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  • How to get all n sets of three consecutives elements in an array or arraylist with a for statement ?

    - by newba
    Hi, I'm trying to do a convex hull approach and the little problem is that I need to get all sets of three consecutive vertices, like this: private void isConvexHull(Ponto[] points) { Arrays.sort(points); for (int i = 0; i <points.length; i++) { isClockWise(points[i],points[i+1],points[i+2]); } //... } I always do something that I don't consider clean code. Could please help me find one or more ways to this? I want it to be circular, i.e., if my fisrt point of the a set is the last element in the array, the 2nd element will be the 3rd in the list and the 3rd in that set will be the the 2nd element in the list, and so on. They must be consecutive, that's all.

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  • n*n blocks and polygons

    - by OSaad
    Hi, this is actually meant to be for a function called roipoly in matlab but it can be considered a general case problem. Roipoly is a function which lets u select a polygon over an image, and returns a binary mask where u can use it to get indices of the desired polygon. (It is just a normal polygon after all). My application (K-Nearest Neighbor) requires that i make n*n blocks out of the data i have (the polygon), i.e. If i have a polygon (a road or a piece of land), i want a n*n square moving over it while avoiding intersection with edges and putting those n*n pixels into some variable. This problem would be a lot easier if i had all my shapes in the form of rectangles, but that unfortunately isn't the case. I might have something going diagonal, circular or just irregular.

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  • How do I override a Spring bean definition yet still reference the overriden bean?

    - by Kevin
    I'm attempting to implement a delegate Service provider by overriding the bean definition for the original service with my delegate Service. However, as the name would imply, the delegate Service needs a reference to the original service to delegate calls to. I'm having trouble figuring out how to override the bean definition while using the original bean def without running into a circular reference issue. For example: <!-- Original service def in spring-context.xml --> <bean id="service" class="com.mycompany.Service"/> <!-- Overridden definition in spring-plugin-context.xml --> <bean id="service" class="com.mycompany.DelegatedService"/> <constructor-arg ref="service"/> </bean> Is this possible?

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  • Silverlight: Creating a round button template

    - by Jeremy
    I decided to try making a circular button, so using expression blend, I dropped a button control on my xaml. I then created a template from it by choosing "Edit Control Parts (Template)" - "Edit a Copy". I am trying to design it so that the left and right sides of the button were always perfect semi circles, so that no matter how tall or wide the button grew, the corner radius would max out at either half the width or half the length of the button, depending on which was smaller. That way, if the button was stretched tall, the top and buttom would be perfect half circles, and if the button was stretched wide, the left and right would be perfect half circles. Is it possible to do this?

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  • Unable to install Ruby gems

    - by gemseeker
    I am trying for the first time to install some Ruby gems on Mac OS X Leopard. Please see the command and the output below. My question is how do I install a gem with dependencies? I tried installing individual dependency gems first from a locally downloaded files but I soon found out that there is no end to the rabbit hole :-) I also found out that there are circular dependencies that break even this tedious method. There must be a better way! I would really appreciate your help. sudo gem install oauth Updating metadata for 1 gems from http://gems.rubyforge.org . complete ERROR: Error installing oauth: oauth requires actionpack (>= 2.2.0, < 2.3.0)

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  • Adding a textblock to a custom wpf control (piepiece control from codeplex)

    - by bomortensen
    Hi Stackoverflow! I'm currently building a Surface application where the main navigation is a circular menu. For each menu item I'm using a custom control that I found on codeproject.com: http://www.codeproject.com/KB/WPF/PieChartDataBinding.aspx (PiePiece control) The number of submenu items (which is also piepiece controls) comes from a database and thus dynamically loaded. What I can't figure out is how I add a textblock to this custom control to display the submenu item text. It needs to follow the PiePiece's RotationAngle property to line up correctly. Anyone got a hot-fix for this? I was thinking about adding another dependencyproperty to the piepiece custom control, but that way I can't set the font-family, size etc (can I?) Any input on this is greatly appreciated! Thanks!

