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  • How would I use JBox2d in Java?

    - by BluFire
    So I did some research and a found Box2d. I then proceeded to download it and the testbed. Now that i have it, I don't know how to properly use it. I'm looking for a clear simple answer on how to use the engine. The things I did was that I put it into a lib folder and referenced the JBox2D jar file. After that i got stuck. How can i use this to program games for android? I'm very confused since Box2d was intended for C++.

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  • OpenGL: Move camera regardless of rotation

    - by Markus
    For a 2D board game I'd like to move and rotate an orthogonal camera in coordinates given in a reference system (window space), but simply can't get it to work. The idea is that the user can drag the camera over a surface, rotate and scale it. Rotation and scaling should always be around the center of the current viewport. The camera is set up as: gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrtho(-width/2, width/2, -height/2, height/2, nearPlane, farPlane); where width and height are equal to the viewport's width and height, so that 1 unit is one pixel when no zoom is applied. Since these transformations usually mean (scaling and) translating the world, then rotating it, the implementation is: gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glLoadIdentity(); gl.glRotatef(rotation, 0, 0, 1); // e.g. 45° gl.glTranslatef(x, y, 0); // e.g. +10 for 10px right, -2 for 2px down gl.glScalef(zoomFactor, zoomFactor, zoomFactor); // e.g. scale by 1.5 That however has the nasty side effect that translations are transformed as well, that is applied in world coordinates. If I rotate around 90° and translate again, X and Y axis are swapped. If I reorder the transformations so they read gl.glTranslatef(x, y, 0); gl.glScalef(zoomFactor, zoomFactor, zoomFactor); gl.glRotatef(rotation, 0, 0, 1); the translation will be applied correctly (in reference space, so translation along x always visually moves the camera sideways) but rotation and scaling are now performed around origin. It shouldn't be too hard, so what is it I'm missing?

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  • Graphics corrupt after upgrade from 11.10 to 12.04

    - by RiaanZA
    I'm stuck at the moment with an ubuntu that boots into an unusable white screen after upgrading from 11.10 to 12.04. I've tried booting into safe X mode but it just throws me back to the safe menu every time. Restore previous graphics driver, use default graphics configuration and set up new graphics configuration all don't work either. I've tried various methods of resetting the graphics from the command line, but none are working due to unmet dependencies. These cannot be fixed by doing the normal "apt-get -f install" because its saying there is a dpkg error in var/lib/dpkg/status (blank line relating to skype-wrapper). I haven't been able to find any other way to fix the dependencies yet. Can someone please give me some advice on what to do, I really don't want to go the re install route.

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  • can't control pianobar after using echo

    - by Ubuntuusr22222
    I have a script that starts pianobar (pandora player) and autoloads into tty2 after booting. I'm running Ubuntu Precise 12.04. it's a pretty simple script: #!bin/bash sleep 5 echo "2" | pianobar This works, it selects station 2 and begins playing... but when I try to type in commands it doesn't work (like pushing "p" for pause.) It'll show the letter for a second, then hide it. If I try to exit with ctrl+z it just sits there and I can't use it at all. If I run this it works fine but doesn't auto-select the second station: #!bin/bash sleep 5 pianobar Is there anyway to write this so it will automatically input "2" and then allow me to control from there? Or am I stuck with having to select 2 every time I boot up?

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  • Wireless issues BCM4311

    - by user207757
    I have been working with a nice Gent but I am getting stuck. I am just getting back in to Linux and Ubuntu was recommended. I like the look so far but the wireless isn't working I run the update and when it says complete it hangs at the end. Please let me know what to do at this point. "wl: Running module version sanity check. - Original module - No original module exists within this kernel - Installation - Installing to /lib/modules/3.11.0-12-generic/updates/dkms/ depmod.... DKMS: install completed." Hangs here!! Thanks for all your help, D.C.

