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  • Chrome "refusing to execute script"

    - by TestSubject528491
    In the head of my HTML page, I have: <script src="https://raw.github.com/cloudhead/less.js/master/dist/less-1.3.3.js"></script> When I load the page in my browser (Google Chrome v 27.0.1453.116) and enable the developer tools, it says Refused to execute script from 'https://raw.github.com/cloudhead/less.js/master/dist/less-1.3.3.js' because its MIME type ('text/plain') is not executable, and strict MIME type checking is enabled. Indeed, the script won't run. Why does Chrome think this is a plaintext file? It clearly has a js file extension. Since I'm using HTML5, I omitted the type attribute, so I thought that might be causing the problem. So I added type="text/javascript" to the <script> tag, and got the same result. I even tried type="application/javascript" and still, same error. Then I tried changing it to type="text/plain" just out of curiosity. The browser did not return an error, but of course the JavaScript did not run. Finally I thought the periods in the filename might be throwing the browser off. So in my HTML, I changed all the periods to the URL escape character %2E: <script src="https://raw.github.com/cloudhead/less%2Ejs/master/dist/less-1%2E3%2E3.js"></script> This still did not work. The only thing that truly works (i.e. the browser does not give an error and the JS successfully runs) is if I download the file, upload it to a local directory, and then change the src value to the local file. I'd rather not do this since I'm trying to save space on my own website. How do I get the Chrome to recognize that the linked file is actually a javascript type?

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  • How do I install BCM4312 wireless drivers?

    - by t3ch
    completely new to Ubuntu. How do I add Wireless driver for my laptop? I am running a Dell XPS M1330. Right now its acts as if I dont have a Wi-Fi card. :~$ lspci 00:00.0 Host bridge: Intel Corporation Mobile PM965/GM965/GL960 Memory Controller Hub (rev 0c) 00:01.0 PCI bridge: Intel Corporation Mobile PM965/GM965/GL960 PCI Express Root Port (rev 0c) 00:1a.0 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #4 (rev 02) 00:1a.1 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #5 (rev 02) 00:1a.7 USB Controller: Intel Corporation 82801H (ICH8 Family) USB2 EHCI Controller #2 (rev 02) 00:1b.0 Audio device: Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 02) 00:1c.0 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 1 (rev 02) 00:1c.1 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 2 (rev 02) 00:1c.3 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 4 (rev 02) 00:1c.5 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 6 (rev 02) 00:1d.0 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #1 (rev 02) 00:1d.1 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #2 (rev 02) 00:1d.2 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #3 (rev 02) 00:1d.7 USB Controller: Intel Corporation 82801H (ICH8 Family) USB2 EHCI Controller #1 (rev 02) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev f2) 00:1f.0 ISA bridge: Intel Corporation 82801HEM (ICH8M) LPC Interface Controller (rev 02) 00:1f.1 IDE interface: Intel Corporation 82801HBM/HEM (ICH8M/ICH8M-E) IDE Controller (rev 02) 00:1f.2 SATA controller: Intel Corporation 82801HBM/HEM (ICH8M/ICH8M-E) SATA AHCI Controller (rev 02) 00:1f.3 SMBus: Intel Corporation 82801H (ICH8 Family) SMBus Controller (rev 02) 01:00.0 VGA compatible controller: nVidia Corporation G86 [GeForce 8400M GS] (rev a1) 03:01.0 FireWire (IEEE 1394): Ricoh Co Ltd R5C832 IEEE 1394 Controller (rev 05) 03:01.1 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 22) 03:01.2 System peripheral: Ricoh Co Ltd R5C592 Memory Stick Bus Host Adapter (rev 12) 03:01.3 System peripheral: Ricoh Co Ltd xD-Picture Card Controller (rev 12) 09:00.0 Ethernet controller: Broadcom Corporation NetLink BCM5906M Fast Ethernet PCI Express (rev 02) 0c:00.0 Network controller: Broadcom Corporation BCM4312 802.11b/g LP-PHY (rev 01)

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  • No WIFI or LAN on Ubuntu 12.04 or 12.10 Live CD/USB using Toshiba qosmio x870

    - by Mighty
    I recently had issues with secure boot and couldn't boot the Live CD/USB but after disabling secure boot, I was able to 'TRY UBUNTU'. My currently problem is that I can't access WIFI or LAN from either Ubuntu 12.04 or 12.10 Live CD/USB which I do from Windows 8. Also, the wireless button is able to turn on and off the wireless LED but doesn't find available WIFI. Please, what should I do to get both WIFI and LAN working on Ubuntu using Toshiba qosmio x870? UPDATED: Here's the output of lspci: ubuntu@ubuntu:~$ lspci 00:00.0 Host bridge: Intel Corporation 3rd Gen Core processor DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Xeon E3-1200 v2/3rd Gen Core processor PCI Express Root Port (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation 7 Series/C210 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 1 (rev c4) 00:1c.1 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 2 (rev c4) 00:1c.4 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 5 (rev c4) 00:1d.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation HM76 Express Chipset LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation 7 Series Chipset Family 6-port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation 7 Series/C210 Series Chipset Family SMBus Controller (rev 04) 01:00.0 VGA compatible controller: NVIDIA Corporation Device 1213 (rev a1) 07:00.0 Ethernet controller: Atheros Communications Inc. AR8161 Gigabit Ethernet (rev 10) 08:00.0 Network controller: Realtek Semiconductor Co., Ltd. Device 8723 09:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. RTS5229 PCI Express Card Reader (rev 01)

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  • Help setting up wireless in Ubuntu 13.04

