MyUnmanagedFunction(); [DllImport("kernel32")] public static extern IntPtr CreateThread( IntPtr lpThreadAttributes, uint dwStackSize, IntPtr lpStartAddress, IntPtr lpParameter, uint dwCreationFlags, out uint dwThreadId); uint threadId; ThreadProc proc = new ThreadProc(MyUnmanagedFunction); IntPtr functionPointer = Marshal.GetFunctionPointerForDelegate(proc); IntPtr threadHandle = CreateThread(IntPtr.Zero, 0, functionPointer, IntPtr.Zero, 0, out threadId); My Question is: how can I simulate this situation, where all managed threads are suspended but unmanaged ones keep on spinning? My first stab: private void button1_Click(object sender, EventArgs e) { Thread t = new Thread(new ThreadStart(delegate { new Hanger(); GC.Collect(2, GCCollectionMode.Forced); })); t.Start(); } class Hanger{ private int[] m_Integers = new int[10000000]; public Hanger() { } ~Hanger() { Console.WriteLine("About to hang..."); //This doesn't reproduce the desired behavior //while (true) ; //Neither does this //Thread.Sleep(System.Threading.Timeout.Infinite); } } Thanks in advance!!

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  • Java synchronized seems ignored

    - by viraptor
    Hi, I've got the following code, which I expected to deadlock after printing out "Main: pre-sync". But it looks like synchronized doesn't do what I expect it to. What happens here? import java.util.*; public class deadtest { public static class waiter implements Runnable { Object obj; public waiter(Object obj) { this.obj = obj; } public void run() { System.err.println("Thead: pre-sync"); synchronized(obj) { System.err.println("Thead: pre-wait"); try { obj.wait(); } catch (Exception e) { } System.err.println("Thead: post-wait"); } System.err.println("Thead: post-sync"); } } public static void main(String args[]) { Object obj = new Object(); System.err.println("Main: pre-spawn"); Thread waiterThread = new Thread(new waiter(obj)); waiterThread.start(); try { Thread.sleep(1000); } catch (Exception e) { } System.err.println("Main: pre-sync"); synchronized(obj) { System.err.println("Main: pre-notify"); obj.notify(); System.err.println("Main: post-notify"); } System.err.println("Main: post-sync"); try { waiterThread.join(); } catch (Exception e) { } } } Since both threads synchronize on the created object, I expected the threads to actually block each other. Currently, the code happily notifies the other thread, joins and exits.

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  • IHttpAsyncHandler and IObservable web requests

    - by McLovin
    Within Async handler I'm creating an IObservable from webrequest which returns a redirect string. I'm subscribing to that observable and calling AsyncResult.CompleteCall() but I'm forced to use Thread.Sleep(100) in order to get it executed. And it doesn't work every time. I'm pretty sure this is not correct. Could you please shine some light. Thank you! public IAsyncResult BeginProcessRequest(HttpContext context, AsyncCallback cb, object state) { _context = context; _ar = new AsyncResult(cb, state); _tweet = context.Request["tweet"]; string url = context.Request["url"]; if(String.IsNullOrEmpty(_tweet) || String.IsNullOrEmpty(url)) { DisplayError("<h2>Tweet or url cannot be empty</h2>"); return _ar; } _oAuth = new oAuthTwitterRx(); using (_oAuth.AuthorizationLinkGet().Subscribe(p => { _context.Response.Redirect(p); _ar.CompleteCall(); }, exception => DisplayError("<h2>Unable to connect to twitter, please try again</h2>") )) return _ar; } public class AsyncResult : IAsyncResult { private AsyncCallback _cb; private object _state; private ManualResetEvent _event; private bool _completed = false; private object _lock = new object(); public AsyncResult(AsyncCallback cb, object state) { _cb = cb; _state = state; } public Object AsyncState { get { return _state; } } public bool CompletedSynchronously { get { return false; } } public bool IsCompleted { get { return _completed; } } public WaitHandle AsyncWaitHandle { get { lock (_lock) { if (_event == null) _event = new ManualResetEvent(IsCompleted); return _event; } } } public void CompleteCall() { lock (_lock) { _completed = true; if (_event != null) _event.Set(); } if (_cb != null) _cb(this); } }

