Search Results

Search found 3283 results on 132 pages for 'aspect oriented'.

Page 81/132 | < Previous Page | 77 78 79 80 81 82 83 84 85 86 87 88  | Next Page >

  • Game software design

    - by L. De Leo
    I have been working on a simple implementation of a card game in object oriented Python/HTML/Javascript and building on the top of Django. At this point the game is in its final stage of development but, while spotting a big issue about how I was keeping the application state (basically using a global variable), I reached the point that I'm stuck. The thing is that ignoring the design flaw, in a single-threaded environment such as under the Django development server, the game works perfectly. While I tried to design classes cleanly and keep methods short I now have in front of me an issue that has been keeping me busy for the last 2 days and that countless print statements and visual debugging hasn't helped me spot. The reason I think has to do with some side-effects of functions and to solve it I've been wondering if maybe refactoring the code entirely with static classes that keep no state and just passing the state around might be a good option to keep side-effects under control. Or maybe trying to program it in a functional programming style (although I'm not sure Python allows for a purely functional style). I feel that now there's already too many layers that the software (which I plan to make incredibly more complex by adding non trivial features) has already become unmanageable. How would you suggest I re-take control of my code-base that (despite being still only at < 1000 LOC) seems to have taken a life of its own?

    Read the article

  • SO-overflow induced passivity - how to cope?

    - by Ruben
    After not really working on my pet project for a while, I discovered Stackoverflow and upon perusing it more intensely I was quite amazed. I'm a bit of a perfectionist, so when I found eye-openers here highlighting many of the mistakes I made, I first wanted to fix everything. However, it's a pet project for a reason: I'm self-taught and I'm studying psychology, so programming skills can never become priority one (though it often helps, even in this field). Issues that stuck out were numerous security issues (e.g. CSRF-prevention and bcrypt eluded me) not object-oriented (at least the PHP part, the JS-part mostly is) no PHP framework used, so many of my DIY takes on commonly-tackled components (auth, ...) are either bad or inefficient really poor MySQL usage (no prepared statements, mysql extension, heard about setting proper indices two days ago) using mootools even though JQuery seems to be fashionable, so there's more probably always going to be better integration with services I'd like to use (like google visualization) So, my SO-induced frenzy turned into passivity. I can't do it all (soon) in the rather small amount of spare time I can spend on working on my project. I can leave some of the issues be in good conscience (speed stuff: an unfinished & unpublished project will never become popular, right?). No clear conscience without good security though and if I don't use a framework for auth and other complex stuff I'll regret having to do it myself. One obvious answer would probably be going open-source, but I think the project would need to become more impressive before others would commit to it. I can't afford to employ someone either. I do think the project deserves being worked on, though. How should I tackle it anyway? What's the best practice for little-practice people?

    Read the article

  • Inevitable Corporate Bureaucracy

    - by Ahsan Alam
    Top executives of most smaller organizations want their companies to be different from the larger corporations. They want their organizations smaller in size; but bigger in productivity by eliminating red tapes and corporate bureaucracy. When the company is smaller, people often work like firefighters – taking on new business and technology challenges without thinking about any procedures and guidelines. People also tend to wear many hats to accomplish tasks quickly in order to integrate new businesses. For example, software developers in smaller organizations may take on responsibilities of client interactions, requirements gathering, design and development, code deployment, production support, network infrastructure support, database design and maintenance along with countless other duties. In addition, systems in smaller organizations tend to be loosely guarded. So, people often don't follow many procedures in order to setup environments and implement technical projects. It's not uncommon to change code and deploy without anyone realizing. Similarly, business requirements may also get defined in an informal manner without any type of documentation. As the company grows, everything starts to change significantly impacting people and the overall business process. Suddenly, following procedures become extremely important. Consequently, new roles, guidelines and procedures start to emerge. Everything from business process to technology implementation start to become more and more process oriented. Organizations start to define and document steps, invent procedure to track process and systems level changes, and start restricting access to various systems for security reasons. At the same time, as a growing company start doing businesses with larger clienteles, they are automatically forced to abide by all sorts of industry compliance laws. Moreover, growing companies tend to recruit experienced individuals to fill new roles who usually bring their expertise from larger and more bureaucratic organizations.   Despite the best efforts from the top executives, it seems increased number of procedures and guidelines as well as new recruits automatically contribute to the evolution of corporate bureaucracy. Maybe, corporate bureaucracy is an inevitable side effect of a growing organization.

    Read the article

  • Firefox clones for Ubuntu

    - by cipricus
    In Windows I use, beside the main Firefox installation, one or even two "Firefox clones" for different purposes (specifically oriented addons and configurations, light configuration without addons, configuration for a different user, etc). A clone of Firefox is a browser that is identical to Firefox except the name. (It may have more - but not less - features than FF and it must be installable beside Firefox, not on top/instead of it. So, a clone is not a replacement/exclusive alternative of FF: in the way Swiftfox is, taking all previous Firefox extensions and configuration.) For example, in Windows, Pale Moon, Cometbird and Wyzo are FF clones (but they do not have Linux support). Basically, Flock browser would also qualify, and it had support for Linux: but it was discontinued. What remains as closest to being a full clone is Seamonkey, has support for Linux, but it is not a complete clone (although it can use a lot of FF extensions): themes are not working, the interface is in general different and rather primitive. It has the merit of keeping the pace with FF 4+ (in contrast with Swiftweasel, for example.) Are such more browsers available in Ubuntu? (As for comments asking why I "really" need these clones, I am just used to doing that, I like two separate Firefox-like browsers: why pleasure, just like curiosity, would not be enough??)

