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  • How do I make sure no handlers are attached to an event?

    - by Edward Tanguay
    I am adding an event handler like this: theImage.MouseMove += new MouseEventHandler(theImage_MouseMove); but in my application, this code gets run every time the page is shown, so I want to attach the event handler only once, but how can I tell if a handler has been set yet or not, something like this: if(theImage.MouseMove == null) //error theImage.MouseMove += new MouseEventHandler(theImage_MouseMove);

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  • How to add a click event to a textbox created in code

    - by jvcoach23
    I'm using silverlight 3 and i'd like to create a handler and event wired up to a mouse click in a text box that was created in code behind. Can someone point me in the right direction. I need to make it so that some things fire off when that textbox is clicked into. if you have an example in vb.net that would be even better. thanks shannon

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  • equality on the sender of an event

    - by Berryl
    I have an interface for a UI widget, two of which are attributes of a presenter. public IMatrixWidget NonProjectActivityMatrix { set { // validate the incoming value and set the field _nonProjectActivityMatrix = value; .... // configure & load non-project activities } public IMatrixWidget ProjectActivityMatrix { set { // validate the incoming value and set the field _projectActivityMatrix = value; .... // configure & load project activities } The widget has an event that both presenter objects subscribe to, and so there is an event handler in the presenter like so: public void OnActivityEntry(object sender, EntryChangedEventArgs e) { // calculate newTotal here .... if (ReferenceEquals(sender, _nonProjectActivityMatrix)) { _nonProjectActivityMatrix.UpdateTotalHours(feedback.ActivityTotal); } else if (ReferenceEquals(sender, _projectActivityMatrix)) { _projectActivityMatrix.UpdateTotalHours(feedback.ActivityTotal); } else { // ERROR - we should never be here } } The problem is that the ReferenceEquals on the sender fails, even though it is the implemented widget that is the sender - the same implemented widget that was set to the presenter attribute! Can anyone spot what the problem / fix is? Cheers, Berryl I didn't know you could edit nicely. Cool. Here is the event raising code: void OnGridViewNumericUpDownEditingControl_ValueChanged(object sender, EventArgs e) { // omitted to save sapce if (EntryChanged == null) return; var args = new EntryChangedEventArgs(activityID, dayID, Convert.ToDouble(amount)); EntryChanged(this, args); } Here is the debugger dump of the presenter attribute, sans namespace info: ?_nonProjectActivityMatrix {WinPresentation.Widgets.MatrixWidgetDgv} [WinPresentation.Widgets.MatrixWidgetDgv]: {WinPresentation.Widgets.MatrixWidgetDgv} Here is the debugger dump of the sender: ?sender {WinPresentation.Widgets.MatrixWidgetDgv} base {Core.GUI.Widgets.Lookup.MatrixWidgetBase<Core.GUI.Widgets.Lookup.DynamicDisplayDto>}: {WinPresentation.Widgets.MatrixWidgetDgv} _configuration: {Domain.Presentation.Timesheet.Matrix.WeeklyMatrixConfiguration} _wrappedWidget: {Win.Widgets.DataGridViewDynamicLookupWidget} AllowUserToAddRows: true ColumnCount: 11 Count: 4 EntryChanged: {Method = {Void OnActivityEntry(System.Object, Smack.ConstructionAdmin.Domain.Presentation.Timesheet.Matrix.EntryChangedEventArgs)}} SelectedCell: {DataGridViewNumericUpDownCell { ColumnIndex=3, RowIndex=3 }} SelectedCellValue: "0.00" SelectedColumn: {DataGridViewNumericUpDownColumn { Name=MONDAY, Index=3 }} SelectedItem: {'AdministrativeActivity: 130-04', , AdministrativeTime, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00} Berryl

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  • GWT removeHandler on first event notification

    - by Keith
    I want to remove a GWT event handler the first time I receive an event. I also want to avoid polluting my class with tracking registration objects that aren't really necessary. I currently have it coded as: final HandlerRegistration[] registrationRef = new HandlerRegistration[1]; registrationRef[0] = dialog.addFooHandler(new FooHandler() { public void onFoo(FooEvent event) { HandlerRegistration removeMe = registrationRef[0]; if(removeMe != null) { removeMe.removeHandler(); } // do stuff here } }); but the use of registrationRef makes the code less readable. Is there a better way to do this without adding variables to my class?

