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  • Understanding Hibernate saveOrUpdate and the Persistence Life Cycle

    - by Stephano
    The books that I've read regarding hibernate are, at best, reference tomes. They very seldom have good code examples, so I tend to use online resources for those needs. However, I've always had a problem understanding the basic idea of hibernate persistence. I've read the books and understand the concepts, but in practice, I often see results that I don't understand. Perhaps you all can help, as you have in the past. Let's look at a simple example of a dog and a cat that are friends. This isn't a rare occurrence. It also has the benefit of being much more interesting than my business case. We want a function called "saveFriends" that takes a dog name and a cat name. We'll save the Dog and then the Cat. For this example to work, the cat is going to have a reference back to the dog. I understand this isn't an ideal example, but it's cute and works for our purposes. FriendService.java public int saveFriends(String dogName, String catName) { Dog fido = new Dog(); Cat felix = new Cat(); fido.name = dogName; fido = animalDao.saveDog(fido); felix.name = catName; [ex.A]felix.friend = fido; [ex.B]felix.friend = animalDao.getDogByName(dogName); animalDao.saveCat(felix); } AnimalDao.java (extends HibernateDaoSupport) public Dog saveDog(Dog dog) { getHibernateTemplate().saveOrUpdate(dog); return dog } public Cat saveCat(Cat cat) { getHibernateTemplate().saveOrUpdate(cat); return cat; } public Dog getDogByName(String name) { return (Dog) getHibernateTemplate().find("from Dog where name=?", name).get(0); } Now, assume for a minute that I would like to use either example A or example B to save my friend. Is one better than the other to use? I'll understand if neither of those examples work, but please explain why.

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  • c++, object life-time of anonymous (unnamed) variables

    - by Joe Steeve
    In the following code, the object constructed in the last line of 'main()', seems to be destroyed before the end of the expression. The destructor is called before the '<<' is executed. Is this how it is supposed to be? #include <string> #include <sstream> #include <iostream> using std::string; using std::ostringstream; using std::cout; class A : public ostringstream { public: A () {} virtual ~A () { string s; s = str(); cout << "from A: " << s << std::endl; } }; int main () { string s = "Hello"; A os; os << s; cout << os.str() << std::endl; A() << "checking this"; } This is the output: Hello from A: 0x80495f7 from A: Hello This is the gdb log: (gdb) b os.cxx : 18 Breakpoint 1 at 0x80492b1: file os.cxx, line 18. (2 locations) (gdb) r Starting program: /home/joe/sandbox/test/os Hello Breakpoint 1, ~A (this=0xbffff37c, __in_chrg=<value optimized out>, __vtt_parm=<value optimized out>) at os.cxx:18 18 cout << "from A: " << s << std::endl; (gdb) p s.c_str () $1 = 0x804b45c "0x80495f7" (gdb) p *s.c_str () $2 = 48 '0' (gdb) c Continuing. from A: 0x80495f7 Breakpoint 1, ~A (this=0xbffff2bc, __in_chrg=<value optimized out>, __vtt_parm=<value optimized out>) at os.cxx:18 18 cout << "from A: " << s << std::endl; (gdb) p s.c_str () $3 = 0x804b244 "Hello" (gdb) p *s.c_str () $4 = 72 'H' (gdb) c Continuing. from A: Hello Program exited normally. (gdb)

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  • Public static variables and Android activity life cycle management

    - by jsstp24n5
    According to the documentation the Android OS can kill the activity at the rear of the backstack. So, say for example I have an app and open the Main Activity (let's call it Activity A). In this public activity class I declare and initialize a public static variable (let's call it "foo"). In Activity A's onCreate() method I then change the value of "foo." From Activity A the user starts another activity within my app called Activity B. Variable "foo" is used in Activity B. Activity B is then paused after the user navigates to some other activities in other apps. Eventually, after a memory shortage occurs, Activity A then Activity B can be killed. After the user navigates back to my app it restarts (actually "recreates") activity B. What happens: 1) Will variable "foo" at this point have the value that was set to it when Activity A's onCreate() method ran? 2) Variable "foo" does not exist? 3) Variable "foo" exists and but is now the initialized value and not the value set in Activity A's onCreate() method?