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  • Always require a plugin to be loaded

    - by axon
    I am writing an application with RequireJS and Knockout JS. The application includes an extension to knockout that adds ko.protectedObservable to the main knockout object. I would like this to always be available on the require'd knockout object, and not only when I specify it in the dependencies. I could concat the files together, but that seems that it should be unnecessary. Additionally, I can put knockout-protectedObservable as a dependency for knockout in the requirejs shim configuration, but that just leads to a circular dependency and it all fails to load. Edit: I've solved me issue, but seems hacky, is there a better way? -- Main.html <script type="text/javascript" src="require.js"></script> <script type="text/javascript"> require(['knockout'], function(ko) { require(['knockout-protectedObservable']); }); </script> -- knockout-protectedObservable.js define(['knockout'], function(ko) { ko.protectedObservable = { ... }; });

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  • Passing an object as a parameter to a windows service

    - by user220723
    Is there some way to pass an object to a windows service? I know the method myServiceController.Star(string[] arg) but i need to pass a more complex object than a string array. Actually, i don't need the object to be passed as a parameter, what i really needs is that the service can use an object created in a windows forms application. I've tried using System.Web.Script.Serialization.JavaScriptSerializer.Serialize method to convert the object into a Json but i couldn't because the object contains a circular reference. I also tried using pointers, but i couldn't becouse it is a managed type object. Any idea what can i do?

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  • What is the best way to pass server side variables to JavaScript on the client side?

    - by steve_c
    Our application uses a lot of configuration options. Those options need to be reflected on the client side in the form of User preferences, site wide preferences, etc. Currently, we pass server side settings down to the client side in the form of JSON that is stored in custom attributes in the markup for a specific element (and no, our application currently doesn't worry about W3C validation). We then retrieve the data from the custom attribute, and parse it into a JSON object for use in script using jQuery. One drawback to this is referencing attributes on elements from within event handlers. I know this is frowned upon, as it can create circular references, and subsequently memory leaks. I would much prefer to use jQuery's data function, but you can't invoke this from the server side at page render time. What does everyone else do in this type of scenario?

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  • Modifying object in AfterInsert / AfterUpdate

    - by Jean Barmash
    I have a domain object that holds results of a calculation based on parameters that are properties of the same domain object. I'd like to make sure that any time parameters get changed by the user, it recalculates and gets saved properly into the database. I am trying to do that with afterInsert (to make sure calculation is correct in the first place), and afterUpdate. However, since my calculation is trying to modify the object itself, it's not working - throwing various hibernate exceptions. I tried to put the afterUpdate code into a transaction, but that didn't help. I am afraid I am getting into a circular dependency issues here. The exception I am getting right now is: org.hibernate.StaleObjectStateException: Row was updated or deleted by another transaction (or unsaved-value mapping was incorrect): [esc.scorecard.PropertyScorecard#27] Are the GORM events designed for simpler use cases? I am tempted to conclude that modifying the object you are in the middle of saving is not the way to go.

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  • Entity Framework (4.0) how to exclude a related table.

    - by Kohan
    I have just updated to using EF 4.0 where before i was using Linq 2 SQL. I have a query: var UserList = this.repository.GetUsers(); return Json(UserList, JsonRequestBehavior.AllowGet); This was generating an error: "A circular reference was detected while serializing an object of type" This prompted this code which worked fine in L2S: var UserList = this.repository.GetUsers(); foreach (User u in UserList){ u.Subscriptions = null; } return Json(UserList, JsonRequestBehavior.AllowGet); How can i stop EF from looking into the Subscriptions table, i just want the Userlist, none of the related properties and the above example does not seem to work for this. Cheers, Kohan

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  • How to avoid Modal Storyboard infinite loop

    - by misthills
    I've written a number of iOS applications a year ago on an old version of Xcode. I've just started a new project and discovered the storyboard feature in the latest Xcode. It turns out this is perfect for the application I am writing as it consists of ~30 interlinked screens. My question is, how do I structure my storyboard and segues to allow my application to follow a circular path through my screens. I have seen a number of examples that simply segue screen 1 to screen 2 and then screen 2 to screen 1 using the modal option. This clearly works but when I debug an application built this way, it instantiates a new instance of each screen (view controller) for every segue performed. In the diagram below (apologies, I drew a nice picture but due to my newbie status, was not able to post it), how do I go from screen 1 to screen 2 to screen 3 and back to original screen 1 without creating a new instance? // Screen 1 --> Screen 2 --> Screen3 // ^ | // | | // +-------------------------+

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  • How can I avoid causing memory leaks in Firefox?