    - by James
    I'm having problems connecting my WIFI in Ubuntu 13.04 . So I was wondering if filling in the data manually ie: the IPv4, IPv6, the SSID and BSSID info etc. I did try this before but maybe I put in the wrong data or maybe not enough. Would that make it work? I just don't know how to find out some of the data you need to put in? I'm new and it's confusing. Does anyone know the solution? Here is lspci: james@james-MM061:~$ lspci 00:00.0 Host bridge: Intel Corporation Mobile 945GM/PM/GMS, 943/940GML and 945GT Express Memory Controller Hub (rev 03) 00:02.0 VGA compatible controller: Intel Corporation Mobile 945GM/GMS, 943/940GML Express Integrated Graphics Controller (rev 03) 00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller (rev 03) 00:1b.0 Audio device: Intel Corporation NM10/ICH7 Family High Definition Audio Controller (rev 01) 00:1c.0 PCI bridge: Intel Corporation NM10/ICH7 Family PCI Express Port 1 (rev 01) 00:1c.3 PCI bridge: Intel Corporation NM10/ICH7 Family PCI Express Port 4 (rev 01) 00:1d.0 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #1 (rev 01) 00:1d.1 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #2 (rev 01) 00:1d.2 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #3 (rev 01) 00:1d.3 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #4 (rev 01) 00:1d.7 USB controller: Intel Corporation NM10/ICH7 Family USB2 EHCI Controller (rev 01) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev e1) 00:1f.0 ISA bridge: Intel Corporation 82801GBM (ICH7-M) LPC Interface Bridge (rev 01) 00:1f.2 IDE interface: Intel Corporation 82801GBM/GHM (ICH7-M Family) SATA Controller [IDE mode] (rev 01) 00:1f.3 SMBus: Intel Corporation NM10/ICH7 Family SMBus Controller (rev 01) 03:00.0 Ethernet controller: Broadcom Corporation BCM4401-B0 100Base-TX (rev 02) 03:01.0 FireWire (IEEE 1394): Ricoh Co Ltd R5C832 IEEE 1394 Controller 03:01.1 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 19) 03:01.2 System peripheral: Ricoh Co Ltd R5C592 Memory Stick Bus Host Adapter (rev 0a) 03:01.3 System peripheral: Ricoh Co Ltd xD-Picture Card Controller (rev 05) 0b:00.0 Network controller: Broadcom Corporation BCM4311 802.11b/g WLAN (rev 01) Computer information: Model: Dell MM061 Mobile Intel(R) 945GM Express Chipset Family [Display adapter] (2x)

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  • Chrome refused to execute this JavaScript file

    - by TestSubject528491
    In the head of my HTML page, I have: <script src="https://raw.github.com/cloudhead/less.js/master/dist/less-1.3.3.js"></script> When I load the page in my browser (Google Chrome v 27.0.1453.116) and enable the developer tools, it says: Refused to execute script from 'https://raw.github.com/cloudhead/less.js/master/dist/less-1.3.3.js' because its MIME type ('text/plain') is not executable, and strict MIME type checking is enabled. Indeed, the script won't run. Why does Chrome think this is a plain text file? It clearly has a .js file extension. Since I'm using HTML5, I omitted the type attribute, so I thought that might be causing the problem. So I added type="text/javascript" to the <script> tag, and got the same result. I even tried type="application/javascript" and still got the same error. Then I tried changing it to type="text/plain" just out of curiosity. The browser did not return an error, but of course the JavaScript did not run either. Finally I thought the periods in the filename might be throwing the browser off. So in my HTML code, I changed all the periods to the URL escape character %2E: <script src="https://raw.github.com/cloudhead/less%2Ejs/master/dist/less-1%2E3%2E3.js"></script> This still did not work. The only thing that truly works (i.e. the browser does not give an error and the JS successfully runs) is if I download the file, upload it to a local directory, and then change the src value to the local file. I'd rather not do this since I'm trying to save space on my own website. How do I get Chrome to recognize that the linked file is actually a JavaScript type?

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  • An Introduction to Meteor

