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  • SQL Server CE - Internal error: Cannot open the shared memory region

    - by blu
    I have a SQL Server CE database that works fine in dev, but when installed on the client has an issue. The SQL Server CE 3.5 dependencies are copied as part of the deployment. The target machine is a clean Windows 7 32-bit Ultimate image. The message for the exception in the event log is: Internal error: Cannot open the shared memory region. It looks like this is SSCE_M_CANTOPENSHAREDMEMORY and the site says there isn't a connection string value to change this and that these issues are typically not resolvable by the end developers. Has anyone run into this, and if so were you able to resolve this issue?

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  • Perforce command line only showing local users/changelists/workspaces, but P4V shows all

    - by M Katz
    We are using P4 for free with two users. In the P4V admin gui I can see both myself and my partner as users, and in the P4V gui I can see all workspaces (clients) and all changelists (both mine and my partner's). From the command line, 'p4 users' only shows me, 'p4 clients' only shows my local workspace, etc. Is there some mode, environment setting, or special directory from which I have to use the p4 command line to see those global objects? I believe I am a p4 superuser (since I read this is the default on installation and we didn't change anything). I'm obviously missing something very basic about the relationship between p4 command line and P4V. The reason I need to use the command line is to delete an old client workspace (used on a different machine) that has an empty changelist associated with it. I therefore need to use 'p4 client -d -f old-workspace-name' from the command line. But when I do it tells me client 'old-workspace-name' doesn't exist.

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  • install 64-bit glib2 on 32-bit system for cross-compiling

    - by paleozogt
    I'm trying to cross-compile a 64-bit executable on a 32-bit ubuntu system. This works up until linking, where it fails due to the lack of a 64-bit glib2 (libglib-2.0.a). If I were doing this on a 64-bit system, I would use getlibs to install a 32-bit glib2 into /usr/lib32. However, on a 32-bit machine getlibs doesn't seem to do the opposite-- install a 64-bit glib2 into /usr/lib64. My quesiton is: how do I manually do what getlibs should do, that is, install a 64-bit glib2 into /usr/lib64?

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  • Visual Studio 2010 RC with Office 2010 and Office 2007 installed

    - by BlueDevil
    I have Visual Studio 2010 installed on my Windows XP development machine along with Office 2007 Professional and Office 2010 Professional. I am trying to develop several add-ins for Office 2007; however, I prefer to use Office 2010 on a day-to-day basis. How do I set Visual Studio 2010 to install the add-in and open Word 2007 when I press debug? Currently, Word 2010 opens, but does not recognize the add-in. Unless I have to, I would like to keep Office 2010 installed.

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  • Mac OS X, MySQL Preference Pane doesn't work

    - by Steve Kuo
    I downloaded and installed MySQL 5.1.47 for OS X 10.6 using the DMG archive: mysql-5.1.47-osx10.6-x86_64.dmg I also installed MySQL.prefPane and MySQLStartupItem.pkg. MySQL.prefPane is a Preference Pane. The problem is, whenever I attempt to start/stop MySQL from the Preference Pane, System Preferences just hangs. It runs at about 50% CPU forever, eventually I have for force quit System Preferences. The same thing happens if I toggle "Automatically Start MySQL Server on Startup". Basically the MySQL Preference Pane is not functional. Note that I have no problem starting MySQL from the command line: sudo /usr/local/mysql/bin/mysqld_safe I have tried reinstalling MySQL and the Preference Pane. I'm using the standard installation location, nothing out of the ordinary. Every time the MySQL Preference Pane just hangs. I'm doing this on a Macbook Pro (Intel) running OS X 10.6.3. There are no old versions of MySQL on this machine.

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  • Why is SwiftMailer throwing "Internal Server Error"?