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  • How do I find the Next Closest Date to today from a list of dates in a Plist on iOS?

    - by user1173823
    Situation: In short, I have a football schedule. I would like to use a custom cell which provides more info for only the next game date in the schedule. Issue: How do I find only the next closest game in the schedule (for iOS)? I've watched the WWDC 2013 video for "Solutions to Common Date and Time Issues" however this primarily applies to the Mac. I've searched numerous posts here and some are close but not what I need to find ONLY the next date from my list of dates in the schedule. From other posts I see where I can compare two specific dates, but this is not what I want to do. I want to find the next closest date that is equal to or after today from a list of dates. This is where I am now. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { //Populate the table from the plist NSDictionary *season = _schedContentArray[indexPath.section]; NSArray *schedule = season[@"Schedule"]; NSDictionary *game = schedule[indexPath.row]; //find the closest game date after today's date ?? NSString *gameDateStr = game[@"GameDate"]; NSCalendar *calendar = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; dateFormatter.calendar=calendar; [dateFormatter setDateFormat:@"MM/dd/yy"]; NSDate *today = [NSDate date]; NSDate *gameDate = [dateFormatter dateFromString:gameDateStr]; //NSString *nextGame = NSLog(@"game date is %@",gameDate); The NSLog returns the game dates (except for the open date): 2013-11-11 16:10:05.979 Clemson Football[24060:70b] game date is 2013-08-31 04:00:00 +0000 2013-11-11 16:10:05.982 Clemson Football[24060:70b] game date is 2013-09-07 04:00:00 +0000 2013-11-11 16:10:05.985 Clemson Football[24060:70b] game date is (null) 2013-11-11 16:10:05.987 Clemson Football[24060:70b] game date is 2013-09-19 04:00:00 +0000 2013-11-11 16:10:05.988 Clemson Football[24060:70b] game date is 2013-09-28 04:00:00 +0000 2013-11-11 16:10:05.990 Clemson Football[24060:70b] game date is 2013-10-05 04:00:00 +0000 2013-11-11 16:10:05.992 Clemson Football[24060:70b] game date is 2013-10-12 04:00:00 +0000 2013-11-11 16:10:05.993 Clemson Football[24060:70b] game date is 2013-10-19 04:00:00 +0000 2013-11-11 16:10:05.995 Clemson Football[24060:70b] game date is 2013-10-26 04:00:00 +0000 2013-11-11 16:10:05.996 Clemson Football[24060:70b] game date is 2013-11-02 04:00:00 +0000 2013-11-11 16:10:05.998 Clemson Football[24060:70b] game date is 2013-11-09 05:00:00 +0000 2013-11-11 16:10:06.000 Clemson Football[24060:70b] game date is 2013-11-14 05:00:00 +0000 2013-11-11 16:10:06.001 Clemson Football[24060:70b] game date is 2013-11-23 05:00:00 +0000 2013-11-11 16:10:06.003 Clemson Football[24060:70b] game date is 2013-11-30 05:00:00 +0000 2013-11-11 16:10:06.005 Clemson Football[24060:70b] game date is 2013-12-07 05:00:00 +0000 Thanks in advance for any assistance you can provide. This seems like it should be simple but has been fairly frustrating. Let me know if you need additional info.

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  • Entity Framework ObjectContext Life-cycle

    - by Leonardo
    Hello, I'm developing a web application using asp.net 4.0 with Entity Framework. In my apllication I have a page DataEntry.aspx wich has 3 web user control.Each user control manage an entity and use a repository class to access data. The final user before save all the changes can add or remove entity in memory. My question is: how can i share the ObjectContext between the repositories? Basically I need a ObjectContext for the entire session working of DataEntry.aspx. How can I achive this? Thank you

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  • How to create real-life robots?