    - by Stephen.Walther
    The goal of this blog post is to give you a brief introduction to Meteor which is a framework for building Single Page Apps. In this blog entry, I provide a walkthrough of building a simple Movie database app. What is special about Meteor? Meteor has two jaw-dropping features: Live HTML – If you make any changes to the HTML, CSS, JavaScript, or data on the server then every client shows the changes automatically without a browser refresh. For example, if you change the background color of a page to yellow then every open browser will show the new yellow background color without a refresh. Or, if you add a new movie to a collection of movies, then every open browser will display the new movie automatically. With Live HTML, users no longer need a refresh button. Changes to an application happen everywhere automatically without any effort. The Meteor framework handles all of the messy details of keeping all of the clients in sync with the server for you. Latency Compensation – When you modify data on the client, these modifications appear as if they happened on the server without any delay. For example, if you create a new movie then the movie appears instantly. However, that is all an illusion. In the background, Meteor updates the database with the new movie. If, for whatever reason, the movie cannot be added to the database then Meteor removes the movie from the client automatically. Latency compensation is extremely important for creating a responsive web application. You want the user to be able to make instant modifications in the browser and the framework to handle the details of updating the database without slowing down the user. Installing Meteor Meteor is licensed under the open-source MIT license and you can start building production apps with the framework right now. Be warned that Meteor is still in the “early preview” stage. It has not reached a 1.0 release. According to the Meteor FAQ, Meteor will reach version 1.0 in “More than a month, less than a year.” Don’t be scared away by that. You should be aware that, unlike most open source projects, Meteor has financial backing. The Meteor project received an $11.2 million round of financing from Andreessen Horowitz. So, it would be a good bet that this project will reach the 1.0 mark. And, if it doesn’t, the framework as it exists right now is still very powerful. Meteor runs on top of Node.js. You write Meteor apps by writing JavaScript which runs both on the client and on the server. You can build Meteor apps on Windows, Mac, or Linux (Although the support for Windows is still officially unofficial). If you want to install Meteor on Windows then download the MSI from the following URL: http://win.meteor.com/ If you want to install Meteor on Mac/Linux then run the following CURL command from your terminal: curl https://install.meteor.com | /bin/sh Meteor will install all of its dependencies automatically including Node.js. However, I recommend that you install Node.js before installing Meteor by installing Node.js from the following address: http://nodejs.org/ If you let Meteor install Node.js then Meteor won’t install NPM which is the standard package manager for Node.js. If you install Node.js and then you install Meteor then you get NPM automatically. Creating a New Meteor App To get a sense of how Meteor works, I am going to walk through the steps required to create a simple Movie database app. Our app will display a list of movies and contain a form for creating a new movie. The first thing that we need to do is create our new Meteor app. Open a command prompt/terminal window and execute the following command: Meteor create MovieApp After you execute this command, you should see something like the following: Follow the instructions: execute cd MovieApp to change to your MovieApp directory, and run the meteor command. Executing the meteor command starts Meteor on port 3000. Open up your favorite web browser and navigate to http://localhost:3000 and you should see the default Meteor Hello World page: Open up your favorite development environment to see what the Meteor app looks like. Open the MovieApp folder which we just created. Here’s what the MovieApp looks like in Visual Studio 2012: Notice that our MovieApp contains three files named MovieApp.css, MovieApp.html, and MovieApp.js. In other words, it contains a Cascading Style Sheet file, an HTML file, and a JavaScript file. Just for fun, let’s see how the Live HTML feature works. Open up multiple browsers and point each browser at http://localhost:3000. Now, open the MovieApp.html page and modify the text “Hello World!” to “Hello Cruel World!” and save the change. The text in all of the browsers should update automatically without a browser refresh. Pretty amazing, right? Controlling Where JavaScript Executes You write a Meteor app using JavaScript. Some of the JavaScript executes on the client (the browser) and some of the JavaScript executes on the server and some of the JavaScript executes in both places. For a super simple app, you can use the Meteor.isServer and Meteor.isClient properties to control where your JavaScript code executes. For example, the following JavaScript contains a section of code which executes on the server and a section of code which executes in the browser: if (Meteor.isClient) { console.log("Hello Browser!"); } if (Meteor.isServer) { console.log("Hello Server!"); } console.log("Hello Browser and Server!"); When you run the app, the message “Hello Browser!” is written to the browser JavaScript console. The message “Hello Server!” is written to the command/terminal window where you ran Meteor. Finally, the message “Hello Browser and Server!” is execute on both the browser and server and the message appears in both places. For simple apps, using Meteor.isClient and Meteor.isServer to control where JavaScript executes is fine. For more complex apps, you should create separate folders for your server and client code. Here are the folders which you can use in a Meteor app: · client – This folder contains any JavaScript which executes only on the client. · server – This folder contains any JavaScript which executes only on the server. · common – This folder contains any JavaScript code which executes on both the client and server. · lib – This folder contains any JavaScript files which you want to execute before any other JavaScript files. · public – This folder contains static application assets such as images. For the Movie App, we need the client, server, and common folders. Delete the existing MovieApp.js, MovieApp.html, and MovieApp.css files. We will create new files in the right locations later in this walkthrough. Combining HTML, CSS, and JavaScript Files Meteor combines all of your JavaScript files, and all of your Cascading Style Sheet files, and all of your HTML files automatically. If you want to create one humongous JavaScript file which contains all of the code for your app then that is your business. However, if you want to build a more maintainable application, then you should break your JavaScript files into many separate JavaScript files and let Meteor combine them for you. Meteor also combines all of your HTML files into a single file. HTML files are allowed to have the following top-level elements: <head> — All <head> files are combined into a single <head> and served with the initial page load. <body> — All <body> files are combined into a single <body> and served with the initial page load. <template> — All <template> files are compiled into JavaScript templates. Because you are creating a single page app, a Meteor app typically will contain a single HTML file for the <head> and <body> content. However, a Meteor app typically will contain several template files. In other words, all of the interesting stuff happens within the <template> files. Displaying a List of Movies Let me start building the Movie App by displaying a list of movies. In order to display a list of movies, we need to create the following four files: · client\movies.html – Contains the HTML for the <head> and <body> of the page for the Movie app. · client\moviesTemplate.html – Contains the HTML template for displaying the list of movies. · client\movies.js – Contains the JavaScript for supplying data to the moviesTemplate. · server\movies.js – Contains the JavaScript for seeding the database with movies. After you create these files, your folder structure should looks like this: Here’s what the client\movies.html file looks like: <head> <title>My Movie App</title> </head> <body> <h1>Movies</h1> {{> moviesTemplate }} </body>   Notice that it contains <head> and <body> top-level elements. The <body> element includes the moviesTemplate with the syntax {{> moviesTemplate }}. The moviesTemplate is defined in the client/moviesTemplate.html file: <template name="moviesTemplate"> <ul> {{#each movies}} <li> {{title}} </li> {{/each}} </ul> </template> By default, Meteor uses the Handlebars templating library. In the moviesTemplate above, Handlebars is used to loop through each of the movies using {{#each}}…{{/each}} and display the title for each movie using {{title}}. The client\movies.js JavaScript file is used to bind the moviesTemplate to the Movies collection on the client. Here’s what this JavaScript file looks like: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; The Movies collection is a client-side proxy for the server-side Movies database collection. Whenever you want to interact with the collection of Movies stored in the database, you use the Movies collection instead of communicating back to the server. The moviesTemplate is bound to the Movies collection by assigning a function to the Template.moviesTemplate.movies property. The function simply returns all of the movies from the Movies collection. The final file which we need is the server-side server\movies.js file: // Declare server Movies collection Movies = new Meteor.Collection("movies"); // Seed the movie database with a few movies Meteor.startup(function () { if (Movies.find().count() == 0) { Movies.insert({ title: "Star Wars", director: "Lucas" }); Movies.insert({ title: "Memento", director: "Nolan" }); Movies.insert({ title: "King Kong", director: "Jackson" }); } }); The server\movies.js file does two things. First, it declares the server-side Meteor Movies collection. When you declare a server-side Meteor collection, a collection is created in the MongoDB database associated with your Meteor app automatically (Meteor uses MongoDB as its database automatically). Second, the server\movies.js file seeds the Movies collection (MongoDB collection) with three movies. Seeding the database gives us some movies to look at when we open the Movies app in a browser. Creating New Movies Let me modify the Movies Database App so that we can add new movies to the database of movies. First, I need to create a new template file – named client\movieForm.html – which contains an HTML form for creating a new movie: <template name="movieForm"> <fieldset> <legend>Add New Movie</legend> <form> <div> <label> Title: <input id="title" /> </label> </div> <div> <label> Director: <input id="director" /> </label> </div> <div> <input type="submit" value="Add Movie" /> </div> </form> </fieldset> </template> In order for the new form to show up, I need to modify the client\movies.html file to include the movieForm.html template. Notice that I added {{> movieForm }} to the client\movies.html file: <head> <title>My Movie App</title> </head> <body> <h1>Movies</h1> {{> moviesTemplate }} {{> movieForm }} </body> After I make these modifications, our Movie app will display the form: The next step is to handle the submit event for the movie form. Below, I’ve modified the client\movies.js file so that it contains a handler for the submit event raised when you submit the form contained in the movieForm.html template: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; // Handle movieForm events Template.movieForm.events = { 'submit': function (e, tmpl) { // Don't postback e.preventDefault(); // create the new movie var newMovie = { title: tmpl.find("#title").value, director: tmpl.find("#director").value }; // add the movie to the db Movies.insert(newMovie); } }; The Template.movieForm.events property contains an event map which maps event names to handlers. In this case, I am mapping the form submit event to an anonymous function which handles the event. In the event handler, I am first preventing a postback by calling e.preventDefault(). This is a single page app, no postbacks are allowed! Next, I am grabbing the new movie from the HTML form. I’m taking advantage of the template find() method to retrieve the form field values. Finally, I am calling Movies.insert() to insert the new movie into the Movies collection. Here, I am explicitly inserting the new movie into the client-side Movies collection. Meteor inserts the new movie into the server-side Movies collection behind the scenes. When Meteor inserts the movie into the server-side collection, the new movie is added to the MongoDB database associated with the Movies app automatically. If server-side insertion fails for whatever reasons – for example, your internet connection is lost – then Meteor will remove the movie from the client-side Movies collection automatically. In other words, Meteor takes care of keeping the client Movies collection and the server Movies collection in sync. If you open multiple browsers, and add movies, then you should notice that all of the movies appear on all of the open browser automatically. You don’t need to refresh individual browsers to update the client-side Movies collection. Meteor keeps everything synchronized between the browsers and server for you. Removing the Insecure Module To make it easier to develop and debug a new Meteor app, by default, you can modify the database directly from the client. For example, you can delete all of the data in the database by opening up your browser console window and executing multiple Movies.remove() commands. Obviously, enabling anyone to modify your database from the browser is not a good idea in a production application. Before you make a Meteor app public, you should first run the meteor remove insecure command from a command/terminal window: Running meteor remove insecure removes the insecure package from the Movie app. Unfortunately, it also breaks our Movie app. We’ll get an “Access denied” error in our browser console whenever we try to insert a new movie. No worries. I’ll fix this issue in the next section. Creating Meteor Methods By taking advantage of Meteor Methods, you can create methods which can be invoked on both the client and the server. By taking advantage of Meteor Methods you can: 1. Perform form validation on both the client and the server. For example, even if an evil hacker bypasses your client code, you can still prevent the hacker from submitting an invalid value for a form field by enforcing validation on the server. 2. Simulate database operations on the client but actually perform the operations on the server. Let me show you how we can modify our Movie app so it uses Meteor Methods to insert a new movie. First, we need to create a new file named common\methods.js which contains the definition of our Meteor Methods: Meteor.methods({ addMovie: function (newMovie) { // Perform form validation if (newMovie.title == "") { throw new Meteor.Error(413, "Missing title!"); } if (newMovie.director == "") { throw new Meteor.Error(413, "Missing director!"); } // Insert movie (simulate on client, do it on server) return Movies.insert(newMovie); } }); The addMovie() method is called from both the client and the server. This method does two things. First, it performs some basic validation. If you don’t enter a title or you don’t enter a director then an error is thrown. Second, the addMovie() method inserts the new movie into the Movies collection. When called on the client, inserting the new movie into the Movies collection just updates the collection. When called on the server, inserting the new movie into the Movies collection causes the database (MongoDB) to be updated with the new movie. You must add the common\methods.js file to the common folder so it will get executed on both the client and the server. Our folder structure now looks like this: We actually call the addMovie() method within our client code in the client\movies.js file. Here’s what the updated file looks like: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; // Handle movieForm events Template.movieForm.events = { 'submit': function (e, tmpl) { // Don't postback e.preventDefault(); // create the new movie var newMovie = { title: tmpl.find("#title").value, director: tmpl.find("#director").value }; // add the movie to the db Meteor.call( "addMovie", newMovie, function (err, result) { if (err) { alert("Could not add movie " + err.reason); } } ); } }; The addMovie() method is called – on both the client and the server – by calling the Meteor.call() method. This method accepts the following parameters: · The string name of the method to call. · The data to pass to the method (You can actually pass multiple params for the data if you like). · A callback function to invoke after the method completes. In the JavaScript code above, the addMovie() method is called with the new movie retrieved from the HTML form. The callback checks for an error. If there is an error then the error reason is displayed in an alert (please don’t use alerts for validation errors in a production app because they are ugly!). Summary The goal of this blog post was to provide you with a brief walk through of a simple Meteor app. I showed you how you can create a simple Movie Database app which enables you to display a list of movies and create new movies. I also explained why it is important to remove the Meteor insecure package from a production app. I showed you how to use Meteor Methods to insert data into the database instead of doing it directly from the client. I’m very impressed with the Meteor framework. The support for Live HTML and Latency Compensation are required features for many real world Single Page Apps but implementing these features by hand is not easy. Meteor makes it easy.