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  • Restricted pathfinding Area

    - by SubZeron
    So i'm triying to create a little "XCOM : Enemy Unknown" like game ,and using the Aron Granberg's Pathfinding-Tool (free version) to handle the "click to move part. i want to add a little trap system where the hero get stuck inside an area, so he will have only the possibility to move inside this trapped area, so far everything is fine however when i click outside the trapped area, the hero try to reach the destination even though the wall will prevents him from reaching it. so my question is, is there any way to restrict the area where the pathfinding system work to the trapped area dynamically. and wich Graph Type is recommended to use in this situation or this kind of Games (Grid Graph/Navmesh Graph/Point Graph). Thank you. image link for explanation : https://dl.dropbox.com/u/77993668/exemple.jpg

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  • Open Space, Volcano Edition London, Tuesday April 20th

    If youre stuck (or live) in London this week, a bunch of us geeks from the ACCU conference are trying to organize an open space one day conference. We are still looking for a space so ping me if you can help host 100 people, but if you want to register you can do it here. also, details about the event are on my twitter account and at the #OpenVolcano10 hashtag on twitter. ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Android Bitmap: Collision Detecting

    - by Aekasitt Guruvanich
    I am writing an Android game right now and I would need some help in the collision of the Pawns on screen. I figured I could run a for loop on the Player class with all Pawn objects on the screen checking whether or not Width*Height intersects with each other, but is there a more efficient way to do this? And if you do it this way, many of the transparent pixel inside the rectangular area will also be considered as collision as well. Is there a way to check for collision between Bitmap on a Canvas that disregard transparent pixels? The class for player is below and the Pawn class uses the same method of display. Class Player { private Resources res; // Used for referencing Bitmap from predefined location private Bounds bounds; // Class that holds the boundary of the screen private Bitmap image; private float x, y; private Matrix position; private int width, height; private float velocity_x, velocity_y; public Player (Resources resources, Bounds boundary) { res = resources; bounds = boundary; image = BitmapFactory.decodeResource(res, R.drawable.player); width = image.getWidth(); height = image.getHeight(); position = new Matrix(); x = bounds.xMax / 2; // Initially puts the Player in the middle of screen y = bounds.yMax / 2; position.preTranslate(x,y); } public void draw(Canvas canvas) { canvas.drawBitmap(image, position, null); } }

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  • Image mapping using lookup tables [on hold]

    - by jblasius
    I have an optimization problem. I'm using a look-up table to map a pixel in an image: for (uint32_t index = 0u; index < imgSize; index++) { img[ lt[ index ] ] = val; } Is there a faster way to do this, perhaps using a reinterpret_cast or something like that? I am accessing two different memory addresses, so what is the compiler doing? One solution is to do a set of reads to access adjacent memory addresses. struct mblock { uint32_t buf[10u]; }; mblock mb; for (uint32_t index = 0u; index < imgSize; index += 10u) { mb = *reinterpret_cast<mblock*>(lt + index)); for (uint8_t i = 0u; i < 10u; i ++) { mb.buf[i] += img; } for (uint8_t i = 0u; i < 10u; i ++) { *( mb.buf[i] ) = val; } } This speeds up the code because I'm separating the image access from the table look-up; the positions in the look-up table are adjacent. I still get the image access problem as it is accessing random address positions.

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  • Mouse and keyboard focus problem

    - by heffaklump
    I have two Chrome windows side by side. I click a link in window#1, ok. Now I want to switch to window#2 and click anywhere in the window. Noting happens. Sometimes the cursor switch to make-bigger-window style. If I click in the top part of current window. And then in the top part of next window I can switch focus so the other window works. Another problem is that the keyboard focus can get stuck in one window. I can click on things in one window but when using the keyboard it will change the first window. Only by closing the window that has the focus, it will release keyboard. What is this madness? Another problem not related is that sometimes I get logged out. Just like that.

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  • Why do almost all Java jobs (postings and from recruiters) say J2EE rather than the newer JEE versions?

    - by Rick
    I'm still fairly new to Java but have definite comfort now working within the framework I am used to which would mainly be focused on Spring, Hibernate and JEE 6. It seems like every time I talk to a recruiter all they do is throw around the keyword "J2EE", they need someone with J2EE experience, etc. I am aware that legacy systems would still be using J2EE but it seems like at least some jobs would be advertising JEE now. Just curious if they are just stuck with some keyword that they can't seem to wrap their heads around it having a newer version or what. Having not done Java all that long, I haven't used J2EE specifically but wouldn't it be fairly easy to adapt having used the newer enterprise edition? Just curious to hear anything about this from someone with more experience.