    - by mrdanimal
    It seems that there is a lot of information on memory leaks in IE and how web developers can avoid them, but I can't find much on avoiding leaks in FF. I've found lots of random tips on how end users can tweak their preferences, or tips for extension developers, but little on what I can do as a web developer to make sure my pages don't leak. Am I missing something? It seems lazy to just blame it on the user and say "you've got too many extensions". Or are the major patterns the same as in IE -- circular references and all that? Also, if anyone knows of any tools to troubleshoot leaks in FF, that would be great. I found this: https://addons.mozilla.org/en-US/firefox/addon/2490/ But it's apparently just for chrome and extension development.

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  • two classes contain objects of each other

    - by Julz
    hi, i hope there's a simple answer to this. without getting too complicated i have two classes. an "Animal" and a "Cell" Cell contains an Animal as a member. Animal has methods that accept Cells in their parameters. i'm just confused as to how i #include each class the others header? i've only ever had to go up a chain of classes and just included the last class header in the next and so on, but this circular situation has me a bit lost. i hope that makes sense, any help greatly appreciated.

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  • Are there any well-known algorithms or computer models that computer scientists use to predict FIFA

    - by Khnle
    Occasionally I read news articles that mention about some computer models that computer scientists use to predict winners of some sporting events or the odds for betting which I think there must be a mathematical model behind it. I never bothered to think twice even though I am a "pseudo computer scientist" myself. With the 2010 FIFA World Cup just underway, and since I am also a "pseudo football/soccer player" myself, I just started to wonder about these calculations algorithms. For example, I know one factor is determining the strength of opponents, so that a win against a strong opponent can count more than a win against a weak opponent. But it now kind of gets in a circular loop, or at least how does one determine the strength of a team in the first place, before that team can be considered strong or weak? If it's based on a historical data then there's no way that could be accurate, because those players of the past are no longer on the fields so their impact is none (except maybe if they become coaches like Maradona) Anyway, long question short, if you're happen to be working in this field or have some knowledge, please shed some lights.

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  • Image-free, custom-styled search bar

    - by Jon
    I'm working with the designer and he sent me the following design for the search bar on our webpage: I'm very much against using images in webpage design unless completely necessary, so I'm hoping that I can recreate the whole search bar widget in CSS. I know how to do border-radius, gradients, box-shadows, etc, so that's not a problem. Question: Assuming CSS3 browser compatibility, how can I go about recreating the actual search button (the magnifying glass portion) with the double curved edge, and the slight drop shadow on the bottom left? Thoughts: My initial feeling was that the search button would be circular and free-standing, then overlap the search input div with a negative left-margin, but then I was unsure how I would get that drop shadow. Edit: I'm not completely opposed to using an image for the magnifying glass, but I've seen a similar icon created in CSS before. Would an image vs. pure CSS end up loading at the same speed, or should I do all I can do in pure CSS?

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  • How do you extend python with C++?

    - by superjoe30
    I've successfully extended python with C, thanks to this handy skeleton module. But I can't find one for C++, and I have circular dependency trouble when trying to fix the errors that C++ gives when I compile this skeleton module. How do you extend Python with C++? I'd rather not depend on Boost (or SWIP or other libraries) if I don't have to. Dependencies are a pain in the butt. Best case scenario, I find a skeleton file that already compiles with C++.

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  • Trying to use a list iterator to print out entire linked list in Java. Infinite loop for some reaso

    - by Matt
    I created my list: private static List list = new LinkedList(); and my iterator: ListIterator itr = list.listIterator(); and use this code to try to print out the list... Only problem is, it never comes out of the loop. When it reaches the tail, shouldn't it come out of the loop, because there is no next? Or is it going back to the head like a circular linked list? It is printing so quickly and my computer locks up shortly after, so I can't really tell what is going on. while (itr.hasNext()) System.out.println(itr.next());

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  • casting char* to char**

    - by blue_whale
    I am having a tough time understanding the following piece of code: int stride = 512; int max_len = 1024 * stride; char *addr = (char *)malloc(max_len); for (int i=stride; i<max_len; i += stride) *(char **)&addr[i-stride] = (char*)&addr[i]; *(char **)&addr[i-stride] = (char*)&addr[0]; Looking at the code it seems this is trying to create some kind of circular link list. But I have no clue what those casts are actually doing.