    Read the article

  • Why is there never any controversy regarding the switch statement? [closed]

    - by Nick Rosencrantz
    We all know that the gotostatement should only be used on very rare occasions if at all. It has been discouraged to use the goto statement countless places countless times. But why it there never anything like that about the switch statement? I can understand the position that the switch statement should always be avoided since anything with switch can always be expressed by if...else... which is also more readable and the syntax of the switch statement if difficult to remember. Do you agree? What are the arguments in favor of keeping the 'switch` statement? It can also be difficult to use if what you're testing changes from say an integer to an object, then C++ or Java won't be able to perform the switch and neither C can perform switch on something like a struct or a union. And the technique of fall-through is so very rarely used that I wonder why it was never presented any regret of having switch at all? The only place I know where it is best practice is GUI code and even that switch is probably better coded in a more object-oriented way.

    Read the article

  • 2012 Oracle Fusion Middleware Innovation Awards for Oracle Exalogic

    - by Sanjeev Sharma
    Companies from around the world were honored for their innovative solutions using Oracle Fusion Middleware. This year’s 27 award winners, representing 11 countries and a wide span of industries, wowed the judges with a range of projects across eight product categories. 4 awards were given out to customers who demonstrated innovative application of Oracle Exalogic for their mission-critical applications.Below is an overview of the 4 businesses that won the Oracle Fusion Middleware Innovation Award for Oracle Exalogic this year. Company: Netshoes About: Leading online retailer of sporting goods in Latin America.Challenges: Rapid business growth resulted in frequent outages and poor response-time of online store-front Conventional ad-hoc approach to horizontal scaling resulted in high CAPEX and OPEX Poor performance and unavailability of online store-front resulted in revenue loss from purchase abandonment Solution: Consolidated ATG Commerce and Oracle WebLogic running on Oracle Exalogic.Business Impact:Reduced abandonment rates resulting in a two-digit increase in online conversion rates translating directly into revenue up-liftCompany: ClaroAbout: Leading communications services provider in Latin America.Challenges: Support business growth over the next 3  - 5 years while maximizing re-use of existing middleware and application investments with minimal effort and risk Solution: Consolidated Oracle Fusion Middleware components (Oracle WebLogic, Oracle SOA Suite, Oracle Tuxedo) and JAVA applications onto Oracle Exalogic and Oracle Exadata. Business Impact:Improved partner SLA’s 7x while improving throughput 5X and response-time 35x for  JAVA applicationsCompany: ULAbout: Leading safety testing and certification organization in the world.Challenges: Transition from being a non-profit to a profit oriented enterprise and grow from a $1B to $5B in annual revenues in the next 5 years Undertake a massive business transformation by aligning change strategy with execution Solution: Consolidated Oracle Applications (E-Business Suite, Siebel, BI, Hyperion) and Oracle Fusion Middleware (AIA, SOA Suite) on Oracle Exalogic and Oracle ExadataBusiness Impact:Reduced financial and operating risk in re-architecting IT services to support new business capabilities supporting 87,000 manufacturersCompany: Ingersoll RandAbout: Leading manufacturer of industrial, climate, residential and security solutions.Challenges: Business continuity risks due to complexity in enforcing consistent operational and financial controls; Re-active business decisions reduced ability to offer differentiation and compete Solution: Consolidated Oracle E-business Suite on Oracle Exalogic and Oracle ExadataBusiness Impact:Service differentiation with faster order provisioning and a shorter lead-to-cash cycle translating into higher customer satisfaction and quicker cash-conversionCheck out the winners of the Oracle Fusion Middleware Innovation awards in other categories here.

    Read the article

  • Teach Your Kid to Code (&hellip;and Vote early!)

    - by Steve Michelotti
    Next Tuesday I will be at the CMAP main meeting presenting Teach Your Kid to Code. Next Tuesday is of course Election Day so you have to make sure you vote early in order to get over to CMAP for the 7:00PM presentation. I will be co-presenting this talk with my 5th grade son. Here is the abstract: Have you ever wanted a way to teach your kid to code? For that matter, have you ever wanted to simply be able to explain to your kid what you do for a living? Putting things in a context that a kid can understand is not as easy as it sounds. If you are someone curious about these concepts, this is a “can’t miss” presentation that will be co-presented by Justin Michelotti (5th grader) and his father. Bring your kid with you to CMAP for this fun and educational session. We will show tools you may not have been aware of like SmallBasic and Kodu – we’ll even throw in a little Visual Studio and Windows 8! Concepts such as variables, conditionals, loops, and functions will be covered while we introduce object oriented concepts without any of the confusing words. Kids are not required for entry! I promise this will be an entertaining presentation! We hope to see you (and your kids) there. Click here for details.

