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  • SDP media field format

    - by TacB0sS
    Hey, I would like to create a SDP media field with its attributes, and there are a few things I don't understand. I've skimmed and read the relevant RFC and I understand most of what each field means, but what I don't understand is how do I derive from the Audio/Video Format of the JMF, which parameters of the format compose the rtpmap registry entries I need to use. I see many times the fields m=audio 12548 RTP/AVP 0 8 101 a=rtpmap:0 PCMU/8000 a=rtpmap:8 PCMA/8000 a=rtpmap:101 telephone-event/8000 a=fmtp:101 0-16 a=silenceSupp:off - - - - a=ptime:20 a=sendrecv these are received from the pbx server I'm connecting to, what do they mean in the terms of the JMF audio format properties. (I do understand these are standard audio format commonly used in telecommunication) UPDATE: I was more wondering about the format parameter '0 8 101' at the end of m=audio 12548 RTP/AVP 0 8 101 Thanks in advance, Adam Zehavi.

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  • Return to AvAudioPlayer

    - by robmontesinos
    I can use some help with an AVAudioPlayer issue. My App is basically an interactive audio book. The RootViewController is a UITableView using a drill-down approach sitting on top of a Navigation Controller. The first level are the Chapters and the second level are the Topics. Each Topic goes to an audio file which plays in a SoundPlayerViewController utilizing AVAudioPlayer - standard stuff. If the user leaves the SoundPlayer to browse Chapters and Topics with the Back button(s), the audio continues playing - this is good. If the user selects a new Topic, the current audio file stops and the new audio file begins playing - this is good. What I have not been able to figure out is how to allow the user to go back to the current SoundPlayer so they can rewind, pause or whatever. This is not so good. Any help with an approach or pointing to some help would be greatly appreciated. Thanks so much in advance.

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  • Reading file data during form's clean method

    - by Dominic Rodger
    So, I'm working on implementing the answer to my previous question. Here's my model: class Talk(models.Model): title = models.CharField(max_length=200) mp3 = models.FileField(upload_to = u'talks/', max_length=200) Here's my form: class TalkForm(forms.ModelForm): def clean(self): super(TalkForm, self).clean() cleaned_data = self.cleaned_data if u'mp3' in self.files: from mutagen.mp3 import MP3 if hasattr(self.files['mp3'], 'temporary_file_path'): audio = MP3(self.files['mp3'].temporary_file_path()) else: # What goes here? audio = None # setting to None for now ... return cleaned_data class Meta: model = Talk Mutagen needs file-like objects - the first case (where the uploaded file is larger than the size of file handled in memory) works fine, but I don't know how to handle InMemoryUploadedFile that I get otherwise. I've tried: # TypeError (coercing to Unicode: need string or buffer, InMemoryUploadedFile found) audio = MP3(self.files['mp3']) # TypeError (coercing to Unicode: need string or buffer, cStringIO.StringO found) audio = MP3(self.files['mp3'].file) # Hangs seemingly indefinitely audio = MP3(self.files['mp3'].file.read()) Is there something wrong with mutagen, or am I doing it wrong?