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  • Graphics Question: How do I restrict the mouse cursor to within a circle?

    - by Dan
    I'm playing with XNA. When I click the left mouse button, I record the X,Y co-ordinates. Keeping the mouse button held down, moving the mouse draws a line from this origin to the current mouse position. I've offset this into the middle of the window. Now, what I'd like to do is restrict the mouse cursor to within a circle (with a radius of N, centred on the middle of the screen). Restricting the mouse to a rectangular region is easy enough (by adjusting the origin by the difference of the mouse position and the size of the region), but I haven't a clue on how to start doing it for a circular region. Can anyone explain how to do this? Any advice on where to start would be helpful.

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  • Help in restructuring a project

    - by mrblah
    I have a commerce application, asp.net mvc. I want it to be extensible in the sense others can create other payment providers, as long as they adhere to the interfaces. /blah.core /blah.web /blah.Authorize.net (Implementation of a payment provider using interfaces Ipaymentconfig and paymentdata class) Now the problem is this: /blah.core - PaymentData /blah.core.interfaces - IPaymentConfig where Payment Data looks like: using blah.core; public class PaymentData { public Order Order {get;set;} } IPayment data contains classes from blah.core like the Order class. Now I want to use the actual Authorize.net implementation, so when I tried to reference it in the blah.core project I got a circular dependency error. How could I solve this problem? Many have said to break out the interfaces into their own project, but the problem is PaymentData references entities that are found in blah.core also, so there doesn't seem to be a way around this (in my head anyhow). How can I redesign this?

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  • Users using Perl script to bypass Squid Proxy