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  • IE Specific JavaScript

    - by Banderdash
    This feels like a stupid question, or one that could be answered with a little trial and error and some Googleing--but I assure you I have tried both and several ideas and am not getting the results I'm after. Here are my JS includes for a site: <!-- JavaScript --> <script type="text/javascript" src="http://code.jquery.com/jquery-latest.min.js"></script> <script type="text/javascript" src="js/accordian.js"></script> <!--[if IE 7]><script type="text/javascript" src="js/ie-accordian.js"></script><![endif]--> I'm simply trying to deliver the ie-accordian.js to IE 7 and accordian.js to all other browsers. Just not having any luck keeping IE 7 from using accordian.js as opposed to the one created especially for it. Any thoughts?

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  • Grunt usemin with templates

    - by gang
    Given the following directory structure: – Gruntfile.js – app |– index.php |– js |– css |– templates |– template.php – dist How can I configure grunt usemin to update the references to styles and scripts in my template file relative to the index.php which uses the template? currently the tasks look like this: useminPrepare: { html: '<%= yeoman.app %>/templates/template.php', options: { dest: '<%= yeoman.dist %>' } }, usemin: { html: ['<%= yeoman.dist %>/{,*/}*.php'], css: ['<%= yeoman.dist %>/css/*.css'], options: { dirs: ['<%= yeoman.dist %>'] } } And the blocks inside of the template look like this: <!-- build:js js/main.js --> <script src="js/script1.js"></script> <script src="js/script2.js"></script> <!-- endbuild -->

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  • Can't see images used in slideshow or other jQuery plug-ins in Internet Explorer 8

    - by Kais
    I am getting a weird error. I can see images in slideshow, lightbox, etc. in Firefox and Chrome but in Internet Explorer 8 there are no images. Something is wrong with JavaScript/jQuery I think. I am using jQuery 1.4.2, jquery.flow.1.2.min.js jquery.bgpos.js jquery.easing.1.3.js jquery.lightbox-0.5.min.js jquery.validate.js cufon-yui.js jquery.galleriffic.js DD_belatedPNG.js clearbox.js Please check this. I have pasted images under slideshow, you can see those at http://kaisweb.com/projects/resume/ and http://kaisweb.com/projects/resume/index.php?p=templates. I tried to search but couldn't find anything. Even if I remove jQuery, still there are no images in Internet Explorer 8.

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  • Would dynamically created JavaScript files be cached?