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  • GLSL custom interpolation filter

    - by Cyan
    I'm currently building a fragment shader which is using several textures to render the final pixel color. The textures are not really textures, they are in fact "input data" to be used in the formula to generate the final color. The problem I've got is that the texture are getting bi-linear-filtered, and therefore the input data as well. This results in many unwanted side-effects, especially when final rendered texture is "zoomed" compared to original resolution. Removing the side effect is a complex task, and only result in "average" rendering. I was thinking : well, all my problems seems to come from the "default" bi-linear filtering on these input data. I can't move to GL_NEAREST either, since it would create "blocky" rendering. So i guess the better way to proceed is to be fully in charge of the interpolation. For this to work, i would need the input data at their "natural" resolution (so that means 4 samples), and a relative position between the sampled points. Is that possible, and if yes, how ? [EDIT] Since i started this question, i found this internet entry, which seems to (mostly) answer my needs. http://www.gamerendering.com/2008/10/05/bilinear-interpolation/ One aspect of the solution worry me though : the dimensions of the texture must be provided in an argument. It seems there is no way to "find this information transparently". Adding an argument into the rendering pipeline is unwelcomed though, since it's not under my responsibility, and translates into adding complexity for others.

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  • How to install Radeon X600 driver

    - by mmrs151
    I am completely new to Ubuntu and now running into so many problems regarding my display. I will be so grateful to the community to help me out and keep me loving Ubuntu. When I run lspci | grep VGA I get the following output 01:00.0 VGA compatible controller: ATI Technologies Inc RV380 [Radeon X600 (PCIE)] I am not sure if it means the driver is installed. Now the problem is I can not change the resolution like I can do in windows. I wanted to use dual monitor but it can not detect dual monitor. The monitor option in the preference shows 'Unknown' I tried to use a VGA switch for my ps3 and computer, but the computer is stuck with 1024x768 resolution. I have been trying for last three days, couldn't figure out anything. Now asking for you wisdom to get my display work. Regards, MMRAHMAN

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  • How can I increase resolution when impossible to set up nvidia driver?

    - by Asimov4
    I was stuck at 1024x758 before creating an /etc/X11/xorg.conf file as follows which works well to allow me to have a resolution of 1920x1200 with the vesa driver. Section "Device" Identifier "Configured Video Device" Driver "vesa" EndSection Section "Monitor" Identifier "Configured Monitor" HorizSync 24.0 - 83.0 VertRefresh 50.0 - 75.0 EndSection Section "Screen" Identifier "Default Screen" Monitor "Configured Monitor" Device "Configured Video Device" SubSection "Display" Viewport 0 0 Depth 24 Modes "1920x1200" EndSubSection EndSection But now my display is kind of slow. I have an NVIDIA GeForce 8600GT but really cannot find how to set up the driver to work. Are there any alternatives to VESA that would work faster?

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  • Help with a formula for Google Adwords [closed]

    - by XaviEsteve
    Hi guys, This question is more about maths and algorythms in Google Adwords but guess it's the most appropriate community in SE to ask this. I am creating a spreadsheet to calculate Adword formulas and I am stuck in how to calculate the Monthly Net Income for each keyword. I have created a formula which calculates it but can't figure out how to limit the Monthly Budget. The formula I've created is this one: Monthly Net Income = ( DailyClicks x ConversionRate x SaleProfit) - ( CPC x DailyClicks ) There is an example of the formula in the file which is a Google Spreadsheet publicly available here: https://spreadsheets.google.com/ccc?key=0AnQMyM9XJ0EidDB6TUF0OTdaZ2dFb2ZGNmhQeE5lb0E&hl=en_GB#gid=2 (you can create your own copy going to File Make a copy...) I am releasing this set of tools as Public Domain so feel free to use it :) Any help is much appreciated!

