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  • BitmapFactory.decodeStream returning null when options are set.

    - by Robert Foss
    Hi! I'm having issues with BitmapFactory.decodeStream(). When using it without options, it will return an image. But when I use it with options as in .decodeStream(inputStream, null, options) it never returns Bitmaps. What I'm trying to do is to downsample a Bitmap before I actually load it to save memory. I've read some good guides, but none using .decodeStream. Here httpIM:NOT//nornalbion.SPAMcom/blog/?p=143 httpIM:NOT//kfb-android.blogspot.SPAMcom/2009/04/image-processing-in-android.html WORKS JUST FINE InputStream is = connection.getInputStream(); Bitmap img = BitmapFactory.decodeStream(is, null, options); DOESNT WORK InputStream is = connection.getInputStream(); Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeStream(is, null, options); Boolean scaleByHeight = Math.abs(options.outHeight - TARGET_HEIGHT) >= Math.abs(options.outWidth - TARGET_WIDTH); if(options.outHeight * options.outWidth * 2 >= 200*100*2){ // Load, scaling to smallest power of 2 that'll get it <= desired dimensions double sampleSize = scaleByHeight ? options.outHeight / TARGET_HEIGHT : options.outWidth / TARGET_WIDTH; options.inSampleSize = (int)Math.pow(2d, Math.floor( Math.log(sampleSize)/Math.log(2d))); System.out.println("Samplesize: " + options.inSampleSize); } // Do the actual decoding options.inJustDecodeBounds = false; //options.inTempStorage = new byte[IMG_BUFFER_LEN]; Bitmap img = BitmapFactory.decodeStream(is, null, options);

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  • Resizing and saving an image in WinMobile and .NET CF throws OutOfMemoryException

    - by devguy
    I have a WinMobile app which allows the user the snap a photo with the camera, and then use for for various things. The photo can be snapped at 1600x1200, 800x600 or 640x480, but it must always be resized to 400px for the longest size (the other is proportional of course). Here's the code: private void LoadImage(string path) { Image tmpPhoto = new Bitmap(path); // calculate new bitmap size... double width = ... double height = ... // draw new bitmap Image photo = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format24bppRgb); using (Graphics g = Graphics.FromImage(photo)) { g.FillRectangle(new SolidBrush(Color.White), new Rectangle(0, 0, photo.Width, photo.Height)); int srcX = (int)((double)(tmpPhoto.Width - width) / 2d); int srcY = (int)((double)(tmpPhoto.Height - height) / 2d); g.DrawImage(tmpPhoto, new Rectangle(0, 0, photo.Width, photo.Height), new Rectangle(srcX, srcY, photo.Width, photo.Height), GraphicsUnit.Pixel); } tmpPhoto.Dispose(); // save new image and dispose photo.Save(Path.Combine(config.TempPath, config.TempPhotoFileName), System.Drawing.Imaging.ImageFormat.Jpeg); photo.Dispose(); } Now the problem is that the app breaks in the photo.Save call, with an OutOfMemoryException. And I don't know why, since I dispose the tempPhoto (with the original photo from the camera) as soon as I can, and I also dispose the Graphics obj. Why does this happen? It seems impossible to me that one can't take a photo with the camera and resize/save it without making it crash :( Should I restor t C++ for such a simple thing? Thanks.

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  • bug with varargs and overloading?

    - by pstanton
    There seems to be a bug in the Java varargs implementation. Java can't distinguish the appropriate type when a method is overloaded with different types of vararg parameters. It gives me an error The method ... is ambiguous for the type ... Consider the following code: public class Test { public static void main(String[] args) throws Throwable { doit(new int[]{1, 2}); // <- no problem doit(new double[]{1.2, 2.2}); // <- no problem doit(1.2f, 2.2f); // <- no problem doit(1.2d, 2.2d); // <- no problem doit(1, 2); // <- The method doit(double[]) is ambiguous for the type Test } public static void doit(double... ds) { System.out.println("doubles"); } public static void doit(int... is) { System.out.println("ints"); } } the docs say: "Generally speaking, you should not overload a varargs method, or it will be difficult for programmers to figure out which overloading gets called." however they don't mention this error, and it's not the programmers that are finding it difficult, it's the compiler. thoughts?

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  • Nested dereferencing arrows in Perl: to omit or not to omit?

    - by DVK
    In Perl, when you have a nested data structure, it is permissible to omit de-referencing arrows to 2d and more level of nesting. In other words, the following two syntaxes are identical: my $hash_ref = { 1 => [ 11, 12, 13 ], 3 => [31, 32] }; my $elem1 = $hash_ref->{1}->[1]; my $elem2 = $hash_ref->{1}[1]; # exactly the same as above Now, my question is, is there a good reason to choose one style over the other? It seems to be a popular bone of stylistic contention (Just on SO, I accidentally bumped into this and this in the space of 5 minutes). So far, none of the usual suspects says anything definitive: perldoc merely says "you are free to omit the pointer dereferencing arrow". Conway's "Perl Best Practices" says "whenever possible, dereference with arrows", but it appears to only apply to the context of dereferencing the main reference, not optional arrows on 2d level of nested data structures. "MAstering Perl for Bioinfirmatics" author James Tisdall doesn't give very solid preference either: "The sharp-witted reader may have noticed that we seem to be omitting arrow operators between array subscripts. (After all, these are anonymous arrays of anonymous arrays of anonymous arrays, etc., so shouldn't they be written [$array-[$i]-[$j]-[$k]?) Perl allows this; only the arrow operator between the variable name and the first array subscript is required. It make things easier on the eyes and helps avoid carpal tunnel syndrome. On the other hand, you may prefer to keep the dereferencing arrows in place, to make it clear you are dealing with references. Your choice." Personally, i'm on the side of "always put arrows in, since itg's more readable and obvious tiy're dealing with a reference".

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  • Things one needs to know while writing a game engine

    - by Joe Barr
    I have been dabbling in game development as a hobby for a while now, and I cannot seam to quite get my games to sparkle at least a bit with some graphics. I have decided to write a simple test game engine that only focuses on the representation of graphics - shapes, textures and surfaces. While I have a few very simple game engines designed for my own games under my belt, I want to create a game engine that I can use to display and play with graphics. I'm going to do this in C++. Since this is my first time with a major engine, the engine in not going to focus on 3D graphics, it's going to be a mixture of isometric and 2D graphics. My previous engines have incorporated (been able to draw) or focused on simple flat (almost 2D) non impressive graphic designs and representations of: the player NPCs objects walls and surfaces textures Also, I had some basic AI and sometimes even sound. They also saved and loaded games. They didn't have a map editor or a level editor. Is this going to be a problem in the future? At this time I have to point out that some of my games didn't get finished because I was to lazy to write the few last levels. My question at this point would be: What are some things one should know if one wants write (develope) a better graphical game engine with all it's functions.

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  • Any good tutorials or resources for learning how to design a scalable and "component" based game 'fr

    - by CodeJustin.com
    In short I'm creating a 2D mmorpg and unlike my last "mmo" I started developing I want to make sure that this one will scale well and work well when I want to add new in-game features or modify existing ones. With my last attempt with an avatar chat within the first few thousand lines of code and just getting basic features added into the game I seen my code quality lowering and my ability to add new features or modify old ones was getting lower too as I added more features in. It turned into one big mess that some how ran, lol. This time I really need to buckle down and find a design that will allow me to create a game framework that will be easy to add and remove features (aka things like playing mini-games within my world or a mail system or buddy list or a new public area with interactive items). I'm thinking that maybe a component based approach MIGHT be what I'm looking for but I'm really not sure. I have read documents on mmorpg design and 2d game engine architecture but nothing really explained a way of designing a game framework that will basically let me "plug-in" new features into the main game and use the resources of the main game without changing much within my 'main game code'. Hope someone understands what I mean, any help will is appreciated.

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  • Python, dictionaries, and chi-square contingency table

    - by rohanbk
    I have a file which contains several lines in the following format (word, time that the word occurred in, and frequency of documents containing the given word within the given instance in time): #inputfile <word, time, frequency> apple, 1, 3 banana, 1, 2 apple, 2, 1 banana, 2, 4 orange, 3, 1 I have Python class below that I used to create 2-D dictionaries to store the above file using as the key, and frequency as the value: class Ddict(dict): ''' 2D dictionary class ''' def __init__(self, default=None): self.default = default def __getitem__(self, key): if not self.has_key(key): self[key] = self.default() return dict.__getitem__(self, key) wordtime=Ddict(dict) # Store each inputfile entry with a <word,time> key timeword=Ddict(dict) # Store each inputfile entry with a <time,word> key # Loop over every line of the inputfile for line in open('inputfile'): word,time,count=line.split(',') # If <word,time> already a key, increment count try: wordtime[word][time]+=count # Otherwise, create the key except KeyError: wordtime[word][time]=count # If <time,word> already a key, increment count try: timeword[time][word]+=count # Otherwise, create the key except KeyError: timeword[time][word]=count The question that I have pertains to calculating certain things while iterating over the entries in this 2D dictionary. For each word 'w' at each time 't', calculate: The number of documents with word 'w' within time 't'. (a) The number of documents without word 'w' within time 't'. (b) The number of documents with word 'w' outside time 't'. (c) The number of documents without word 'w' outside time 't'. (d) Each of the items above represents one of the cells of a chi-square contingency table for each word and time. Can all of these be calculated within a single loop or do they need to be done one at a time? Ideally, I would like the output to be what's below, where a,b,c,d are all the items calculated above: print "%s, %s, %s, %s" %(a,b,c,d)

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  • Convert array to CSV/TSV-formated string in Python.

    - by dreeves
    Python provides csv.DictWriter for outputting CSV to a file. What is the simplest way to output CSV to a string or to stdout? For example, given a 2D array like this: [["a b c", "1,2,3"], ["i \"comma-heart\" you", "i \",heart\" u, too"]] return the following string: "a b c, \"1, 2, 3\"\n\"i \"\"comma-heart\"\" you\", \"i \"\",heart\"\" u, too\"" which when printed would look like this: a b c, "1,2,3" "i ""heart"" you", "i "",heart"" u, too" (I'm taking csv.DictWriter's word for it that that is in fact the canonical way to output that array as CSV. Excel does parse it correctly that way, though Mathematica does not. From a quick look at the wikipedia page on CSV it seems Mathematica is wrong.) One way would be to write to a temp file with csv.DictWriter and read it back with csv.DictReader. What's a better way? TSV instead of CSV It also occurs to me that I'm not wedded to CSV. TSV would make a lot of the headaches with delimiters and quotes go away: just replace tabs with spaces in the entries of the 2D array and then just intersperse tabs and newlines and you're done. Let's include solutions for both TSV and CSV in the answers to make this as useful as possible for future searchers.