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  • where is the best place to place a javascript snippet to alter the DOM of a page before it renders

    - by icepack
    I have a few dynamic pages and I want to alter certain elements before the page has fully rendered. My snippet is something like document.body.getElementById("change").innerHTML = "<img src..."; I do not have access to change the content server side. Where is the best place to put the snippet to have the code run before the page it has rendered? Rather, is putting the javascript in either the HEAD (inside the window.onload event?) or before the closing BODY(not inside an event listener) optimal?

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  • Attaching an event to an Iframe that contains more iframes

    - by Oscar Godson
    I have an editor which is in my window that contains a wrapping iframe and then 2 more iframes inside like (the HTML inside the <iframe> element is inserted via write() in JS, not hardcoded like this): <iframe class="parent"> <div class="wrapper"> <iframe class="editor"></iframe> <iframe class="previewer"></iframe> </div> </iframe> One is an editor, the other is a previewer. The first one that contains the two (we'll call this the parent) has an eventListener for mousemove attached to it, but nothing is firing. If i add a 5px border for example, the event will fire when I move my mouse on the border of the parent, but not when i hover over the middle which contains the editor or previewer (previewer is display:none while the editor is visible, and vice versa). So, the blue area in the following i can mousemove, but the rest I can't. It's most likely because of the stacking order, but how can I attach an event to fire on the entire frame? I need mousemove because on mousemove I display a menu in the bottom right. I want the same menu to display whether or not the editor or the previewer is visible.

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  • return multiple values?

    - by user295189
    I am trying to return two values in javascript is that possible? var newCodes = function(){ var dCodes = fg.codecsCodes.rs; // Linked ICDs var dCodes2 = fg.codecsCodes2.rs; //Linked CPTs return dCodes, dCodes2; }; Thanks

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  • Visual Studio Game Controller

    - by Pythonator
    I'm making a program to improve your gaming skills, so its not a hacking program!! Now, i'm stuck on 1 thing, i need sort of a keylogger, that will logg what you do, For example, when you press space, it has to put Jumped in a Rich Text Box. When you left mouse click, it has to add Shots Fired to the Rich Text Box, and then , when right mousebutton is clicked, add Aiming Down Sights, but when its released it should also add something like Stopped Aiming Down Sights Can anyone help me on this? Greets

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  • jQuery attach function to 'load' event of an element

    - by Miguel Ping
    Hi, I want to attach a function to a jQuery element that fires whenever the element is added to the page. I've tried the following, but it didn't work: var el = jQuery('<h1>HI HI HI</H1>'); el.one('load', function(e) { window.alert('loaded'); }); jQuery('body').append(el); What I really want to do is to guarantee that another jQuery function that is expecting some #id to be at the page don't fail, so I want to call that function whenever my element is loaded in the page. To clarify, I am passing the el element to another library (in this case it's a movie player but it could be anything else) and I want to know when the el element is being added to the page, whether its my movie player code that it is adding the element or anyting else.

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  • javascript: capturing load event on LINK

    - by pgn
    hello everyone, i'm trying to attach an event handler to the load event of a link tag, to execute some code after a stylesheet has loaded. new_element = document.createElement('link'); new_element.type = 'text/css'; new_element.rel = 'stylesheet'; new_element.href = 'http://domain.tld/file.css'; new_element.addEventListener('load', function() { alert('foo'); }, false); document.getElementsByTagName('head')[0].appendChild(new_element) i have tried onreadystatechange as well new_element.onreadystatechange = function() { alert('foo'); } unfortunately neither approach results in an alert being triggered.. Furthermore, new_element.onload is null after registering a handler for the 'load' event with addEventListener.. is that normal? thanks, andrew ps: i may not use any framework in solving this

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  • Toggle block in jQuery

    - by user201140
    I'd like to click a header link and have the block directly underneath hide or show (with slideToggle) Thanks <div class='header'><a href='#'>Header</a></div> <div class='block'> <div class='test>Some Text</div> <div class='test>Some Text</div> <div class='test>Some Text</div> </div> <div class='header'><a href='#'>Header</a></div> <div class='block'> <div class='test>Some Text</div> <div class='test>Some Text</div> <div class='test>Some Text</div> </div> <div class='header'><a href='#'>Header</a></div> <div class='block'> <div class='test>Some Text</div> <div class='test>Some Text</div> <div class='test>Some Text</div> </div>

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  • Can I interrupt javascript code and then continue on a keystroke?