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  • What guidelines should be followed when implementing third-party tracking pixels?

    - by Strozykowski
    Background I work on a website that gets a fair amount of traffic, and as such, we have implemented different tracking pixels and techniques across the site for various specific reasons. Because there are many agencies who are sending traffic our way through email campaigns, print ads and SEM, we have agreements with a variety of different outside agencies for tracking these page hits. Consequently, we have tracking pixels which span the entire site, as well as some that are on specific pages only. We have worked to reduce the total number of pixels available on any one page, but occasionally the site is rendered close to unusable when one of these third-party tracking pixels fails to load. This is a huge difficulty on parts of the site where Javascript is needed for functionality built into the page, but is unable to initialize until a 404 is returned on the external tracking pixel. (Sometimes up to 30 seconds later) I have spent some time attempting to research how other firms deal with this sort of instability with third-party components, but have come up a bit short. The plan currently is to implement our own stop-gap method to deal with these external outages, but rather than reinventing the wheel, we wanted to find out how this is dealt with on other sites. Question Is there a good set of guidelines that should be followed when implementing third-party tracking pixels? I would love to see some white papers or other written documents about how other people have dealt with this issue.

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  • OpenGL: Drawing to a texture

    - by Danran
    Well im just a bit stuck wondering how to draw an item to a texture. Specifically, i'm using; glDrawArrays(GL_LINE_STRIP, indices[0], indices.size()); Because what i'm drawing via the above function updates every-frame, i'm just totally not sure how to go about drawing what i have to a texture. Any help is greatly appreciated! Edit: Well unfortunately my graphics card doesn't support FrameBuffer Objects :/. So i've been trying to get the copy contents from backbuffer method working. Here's what i currently have; http://pastebin.com/dJpPt6Pd And sadly all i get is a white square. Its probably something stupid that i'm doing wrong. Just unsure what it could be?

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  • PC won't boot up after installing 11.10

    - by bakhshu
    I have a HP/Compaq s1010z (AMD64) desktop and installed 11.10 from a CD (using the entire disk). So it formatted the entire drive, went through installation and then it ejected the CD and asked me to click the Restart button, which I did. It rebooted fine the first time, but any time thereafter, it fails. Meaning, after the initial BIOS screen, the monitor seems to be stuck in limbo with a text cursor blinking on the top left corner, as if it can't find anything to boot from. At first I tried reinstalling (reformat entire drive again) - no improvement. Then I did an in-place re-installation (leave home dirs in place, just redo the OS), nothing there either. Then I put in the 11.04 CD, changed the boot order to CD first, and got the CD menu, chose 'Boot from first hard disk' and it booted fine. The problem is that I can't boot without the 11.04 CD, how ironic! Any ideas?

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  • 12.04 reboots rather than shutting down

    - by Luca
    I have a ruvo with a fresh installation of 12.04. When I try and shutdown the computer reboots. Until I upgraded (by doing a fresh install) I ran it with Ubuntu 10.04 and I didn't have this issue. I have tried sudo shutdown -h now sudo shutdown -P now sudo init 0 sudo poweroff All of these cause a reboot. I have added acpi=norq to my grub file as suggested by someone in the first post below. This is being used as a mythtv frontend and I would like the power button to shut it down. I have modified the button to perform a shutdown -h now, but this too causes a reboot. I have studied the posts below and tried some of these ideas, but with no luck so far. Why do I get a reboot instead of a shutdown? Ubuntu 12.04 not shutting down properly Stuck on reboot and shutdown Shutdown does not power off computer

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  • Does it really takes 5-10 years (or more) to be really good in programming?

    - by Ygam
    I don't get it. Why is there such a notion that it takes this long to be really proficient in a single language? I somehow think that this statement meant that it takes such a long time to master your language, and use it in a lot of context (web programming, desktop applications, mobile applications, etc.). Adding to that, sometimes you get stuck on a single language in your job and doing repetitive things and don't have much time to study other languages, thus for a certain amount of time, you don't really do much learning at all, and that adds to the amount of time. What do you think?