    - by Click Upvote
    Even before I learnt programming I've been fascinated with how robots could work. Now I know how the underlying programming instructions would be written, but what I don't understand is how those intructions are followed by the robot. For example, if I wrote this code: object=Robot.ScanSurroundings(300,400); if (Objects.isEatable(object)) { Robot.moveLeftArm(300,400); Robot.pickObject(object); } How would this program be followed by the CPU in a way that would make the robot do the physical action of looking to the left, moving his arm, and such? Is it done primarily in binary language/ASM? Lastly, where would i go if I wanted to learn how to create a robot?

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  • asp.net page life-cycle question

    - by Varyanica
    I have a Table and a Button. Table's cells have controls LiteralControl and CheckBox. I check some fields and then by click on button i remove these fields from database. On event Page_PreRender i clear Table and then fill it with updated data. Then it shows me Table with updated data. But if i check fields of table again and do a click on a button it wont do what i expected. In Page_Load event i see that it dont save properties of controls. Checked CheckBox controls appears as unchecked.

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  • Open source real life license examples: yours or others

    - by donpal
    I'm aware of the usual list of open source licenses, so I'm not even going to list it here. What I'd like to ask is about your open source projects (whether out or planned for the future), and why you're planning to choose a certain license over the other. Basically say I went for X license because I wanted Y and that other license didn't provide it for me. I understand that the language itself can make a difference in the choice of license: interpreted languages like PHP vs. compiled languages like Java. I'm mostly interested in hearing about PHP projects, but of course additional insights are welcome. You may even have chosen that particular language for a licensing reason. Ideally I want to hear answers from people who were involved in the actual project (i.e. your own project), because that usually means you've put some thought into the license yourself and understand the implications of that license. But examples of existing projects that aren't your own are OK. Please just say why you think that license was good/bad for them. But first-hand experience is preferred. Looking forward to hearing some informative input.

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  • Heroku in real life apps

    - by Victor P
    What is your experience using Ruby on Rails on Heroku in production mode? Apart of the issue of the expensive https, do you see any drawback in the way it manages processes, memory and storage? The people at Heroku is quite nice and I'm sure they are willing to answer my questions, but I would like some opinions in the customer side.

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  • better understanding of JSF Life cycle

    - by gurupriyan.e
    I need your help to understand this better. This is my case. I have a custom validator for each of my input controls in the form. So when there is any validation error,I add a corresponding FacesMessage in the validate method. My understanding was that when there is any validation error - or when there are any FacesMessages added in the validate method of the Custom Validator, it would skip the INVOKE APPLICATION phase and would directly call the RENDER RESPONSE PHASE - showing the FacesMessage that was added in the PROCESS VALIDATION Phase - Is this correct? The problem I'm facing is - I add a FacesMessage in the PROCESS VALIDATION Phase - because of a validation error - and I add a confirmation message for the action that was taken by the user in the INVOKE APPLICATION PHASE - Now both are shown in the page in the RENDER RESPONSE Phase ? - If my understanding is correct in the above question - is it the best practice to conditionally add a confirmation FacesMessage after confirming that there are no FacesMessages in the currect FacesContext ? Appreciate your help.

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  • ASP.Net Typed Datasets life span

    - by JBeckton
    What happens to a dataset when your done using it. For example if I create and fill a dataset for a grid, when the user leaves that page or logs out I assume the dataset is still in memory? Does each user get their own instance of the dataset? In other words, if 2 users hit the same page that uses a grid are they each served their own instance of the dataset from server memory?

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  • Real life Java Swing Project

    - by santiagobasulto
    Hi everybody! I've been working with swing for the last 2 years, but i'm still not satisfy with my own work. The apps are "fast" enough, but the development isn't enough "clean". Can you recommend me any real world project, book, or something similar that shows me how a real world swing app work. May be a framework, something structured, etc. For example, i'm thinking i may code a "window manager" that has all the window of the app in an unified resource, may be cached, etc. I think all those good ideas must be implemented already. Thanks!

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  • Building a life-critical System using Agile

    - by Ben Breen
    Looking at the general trend of comments in my question about Building an Aircraft using Agile, the biggest problem other than cost appears to be safety. Do people feel that it is not possible to build a safe system (or prove it is safe) using agile? Doesn’t all the iterative testing mitigate this? Is it likely that a piece of software developed using agile will never be as reliable as counterparts such as waterfall?