    - by Josamoto
    I am using Symfony + SwiftMailer and getting the following error from SwiftMailer: 500 | Internal Server Error | Swift_TransportException Expected response code 220 but got code "", with message "" and can't figure out why. I am using hMailServer on my local machine, and have setup my factories.yml file (as I'm using Symfony) as follows: mailer: class: sfMailer param: logging: %SF_LOGGING_ENABLED% charset: %SF_CHARSET% delivery_strategy: realtime transport: class: Swift_SmtpTransport param: host: splodge.loc port: 25 encryption: ~ username: ~ password: ~ I'm using the following code to send: $message = $this->getMailer()->compose( '[email protected]', '[email protected]', 'Reset Password', 'Message' ); $result = $this->getMailer()->send($message); Has anyone had an issue like this before? I have found that sometimes, and very randomly, the send goes through, but every other time, I get the above error message. So constantly refreshing the page that sends the mail, fails unpredictably, and as the code sometimes works, it's kinda hard to figure out what's wrong. Any help will be highly appreciated!

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  • Debug an Eclipse plugin in a different language?

    - by david
    I'm trying to debug an Eclipse plug-in when it is running in another language (japanese). The problem I'm encountering is: I can't get the Eclipse debugger to run another Eclipse instance in another language. I've got all my strings externalized to resource bundles ... and, when the plug-in is installed in Eclipse on a machine that has it's default language set to Japanese, it runs OK ... but there are a few problems that I need to resolve. I've tried setting the Eclipse -nl parameter to ja_JP along with '-Duser.language=ja -Duser.country=JP' on the VM arguments, but every time Eclipse is launched, everything is in English. Any suggestions on how I can get the debugger to launch the Eclipse instance in Japanese?

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  • PerformanceCounters on .NET 4.0 & Windows 7

    - by scott
    I have a program that works fine on VS2008 and Vista, but I'm trying it on Windows 7 and VS2010 / .NET Framework 4.0 and it's not working. Ultimately the problem is that System.Diagnostics.PerformanceCounterCategory.GetCategories() (and other PerformanceCounterCategory methods) is not working. I'm getting a System.InvalidOperationException with the message "Cannot load Counter Name data because an invalid index '' was read from the registry." I can reproduce this with the very simple program shown below: class Program { static void Main(string[] args) { foreach (var pc in System.Diagnostics.PerformanceCounterCategory.GetCategories()) { Console.WriteLine(pc.CategoryName); } } } I did make sure I'm running the program as an admin. It doesn't matter if I run it with VS/Debugger attached or not. I don't have another machine with Windows 7 or VS2010 to test it on, so I'm not sure which is complicating things here (or both?). It is Windows 7 x64 and I've tried forcing the app to run in both x32 and x64 but get the same results.

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  • Debug .NET app with IIS7 and Delphi.NET - Use aspnet_regiis.exe to configure the local IIS web serve

    - by webnoob
    Hi All, I have been trying to set up local debugging for my ASP.NET app in Delphi and am getting the error above. I have used the aspnet_regiis.exe tool with the following: Aspnet_regiis.exe -s W3SVC/1/ROOT/DevTest but this hasn't helped. It added it to IIS as an application but I am still getting the error: The project cannot be debugged because virtual directory "DevTes" is not configured with ASP.NET version 2.0 or 3.0 Use aspnet_regiis.exe to configure the local IIS web server. I am not really sure where to go from here so need some help please: Machine specs: Windows 7 64bit, IIS7, Using RAD Studio 2007.

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • apache syslog-ng error logs and access logs

    - by uzumaki naruto
    I am trying to send all my apache logs to syslog-ng(on remote machine) which in turn writes to a file. so I configure syslog-ng this way source s_apache { unix-stream("/var/log/apache_log.socket" max-connections(512) keep-alive(yes)); }; filter f_apache { match("error"); }; destination df_custom { file("/var/log/custom.log"); }; log { source(s_apache); filter(f_apache); destination(df_custom); }; and add the following line to apache2.conf ErrorLog "|/usr/bin/logger -t 'apache' -u /var/log/apache_log.socket" but only logs being written to "/var/log/custom.log" are [Mon Jul 13 17:24:36 2009] [notice] caught SIGTERM, shutting down and [Mon Jul 13 17:26:11 2009] [notice] Apache/2.2.11 (Ubuntu) configured -- resuming normal operations I want all logs to be sent to custom.log..... Please help me.... where am I going wrong?