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  • Will modem manager be updated in 12.04 LTS to release 0.6.0 or above by Canonical?

    - by user204045
    It is still stuck at release 0.5.2 since early last year, while release 0.6.0 does not seem to be progressed to a stable release for 12.04 LTS. Any plans for the update to occur before the end of the year? In a related but separate question, I note that the latest Modem Manager GUI (0.0.16) has now been released for Saucy Salamander in its Software Center, but still with the older 0.0.13 version for Precise's Software Center - why does it not follow suit? Perhaps Mathieu Trudel-Lapierre or Graham Inggs can offer some help with answers if no one else can? Thanks in advance!

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  • Help with collision detection method [on hold]

    - by derek jones
    I was wondering if any of you could spare me some time to go over some collision detection on my platform engine. i tried XNA a few years back but for reasons i wont go into online could not continue, my health is now at a state where i am ready to try again but due to my current circumstances (and age) schooling is out of the question so i turn to you guys for help. Whilst i can adapt the MS sample ok and have some great features, you will agree modifying code is not really learning. So i have spent the last couple of week going over my old MS code and lots of stuff online and decided on what i want and have ported most of it over to code that i understand 90% of. I have my player class that moves about, jumps with gravity, has animations and a bounding box that follows it around. I have my map & basic level class to load levels from text files. Its just how i handle the collisions that i am struggling with as i will want per pixel collision on some tiles(i have code for this in a pong game i made so that should be ok). I'm pretty clear in my mind on what i need to do its just putting it in code and in the right place, here's what i was thinking. I was going to do it all in layers, have a tile layer, a collision layer & an item layer this way i could make a nice map editor in Win Forms at some point. Anyway i need to read in the collision layer the assign each tile a rectangle and collision property, and this is where i get me. Would any of you be able to spare some time and go over this with me ? I will post some code later Regards Del

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  • How to tell Wine that I have changed CD when mounting them virtually on a netbook with no CD drive?

    - by glenatron
    I have been trying to catch up with some of the old games from way back that are about right for my little Aspire One netbook through Wine. I've run into a problem Baldurs Gate, however, which is that I can't change CD. Obviously, I don't have a CD drive, so I have copied the CD content onto an external hard drive and I'm using a mount command with the loopback option to persuade the game that the CD is present. This allowed installation to work correctly and works fine to run it and to play the content from the first CD. However, when the game asks for CD2, I'm stuck. If I mount the CD2 ISO to the CD Rom path it doesn't appear to respond, whether or not I have first unmounted CD1. When I ask Wine to show me the CD drive it contains the right data, but it seems as though whatever signal would be interpreted by Windows to mean the CD drive has been closed isn't being sent. Does anyone know of a way to do this, or am I barking up the wrong tree and there is something else I need to do?

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  • 12.04 freezes on install

    - by CHris
    I'm new to ubuntu and can't for the life of me understand how to get around this issue. I'm having a problem where when I insert the boot disk that i burned for 12.04, it loads and gives me the language option and select an installation type, i select either try ubuntu / install ubuntu and it begins to load. Then after about 5 mintues of the purple screen with the dots under the UBUNTU it freezes the whole computer, and the only way to get out is to turn off the laptop with the power button. I have read previous threads saying people had similar "freezing" issues including ones that mention my model of laptop, HP Pavillion DV1000. But it appears their problems are post installation and relate to their wireless cards. I have tried changing the boot options (F6) and I am totally stuck. Can anyone shed any light on to this issue? Thanks in advance.........

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  • How to create a simple side scroller game

    - by D34thSt4lker
    I'm still pretty new to game programming and any tutorial that I have worked with stuck to only games with the initial screen. I want to start creating my own games but there are a few things that I still need to learn. One of them is how to create a game that side-scrolls. For example; Mario... Or ANY type of game like that... Can anyone give me a small example to create something like that. I'm not asking for any specific language because currently in school I am learning javascript but I know some c++/java/processing/objective-c as well. So any of those languages would be fine and I could probably implement it in any of the others... I have been searching for some help with this for a while now but could never actually get any help on it. Thanks in advance!

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