    Read the article

  • links for 2010-03-31

    - by Bob Rhubart
    Andy Mulholland: Rethinking the narrow and deep expertise model "We increasingly realise that we have to read requirements in a more open way to decide what techniques can be used, what business experience can be added, etc, so the whole idea of encouraging ‘cross’ discipline understanding seems to look increasingly necessary as we look at how technology touches every part of business, and/or any other aspect of life. It is time to rethink the narrow and deep expertise model and consider T-shaped approaches where the depth is complimented by the width to understand how it might be used and how it fits with other capabilities and disciplines too." -- Andy Mulholland (tags: enterprisearchitecture) @vambenepe: Smoothing a discrete world "For the short term (until we sell one) there are three cars in my household. A manual transmission, an automatic and a CVT (continuous variable transmission). This makes me uniquely qualified to write about Cloud Computing." -- William Vambenepe (tags: otn oracle cloud) @fteter: The Price of Progress "I wonder about the price of progress on the business world. Do some of us get attached to old business models or software applications? Do we resist change for the better for emotional reasons? Are we sometimes impediments to progress just because we don't want things to change?" -- Oracle ACE Director Floyd Teter (tags: otn oracle oracleace progress innovation) Pat Shepherd: Enterprise Architecture should not be Arbitrary "If done properly the Business, Application and Information architectures are nailed down BEFORE any technological direction (SOA or otherwise) is set. Those 3 layers and Governance (people and processes), IMHO, are layers that should not vary much as they have everything to do with understanding the business -- from which technological conclusions can later be drawn." - Pat Shepherd, responding to a post by Jordan Braunstein. (tags: oracle otn enterprisearchitecture soa)

    Read the article

  • Questions about Mac Book Pro Keyboard and shortcuts

    - by SimonSolnes
    I have been researching a lot about this and I cannot seem to find any useful information about this topic, what so ever. I have now been using Ubuntu in one week, and have gotten pretty confident with almost everything. Except keyboard layout and shortcuts. If you know a tutorial or a documents explaining keyboard shortcuts in Ubuntu or linux in general, can you please list it? I use a Mac Book Pro with a Norwegian keyboard, and I have several questions about this: Is there a program for having a consise list of absolutely all keyboard shortcuts, and be able to change them? How do I use my fn keys? (fn button doesnt do the job for some reason) How can I use my alt+letter-key-or-number-key or alt+shift+letter-key-or-number-key to get fancy characters. (Like I do on Mac OS X) How can I swap cmd and ctrl key system wide? Also I really want to be oriented around this subject, since this is the only thing holding me back on Ubuntu, so if there exists some in-depth material on this, it would be great. Also, if there exists some programs or material out there making it easier with Mac hardware I would enjoy that. Sorry if my questions seems vague. Thank you very much Simon

    Read the article

  • Teaching myself, as a physicist, to become a better programmer

    - by user787267
    I've always liked physics, and I've always liked coding, so when I got the offer for a PhD position doing numerical physics (details are not relevant, it's mostly parallel programming for a cluster) at a university, it was a no-brainer for me. However, as most physicists, I'm self taught. I don't have broad background knowledge about how to code in an object oriented way, or the name of that specific algorithm that optimizes the search in some kD tree. Since all my work so far has been more concerned about the physics and the scientific results, I undoubtedly have some bad habits - more so because my coding is my own, and not really teamwork. I have mostly used C since it is very straightforward and "what you write is what you get" - no need for fancy abstractions. However, I have recently switched to C++ since I'd like to learn more about the power that comes with abstraction, and it's pretty C-like (syntax-wise at least). How do I teach myself to code in a good, abstract way like a graduate in computer science? I know my code is efficient, but I want it to be elegant as well, and readable. Keep in mind that I don't have time to read several 1000-page tomes about abstract programming. I need to spend time on actual, physics related research (my supervisor would laugh at me if he knew I spent time thinking about how to program elegantly). How do I assess if my work is also good from a programmer's perspective?

    Read the article

  • Gateway ZA8 Netbook graphics Issue

    - by Hansel
    The graphics keep tearing and are barely usable anytime I try to use my Netbook. And I did a full install with Ubuntu so I'm pretty much stuck. These are the specs of the Netbook: Processor AMD Athlon™ 64 L110 Single-Core Processor (1.2GHz, 800MHz FSB, 512KB L2 Cache)6 Operating System Genuine Windows Vista® Home Basic (32-bit) with SP1 Display 11.6" HD WXGA Ultrabright™ LED-backlit Display (1366 x 768 resolution, 16:9 aspect ratio)7 Memory 2048MB DDR2 533MHz SDRAM Single Channel Memory8 Hard Drive 250GB SATA hard drive2 Color Classic and Elegant Design with Cherry Red finish Wireless Network 802.11b/g Wi-Fi CERTIFIED®3 Adapter AC Adapter Application Software Microsoft® Works, Microsoft® Money Essentials, Microsoft® Office Home and Student 2007 (60-day complimentary trial period)1 Battery 6-Cell Lithium Ion (5200mAh) Chassis Chassis with ATI Radeon® X1270 Graphics and AMD RS690E Chipset8 Dimensions (Box) 3.1" (H) x 14.8" (W) x 10.1" (D) or 80mm (H) x 376mm (W) x 256mm (D) Dimensions (System) 1.03" (H) x 11.26" (W) x 7.99" (D) or 26.4mm (H) x 286mm (W) x 203mm (D) External Ports (3) USB 2.0, VGA Connector Keyboard and Mouse Keyboard with Multi-Gesture Touchpad Media Card Reader Multi-in-1 Digital Media Card Reader (Memory Stick®, Memory Stick Pro™, MultiMediaCard, Secure Digital™, xD-Picture Card™) Network 10/100 Ethernet LAN (RJ-45 port) What can I do?