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  • Camera for 2.5D Game

    - by me--
    I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong. I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this: The camera is the black thing on the right. The +Z axis is upwards in that image, with -Z heading downwards. As you can see, both world space and screen space have (0, 0) at their top-left. I started writing some unit tests to prove that my camera was working as expected, and that's where things started getting...strange. My tests plot coordinates in world, view, and screen spaces. Eventually I will use image comparison to assert that they are correct, but for now my test just displays the result. The render logic uses Camera.ViewMatrix to transform world space to view space, and Camera.WorldPointToScreen to transform world space to screen space. Here is an example test: [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render(camera, out worldRender, out viewRender, out screenRender, new Vector3(30, 0, 0), new Vector3(30, 40, 0)); this.ShowRenders(camera, worldRender, viewRender, screenRender); } And here's what pops up when I run this test: World space looks OK, although I suspect the z axis is going into the screen instead of towards the viewer. View space has me completely baffled. I was expecting the camera to be sitting above (0, 0) and looking towards the center of the scene. Instead, the z axis seems to be the wrong way around, and the camera is positioned in the opposite corner to what I expect! I suspect screen space will be another thing altogether, but can anyone explain what I'm doing wrong in my Camera class? UPDATE I made some progress in terms of getting things to look visually as I expect, but only through intuition: not an actual understanding of what I'm doing. Any enlightenment would be greatly appreciated. I realized that my view space was flipped both vertically and horizontally compared to what I expected, so I changed my view matrix to scale accordingly: this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom, this.zoom, 1) * Matrix.CreateScale(-1, -1, 1); I could combine the two CreateScale calls, but have left them separate for clarity. Again, I have no idea why this is necessary, but it fixed my view space: But now my screen space needs to be flipped vertically, so I modified my projection matrix accordingly: this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); And this results in what I was expecting from my first attempt: I have also just tried using Camera to render sprites via a SpriteBatch to make sure everything works there too, and it does. But the question remains: why do I need to do all this flipping of axes to get the space coordinates the way I expect? UPDATE 2 I've since improved my rendering logic in my test suite so that it supports geometries and so that lines get lighter the further away they are from the camera. I wanted to do this to avoid optical illusions and to further prove to myself that I'm looking at what I think I am. Here is an example: In this case, I have 3 geometries: a cube, a sphere, and a polyline on the top face of the cube. Notice how the darkening and lightening of the lines correctly identifies those portions of the geometries closer to the camera. If I remove the negative scaling I had to put in, I see: So you can see I'm still in the same boat - I still need those vertical and horizontal flips in my matrices to get things to appear correctly. In the interests of giving people a repro to play with, here is the complete code needed to generate the above. If you want to run via the test harness, just install the xunit package: Camera.cs: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics; public sealed class Camera { private readonly Viewport viewport; private readonly Matrix projectionMatrix; private Matrix? viewMatrix; private Vector3 location; private Vector3 target; private Vector3 up; private float zoom; public Camera(Viewport viewport) { this.viewport = viewport; // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); // defaults this.location = new Vector3(this.viewport.Width / 2, this.viewport.Height, 100); this.target = new Vector3(this.viewport.Width / 2, this.viewport.Height / 2, 0); this.up = new Vector3(0, 0, 1); this.zoom = 1; } public Viewport Viewport { get { return this.viewport; } } public Vector3 Location { get { return this.location; } set { this.location = value; this.viewMatrix = null; } } public Vector3 Target { get { return this.target; } set { this.target = value; this.viewMatrix = null; } } public Vector3 Up { get { return this.up; } set { this.up = value; this.viewMatrix = null; } } public float Zoom { get { return this.zoom; } set { this.zoom = value; this.viewMatrix = null; } } public Matrix ProjectionMatrix { get { return this.projectionMatrix; } } public Matrix ViewMatrix { get { if (this.viewMatrix == null) { // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom) * Matrix.CreateScale(-1, -1, 1); } return this.viewMatrix.Value; } } public Vector2 WorldPointToScreen(Vector3 point) { var result = viewport.Project(point, this.ProjectionMatrix, this.ViewMatrix, Matrix.Identity); return new Vector2(result.X, result.Y); } public void WorldPointsToScreen(Vector3[] points, Vector2[] destination) { Debug.Assert(points != null); Debug.Assert(destination != null); Debug.Assert(points.Length == destination.Length); for (var i = 0; i < points.Length; ++i) { destination[i] = this.WorldPointToScreen(points[i]); } } } CameraFixture.cs: using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Xunit; using XNA = Microsoft.Xna.Framework; public sealed class CameraFixture { [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render( camera, out worldRender, out viewRender, out screenRender, new Sphere(30, 15) { WorldMatrix = XNA.Matrix.CreateTranslation(155, 50, 0) }, new Cube(30) { WorldMatrix = XNA.Matrix.CreateTranslation(75, 60, 15) }, new PolyLine(new XNA.Vector3(0, 0, 0), new XNA.Vector3(10, 10, 0), new XNA.Vector3(20, 0, 0), new XNA.Vector3(0, 0, 0)) { WorldMatrix = XNA.Matrix.CreateTranslation(65, 55, 30) }); this.ShowRenders(worldRender, viewRender, screenRender); } #region Supporting Fields private static readonly Pen xAxisPen = new Pen(Brushes.Red, 2); private static readonly Pen yAxisPen = new Pen(Brushes.Green, 2); private static readonly Pen zAxisPen = new Pen(Brushes.Blue, 2); private static readonly Pen viewportPen = new Pen(Brushes.Gray, 1); private static readonly Pen nonScreenSpacePen = new Pen(Brushes.Black, 0.5); private static readonly Color geometryBaseColor = Colors.Black; #endregion #region Supporting Methods private void Render(Camera camera, out DrawingVisual worldRender, out DrawingVisual viewRender, out DrawingVisual screenRender, params Geometry[] geometries) { var worldDrawingVisual = new DrawingVisual(); var viewDrawingVisual = new DrawingVisual(); var screenDrawingVisual = new DrawingVisual(); const int axisLength = 15; using (var worldDrawingContext = worldDrawingVisual.RenderOpen()) using (var viewDrawingContext = viewDrawingVisual.RenderOpen()) using (var screenDrawingContext = screenDrawingVisual.RenderOpen()) { // draw lines around the camera's viewport var viewportBounds = camera.Viewport.Bounds; var viewportLines = new Tuple<int, int, int, int>[] { Tuple.Create(viewportBounds.Left, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Top), Tuple.Create(viewportBounds.Left, viewportBounds.Top, viewportBounds.Right, viewportBounds.Top), Tuple.Create(viewportBounds.Right, viewportBounds.Top, viewportBounds.Right, viewportBounds.Bottom), Tuple.Create(viewportBounds.Right, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Bottom) }; foreach (var viewportLine in viewportLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0)); worldDrawingContext.DrawLine(viewportPen, new Point(viewportLine.Item1, viewportLine.Item2), new Point(viewportLine.Item3, viewportLine.Item4)); viewDrawingContext.DrawLine(viewportPen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(viewportPen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // draw axes var axisLines = new Tuple<int, int, int, int, int, int, Pen>[] { Tuple.Create(0, 0, 0, axisLength, 0, 0, xAxisPen), Tuple.Create(0, 0, 0, 0, axisLength, 0, yAxisPen), Tuple.Create(0, 0, 0, 0, 0, axisLength, zAxisPen) }; foreach (var axisLine in axisLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6)); worldDrawingContext.DrawLine(axisLine.Item7, new Point(axisLine.Item1, axisLine.Item2), new Point(axisLine.Item4, axisLine.Item5)); viewDrawingContext.DrawLine(axisLine.Item7, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(axisLine.Item7, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // for all points in all geometries to be rendered, find the closest and furthest away from the camera so we can lighten lines that are further away var distancesToAllGeometrySections = from geometry in geometries let geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix from section in geometry.Sections from point in new XNA.Vector3[] { section.Item1, section.Item2 } let viewPoint = XNA.Vector3.Transform(point, geometryViewMatrix) select viewPoint.Length(); var furthestDistance = distancesToAllGeometrySections.Max(); var closestDistance = distancesToAllGeometrySections.Min(); var deltaDistance = Math.Max(0.000001f, furthestDistance - closestDistance); // draw each geometry for (var i = 0; i < geometries.Length; ++i) { var geometry = geometries[i]; // there's probably a more correct name for this, but basically this gets the geometry relative to the camera so we can check how far away each point is from the camera var geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix; // we order roughly by those sections furthest from the camera to those closest, so that the closer ones "overwrite" the ones further away var orderedSections = from section in geometry.Sections let startPointRelativeToCamera = XNA.Vector3.Transform(section.Item1, geometryViewMatrix) let endPointRelativeToCamera = XNA.Vector3.Transform(section.Item2, geometryViewMatrix) let startPointDistance = startPointRelativeToCamera.Length() let endPointDistance = endPointRelativeToCamera.Length() orderby (startPointDistance + endPointDistance) descending select new { Section = section, DistanceToStart = startPointDistance, DistanceToEnd = endPointDistance }; foreach (var orderedSection in orderedSections) { var start = XNA.Vector3.Transform(orderedSection.Section.Item1, geometry.WorldMatrix); var end = XNA.Vector3.Transform(orderedSection.Section.Item2, geometry.WorldMatrix); var viewStart = XNA.Vector3.Transform(start, camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(end, camera.ViewMatrix); worldDrawingContext.DrawLine(nonScreenSpacePen, new Point(start.X, start.Y), new Point(end.X, end.Y)); viewDrawingContext.DrawLine(nonScreenSpacePen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); // screen rendering is more complicated purely because I wanted geometry to fade the further away it is from the camera // otherwise, it's very hard to tell whether the rendering is actually correct or not var startDistanceRatio = (orderedSection.DistanceToStart - closestDistance) / deltaDistance; var endDistanceRatio = (orderedSection.DistanceToEnd - closestDistance) / deltaDistance; // lerp towards white based on distance from camera, but only to a maximum of 90% var startColor = Lerp(geometryBaseColor, Colors.White, startDistanceRatio * 0.9f); var endColor = Lerp(geometryBaseColor, Colors.White, endDistanceRatio * 0.9f); var screenStart = camera.WorldPointToScreen(start); var screenEnd = camera.WorldPointToScreen(end); var brush = new LinearGradientBrush { StartPoint = new Point(screenStart.X, screenStart.Y), EndPoint = new Point(screenEnd.X, screenEnd.Y), MappingMode = BrushMappingMode.Absolute }; brush.GradientStops.Add(new GradientStop(startColor, 0)); brush.GradientStops.Add(new GradientStop(endColor, 1)); var pen = new Pen(brush, 1); brush.Freeze(); pen.Freeze(); screenDrawingContext.DrawLine(pen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } } } worldRender = worldDrawingVisual; viewRender = viewDrawingVisual; screenRender = screenDrawingVisual; } private static float Lerp(float start, float end, float amount) { var difference = end - start; var adjusted = difference * amount; return start + adjusted; } private static Color Lerp(Color color, Color to, float amount) { var sr = color.R; var sg = color.G; var sb = color.B; var er = to.R; var eg = to.G; var eb = to.B; var r = (byte)Lerp(sr, er, amount); var g = (byte)Lerp(sg, eg, amount); var b = (byte)Lerp(sb, eb, amount); return Color.FromArgb(255, r, g, b); } private void ShowRenders(DrawingVisual worldRender, DrawingVisual viewRender, DrawingVisual screenRender) { var itemsControl = new ItemsControl(); itemsControl.Items.Add(new HeaderedContentControl { Header = "World", Content = new DrawingVisualHost(worldRender)}); itemsControl.Items.Add(new HeaderedContentControl { Header = "View", Content = new DrawingVisualHost(viewRender) }); itemsControl.Items.Add(new HeaderedContentControl { Header = "Screen", Content = new DrawingVisualHost(screenRender) }); var window = new Window { Title = "Renders", Content = itemsControl, ShowInTaskbar = true, SizeToContent = SizeToContent.WidthAndHeight }; window.ShowDialog(); } #endregion #region Supporting Types // stupidly simple 3D geometry class, consisting of a series of sections that will be connected by lines private abstract class Geometry { public abstract IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get; } public XNA.Matrix WorldMatrix { get; set; } } private sealed class Line : Geometry { private readonly XNA.Vector3 magnitude; public Line(XNA.Vector3 magnitude) { this.magnitude = magnitude; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { yield return Tuple.Create(XNA.Vector3.Zero, this.magnitude); } } } private sealed class PolyLine : Geometry { private readonly XNA.Vector3[] points; public PolyLine(params XNA.Vector3[] points) { this.points = points; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { if (this.points.Length < 2) { yield break; } var end = this.points[0]; for (var i = 1; i < this.points.Length; ++i) { var start = end; end = this.points[i]; yield return Tuple.Create(start, end); } } } } private sealed class Cube : Geometry { private readonly float size; public Cube(float size) { this.size = size; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var halfSize = this.size / 2; var frontBottomLeft = new XNA.Vector3(-halfSize, halfSize, -halfSize); var frontBottomRight = new XNA.Vector3(halfSize, halfSize, -halfSize); var frontTopLeft = new XNA.Vector3(-halfSize, halfSize, halfSize); var frontTopRight = new XNA.Vector3(halfSize, halfSize, halfSize); var backBottomLeft = new XNA.Vector3(-halfSize, -halfSize, -halfSize); var backBottomRight = new XNA.Vector3(halfSize, -halfSize, -halfSize); var backTopLeft = new XNA.Vector3(-halfSize, -halfSize, halfSize); var backTopRight = new XNA.Vector3(halfSize, -halfSize, halfSize); // front face yield return Tuple.Create(frontBottomLeft, frontBottomRight); yield return Tuple.Create(frontBottomLeft, frontTopLeft); yield return Tuple.Create(frontTopLeft, frontTopRight); yield return Tuple.Create(frontTopRight, frontBottomRight); // left face yield return Tuple.Create(frontTopLeft, backTopLeft); yield return Tuple.Create(backTopLeft, backBottomLeft); yield return Tuple.Create(backBottomLeft, frontBottomLeft); // right face yield return Tuple.Create(frontTopRight, backTopRight); yield return Tuple.Create(backTopRight, backBottomRight); yield return Tuple.Create(backBottomRight, frontBottomRight); // back face yield return Tuple.Create(backBottomLeft, backBottomRight); yield return Tuple.Create(backTopLeft, backTopRight); } } } private sealed class Sphere : Geometry { private readonly float radius; private readonly int subsections; public Sphere(float radius, int subsections) { this.radius = radius; this.subsections = subsections; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var latitudeLines = this.subsections; var longitudeLines = this.subsections; // see http://stackoverflow.com/a/4082020/5380 var results = from latitudeLine in Enumerable.Range(0, latitudeLines) from longitudeLine in Enumerable.Range(0, longitudeLines) let latitudeRatio = latitudeLine / (float)latitudeLines let longitudeRatio = longitudeLine / (float)longitudeLines let nextLatitudeRatio = (latitudeLine + 1) / (float)latitudeLines let nextLongitudeRatio = (longitudeLine + 1) / (float)longitudeLines let z1 = Math.Cos(Math.PI * latitudeRatio) let z2 = Math.Cos(Math.PI * nextLatitudeRatio) let x1 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y1 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x3 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * nextLongitudeRatio) let y3 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * nextLongitudeRatio) let start = new XNA.Vector3((float)x1 * radius, (float)y1 * radius, (float)z1 * radius) let firstEnd = new XNA.Vector3((float)x2 * radius, (float)y2 * radius, (float)z2 * radius) let secondEnd = new XNA.Vector3((float)x3 * radius, (float)y3 * radius, (float)z1 * radius) select new { First = Tuple.Create(start, firstEnd), Second = Tuple.Create(start, secondEnd) }; foreach (var result in results) { yield return result.First; yield return result.Second; } } } } #endregion }

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  • Easily use google maps, openstreet maps etc offline.