    - by venksster
    So my application uses a LOT of js files. thats a lot of http requests. I decided to combine them dynamically at the server in packs of 3-4 files clubbed by functionality. My client side request is: ...script type="text/javascript" src="http://mydomain.com/core-js.php" ... My server side does: --core-js.php-- header("Content-type: application/x-javascript"); include_once('file1.js'); include_once('file2.js'); include_once('file3.js'); include_once('file4.js'); I am setting a far future expire header on core-js.php. My question is, would core-js.php be cached at the client side? If it would be, could someone please explain how? Thanks!

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  • Cant see images used in slideshow or other jquery plugins in ie8

    - by Kais
    i am getting a weird error, i can see images in slideshow, lightbox etc in firefox and chrome but in ie8 there are no images. something wrong with javascript/jquery i think. i am using jquery-1.4.2, jquery.flow.1.2.min.js ,jquery.bgpos.js, jquery.easing.1.3.js, jquery.lightbox-0.5.min.js, jquery.validate.js, cufon-yui.js, jquery.galleriffic.js, DD_belatedPNG.js,clearbox.js Please check this , i have pasted images under slideshow , you can see those. http://kaisweb.com/projects/resume/ http://kaisweb.com/projects/resume/index.php?p=templates i tried to search but couldnt find anything. even if i remove jquery, still there are no images in ie8. Thanks

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  • Regex pattern help (I almost have it, just need a bit of expertise to finish it)

    - by Mohammad
    I need to match two cases js/example_directory/example_name.js and js/example_directory/example_name.js?12345 (where 12345 is a digit string of unknown length and the directory can be limitless in depth or not exist at all) I need to capture in both cases everything between js/ and .js and if ? exists capture the digit string after ? This is what I have so far ^js/(.*).js\??(\d+)? This works except it also captures js/example_directory/example_name.js12345 I want the regex to ignore that. Any suggestions? Thank you all! Test your patterns here

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  • jQuery mobile 1.1.0 slider: JS-object properties access?

    - by Koniak
    EDIT: This could be seen as a pure javascript objects question. The code can be found here: jquery.mobile-1.1.0.js I need to access properties of a jQuery mobile JS-object but is not sure how that is possible. In the jquery.mobile-1.1.0.js and mobile.slider is the following (see extend on line 5967): $.widget( "mobile.slider", $.mobile.widget, { ... _create: function() { ... $.extend( this, { slider: slider, handle: handle, valuebg: valuebg, dragging: false, beforeStart: null, userModified: false, mouseMoved: false }); Primarily the property I would like to read is the "dragging". I know i can execute the methods using: $("#slider").slider("refresh") Is there a similair way to access the properties? Thanks

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  • Where should common static resources (images, js, css, etc) go in DotNetNuke?

    - by Joosh21
    Is there a recommended location to store static resources (images, css, js, etc) in a DotNetNuke 5.x installation? There are /images and /js folders as well as a /Resources folder that contains resources. There appears to be some overlap as MicrosoftAjax.js is in multiple locations (but might be different versions?). I also could put resources in a /DesktopModule/ModuleX location. Does anyone know if there is a difference in using any of these folders? I kinda like the idea of all static resources being under a common folder (/Resources) so I could set caching rule headers, permissions, etc on them in one place. Has anyone used a separate image server to serve DotNetNuke static content? http://stackoverflow.com/questions/913208/pros-and-cons-of-a-separate-image-server-e-g-images-mydomain-com

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  • ASP.NET Performance tip- Combine multiple script file into one request with script manager

    - by Jalpesh P. Vadgama
    We all need java script for our web application and we storing our JavaScript code in .js files. Now If we have more then .js file then our browser will create a new request for each .js file. Which is a little overhead in terms of performance. If you have very big enterprise application you will have so much over head for this. Asp.net Script Manager provides a feature to combine multiple JavaScript into one request but you must remember that this feature will be available only with .NET Framework 3.5 sp1 or higher versions.  Let’s take a simple example. I am having two javascript files Jscrip1.js and Jscript2.js both are having separate functions. //Jscript1.js function Task1() { alert('task1'); } Here is another one for another file. ////Jscript1.js function Task2() { alert('task2'); } Now I am adding script reference with script manager and using this function in my code like this. <form id="form1" runat="server"> <asp:ScriptManager ID="myScriptManager" runat="server" > <Scripts> <asp:ScriptReference Path="~/JScript1.js" /> <asp:ScriptReference Path="~/JScript2.js" /> </Scripts> </asp:ScriptManager> <script language="javascript" type="text/javascript"> Task1(); Task2(); </script> </form> Now Let’s test in Firefox with Lori plug-in which will show you how many request are made for this. Here is output of that. You can see 5 Requests are there. Now let’s do same thing in with ASP.NET Script Manager combined script feature. Like following <form id="form1" runat="server"> <asp:ScriptManager ID="myScriptManager" runat="server" > <CompositeScript> <Scripts> <asp:ScriptReference Path="~/JScript1.js" /> <asp:ScriptReference Path="~/JScript2.js" /> </Scripts> </CompositeScript> </asp:ScriptManager> <script language="javascript" type="text/javascript"> Task1(); Task2(); </script> </form> Now let’s run it and let’s see how many request are there like following. As you can see now we have only 4 request compare to 5 request earlier. So script manager combined multiple script into one request. So if you have lots of javascript files you can save your loading time with this with combining multiple script files into one request. Hope you liked it. Stay tuned for more!!!.. Happy programming.. Technorati Tags: ASP.NET,ScriptManager,Microsoft Ajax

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  • NVIDIA 550M Drivers

    - by DOOM
    First to say, I am newbie, to the linux world and in situation where i have to get used to using ubuntu. My system is: i7-2630QM 8GB Ram with 750GB HD + NVIDIa 550M (1GB) Since i was facing problems with wubi - "slow Ubuntu", i installed it on a separate partition, of 80GB (10GB Swap, 40GB HOME, 30GB ROOT). The system was running fine, before I started using some "CFD" (Graphics Dependent) application. I needed to use "paraview" a graphics software, to design some engineering stuff. Following the installation problems, i installed something called "messa" on my system. The software works but, now my system is "dead-slow". Even with the computer at an idle state, the laptop, is pretty slow, and with huge annoying fan noise. I was tried running some similar applications with windows, and it turns out that its not a hardware, but has to do with the GPU drivers. Following some forums, I installed the "nvidia-current" and now everything is the same. I know, there are many solutions on this forum for nvidia-driver updates, but as you see, nothings working my way. Please someone, tell me what is that I am doing wrong :( This is the output from my terminal for the command lspci | grep 'intel' 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB Controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5) 00:1c.1 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 2 (rev b5) 00:1c.3 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 (rev b5) 00:1c.4 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 5 (rev b5) 00:1c.5 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 6 (rev b5) 00:1d.0 USB Controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation HM67 Express Chipset Family LPC Controller (rev 05) 00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05) 03:00.0 Network controller: Intel Corporation Centrino Wireless-N 1030 (rev 34)