    Read the article

  • How can a non-technical person learn to write a spec for small projects?

    - by Joseph Turian
    How can a non-technical person learn to write specs for small projects? A friend of mine is trying to outsource some development on a statistics project. In particular, he does a lot of work in excel, and wants to outsource the creation of scripts to do what he now does by hand. However, my friend is extremely non-technical. He is poor at writing technical specs. When he does write a spec, it is written the way you would describe doing something in excel (go to this cell and then copy the value to that cell). It is also overly verbose, and does examples several times. I'm not sure if he properly describes corner cases. The first project he outsourced was a failure. I think he overdescribed some details, but underdescribed corner cases. That and/or the coder he hired didn't think through the corner cases and ask appropriate questions. I'm not sure. I got on IM with him and it took me half an hour to dig out a description that should have taken five minutes or less to describe. I wrote the scripts for him at the end, but didn't examine why his process with the coder failed. He has asked me for help. However, I refuse to get involved, because taking his spec and translating it into clear requirements is 10x more work than executing on a clearly written spec. What is the right way for him to learn? Are there resources he could use? Are there ways he can learn from small, low-pressure practice projects with coders? Most of his scripts are statistical and data processing oriented. e.g. take this column and run an average over it. Remove these rows under these conditions. So the challenge is different than spec'ing a web app.

    Read the article

  • ArchBeat Link-o-Rama for November 21, 2012

    - by Bob Rhubart
    Fault Handling and Prevention - Part 1 | Guido Schmutz and Ronald van Luttikhuizen In this technical article, part one of a four part series, Oracle ACE Directors Guido Schmutz and Ronald van Luttikhuizen guide you through an introduction to fault handling in a service-oriented environment using Oracle SOA Suite and Oracle Service Bus. One Stop Shop for Oracle Webcasts Webcasts can be a great way to get information about Oracle products without having to go cross-eyed reading yet another document off your computer screen. Oracle's new Webcast Center offers selectable filtering to make it easy to get to the information you want. Yes, you have to register to gain access, but that process is quick, and with over 200 webcasts to choose from you know you'll find useful content. Oracle on Oracle: Is that all? (Identity Management)| Darin Pendergraft Darin Pendergraft shares a discussion with Jaime Cardoso aboutthe latter's experience with Oracle's IDM products. What's particularly interesting is that the discussion grew out of Jaime's highly critical comment that Darin missed important pointsabout those products in an earlier interview Chirag Andani. If that ain't social engagement, I don't know what is. I.T. Chargeback : Core to Cloud Computing | Zero to Cloud "While chargeback has existed as a concept for many years (especially in mainframe environments), it is the move to this self-service model that has created a need for a new breed of chargeback applications for cloud," says Mark McGill. "Enabling self-service without some form of chargeback is like opening a shop where all of the goods are free." New Self-paced Online Oracle BPM 11g Developer Training | Dan Atwood Oracle ACE Dan Atwood of Avio Consulting shares a lot of information about a new Oracle BPM 11g Developer Workshop. JPA SQL and Fetching tuning ( EclipseLink ) | Edwin Biemond Oracle ACE Edwin Biemond's post illustrates how to "use the department and employee entity of the HR Oracle demo schema to explain the JPA options you have to control the SQL statements and the JPA relation Fetching." Thought for the Day "Team development is like a birthday cake. Everybody gets a piece." — Assaad Chalhoub Source: SoftwareQuotes.com

    Read the article

  • 2D non-tile based map editor

    - by Jonesy
    I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need some kind of visual editor that would give me immediate feedback and would allow me to place all objects in the world exactly where I want them. I could then load the saved representation of the world I create in the editor in my game. So, I am looking for a simple map editor that allows me to do this. All the objects in my game are simply textured rectangles build up from two triangles. All I need to be able to do is position different rectangles/objects in the map, and give them a texture. I am using texture atlases, so it would be useful to be able to assign portions of textures to the objects. I then need to be able to extract all the objects from the saved representation of my maps, together with the name/identifier of the texture(atlas) they use, and the area of the texture atlas. I have looked at some tile-based map editors like Tiled and Ogmo, but they don't seem to be able to do what I want. Any suggestions? EDIT: a more concrete example: something like the GameMaker level editor, but then with added export functionality in a handy format.

    Read the article

  • Ruby or Python?