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  • Windows Azure DownloadtoStream EOF error

    - by david
    Hello, I've been using Windows Azure to create a document management system, and things have gone well so far. I've been able to upload and download files to the BLOB storage through an asp.net front end. What I'm attempting to do now is allow users to upload a .zip file, and then take the files out of that .zip and save them as individual files. Problem is, I'm getting "ZipException was unhandled" "EOF in header" and I don't know why. I'm using the ICSharpCode.SharpZipLib library which I've used for many other tasks and its worked great. Here's the basic code: CloudBlob ZipFile = container.GetBlobReference(blobURI); MemoryStream MemStream = new MemoryStream(); ZipFile.DownloadToStream(MemStream); .... while ((theEntry = zipInput.GetNextEntry()) != null) and it's on the line that starts with while that I get the error. I added a sleep duration of 10 seconds just to make sure enough time had gone by. MemStream has a length if I debug it, but the zipInput does sometimes, but not always. It always fails. Thanks for any help. Dave

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  • Check if files in a directory are still being written in Windows Batch File

    - by FMFF
    Hello. Here's my batch file to parse a directory, and zip files of certain type REM Begin ------------------------ tasklist /FI "IMAGENAME eq 7za.exe" /FO CSV > search.log FOR /F %%A IN (search.log) DO IF %%~zA EQU 0 GOTO end for /f "delims=" %%A in ('dir C:\Temp\*.ps /b') do ( "C:\Program Files\7-Zip\cmdline\7za.exe" a -tzip -mx9 "C:\temp\Zip\%%A.zip" "C:\temp\%%A" Move "C:\temp\%%A" "C:\Temp\Archive" ) :end del search.log REM pause exit REM End --------------------------- This code works just fine for 90% of my needs. It will be deployed as a scheduled task. However, the *.ps files are rather large (minimum of 1GB) in real time cases. So the code is supposed to check if the incoming file is completely written and is not locked by the application that is writing it. I saw another example elsewhere, that suggested the following approach :TestFile ren c:\file.txt c:\file.txt if errorlevel 0 goto docopy sleep 5 goto TestFile :docopy However this example is good for a fixed file. How can I use that many labels and GoTo's inside a for loop without causing an infinite loop? Or is this code safe to be used in the For Loop? Thank you for any help.

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  • Source Control Checkin Comments at Top Of Source Files

    - by James Wiseman
    I've noticed a discrepancy with some source files in our system whereby some contain source-control checkin comments, and some do not. These comments are added automatically to the top of the file when it is checked in: * $Log: //vm1/Projects/Morpheus/Sleep.bdy-arc $ -- -- Rev 1.14 Apr 14 2009 15:32:52 John Smith --Fixed bugs 2292 and 2230. This seems to have been quite prevelant in all the compainies with which I have worked, but I must confess that I struggle to see the point. Generally the comments aren't that good, are ofen left by people who have long since departed, and even when they are of a high standard it is difficult to tie them to physical code changes. It also strikes me, that you are physically changing the file that you are checking in. Now, this may not be such a problem with files that will be compiled, but could be a disaster with others, e.g. JavaScript files. So really, my query is what was the motivation in concept behind providing this functionality in the first instance? Does anyone actually find these comments useful? Also, I would be curious to know if this was feature that is commonly supported within Source Control systems. I am aware of it with PVCS, VSS and Subversion (Subversion Keyword Substitution), however I wonder if it is also available in some of the more popular DVCSs. Your help, as always is much appreciated.