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  • how to tile 3D mesh with image brush in XAML

    - by MC9000
    I have a 2D square in a ViewPort3D that I want to do a tiling of an image (like a checkerboard or flooring with "tiles" effect). I've created an image brush (the image is 50x50 pixels, the surface 250x550 pixels) and a viewport (trying to follow MS's site - though their example is for 2D), but only 1 of the colors in the "tile" image shows up and no tiling is seen. I can't find a single example on the Internet and MS's site has no info (that I can find) on 3D XAML anywhere, so I'm stumped as how to actually do this. <Viewport3D> <Viewport3D.Camera> <PerspectiveCamera Position="125,790,120" LookDirection="0,-.7,-0.25" UpDirection="0,0,1" /> </Viewport3D.Camera> <ModelVisual3D> <ModelVisual3D.Content> <Model3DGroup> <AmbientLight Color="white" /> <GeometryModel3D> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="0,0,0 250,0,0 250,550,0 0,550,0 " TriangleIndices="0 1 3 1 2 3 "/> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <DiffuseMaterial> <DiffuseMaterial.Brush> <ImageBrush ViewportUnits="Absolute" TileMode="Tile" ImageSource="testsquare.gif" Viewport="0,0,50,50" Stretch="None" ViewboxUnits="Absolute" /> </DiffuseMaterial.Brush> </DiffuseMaterial> </GeometryModel3D.Material> </GeometryModel3D> </Model3DGroup> </ModelVisual3D.Content> </ModelVisual3D> </Viewport3D>

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  • DSA signature verification input

    - by calccrypto
    What is the data inputted into DSA when PGP signs a message? From RFC4880, i found A Signature packet describes a binding between some public key and some data. The most common signatures are a signature of a file or a block of text, and a signature that is a certification of a User ID. im not sure if it is the entire public key, just the public key packet, or some other derivative of a pgp key packet. whatever it is, i cannot get the DSA signature to verify here is a sample im testing my program on: -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 abcd -----BEGIN PGP SIGNATURE----- Version: BCPG v1.39 iFkEARECABkFAk0z65ESHGFiYyAodGVzdCBrZXkpIDw+AAoJEC3Jkh8+bnkusO0A oKG+HPF2Qrsth2zS9pK+eSCBSypOAKDBgC2Z0vf2EgLiiNMk8Bxpq68NkQ== =gq0e -----END PGP SIGNATURE----- Dumped from pgpdump.net Old: Signature Packet(tag 2)(89 bytes) Ver 4 - new Sig type - Signature of a canonical text document(0x01). Pub alg - DSA Digital Signature Algorithm(pub 17) Hash alg - SHA1(hash 2) Hashed Sub: signature creation time(sub 2)(4 bytes) Time - Mon Jan 17 07:11:13 UTC 2011 Hashed Sub: signer's User ID(sub 28)(17 bytes) User ID - abc (test key) <> Sub: issuer key ID(sub 16)(8 bytes) Key ID - 0x2DC9921F3E6E792E Hash left 2 bytes - b0 ed DSA r(160 bits) - a1 be 1c f1 76 42 bb 2d 87 6c d2 f6 92 be 79 20 81 4b 2a 4e DSA s(160 bits) - c1 80 2d 99 d2 f7 f6 12 02 e2 88 d3 24 f0 1c 69 ab af 0d 91 -> hash(DSA q bits) and the public key for it is: -----BEGIN PGP PUBLIC KEY BLOCK----- Version: BCPG v1.39 mOIETTPqeBECALx+i9PIc4MB2DYXeqsWUav2cUtMU1N0inmFHSF/2x0d9IWEpVzE kRc30PvmEHI1faQit7NepnHkkphrXLAoZukAoNP3PB8NRQ6lRF6/6e8siUgJtmPL Af9IZOv4PI51gg6ICLKzNO9i3bcUx4yeG2vjMOUAvsLkhSTWob0RxWppo6Pn6MOg dMQHIM5sDH0xGN0dOezzt/imAf9St2B0HQXVfAAbveXBeRoO7jj/qcGx6hWmsKUr BVzdQhBk7Sku6C2KlMtkbtzd1fj8DtnrT8XOPKGp7/Y7ASzRtBFhYmMgKHRlc3Qg a2V5KSA8PohGBBMRAgAGBQJNM+p5AAoJEC3Jkh8+bnkuNEoAnj2QnqGtdlTgUXCQ Fyvwk5wiLGPfAJ4jTGTL62nWzsgrCDIMIfEG2shm8bjMBE0z6ngQAgCUlP7AlfO4 XuKGVCs4NvyBpd0KA0m0wjndOHRNSIz44x24vLfTO0GrueWjPMqRRLHO8zLJS/BX O/BHo6ypjN87Af0VPV1hcq20MEW2iujh3hBwthNwBWhtKdPXOndJGZaB7lshLJuW v9z6WyDNXj/SBEiV1gnPm0ELeg8Syhy5pCjMAgCFEc+NkCzcUOJkVpgLpk+VLwrJ /Wi9q+yCihaJ4EEFt/7vzqmrooXWz2vMugD1C+llN6HkCHTnuMH07/E/2dzciEYE GBECAAYFAk0z6nkACgkQLcmSHz5ueS7NTwCdED1P9NhgR2LqwyS+AEyqlQ0d5joA oK9xPUzjg4FlB+1QTHoOhuokxxyN =CTgL -----END PGP PUBLIC KEY BLOCK----- the public key packet of the key is mOIETTPqeBECALx+i9PIc4MB2DYXeqsWUav2cUtMU1N0inmFHSF/2x0d9IWEpVzEkRc30PvmEHI1faQi t7NepnHkkphrXLAoZukAoNP3PB8NRQ6lRF6/6e8siUgJtmPLAf9IZOv4PI51gg6ICLKzNO9i3bcUx4ye G2vjMOUAvsLkhSTWob0RxWppo6Pn6MOgdMQHIM5sDH0xGN0dOezzt/imAf9St2B0HQXVfAAbveXBeRoO 7jj/qcGx6hWmsKUrBVzdQhBk7Sku6C2KlMtkbtzd1fj8DtnrT8XOPKGp7/Y7ASzR in radix 64 i have tried many different combinations of sha1(< some data + 'abcd'),but the calculated value v never equals r, of the signature i know that the pgp implementation i used to create the key and signature is correct. i also know that my DSA implementation and PGP key data extraction program are correct. thus, the only thing left is the data to hash. what is the correct data to be hashed?

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  • Creating/Maintaining a large project-agnostic code library

    - by bufferz
    In order to reduce repetition and streamline testing/debugging, I'm trying to find the best way to develop a group of libraries that many projects can utilize. I'd like to keep individual executable relatively small, and have shared libraries for math, database, collections, graphics, etc. that were previously scattered among several projects and in many cases duplicated (bad!). This library is to be in an SVN repo and several programmers will be working on it. This library will be in constant development along with the executables that utilize it. For example, I want a code file in ProjectA to look something like the following: using MyCompany.Math.2D; //static 2D math methods using MyCompany.Math.3D; //static #D math methods using MyCompany.Comms.SQL; //static methods for doing simple SQLDB I/O using MyCompany.Graphics.BitmapOperations; //static methods that play with bitmaps So in my ProjectA solution file in VisualStudio, in order to develop/debug the MyCompany library I have to add several projects (Math, Comms, Graphics). Things get pretty cluttered and Solution files get out of date quickly between programmer SVN commits. I'm just looking for a high level approach to maintaining a large, shared code base in an SCN repository. I am fully willing to radically redesign my approach. I'm looking for that warm fuzzy feeling you get when you're design approach is spot on and development is fluid and natural. And ideas? Thanks!!

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  • Confusion about WPF binding...

    - by Vladislav
    I am trying to bind a 2D array of buttons arranged in stackpanels to a 2D ObservableCollection... Yet, I'm afraid I don't understand something very elementary about binding. My XAML: <Window.Resources> <DataTemplate x:Key="ItemsAsButtons"> <Button Content="{Binding}" Height="100" Width="100"/> </DataTemplate> <DataTemplate x:Key="PanelOfPanels"> <ItemsControl ItemsSource="{Binding Path=DayNumbers}" ItemTemplate=" {DynamicResource ItemsAsButtons}"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <StackPanel Orientation="Horizontal"/> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> </ItemsControl> </DataTemplate> </Window.Resources> ... <ItemsControl x:Name="DaysPanel" Grid.ColumnSpan="7" Grid.Row="2" ItemTemplate="{DynamicResource PanelOfPanels}"/> My C# code: The backend: /// <summary> /// Window BE for Calendar.xaml /// </summary> public partial class Calendar : Window { private CalendarViewModel _vm; public Calendar() { InitializeComponent(); _vm = new CalendarViewModel(); this.DataContext = _vm; } } The ViewModel: class CalendarViewModel { CalendarMonth _displayedMonth; EventCalendar _calendar; public CalendarViewModel() { _displayedMonth = new CalendarMonth(); } public ObservableCollection<ObservableCollection<int>> DayNumbers { get { return _displayedMonth.DayNumbers; } } } I'm trying to populate the buttons with values from CalendarViewModel.DayNumbers - yet the buttons do not appear. I'm clearly doing something wrong with my binding.

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  • HTML5 move Canvas object

    - by Mircea
    Hi, I have 2 canvas created on the same canvas. Is it possible to drag the small black one around? I want to make it draggable but I can not find any online tutorial or demo on this. Is it possible? I had looked to Canvas moveTo or transitions but I was unable to make it work. The code is here http://jsfiddle.net/35P9F/2/ var ctx = document.getElementById('canvas').getContext('2d'); var radgrad3 = ctx.createLinearGradient(255,10,0,180,80,190); radgrad3.addColorStop(0, '#00C9FF'); radgrad3.addColorStop(1, 'red'); ctx.fillStyle = radgrad3; ctx.fillRect(0,0,255,255); var ctx4 = document.getElementById('canvas').getContext('2d'); var radgrad4 = ctx4.createLinearGradient(0, 0, 0, 255); radgrad4.addColorStop(0, '#000000'); radgrad4.addColorStop(1, '#ff0000'); ctx4.fillStyle = radgrad4; ctx4.fillRect(0,0,25,25); Thank you.

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  • Can you have multiple clipping regions in an HTML Canvas?