    - by Bobby Tables
    Hi all, This question is extremely subjective and open-ended. It might even sound like something I should just research for myself and make my own decision. But I'd like to put it out there and get some thoughts from others. Long story short - I burned out with the rat race and am on a self-funded sabbatical this year. Much of it is to take a break from the corporate grind and travel around, but I also want to play around with new technologies and do some self-learning projects, to stay up to speed on programming, and well - I just love tinkering with programming, when there's no pressure! Here's the thing: I am a lifetime C/C++/Java programmer. I'm a bit of a squiggly bracket snob since I've been working with this family of languages for my entire programming career. So I'd like to learn a language which isn't so closely syntactically related to this group. What I'm basically looking for is a language which is relatively general purpose, fun to learn, has some new concepts that are different from C++/Java, and has a good community. A secondary consideration is that it has good web development frameworks. A tertiary consideration is that it's not totally academic (read: there are real world jobs out there using it). I've narrowed it down to Ruby or Python. My impression of Ruby is that it is extremely web oriented - that the only real application of it is as a server side scripting language for doing web stuff (mainly Ruby on Rails). For Python I'm not so sure. TL;DR and to put it as succinctly as possible: which of these would be better for a C++/Java guy to learn to get some new perspectives on programming? And which is more open and general purpose and applicable to a wider set of applications? I'm leaning towards Ruby at the moment, but I worry to an extent that it looks like it's used as nothing but a server side web language.

    Read the article

  • Happy Chinese New Year!

    - by Shaun
    Today is Dec the 29th in Chinese Traditional Calendar, that means on Thursday (3rd of Feb) we will have the Chinese New Year! For those who doesn’t know about the Chinese New Year please visit the wikipedia site. This is the most important holiday not only for the Chinese in China, but the Chinese all around the world. Here I would like to say: ????. (Chun Jie Kuai Le, Happy Chinese New Year). OK I have 3 news with my celebration: The new windows azure developer portal had been published for a while and the windows azure team wants to get to know how do we think about it. Here is a survey avaiable you can send your feedback. PS, please refer to my previous blog for the features of this new site. The latest Window Azure Platform Training Kit Jan Update had been released that you can download here. There is a demo and a hands-on lab about the Windows Phone 7 application with Windows Azure avaiable which should be interesting. If you have heard about the new feature for SQL Azure named SQL Azure Federation, you might know that it’s a cool feature and solution about database sharding. But for now there seems no similar solution for normal SQL Server and local database. I had created a library named PODA, which stands for Partition Oriented Data Access which partially implemented the features of SQL Azure Federation. I’m going to explain more about this project after the Chinese New Year but you can download the source code here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

    Read the article

  • My Thoughts on Reinventing the Wheel

    - by Matt Christian
    For awhile now I've known that XNA Game Studio contains built-in scene management however I still built my own for each engine.  Obviously it was redundant and probably inefficient due to the amount of searching and such I was required to do.  And even though I knew this, why did I continue to do it? I've always been very detail oriented, probably part of my mild OCD.  But when it comes to technology I believe in both reinventing the wheel and not reinventing it all at the same time.  Here's what I imagine most programmers doing.  When they pick up XNA, they're typically focused on 'I want to make a game with as little code as possible'.  This is great and XNA GS is a great tool, but what will it do for programmers that want to make games with XNA?  If they don't have any prior experience with other tools they will probably not ever learn scene management. So is it better to leverage code and risk not learning valuable techniques, or write it all yourself and fight through the headaches and hours of time you may spend on something already built?

    Read the article

  • VBO and shaders confusion, what's their connection?

    - by Jeffrey
    Considering OpenGL 2.1 VBOs and 1.20 GLSL shaders: When creating an entity like "Zombie", is it good to initialize just the VBO buffer with the data once and do N glDrawArrays() calls per each N zombies? Is there a more efficient way? (With a single call we cannot pass different uniforms to the shader to calculate an offset, see point 3) When dealing with logical object (player, tree, cube etc), should I always use the same shader or should I customize (or be able to customize) the shaders per each object? Considering an entity class, should I create and define the shader at object initialization? When having a movable object such as a human, is there any more powerful way to deal with its coordinates than to initialize its VBO object at 0,0 and define an uniform offset to pass to the shader to calculate its real position? Could you make an example of the Data Oriented Design on creating a generic zombie class? Is the following good? Zombielist class: class ZombieList { GLuint vbo; // generic zombie vertex model std::vector<color>; // object default color std::vector<texture>; // objects textures std::vector<vector3D>; // objects positions public: unsigned int create(); // return object id void move(unsigned int objId, vector3D offset); void rotate(unsigned int objId, float angle); void setColor(unsigned int objId, color c); void setPosition(unsigned int objId, color c); void setTexture(unsigned int, unsigned int); ... void update(Player*); // move towards player, attack if near } Example: Player p; Zombielist zl; unsigned int first = zl.create(); zl.setPosition(first, vector3D(50, 50)); zl.setTexture(first, texture("zombie1.png")); ... while (running) { // main loop ... zl.update(&p); zl.draw(); // draw every zombie }

    Read the article

  • How to keep word document, html and pdf documentation aligned

    - by dendini
    Is there a way to write documentation in a WYSIWYG editor which can then export into HTML, WORD and PDF and keep copies synchronized? This documentation are mostly technical notes and some contextual help for some softwares so they must contain images and some styling, they are not programmer's documentation (API list or functions list) for which probably a program like Javadoc or Doxygen would be the best choice. For example how do companies with hundreds different software lines and thousands of programmers deal with this? I have several solutions but they all seem lacking in some aspect: Latex/Tex : very good pdf and html export, not very user friendly and no full-blown WYSIWYG editor available. LibreOffice/OpenOffice : full blown WYSIWYG editor however html export not so good (need to edit manually exported html which needs to be maintained separately ) Mediawiki or any other wiki : could be keeping documentation in wikitext format, so html is automatically generated, pdf exportation is quite good with many available plugins. Again however need some formation for the staff to use it and need to setup a server for this. Notice I'm not asking for software A vs software B, I'm asking for general advice, big companies procedures for documentation and yes some software product names if available.