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  • Real life example fo Floating Point error

    - by Rob
    Is there any examples of a company that was burned by floating point data that caused a rounding issue? We're implementing a new system and all the monetary values are stored in floats. I think if i can show actual examples of why this has failed it'll have more weight than the theory of why the values can't be stored properly.

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  • Development life-cycle for making an application?

    - by Mohit Deshpande
    I have an idea that I want to make into an application (I have a C/C++, C#, and Java programming background so I will be developing in QT Creator for cross-compilation's sake). So now I am asking you senior developers, what should I do next? I know that all good programs come from an idea. Then what should I do? Prototype the UI? Then develop the code? Is there like a circle of the development of an application? I DO NOT MEAN FOR THIS QUESTION TO BE SUBJECTIVE OR ARGUMENTATIVE

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  • Game doesn't Quit properly

    - by W.K.S
    I have an app that so far consists of two Activities: The Main Menu Activity. The Game Activity The Main Menu Activity contains a button that starts the Game Activity with the following code: public void onClick(View clickedButton) { switch(clickedButton.getId()) { case R.id.buttonPlay: Intent i = new Intent("apple.banana.BouncingBallActivity"); startActivity(i); break; } When the user is done with the Game Activity, he presses the back button. This calls the onPause() method first, which pauses the animation thread of the game. It then calls the onStop() which calls finish() on the activity altogether. The user is returned to the Main Menu activity. The code is outlined below: public class BouncingBallActivity extends Activity{ private BouncingBallView bouncingBallView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); bouncingBallView = new BouncingBallView(this); bouncingBallView.resume(); setContentView(bouncingBallView); } @Override protected void onPause() { super.onPause(); bouncingBallView.pause(); } @Override protected void onResume() { super.onResume(); bouncingBallView.resume(); } @Override protected void onStop() { super.onStop(); this.finish(); } } The problem is that this only works if I launch the application from Eclipse. When I click on the app icon, the game starts from the Game Activity. The main menu activity does not appear. I am not clear about why this happens. It could be something to do with the manifest. I've pasted the relevant portions below: <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".BouncingBallActivity" android:label="@string/app_name" android:screenOrientation="landscape" > <intent-filter> <action android:name="apple.banana.BouncingBallActivity" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> <activity android:name=".MainMenu" android:label="@string/app_name" android:screenOrientation="portrait" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> I'd really appreciate any help with this. Thanks.

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  • Need MYSQL query for finding lowest score per game player