    - by samkea
    I did it and i am going to explain step by step. The explanatination may appear long but its simple if you follow. Note: All the softwares i have used are the latest and i have packaged them and provided them in the link below. I use Nokia N96 1) RootSign smartComGPS and install it on your phone(i havent provided the signer so that u wuld do some little work. i used Secman' rootsign). 2) Install Universal Maps Downloader, SmartCom OGF2 converter and OziExplorer 3.95.4s on my PC. a) UMD is used to download map tiles from any map source like googlemaps,opensourcemaps etc... and also combine the tiles into an image file like png,jpg,bmp etc... b) SmartCom OGF2 converter is used to convert the image file into a format usable on your mobile phone. c) OziExplorer will help you to calibrate the usable map file so that it can be used with GPS on your mobile phone without the use of internet. 3) Go to google maps or where u pick your maps and pan to the area of your interest. Zoom the map to at least 15 or 16 zoom level where you can see your area clearly and the streets. 4) copy this script in a notepad file and save it on your desktop: javascript:void(prompt('',gApplication.getMap().ge tCenter())); 5) Open the universal maps downloader. You will notice that you are required to add the: left longitude, right longitude,top latitude, bottom latitude. 6) On your map in google maps, doubleclick on the your prefered to most middle point. you will notice that the map will center in that area. 7) copy the script and paste it in the address bar then press enter. You will notice that a dialog with your (top latitude) and longitude respectively pops up. 8) copy the top latitude ONLY and paste it in the corresponding textbox in the UMD. 9) repeat steps 6-7 for the botton latitude. 10)repeat steps 6-7 for left longitude and right longitude too, but u have to copy the longitudes here. (***BTW record these points in the text file as they may be needed later in calibration) 11) Give the zoom level to the same zoom level that you prefered in google maps. 12) Dont forget to choose a path to save your files and under options set the proxy connection settings in UMD if you are using so. 13) Click on start and bingo! there you have your image tiles and a file with an extension .umd will be saved in the same folder. 14) On the UMD, go to tools, click on MapViewer and choose the .umd file. you will now see your map in one piece....and you will smile! 15) Still go to tools and click on map combiner. A dialog will popup for you to choose the .umd file and to enter the IMAGE file name. u can use another extension for the image file like png, jpg etc...i usually use png. 16) Combine.....bingo! there u go! u have an IMAGE file for your map. *I SUGGEST THAT CREATE A .BMP FILE and A .PNG file* 17) Close UMD and open SmartCom OGF2 converter. 18) Choose your .png image and create an ogf2 file. 19) Connect your phone to your PC in Mass Memory mode and transfer the file to the smartComGPS\Maps folder. 20) Now disconnect your phone and load smartComGPS. it will load the map and propt you to add a calibration point. Go ahead and add one calibration point with dummy coordinates. You will notice that it will add another file with extension .map in the smartComGPS\Maps folder. 21) Connect yiur ohone and copy that file and paste it in your working folder on your PC. Delete that .map file from the phone too because you are going to edit it from your PC and put it back. 22) Now Open the OziExplorer, go to file-->Load and Calibrate Map Image. 23) Choose the .bmp image and bingo! it will load with your map in the same zoom level. 24) Now you are going to calibrate. Use the MapView window and take the small box locater to all the 4 cornners of the map. You will notice that the map in the back ground moves to that area too. 25)On the right side, select the Point1 tab. Now you are in calibration mode. Now move the red box in mapview in the left upper corner to calibrate point1. 26) out of mapview go to the the left upper corner of the background map and choose poit (0,0) and your 1st calibration point. You will notice that these X,Y cordinated will be reflected in the Point1 image cordinates. 27) now go back to the text file where you saved your coordibates and enter the top latitude and the left longitude in the corresponding places. 28) Repeat steps 25-27 for point2,point3,point4 and click on save. Thats it, you have calibrated your image and you are about to finish. 29) Go to save and a dilaog which prompts you to save a .map file will poop up. Do save the map file in your working folder. 30) Right click that .map file and edit the filename in the .map file to remove the pc's directory structure. Eg. Change C\OziExplorer\data\Kampala.bmp to Kampala.ogf2. 31) Save the .map file in the smartComGPS\Maps folder on your phone. 32) now open smartComGPS on your phone and bingo! there is your map with GPS capability and in the same zoom level. 33) In smartComGPS options, choose connect and simulate. By now you should be smiling. Whoa! Hope i was of help. i case you get a problem, please inform me Below is the link to the software. regards. http://rapidshare.com/files/230296037/Utilities_Used.rar.html Ok, the Rapidshare files i posted are gone, so you will have to download as described in the solution. If you need more help, go here: http://www.dotsis.com/mobile_phone/sitemap/t-160491.html Some months later, someone else gave almost the same kind of solution here. http://www.dotsis.com/mobile_phone/sitemap/t-180123.html Note: the solutions were mean't to help view maps on Symbian phones, but i think now they ca even do for Windows Phones, iphones and others so read, extract what you want and use it. Hope it helps. Sam Kea

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  • mythbuntu 12 - lirc device doesn't appear to even exist

    - by FrustratedWithFormsDesigner
    I'm trying to get a new installation of Mythbuntu working. So far, everything is OK except the remote. The sensor for the remote is on my Hauppauge WinTV HVR 1250. First I tried to run irw to see what was being picked up by the sensor: $ irw connect: No such file or directory Then trying to run lircd gives: $ lircd start$ lircd start lircd: can't open or create /var/run/lirc/lircd.pid I look for any lirc devices and find there are none: $ ls /dev/li* ls: cannot access /dev/li*: No such file or directory Just to be sure, I check in /proc/bus/input/devices, which shows me two powerbuttons (not sure why), kbd and mouse dev, and the audio devs. Nothing for the IR receiver on the tuner card (which I thought was strange because shouldn't the tuner show up here?). $ cat /proc/bus/input/devices I: Bus=0019 Vendor=0000 Product=0001 Version=0000 N: Name="Power Button" P: Phys=PNP0C0C/button/input0 S: Sysfs=/devices/LNXSYSTM:00/device:00/PNP0C0C:00/input/input0 U: Uniq= H: Handlers=kbd event0 B: PROP=0 B: EV=3 B: KEY=10000000000000 0 I: Bus=0019 Vendor=0000 Product=0001 Version=0000 N: Name="Power Button" P: Phys=LNXPWRBN/button/input0 S: Sysfs=/devices/LNXSYSTM:00/LNXPWRBN:00/input/input1 U: Uniq= H: Handlers=kbd event1 B: PROP=0 B: EV=3 B: KEY=10000000000000 0 I: Bus=0003 Vendor=099a Product=7202 Version=0111 N: Name="Wireless Keyboard/Mouse" P: Phys=usb-0000:00:10.1-2/input0 S: Sysfs=/devices/pci0000:00/0000:00:10.1/usb8/8-2/8-2:1.0/input/input2 U: Uniq= H: Handlers=sysrq kbd event2 B: PROP=0 B: EV=120013 B: KEY=1000000000007 ff9f207ac14057ff febeffdfffefffff fffffffffffffffe B: MSC=10 B: LED=7 I: Bus=0003 Vendor=099a Product=7202 Version=0111 N: Name="Wireless Keyboard/Mouse" P: Phys=usb-0000:00:10.1-2/input1 S: Sysfs=/devices/pci0000:00/0000:00:10.1/usb8/8-2/8-2:1.1/input/input3 U: Uniq= H: Handlers=kbd mouse0 event3 B: PROP=0 B: EV=1f B: KEY=4837fff072ff32d bf54444600000000 70001 20c100b17c000 267bfad9415fed 9e168000004400 10000002 B: REL=143 B: ABS=100000000 B: MSC=10 I: Bus=0000 Vendor=0000 Product=0000 Version=0000 N: Name="HD-Audio Generic Line" P: Phys=ALSA S: Sysfs=/devices/pci0000:00/0000:00:14.2/sound/card0/input4 U: Uniq= H: Handlers=event4 B: PROP=0 B: EV=21 B: SW=2000 I: Bus=0000 Vendor=0000 Product=0000 Version=0000 N: Name="HD-Audio Generic Front Mic" P: Phys=ALSA S: Sysfs=/devices/pci0000:00/0000:00:14.2/sound/card0/input5 U: Uniq= H: Handlers=event5 B: PROP=0 B: EV=21 B: SW=10 I: Bus=0000 Vendor=0000 Product=0000 Version=0000 N: Name="HD-Audio Generic Rear Mic" P: Phys=ALSA S: Sysfs=/devices/pci0000:00/0000:00:14.2/sound/card0/input6 U: Uniq= H: Handlers=event6 B: PROP=0 B: EV=21 B: SW=10 I: Bus=0000 Vendor=0000 Product=0000 Version=0000 N: Name="HD-Audio Generic Front Headphone" P: Phys=ALSA S: Sysfs=/devices/pci0000:00/0000:00:14.2/sound/card0/input7 U: Uniq= H: Handlers=event7 B: PROP=0 B: EV=21 B: SW=4 I: Bus=0000 Vendor=0000 Product=0000 Version=0000 N: Name="HD-Audio Generic Line-Out" P: Phys=ALSA S: Sysfs=/devices/pci0000:00/0000:00:14.2/sound/card0/input8 U: Uniq= H: Handlers=event8 B: PROP=0 B: EV=21 B: SW=40 According to dmesg, the driver was registered, but it doesn't look like any devices was associated with the driver: $ dmesg | grep irc [ 10.631162] lirc_dev: IR Remote Control driver registered, major 249 So far, I've seen a number of forum pages suggesting that I use some trick to create a link between /dev/lirc and some other device that is the REAL IR sensor, like /dev/event5, but those cases assume that the real device is shown from /proc/bus/input/devices, and I don't see any such device there. Any suggestions on how to fix or further diagnose this?

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  • ALC889 - GA-P55-UD4 -no sound - Ubuntu 11.10

    - by george
    I have computer with a Gigabyte P55A-UD4 motherboard. I have on-board audio - Realtek ALC889. I am using Ubuntu 11.10 and have no sound. please please heeeelp :). i have tryed to install high definition audio codecs from realtek but it doesn't work. in bios the azalia codec is turned on. ps : sorry for my english. 00:00.0 Host bridge: Intel Corporation Core Processor DRAM Controller (rev 12) 00:01.0 PCI bridge: Intel Corporation Core Processor PCI Express x16 Root Port (rev 12) 00:1a.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB Universal Host Controller (rev 06) 00:1a.1 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB Universal Host Controller (rev 06) 00:1a.2 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB Universal Host Controller (rev 06) 00:1a.7 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 06) 00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 06) 00:1c.4 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 5 (rev 06) 00:1c.5 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 6 (rev 06) 00:1c.6 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 7 (rev 06) 00:1d.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB Universal Host Controller (rev 06) 00:1d.1 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB Universal Host Controller (rev 06) 00:1d.2 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB Universal Host Controller (rev 06) 00:1d.3 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB Universal Host Controller (rev 06) 00:1d.7 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev a6) 00:1f.0 ISA bridge: Intel Corporation 5 Series Chipset LPC Interface Controller (rev 06) 00:1f.2 SATA controller: Intel Corporation 5 Series/3400 Series Chipset 6 port SATA AHCI Controller (rev 06) 00:1f.3 SMBus: Intel Corporation 5 Series/3400 Series Chipset SMBus Controller (rev 06) 01:00.0 VGA compatible controller: nVidia Corporation GT216 [GeForce GT 220] (rev a2) 01:00.1 Audio device: nVidia Corporation High Definition Audio Controller (rev a1) 03:00.0 SATA controller: JMicron Technology Corp. JMB362/JMB363 Serial ATA Controller (rev 03) 03:00.1 IDE interface: JMicron Technology Corp. JMB362/JMB363 Serial ATA Controller (rev 03) 04:00.0 IDE interface: Marvell Technology Group Ltd. Device 91a3 (rev 11) 05:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) 06:03.0 IDE interface: Integrated Technology Express, Inc. IT8213 IDE Controller 06:07.0 FireWire (IEEE 1394): Texas Instruments TSB43AB23 IEEE-1394a-2000 Controller (PHY/Link) 3f:00.0 Host bridge: Intel Corporation Core Processor QuickPath Architecture Generic Non-core Registers (rev 02) 3f:00.1 Host bridge: Intel Corporation Core Processor QuickPath Architecture System Address Decoder (rev 02) 3f:02.0 Host bridge: Intel Corporation Core Processor QPI Link 0 (rev 02) 3f:02.1 Host bridge: Intel Corporation Core Processor QPI Physical 0 (rev 02) 3f:02.2 Host bridge: Intel Corporation Core Processor Reserved (rev 02) 3f:02.3 Host bridge: Intel Corporation Core Processor Reserved (rev 02) aplay -l karta 0: Intel [HDA Intel], urzadzenie 0: ALC889 Analog [ALC889 Analog] Urzadzenia podrzedne: 1/1 Urzadzenie podrzedne #0: subdevice #0 karta 0: Intel [HDA Intel], urzadzenie 1: ALC889 Digital [ALC889 Digital] Urzadzenia podrzedne: 1/1 Urzadzenie podrzedne #0: subdevice #0 karta 1: NVidia [HDA NVidia], urzadzenie 3: HDMI 0 [HDMI 0] Urzadzenia podrzedne: 1/1 Urzadzenie podrzedne #0: subdevice #0 karta 1: NVidia [HDA NVidia], urzadzenie 7: HDMI 0 [HDMI 0] Urzadzenia podrzedne: 1/1 Urzadzenie podrzedne #0: subdevice #0 karta 1: NVidia [HDA NVidia], urzadzenie 8: HDMI 0 [HDMI 0] Urzadzenia podrzedne: 1/1 Urzadzenie podrzedne #0: subdevice #0 karta 1: NVidia [HDA NVidia], urzadzenie 9: HDMI 0 [HDMI 0] Urzadzenia podrzedne: 1/1 Urzadzenie podrzedne #0: subdevice #0