    Read the article

  • XNA and C# vs the 360's in order processor

    - by Richard Fabian
    Having read this rant, I feel that they're probably right (seeing as the Xenon and the CELL BE are both highly sensitive to branchy and cache ignorant code), but I've heard that people are making games fine with C# too. So, is it true that it's impossible to do anything professional with XNA, or was the poster just missing what makes XNA the killer API for game development? By professional, I don't mean in the sense that you can make money from it, but more in the sense that the more professional games have phsyics models and animation systems that seem outside the reach of a language with such definite barriers to the intrinsics. If I wanted to write a collision system or fluid dynamics engine for my game, I don't feel like C# offers me the chance to do that as the runtime code generator and the lack of intrinsics gets in the way of performance. However, many people seem to be fine working within these constraints, making their successful games but seemingly avoiding any of the problems by omission. I've not noticed any XNA games do anything complex other than what's already provided by the libraries, or handled by shaders. Is this avoidance of the more complex game dynamics because of teh limitations of C#, or just people concentrating on getting it done? In all honesty, I can't believe that AI war can maintain that many units of AI without some data oriented approach, or some dirty C# hacks to make it run better than the standard approach, and I guess that's partly my question too, how have people hacked C# so it's able to do what games coders do naturally with C++?

    Read the article

  • Code Reuse is (Damn) Hard

    - by James Michael Hare
    Being a development team lead, the task of interviewing new candidates was part of my job.  Like any typical interview, we started with some easy questions to get them warmed up and help calm their nerves before hitting the hard stuff. One of those easier questions was almost always: “Name some benefits of object-oriented development.”  Nearly every time, the candidate would chime in with a plethora of canned answers which typically included: “it helps ease code reuse.”  Of course, this is a gross oversimplification.  Tools only ease reuse, its developers that ultimately can cause code to be reusable or not, regardless of the language or methodology. But it did get me thinking…  we always used to say that as part of our mantra as to why Object-Oriented Programming was so great.  With polymorphism, inheritance, encapsulation, etc. we in essence set up the concepts to help facilitate reuse as much as possible.  And yes, as a developer now of many years, I unquestionably held that belief for ages before it really struck me how my views on reuse have jaded over the years.  In fact, in many ways Agile rightly eschews reuse as taking a backseat to developing what's needed for the here and now.  It used to be I was in complete opposition to that view, but more and more I've come to see the logic in it.  Too many times I've seen developers (myself included) get lost in design paralysis trying to come up with the perfect abstraction that would stand all time.  Nearly without fail, all of these pieces of code become obsolete in a matter of months or years. It’s not that I don’t like reuse – it’s just that reuse is hard.  In fact, reuse is DAMN hard.  Many times it is just a distraction that eats up architect and developer time, and worse yet can be counter-productive and force wrong decisions.  Now don’t get me wrong, I love the idea of reusable code when it makes sense.  These are in the few cases where you are designing something that is inherently reusable.  The problem is, most business-class code is inherently unfit for reuse! Furthermore, the code that is reusable will often fail to be reused if you don’t have the proper framework in place for effective reuse that includes standardized versioning, building, releasing, and documenting the components.  That should always be standard across the board when promoting reusable code.  All of this is hard, and it should only be done when you have code that is truly reusable or you will be exerting a large amount of development effort for very little bang for your buck. But my goal here is not to get into how to reuse (that is a topic unto itself) but what should be reused.  First, let’s look at an extension method.  There’s many times where I want to kick off a thread to handle a task, then when I want to reign that thread in of course I want to do a Join on it.  But what if I only want to wait a limited amount of time and then Abort?  Well, I could of course write that logic out by hand each time, but it seemed like a great extension method: 1: public static class ThreadExtensions 2: { 3: public static bool JoinOrAbort(this Thread thread, TimeSpan timeToWait) 4: { 5: bool isJoined = false; 6:  7: if (thread != null) 8: { 9: isJoined = thread.Join(timeToWait); 10:  11: if (!isJoined) 12: { 13: thread.Abort(); 14: } 15: } 16: return isJoined; 17: } 18: } 19:  When I look at this code, I can immediately see things that jump out at me as reasons why this code is very reusable.  Some of them are standard OO principles, and some are kind-of home grown litmus tests: Single Responsibility Principle (SRP) – The only reason this extension method need change is if the Thread class itself changes (one responsibility). Stable Dependencies Principle (SDP) – This method only depends on classes that are more stable than it is (System.Threading.Thread), and in itself is very stable, hence other classes may safely depend on it. It is also not dependent on any business domain, and thus isn't subject to changes as the business itself changes. Open-Closed Principle (OCP) – This class is inherently closed to change. Small and Stable Problem Domain – This method only cares about System.Threading.Thread. All-or-None Usage – A user of a reusable class should want the functionality of that class, not parts of that functionality.  That’s not to say they most use every method, but they shouldn’t be using a method just to get half of its result. Cost of Reuse vs. Cost to Recreate – since this class is highly stable and minimally complex, we can offer it up for reuse very cheaply by promoting it as “ready-to-go” and already unit tested (important!) and available through a standard release cycle (very important!). Okay, all seems good there, now lets look at an entity and DAO.  