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  • Multimedia files written over WAN are getting truncated

    - by Dean
    I use the windows Multimedia API to create .wav files. 1. Open file with mmsioOpen 2. Creates WAVE,frm and data chunks using mmioCreateChunk 3. Write audio data using mmioWrite 4. Ascend out of the chunks using mmioAscend 5. Close file using mmioClose The file is being written into a temporary location, so after it has been closed it gets copied to another location using the CopyFile. This program is written in C++ and works great until the file it is writing resides over a WAN in a different city or country. The end result is a wav file that should be 20-30 seconds long ends up being 4 secodns long. It is always the last bit that is missing, so when you play it back it just stops before then of the recording. I initially thought that maybe I was copying the file too soon so as a test I put in a pause of 30 seconds after closing the file using Sleep(30000), but this made no difference to either it being truncated or by how much. I have modified the program to write to a file in parrallel using CreateFile and WriteFile, and the result is the same, so it is not an issue specifically with the mmio API's. Does anyone have any ideas why this is happening and if there is a work-around to it? I suspect that I may end up having the temporary location on the local drive, but this is quite a big change to the application as well as existing deployments. thanks for everyones time Dean

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  • Syncronization Exception

    - by Kurru
    Hi I have two threads, one thread processes a queue and the other thread adds stuff into the queue. I want to put the queue processing thread to sleep when its finished processing the queue I want to have the 2nd thread tell it to wake up when it has added an item to the queue However these functions call System.Threading.SynchronizationLockException: Object synchronization method was called from an unsynchronized block of code on the Monitor.PulseAll(waiting); call, because I havent syncronized the function with the waiting object. [which I dont want to do, i want to be able to process while adding items to the queue]. How can I achieve this? Queue<object> items = new Queue<object>(); object waiting = new object(); 1st Thread public void ProcessQueue() { while (true) { if (items.Count == 0) Monitor.Wait(waiting); object real = null; lock(items) { object item = items.Dequeue(); real = item; } if(real == null) continue; .. bla bla bla } } 2nd Thread involves public void AddItem(object o) { ... bla bla bla lock(items) { items.Enqueue(o); } Monitor.PulseAll(waiting); }

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  • How do I check if output stream of a socket is closed?

    - by Roman
    I have this code: public void post(String message) { output.close(); final String mess = message; (new Thread() { public void run() { while (true) { try { output.println(mess); System.out.println("The following message was successfully sent:"); System.out.println(mess); break; } catch (NullPointerException e) { try {Thread.sleep(1000);} catch (InterruptedException ie) {} } } } }).start(); } As you can see I close the socket in the very beginning of the code and then try to use it to send some information to another computer. The program writes me "The following message was successfully sent". It means that the NullPointerException was not thrown. So, does Java throw no exception if it tries to use a closed output stream of a socket? Is there a way to check if a socket is closed or opened? ADDED I initialize the socket in the following way: clientSideSocket = new Socket(hostname,port); PrintWriter out = new PrintWriter(clientSideSocket.getOutputStream(), true); browser.output = out;

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  • "Work stealing" vs. "Work shrugging (tm)"?

    - by John
    Why is it that I can find lots of information on "work stealing" and nothing on a "work shrugging(tm)" as a load-balancing strategy? I am surprised because work-stealing seems to me to have an inherent weakness when implementating efficient fine-grained load-balancing. Vis:- Relying on consumer processors to implement distribution (by actively stealing) begs the question of what these processors do when they find no work? None of the work-stealing references and implementations I have come across so far address this issue satisfactorarily for me. They either:- 1) Manage not to disclose what they do with idle processors! [Cilk] (?anyone know?) 2) Have all idle processors sleep and wake periodically and scatter messages to the four winds to see if any work has arrived [e.g. JAWS] (= way too latent & inefficient for me). 3) Assume that it is acceptable to have processors "spinning" looking for work ( = non-starter for me!) Unless anyone thinks there is a solution for this I will move on to consider a "Work Shrugging(tm)" strategy. Having the task-producing processor distribute excess load seems to me inherently capable of a much more efficient implementation. However a quick google didn't show up anything under the heading of "Work Shrugging" so any pointers to prior-art would be welcome. tx Tags I would have added if I was allowed to [work-stealing]

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  • NAudio playback wont stop successfully