    - by Brian Ramsay
    I am porting an old game from C to Javascript. I have run into an issue with display code where I would like to have the main game code call display methods without having to worry about how those status messages are displayed. In the original code, if the message is too long, the program just waits for the player to toggle through the messages with the spacebar and then continues. This doesn't work in javascript, because while I wait for an event, all of the other program code continues. I had thought to use a callback so that further code can execute when the player hits the designated key, but I can't see how that will be viable with a lot of calls to display.update(msg) scattered throughout the code. Can I architect things differently so the event-based, asynchronous model works, or is there some other solution that would allow me to implement a more traditional event loop? Am I making sense? Example: // this is what the original code does, but obviously doesn't work in Javascript display = { update : function(msg) { // if msg is too long // wait for user input // ok, we've got input, continue } }; // this is more javascript-y... display = { update : function(msg, when_finished) { // show part of the message $(document).addEvent('keydown', function(e) { // display the rest of the message when_finished(); }); } }; // but makes for amazingly nasty game code do_something(param, function() { // in case do_something calls display I have to // provide a callback for everything afterwards // this happens next, but what if do_the_next_thing needs to call display? // I have to wait again do_the_next_thing(param, function() { // now I have to do this again, ad infinitum } }

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  • Is there a way to TouchEndInside in Mobile Safari?

    - by Ken Sykora
    I'm trying to determine whether a users does a touchupinside in mobile safari for an iPhone web app. So far I've been unsuccessful. touchend event fires regardless of where the touchup event happens on the screen, and I can't seem to discern that the target has changed by anything in the event argument. Can anyone point me in the right direction on how to capture a touchendinside (vs. touchendoutside) event using javascript? $('a.arrow').bind('touchend',function(e) { console.log($(e.srcElement)); //both of these always return the same element console.log($(e.toElement)); //both of these always return the same element });

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  • Simulating mouse clicks on Mac OS X does not work for some applications.

    - by Thomi
    I'm writing an application for Mac OS X 10.6 and later in C++. One part of the application needs to simulate mouse movement and mouse clicks. I do this currently by posting CGEvent objects using CGEventPost(kCGHIDEventTap, event);. This works, for the most part - I can simulate mouse movement and clicks just fine, but it seems to fail in some areas. For example: In Mozilla Firefox and Safari, I can click on all the menus, but cannot click on a link within a website. When I try, the link is highlighted, but the browser never follows the link. However, I can right-click on a link, select "open link in new tab", and everything works as expected. Solved - creating the mouse event using CGEventCreateMouseEvent(...) makes the event work within web browser. I can click on the "Dashboard" icon to brink up the dashboard, but I cannot click on the "i" button on any of the dashboard widgets. Similarly, clicking on any of the search results from the spotlight search widget doesn't work either. This inconsistency is along application boundaries. What might be the cause?

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  • WPF create a list of controls that can be scrolled via the mouse but still remain functional

    - by Mark
    I have a list of controls that I am displaying via a WrapPanel and it horizontally oriented. I have implemented a "Click and Drag" scrolling technique so that the user scrolls with the mouse via clicking and dragging. Like so: <Canvas x:Name="ParentCanvas" PreviewMouseDown="Canvas_MouseDown" MouseMove="Canvas_MouseMove"> <WrapPanel> <WrapPanel.RenderTransform> <TranslateTransform /> </WrapPanel.RenderTransform> <!-- controls are all in here ... --> </WrapPanel> </Canvas> Then in the code behind: private Point _mousePosition; private Point _lastMousePosition; private void Canvas_MouseDown(object sender, MouseButtonEventArgs e) { _lastMousePosition = e.GetPosition(ParentCanvas); e.Handled = true; } private void Canvas_MouseMove(object sender, MouseEventArgs e) { _mousePosition = e.GetPosition(ParentCanvas); var delta = _mousePosition - _lastMousePosition; if(e.LeftButton == MouseButtonState.Pressed && delta.X != 0) { var transform = ((TranslateTransform)_wrapPanel.RenderTransform).Clone(); transform.X += delta.X; _wrapPanel.RenderTransform = transform; _lastMousePosition = _mousePosition; } } This all works fine But what I want to do is make it so that when a users clicks to drag, the items within the WrapPanel dont respond (i.e. the user is only browsing), but when the user clicks (as in a full click) then they do respond to the click. Just like how the iphone works, when you press and drag directly on an app, it does not open the app, but rather scrolls the screen, but when you tap the app, it starts... I hope this makes sense. Cheers, Mark

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  • Transform any JavaScript function into a page event

    - by Laith
    I need to be able to achieve the following (one way or another): function ShowContent() {} document.onShowContent = function () { // anything I want to happen.... } What I'm trying to do is to add a kind of listener to me Advertisement code on the page that will auto refresh the ad slot when a specific function is called. Instead of having that function "ShowContent()" directly refresh the ad code, I want the ad code to refresh if it detects that "ShowContent()" has been called. Thanks.