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  • Open GL stars are not rendering

    - by Darestium
    I doing Nehe's Open GL Lesson 9. I'm using SFML for windowing, the strange thing is no stars are rendering. #include <SFML/System.hpp> #include <SFML/Window.hpp> #include <SFML/Graphics.hpp> #include <iostream> void processEvents(sf::Window *app); void processInput(sf::Window *app); void renderGlScene(sf::Window *app); void init(); int loadResources(); const int NUM_OF_STARS = 50; float triRot = 0.0f; float quadRot = 0.0f; bool twinkle = false; bool tKey = false; float zoom = 15.0f; float tilt = 90.0f; float spin = 0.0f; unsigned int loop; unsigned int texture_handle[1]; typedef struct { int r, g, b; float distance; float angle; } stars; stars star[NUM_OF_STARS]; int main() { sf::Window app(sf::VideoMode(800, 600, 32), "Nehe Lesson 9"); app.UseVerticalSync(false); init(); if (loadResources() == -1) { return EXIT_FAILURE; } while (app.IsOpened()) { processEvents(&app); processInput(&app); renderGlScene(&app); app.Display(); } return EXIT_SUCCESS; } int loadResources() { sf::Image img_data; // Load Texture if (!img_data.LoadFromFile("data/images/star.bmp")) { std::cout << "Could not load data/images/star.bmp"; return -1; } // Generate 1 texture glGenTextures(1, &texture_handle[0]); // Linear filtering glBindTexture(GL_TEXTURE_2D, texture_handle[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img_data.GetWidth(), img_data.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img_data.GetPixelsPtr()); return 0; } void processInput(sf::Window *app) { const sf::Input& input = app->GetInput(); if (input.IsKeyDown(sf::Key::T) && !tKey) { tKey = true; twinkle = !twinkle; } if (!input.IsKeyDown(sf::Key::T)) { tKey = false; } if (input.IsKeyDown(sf::Key::Up)) { tilt -= 0.05f; } if (input.IsKeyDown(sf::Key::Down)) { tilt += 0.05f; } if (input.IsKeyDown(sf::Key::PageUp)) { zoom -= 0.02f; } if (input.IsKeyDown(sf::Key::Up)) { zoom += 0.02f; } } void init() { glClearDepth(1.f); glClearColor(0.f, 0.f, 0.f, 0.f); // Enable texturing glEnable(GL_TEXTURE_2D); //glDepthMask(GL_TRUE); // Setup a perpective projection glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.f, 1.f, 1.f, 500.f); glShadeModel(GL_SMOOTH); glBlendFunc(GL_SRC_ALPHA, GL_ONE); glEnable(GL_BLEND); for (loop = 0; loop < NUM_OF_STARS; loop++) { star[loop].distance = (float)loop / NUM_OF_STARS * 5.0f; // Calculate distance from the centre // Give stars random rgb value star[loop].r = rand() % 256; star[loop].g = rand() % 256; star[loop].b = rand() % 256; } } void processEvents(sf::Window *app) { sf::Event event; while (app->GetEvent(event)) { if (event.Type == sf::Event::Closed) { app->Close(); } if (event.Type == sf::Event::KeyPressed && event.Key.Code == sf::Key::Escape) { app->Close(); } } } void renderGlScene(sf::Window *app) { app->SetActive(); // Clear color depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Apply some transformations glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // Select texture glBindTexture(GL_TEXTURE_2D, texture_handle[0]); for (loop = 0; loop < NUM_OF_STARS; loop++) { glLoadIdentity(); // Reset The View Before We Draw Each Star glTranslatef(0.0f, 0.0f, zoom); // Zoom Into The Screen (Using The Value In 'zoom') glRotatef(tilt, 1.0f, 0.0f, 0.0f); // Tilt The View (Using The Value In 'tilt') glRotatef(star[loop].angle, 0.0f, 1.0f, 0.0f); // Rotate To The Current Stars Angle glTranslatef(star[loop].distance, 0.0f, 0.0f); // Move Forward On The X Plane glRotatef(-star[loop].angle,0.0f,1.0f,0.0f); // Cancel The Current Stars Angle glRotatef(-tilt,1.0f,0.0f,0.0f); // Cancel The Screen Tilt if (twinkle) { glColor4ub(star[(NUM_OF_STARS - loop) - 1].r, star[(NUM_OF_STARS - loop)-1].g, star[(NUM_OF_STARS - loop) - 1].b, 255); glBegin(GL_QUADS); // Begin Drawing The Textured Quad glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 0.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); glEnd(); // Done Drawing The Textured Quad } glRotatef(spin,0.0f,0.0f,1.0f); // Rotate The Star On The Z Axis // Assign A Color Using Bytes glColor4ub(star[loop].r, star[loop].g, star[loop].b, 255); glBegin(GL_QUADS); // Begin Drawing The Textured Quad glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f, 0.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,-1.0f, 0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); glEnd(); // Done Drawing The Textured Quad spin += 0.01f; // Used To Spin The Stars star[loop].angle += (float)loop / NUM_OF_STARS; // Changes The Angle Of A Star star[loop].distance -= 0.01f; // Changes The Distance Of A Star if (star[loop].distance < 0.0f) { star[loop].distance += 5.0f; // Move The Star 5 Units From The Center star[loop].r = rand() % 256; // Give It A New Red Value star[loop].g = rand() % 256; // Give It A New Green Value star[loop].b = rand() % 256; // Give It A New Blue Value } } } I've looked over the code atleast 10 times now and I can't figure out the problem. Any help would be much appreciated.

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  • No external microphone Acer AO722

    - by Leeghwater
    The ACER AO722 comes with an external mic input, and this input is not recognised by Alsa mixer or Sound (in System Settings). There are various comments on this problem, but no real solutions. For example External Mic not working but Internal Mic works on an Acer Aspiron AO722. Using the internal mic is not an option, as I need to use skype professionally. I have tried everything in alsamixer (accessible through the Terminal Ctrl+Alt+t, command: alsamixer), and in Sound (under System Settings). I have also installed Pulseaudio. But to no avail. The headset is working normally under Skype in Windows. My AO722 came with Windows 7 on it, so I have installed Skype there too. My headset has separate connectors for ears and mic, and these go into the respective output and input on the right side of the laptop. This location: http://bernaerts.dyndns.org/linux/202-ubuntu-acer-ao722 sounds like an effective solution but it is for Ubuntu Natty 11.04. The solution suggested sounds drastic to me: replace the kernel 2.6.38-13 with version 2.6.38-12. I use Ubuntu 12.04, and my kernel is 3.2.0-30-generic-pae. Question: could I try this solution with Ubuntu 12.04? Is this a risky thing to do? I have found harware work around this problem. The audio output seems to be a combi output with also a microphone connection. I have made an adapter for this output. I used a 4 contacts 3,5 mm audio jack plug. To this plug I have soldered 2 female (common stereo) connectors, one for ears and one for the mic of my headset. The 4 contacts jack, which goes into the laptop (in audio OUTput) is wired as follows: tip = hot audio right; first sleeve after tip = hot audio left; second sleeve = common earth (for both ears and microphone); the 3rd sleeve = microphone signal input. In the connector which I could buy, the 3rd sleeve is not so much a sleeve, but part of the metal base of the connector; normally you would expect this one to be connect to earth. But connecting the mic signal to it works. Maybe ready made adapters of this kind and even headsets with a combi jack can simply be purchased; I didn't check. When I plug in the 4 contacts jack, Sound and Alsamixer immediately recognise an external microphone (even if no mic is connected to the adapter). In Sound, under the Input tab, 'Settings for internal microphone' changes into 'Setting for microphone'. The microphone comes through loud and clear, however there is a constant noise in the background. Others have reported this too. If I disconnect the external mic from the adapter, or shortcircuit the external microphone, the noise gets less but does not disappear. Therefore, it is not background noise from the room, but it comes from the computer itself. However, if you talk directly in the microphone of the headset, the noise level is acceptable for VOIP. The headset of my mobile phone Nokia C1 mobile comes wwith a 4 contacts combi 3,5mm jack plug. However, this one works (ear and mic) with the AO722 only if not inserted fully. Possibly the wiring of this headset jack is different. I cannot find detailed specs of the AO722, and don't know whether the audio 'output' was actually designed as a combi input/output. I have seen that at least one other AO model has a combi connector only. In any case, I do not believe that connecting your headset in this way will harm your computer. I would still appreciate a software solution. This must be possible, because the proper microphone input connector works under MS Windows.