I don’t know about you all, but there have been times I’ve been in organizations that get the grand idea that all DAOs and entities should be standardized and shared.  While this may work for small or static organizations, it’s near ludicrous for anything large or volatile. 1: namespace Shared.Entities 2: { 3: public class Account 4: { 5: public int Id { get; set; } 6:  7: public string Name { get; set; } 8:  9: public Address HomeAddress { get; set; } 10:  11: public int Age { get; set;} 12:  13: public DateTime LastUsed { get; set; } 14:  15: // etc, etc, etc... 16: } 17: } 18:  19: ... 20:  21: namespace Shared.DataAccess 22: { 23: public class AccountDao 24: { 25: public Account FindAccount(int id) 26: { 27: // dao logic to query and return account 28: } 29:  30: ... 31:  32: } 33: } Now to be fair, I’m not saying there doesn’t exist an organization where some entites may be extremely static and unchanging.  But at best such entities and DAOs will be problematic cases of reuse.  Let’s examine those same tests: Single Responsibility Principle (SRP) – The reasons to change for these classes will be strongly dependent on what the definition of the account is which can change over time and may have multiple influences depending on the number of systems an account can cover. Stable Dependencies Principle (SDP) – This method depends on the data model beneath itself which also is largely dependent on the business definition of an account which can be very inherently unstable. Open-Closed Principle (OCP) – This class is not really closed for modification.  Every time the account definition may change, you’d need to modify this class. Small and Stable Problem Domain – The definition of an account is inherently unstable and in fact may be very large.  What if you are designing a system that aggregates account information from several sources? All-or-None Usage – What if your view of the account encompasses data from 3 different sources but you only care about one of those sources or one piece of data?  Should you have to take the hit of looking up all the other data?  On the other hand, should you have ten different methods returning portions of data in chunks people tend to ask for?  Neither is really a great solution. Cost of Reuse vs. Cost to Recreate – DAOs are really trivial to rewrite, and unless your definition of an account is EXTREMELY stable, the cost to promote, support, and release a reusable account entity and DAO are usually far higher than the cost to recreate as needed. It’s no accident that my case for reuse was a utility class and my case for non-reuse was an entity/DAO.  In general, the smaller and more stable an abstraction is, the higher its level of reuse.  When I became the lead of the Shared Components Committee at my workplace, one of the original goals we looked at satisfying was to find (or create), version, release, and promote a shared library of common utility classes, frameworks, and data access objects.  Now, of course, many of you will point to nHibernate and Entity for the latter, but we were looking at larger, macro collections of data that span multiple data sources of varying types (databases, web services, etc). As we got deeper and deeper in the details of how to manage and release these items, it quickly became apparent that while the case for reuse was typically a slam dunk for utilities and frameworks, the data access objects just didn’t “smell” right.  We ended up having session after session of design meetings to try and find the right way to share these data access components. When someone asked me why it was taking so long to iron out the shared entities, my response was quite simple, “Reuse is hard...”  And that’s when I realized, that while reuse is an awesome goal and we should strive to make code maintainable, often times you end up creating far more work for yourself than necessary by trying to force code to be reusable that inherently isn’t. Think about classes the times you’ve worked in a company where in the design session people fight over the best way to implement a class to make it maximally reusable, extensible, and any other buzzwordable.  Then think about how quickly that design became obsolete.  Many times I set out to do a project and think, “yes, this is the best design, I can extend it easily!” only to find out the business requirements change COMPLETELY in such a way that the design is rendered invalid.  Code, in general, tends to rust and age over time.  As such, writing reusable code can often be difficult and many times ends up being a futile exercise and worse yet, sometimes makes the code harder to maintain because it obfuscates the design in the name of extensibility or reusability. So what do I think are reusable components? Generic Utility classes – these tend to be small classes that assist in a task and have no business context whatsoever. Implementation Abstraction Frameworks – home-grown frameworks that try to isolate changes to third party products you may be depending on (like writing a messaging abstraction layer for publishing/subscribing that is independent of whether you use JMS, MSMQ, etc). Simplification and Uniformity Frameworks – To some extent this is similar to an abstraction framework, but there may be one chosen provider but a development shop mandate to perform certain complex items in a certain way.  Or, perhaps to simplify and dumb-down a complex task for the average developer (such as implementing a particular development-shop’s method of encryption). And what are less reusable? Application and Business Layers – tend to fluctuate a lot as requirements change and new features are added, so tend to be an unstable dependency.  May be reused across applications but also very volatile. Entities and Data Access Layers – these tend to be tuned to the scope of the application, so reusing them can be hard unless the abstract is very stable. So what’s the big lesson?  Reuse is hard.  In fact it’s damn hard.  And much of the time I’m not convinced we should focus too hard on it. If you’re designing a utility or framework, then by all means design it for reuse.  But you most also really set down a good versioning, release, and documentation process to maximize your chances.  For anything else, design it to be maintainable and extendable, but don’t waste the effort on reusability for something that most likely will be obsolete in a year or two anyway.