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  • Unable to configure/setup 5.1 audio with 12.04

    - by Vipin Vinayan
    I am kinda new to Ubuntu as well. I have been having this issue with audio for quite sometime now. Initially, when I installed version 11.10 (I guess), I was able to use my 5.1 speakers without any issues. If my memory serves me right, it was after an update that the 5.1 audio stopped working and the video resolution would not get saved. I temporarily fixed the resolution issue by creating a start-up shell script that would update the resolution and load it. But the issue with audio has been going on for quite sometime now. Even though I have option for 5.1, only two speakers seem to be working. I thought an upgrade should fix the issue and so upgraded the OS to version 12.04. I also tried uninstalling alsa and pulse audio, reinstalling them, changing the /etc/pulse/daemon.conf channels from 2 to 6. I have also tried installing pavucontrol but nothing seems to have worked and the issue still persists. Is there anything else you could suggest? The lspci log on my computer is as follows 00:00.0 Host bridge: Intel Corporation 82G33/G31/P35/P31 Express DRAM Controller (rev 10) 00:01.0 PCI bridge: Intel Corporation 82G33/G31/P35/P31 Express PCI Express Root Port (rev 10) 00:02.0 VGA compatible controller: Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 10) 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 01) 00:1c.0 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 1 (rev 01) 00:1c.1 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 2 (rev 01) 00:1d.0 USB controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #1 (rev 01) 00:1d.1 USB controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 (rev 01) 00:1d.2 USB controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 (rev 01) 00:1d.3 USB controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 (rev 01) 00:1d.7 USB controller: Intel Corporation N10/ICH 7 Family USB2 EHCI Controller (rev 01) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev e1) 00:1f.0 ISA bridge: Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge (rev 01) 00:1f.1 IDE interface: Intel Corporation 82801G (ICH7 Family) IDE Controller (rev 01) 00:1f.2 IDE interface: Intel Corporation N10/ICH7 Family SATA Controller [IDE mode] (rev 01) 00:1f.3 SMBus: Intel Corporation N10/ICH 7 Family SMBus Controller (rev 01) 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 01) Would really appreciate a response that will assist me in resolving my issue. Thanks in advance Vipin

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  • No drivers listed?/How to install all drivers? 12.10

    - by madmike59
    So i go to system settings in Ubuntu 12.10 and i want to install my drivers but under the Additional Drivers, My LAN doesnt work, Doesnt even pick up that im plugged in threw Ethernet cord. I have a GTX 670M with 3Gb GDDR5 for a video card and would like to use that. Just need help, pretty new to Ubuntu. Ok when i looked at that other question i did the sudo lspce -nn and this is what i got madmike@Mike-GT70:~$ sudo lspci -nn 00:00.0 Host bridge [0600]: Intel Corporation 3rd Gen Core processor DRAM Controller [8086:0154] (rev 09) 00:01.0 PCI bridge [0604]: Intel Corporation Xeon E3-1200 v2/3rd Gen Core processor PCI Express Root Port [8086:0151] (rev 09) 00:02.0 VGA compatible controller [0300]: Intel Corporation 3rd Gen Core processor Graphics Controller [8086:0166] (rev 09) 00:14.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB xHCI Host Controller [8086:1e31] (rev 04) 00:16.0 Communication controller [0780]: Intel Corporation 7 Series/C210 Series Chipset Family MEI Controller #1 [8086:1e3a] (rev 04) 00:1a.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #2 [8086:1e2d] (rev 04) 00:1b.0 Audio device [0403]: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller [8086:1e20] (rev 04) 00:1c.0 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 1 [8086:1e10] (rev c4) 00:1c.2 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 3 [8086:1e14] (rev c4) 00:1c.4 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 5 [8086:1e18] (rev c4) 00:1d.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #1 [8086:1e26] (rev 04) 00:1f.0 ISA bridge [0601]: Intel Corporation HM77 Express Chipset LPC Controller [8086:1e57] (rev 04) 00:1f.2 SATA controller [0106]: Intel Corporation 7 Series Chipset Family 6-port SATA Controller [AHCI mode] [8086:1e03] (rev 04) 00:1f.3 SMBus [0c05]: Intel Corporation 7 Series/C210 Series Chipset Family SMBus Controller [8086:1e22] (rev 04) 01:00.0 VGA compatible controller [0300]: NVIDIA Corporation Device [10de:1213] (rev ff) 02:00.0 Ethernet controller [0200]: Atheros Communications Inc. Device [1969:e091] (rev 13) 03:00.0 Network controller [0280]: Intel Corporation Centrino Wireless-N 2230 [8086:0887] (rev c4) 04:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. RTS5209 PCI Express Card Reader [10ec:5209] (rev 01) 04:00.1 SD Host controller [0805]: Realtek Semiconductor Co., Ltd. RTS5209 PCI Express Card Reader [10ec:5209] (rev 01) Let me know if you need any more info? sorry it took so long.

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  • Restructuring a large Chrome Extension/WebApp