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  • Unable to launch the ASP.NET Development server because port '1900' is in use.

    - by Shaul
    I don't know what has got into my computer today. I was developing just fine in VS 2008 and testing my ASP.NET web site on my development server. Then suddenly, out of the blue, I can't run my web site any more! As soon as I hit F5, the message appears: Unable to launch the ASP.NET Development server because port '1900' is in use. And it doesn't matter what port I change to, it's always in use! AAARRRGGGHH!!! I have tried: Changing the port number Restarting Visual Studio Rebooting my machine Installing IIS Clue: My IIS refuses to start. But I didn't have IIS installed when I was happily working earlier, so that is probably not the issue; it might just be highlighting something else... Thanks in advance... Update: after rebooting, IIS does start, but the problem here persists.

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  • 32bit 64bit referenced library

    - by bleevo
    Hi, I am developing an application that has two DLLs one is a 32bit version another is 64bit version, Client is 32bit Server is 64bit My question is is there a way I can say use the 32bit dll when doing Debug/Release and use 64bit dll when I perform a publish. I realize I can solve this problem using NAnt or MSBuild but was wondering if I can do any of this in visual studio. UPDATE All my code will run on either 32bit or 64bit but I am using a library that has a 32bit library and a 64bit library. 32bit wont work on server, 64bit wont work on dev machine

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  • Unable to Push source code to Bzr/Bazaar

    - by Benjamin Wong
    I am having issues pushing my codes into my Bazaar repository. It worked earlier for my first commit but not it does not work at all. Everytime I try to push my codes, I get this exception Error while executing push [Error 5] Access is denied: 'c:\\users\\benjam~1.won\\appdata\\local\\temp\\tmpj2hcal.pag' Any idea how I resolve this? I have even deleted the repo and .git folder and tried again but I keep getting this error regardless of the branch I guess. I am using this as my machine : Windows Vista Business 32 bit 4GB RAM Eclipse + Aptana

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  • Data refresh and drill down problem with SSAS cube and excel services

    - by chaitanya
    I have a SSAS cube which I am using in an excel document, prepare a report which has drill-down etc and i am publishing it to a sharepoint site. It gets published alright but when I try to drill down it throws an error "Data Refresh failed" etc.The data source and the sharpoint site are on the same machine(running windows server 2008) and we have windows authentication running. From what I have been able to find on the internet there is a problem with passing the windows authentication credentials to the database etc.But I have not been able to find the exact way to sort out these problem. What is the solution for this????

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  • Deployment of SQL compact Edition (SDF files) using Setup project

    - by Emad
    Hi, I have a C#.NET desktop application using SQL Compact edition as data store. The application should be used by any user on the machine and all should be seeing the same data ( data should not different per user). I am wondering where should I deploy the SDF file? User's Personal data folder (My Documents) means each user will have a separate database. Deploying on the same folder as the application causes vista to copy the file to \USers\Appdata\local\VirtualStore\ and it seems to make different copies for each user. Where is it best to deploy the SDF file to ensure all users are looking at the same data?

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  • Why does Sitecore throw a NullReferenceException exception when I redirect to one of its pages?

    - by Abs
    I'm running Sitecore 6.1 on Windows 2008, IIS7, and I'm trying to use the URL Rewrite Module to do a redirect. When I enable the rule and hit the URL that triggers it, I get a YSOD. The same rule works perfectly on a non-sitecore site on the same machine. According to the Failed Request Trace, the rewrite module does its thing just fine, but then Sitecore throws an exception, even if the redirect points to another server. This is probably a result of something I have misconfigured, but I just can't understand why it doesn't work. The details from the YSOD are below. [NullReferenceException: Object reference not set to an instance of an object.] Sitecore.Nexus.Web.HttpModule.(Object sender, EventArgs e) +273 System.Web.SyncEventExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +68 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +75

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  • WebBrowser control not submitting form, IE 7 works

    - by Joel Cunningham
    We are using a WebBrowser control in our win forms application which is running in terminal services. IE 7 is the browser that is installed for the session. We are using WebForms to generate the web pages. If we try and submit a web page in the WebBrowser control it does not work. The submit button does not push down. If we try and submit a web page in IE 7 that is installed on the same machine it works as expected. This is only an issue for one person. The WebBrowser control is working for other users. Any thoughts on how I can debug why the submit button is not submitting for the WebBrowser control? Thanks in advance.