    - by emh
    I have code that loads a bunch of images into hidden img elements and then a Javascript loop which places each image onto the canvas. However, I want to clip each image so that it is a circle when placed on the canvas. My loop looks like this: $$('#avatars img').each(function(avatar) { var canvas = $('canvas'); var context = canvas.getContext('2d'); var x = Math.floor(Math.random() * canvas.width); var y = Math.floor(Math.random() * canvas.height); context.beginPath(); context.arc(x+24, y+24, 20, 0, Math.PI * 2, 1); context.clip(); context.strokeStyle = "black"; context.drawImage(document.getElementById(avatar.id), x, y); context.stroke(); }); Problem is, only the first image is drawn (or is visible). If I remove the clipping logic: $$('#avatars img').each(function(avatar) { var canvas = $('canvas'); var context = canvas.getContext('2d'); var x = Math.floor(Math.random() * canvas.width); var y = Math.floor(Math.random() * canvas.height); context.drawImage(document.getElementById(avatar.id), x, y); }); Then all my images are drawn. Is there a way to get each image individually clipped? I tried resetting the clipping area to be the entire canvas between images but that didn't work.

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  • Simulating 3D 'cards' with just orthographic rendering

    - by meds
    I am rendering textured quads from an orthographic perspective and would like to simulate 'depth' by modifying UVs and the vertex positions of the quads four points (top left, top right, bottom left, bottom right). I've found if I make the top left and bottom right corners y position be the same I don't get a linear 'skew' but rather a warped one where the texture covering the top triangle (which makes up the quad) seems to get squashed while the bottom triangles texture looks normal. I can change UVs, any of the four points on the quad (but only in 2D space, it's orthographic projection anyway so 3D space won't matter much). So basically I'm trying to simulate perspective on a two dimensional quad in orthographic projection, any ideas? Is it even mathematically possible/feasible? ideally what I'd like is a situation where I can set an x/y rotation as well as a virtual z 'position' (which simulates z depth) through a function and see it internally calclate the positions/uvs to create the 3D effect. It seems like this should all be mathematical where a set of 2D transforms can be applied to each corner of the quad to simulate depth, I just don't know how to make it happen. I'd guess it requires trigonometry or something, I'm trying to crunch the math but not making much progress. here's what I mean: Top left is just the card, center is the card with a y rotation of X degrees and right most is a card with an x and y rotation of different degrees.

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  • Why does iOS 5 fail to connect to a server running JDK 1.6, but not JDK 1.5

    - by KC Baltz
    We have a Java Socket Server listening on an SSLSocket (port 443) and an iOS application that connects with it. When running on iOS 5.1, the application stopped working when we upgraded the Java version of the server from JDK 1.5 to 1.6 (or 1.7). The app connects just fine to JDK 5 and 6 when running on iOS 6. The iOS app is reporting an error: -9809 = errSSLCrypto. On the Java side, we get javax.net.ssl.SSLException: Received fatal alert: close_notify. On the Java server side, we have enabled all the available cipher suites. On the client side we have tested enabling several different suites, although we have yet to complete a test involving each one individually enabled. Right now, it is failing when we use TLS_DH_anon_WITH_AES_128_CBC_SHA although it has failed with others and we are starting to think it's not the suite. Here is the debug output. It makes it all the way to ServerHelloDone and then fails shortly thereafter: Is secure renegotiation: false [Raw read]: length = 5 0000: 16 03 03 00 41 ....A [Raw read]: length = 65 0000: 01 00 00 3D 03 03 50 83 1E 0B 56 19 25 65 C8 F2 ...=..P...V.%e.. 0010: AF 02 AD 48 FE E2 92 CF B8 D7 A6 A3 EA C5 FF 5D ...H...........] 0020: 74 0F 1B C1 99 18 00 00 08 00 FF 00 34 00 1B 00 t...........4... 0030: 18 01 00 00 0C 00 0D 00 08 00 06 05 01 04 01 02 ................ 0040: 01 . URT-, READ: Unknown-3.3 Handshake, length = 65 *** ClientHello, Unknown-3.3 RandomCookie: GMT: 1333992971 bytes = { 86, 25, 37, 101, 200, 242, 175, 2, 173, 72, 254, 226, 146, 207, 184, 215, 166, 163, 234, 197, 255, 93, 116, 15, 27, 193, 153, 24 } Session ID: {} Cipher Suites: [TLS_EMPTY_RENEGOTIATION_INFO_SCSV, TLS_DH_anon_WITH_AES_128_CBC_SHA, SSL_DH_anon_WITH_3DES_EDE_CBC_SHA, SSL_DH_anon_WITH_RC4_128_MD5] Compression Methods: { 0 } Unsupported extension signature_algorithms, data: 00:06:05:01:04:01:02:01 *** [read] MD5 and SHA1 hashes: len = 65 0000: 01 00 00 3D 03 03 50 83 1E 0B 56 19 25 65 C8 F2 ...=..P...V.%e.. 0010: AF 02 AD 48 FE E2 92 CF B8 D7 A6 A3 EA C5 FF 5D ...H...........] 0020: 74 0F 1B C1 99 18 00 00 08 00 FF 00 34 00 1B 00 t...........4... 0030: 18 01 00 00 0C 00 0D 00 08 00 06 05 01 04 01 02 ................ 0040: 01 . %% Created: [Session-1, TLS_DH_anon_WITH_AES_128_CBC_SHA] *** ServerHello, TLSv1 RandomCookie: GMT: 1333992972 bytes = { 100, 3, 56, 153, 7, 2, 251, 64, 41, 32, 66, 240, 227, 181, 55, 190, 2, 237, 146, 0, 73, 119, 70, 0, 160, 9, 28, 207 } Session ID: {80, 131, 30, 12, 241, 73, 52, 38, 46, 41, 237, 226, 199, 246, 156, 45, 3, 247, 182, 43, 223, 8, 49, 169, 188, 63, 160, 41, 102, 199, 50, 190} Cipher Suite: TLS_DH_anon_WITH_AES_128_CBC_SHA Compression Method: 0 Extension renegotiation_info, renegotiated_connection: <empty> *** Cipher suite: TLS_DH_anon_WITH_AES_128_CBC_SHA *** Diffie-Hellman ServerKeyExchange DH Modulus: { 233, 230, 66, 89, 157, 53, 95, 55, 201, 127, 253, 53, 103, 18, 11, 142, 37, 201, 205, 67, 233, 39, 179, 169, 103, 15, 190, 197, 216, 144, 20, 25, 34, 210, 195, 179, 173, 36, 128, 9, 55, 153, 134, 157, 30, 132, 106, 171, 73, 250, 176, 173, 38, 210, 206, 106, 34, 33, 157, 71, 11, 206, 125, 119, 125, 74, 33, 251, 233, 194, 112, 181, 127, 96, 112, 2, 243, 206, 248, 57, 54, 148, 207, 69, 238, 54, 136, 193, 26, 140, 86, 171, 18, 122, 61, 175 } DH Base: { 48, 71, 10, 213, 160, 5, 251, 20, 206, 45, 157, 205, 135, 227, 139, 199, 209, 177, 197, 250, 203, 174, 203, 233, 95, 25, 10, 167, 163, 29, 35, 196, 219, 188, 190, 6, 23, 69, 68, 64, 26, 91, 44, 2, 9, 101, 216, 194, 189, 33, 113, 211, 102, 132, 69, 119, 31, 116, 186, 8, 77, 32, 41, 216, 60, 28, 21, 133, 71, 243, 169, 241, 162, 113, 91, 226, 61, 81, 174, 77, 62, 90, 31, 106, 112, 100, 243, 22, 147, 58, 52, 109, 63, 82, 146, 82 } Server DH Public Key: { 8, 60, 59, 13, 224, 110, 32, 168, 116, 139, 246, 146, 15, 12, 216, 107, 82, 182, 140, 80, 193, 237, 159, 189, 87, 34, 18, 197, 181, 252, 26, 27, 94, 160, 188, 162, 30, 29, 165, 165, 68, 152, 11, 204, 251, 187, 14, 233, 239, 103, 134, 168, 181, 173, 206, 151, 197, 128, 65, 239, 233, 191, 29, 196, 93, 80, 217, 55, 81, 240, 101, 31, 119, 98, 188, 211, 52, 146, 168, 127, 127, 66, 63, 111, 198, 134, 70, 213, 31, 162, 146, 25, 178, 79, 56, 116 } Anonymous *** ServerHelloDone [write] MD5 and SHA1 hashes: len = 383 0000: 02 00 00 4D 03 01 50 83 1E 0C 64 03 38 99 07 02 ...M..P...d.8... 0010: FB 40 29 20 42 F0 E3 B5 37 BE 02 ED 92 00 49 77 .@) B...7.....Iw 0020: 46 00 A0 09 1C CF 20 50 83 1E 0C F1 49 34 26 2E F..... P....I4&. 0030: 29 ED E2 C7 F6 9C 2D 03 F7 B6 2B DF 08 31 A9 BC ).....-...+..1.. 0040: 3F A0 29 66 C7 32 BE 00 34 00 00 05 FF 01 00 01 ?.)f.2..4....... 0050: 00 0C 00 01 26 00 60 E9 E6 42 59 9D 35 5F 37 C9 ....&.`..BY.5_7. 0060: 7F FD 35 67 12 0B 8E 25 C9 CD 43 E9 27 B3 A9 67 ..5g...%..C.'..g 0070: 0F BE C5 D8 90 14 19 22 D2 C3 B3 AD 24 80 09 37 ......."....$..7 0080: 99 86 9D 1E 84 6A AB 49 FA B0 AD 26 D2 CE 6A 22 .....j.I...&..j" 0090: 21 9D 47 0B CE 7D 77 7D 4A 21 FB E9 C2 70 B5 7F !.G...w.J!...p.. 00A0: 60 70 02 F3 CE F8 39 36 94 CF 45 EE 36 88 C1 1A `p....96..E.6... 00B0: 8C 56 AB 12 7A 3D AF 00 60 30 47 0A D5 A0 05 FB .V..z=..`0G..... 00C0: 14 CE 2D 9D CD 87 E3 8B C7 D1 B1 C5 FA CB AE CB ..-............. 00D0: E9 5F 19 0A A7 A3 1D 23 C4 DB BC BE 06 17 45 44 ._.....#......ED 00E0: 40 1A 5B 2C 02 09 65 D8 C2 BD 21 71 D3 66 84 45 @.[,..e...!q.f.E 00F0: 77 1F 74 BA 08 4D 20 29 D8 3C 1C 15 85 47 F3 A9 w.t..M ).<...G.. 0100: F1 A2 71 5B E2 3D 51 AE 4D 3E 5A 1F 6A 70 64 F3 ..q[.=Q.M>Z.jpd. 0110: 16 93 3A 34 6D 3F 52 92 52 00 60 08 3C 3B 0D E0 ..:4m?R.R.`.<;.. 0120: 6E 20 A8 74 8B F6 92 0F 0C D8 6B 52 B6 8C 50 C1 n .t......kR..P. 0130: ED 9F BD 57 22 12 C5 B5 FC 1A 1B 5E A0 BC A2 1E ...W"......^.... 0140: 1D A5 A5 44 98 0B CC FB BB 0E E9 EF 67 86 A8 B5 ...D........g... 0150: AD CE 97 C5 80 41 EF E9 BF 1D C4 5D 50 D9 37 51 .....A.....]P.7Q 0160: F0 65 1F 77 62 BC D3 34 92 A8 7F 7F 42 3F 6F C6 .e.wb..4....B?o. 0170: 86 46 D5 1F A2 92 19 B2 4F 38 74 0E 00 00 00 .F......O8t.... URT-, WRITE: TLSv1 Handshake, length = 383 [Raw write]: length = 388 0000: 16 03 01 01 7F 02 00 00 4D 03 01 50 83 1E 0C 64 ........M..P...d 0010: 03 38 99 07 02 FB 40 29 20 42 F0 E3 B5 37 BE 02 .8....@) B...7.. 0020: ED 92 00 49 77 46 00 A0 09 1C CF 20 50 83 1E 0C ...IwF..... P... 0030: F1 49 34 26 2E 29 ED E2 C7 F6 9C 2D 03 F7 B6 2B .I4&.).....-...+ 0040: DF 08 31 A9 BC 3F A0 29 66 C7 32 BE 00 34 00 00 ..1..?.)f.2..4.. 0050: 05 FF 01 00 01 00 0C 00 01 26 00 60 E9 E6 42 59 .........&.`..BY 0060: 9D 35 5F 37 C9 7F FD 35 67 12 0B 8E 25 C9 CD 43 .5_7...5g...%..C 0070: E9 27 B3 A9 67 0F BE C5 D8 90 14 19 22 D2 C3 B3 .'..g......."... 0080: AD 24 80 09 37 99 86 9D 1E 84 6A AB 49 FA B0 AD .$..7.....j.I... 0090: 26 D2 CE 6A 22 21 9D 47 0B CE 7D 77 7D 4A 21 FB &..j"!.G...w.J!. 00A0: E9 C2 70 B5 7F 60 70 02 F3 CE F8 39 36 94 CF 45 ..p..`p....96..E 00B0: EE 36 88 C1 1A 8C 56 AB 12 7A 3D AF 00 60 30 47 .6....V..z=..`0G 00C0: 0A D5 A0 05 FB 14 CE 2D 9D CD 87 E3 8B C7 D1 B1 .......-........ 00D0: C5 FA CB AE CB E9 5F 19 0A A7 A3 1D 23 C4 DB BC ......_.....#... 00E0: BE 06 17 45 44 40 1A 5B 2C 02 09 65 D8 C2 BD 21 ...ED@.[,..e...! 00F0: 71 D3 66 84 45 77 1F 74 BA 08 4D 20 29 D8 3C 1C q.f.Ew.t..M ).<. 0100: 15 85 47 F3 A9 F1 A2 71 5B E2 3D 51 AE 4D 3E 5A ..G....q[.=Q.M>Z 0110: 1F 6A 70 64 F3 16 93 3A 34 6D 3F 52 92 52 00 60 .jpd...:4m?R.R.` 0120: 08 3C 3B 0D E0 6E 20 A8 74 8B F6 92 0F 0C D8 6B .<;..n .t......k 0130: 52 B6 8C 50 C1 ED 9F BD 57 22 12 C5 B5 FC 1A 1B R..P....W"...... 0140: 5E A0 BC A2 1E 1D A5 A5 44 98 0B CC FB BB 0E E9 ^.......D....... 0150: EF 67 86 A8 B5 AD CE 97 C5 80 41 EF E9 BF 1D C4 .g........A..... 0160: 5D 50 D9 37 51 F0 65 1F 77 62 BC D3 34 92 A8 7F ]P.7Q.e.wb..4... 0170: 7F 42 3F 6F C6 86 46 D5 1F A2 92 19 B2 4F 38 74 .B?o..F......O8t 0180: 0E 00 00 00 .... [Raw read]: length = 5 0000: 15 03 01 00 02 ..... [Raw read]: length = 2 0000: 02 00 .. URT-, READ: TLSv1 Alert, length = 2 URT-, RECV TLSv1 ALERT: fatal, close_notify URT-, called closeSocket() URT-, handling exception: javax.net.ssl.SSLException: Received fatal alert: close_notify FYI, this works in iOS 6.0