    - by Chris Barnhill
    I have a game on Facebook called Rails Across Europe. I have a Best Scores page where I show the players with the best 20 scores, which in game terms refers to the lowest winning turn. The problem is that there are a small number of players who play frequently, and their scores dominate the page. I'd like to make the scores page open to more players. So I thought that I could display the single lowest winning turn for each player instead of displaying all of the lowest winning turns for all players. The problem is that the query for this eludes me. So I hope that one of you brilliant StackOverflow folks can help me with this. I have included the relevant MYSQL table schemas below. Here are the the table relationships: player_stats contains statistics for either a game in progress or a completed game. If a game is in progress, winning_turn is zero (which means that games with a winning_turn of zero should not be included in the query). player_stats has a game_player table id reference. game_player contains data describing games currently in progress. game_player has a player table id reference. player contains data describing a person who plays the game. Here's the query I'm currently using: 'SELECT p.fb_user_id, ps.winning_turn, gp.difficulty_level, c.name as city_name, g.name as goods_name, d.cost FROM game_player as gp, player as p, player_stats as ps, demand as d, city as c, goods as g WHERE p.status = "ACTIVE" AND gp.player_id = p.id AND ps.game_player_id = gp.id AND d.id = ps.highest_demand_id AND c.id = d.city_id AND g.id = d.goods_id AND ps.winning_turn > 0 ORDER BY ps.winning_turn ASC, d.cost DESC LIMIT '.$limit.';'; Here are the relevant table schemas: -- -- Table structure for table `player_stats` -- CREATE TABLE IF NOT EXISTS `player_stats` ( `id` int(11) NOT NULL auto_increment, `game_player_id` int(11) NOT NULL, `winning_turn` int(11) NOT NULL, `highest_demand_id` int(11) NOT NULL, PRIMARY KEY (`id`), KEY `game_player_id` (`game_player_id`,`highest_demand_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=3814 ; -- -- Table structure for table `game_player` -- CREATE TABLE IF NOT EXISTS `game_player` ( `id` int(10) unsigned NOT NULL auto_increment, `game_id` int(10) unsigned NOT NULL, `player_id` int(10) unsigned NOT NULL, `player_number` int(11) NOT NULL, `funds` int(10) unsigned NOT NULL, `turn` int(10) unsigned NOT NULL, `difficulty_level` enum('STANDARD','ADVANCED','MASTER','ULTIMATE') NOT NULL, `date_last_used` datetime NOT NULL, PRIMARY KEY (`id`), KEY `game_id` (`game_id`,`player_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=3814 ; -- -- Table structure for table `player` -- CREATE TABLE IF NOT EXISTS `player` ( `id` int(11) NOT NULL auto_increment, `fb_user_id` char(255) NOT NULL, `fb_proxied_email` text NOT NULL, `first_name` char(255) NOT NULL, `last_name` char(255) NOT NULL, `birthdate` date NOT NULL, `date_registered` datetime NOT NULL, `date_last_logged_in` datetime NOT NULL, `status` enum('ACTIVE','SUSPENDED','CLOSED') NOT NULL, PRIMARY KEY (`id`), KEY `fb_user_id` (`fb_user_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1646 ;

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  • Zend_Registry: real life examples

    - by takeshin
    Do you find Zend_Registry useful? For which tasks it should be used? For which not? Global state for variables is not a good practice. Main objects may have global state injected via $front->setParam('paramName', $object), so what's the purpose of Zend_Registry?.

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  • Thread help with Android game

    - by Ciph3rzer0
    I need some help dealing with three Threads in Android One thread is the main thread, the other is the GLThread, and the other is a WorkerThread I created to update the game state. The problem I have is they all need to access the same LinkedList of game objects. Both the GLThread and my WorkerThread only read from the LinkedList, so no problem there, but occasionally I have the main thread adding in another game object to the list. How can I manage this? I tried using synchronized in front of the functions involved but it really slows down the application. For some reason, just catching the errors and not rendering or updating the game state that frame, causes it to start lagging permanently. Anyone have any great ideas?

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  • Battery life if using GPS and background program

    - by StealthRT
    I was wondering if anyone has created an app that starts in the background and utilizes the GPS to gather the current Lat and Long every minute or so? If you have, would you please provide your battery times? As in, how long does your phone last until its all out of juice from just running that background app with standard cell phone programs. I'm trying to see if it would be worth the time to create an app for myself but if i work for 8 hours and dont have a way of charging my phone during that time then i dont want to be going home and it shut down on me since my app i would create works at my house. I need the app to work since it will see when i am in range of my home (from the GPS) and then send commands to my server at the house from my phone. So thats why it would need to be able to stay in the background doing a check every 1 minute or so. Or only turn on the GPS (Is is doable with iOS? & Android?) whenever its after 5pm each day so that it will minimize the load on the battery?!? Any help or suggestions would be great! Thanks!

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  • C++: Life span of temporary arguments?

    - by shoosh
    When creating a new instance of a MyClass as an argument to a function like so: class MyClass { MyClass(int a); }; myFunction(MyClass(42)); does the standard make any grantees on the timing of the destructor? Specifically, can I assume that the it is going to be called before the next statement after the call to myFunction() ?