    - by mk22
    The users on our network have been using a perl script to bypass our Squid proxy restrictions. Is there any way we can block this script from working?? #!/usr/bin/perl ######################################################################## # (c) 2008 Indika Bandara Udagedara # [email protected] # http://indikabandara19.blogspot.com # # ---------- # LICENCE # ---------- # This work is protected under GNU GPL # It simply says # " you are hereby granted to do whatever you want with this # except claiming you wrote this." # # # ---------- # README # ---------- # A simple tool to download via http proxies which enforce a download # size limit. Requires curl. # This is NOT a hack. This uses the absolutely legal HTTP/1.1 spec # Tested only for squid-2.6. Only squids will work with this(i think) # Please read the verbose README provided kindly by Rahadian Pratama # if u r on cygwin and think this documentation is not enough :) # # The newest version of pget is available at # http://indikabandara.no-ip.com/~indika/pget # # ---------- # USAGE # ---------- # + Edit below configurations(mainly proxy) # + First run with -i <file> giving a sample file of same type that # you are going to download. Doing this once is enough. # eg. to download '.tar' files first run with # pget -i my.tar ('my.tar' should be a real file) # + Run with # pget -g <URL> # # ######################################################################## ######################################################################## # CONFIGURATIONS - CHANGE THESE FREELY ######################################################################## # *magic* file # pls set absolute path if in cygwin my $_extFile = "./pget.ext" ; # download in chunks of below size my $_chunkSize = 1024*1024; # in Bytes # the proxy that troubles you my $_proxy = "192.168.0.2:3128"; # proxy URL:port my $_proxy_auth = "user:pass"; # proxy user:pass # whereis curl # pls set absolute path if in cygwin my $_curl = "/usr/bin/curl"; ######################################################################## # EDIT BELOW ONLY IF YOU KNOW WHAT YOU ARE DOING ######################################################################## use warnings; my $_version = "0.1.0"; PrintBanner(); if (@ARGV == 0) { PrintHelp(); exit; } PrimaryValidations(); my $val; while(scalar(@ARGV)) { my $arg = shift(@ARGV); if($arg eq '-h') { PrintHelp(); } elsif($arg eq '-i') { $val = shift(@ARGV); if (!defined($val)) { printf("-i option requires a filename\n"); exit; } Init($val); } elsif($arg eq '-g') { $val = shift(@ARGV); if (!defined($val)) { printf("-g option requires a URL\n"); exit; } GetURL($val); } elsif($arg eq '-c') { $val = shift(@ARGV); if (!defined($val)) { printf("-c option requires a URL\n"); exit; } ContinueURL($val); } else { printf ("Unknown option %s\n", $arg); PrintHelp(); } } sub GetURL { my ($URL) = @_; chomp($URL); my $fileName = GetFileName($URL); my %mapExt; my $first; my $readLen; my $ext = GetExt($fileName); ReadMap($_extFile, \%mapExt); if ( exists($mapExt{$ext})) { $first = $mapExt{$ext}; GetFile($URL, $first, $fileName, 0); } else { die "Unknown ext in $fileName. Rerun with -i <fileName>"; } } sub ContinueURL { my ($URL) = @_; chomp($URL); my $fileName = GetFileName($URL); my $fileSize = 0; $fileSize = -s $fileName; printf("Size = %d\n", $fileSize); my $first = -1; if ( $fileSize > 0 ) { $fileSize -= 1; GetFile($URL, $first, $fileName, $fileSize); } else { GetURL($URL); } } sub Init { my ($fileName) = @_; my ($key, $value); my %mapExt; my $ext = GetExt($fileName); if ( $ext eq "") { die "Cannot get ext of \'$fileName\'"; } ReadMap($_extFile, \%mapExt); my $b = GetFirst($fileName); $mapExt{$ext} = $b; WriteMap($_extFile, \%mapExt); print "I handle\n"; while ( ($key, $value) = each(%mapExt) ) { print "\t$key -> $value\n"; } } sub GetExt { my ($name) = @_; my @x = split(/\./, $name); my $ext = ""; if (@x != 1) { $ext = pop @x; } return $ext; } sub ReadMap { my($fileName, $mapRef) = @_; my $f; my @arr; open($f, '<', $fileName) or die "Couldn't open $fileName"; my %map = %{$mapRef}; while (<$f>) { my $line = $_; chomp($line); @arr = split(/[ \t]+/, $line, 2); $mapRef->{ $arr[0]} = $arr[1]; } printf("known ext\n"); while (($key, $value) = each(%$mapRef)) { print("$key, $value\n"); } close($f); } sub WriteMap { my ($fileName, $mapRef) = @_; my $f; my @arr; open($f, '>', $fileName) or die "Couldn't open $fileName"; my ($k, $v); while( ($k, $v) = each(%{$mapRef})) { print $f "$k" . "\t$v\n"; } close($f); } sub PrintHelp { print "usage: -h Print this help -i <filename> Initialize for this filetype -g <URL> Get this URL\n -c <URL> Continue this URL\n" } sub GetFirst { my ($fileName) = @_; my $f; open($f, "<$fileName") or die "Couldn't open $fileName"; my $buffer = ""; my $first = -1; binmode($f); sysread($f, $buffer, 1, 0); close($f); $first = ord($buffer); return $first; } sub GetFirstFromMap { } sub GetFileName { my ($URL) = @_; my @x = split(/\//, $URL); my $fileName = pop @x; return $fileName; } sub GetChunk { my ($URL, $file, $offset, $readLen) = @_; my $end = $offset + $_chunkSize - 1; my $curlCmd = "$_curl -x $_proxy -u $_proxy_auth -r $offset-$end -# \"$URL\""; print "$curlCmd\n"; my $buff = `$curlCmd`; ${$readLen} = syswrite($file, $buff, length($buff)); } sub GetFile { my ($URL, $first, $outFile, $fileSize) = @_; my $readLen = 0; my $start = $fileSize + 1; my $file; open($file, "+>>$outFile") or die "Couldn't open $outFile to write"; if ($fileSize <= 0) { my $uc = pack("C", $first); syswrite ($file, $uc, 1); } do { GetChunk($URL, $file, $start ,\$readLen); $start = $start + $_chunkSize; $fileSize += $readLen; }while ($readLen == $_chunkSize); printf("Downloaded %s(%d bytes).\n", $outFile, $fileSize); close($file); } sub PrintBanner { printf ("pget version %s\n", $_version); printf ("There is absolutely NO WARRANTY for pget.\n"); printf ("Use at your own risk. You have been warned.\n\n"); } sub PrimaryValidations { unless( -e "$_curl") { printf("ERROR:curl is not at %s. Pls install or provide correct path.\n", $_curl); exit; } unless( -e "$_extFile") { printf("extFile is not at %s. Creating one\n", $_extFile); `touch $_extFile`; } if ( $_chunkSize <= 0) { printf ("Invalid chunk size. Using 1Mb as default.\n"); $_chunkSize = 1024*1024; } }

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  • C# .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • How to solve QPixmap::fromImage memory leak?