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  • Path for Delphi libraries

    - by Wouter van Nifterick
    Where do you guys store 3rd party (and your own) components? Do you keep separate copies per Delphi version? For years I've been using c:\program files\borland\delphi7\lib\, even for Delphi 2006, 2007, 2009 and 2010, like this: c:\program files\borland\delphi7\lib\AggPas\ c:\program files\borland\delphi7\lib\DeHL\ c:\program files\borland\delphi7\lib\DevExpress\ c:\program files\borland\delphi7\lib\FastCode\ c:\program files\borland\delphi7\lib\FastMM\ c:\program files\borland\delphi7\lib\Fundamentals\ c:\program files\borland\delphi7\lib\Graphics32\ c:\program files\borland\delphi7\lib\JCL\ c:\program files\borland\delphi7\lib\JVCL\ c:\program files\borland\delphi7\lib\OmniThread\ c:\program files\borland\delphi7\lib\Raize\ c:\program files\borland\delphi7\lib\TeeChartPro\ c:\program files\borland\delphi7\lib\TurboPower\ c:\program files\borland\delphi7\lib\VirtualTreeView\ c:\program files\borland\delphi7\lib\Zeos\ However, nowadays I don't even use Delphi7 anymore (what can it do that 2010 can't?), so this path doesn't make much sense anymore. I'm about to install windows7 on my home machine, so I'm thinking on something like this: c:\src\DelphiLib\ Any better ideas?

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  • Change Wix Merge Module Package GUID?

    - by jenglert
    When is it necessary to change the package GUID of a merge module? <Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"> <Module Id="MyMergeModule" Language="1003" Version="1.0.0.0"> <Package Id="SOME_GUID" Manufacturer="Me" InstallerVersion="301" /> </Module> </Wix> Wix3 requires that the package GUID is explicitly specified for a merge module unlike for a product. My merge module will be used with an MSI that is built bi-weekly. These bi-weekly MSIs need to co-exist on the same machine as separate installations (e.g. versions 1, 2, 3, etc...) Do I need to change the package GUID of my merge module for each bi-weekly MSI build?

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  • url link in bibtex

    - by Tim
    Hi, I was wondering how to make a url link appear in Bibliography? For example, @misc{libsvm, abstract = {LIBSVM is an implbmentation of Support vector machine (SVM).}, author = {Chang, Chih-Chung}, keywords = {svm}, posted-at = {2010-04-08 00:05:04}, priority = {2}, title = {LIBSVM}, url = "http://www.csie.ntu.edu.tw/~cjlin/libsvm/", year = {2008} } will appear in Bibliography as [2] Chih-Chung Chang. Libsvm, 2008. But I hope the link "http://www.csie.ntu.edu.tw/~cjlin/libsvm/" could appear and the "Libsvm" could be all capital "LIBSVM". Honestly, I have no idea how a link should appear in Bibliography. What I think might be not professional. Please advise me how to put it in a professional way. Thanks and regards!

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  • rpmbuild generates RPM in which subdirectory

    - by Adil
    rpmbuild generates RPM under which directory? I checked the RPMS directory:- [root@tom adil]# ls /usr/src/redhat/ BUILD RPMS SOURCES SPECS SRPMS [root@tom adil]# ls /usr/src/redhat/RPMS/ athlon i386 i486 i586 i686 noarch [root@tom adil]# How to decide rpmbuild outputs in which of the above sub-directories? Is it controlled by spec file? What is the default option? I thought uname -p but its not the case probable uname -i is used. Linked to my last question http://stackoverflow.com/questions/2565282/difference-between-machine-hardware-and-hardware-platform