    - by Kurru
    Hi When using NAudio to playback an mp3 [in the console], I cant figure out how to stop the playback. When I call waveout.Stop() the code just stops running and waveout.Dispose() never gets called. Is it something to do with the function callback? I dont know how to fix that if it is. static string MP3 = @"song.mp3"; static WaveOut waveout; static WaveStream playback; static void Main(string[] args) { waveout = new WaveOut(WaveCallbackInfo.FunctionCallback()); playback = OpenMp3Stream(MP3); waveout.Init(playback); waveout.Play(); Console.WriteLine("Started"); Thread.Sleep(2 * 1000); Console.WriteLine("Ending"); if (waveout.PlaybackState != PlaybackState.Stopped) waveout.Stop(); Console.WriteLine("Stopped"); waveout.Dispose(); Console.WriteLine("1st dispose"); playback.Dispose(); Console.WriteLine("2nd dispose"); } private static WaveChannel32 OpenMp3Stream(string fileName) { WaveChannel32 inputStream; WaveStream mp3Reader = new Mp3FileReader(fileName); WaveStream pcmStream = WaveFormatConversionStream.CreatePcmStream(mp3Reader); WaveStream blockAlignedStream = new BlockAlignReductionStream(pcmStream); inputStream = new WaveChannel32(blockAlignedStream); return inputStream; }

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  • C# - Alternative to System.Time.Timer, to call a function at a specific time.

    - by Fábio Antunes
    Hello everybody. I want to call a specific function on my C# application at a specific time. At first i thought about using a Timer (System.Time.Timer), but that soon became impossible to use. Why? Simple. The Timer Class requires a Interval in milliseconds, but considering that i might want the function to be executed, lets says in a week that would mean: 7 Days = 168 hours; 168 Hours = 10,080 minutes; 10,080 Minutes = 6,048,000 seconds; 6,048,000 Seconds = 6,048,000,000 milliseconds; So the Interval would be 6,048,000,000; Now lets remember that the Interval accepted data type is int, and as we know int range goes from -2,147,483,648 to 2,147,483,647. That makes Timer useless in this case once we cannot set a Interval bigger that 2,147,483,647 milliseconds. So i need a solution where i could specify when the function should be called. Something like this: solution.ExecuteAt = "30-04-2010 15:10:00"; solution.Function = "functionName"; solution.Start(); So when the System Time would reach "30-04-2010 15:10:00" the function would be executed in the application. How can this problem be solved? Thanks just by taking the time to read my question. But if you could provide me with some help i would be most grateful. Additional Info: What these functions will do? Getting climate information and based on that info: Starting / Shutting down other Applications (most of them Console Based); Sending custom Commands to those Console Applications; Power down, Rebooting, Sleep, Hibernate the computer; And if possible schedule the BIOS to Power Up the Computer;

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  • EF 4.0 : Save Changes Retry Logic

    - by BGR
    Hi, I would like to implement an application wide retry system for all entity SaveChanges method calls. Technologies: Entity framework 4.0 .Net 4.0 namespace Sample.Data.Store.Entities { public partial class StoreDB { public override int SaveChanges(System.Data.Objects.SaveOptions options) { for (Int32 attempt = 1; ; ) { try { return base.SaveChanges(options); } catch (SqlException sqlException) { // Increment Trys attempt++; // Find Maximum Trys Int32 maxRetryCount = 5; // Throw Error if we have reach the maximum number of retries if (attempt == maxRetryCount) throw; // Determine if we should retry or abort. if (!RetryLitmus(sqlException)) throw; else Thread.Sleep(ConnectionRetryWaitSeconds(attempt)); } } } static Int32 ConnectionRetryWaitSeconds(Int32 attempt) { Int32 connectionRetryWaitSeconds = 2000; // Backoff Throttling connectionRetryWaitSeconds = connectionRetryWaitSeconds * (Int32)Math.Pow(2, attempt); return (connectionRetryWaitSeconds); } /// <summary> /// Determine from the exception if the execution /// of the connection should Be attempted again /// </summary> /// <param name="exception">Generic Exception</param> /// <returns>True if a a retry is needed, false if not</returns> static Boolean RetryLitmus(SqlException sqlException) { switch (sqlException.Number) { // The service has encountered an error // processing your request. Please try again. // Error code %d. case 40197: // The service is currently busy. Retry // the request after 10 seconds. Code: %d. case 40501: //A transport-level error has occurred when // receiving results from the server. (provider: // TCP Provider, error: 0 - An established connection // was aborted by the software in your host machine.) case 10053: return (true); } return (false); } } } The problem: How can I run the StoreDB.SaveChanges to retry on a new DB context after an error occured? Something simular to Detach/Attach might come in handy. Thanks in advance! Bart