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  • Use XML Layout to contain a simple drawing

    - by user329999
    I would like to create a simple drawing (lines, circles, squares, etc...) but I'm having difficulty figuring out the best way to do this. The drawing would need to be scaled to fit the display since the size is indirectly specified by the user (like in a CAD application). Also, I don't want to take up the entire display, leaving room for some controls (buttons, etc). I would pass the data to describe the drawing. Here's how I imagine it would work. I create an XML layout that contains something that holds the drawing (ImageView, BitmapDrawable, ShapeDrawable, ...??? not sure exactly what). Then in my Activity I would load the main XML and obtain the resource for the control that holds the drawing. I would then draw to a bitmap. Once the bitmap was completed I would load it into the control that is to hold the drawing. Somewhere along this path it would be scaled to fill the entire area allocated for the drawing in the XML layout. I don't know if my approach is the way to do this or what classes to use. I read the http://developer.android.com/guide/topics/graphics/2d-graphics.html documentation, but it's not helping me with an example. The examples I do find leave me with hints, but nothing concrete enough to do what I want, especially when it comes to scaling, using XML and/or having other controls. Also, there seems to be no good documentation on the design of the 2D drawing system in a more conceptual manner, so it makes what I read difficult to put into any useful context. Any hints on what classes would be useful and/or a good example any other reading materials? Thanks

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  • OpenCL Matrix Multiplication - Getting wrong answer

    - by Yash
    here's a simple OpenCL Matrix Multiplication kernel which is driving me crazy: __kernel void matrixMul( __global int* C, __global int* A, __global int* B, int wA, int wB){ int row = get_global_id(1); //2D Threas ID x int col = get_global_id(0); //2D Threas ID y //Perform dot-product accumulated into value int value; for ( int k = 0; k < wA; k++ ){ value += A[row*wA + k] * B[k*wB+col]; } C[row*wA+col] = value; //Write to the device memory } Where (inputs) A = [72 45 75 61] B = [26 53 46 76] Output I am getting: C = [3942 7236 3312 5472] But the output should be: C = [3943 7236 4756 8611] The problem I am facing here is that for any dimension array the elements of the first row of the resulting matrix is correct. The elements of all the other rows of the resulting matrix is wrong. By the way I am using pyopencl. I don't know what I mistake I am doing here. I have spent the entire day with no luck. Please help me with this

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  • Sending information between JavaScript and Web Services using AJAX

    - by COB-CSU-AM
    Alright so I'm using Microsoft's Web Services and AJAX to get information from a SQL database for use with java script on the client side. And I'm wondering what the best method is. Before I started working on the project, the web services were setup to return a C# List filled with some objects. Those objects variables (ints, strings, etc.) contain the data I want to use. Of course, java script can't do much with this, to the best of my knowledge. I then modified the web service to return a 2D Array, but java script got confused, and to the best of my knowledge can't handle 2D array's returned from C#. I then tried to use a regular array, but then a found the length property of an array in JS doesn't carry over, so I couldn't preform a for loop through all the items, because there wasn't anyway of knowing how many elements there were. The only other thing I can thing of is returning a string with special char's to separate the data, but this seems way too convoluted. Any suggestions? Thanks in advance!

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  • trouble calculating offset index into 3D array

    - by Derek
    Hello, I am writing a CUDA kernel to create a 3x3 covariance matrix for each location in the rows*cols main matrix. So that 3D matrix is rows*cols*9 in size, which i allocated in a single malloc accordingly. I need to access this in a single index value the 9 values of the 3x3 covariance matrix get their values set according to the appropriate row r and column c from some other 2D arrays. In other words - I need to calculate the appropriate index to access the 9 elements of the 3x3 covariance matrix, as well as the row and column offset of the 2D matrices that are inputs to the value, as well as the appropriate index for the storage array. i have tried to simplify it down to the following: //I am calling this kernel with 1D blocks who are 512 cols x 1row. TILE_WIDTH=512 int bx = blockIdx.x; int by = blockIdx.y; int tx = threadIdx.x; int ty = threadIdx.y; int r = by + ty; int c = bx*TILE_WIDTH + tx; int offset = r*cols+c; int ndx = r*cols*rows + c*cols; if((r < rows) && (c < cols)){ //this IF statement is trying to avoid the case where a threadblock went bigger than my original array..not sure if correct d_cov[ndx + 0] = otherArray[offset]; d_cov[ndx + 1] = otherArray[offset] d_cov[ndx + 2] = otherArray[offset] d_cov[ndx + 3] = otherArray[offset] d_cov[ndx + 4] = otherArray[offset] d_cov[ndx + 5] = otherArray[offset] d_cov[ndx + 6] = otherArray[offset] d_cov[ndx + 7] = otherArray[offset] d_cov[ndx + 8] = otherArray[offset] } When I check this array with the values calculated on the CPU, which loops over i=rows, j=cols, k = 1..9 The results do not match up. in other words d_cov[i*rows*cols + j*cols + k] != correctAnswer[i][j][k] Can anyone give me any tips on how to sovle this problem? Is it an indexing problem, or some other logic error?

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  • A Guided Tour of Complexity