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  • Event problems with FF

    - by s4v10r
    Hi all :) Made this sweet little script to auto change fields after input. Works nicely in IE, Chrome and Safari, but not in FF or opera. JS code: function fieldChange(id, e){ var keyID = (window.event) ? event.keyCode : e.keyCode; if (document.getElementById(id).value.length >= 2){ if (keyID >= 48 && keyID <= 57 || keyID >= 96 && keyID <= 105){ switch(id){ case "textf1": document.getElementById("textf2").focus(); break; case "textf2": document.getElementById("textf3").focus(); break; case "textf3": if (document.getElementById(id).value.length >= 4){ document.getElementById("nubPcode").focus(); } break; } } } HTML: <div class="privateOrderSchema"> <input type="text" id="textf1" name="textf1" maxlength="2" size="4" onKeyUp="fieldChange('textf1')"/>- <input type="text" id="textf2" name="textf2" maxlength="2" size="4" onKeyUp="fieldChange('textf2')" />- <input type="text" id="textf3" name="textf3" maxlength="4" size="5" onKeyUp="fieldChange('textf3')" /> </div> <div class="privateOrderSchema"> <input type="text" id="nubPcode" name="nubPcode" size="4" maxlength="4" /> <br /> </div> Does anybody know how to send the "e" var in this scenario? Tnx all :D ur gr8!

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  • IE not triggering keyboard event on a form with ONE FIELD

    - by raj
    I'm seeing my Friend's code here... <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML> <HEAD> <TITLE> Check action </TITLE> <script> function detectEvent(){ if(window.event.keyCode==13) { alert("you hit return!"); } } </script> </HEAD> <BODY> <form name="name1" onkeyup="detectEvent()" action="page2.html"> <p> Field1 <input type="text" id="text1"/> </p> </form> </BODY> </HTML> and when he tried entering a value in the textbox and pressed enter, it did not call the detectEvent(). I said, it'll always call onSubmit on enter button..... and he surprised me, <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML> <HEAD> <TITLE> Check action </TITLE> <script> function detectEvent(){ if(window.event.keyCode==13) { alert("you hit return!"); } } </script> </HEAD> <BODY> <form name="name1" onkeyup="detectEvent()" action="page2.html"> <p> Field1 <input type="text" id="text1"/> </p> <p> Field1 <input type="text" id="text2"/> </p> </form> </BODY> </HTML> Now press enter, The function gets called..... Why so!? Why onKeyUp not called on forms with just one field.!!! am i missing something?

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  • Interrupting Prototype handler, alert() vs event.stop()

    - by lxs
    Here's the test page I'm using. This version works fine, forwarding to #success: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html><head> <script type="text/javascript" src="prototype.js"></script> </head><body> <form id='form' method='POST' action='#fail'> <button id='button'>Oh my giddy aunt!</button> <script type="text/javascript"> var fn = function() { $('form').action = "#success"; $('form').submit(); } $('button').observe('mousedown', fn); </script> </form> </body></html> If I empty the handler: var fn = function() { } The form is submitted, but of course we are sent to #fail this time. With an alert in the handler: var fn = function() { alert("omg!"); } The form is not submitted. This is awfully curious. With event.stop(), which is supposed to prevent the browser taking the default action: var fn = function(event) { event.stop(); } We are sent to #fail. So alert() is more effective at preventing a submission than event.stop(). What gives? I'm using Firefox 3.6.3 and Prototype 1.6.0.3. This behaviour also appears in Prototype 1.6.1.

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  • Are delegates copied during assignment to an event?

    - by Sir Psycho
    Hi, The following code seems to execute the FileRetrieved event more than once. I thought delegates were a reference type. I was expecting this to execute once. I'm going to take a guess and say that the reference is being passed by value, therefore copied but I don't like guesswork :-) public delegate void DirListEvent<T>(T dirItem); void Main() { DirListEvent<string> printFilename = s => { Console.WriteLine (s); }; var obj = new DirectoryLister(); obj.FileRetrieved += printFilename; obj.FileRetrieved += printFilename; obj.GetDirListing(); } public class DirectoryLister { public event DirListEvent<string> FileRetrieved; public DirectoryLister() { FileRetrieved += delegate {}; } public void GetDirListing() { foreach (var file in Directory.GetFiles(@"C:\")) { FileRetrieved(file); } } }

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