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  • Issue with WIC image resizing on ASP.NET MVC 2

    - by Dave
    I am attempting to implement image resizing on user uploads in ASP.NET MVC 2 using a version of the method found: here on asp.net. This works great on my dev machine, but as soon as I put it on my production machine, I start getting the error 'Exception from HRESULT: 0x88982F60' which is supposed to mean that there is an issue decoding the image. However, when I use WICExplorer to open the image, it looks ok. I've also tried this with dozens of images of various sources and still get the error (though possible, I doubt all of them are corrupted). Here is the relevant code (with my debugging statements in there): MVC Controller [Authorize, HttpPost] public ActionResult Upload(string file) { //Check file extension string fx = file.Substring(file.LastIndexOf('.')).ToLowerInvariant(); string key; if (ConfigurationManager.AppSettings["ImageExtensions"].Contains(fx)) { key = Guid.NewGuid().ToString() + fx; } else { return Json("extension not found"); } //Check file size if (Request.ContentLength <= Convert.ToInt32(ConfigurationManager.AppSettings["MinImageSize"]) || Request.ContentLength >= Convert.ToInt32(ConfigurationManager.AppSettings["MaxImageSize"])) { return Json("content length out of bounds: " + Request.ContentLength); } ImageResizerResult irr, irr2; //Check if this image is coming from FF, Chrome or Safari (XHR) HttpPostedFileBase hpf = null; if (Request.Files.Count <= 0) { //Scale and encode image and thumbnail irr = ImageResizer.CreateMaxSizeImage(Request.InputStream); irr2 = ImageResizer.CreateThumbnail(Request.InputStream); } //Or IE else { hpf = Request.Files[0] as HttpPostedFileBase; if (hpf.ContentLength == 0) return Json("hpf.length = 0"); //Scale and encode image and thumbnail irr = ImageResizer.CreateMaxSizeImage(hpf.InputStream); irr2 = ImageResizer.CreateThumbnail(hpf.InputStream); } //Check if image and thumbnail encoded and scaled correctly if (irr == null || irr.output == null || irr2 == null || irr2.output == null) { if (irr != null && irr.output != null) irr.output.Dispose(); if (irr2 != null && irr2.output != null) irr2.output.Dispose(); if(irr == null) return Json("irr null"); if (irr2 == null) return Json("irr2 null"); if (irr.output == null) return Json("irr.output null. irr.error = " + irr.error); if (irr2.output == null) return Json("irr2.output null. irr2.error = " + irr2.error); } if (irr.output.Length > Convert.ToInt32(ConfigurationManager.AppSettings["MaxImageSize"]) || irr2.output.Length > Convert.ToInt32(ConfigurationManager.AppSettings["MaxImageSize"])) { if(irr.output.Length > Convert.ToInt32(ConfigurationManager.AppSettings["MaxImageSize"])) return Json("irr.output.Length > maximage size. irr.output.Length = " + irr.output.Length + ", irr.error = " + irr.error); return Json("irr2.output.Length > maximage size. irr2.output.Length = " + irr2.output.Length + ", irr2.error = " + irr2.error); } //Store scaled and encoded image and thumbnail .... return Json("success"); } The code is always failing when checking if the output stream is null (i.e. irr.output == null is true). ImageResizerResult and ImageResizer public class ImageResizerResult : IDisposable { public MemoryIStream output; public int width; public int height; public string error; public void Dispose() { output.Dispose(); } } public static class ImageResizer { private static Object thislock = new Object(); public static ImageResizerResult CreateMaxSizeImage(Stream input) { uint maxSize = Convert.ToUInt32(ConfigurationManager.AppSettings["MaxImageDimension"]); try { lock (thislock) { // Read the source image var photo = ByteArrayFromStream(input); var factory = (IWICComponentFactory)new WICImagingFactory(); var inputStream = factory.CreateStream(); inputStream.InitializeFromMemory(photo, (uint)photo.Length); var decoder = factory.CreateDecoderFromStream(inputStream, null, WICDecodeOptions.WICDecodeMetadataCacheOnDemand); var frame = decoder.GetFrame(0); // Compute target size uint width, height, outWidth, outHeight; frame.GetSize(out width, out height); if (width > height) { //Check if width is greater than maxSize if (width > maxSize) { outWidth = maxSize; outHeight = height * maxSize / width; } //Width is less than maxSize, so use existing dimensions else { outWidth = width; outHeight = height; } } else { //Check if height is greater than maxSize if (height > maxSize) { outWidth = width * maxSize / height; outHeight = maxSize; } //Height is less than maxSize, so use existing dimensions else { outWidth = width; outHeight = height; } } // Prepare output stream to cache file var outputStream = new MemoryIStream(); // Prepare JPG encoder var encoder = factory.CreateEncoder(Consts.GUID_ContainerFormatJpeg, null); encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache); // Prepare output frame IWICBitmapFrameEncode outputFrame; var arg = new IPropertyBag2[1]; encoder.CreateNewFrame(out outputFrame, arg); var propBag = arg[0]; var propertyBagOption = new PROPBAG2[1]; propertyBagOption[0].pstrName = "ImageQuality"; propBag.Write(1, propertyBagOption, new object[] { 0.85F }); outputFrame.Initialize(propBag); outputFrame.SetResolution(96, 96); outputFrame.SetSize(outWidth, outHeight); // Prepare scaler var scaler = factory.CreateBitmapScaler(); scaler.Initialize(frame, outWidth, outHeight, WICBitmapInterpolationMode.WICBitmapInterpolationModeFant); // Write the scaled source to the output frame outputFrame.WriteSource(scaler, new WICRect { X = 0, Y = 0, Width = (int)outWidth, Height = (int)outHeight }); outputFrame.Commit(); encoder.Commit(); return new ImageResizerResult { output = outputStream, height = (int)outHeight, width = (int)outWidth }; } } catch (Exception e) { return new ImageResizerResult { error = "Create maxsizeimage = " + e.Message }; } } } Thoughts on where this is going wrong? Thanks in advance for the effort.