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  • Dojo Datagrid Filtering Issue

    - by Zoom Pat
    I am having hard time filtering a datagrid. Please help! This is how I draw a grid. var jsonStore = new dojo.data.ItemFileWriteStore({data:columnValues}); gridInfo = { store: jsonStore, queryOptions: {ignoreCase: true}, structure: layout }; grid = new dojox.grid.DataGrid(gridInfo, "gridNode"); grid.startup(); Now if i try something like this, it works fine and gives me the rows which has the column (AGE_FROM) value equal to 63. grid.filter({AGE_FROM:63}); but I need all kinds of filtering and not just 'equal to' So how do I try to obtain all the rows which have AGE_FROM 63, and < 63 and <= 63 and =63. because grid.filter({AGE_FROM:<63}); does not work Also One other way I was thingking was to use the following filteredStore = new dojox.jsonPath.query(filterData,"[?(@.AGE_FROM = 63]"); and then draw the grid with the filteredStore, but the above is not working for a != operator. Once I figure a good way to filter grid I need to see a way to filter out dates. I am trying to find a good example for filtering dataGrid but most of the examples are just filtering based on the 'equal to' criteria. Any help is highly appreciated.

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  • Jquery date in a adropdown with interval

    - by Zoom Pat
    I am trying to use Jquery to display dates in a dropdown with interval of half month... so the first value would be the coming month's 1st, then second will be the coming month's 15th and third value would be next to next month's first and so on... If today date is less than 15th then the first value would be the 15th of current month. What will be the best or a cleaner way to do this... (want to display in the dropdown) Thanks

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  • Jquery date in a dropdown with interval

    - by Zoom Pat
    I am trying to use Jquery to display dates in a dropdown with interval of half month... so the first value would be the coming month's 1st, then second will be the coming month's 15th and third value would be next to next month's first and so on... If today date is less than 15th then the first value would be the 15th of current month. What will be the best or a cleaner way to do this... (want to display in the dropdown) Thanks

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  • How do I search the MediaStore for a specific directory instead of entire external storage?

    - by Nick Lopez
    In my app I have an option that allows users to browse for audio files on their phone to add to the app. I am having trouble however with creating a faster way of processing the query code. Currently it searches the entire external storage and causes the phone to prompt a force close/wait warning. I would like to take the code I have posted below and make it more efficient by either searching in a specific folder on the phone or by streamlining the process to make the file search quicker. I am not sure how to do this however. Thanks! public class BrowseActivity extends DashboardActivity implements OnClickListener, OnItemClickListener { private List<Sound> soundsInDevice = new ArrayList<Sound>(); private List<Sound> checkedList; private ListView browsedList; private BrowserSoundAdapter adapter; private long categoryId; private Category category; private String currentCategoryName; private String description; // private Category newCategory ; private Button doneButton; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.activity_browse); checkedList = new ArrayList<Sound>(); browsedList = (ListView) findViewById(android.R.id.list); doneButton = (Button) findViewById(R.id.doneButton); soundsInDevice = getMediaSounds(); if (soundsInDevice.size() > 0) { adapter = new BrowserSoundAdapter(this, R.id.browseSoundName, soundsInDevice); } else { Toast.makeText(getApplicationContext(), getString(R.string.no_sounds_available), Toast.LENGTH_SHORT) .show(); } browsedList.setAdapter(adapter); browsedList.setOnItemClickListener(this); doneButton.setOnClickListener(this); } private List<Sound> getMediaSounds() { List<Sound> mediaSoundList = new ArrayList<Sound>(); ContentResolver cr = getContentResolver(); String[] projection = {MediaStore.Audio.Media._ID, MediaStore.Audio.Media.DISPLAY_NAME, MediaStore.Audio.Media.TITLE, MediaStore.Audio.Media.DATA, MediaStore.Audio.Media.DURATION}; final Uri uri = MediaStore.Audio.Media.EXTERNAL_CONTENT_URI; Log.v("MediaStore.Audio.Media.EXTERNAL_CONTENT_URI", "" + uri); final Cursor cursor = cr.query(uri, projection, null, null, null); int n = cursor.getCount(); Log.v("count", "" + n); if (cursor.moveToFirst()) { do { String soundName = cursor .getString(cursor .getColumnIndexOrThrow(MediaStore.Audio.Media.DISPLAY_NAME)); Log.v("soundName", "" + soundName); String title = cursor .getString(cursor .getColumnIndexOrThrow(MediaStore.Audio.Media.TITLE)); Log.v("title", "" + title); String path = cursor.getString(cursor .getColumnIndexOrThrow(MediaStore.Audio.Media.DATA)); Log.v("path", "" + path); Sound browsedSound = new Sound(title, path, false, false, false, false, 0); Log.v("browsedSound", "" + browsedSound); mediaSoundList.add(browsedSound); Log.v("mediaSoundList", "" + mediaSoundList.toString()); } while (cursor.moveToNext()); } return mediaSoundList; } public class BrowserSoundAdapter extends ArrayAdapter<Sound> { public BrowserSoundAdapter(Context context, int textViewResourceId, List<Sound> objects) { super(context, textViewResourceId, objects); } @Override public View getView(final int position, View convertView, ViewGroup parent) { ViewHolder viewHolder; View view = convertView; LayoutInflater inflater = getLayoutInflater(); if (view == null) { view = inflater.inflate(R.layout.list_item_browse, null); viewHolder = new ViewHolder(); viewHolder.soundNameTextView = (TextView) view .findViewById(R.id.browseSoundName); viewHolder.pathTextView = (TextView) view .findViewById(R.id.browseSoundPath); viewHolder.checkToAddSound = (CheckBox) view .findViewById(R.id.browse_checkbox); view.setTag(viewHolder); } else { viewHolder = (ViewHolder) view.getTag(); } final Sound sound = soundsInDevice.get(position); if (sound.isCheckedState()) { viewHolder.checkToAddSound.setChecked(true); } else { viewHolder.checkToAddSound.setChecked(false); } viewHolder.soundNameTextView.setText(sound.getName()); viewHolder.pathTextView.setText(sound.getUri()); viewHolder.checkToAddSound .setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { CheckBox cb = (CheckBox) v .findViewById(R.id.browse_checkbox); boolean checked = cb.isChecked(); boolean newValue = checked; updateView(position, newValue); doneButtonStatus(checkedList.size()); } }); return view; } } // Adapter view holder class private class ViewHolder { private TextView soundNameTextView; private TextView pathTextView; private CheckBox checkToAddSound; } // done button On Click @Override public void onClick(View view) { boolean status = getIntent().getBooleanExtra("FromAddCat", false); Log.v("for add category","enters in if"); if(status){ Log.v("for add category","enters in if1"); currentCategoryName = getIntent().getStringExtra("categoryName"); description = getIntent().getStringExtra("description"); boolean existCategory = SQLiteHelper.getCategoryStatus(currentCategoryName); if (!existCategory) { category = new Category(currentCategoryName, description, false); category.insert(); category.update(); Log.v("for add category","enters in if2"); } }else{ categoryId = getIntent().getLongExtra("categoryId",-1); category = SQLiteHelper.getCategory(categoryId); } for (Sound checkedsound : checkedList) { checkedsound.setCheckedState(false); checkedsound.insert(); category.getSounds().add(checkedsound); final Intent intent = new Intent(this, CategoriesActivity.class); finish(); startActivity(intent); } } @Override public void onItemClick(AdapterView<?> arg0, View view, int position, long arg3) { boolean checked = true; boolean newValue = false; CheckBox cb = (CheckBox) view.findViewById(R.id.browse_checkbox); if (cb.isChecked()) { cb.setChecked(!checked); newValue = !checked; } else { cb.setChecked(checked); newValue = checked; } updateView(position, newValue); doneButtonStatus(checkedList.size()); } private void doneButtonStatus(int size) { if (size > 0) { doneButton.setEnabled(true); doneButton.setBackgroundResource(R.drawable.done_button_drawable); } else { doneButton.setEnabled(false); doneButton.setBackgroundResource(R.drawable.done_btn_disabled); } } private void updateView(int index, boolean newValue) { System.out.println(newValue); Sound sound = soundsInDevice.get(index); if (newValue == true) { checkedList.add(sound); sound.setCheckedState(newValue); } else { checkedList.remove(sound); sound.setCheckedState(newValue); } } }

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  • How would the conversion of a custom CMS using a text-file-based database to Drupal be tackled?

    - by James Morris
    Just today I've started using Drupal for a site I'm designing/developing. For my own site http://jwm-art.net I wrote a user-unfriendly CMS in PHP. My brief experience with Drupal is making me want to convert from the CMS I wrote. A CMS whose sole method (other than comments) of automatically publishing content is by logging in via SSH and using NANO to create a plain text file in a format like so*: head<<END_HEAD title = Audio keywords= open,source,audio,sequencing,sampling,synthesis descr = Music, noise, and audio, created by James W. Morris. parent = home END_HEAD main<<END_MAIN text<<END_TEXT Digital music, noise, and audio made exclusively with @=xlink=http://www.linux-sound.org@:Linux Audio Software@_=@. END_TEXT image=gfb@--@;Accompanying image for penonpaper-c@right ilink=audio_2008 br= ilink=audio_2007 br= ilink=audio_2006 END_MAIN info=text<<END_TEXT I've been making PC based music since the early nineties - fortunately most of it only exists as tape recordings. END_TEXT ( http://jwm-art.net/dark.php?p=audio - There's just over 400 pages on there. ) *The jounal-entry form which takes some of the work out of it, has mysteriously broken. And it still required SSH access to copy the file to the main dat dir and to check I had actually remembered the format correctly and the code hadn't mis-formatted anything (which it always does). I don't want to drop all the old content (just some), but how much work would be involved in converting it, factoring into account I've been using Drupal for a day, have not written any PHP for a couple of years, and have zero knowledge of SQL? How might a team of developers tackle this? How do-able is it for one guy in his spare time?

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  • Handling selection and deselection of objects in a user interface

    - by Dennis
    I'm writing a small audio application (in Silverlight, but that's not really relevant I suppose), and I'm a struggling with a problem I've faced before and never solved properly. This time I want to get it right. In the application there is one Arrangement control, which contains several Track controls, and every Track can contain AudioObject controls (these are all custom user controls). The user needs to be able to select audio objects, and when these objects are selected they are rendered differently. I can make this happen by hooking into the MouseDown event of the AudioObject control and setting state accordingly. So far so good, but when an audio object is selected, all other audio objects need to be deselected (well, unless the user holds the shift key). Audio objects don't know about other audio objects though, so they have no way to tell the rest to deselect themselves. Now if I would approach this problem like I did the last time I would pass a reference to the Arrangement control in the constructor of the AudioObject control and give the Arrangement control a DeselectAll() method or something like that, which would tell all Track controls to deselect all their AudioObject controls. This feels wrong, and if I apply this strategy to similar issues I'm afraid I will soon end up with every object having a reference to every other object, creating one big tightly coupled mess. It feels like opening the floodgates for poorly designed code. Is there a better way to handle this?