    - by A.M.K
    I have a very complex Chrome Extension that has gotten too large to maintain in its current format. I'd like to restructure it, but I'm 15 and this is the first webapp or extension of it's type I've built so I have no idea how to do it. TL;DR: I have a large/complex webapp I'd like to restructure and I don't know how to do it. Should I follow my current restructure plan (below)? Does that sound like a good starting point, or is there a different approach that I'm missing? Should I not do any of the things I listed? While it isn't relevant to the question, the actual code is on Github and the extension is on the webstore. The basic structure is as follows: index.html <html> <head> <link href="css/style.css" rel="stylesheet" /> <!-- This holds the main app styles --> <link href="css/widgets.css" rel="stylesheet" /> <!-- And this one holds widget styles --> </head> <body class="unloaded"> <!-- Low-level base elements are "hardcoded" here, the unloaded class is used for transitions and is removed on load. i.e: --> <div class="tab-container" tabindex="-1"> <!-- Tab nav --> </div> <!-- Templates for all parts of the application and widgets are stored as elements here. I plan on changing these to <script> elements during the restructure since <template>'s need valid HTML. --> <template id="template.toolbar"> <!-- Template content --> </template> <!-- Templates end --> <!-- Plugins --> <script type="text/javascript" src="js/plugins.js"></script> <!-- This contains the code for all widgets, I plan on moving this online and downloading as necessary soon. --> <script type="text/javascript" src="js/widgets.js"></script> <!-- This contains the main application JS. --> <script type="text/javascript" src="js/script.js"></script> </body> </html> widgets.js (initLog || (window.initLog = [])).push([new Date().getTime(), "A log is kept during page load so performance can be analyzed and errors pinpointed"]); // Widgets are stored in an object and extended (with jQuery, but I'll probably switch to underscore if using Backbone) as necessary var Widgets = { 1: { // Widget ID, this is set here so widgets can be retreived by ID id: 1, // Widget ID again, this is used after the widget object is duplicated and detached size: 3, // Default size, medium in this case order: 1, // Order shown in "store" name: "Weather", // Widget name interval: 300000, // Refresh interval nicename: "weather", // HTML and JS safe widget name sizes: ["tiny", "small", "medium"], // Available widget sizes desc: "Short widget description", settings: [ { // Widget setting specifications stored as an array of objects. These are used to dynamically generate widget setting popups. type: "list", nicename: "location", label: "Location(s)", placeholder: "Enter a location and press Enter" } ], config: { // Widget settings as stored in the tabs object (see script.js for storage information) size: "medium", location: ["San Francisco, CA"] }, data: {}, // Cached widget data stored locally, this lets it work offline customFunc: function(cb) {}, // Widgets can optionally define custom functions in any part of their object refresh: function() {}, // This fetches data from the web and caches it locally in data, then calls render. It gets called after the page is loaded for faster loads render: function() {} // This renders the widget only using information from data, it's called on page load. } }; script.js (initLog || (window.initLog = [])).push([new Date().getTime(), "These are also at the end of every file"]); // Plugins, extends and globals go here. i.e. Number.prototype.pad = .... var iChrome = function(refresh) { // The main iChrome init, called with refresh when refreshing to not re-run libs iChrome.Status.log("Starting page generation"); // From now on iChrome.Status.log is defined, it's used in place of the initLog iChrome.CSS(); // Dynamically generate CSS based on settings iChrome.Tabs(); // This takes the tabs stored in the storage (see fetching below) and renders all columns and widgets as necessary iChrome.Status.log("Tabs rendered"); // These will be omitted further along in this excerpt, but they're used everywhere // Checks for justInstalled => show getting started are run here /* The main init runs the bare minimum required to display the page, this sets all non-visible or instantly need things (such as widget dragging) on a timeout */ iChrome.deferredTimeout = setTimeout(function() { iChrome.deferred(refresh); // Pass refresh along, see above }, 200); }; iChrome.deferred = function(refresh) {}; // This calls modules one after the next in the appropriate order to finish rendering the page iChrome.Search = function() {}; // Modules have a base init function and are camel-cased and capitalized iChrome.Search.submit = function(val) {}; // Methods within modules are camel-cased and not capitalized /* Extension storage is async and fetched at the beginning of plugins.js, it's then stored in a variable that iChrome.Storage processes. The fetcher checks to see if processStorage is defined, if it is it gets called, otherwise settings are left in iChromeConfig */ var processStorage = function() { iChrome.Storage(function() { iChrome.Templates(); // Templates are read from their elements and held in a cache iChrome(); // Init is called }); }; if (typeof iChromeConfig == "object") { processStorage(); } Objectives of the restructure Memory usage: Chrome apparently has a memory leak in extensions, they're trying to fix it but memory still keeps on getting increased every time the page is loaded. The app also uses a lot on its own. Code readability: At this point I can't follow what's being called in the code. While rewriting the code I plan on properly commenting everything. Module interdependence: Right now modules call each other a lot, AFAIK that's not good at all since any change you make to one module could affect countless others. Fault tolerance: There's very little fault tolerance or error handling right now. If a widget is causing the rest of the page to stop rendering the user should at least be able to remove it. Speed is currently not an issue and I'd like to keep it that way. How I think I should do it The restructure should be done using Backbone.js and events that call modules (i.e. on storage.loaded = init). Modules should each go in their own file, I'm thinking there should be a set of core files that all modules can rely on and call directly and everything else should be event based. Widget structure should be kept largely the same, but maybe they should also be split into their own files. AFAIK you can't load all templates in a folder, therefore they need to stay inline. Grunt should be used to merge all modules, plugins and widgets into one file. Templates should also all be precompiled. Question: Should I follow my current restructure plan? Does that sound like a good starting point, or is there a different approach that I'm missing? Should I not do any of the things I listed? Do applications written with Backbone tend to be more intensive (memory and speed) than ones written in Vanilla JS? Also, can I expect to improve this with a proper restructure or is my current code about as good as can be expected?

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  • vga_switcheroo and Intel HD 3000 on Ubuntu 12.04

    - by Ikalou
    I'm trying to get vga_switcheroo to enable my integrated Intel HD 3000 instead of my ATI card. My problem is that there is no vgaswitcheroo directory in /sys/kernel/debug/ on my system. > grep -i switcheroo /boot/config-3.2.0-26-generic CONFIG_VGA_SWITCHEROO=y And yet: > sudo ls /sys/kernel/debug/ acpi bdi bluetooth dri extfrag gpio ieee80211 kprobes mce mmc0 regmap regulator sched_features suspend_stats tracing usb wakeup_sources x86 I am NOT using the fglrx driver. Here is the output of lspci; glxinfo | grep renderer: 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:19.0 Ethernet controller: Intel Corporation 82579LM Gigabit Network Connection (rev 04) 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b4) 00:1c.1 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 2 (rev b4) 00:1c.2 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 (rev b4) 00:1c.3 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 (rev b4) 00:1c.7 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 8 (rev b4) 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation QM67 Express Chipset Family LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 04) 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Seymour [Radeon HD 6400M Series] 01:00.1 Audio device: Advanced Micro Devices [AMD] nee ATI Caicos HDMI Audio [Radeon HD 6400 Series] 24:00.0 FireWire (IEEE 1394): JMicron Technology Corp. IEEE 1394 Host Controller (rev 30) 24:00.1 System peripheral: JMicron Technology Corp. SD/MMC Host Controller (rev 30) 24:00.2 SD Host controller: JMicron Technology Corp. Standard SD Host Controller (rev 30) 25:00.0 Network controller: Intel Corporation Centrino Advanced-N 6205 (rev 34) 26:00.0 USB controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 04) OpenGL renderer string: Gallium 0.4 on AMD CAICOS Both xserver-xorg-video-intel and xserver-xorg-video-radeon packages are installed. I know there are tons of posts about hybrid-graphics already but I couldn't quite find a solution to my problem. Does anyone know why is /sys/kernel/debug/vgaswitcheroo not showing?