    Read the article

  • The road to become a programmer [closed]

    - by user68991
    I'm looking for a 'career' change, I don't actually have a career at the moment since I haven't been able to find a job since I graduated with a degree in Materials Engineering. One of my loves has always been computers and programming, though I have never studied it seriously. When I was 11 I wrote a very basic graphical 'game' using notepad and HTML, where I drew each possible position of the main character on the different 'maze' level in MSPaint, using pictures of arrows as links to a new page with the character in a new position, and various other buttons would pop up 'search box', 'press button' etc. At the time I thought this was an amazing achievement of my programming skills. I've used a little bit of FORTRAN 90 whilst I was at university, which rekindled my interest in programming. When I was a kid I mainly used C and HTML, but only very basically as my 'game' suggests. I want to learn a new programming language, I'm not entirely sure where I want to go with it, but the number one contender at the moment is android apps. I'm looking at learning Java, but I've read that it's a difficult place to begin with; so I've also looked at learning Visual Basic, which I believe is also object oriented(?) but a little easier to understand? (not that I know what an object is anyway). Any information people could give me regarding which language to learn, and if there are any good online tutorial for that language I'd really appreciate it. Some of the tutorials I've used so far are full or jargon I can't understand. Also, I'm not afraid of maths having got an engineering degree. Thanks in advance for any help/advice. James

    Read the article

  • Accenture Foundation Platform for Oracle (AFPO) – Your pre-build & tested middleware platform

    - by JuergenKress
    The Accenture Foundation Platform for Oracle (AFPO) is a pre-built, tested reference application, common services framework and development accelerator for Oracle’s Fusion Middleware 11g product suite that can help to reduce development time and cost by up to 30 percent. AFPO is a unique accelerator that includes documentation, day one deliverables and quick start virtual machine images, along with access to a skilled team of resources, to reduce risk and cost while improving project quality. It can be delivered all at once or in stages, on-site, hosted, or as a cloud solution. Accenture recently released AFPO v5 for use with their clients. Accenture added significant updates in v5 including Day 1 images & documentation for Webcenter & ADF Mobile that are integrated with 30 other Oracle Middleware products that signifigantly reduced the services aspect to standing these products up. AFPO v5 also features rapid configuration and implementation capabilities for SOA/BPM integrated with Oracle WebCenter Portal, Oracle WebCenter Content, Oracle Business Intelligence, Oracle Identity Management and Oracle ADF Mobile.  AFPO v5 also delivers a starter kit for Oracle SOA Suite which builds upon the integration methodology, leading practices and extended tooling contained within the Oracle Foundation Pack. The combination of the AFPO starter kit and Foundation Pack jump-start and streamline Oracle SOA Suite implementation initiatives, helping to reduce the risk of deploying new technologies and making architectural decisions, so clients can ultimately reduce cost, risk and the time needed for an implementation.  You'll find more information at: Accenture's website:  www.accenture.com/afpo YouTube AFPO Telestration:  http://www.youtube.com/watch?v=_x429DcHEJs Press Release Brochure Contacts: [email protected] Patrick J Sullivan (Accenture – Global Oracle Technology Lead), [email protected] SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: AFPO,Accenture,middleware platform,oracle middleware,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

    Read the article

  • Penalty for collision during a racing game

    - by Arthur Wulf White
    In a racing game: How should we penalize the player for colliding head on into obstacles such as walls, trees and so on. What is the way it is done in your favorite racing game? How is it done in other successful racing games? Do you think temporarily disabling the engine for a second is too severe? If I do go that route, how would I convey the 'engine is disabled' to the player in a subtle and easily understood way? Is this 'too much' of a penalty? Would the slow-down from the collision be sufficient to discourage the player from driving too carelessly? Which one is more fun? Should I consider a health-bar and affect engine performance for 'low health' status? Could you offer examples of games that handle this well and one that do it poorly? Please share your experience with racing games obstacles and reference games you feel perform well in this aspect. I am sure we all enjoy our racing games differently and I would like to hear different opinions regarding this issue. I would also like to hear how you feel we should penalize or reward for colliding with other vehicles? Should enemy vehicles be destroyable? Should they slow down severely when they hit the back of your car or would that make the gameplay imbalanced?

    Read the article

  • 2D non-tile based map editor

    - by user5468
    I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need some kind of visual editor that would give me immediate feedback and would allow me to place all objects in the world exactly where I want them. I could then load the saved representation of the world I create in the editor in my game. So, I am looking for a simple map editor that allows me to do this. All the objects in my game are simply textured rectangles build up from two triangles. All I need to be able to do is position different rectangles/objects in the map, and give them a texture. I am using texture atlases, so it would be useful to be able to assign portions of textures to the objects. I then need to be able to extract all the objects from the saved representation of my maps, together with the name/identifier of the texture(atlas) they use, and the area of the texture atlas. I have looked at some tile-based map editors like Tiled and Ogmo, but they don't seem to be able to do what I want. Any suggestions? EDIT: a more concrete example: something like the GameMaker level editor, but then with added export functionality in a handy format.

    Read the article

< Previous Page | 77 78 79 80 81 82 83 84 85 86 87 88  | Next Page >