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  • Advanced Localization with Omission of Arguments in Xcode

    - by coneybeare
    I have this formatted string that I am having a translator work on. ENGLISH "Check out the %1$@ %2$@ in %3$@: %4$@" = "Check out the %1$@ %2$@ in %3$@: %4$@" GERMAN TRANSLATION "Check out the %1$@ %2$@ in %3$@: %4$@" = "Hör Dir mal %2$@ in %3$@ an: %4$@"; These are passed to a [NSString stringWithFormat:] call: ////////////////////////////////////// // Share Over Twitter NSString *frmt = NSLocalizedString(@"Check out the %1$@ %2$@ in %3$@: %4$@", @"The default tweet for sharing sounds. Use %1$@ for where the sound type (Sound, mix, playlist) will be, %2$@ for where the audio name will be, %3$@ for the app name, and %3$@ for where the sound link will be."); NSString *urlString = [NSString stringWithFormat:@"sounds/%@", SoundSoundID(audio)]; NSString *url = ([audio audioType] == UAAudioTypeSound ? UrlFor(urlString) : APP_SHORTLINK); NSString *msg = [NSString stringWithFormat: frmt, [[Audio titleForAudioType:[audio audioType]] lowercaseString], [NSString stringWithFormat:@"\"%@\"", AudioName(audio)], APP_NAME, url]; NSString *applink = [NSString stringWithFormat:@" %@", APP_SHORTLINK]; if (msg.length <= (140 - applink.length)) { msg = [msg stringByAppendingString:applink]; } returnString = msg; With the desired and actual outcome of: ENGLISH desired: "Check out the sound "This Sound Name" in My App Name: link_to_sound link_to_app" actual: "Check out the sound "This Sound Name" in My App Name: link_to_sound link_to_app" GERMAN desired: "Hör Dir mal "This Sound Name" in My App Name an: link_to_sound link_to_app" actual: "Hör Dir mal sound in "This Sound Name" an: My App Name link_to_app" THE PROBLEM The problem is that I was under the assumption that by using numbered variable in the NSLocalizedString, I could do things like this, where the %1$@ variable is completely omitted. If you notice, the German translation of the format string does not use the first argument (%1$@) at all but it ("sound") still appears in the output string. What am I doing wrong?

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  • Android - Looping Activity to Repeat MediaPlayer

    - by Austin Anderson
    I'm trying to create a soundboard for longer audio files and can't figure out how to stop an audio file and start it again without closing the activity. Let's say each audio file is one minute long. If I play the first audio file for 20 seconds and start the next audio file, the first stops playing and the second starts playing. However, if I click the first audio file again, the second stops playing and the first does not. I need help. This is driving me insane. bAudio1 = (ImageButton) findViewById(R.id.bAudio1); bAudio2 = (ImageButton) findViewById(R.id.bAudio2); mpAudio1 = MediaPlayer.create(this, R.raw.audio1); mpAudio2 = MediaPlayer.create(this, R.raw.audio2); bAudio1.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { if(mpAudio1.isPlaying()) { mpAudio1.stop(); } else { if(mpAudio2.isPlaying()) { mpAudio2.stop(); } mpAudio1.start(); } } }); bAudio2.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { if(mpAudio2.isPlaying()) { mpAudio2.stop(); } else { if(mpAudio1.isPlaying()) { mpAudio1.stop(); } mpAudio2.start(); } } }); Thanks.

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  • gstreamer pulseaudio echo cancellation

    - by user3618055
    I'm implementing a voip application using gstreamer, i use the example of the rtp in the plugin-good! i want to implement echo cancellation, i couldn't use the speex echo canceller with gstreamer because the input and the output are not in the same process. So, i want to use pulse audio to make echo cancellation? can any one help me how to deal with? the sender voice is pipeline = gst_pipeline_new (NULL); g_assert (pipeline); /* the audio capture and format conversion */ audiosrc = gst_element_factory_make (pulsesrc, "audiosrc"); g_assert (audiosrc); audioconv = gst_element_factory_make ("audioconvert", "audioconv"); g_assert (audioconv); audiores = gst_element_factory_make ("audioresample", "audiores"); g_assert (audiores); /* the encoding and payloading */ audioenc = gst_element_factory_make (AUDIO_ENC, "audioenc"); g_assert (audioenc); audiopay = gst_element_factory_make (AUDIO_PAY, "audiopay"); g_assert (audiopay); /* add capture and payloading to the pipeline and link */ gst_bin_add_many (GST_BIN (pipeline), audiosrc, audioconv, audiores, audioenc, audiopay, NULL); if (!gst_element_link_many (audiosrc, audioconv, audiores, audioenc, audiopay, NULL)) { g_error ("Failed to link audiosrc, audioconv, audioresample, " "audio encoder and audio payloader"); } and the receiver is : gst_bin_add_many (GST_BIN (pipeline), rtpsrc, rtcpsrc, rtcpsink, NULL); /* the depayloading and decoding */ audiodepay = gst_element_factory_make (AUDIO_DEPAY, "audiodepay"); g_assert (audiodepay); audiodec = gst_element_factory_make (AUDIO_DEC, "audiodec"); g_assert (audiodec); /* the audio playback and format conversion */ audioconv = gst_element_factory_make ("audioconvert", "audioconv"); g_assert (audioconv); audiores = gst_element_factory_make ("audioresample", "audiores"); g_assert (audiores); audiosink = gst_element_factory_make (pulsesink, "audiosink"); g_assert (audiosink); /* add depayloading and playback to the pipeline and link */ gst_bin_add_many (GST_BIN (pipeline), audiodepay, audiodec, audioconv, audiores, audiosink, NULL); res = gst_element_link_many (audiodepay, audiodec, audioconv, audiores, audiosink, NULL); g_assert (res == TRUE); i tried to change gstreamer proprietes to pulseaudio server in input and output and i used "pactl load-module module-echo-cancel aec_method=adrian" but i still listen to echo!! any one could help please thanks!!

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  • No Sound in 12.04 on Acer TimelineX 3830TG

    - by Fawkes5
    When i first installed ubuntu 12.04 everything worked fine. All of a sudden my sound has stopped working!! This has happened before [like 2 days ago], however the next day it started working again. That may happen again...[I've already rebooted 5 times] My Sound Card is a HDA intel PCH My Sound Chip is Intel CougarPoint HDMI My machine is an Acer TimelineX 3830TG, heres my lcpci output 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b4) 00:1c.1 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 2 (rev b4) 00:1c.2 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 (rev b4) 00:1c.3 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 (rev b4) 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation HM65 Express Chipset Family LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 04) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 04) 01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 540M] (rev ff) 02:00.0 Ethernet controller: Atheros Communications Inc. AR8151 v2.0 Gigabit Ethernet (rev c0) 03:00.0 Network controller: Atheros Communications Inc. AR9287 Wireless Network Adapter (PCI-Express) (rev 01) 04:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. RTS5116 PCI Express Card Reader (rev 01) 05:00.0 USB controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 04) I'm running a dual boot with Windows 7, sound always works there. I've tried loading earlier kernels [3.2.0 ] but that hasn't helped. I've tried playing with alsamixer, unmuting and raising volume, doesn't work I've tried playing with pauvcontrol, doesnt work. Althought, strangely, when i play a song, under output i can see a bar moving implying that something is working, just the sound isn't getting through my speakers. Thus it might be a hardware problem. I've tried unistalling and reinstalling pulsaudio annd alsamixer, doesn't work [maybe made it worse...]. I've heard reverting back to kernel 3.0... works, but i'm reluctant to try that[i dont know much about kernels]. Thank you. Please tell me what other information you need. EDIT: My audio has started working again after another reboot. However this time im not connected to my external audio on startup. I will see if this is the issue next time i'm at home Edit: Connecting to external audio is not the problem.

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  • Convert from Procedural to Object Oriented Code