    - by JoshReuben
    I just re-read Complexity – A Guided Tour by Melanie Mitchell , protégé of Douglas Hofstadter ( author of “Gödel, Escher, Bach”) http://www.amazon.com/Complexity-Guided-Tour-Melanie-Mitchell/dp/0199798109/ref=sr_1_1?ie=UTF8&qid=1339744329&sr=8-1 here are some notes and links:   Evolved from Cybernetics, General Systems Theory, Synergetics some interesting transdisciplinary fields to investigate: Chaos Theory - http://en.wikipedia.org/wiki/Chaos_theory – small differences in initial conditions (such as those due to rounding errors in numerical computation) yield widely diverging outcomes for chaotic systems, rendering long-term prediction impossible. System Dynamics / Cybernetics - http://en.wikipedia.org/wiki/System_Dynamics – study of how feedback changes system behavior Network Theory - http://en.wikipedia.org/wiki/Network_theory – leverage Graph Theory to analyze symmetric  / asymmetric relations between discrete objects Algebraic Topology - http://en.wikipedia.org/wiki/Algebraic_topology – leverage abstract algebra to analyze topological spaces There are limits to deterministic systems & to computation. Chaos Theory definitely applies to training an ANN (artificial neural network) – different weights will emerge depending upon the random selection of the training set. In recursive Non-Linear systems http://en.wikipedia.org/wiki/Nonlinear_system – output is not directly inferable from input. E.g. a Logistic map: Xt+1 = R Xt(1-Xt) Different types of bifurcations, attractor states and oscillations may occur – e.g. a Lorenz Attractor http://en.wikipedia.org/wiki/Lorenz_system Feigenbaum Constants http://en.wikipedia.org/wiki/Feigenbaum_constants express ratios in a bifurcation diagram for a non-linear map – the convergent limit of R (the rate of period-doubling bifurcations) is 4.6692016 Maxwell’s Demon - http://en.wikipedia.org/wiki/Maxwell%27s_demon - the Second Law of Thermodynamics has only a statistical certainty – the universe (and thus information) tends towards entropy. While any computation can theoretically be done without expending energy, with finite memory, the act of erasing memory is permanent and increases entropy. Life & thought is a counter-example to the universe’s tendency towards entropy. Leo Szilard and later Claude Shannon came up with the Information Theory of Entropy - http://en.wikipedia.org/wiki/Entropy_(information_theory) whereby Shannon entropy quantifies the expected value of a message’s information in bits in order to determine channel capacity and leverage Coding Theory (compression analysis). Ludwig Boltzmann came up with Statistical Mechanics - http://en.wikipedia.org/wiki/Statistical_mechanics – whereby our Newtonian perception of continuous reality is a probabilistic and statistical aggregate of many discrete quantum microstates. This is relevant for Quantum Information Theory http://en.wikipedia.org/wiki/Quantum_information and the Physics of Information - http://en.wikipedia.org/wiki/Physical_information. Hilbert’s Problems http://en.wikipedia.org/wiki/Hilbert's_problems pondered whether mathematics is complete, consistent, and decidable (the Decision Problem – http://en.wikipedia.org/wiki/Entscheidungsproblem – is there always an algorithm that can determine whether a statement is true).  Godel’s Incompleteness Theorems http://en.wikipedia.org/wiki/G%C3%B6del's_incompleteness_theorems  proved that mathematics cannot be both complete and consistent (e.g. “This statement is not provable”). Turing through the use of Turing Machines (http://en.wikipedia.org/wiki/Turing_machine symbol processors that can prove mathematical statements) and Universal Turing Machines (http://en.wikipedia.org/wiki/Universal_Turing_machine Turing Machines that can emulate other any Turing Machine via accepting programs as well as data as input symbols) that computation is limited by demonstrating the Halting Problem http://en.wikipedia.org/wiki/Halting_problem (is is not possible to know when a program will complete – you cannot build an infinite loop detector). You may be used to thinking of 1 / 2 / 3 dimensional systems, but Fractal http://en.wikipedia.org/wiki/Fractal systems are defined by self-similarity & have non-integer Hausdorff Dimensions !!!  http://en.wikipedia.org/wiki/List_of_fractals_by_Hausdorff_dimension – the fractal dimension quantifies the number of copies of a self similar object at each level of detail – eg Koch Snowflake - http://en.wikipedia.org/wiki/Koch_snowflake Definitions of complexity: size, Shannon entropy, Algorithmic Information Content (http://en.wikipedia.org/wiki/Algorithmic_information_theory - size of shortest program that can generate a description of an object) Logical depth (amount of info processed), thermodynamic depth (resources required). Complexity is statistical and fractal. John Von Neumann’s other machine was the Self-Reproducing Automaton http://en.wikipedia.org/wiki/Self-replicating_machine  . Cellular Automata http://en.wikipedia.org/wiki/Cellular_automaton are alternative form of Universal Turing machine to traditional Von Neumann machines where grid cells are locally synchronized with their neighbors according to a rule. Conway’s Game of Life http://en.wikipedia.org/wiki/Conway's_Game_of_Life demonstrates various emergent constructs such as “Glider Guns” and “Spaceships”. Cellular Automatons are not practical because logical ops require a large number of cells – wasteful & inefficient. There are no compilers or general program languages available for Cellular Automatons (as far as I am aware). Random Boolean Networks http://en.wikipedia.org/wiki/Boolean_network are extensions of cellular automata where nodes are connected at random (not to spatial neighbors) and each node has its own rule –> they demonstrate the emergence of complex  & self organized behavior. Stephen Wolfram’s (creator of Mathematica, so give him the benefit of the doubt) New Kind of Science http://en.wikipedia.org/wiki/A_New_Kind_of_Science proposes the universe may be a discrete Finite State Automata http://en.wikipedia.org/wiki/Finite-state_machine whereby reality emerges from simple rules. I am 2/3 through this book. It is feasible that the universe is quantum discrete at the plank scale and that it computes itself – Digital Physics: http://en.wikipedia.org/wiki/Digital_physics – a simulated reality? Anyway, all behavior is supposedly derived from simple algorithmic rules & falls into 4 patterns: uniform , nested / cyclical, random (Rule 30 http://en.wikipedia.org/wiki/Rule_30) & mixed (Rule 110 - http://en.wikipedia.org/wiki/Rule_110 localized structures – it is this that is interesting). interaction between colliding propagating signal inputs is then information processing. Wolfram proposes the Principle of Computational Equivalence - http://mathworld.wolfram.com/PrincipleofComputationalEquivalence.html - all processes that are not obviously simple can be viewed as computations of equivalent sophistication. Meaning in information may emerge from analogy & conceptual slippages – see the CopyCat program: http://cognitrn.psych.indiana.edu/rgoldsto/courses/concepts/copycat.pdf Scale Free Networks http://en.wikipedia.org/wiki/Scale-free_network have a distribution governed by a Power Law (http://en.wikipedia.org/wiki/Power_law - much more common than Normal Distribution). They are characterized by hubs (resilience to random deletion of nodes), heterogeneity of degree values, self similarity, & small world structure. They grow via preferential attachment http://en.wikipedia.org/wiki/Preferential_attachment – tipping points triggered by positive feedback loops. 2 theories of cascading system failures in complex systems are Self-Organized Criticality http://en.wikipedia.org/wiki/Self-organized_criticality and Highly Optimized Tolerance http://en.wikipedia.org/wiki/Highly_optimized_tolerance. Computational Mechanics http://en.wikipedia.org/wiki/Computational_mechanics – use of computational methods to study phenomena governed by the principles of mechanics. This book is a great intuition pump, but does not cover the more mathematical subject of Computational Complexity Theory – http://en.wikipedia.org/wiki/Computational_complexity_theory I am currently reading this book on this subject: http://www.amazon.com/Computational-Complexity-Christos-H-Papadimitriou/dp/0201530821/ref=pd_sim_b_1   stay tuned for that review!

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  • CodePlex Daily Summary for Thursday, April 08, 2010

    CodePlex Daily Summary for Thursday, April 08, 2010New ProjectsBackUpAnyWhere: BackUpAnyWhereCustomFormbyEndUser: 在项目开发中,经常遇到不同的用户对同一报表有不同要求的情况,有时甚至用户需要从头生成一个报表,在以前可能使用第三方的开发工具来实现。在SQL Server2005中,通过使用Reporting Services可以使最终用户不通过编码,只要了解数据结构就能自行编辑报表。本例使用Adventur...DbExecutor - linq based database executor: IEnumerable based database reader. (linq like primitive sql executor)DeepZoomRenderingPack: A collection of libraries and plug-ins architecture that turns various files (like PDF, PS, etc.) into a "Visual" representation that the DeepZoom ...DotNetNuke Russian Language packs: DNNRussianLP - DotNetNuke Russian Language pack. F# Refactor: Deisgned to bring Code Refactoring capabilities to the F# Language in Visual Studio 2010. Invocando WebService e Site HTTP dinamicamente com HTTPWebRequest C#: Invocando Site HTTP e WebService dinamicamente com HTTPWebRequest Passando o SoapAction e Envelope XML Escrito em C# www.biztalkbrasil.c...Jitbit WYSWYG BBCode Editor: "Jitbit WYSIWYG-BBCode" is a browser-based JavaScript-powered WYSIWYG BBCode editorMRDS Services for Phidgets: MRDS (Microsoft Robotics Developer Studio) Services for Phidgets provides additional services for Phidgets sensors and controllers that are not inc...MSBuild Addin: This tool is a simple addin for VisualStudio 2008 used in association with Microsoft MSBuild. It allows you to run MSBuild directly inside Visual S...NISHIL-BizTalk Custom Eventlog Functiod: While testing our maps at times when it fails we cant trace it because we don’t know what the output of the functiods are. Normally in a single ma...Northest GNSG: Supinfo B3C Paris Northest University project. Galego, Neveu, Simon, Geissmann.Oily: Composite application project for oil parameters. It's developed in C#Outlook.Utility: The MSDN article Outlook Customization for Integrating with Enterprise Applications at http://msdn.microsoft.com/en-us/library/Aa479345 has quite a...Particle Plot Pivot: Scan select particle physics experiment web sites for plots and generate a Pivot display for easy browsing.project tca: project tca - translating chat application. Satisfyr: A new way of performing assertions on tests so that they remain agnostic to the underlying test framework, and leverage .NET built-in lambda syntax.sejce2008: jce se course wiki and projects linksSGB Controls: SGB Controls is a set of standard .net controls that include a number of enhancements to make life easier for the developer. These controls incl...Syringe: Syringe is a lightweight service container and dependency injection library designed for use with ASP.NET MVC2. Supported features: Dependency inj...topicbox: topicboxUr-Index: Ur-Index makes it a lot easier to create onomastic indexes for books in pdf format.VietGeeks ZohoDocApis: Implement .NET Zoho Document Apis library to help developer can intergrate Zoho Docs easy with their websitesWebometrics Dashboard: Webometrics Dashboardwebpress: It is a WebBased CMS and Blog platform.WPF Ink Canvas Toolbar: WPF Ink Canvas Toolbar makes it easy for WPF developers to use pen input in TabletPC or UMPC applications. The WPF InkCanvas control has drawing, e...WS-TMS: WS GISG HTT TMSNew ReleasesBatterySaver: Version 1.0: Fixed battery increase/decrease events not firing Fixed memory corruption error Added working set trimming (used very sparingly) Fixed poorly rende...Chargify.NET: Chargify.NET 0.65: Added in Transactions, Subscription Re-activation, and finally XML documentation (which has been missing in the previous releases).DbExecutor - linq based database executor: DbExecutor ver.1.0.0.1: renameDotNetNuke Russian Language packs: Russian Language Pack for DotNetNuke 04.09.02: Russian Language Pack for DotNetNuke 04.09.02Encrypted Notes: Encrypted Notes 1.6.3: This is the latest version of Encrypted Notes (1.6.3), with general improvements. It has an installer that will create a directory 'CPascoe' in My ...Invocando WebService e Site HTTP dinamicamente com HTTPWebRequest C#: Código projeto CallSiteHTTP: Código escrito em C#.NET 2.0 - VS2005 Contem: Solution completa(código e executável) XML de configuração - Config.xml ...Jitbit WYSWYG BBCode Editor: Main package: Contains the JS-file, CSS-file and a sample.Live Writer Picasa Plugin: Live Writer Picasa Plugin 1.1.0: Changelog Communication with Picasa Web Albums is done directly via HTTP now (v1.0.0 used Google's GData .NET Libraries) The plugin can search fo...MRDS Services for Phidgets: Phidgets for RDS 2008 R3: First Beta Release This ZIP file contains a web page called Readme_CodePlex.html that explains how to install the RDS Phidgets services for RDS 200...MSBuild Addin: MsBuildAddin-v1.0.0: Initial versionMSBuild Addin: MsBuildAddin-v1.0.0-src.zip: Initial versionOutlook.Utility: Outlook.Utility v1: I have used most of the code in previous projects and seems to be quite stable. Of course the point of open sourcing this is so this project is use...Scrum Dashboard: Scrum Dashboard v3 Alpha 1: Scrum Dashboard v3 is targeting .NET 4, TFS 2010 and the brand new Scrum for Team System v3 process templates. Most of the code has been rewritten ...SharePoint Labs: SPLab4004A-FRA-Level100: SPLab4004A-FRA-Level100 This SharePoint Lab will teach you the 4th best practice you should apply when writing code with the SharePoint API. Lab La...SharePoint Labs: SPLab5012A-FRA-Level100: SPLab5012A-FRA-Level100 This SharePoint Lab will teach you how to provision a new welcome page (how to change and rename the default.aspx page) on ...Shweet: SharePoint 2010 Team Messaging built with Pex: Shweet Source Code: Although the latest version pex and moles used with this project is not available, we thought it would be useful to provide a download to the source.Syringe: Syringe 1.0: Features Dependency injection on properties of services in container Dependency injection on constructors of services in container ASP.Net Mvc ...Text to HTML: 0.4.1.0: Cambios de la versiónOptimización del código de exportación reduciendo el código. Cambio en el icono de exportación. Añadido menú Seleccionar t...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 23: Build 23 Fix: Executing "Blame" through the Solution Explorer on a file opens TortoiseMerge rather than TortoiseBlame. Build 22 (beta) New: Visua...WPF Ink Canvas Toolbar: WPF Ink Canvas Toolbar 1.0: First release - included custom colour selectionMost Popular ProjectsRawrWBFS ManagerMicrosoft SQL Server Product Samples: DatabaseASP.NET Ajax LibrarySilverlight ToolkitAJAX Control ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesFacebook Developer ToolkitMost Active ProjectsGraffiti CMSnopCommerce. Open Source online shop e-commerce solution.RawrShweet: SharePoint 2010 Team Messaging built with Pexpatterns & practices – Enterprise LibraryAcadsysAutoPocoIonics Isapi Rewrite FilterNcqrs Framework - The CQRS framework for .NETFarseer Physics Engine