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  • x-dom-event-stream in Opera 10 Only Working on First Event

    - by Brad
    I have a python script (in the CherryPy framework) that sends Event: and data: text as this Opera blog post describes to a client browser. The javascript that recieves the x-dom-event-stream content is almost identical to what they show in the blog post. However, the browser displays only the first event sent. Anyone know what I'm missing? I tried a few older versions of Opera and found that it works in Opera 9.52 but not in any newer versions. What did they change? Here is the python code: class dumpData(object): def index(self): cherrypy.response.headers['Content-Type'] = "application/x-dom-event-stream" def yieldData(): i = 0 while 1: yield "Event: count\n" yield "data: " yield i yield "\n\n" i = i + 1 time.sleep(3); return yieldData() index._cp_config = {'response.stream': True} index.exposed = True And here is the javascript/html. Making a request to /data/ runs the python function above. <head> <script> onload = function() { document.getElementById("count").addEventListener("cout", cout, false); } function count(e) { document.getElementById("stream").firstChild.nodeValue = e.data; } </script> <event-source id="count" src="/data/"> </head> <body> <div id="stream"></div> </body> Opening the direct /data/ url in Firefox saves the stream to a file. So I know the output is in the correct format and that the stream works at all.

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  • There's a black hole in my server (TcpClient, TcpListener)

    - by Matías
    Hi, I'm trying to build a server that will receive files sent by clients over a network. If the client decides to send one file at a time, there's no problem, I get the file as I expected, but if it tries to send more than one I only get the first one. Here's the server code: I'm using one Thread per connected client public void ProcessClients() { while (IsListening) { ClientHandler clientHandler = new ClientHandler(listener.AcceptTcpClient()); Thread thread = new Thread(new ThreadStart(clientHandler.Process)); thread.Start(); } } The following code is part of ClientHandler class public void Process() { while (client.Connected) { using (MemoryStream memStream = new MemoryStream()) { int read; while ((read = client.GetStream().Read(buffer, 0, buffer.Length)) > 0) { memStream.Write(buffer, 0, read); } if (memStream.Length > 0) { Packet receivedPacket = (Packet)Tools.Deserialize(memStream.ToArray()); File.WriteAllBytes(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory), Guid.NewGuid() + receivedPacket.Filename), receivedPacket.Content); } } } } On the first iteration I get the first file sent, but after it I don't get anything. I've tried using a Thread.Sleep(1000) at the end of every iteration without any luck. On the other side I have this code (for clients) . . client.Connect(); foreach (var oneFilename in fileList) client.Upload(oneFilename); client.Disconnect(); . . The method Upload: public void Upload(string filename) { FileInfo fileInfo = new FileInfo(filename); Packet packet = new Packet() { Filename = fileInfo.Name, Content = File.ReadAllBytes(filename) }; byte[] serializedPacket = Tools.Serialize(packet); netStream.Write(serializedPacket, 0, serializedPacket.Length); netStream.Flush(); } netStream (NetworkStream) is opened on Connect method, and closed on Disconnect. Where's the black hole? Can I send multiple objects as I'm trying to do? Thanks for your time.

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  • Race condition during thread start?

    - by user296353
    Hi, I'm running the following code to start my threads, but they don't start as intended. For some reason, some of the threads start with the same objects (and some don't even start). If I try to debug, they start just fine (extra delay added by me clicking F10 to step through the code). These are the functions in my forms app: private void startWorkerThreads() { int numThreads = config.getAllItems().Count; int i = 0; foreach (ConfigurationItem tmpItem in config.getAllItems()) { i++; var t = new Thread(() => WorkerThread(tmpItem, i)); t.Start(); //return t; } } private void WorkerThread(ConfigurationItem cfgItem, int mul) { for (int i = 0; i < 100; i++) { Thread.Sleep(10*mul); } this.Invoke((ThreadStart)delegate() { this.textBox1.Text += "Thread " + cfgItem.name + " Complete!\r\n"; this.textBox1.SelectionStart = textBox1.Text.Length; this.textBox1.ScrollToCaret(); }); } Anyone able to help me out? Cheers!