    - by Anthony
    I have been reading Working Effectively with Legacy Code and Clean Code with the goal of learning strategies on how to begin cleaning up the existing code-base of a large ASP.NET webforms application. This system has been around since 2005 and since then has undergone a number of enhancements. Originally the code was structured as follows (and is still largely structured this way): ASP.NET (aspx/ascx) Code-behind (c#) Business Logic Layer (c#) Data Access Layer (c#) Database (Oracle) The main issue is that the code is procedural masquerading as object-oriented. It virtually violates all of the guidelines described in both books. This is an example of a typical class in the Business Logic Layer: public class AddressBO { public TransferObject GetAddress(string addressID) { if (StringUtils.IsNull(addressID)) { throw new ValidationException("Address ID must be entered"); } AddressDAO addressDAO = new AddressDAO(); return addressDAO.GetAddress(addressID); } public TransferObject Insert(TransferObject addressDetails) { if (StringUtils.IsNull(addressDetails.GetString("EVENT_ID")) || StringUtils.IsNull(addressDetails.GetString("LOCALITY")) || StringUtils.IsNull(addressDetails.GetString("ADDRESS_TARGET")) || StringUtils.IsNull(addressDetails.GetString("ADDRESS_TYPE_CODE")) || StringUtils.IsNull(addressDetails.GetString("CREATED_BY"))) { throw new ValidationException( "You must enter an Event ID, Locality, Address Target, Address Type Code and Created By."); } string addressID = Sequence.GetNextValue("ADDRESS_ID_SEQ"); addressDetails.SetValue("ADDRESS_ID", addressID); string syncID = Sequence.GetNextValue("SYNC_ID_SEQ"); addressDetails.SetValue("SYNC_ADDRESS_ID", syncID); TransferObject syncDetails = new TransferObject(); Transaction transaction = new Transaction(); try { AddressDAO addressDAO = new AddressDAO(); addressDAO.Insert(addressDetails, transaction); // insert the record for the target TransferObject addressTargetDetails = new TransferObject(); switch (addressDetails.GetString("ADDRESS_TARGET")) { case "PARTY_ADDRESSES": { addressTargetDetails.SetValue("ADDRESS_ID", addressID); addressTargetDetails.SetValue("ADDRESS_TYPE_CODE", addressDetails.GetString("ADDRESS_TYPE_CODE")); addressTargetDetails.SetValue("PARTY_ID", addressDetails.GetString("PARTY_ID")); addressTargetDetails.SetValue("EVENT_ID", addressDetails.GetString("EVENT_ID")); addressTargetDetails.SetValue("CREATED_BY", addressDetails.GetString("CREATED_BY")); addressDAO.InsertPartyAddress(addressTargetDetails, transaction); break; } case "PARTY_CONTACT_ADDRESSES": { addressTargetDetails.SetValue("ADDRESS_ID", addressID); addressTargetDetails.SetValue("ADDRESS_TYPE_CODE", addressDetails.GetString("ADDRESS_TYPE_CODE")); addressTargetDetails.SetValue("PUBLIC_RELEASE_FLAG", addressDetails.GetString("PUBLIC_RELEASE_FLAG")); addressTargetDetails.SetValue("CONTACT_ID", addressDetails.GetString("CONTACT_ID")); addressTargetDetails.SetValue("EVENT_ID", addressDetails.GetString("EVENT_ID")); addressTargetDetails.SetValue("CREATED_BY", addressDetails.GetString("CREATED_BY")); addressDAO.InsertContactAddress(addressTargetDetails, transaction); break; } << many more cases here >> default: { break; } } // synchronise SynchronisationBO synchronisationBO = new SynchronisationBO(); syncDetails = synchronisationBO.Synchronise("I", transaction, "ADDRESSES", addressDetails.GetString("ADDRESS_TARGET"), addressDetails, addressTargetDetails); // commit transaction.Commit(); } catch (Exception) { transaction.Rollback(); throw; } return new TransferObject("ADDRESS_ID", addressID, "SYNC_DETAILS", syncDetails); } << many more methods are here >> } It has a lot of duplication, the class has a number of responsibilities, etc, etc - it is just generally 'un-clean' code. All of the code throughout the system is dependent on concrete implementations. This is an example of a typical class in the Data Access Layer: public class AddressDAO : GenericDAO { public static readonly string BASE_SQL_ADDRESSES = "SELECT " + " a.address_id, " + " a.event_id, " + " a.flat_unit_type_code, " + " fut.description as flat_unit_description, " + " a.flat_unit_num, " + " a.floor_level_code, " + " fl.description as floor_level_description, " + " a.floor_level_num, " + " a.building_name, " + " a.lot_number, " + " a.street_number, " + " a.street_name, " + " a.street_type_code, " + " st.description as street_type_description, " + " a.street_suffix_code, " + " ss.description as street_suffix_description, " + " a.postal_delivery_type_code, " + " pdt.description as postal_delivery_description, " + " a.postal_delivery_num, " + " a.locality, " + " a.state_code, " + " s.description as state_description, " + " a.postcode, " + " a.country, " + " a.lock_num, " + " a.created_by, " + " TO_CHAR(a.created_datetime, '" + SQL_DATETIME_FORMAT + "') as created_datetime, " + " a.last_updated_by, " + " TO_CHAR(a.last_updated_datetime, '" + SQL_DATETIME_FORMAT + "') as last_updated_datetime, " + " a.sync_address_id, " + " a.lat," + " a.lon, " + " a.validation_confidence, " + " a.validation_quality, " + " a.validation_status " + "FROM ADDRESSES a, FLAT_UNIT_TYPES fut, FLOOR_LEVELS fl, STREET_TYPES st, " + " STREET_SUFFIXES ss, POSTAL_DELIVERY_TYPES pdt, STATES s " + "WHERE a.flat_unit_type_code = fut.flat_unit_type_code(+) " + "AND a.floor_level_code = fl.floor_level_code(+) " + "AND a.street_type_code = st.street_type_code(+) " + "AND a.street_suffix_code = ss.street_suffix_code(+) " + "AND a.postal_delivery_type_code = pdt.postal_delivery_type_code(+) " + "AND a.state_code = s.state_code(+) "; public TransferObject GetAddress(string addressID) { //Build the SELECT Statement StringBuilder selectStatement = new StringBuilder(BASE_SQL_ADDRESSES); //Add WHERE condition selectStatement.Append(" AND a.address_id = :addressID"); ArrayList parameters = new ArrayList{DBUtils.CreateOracleParameter("addressID", OracleDbType.Decimal, addressID)}; // Execute the SELECT statement Query query = new Query(); DataSet results = query.Execute(selectStatement.ToString(), parameters); // Check if 0 or more than one rows returned if (results.Tables[0].Rows.Count == 0) { throw new NoDataFoundException(); } if (results.Tables[0].Rows.Count > 1) { throw new TooManyRowsException(); } // Return a TransferObject containing the values return new TransferObject(results); } public void Insert(TransferObject insertValues, Transaction transaction) { // Store Values string addressID = insertValues.GetString("ADDRESS_ID"); string syncAddressID = insertValues.GetString("SYNC_ADDRESS_ID"); string eventID = insertValues.GetString("EVENT_ID"); string createdBy = insertValues.GetString("CREATED_BY"); // postal delivery string postalDeliveryTypeCode = insertValues.GetString("POSTAL_DELIVERY_TYPE_CODE"); string postalDeliveryNum = insertValues.GetString("POSTAL_DELIVERY_NUM"); // unit/building string flatUnitTypeCode = insertValues.GetString("FLAT_UNIT_TYPE_CODE"); string flatUnitNum = insertValues.GetString("FLAT_UNIT_NUM"); string floorLevelCode = insertValues.GetString("FLOOR_LEVEL_CODE"); string floorLevelNum = insertValues.GetString("FLOOR_LEVEL_NUM"); string buildingName = insertValues.GetString("BUILDING_NAME"); // street string lotNumber = insertValues.GetString("LOT_NUMBER"); string streetNumber = insertValues.GetString("STREET_NUMBER"); string streetName = insertValues.GetString("STREET_NAME"); string streetTypeCode = insertValues.GetString("STREET_TYPE_CODE"); string streetSuffixCode = insertValues.GetString("STREET_SUFFIX_CODE"); // locality/state/postcode/country string locality = insertValues.GetString("LOCALITY"); string stateCode = insertValues.GetString("STATE_CODE"); string postcode = insertValues.GetString("POSTCODE"); string country = insertValues.GetString("COUNTRY"); // esms address string esmsAddress = insertValues.GetString("ESMS_ADDRESS"); //address/GPS string lat = insertValues.GetString("LAT"); string lon = insertValues.GetString("LON"); string zoom = insertValues.GetString("ZOOM"); //string validateDate = insertValues.GetString("VALIDATED_DATE"); string validatedBy = insertValues.GetString("VALIDATED_BY"); string confidence = insertValues.GetString("VALIDATION_CONFIDENCE"); string status = insertValues.GetString("VALIDATION_STATUS"); string quality = insertValues.GetString("VALIDATION_QUALITY"); // the insert statement StringBuilder insertStatement = new StringBuilder("INSERT INTO ADDRESSES ("); StringBuilder valuesStatement = new StringBuilder("VALUES ("); ArrayList parameters = new ArrayList(); // build the insert statement insertStatement.Append("ADDRESS_ID, EVENT_ID, CREATED_BY, CREATED_DATETIME, LOCK_NUM "); valuesStatement.Append(":addressID, :eventID, :createdBy, SYSDATE, 1 "); parameters.Add(DBUtils.CreateOracleParameter("addressID", OracleDbType.Decimal, addressID)); parameters.Add(DBUtils.CreateOracleParameter("eventID", OracleDbType.Decimal, eventID)); parameters.Add(DBUtils.CreateOracleParameter("createdBy", OracleDbType.Varchar2, createdBy)); // build the insert statement if (!StringUtils.IsNull(syncAddressID)) { insertStatement.Append(", SYNC_ADDRESS_ID"); valuesStatement.Append(", :syncAddressID"); parameters.Add(DBUtils.CreateOracleParameter("syncAddressID", OracleDbType.Decimal, syncAddressID)); } if (!StringUtils.IsNull(postalDeliveryTypeCode)) { insertStatement.Append(", POSTAL_DELIVERY_TYPE_CODE"); valuesStatement.Append(", :postalDeliveryTypeCode "); parameters.Add(DBUtils.CreateOracleParameter("postalDeliveryTypeCode", OracleDbType.Varchar2, postalDeliveryTypeCode)); } if (!StringUtils.IsNull(postalDeliveryNum)) { insertStatement.Append(", POSTAL_DELIVERY_NUM"); valuesStatement.Append(", :postalDeliveryNum "); parameters.Add(DBUtils.CreateOracleParameter("postalDeliveryNum", OracleDbType.Varchar2, postalDeliveryNum)); } if (!StringUtils.IsNull(flatUnitTypeCode)) { insertStatement.Append(", FLAT_UNIT_TYPE_CODE"); valuesStatement.Append(", :flatUnitTypeCode "); parameters.Add(DBUtils.CreateOracleParameter("flatUnitTypeCode", OracleDbType.Varchar2, flatUnitTypeCode)); } if (!StringUtils.IsNull(lat)) { insertStatement.Append(", LAT"); valuesStatement.Append(", :lat "); parameters.Add(DBUtils.CreateOracleParameter("lat", OracleDbType.Decimal, lat)); } if (!StringUtils.IsNull(lon)) { insertStatement.Append(", LON"); valuesStatement.Append(", :lon "); parameters.Add(DBUtils.CreateOracleParameter("lon", OracleDbType.Decimal, lon)); } if (!StringUtils.IsNull(zoom)) { insertStatement.Append(", ZOOM"); valuesStatement.Append(", :zoom "); parameters.Add(DBUtils.CreateOracleParameter("zoom", OracleDbType.Decimal, zoom)); } if (!StringUtils.IsNull(flatUnitNum)) { insertStatement.Append(", FLAT_UNIT_NUM"); valuesStatement.Append(", :flatUnitNum "); parameters.Add(DBUtils.CreateOracleParameter("flatUnitNum", OracleDbType.Varchar2, flatUnitNum)); } if (!StringUtils.IsNull(floorLevelCode)) { insertStatement.Append(", FLOOR_LEVEL_CODE"); valuesStatement.Append(", :floorLevelCode "); parameters.Add(DBUtils.CreateOracleParameter("floorLevelCode", OracleDbType.Varchar2, floorLevelCode)); } if (!StringUtils.IsNull(floorLevelNum)) { insertStatement.Append(", FLOOR_LEVEL_NUM"); valuesStatement.Append(", :floorLevelNum "); parameters.Add(DBUtils.CreateOracleParameter("floorLevelNum", OracleDbType.Varchar2, floorLevelNum)); } if (!StringUtils.IsNull(buildingName)) { insertStatement.Append(", BUILDING_NAME"); valuesStatement.Append(", :buildingName "); parameters.Add(DBUtils.CreateOracleParameter("buildingName", OracleDbType.Varchar2, buildingName)); } if (!StringUtils.IsNull(lotNumber)) { insertStatement.Append(", LOT_NUMBER"); valuesStatement.Append(", :lotNumber "); parameters.Add(DBUtils.CreateOracleParameter("lotNumber", OracleDbType.Varchar2, lotNumber)); } if (!StringUtils.IsNull(streetNumber)) { insertStatement.Append(", STREET_NUMBER"); valuesStatement.Append(", :streetNumber "); parameters.Add(DBUtils.CreateOracleParameter("streetNumber", OracleDbType.Varchar2, streetNumber)); } if (!StringUtils.IsNull(streetName)) { insertStatement.Append(", STREET_NAME"); valuesStatement.Append(", :streetName "); parameters.Add(DBUtils.CreateOracleParameter("streetName", OracleDbType.Varchar2, streetName)); } if (!StringUtils.IsNull(streetTypeCode)) { insertStatement.Append(", STREET_TYPE_CODE"); valuesStatement.Append(", :streetTypeCode "); parameters.Add(DBUtils.CreateOracleParameter("streetTypeCode", OracleDbType.Varchar2, streetTypeCode)); } if (!StringUtils.IsNull(streetSuffixCode)) { insertStatement.Append(", STREET_SUFFIX_CODE"); valuesStatement.Append(", :streetSuffixCode "); parameters.Add(DBUtils.CreateOracleParameter("streetSuffixCode", OracleDbType.Varchar2, streetSuffixCode)); } if (!StringUtils.IsNull(locality)) { insertStatement.Append(", LOCALITY"); valuesStatement.Append(", :locality"); parameters.Add(DBUtils.CreateOracleParameter("locality", OracleDbType.Varchar2, locality)); } if (!StringUtils.IsNull(stateCode)) { insertStatement.Append(", STATE_CODE"); valuesStatement.Append(", :stateCode"); parameters.Add(DBUtils.CreateOracleParameter("stateCode", OracleDbType.Varchar2, stateCode)); } if (!StringUtils.IsNull(postcode)) { insertStatement.Append(", POSTCODE"); valuesStatement.Append(", :postcode "); parameters.Add(DBUtils.CreateOracleParameter("postcode", OracleDbType.Varchar2, postcode)); } if (!StringUtils.IsNull(country)) { insertStatement.Append(", COUNTRY"); valuesStatement.Append(", :country "); parameters.Add(DBUtils.CreateOracleParameter("country", OracleDbType.Varchar2, country)); } if (!StringUtils.IsNull(esmsAddress)) { insertStatement.Append(", ESMS_ADDRESS"); valuesStatement.Append(", :esmsAddress "); parameters.Add(DBUtils.CreateOracleParameter("esmsAddress", OracleDbType.Varchar2, esmsAddress)); } if (!StringUtils.IsNull(validatedBy)) { insertStatement.Append(", VALIDATED_DATE"); valuesStatement.Append(", SYSDATE "); insertStatement.Append(", VALIDATED_BY"); valuesStatement.Append(", :validatedBy "); parameters.Add(DBUtils.CreateOracleParameter("validatedBy", OracleDbType.Varchar2, validatedBy)); } if (!StringUtils.IsNull(confidence)) { insertStatement.Append(", VALIDATION_CONFIDENCE"); valuesStatement.Append(", :confidence "); parameters.Add(DBUtils.CreateOracleParameter("confidence", OracleDbType.Decimal, confidence)); } if (!StringUtils.IsNull(status)) { insertStatement.Append(", VALIDATION_STATUS"); valuesStatement.Append(", :status "); parameters.Add(DBUtils.CreateOracleParameter("status", OracleDbType.Varchar2, status)); } if (!StringUtils.IsNull(quality)) { insertStatement.Append(", VALIDATION_QUALITY"); valuesStatement.Append(", :quality "); parameters.Add(DBUtils.CreateOracleParameter("quality", OracleDbType.Decimal, quality)); } // finish off the statement insertStatement.Append(") "); valuesStatement.Append(")"); // build the insert statement string sql = insertStatement + valuesStatement.ToString(); // Execute the INSERT Statement Dml dmlDAO = new Dml(); int rowsAffected = dmlDAO.Execute(sql, transaction, parameters); if (rowsAffected == 0) { throw new NoRowsAffectedException(); } } << many more methods go here >> } This system was developed by me and a small team back in 2005 after a 1 week .NET course. Before than my experience was in client-server applications. Over the past 5 years I've come to recognise the benefits of automated unit testing, automated integration testing and automated acceptance testing (using Selenium or equivalent) but the current code-base seems impossible to introduce these concepts. We are now starting to work on a major enhancement project with tight time-frames. The team consists of 5 .NET developers - 2 developers with a few years of .NET experience and 3 others with little or no .NET experience. None of the team (including myself) has experience in using .NET unit testing or mocking frameworks. What strategy would you use to make this code cleaner, more object-oriented, testable and maintainable?