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  • Simplex Noise Help

    - by Alex Larsen
    Im Making A Minecraft Like Gae In XNA C# And I Need To Generate Land With Caves This Is The Code For Simplex I Have /// <summary> /// 1D simplex noise /// </summary> /// <param name="x"></param> /// <returns></returns> public static float Generate(float x) { int i0 = FastFloor(x); int i1 = i0 + 1; float x0 = x - i0; float x1 = x0 - 1.0f; float n0, n1; float t0 = 1.0f - x0 * x0; t0 *= t0; n0 = t0 * t0 * grad(perm[i0 & 0xff], x0); float t1 = 1.0f - x1 * x1; t1 *= t1; n1 = t1 * t1 * grad(perm[i1 & 0xff], x1); // The maximum value of this noise is 8*(3/4)^4 = 2.53125 // A factor of 0.395 scales to fit exactly within [-1,1] return 0.395f * (n0 + n1); } /// <summary> /// 2D simplex noise /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static float Generate(float x, float y) { const float F2 = 0.366025403f; // F2 = 0.5*(sqrt(3.0)-1.0) const float G2 = 0.211324865f; // G2 = (3.0-Math.sqrt(3.0))/6.0 float n0, n1, n2; // Noise contributions from the three corners // Skew the input space to determine which simplex cell we're in float s = (x + y) * F2; // Hairy factor for 2D float xs = x + s; float ys = y + s; int i = FastFloor(xs); int j = FastFloor(ys); float t = (float)(i + j) * G2; float X0 = i - t; // Unskew the cell origin back to (x,y) space float Y0 = j - t; float x0 = x - X0; // The x,y distances from the cell origin float y0 = y - Y0; // For the 2D case, the simplex shape is an equilateral triangle. // Determine which simplex we are in. int i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords if (x0 > y0) { i1 = 1; j1 = 0; } // lower triangle, XY order: (0,0)->(1,0)->(1,1) else { i1 = 0; j1 = 1; } // upper triangle, YX order: (0,0)->(0,1)->(1,1) // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where // c = (3-sqrt(3))/6 float x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords float y1 = y0 - j1 + G2; float x2 = x0 - 1.0f + 2.0f * G2; // Offsets for last corner in (x,y) unskewed coords float y2 = y0 - 1.0f + 2.0f * G2; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; // Calculate the contribution from the three corners float t0 = 0.5f - x0 * x0 - y0 * y0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj]], x0, y0); } float t1 = 0.5f - x1 * x1 - y1 * y1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1]], x1, y1); } float t2 = 0.5f - x2 * x2 - y2 * y2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + 1 + perm[jj + 1]], x2, y2); } // Add contributions from each corner to get the final noise value. // The result is scaled to return values in the interval [-1,1]. return 40.0f * (n0 + n1 + n2); // TODO: The scale factor is preliminary! } public static float Generate(float x, float y, float z) { // Simple skewing factors for the 3D case const float F3 = 0.333333333f; const float G3 = 0.166666667f; float n0, n1, n2, n3; // Noise contributions from the four corners // Skew the input space to determine which simplex cell we're in float s = (x + y + z) * F3; // Very nice and simple skew factor for 3D float xs = x + s; float ys = y + s; float zs = z + s; int i = FastFloor(xs); int j = FastFloor(ys); int k = FastFloor(zs); float t = (float)(i + j + k) * G3; float X0 = i - t; // Unskew the cell origin back to (x,y,z) space float Y0 = j - t; float Z0 = k - t; float x0 = x - X0; // The x,y,z distances from the cell origin float y0 = y - Y0; float z0 = z - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron. // Determine which simplex we are in. int i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords int i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords /* This code would benefit from a backport from the GLSL version! */ if (x0 >= y0) { if (y0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // X Y Z order else if (x0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1; } // X Z Y order else { i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1; } // Z X Y order } else { // x0<y0 if (y0 < z0) { i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1; } // Z Y X order else if (x0 < z0) { i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1; } // Y Z X order else { i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // Y X Z order } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where // c = 1/6. float x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords float y1 = y0 - j1 + G3; float z1 = z0 - k1 + G3; float x2 = x0 - i2 + 2.0f * G3; // Offsets for third corner in (x,y,z) coords float y2 = y0 - j2 + 2.0f * G3; float z2 = z0 - k2 + 2.0f * G3; float x3 = x0 - 1.0f + 3.0f * G3; // Offsets for last corner in (x,y,z) coords float y3 = y0 - 1.0f + 3.0f * G3; float z3 = z0 - 1.0f + 3.0f * G3; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; int kk = k % 256; // Calculate the contribution from the four corners float t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj + perm[kk]]], x0, y0, z0); } float t1 = 0.6f - x1 * x1 - y1 * y1 - z1 * z1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1 + perm[kk + k1]]], x1, y1, z1); } float t2 = 0.6f - x2 * x2 - y2 * y2 - z2 * z2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + i2 + perm[jj + j2 + perm[kk + k2]]], x2, y2, z2); } float t3 = 0.6f - x3 * x3 - y3 * y3 - z3 * z3; if (t3 < 0.0f) n3 = 0.0f; else { t3 *= t3; n3 = t3 * t3 * grad(perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]], x3, y3, z3); } // Add contributions from each corner to get the final noise value. // The result is scaled to stay just inside [-1,1] return 32.0f * (n0 + n1 + n2 + n3); // TODO: The scale factor is preliminary! } private static byte[] perm = new byte[512] { 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 }; private static int FastFloor(float x) { return (x > 0) ? ((int)x) : (((int)x) - 1); } private static float grad(int hash, float x) { int h = hash & 15; float grad = 1.0f + (h & 7); // Gradient value 1.0, 2.0, ..., 8.0 if ((h & 8) != 0) grad = -grad; // Set a random sign for the gradient return (grad * x); // Multiply the gradient with the distance } private static float grad(int hash, float x, float y) { int h = hash & 7; // Convert low 3 bits of hash code float u = h < 4 ? x : y; // into 8 simple gradient directions, float v = h < 4 ? y : x; // and compute the dot product with (x,y). return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -2.0f * v : 2.0f * v); } private static float grad(int hash, float x, float y, float z) { int h = hash & 15; // Convert low 4 bits of hash code into 12 simple float u = h < 8 ? x : y; // gradient directions, and compute dot product. float v = h < 4 ? y : h == 12 || h == 14 ? x : z; // Fix repeats at h = 12 to 15 return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v); } private static float grad(int hash, float x, float y, float z, float t) { int h = hash & 31; // Convert low 5 bits of hash code into 32 simple float u = h < 24 ? x : y; // gradient directions, and compute dot product. float v = h < 16 ? y : z; float w = h < 8 ? z : t; return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v) + ((h & 4) != 0 ? -w : w); } This Is My World Generation Code Block[,] BlocksInMap = new Block[1024, 256]; public bool IsWorldGenerated = false; Random r = new Random(); private void RunThread() { for (int BH = 0; BH <= 256; BH++) { for (int BW = 0; BW <= 1024; BW++) { Block b = new Block(); if (BH >= 192) { } BlocksInMap[BW, BH] = b; } } IsWorldGenerated = true; } public void GenWorld() { new Thread(new ThreadStart(RunThread)).Start(); } And This Is A Example Of How I Set Blocks Block b = new Block(); b.BlockType = = Block.BlockTypes.Air; This Is A Example Of How I Set Models foreach (Block b in MyWorld) { switch(b.BlockType) { case Block.BlockTypes.Dirt: b.Model = DirtModel; break; ect. } } How Would I Use These To Generate To World (The Block Array) And If Possible Thread It More? btw It's 1024 Wide And 256 Tall

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  • CodePlex Daily Summary for Monday, November 28, 2011