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  • Why won't sql server express 2008 service restart after I enable TCP/IP Protocol?

    - by John
    Whenever I enable TCP/IP connections on my SQL Server Express 2008 database server running on Windows XP SP3, I cannot restart the service, it simply states "The request failed or did respond in a timely fashion". Any suggestions of what I may have configured incorrectly? [update] Here is the applicable part of the Error Log: MSSQL$SQLEXPRESS Server failed to list on 'any' 3060. Error: 0x2747. To proceed, notify you system administrator. MSSQL$SQLEXPRESS TDSSNIClient initialization failed with error 0x2747, status code 0xa. Reason: Unable to initialize the TCP/IP listener. An operation on a socket could not be performed because the system lacked sufficient buffer space or because a queue was full. MSSQL$SQLEXPRESS TDSSNIClient initialization failed with error 0x2747, status code 0x1. Reason: Initialization failed with an infrastructure error. Check for previous errors. An operation on a socket could not be performed because the system lacked sufficient buffer space or because a queue was full. MSSQL$SQLEXPRESS Could not start the network library because of an internal error in the network library. To determine the cause, review the errors immediately preceding this one in the error log. MSSQL$SQLEXPRESS SQL Server could not spawn FRunCM thread. Check the SQL Server error log and the Windows event logs for information about possible related problems.

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  • jquery lib conflicts

    - by Indranil Mutsuddy
    Hello friends, I am tryin to use jgrowl and jquery validation in the same page and each time either of them works. I ve gone through the jQuery.nonConflict but coulnt solve the problem my .cs code for jgrowl is string js = "$.jGrowl(' INVALID MEMBER ID, KINDLY TRY AGAIN ');"; Page.ClientScript.RegisterStartupScript(typeof(string), "jgrowlwarn", js, true); and in .aspx is the following libs <script src="../jquery.jgrowl.js" type="text/javascript"></script> <link href="../jquery.jgrowl.css" rel="stylesheet" type="text/css" /> whereas for validations the followin are the codes in .aspx page <link href="../ketchup.jquery.ketchup.css" rel="stylesheet" type="text/css" /> <script src="../JS/ketchup.jquery.min.js" type="text/javascript"></script> <script src="../JS/ketchup.jquery.ketchup.js" type="text/javascript"></script> <script src="../JS/ketchup.jquery.ketchup.messages.js" type="text/javascript"></script> <script src="../JS/ketchup.jquery.ketchup.validations.basic.js" type="text/javascript"></script> <script type ="text/javascript"> $(document).ready(function($) { $('#example1').ketchup(); }); </script> How to make this work? please help. Thanking you, Indranil

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  • Documentation about difference between javacript src and javascript library in grails

    - by damian
    I know that if you write in a view: <g:javascript src="myscript.js" /> <g:javascript src="myscript.js" /> <g:javascript src="myscript.js" /> <!-- other try --> <g:javascript library="myscript" /> <g:javascript library="myscript" /> <g:javascript library="myscript" /> It will out output: <script type="text/javascript" src="/vip/js/myscript.js"></script> <script type="text/javascript" src="/vip/js/myscript.js"></script> <script type="text/javascript" src="/vip/js/myscript.js"></script> <!-- other try --> <script type="text/javascript" src="/vip/js/myscript.js"></script> Conclution: with library it will try to include only once. I have been try to find documentation about it without success. Do you have any pointer?

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  • function not printing out anything

    - by Abdul Latif
    I have the following function below: public function setupHead($title){ $displayHead .='<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>'.$title.'</title>'; $displayHead .='<script type="text/javascript" src="'.PATH.'js/jquery-1.3.2.min.js"></script> <script type="text/javascript" src="'.PATH.'js/thickbox.js"></script> <script type="text/javascript" src="'.PATH.'js/ui.core.js"></script> <!--<script type="text/javascript" src="'.PATH.'js/js.js"></script>--> <link rel="stylesheet" href="'.PATH.'css/thickbox.css" type="text/css" media="screen" /> <link rel="stylesheet" type="text/css" href="'.PATH.'css/styles.css"> <link rel="stylesheet" type="text/css" href="'.PATH.'css/menu_allbrowsers.css"> <link rel="stylesheet" href="'.PATH.'css/news.css" type="text/css" media="screen" /> <link rel="stylesheet" href="'.PATH.'css/text.css" type="text/css" media="screen" /> <script type="text/javascript" src="'.PATH.'js/swfobject.js"></script> <!--[if IE 7]><link rel="stylesheet" type="text/css" href="'.PATH.'css/IE7menu.css" /><![endif]--> <!--[if IE 6]><link rel="stylesheet" type="text/css" href="'.PATH.'css/ie6.css" /><![endif]--> <!--[if IE 7]><link rel="stylesheet" type="text/css" href="'.PATH.'css/ie7.css" /><![endif]--> </head>'; return $displayHead; } but when it call is using: echo classname->setupHead($title); nothing gets displayed. doesn't php allow html in strings? Thanks in advance

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  • JavaScript doesn't parse when mod-rewrited through a PHP file?

    - by Newbtophp
    If I do the following (this is the actual/direct path to the JavaScript file): <script href="http://localhost/tpl/blue/js/functions.js" type="text/javascript"></script> It works fine, and the JavaScript parses - as its meant too. However I'm wanting to shorten the path to the JavaScript file (aswell as do some caching) which is why I'm rewriting all JavaScript files via .htaccess to cache.php (which handles the caching). The .htaccess contains the following: <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteRule ^js/(.+?\.js)$ cache.php?file=$1 [NC] </IfModule> cache.php contains the following PHP code: <?php if (extension_loaded('zlib')) { ob_start('ob_gzhandler'); } $file = basename($_GET['file']); if (file_exists("tpl/blue/js/".$file)) { header("Content-Type: application/javascript"); header('Cache-Control: must-revalidate'); header('Expires: ' . gmdate('D, d M Y H:i:s', time() + 3600) . ' GMT'); echo file_get_contents("tpl/blue/js/".$file); } ?> and I'm calling the JavaScript file like so: <script href="http://localhost/js/functions.js" type="text/javascript"></script> But doing that the JavaScript doesn't parse? (if I call the functions which are within functions.js later on in the page they don't work) - so theirs a problem either with cache.php or the rewrite rule? (because the file by itself works fine). If I access the rewrited file- http://localhost/js/functions.js directly it prints the JavaScript code, as any JavaScript file would - so I'm confused as to what I'm doing wrong... All help is appreciated! :)

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