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  • Django Models / SQLAlchemy are bloated! Any truly Pythonic DB models out there?

    - by Luke Stanley
    "Make things as simple as possible, but no simpler." Can we find the solution/s that fix the Python database world? from someAmazingDB import * class Task (model): title = '' isDone = False db.taskList = [] #or db.taskList = expandableTypeCollection(Task) #not sure what this syntax would be db['taskList'].append(Task(title='Beat old sql interfaces',done=False)) db.taskList.append(Task('Illustrate different syntax modes',True)) #at this point it should autosave #we should be able to reload the console and access like: >> from someAmazingDB import * >> print 'Done tasks:' >> for task in db.taskList: >> if task.done: >> print task 'Illustrate different syntax modes' I'm a fan of Python, webPy and Cherry Py, and KISS in general. We're talking automatic Python to SQL type translation or NoSQL. We don't have to totally be SQL compatible! Just a scalable subset or ignore it! Re:model changes, it's ok to ask the developer when they try to change it or have a set of sensible defaults. Here is the challenge: The above code should work with very little modification or thinking required. Why must we put up with compromise when we know better? It's 2010, we should be able to code scalable, simple databases in our sleep. If you think this is important, please upvote!

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  • Selenium onChange not working

    - by tohop
    Hi, I have tried a number of things to try and get Selenium to pick up an 'onchange' event from a drop down menu, none of which has worked. The offending HTML is: <select onchange="doOpperation(this.options[this.selectedIndex]); this.selectedIndex = 0;" name="opps_ondemand" id="opps_ondemand"> <option value="none" id="ondemand">Mark as...</option> <option cmd="blah1" value="add">Something</option> <option cmd="blah2" value="remove">None</option> </select> I have read that Selenium IDE doesn't record some on* events, and so it would be wise to use fireEvent(): $this->click("opps_ondemand"); $this->select("opps_ondemand", "label=Mark as..."); $this->click("//option[@value='add']"); sleep(3); $this->fireEvent("//select[@id='opps_ondemand']", "change"); However, this does not work (with or without the fireEvent). I have also tried using $this->fireEvent("locator", "click"); instead of $this->click("locator"); but this did nothing. Selenium does not complain about these locators not existing so I am assuming it can see the select/option elements fine. The problem seems to be the onChange event. Does anyone know how to resolve this? Thanks.

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  • Better why of looping to detect change.

    - by Dremation
    As of now I'm using a while(true) method to detect changes in memory. The problem with this is it's kill the applications performance. I have a list of 30 pointers that need checked as rapidly as possible for changes, without sacrificing a huge performance loss. Anyone have ideas on this? memScan = new Thread(ScanMem); public static void ScanMem() { int i = addy.Length; while (true) { Thread.Sleep(30000); //I do this to cut down on cpu usage for (int j = 0; j < i; j++) { string[] values = addy[j].Split(new char[] { Convert.ToChar(",") }); //MessageBox.Show(values[2]); try { if (Memory.Scanner.getIntFromMem(hwnd, (IntPtr)Convert.ToInt32(values[0], 16), 32).ToString() != values[1].ToString()) { //Ok, it changed lets do our work //work if (Globals.Working) return; SomeFunction("Results: " + values[2].ToString(), "Memory"); Globals.Working = true; }//end if }//end try catch { } }//end for }//end while }//end void

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  • python: nonblocking subprocess, check stdout