    CodePlex Daily Summary for Monday, November 28, 2011Popular ReleasesCommonLibrary.NET: CommonLibrary.NET 0.9.8 - Alpha: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. Samples in <root>\src\Lib\CommonLibrary.NET\Samples CommonLibrary.NET 0.9.8 AlphaNew Dynamic Scripting Language : workitem : 7493 Fixes 1622 6803Widget Suite for DotNetNuke: 01.04.00: The following features/enhancements are associated with this release: Bug: Removed the empty box/white space created by some widgets New Widget: FlexSlider New Widget: Google+ Button New Widget: Klout Badge Sample Widget Script FileTools for SharePoint: Reset SharePoint Configuration Cache: This tool is used to detect the existing location of the SharePoint configuration cache files then remove them to trigger the timer service to rebuild a fresh new cache. This tool runs on any SharePoint box version 2003 and above supporting x64 bit & x32 bit OS assuming .NET framework 3.5 is installed. You must run the tool with elevated privileges if running on Win 2008 server to ensure that the tool has enough rights to restart the timer service. The tool auto-detects whether its running i...WinRT File Based Database: 0.9.1.5: Implement IsBusy property to support Save button state. See Quick Start project that is distributed as part of the download for details on how to implement Save button, use IsBusy property and how to implement SimpleCommand to use behind the Save button.Multiwfn: Multiwfn2.2_source: Multiwfn2.2_sourceBatchus-GUI: Batchus-GUI-vb 0.1.3.3: Here is v0.1.3.3. It is relatively stable. Just need some more designer layout, and tutorials, and templates.Groovy IM: Groovy IM Version 0.3: Groovy IM Version 0.3 for Windows Phone 7Internet Cache Examiner: Internet Cache Examiner 0.9.2: This is the release binary for the 0.9.2 version of Internet Cache Examiner.Composite Data Service Framework: Composite Data Service Framework 1.0: This solution contains the Composite Data Service framework solution along with a Sample Project.FxCop Integrator for Visual Studio 2010: FxCop Integrator 2.0.0 RC: Replaced the MSBuild Tasks installer to fix the bug of the targets file. FxCop Integrator is not affected by this bug. (Nov 28 2011) New FeatureSupported calculating code metrics with Code Metrics PowerTool. (Work Item #6568: 6568). Provided MSBuild tasks. #7454: 7454 Supported to filter out auto-generated code from code analysis result. #7485: 7485 Supported exporting report of code analysis result. Supported multi-project analysis. Supported file level analysis. Added the featu...Terminals: Version 2 - Beta 4 Release: Beta 4 Refresh Build Dont forget to backup your config files BEFORE upgrading! As usual, please take time to use and abuse this release. We left logging in place, and this is a debug build so be sure to submit your logs on each bug reported, and please do report all bugs! Updated the About form to include the date and time of the build. Useful for CI builds to ensure we have the correct version "Favourites" and "History" save their expanded states after app restarts Code cleanup, secu...MiniTwitter: 1.76: MiniTwitter 1.76 ???? ?? ?????????? User Streams ???????????? User Streams ???????????、??????????????? REST ?????????? ?????????????????????????????? ??????????????????????????????Media Companion: MC 3.424b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Movie Show Resolutions... Resolved issue when reverting multiselection of movies to "-none-" Added movie rename support for subtitle files '.srt' & '.sub' Finalised code for '-1' fix - radiobutton to choose either filename or title Fixed issue with Movie Batch Wizard Fanart - ...Advanced Windows Phone Enginering Tool: WPE Downloads: This version of WPE gives you basic updating, restoring, and, erasing for your Windows Phone device.Anno 2070 Assistant: Beta v1.0 (STABLE): Anno 2070 Assistant Beta v1.0 Released! Features Included: Complete Building Layouts for Ecos, Tycoons & Techs Complete Production Chains for Ecos, Tycoons & Techs Completed Credits Screen Known Issues: Not all production chains and building layouts may be on the lists because they have not yet been discovered. However, data is still 99.9% complete. Currently the Supply & Demand, including Calculator screen are disabled until version 1.1.Minemapper: Minemapper v0.1.7: Including updated Minecraft Biome Extractor and mcmap to support the new Minecraft 1.0.0 release (new block types, etc).Visual Leak Detector for Visual C++ 2008/2010: v2.2.1: Enhancements: * strdup and _wcsdup functions support added. * Preliminary support for VS 11 added. Bugs Fixed: * Low performance after upgrading from VLD v2.1. * Memory leaks with static linking fixed (disabled calloc support). * Runtime error R6002 fixed because of wrong memory dump format. * version.h fixed in installer. * Some PVS studio warning fixed.NetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.10: 3.6.0.10 22-Nov-2011 Update: Removed PreEmptive Platform integration (PreEmptive analytics) Removed all PreEmptive attributes Removed PreEmptive.dll assembly references from all projects Added first support to ADAM/AD LDS Thanks to PatBea. Work Item 9775: http://netsqlazman.codeplex.com/workitem/9775VideoLan DotNet for WinForm, WPF & Silverlight 5: VideoLan DotNet for WinForm, WPF, SL5 - 2011.11.22: The new version contains Silverlight 5 library: Vlc.DotNet.Silverlight. A sample could be tested here The new version add and correct many features : Correction : Reinitialize some variables Deprecate : Logging API, since VLC 1.2 (08/20/2011) Add subitem in LocationMedia (for Youtube videos, ...) Update Wpf sample to use Youtube videos Many others correctionsSharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.2.0: Web parts are now fully customizable via html templates (Issue #323) FBA Pack is now completely localizable using resource files. Thank you David Chen for submitting the code as well as Chinese translations of the FBA Pack! The membership request web part now gives the option of having the user enter the password and removing the captcha (Issue # 447) The FBA Pack will now work in a zone that does not have FBA enabled (Another zone must have FBA enabled, and the zone must contain the me...New ProjectsA lightweight database access component: DataAccessor?????????????,??DataAccessor????????????: 1.??????????SQL??,?????SQL???????????; 2.?????????; 3.????????????,??MSAccess??????????????????????????????????????,?????????; 4.?????????????DBMS,??:SqlServer、Oracle??MSAccess,??????DBMS???,??????N?????????; 5.????,?????????DataAccess??????DBMS; 6.???Sql????xml??????????????dbms?SQL?????,??sql??????????????; 7.???,???DLL??????????……AdHoc.Wavesque: Wavesque provides a simple infrastructure to generate waveforms.AIRO - Interoperable Experiment Automation Package: The main goal of this project is to provide engineers and scientists flexible and extendable framework for building test, measurement and control applications. This framework is compatible with IVI-COM drivers and extends IVI Instrument Classes with custom .NET (and COM) interfaces for such devices as: step motors, different positioning devices, magnet power supplies, lock-in amplifiers etc. We maintain IVI Foundation's aim: "simplify upgrading or replacing components in complex test systems...AKBK-Schulprojekt - USB-Guard: Das Projekt USB-Überwachung wird im Rahmen des Anwendungsentwicklungs-Unterrichts des Adolf-Kolping-Berufskollegs geplant und durchgeführt. Die Software wird zur Prävention von Manipulationsversuchen während einer Informatikklausur entwickelt. Sie erkennt manipulierte und nicht erlaubte USB-Datenträger, protokolliert deren Inhalt und gibt ggf. eine Warnung aus. Sie hilft dem Lehrer dabei, Manipulationsversuche schneller und effizienter zu erkennen.Android Vision: Project to learn all things Android and some image processingAuto Fill Title of Document in Document Library in SharePoint 2010: Automatically fill title of any document in any document library in SharePoint 2010.Batchus-GUI: A graphical user interface, used to create batch files.Bazeli: Windows Phone 7 application that supports tracking of expenses.Clannad: This is a family of many things.Csv2Entity: CSV 2 Entity is a serials of tools that deal with CSV files as well as Excel files and Access files. This framework include: A VSIX file which contains VB and CS source code generate wizard for CSV Objects. Read/Write CSV files facilities. Documentation Help facilities.Cypher Bot: Encrypt secrets, messages, documents, files and more. Then decrypt them. Then repeat with the US government's encryption standard: AES 256-bit (Accepted by NIST and NSA).Cypher Bot makes it fun and easy for anyone to secure files. This is the best security solution available on the web. You are now able to encrypt/decrypt files (avi, mov, mpeg, mp3, wav, png, jpg, txt, html, vb, js) and text ALL IN ONE beautiful slick interface. Cypher Bot is developed in visual basic.EmailWebLinker: A very simple text to html converter designed to deal with those email messages that contain a list of links to images. Any http links it finds to pictures are converted inline. eps files are downloaded and rendered. Can be easily extended.FileHasher: This project provides a simple tool for generating and verifying file hashes. I created this to help the QA team I work with. The project is all C# using .NET 3.5 SP1.Financial Controls: WPF/Silverlight Controls for Financial ApplicationsGroovy IM: Groovy IM makes it easy for Windows Phone 7 consumers to chat while on there Windows Phone 7 device(s). Groovy IM is developed in C# under the GPL V2 license.IBlog: Project created to learn things ASP.NETInjectivity (Dependency Injection): Injectivity is a dependency injection framework (written in C#) with a strong focus on the ease of configuration and performance. Having been written over 5 years and at version 2.8 with unit tests & intellisense comments it is a mature framework.Lizard Chess: Chess openings preparation tool using F#. WinForms C# used for UI.MCPD: I am doing a self study course for MCPD in .NET 4 (web track), so I am committing any custom source code as a result of my study in this open source location which I can later show the work for. * MCTS Exam 70-515 Web Applications Development with Microsoft .NET Framework 4MVC TreeView Helper: This fluent MVC TreeView helper makes it easy to build and customize an HTML unordered-list tree from a recursive model.Onion Architecture with ASP.NET MVC: Onion Architecture with ASP.NET MVCOpenBank: OpenBank est une application client/serveur destinée à la gestion de compte banquaire.Philosophy Widget: This Widget for the Mac OS X Dashboard aids in memorizing the association between known works of philosophy and their authors.Physic Engine: Physic EnginePUL Programming Utility Language: PUL is a programming utility language that allows people to do tasks automatically without having to manually do them, which that process would take longer. Using PUL, you can make programs that automatically do the work for you.QuakeMeApp: QuakeMeApp is a Windows Phone 7 Earthquake Alert AppSense/Net SourceCode Field Control: This is a Field Control for Sense/Net ECMS, it provides syntax highlighting.Silverlight Video CoverFlow: This a Silverlight Sample Application including a Coverflow of Video (streaming)SpaceConquest: Incorporated standard design patterns to build a peer to peer game in Java. The game rules were similar in complexity to games like Civilization and StarcraftSPGE - An XNA 2D graphics engine for Windows and Windows Phone 7.: SPGE is an open-source graphics engine build over XNA that allows the creation of simple 2D games that target Windows and Windows Phone 7. The aim of this graphic engine is to allow for an easy creation of simle 2D games, game prototyping, and teaching of game development.SQL CRUD Expression Builder: A library to build sql crud commands that is based on expressions so every part of the sql statement could be an expression like ColumnSetExpression, FilterExpression, JoinExpression, etc, is intended to be agnostic but right now is being tested only with SqlServer and MySql.TDD-Katas: *TDD-Katas* simply defines the Test Driven Development Katas. In this, I tried to create most famous katas to understand what is exactly Kata. So, get into the code and let us know for any improvementTFS Team Project Manager: TFS Team Project Manager automates various tasks across Team Projects in Team Foundation Server. If you find yourself managing multiple Team Projects for an organization and have recurring tasks and questions that repeat themselves over and over again, Team Project Manager probably has some answers for you. Team Project Manager can help you... * Manage build process templates (understanding which build templates are used by which build definitions, uploading new build process templates,...USB Camera Driver for Windows Embedded Compact 7: This project helps people to get the USB camera working on the Windows Embedded Compact 7.This is modified source of the WinCE 6.0 USB Camera Shared source available from the following link http://www.microsoft.com/download/en/details.aspx?id=19512 User Profile with RecordID replicator: <User Profile with RecordID replicator> will let SharePoint 2010 administrators create a new Profile database maintaining the RecordId of the profile to make sure the social features (I like it, tags, notes) are not gone.VS Tool for WSS 3.0: Visual Studio (2005 and 2008) add-ons for WSS. Included: - schema.xml explorerWhs2Smugmug: Windows Home Server Add-In for uploading files to Smugmug. Written in C# using .Net 3.5 and WCF. Also using the Smugmug API Project. ??UBBCODE: PHP????UBBCODE????,??????: 1.??????(10px ? 24px); 2.????; 3.?????; 4.??????; 5.??????; 6.??????(????????????); 7.??????; 8.?????; 9.?????; 10.???QQ??,??????; 11.???????(?????,??????????); 12.?????????; 13.????????; 14.?????????; 15.?????????; 16.?????????。