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  • Converting .wav (CCITT A-Law format) to .mp3 using LAME

    - by iar
    I would like to convert wav files to mp3 using the lame encoder (lame.exe). The wav files are recorded along the following specifications: Bit Rate: 64kbps Audio sample size: 8 bit Channels: 1 (mono) Audio sample rate: 8 kHz Audio format: CCITT A-Law If I try to convert such a wav file using lame, I get the following error message: Unsupported data format: 0x0006 Could anyone provide me with a command line string using lame.exe that will enable me to convert these kind of wav files?

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  • How to get headphones and speakers working at the same time?

    - by Borek
    I have a Gigabyte P55-UD3 motherboard which comes with a Realtek sound card and audio header for the front panel. My headset is permanently connected to the front panel (mic in, headphones in) and I also have speakers connected at the rear of the computer. What I want to achieve is that both the headphones and the speakers work at the same time. On my old PC with Realtek, I was able to do this by clicking "Device advanced settings" in the Realtek HD Audio Manager and then clicking "Make front and rear output devices playback two different audio streams simultaneously" and then doing some reassigning of front/rear settings in the Realtek Audio Manager (can't remember the details). But that doesn't seem to be working now - either the speakers play sounds or the headphones, not both at the same time. To pose the question differently, Windows plays the sounds on the "default device". I'd like to make both headphones and the speakers kind of like the default devices.

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  • How to extract a Vorbis stream from a WAVE file?

    - by H.B.
    I would like to move the Vorbis stream into an ogg container but ffmpeg does not seem to recognize the stream. Even though MPlayer gives this output upon playback: Opening audio decoder: [acm] Win32/ACM decoders Loading codec DLL: 'vorbis.acm' Loaded DLL driver vorbis.acm at 10000000 Warning! ACM codec reports srcsize=0 AUDIO: 44100 Hz, 2 ch, s16le, 128.0 kbit/9.07% (ratio: 16000-176400) Selected audio codec: [vorbisacm] afm: acm (OggVorbis ACM) ffmpeg: ffmpeg -i Source.wav -acodec copy Target.ogg Input #0, wav, from 'Source.wav': Duration: 00:02:15.17, bitrate: 128 kb/s Stream #0.0: Audio: qg[0][0] / 0x6771, 44100 Hz, 2 channels, 128 kb/s [ogg @ 00000000003096C0] Unsupported codec id in stream 0 Output #0, ogg, to 'Target.ogg': Metadata: encoder : Lavf53.6.0 Stream #0.0: Audio: qg[0][0] / 0x6771, 44100 Hz, 2 channels, 128 kb/s Stream mapping: Stream #0.0 -> #0.0 Could not write header for output file #0 (incorrect codec parameters ?) Of course this does not necessarily need to be done via ffmpeg, any method that is workable would be fine... I have cut down one of the files to 512KB: sample.wav (Changed two chunk size fields in the wave header to account for this, the embedded stream is cut "without notice")

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  • Portable USB drives hidden pertition - New request

    - by ZXC
    This question was made by Francesco on Jul 29 '11 at 17:14. and the replies were not satisfactory due they not point to an important problem that´s: Why could anyone want to make certain data only accesible for a program but not to the users?. For example: If I want to do a safe distribution of original music for demostration purposes I will need several requisites: 1) The music should be heard using a simple procedure like selecting the name of each song on a playlist of a mediaplayer. 2) The portable media, ussually a portable USB drive, must hide for complete and should make unaccesible the files that contain the audio data to anything but the mediaplayer, that must be in the first partition, the one that is visible. 3) Considering that´s impossible to really hide files in a non-hidden partition, a second hidden partition should be created in the USB drive and the audio data will be stored there. 4) The trick is to read the audio data files stored in the hidden partition with a mediaplayer stored in the visible partition, the media player also should be a complete standalone program and independent from any library of the operating system except of the OS audio system. 5) The hidden partition should have a copy protection scheme that could impede to do copies of the data or create working ISO images of it. I know that this description could not be technically accurate but it has a complete logic from the needs of a music producer against the problem of piracy. The philosophy that surrounds the concept is to transform a virtual object like a digital string of audio in a solid object like the analog vinyl discs are.

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  • What is the fastest and best way to convert an rmvb video to mp4/mkv without losing any quality?

    - by Eric Leung
    the file will be played in a popbox3d. my old method was to convert the video using vidcoder (an offshoot of handbrake) using normal settings, but i've recently confirmed that this significantly reduces video and audio quality. i bumped up the conversion quality to 'high profile' and this produced a higher quality video but raised the conversion time to about twice the video length (95 minutes to convert a 45 minute video) on a core2duo laptop. this is less than ideal when a large number of videos need to be converted. i have tried a direct remuxing using mkv toolnix but this produced a video that refused to display video on the popbox3d, which is consistent with the reported: [quote=other old thread] it is possible to put RealMedia A/V in MKV container (used MKVtoolnix) - however, it is awkward to play later. RV40 is only suspected to be based on H.264 - simplify, is not consistent with MPEG-4 AVC specification. [/quote] i have read that ... [quote=from old thread] Under normal circumstances, [ffmpeg] should convert the video to .video.mp4 and the audio to (.wav then to) .audio.mp4, then mux the video and audio into a new .mp4 file and delete the temporary video-only and audio-only files.[/quote] and i am currently attempting to discover how this is done. help? PS: i download a lot of series from asia and for some strange reason, rmvb is a really popular format over there. sometimes, it's the only format that's available. unfortunately, it's a format that is incompatible with the popbox3d, so i have to convert the files before i can watch them on my tv.

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