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  • Cannot connect to TFS after adding domain controller Windows Server 2008

    - by j0nscalet
    Hey Guys- Just added a domain controller to my server that is running tfs as well. And I believe Ive really "mucked" tfs now. Before it was configured to run at HTTP://CHICAGO:8080. It looks like I need to reconfigure TFS, I am just unsure how. I can still access Sharepoint Central Administration. However when I try to get at the ServiceStatus.asmx for TFS I get 'Service is unavailable' using http://chicago:8080/. This is confusing because of the DC though, the name should be changed to chicago.myrealtybrrand.com One of my coleagues who is our resident TFS guru claims that you cannot run TFS on the same machine with a domain controller installed. Any ideas for me?

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  • Unable to generate temporary class for web service

    - by sac
    I have an application with a proxy class for my webservice - This works fine in all 32-bit machines. However the same app throws an exception in windows server 2008 64-bit machine. It looks like the temporary class could not be generated for the web service. The error in the event viewer is "error CS0008: Unexpected error reading metadata from file '' -- 'Bad Key. ' Here's the call stack... at System.Xml.Serialization.Compiler.Compile(Assembly parent, String ns, XmlSerializerCompilerParameters xmlParameters, Evidence evidence) at System.Xml.Serialization.TempAssembly.GenerateAssembly(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, Evidence evidence, XmlSerializerCompilerParameters parameters, Assembly assembly, Hashtable assemblies) at System.Xml.Serialization.TempAssembly..ctor(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, String location, Evidence evidence) at System.Xml.Serialization.XmlSerializer.GetSerializersFromCache(XmlMapping[] mappings, Type type) at System.Xml.Serialization.XmlSerializer.FromMappings(XmlMapping[] mappings, Type type) at System.Web.Services.Protocols.SoapClientType..ctor(Type type) at System.Web.Services.Protocols.SoapHttpClientProtocol..ctor() at Fusion.ServiceCatalogProxy..ctor() I am not able to get any info about this bad key error....

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