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  • CodePlex Daily Summary for Thursday, January 27, 2011

    CodePlex Daily Summary for Thursday, January 27, 2011Popular ReleasesVFPX: VFP2C32 2.0.0.8 Release Candidate: This release includes several bugfixes, new functions and finally a CHM help file for the complete library.EnhSim: EnhSim 2.3.3 ALPHA: 2.3.3 ALPHAThis release supports WoW patch 4.06 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added back in a p...DB>doc for Microsoft SQL Server: 1.0.0.0: Initial release Supported output HTML WikiPlex markup Raw XML Supported objects Tables Primary Keys Foreign Keys ViewsOffice Web.UI: Alpha preview: This is the first alpha release. Very exciting moment... This download is just the demo application : "Contoso backoffice Web App". No source included for the moment, just the app, for testing purposes and for feedbacks !! This package includes a set of official MS Office icons (143 png 16x16 and 132 png 32x32) to really make a great app ! Please rate and give feedback ThanksParallel Programming with Microsoft Visual C++: Drop 6 - Chapters 4 and 5: This is Drop 6. It includes: Drafts of the Preface, Introduction, Chapters 2-7, Appendix B & C and the glossary Sample code for chapters 2-7 and Appendix A & B. The new material we'd like feedback on is: Chapter 4 - Parallel Aggregation Chapter 5 - Futures The source code requires Visual Studio 2010 in order to run. There is a known bug in the A-Dash sample when the user attempts to cancel a parallel calculation. We are working to fix this.Catel - WPF and Silverlight MVVM library: 1.1: (+) Styles can now be changed dynamically, see Examples application for a how-to (+) ViewModelBase class now have a constructor that allows services injection (+) ViewModelBase services can now be configured by IoC (via Microsoft.Unity) (+) All ViewModelBase services now have a unit test implementation (+) Added IProcessService to run processes from a viewmodel with directly using the process class (which makes it easier to unit test view models) (*) If the HasErrors property of DataObjec...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.160: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release improves NodeXL's Twitter and Pajek features. See the Complete NodeXL Release History for details. Installation StepsFollow these steps to install and use the template: Download the Zip file. Unzip it into any folder. Use WinZip or a similar program, or just right-click the Zip file in Windows Explorer and select "Extract All." Close Ex...Kooboo CMS: Kooboo CMS 3.0 CTP: Files in this downloadkooboo_CMS.zip: The kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL, RavenDB and SQLCE. Default is XML based database. To use them, copy the related dlls into web root bin folder and remove old content provider dlls. Content provider has the name like "Kooboo.CMS.Content.Persistence.SQLServer.dll" View_Engines.zip: Supports of Razor, webform and NVelocity view engine. Copy the dlls into web root bin folder to enable...UOB & ME: UOB ME 2.6: UOB ME 2.6????: ???? V1.0: ???? V1.0 ??Password Generator: 2.2: Parallel password generation Password strength calculation ( Same method used by Microsoft here : https://www.microsoft.com/protect/fraud/passwords/checker.aspx ) Minor code refactoringVisual Studio 2010 Architecture Tooling Guidance: Spanish - Architecture Guidance: Francisco Fagas http://geeks.ms/blogs/ffagas, Microsoft Most Valuable Professional (MVP), localized the Visual Studio 2010 Quick Reference Guidance for the Spanish communities, based on http://vsarchitectureguide.codeplex.com/releases/view/47828. Release Notes The guidance is available in a xps-only (default) or complete package. The complete package contains the files in xps, pdf and Office 2007 formats. 2011-01-24 Publish version 1.0 of the Spanish localized bits.ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6.2: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager the html generation has been optimized, the html page size is much smaller nowFacebook Graph Toolkit: Facebook Graph Toolkit 0.6: new Facebook Graph objects: Application, Page, Post, Comment Improved Intellisense documentation new Graph Api connections: albums, photos, posts, feed, home, friends JSON Toolkit upgraded to version 0.9 (beta release) with bug fixes and new features bug fixed: error when handling empty JSON arrays bug fixed: error when handling JSON array with square or large brackets in the message bug fixed: error when handling JSON obejcts with double quotation in the message bug fixed: erro...Microsoft All-In-One Code Framework: Visual Studio 2008 Code Samples 2011-01-23: Code samples for Visual Studio 2008BloodSim: BloodSim - 1.4.0.0: This version requires an update for WControls.dll. - Removed option to use Old Rune Strike - Fixed an issue that was causing Ratings to not properly update when running Progressive simulations - Ability data is now loaded from an XML file in the BloodSim directory that is user editable. This data will be reloaded each time a fresh simulation is run. - Added toggle for showing Graph window. When unchecked, output data will instead be saved to a text file in the BloodSim directory based on the...MVVM Light Toolkit: MVVM Light Toolkit V3 SP1 (3): Instructions for installation: http://www.galasoft.ch/mvvm/installing/manually/ Includes the hotfix templates for Windows Phone 7 development. This is only relevant if you didn't already install the hotfix described at http://blog.galasoft.ch/archive/2010/07/22/mvvm-light-hotfix-for-windows-phone-7-developer-tools-beta.aspx.Minecraft Tools: Minecraft Topographical Survey 1.3: MTS requires version 4 of the .NET Framework - you must download it from Microsoft if you have not previously installed it. This version of MTS adds automatic block list updates, so MTS will recognize blocks added in game updates properly rather than drawing them in bright pink. New in this version of MTS: Support for all new blocks added since the Halloween update Auto-update of blockcolors.xml to support future game updates A splash screen that shows while the program searches for upd...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14996.000: New Features: ============= This release is just compiled against the latest release of JetBrains ReSharper 5.1.1766.4 Previous release: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes...MediaScout: MediaScout 3.0 Preview 4: Update ReleaseNew ProjectsCaltrain: Caltrain WP7 free app. Fast and easy way to get caltrain schedules on your windows phone.DB>doc for Microsoft SQL Server: Tool to generate documentation for Microsoft SQL Server database structure. Generates documentation in HTML, XML or WikiPlex format.Delete any type of files: This is a small utility which can be used to delete any type of file from any directory (and it's sub-directories) based on their modified date. You can control all settings via app.config and DeleteFile.config files. DEV Achievements - VS2010 Extension: An extension to get, view and manage your Visual Studio 2010 Achievements :)DirectCanvas: A hardware accelerated, 2D drawing API.Gonte.Web: - Helpers to interface javascript frameworks (such as extjs) - Web utilities for ASP.NET MVCgqq mvc: I create this project to enhance my understand to mvc3. Razor is an excite tool for mvc.jQuery mvctemplate: mvctemplate is a simple jquery plugin that makes it simple to enable great client side functionality for ASP.NET MVC views that bind to models with IEnumerable properties. You get full templating while still being able to use your favorite Html extension methods.List-View navigation WebPart: The ListViewNavigation WebPart shows a list of all your lists/document libraries and their views.Management Cluster Memory SQL Server: Management of automatic configuration of memory instance SQL Server on Cluster Service.MessengerBot: A bot for the Windows Live Messenger system, built on top of msnp-sharp (http://code.google.com/p/msnp-sharp/), using pluggable extensions to respond to various commands. Example usage: monitor a server, monitor your build process, application status or interface, etc.Microsoft Streetslide API (hack): Microsoft Research has developed a street slide, revolutionary new street map. However, it currently works only in iPhone Bing App, so I tried to sneak its API for developers who are interested in. It won't have actual source code until I decided it needed.Moodle 2.0 for Azure: Moodle 2.0 port to Windows Azure platform, using SQL Azure and Azure Drives.MvcCodeRouting: MvcCodeRouting for ASP.NET MVC analyzes your controllers and actions and automatically creates the best possible routes for them.Office Web.UI: Office Web UI provides visual components to create consitant web apps that look like Office.Orchard Choice List Custom Field: Adds a new field type, ChoiceList, to your Orchard Project installation. Creates a simple drop-down list. Add the field to a content type, then add a semi-colon-delimited list of items. Written in C#.Procedural 2D terrain generator: Small application used for procedurally generating a terrain for a one-level 2D tilemap. Makes use of "ant" style algorithms for randomly generating the terrain. It's made in VB.NET: Idea is for others to reproduce the algorithms in their language / game engine of choice.QuanLyKho: Qu?n lý kho hàngSharepoint Custom fields (lookup,ID and Choice): Sharepoint Custom fields project is an amelioration of basic sharepoint fields. Are included: - A lookup field and multi choice field with muti column view and other functionnalities. - An ID field to use ID in calculated fields - Modification of SoapService for Excel use.Silverlight.Me: this is an open source website.we want to create a website about silverlight.then there's all our ideas.Tigerkin's Code Zone: My code will be put on this site.WPTinyApps: A collection of small Windows Phone 7 apps I've released as open sourceZebra_Database, a MySQL database wrapper written in PHP: Zebra_Database it is an advanced, compact (one-file only), lightweight, object-oriented MySQL database wrapper built upon PHP’s MySQL extension. It provides methods for interacting with MySQL databases that are more intuitive and fun to use than PHP’s default ones.

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