    - by dodoent
    Hello everyone! I have a problem with Qt. Here is a part of code that troubles me: void FullScreenImage::QImageIplImageCvt(IplImage *input) { help=cvCreateImage(cvGetSize(input), input->depth, input->nChannels); cvCvtColor(input, help, CV_BGR2RGB); QImage tmp((uchar *)help->imageData, help->width, help->height, help->widthStep, QImage::Format_RGB888); this->setPixmap(QPixmap::fromImage(tmp).scaled(this->size(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation)); cvReleaseImage(&help); } void FullScreenImage::hideOnScreen() { this->hide(); this->clear(); } void FullScreenImage::showOnScreen(IplImage *slika, int delay) { QImageIplImageCvt(slika); this->showFullScreen(); if(delay>0) QTimer::singleShot(delay*1000, this, SLOT(hideOnScreen())); } So, the method showOnScreen uses private method QImageIplImageCvt to create QImage from IplImage (which is used by the openCV), which is then used to create QPixmap in order to show the image in full screen. FullScreenImage class inherits QLabel. After some delay, the fullscreen picture should be hidden, so I use QTimer to trigger an event after some delay. The event handler is the hideOnScreen method which hides the label and should clear the memory. The problem is the following: Whenever I call QPixmap::fromImage, it allocates the memory for the pixmap data and copies the data from QImage memory buffer to the QPixmap memory buffer. After the label is hidden, the QPixmap data still remains allocated, and even worse, after the new QPixmap::fromImage call the new chunk of memory is allocated for the new picture, and the old data is not freed from memory. This causes a memory leak (cca 10 MB per method call with my testing pictures). How can I solve that leak? I've even tried to create a private QPixmap variable, store pixmap created by the QPixmap::fromImage to it, and then tried to call its destructor in hideOnScreen method, but it didn't help. Is there a non-static way to create QPixmap from QImage? Or even better, is there a way to create QPixmap directly from IplImage* ? Thank you in advance for your answers.

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  • Java Process "The pipe has been ended" problem

    - by Amit Kumar
    I am using Java Process API to write a class that receives binary input from the network (say via TCP port A), processes it and writes binary output to the network (say via TCP port B). I am using Windows XP. The code looks like this. There are two functions called run() and receive(): run is called once at the start, while receive is called whenever there is a new input received via the network. Run and receive are called from different threads. The run process starts an exe and receives the input and output stream of the exe. Run also starts a new thread to write output from the exe on to the port B. public void run() { try { Process prc = // some exe is `start`ed using ProcessBuilder OutputStream procStdIn = new BufferedOutputStream(prc.getOutputStream()); InputStream procStdOut = new BufferedInputStream(prc.getInputStream()); Thread t = new Thread(new ProcStdOutputToPort(procStdOut)); t.start(); prc.waitFor(); t.join(); procStdIn.close(); procStdOut.close(); } catch (Exception e) { e.printStackTrace(); printError("Error : " + e.getMessage()); } } The receive forwards the received input from the port A to the exe. public void receive(byte[] b) throws Exception { procStdIn.write(b); } class ProcStdOutputToPort implements Runnable { private BufferedInputStream bis; public ProcStdOutputToPort(BufferedInputStream bis) { this.bis = bis; } public void run() { try { int bytesRead; int bufLen = 1024; byte[] buffer = new byte[bufLen]; while ((bytesRead = bis.read(buffer)) != -1) { // write output to the network } } catch (IOException ex) { Logger.getLogger().log(Level.SEVERE, null, ex); } } } The problem is that I am getting the following stack inside receive() and the prc.waitfor() returns immediately afterwards. The line number shows that the stack is while writing to the exe. The pipe has been ended java.io.IOException: The pipe has been ended at java.io.FileOutputStream.writeBytes(Native Method) at java.io.FileOutputStream.write(FileOutputStream.java:260) at java.io.BufferedOutputStream.write(BufferedOutputStream.java:105) at java.io.BufferedOutputStream.flushBuffer(BufferedOutputStream.java:65) at java.io.BufferedOutputStream.write(BufferedOutputStream.java:109) at java.io.FilterOutputStream.write(FilterOutputStream.java:80) at xxx.receive(xxx.java:86) Any advice about this will be appreciated.

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