    - by Will Cavanagh
    Ok so the problem I'm trying to solve is this: I need to run a program with some flags set, check on its progress and report back to a server. So I need my script to avoid blocking while the program executes, but I also need to be able to read the output. Unfortunately, I don't think any of the methods available from Popen will read the output without blocking. I tried the following, which is a bit hack-y (are we allowed to read and write to the same file from two different objects?) import time import subprocess from subprocess import * with open("stdout.txt", "wb") as outf: with open("stderr.txt", "wb") as errf: command = ['Path\\To\\Program.exe', 'para', 'met', 'ers'] p = subprocess.Popen(command, stdout=outf, stderr=errf) isdone = False while not isdone : with open("stdout.txt", "rb") as readoutf: #this feels wrong for line in readoutf: print(line) print("waiting...\\r\\n") if(p.poll() != None) : done = True time.sleep(1) output = p.communicate()[0] print(output) Unfortunately, Popen doesn't seem to write to my file until after the command terminates. Does anyone know of a way to do this? I'm not dedicated to using python, but I do need to send POST requests to a server in the same script, so python seemed like an easier choice than, say, shell scripting. Thanks! Will

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  • Probably an easy one - PHP/CodeIgniter 'Undefined Variable'

    - by Jack W-H
    Morning y'all This is probably an easy one but I barely got any sleep last night and am struggling to comprehend anything. I've got a CodeIgniter library I've made called Points.php. Here's the contents of Points: <?php if (!defined('BASEPATH')) exit('No direct script access allowed'); class Points { function __construct() { $this->ci =& get_instance(); $this->ci->load->database(); } function getpoints($params) { echo $userid; } } /* End of file Points.php */ /* Location: ./application/libraries/Points.php */ ?> As you can see, I'm building it up slowly and it's being kept simple. In one of my views, I want it to display the number of 'points' (which for the time being is simply the third segment of the URI). I call it like this: <p>Points: <?php $params['user_id']=$this->uri->segment(3,1); echo $this->points->getpoints($params); ?></p> The warning I get back in the view is this: A PHP Error was encountered Severity: Notice Message: Undefined variable: userid Filename: libraries/Points.php Yes I know it's such a simple problem but I've tried lots of things. Some variations include echoing in Points.php $params['userid']; etc. But I don't see what I'm doing wrong? This is my first CodeIgniter class and I've fallen at the first step, haha...

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  • Cast to delegate type fails in JScript.NET

    - by dnewcome
    I am trying to do async IO using BeginRead() in JScript.NET, but I can't get the callback function to work correctly. Here is the code: function readFileAsync() { var fs : FileStream = new FileStream( 'test.txt', FileMode.Open, FileAccess.Read ); var result : IAsyncResult = fs.BeginRead( new byte[8], 0, 8, readFileCallback ), fs ); Thread.Sleep( Timeout.Infinite ); } var readFileCallback = function( result : IAsyncResult ) : void { print( 'ListenerCallback():' ); } The exception is a cast failure: Unhandled Exception: System.InvalidCastException: Unable to cast object of type 'Microsoft.JScript.Closure' to type 'System.AsyncCallback'. at JScript 0.readFileAsync(Object this, VsaEngine vsa Engine) at JScript 0.Global Code() at JScript Main.Main(String[] ) I have tried doing an explicit cast both to AsyncCallback and to the base MulticastDelegate and Delegate types to no avail. Delegates are supposed to be created automatically, obviating the need for creating a new AsyncCallback explicitly, eg: BeginRead( ... new AsyncDelegate( readFileCallback), object ); And in fact if you try to create the delegate explicitly the compiler issues an error. I must be missing something here.

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  • Should I be relying on WebTests for data validation?

    - by Alexander Kahoun
    I have a suite of web tests created for a web service. I use it for testing a particular input method that updates a SQL Database. The web service doesn't have a way to retrieve the data, that's not its purpose, only to update it. I have a validator that validates the response XML that the web service generates for each request. All that works fine. It was suggested by a teammate that I add data validation so that I check the database to see the data after the initial response validator runs and compare it with what was in the input request. We have a number of services and libraries that are separate from the web service I'm testing that I can use to get the data and compare it. The problem is that when I run the web test the data validation always fails even when the request succeeds. I've tried putting the thread to sleep between the response validation and the data validation but to no avail; It always gets the data from before the response validation. I can set a break point and visually see that the data has been updated in the DB, funny thing is when I step through it in debug with the breakpoint it does validate successfully. Before I get too much more into this issue I have to ask; Is this the purpose of web tests? Should I be able to validate data through service calls in this manner or am I asking too much of a web test and the response validation is as far as I should go?

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