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  • Battery life starts at 2:30 hrs (99%), but less than 1 minute later is only 1:30 hrs (99%)

    - by zondu
    After searching this and other forums, I haven't seen this same issue listed anywhere for Ubuntu 12. Prior to installing Ubuntu 12.10, my Netbook (Acer AspireOne D250, SATA HDD) was consistently getting 2:30-3 hrs battery life under Windows XP Home, SP3. However, immediately after installing Ubuntu 12.10, the battery life starts out at 2:30 hrs (99%), but less than 1 minute later suddenly drops to 1:30 hrs (99%), which seems very odd. It could be a complete coincidence that the battery is suddenly flaky at the exact same moment that Ubuntu 12.10 was installed, but that doesn't seem likely. I'm a newbie to Ubuntu, so I don't have much experience tweaking/trouble-shooting yet. Here's what I've tried so far: enabled laptop mode (sudo su, then echo 5 /proc/sys/vm/laptop_mode) and checked that it is running when the A/C adapter is unplugged, but it doesn't seem to have made any noticeable difference in battery life, installed Jupiter, but it didn't work and messed up the system, so I had to uninstall it, disabled bluetooth (wifi is still on b/c it is necessary), set the screen to lowest brightness, etc., run through at least 1 full power cycle (running until the netbook shut itself off due to critical battery) and have been using it normally (sometimes plugged in, often unplugged until the battery gets very low) for a week since installing Ubuntu 12.10. installed powertop, but have no idea how to interpret its results. Here are the results of acpi -b: w/ A/C adapter: Battery 0: Full, 100% immediately after unplugging: Battery 0: Discharging, 99%, 02:30:20 remaining 1 minute after unplugging: Battery 0: Discharging, 99%, 01:37:49 remaining 2-3 minutes after unplugging: Battery 0: Discharging, 95%, 01:33:01 remaining 10 minutes after unplugging: Battery 0: Discharging, 85%, 01:13:38 remaining Results of cat /sys/class/power_supply/BAT0/uevent: w/ A/C adapter: POWER_SUPPLY_NAME=BAT0 POWER_SUPPLY_STATUS=Full POWER_SUPPLY_PRESENT=1 POWER_SUPPLY_TECHNOLOGY=Li-ion POWER_SUPPLY_CYCLE_COUNT=0 POWER_SUPPLY_VOLTAGE_MIN_DESIGN=10800000 POWER_SUPPLY_VOLTAGE_NOW=12136000 POWER_SUPPLY_CURRENT_NOW=773000 POWER_SUPPLY_CHARGE_FULL_DESIGN=4500000 POWER_SUPPLY_CHARGE_FULL=1956000 POWER_SUPPLY_CHARGE_NOW=1956000 POWER_SUPPLY_MODEL_NAME=UM08B32 POWER_SUPPLY_MANUFACTURER=SANYO POWER_SUPPLY_SERIAL_NUMBER= immediately after unplugging: POWER_SUPPLY_NAME=BAT0 POWER_SUPPLY_STATUS=Discharging POWER_SUPPLY_PRESENT=1 POWER_SUPPLY_TECHNOLOGY=Li-ion POWER_SUPPLY_CYCLE_COUNT=0 POWER_SUPPLY_VOLTAGE_MIN_DESIGN=10800000 POWER_SUPPLY_VOLTAGE_NOW=11886000 POWER_SUPPLY_CURRENT_NOW=773000 POWER_SUPPLY_CHARGE_FULL_DESIGN=4500000 POWER_SUPPLY_CHARGE_FULL=1956000 POWER_SUPPLY_CHARGE_NOW=1937000 POWER_SUPPLY_MODEL_NAME=UM08B32 POWER_SUPPLY_MANUFACTURER=SANYO POWER_SUPPLY_SERIAL_NUMBER= 1 minute later: POWER_SUPPLY_NAME=BAT0 POWER_SUPPLY_STATUS=Discharging POWER_SUPPLY_PRESENT=1 POWER_SUPPLY_TECHNOLOGY=Li-ion POWER_SUPPLY_CYCLE_COUNT=0 POWER_SUPPLY_VOLTAGE_MIN_DESIGN=10800000 POWER_SUPPLY_VOLTAGE_NOW=11728000 POWER_SUPPLY_CURRENT_NOW=1174000 POWER_SUPPLY_CHARGE_FULL_DESIGN=4500000 POWER_SUPPLY_CHARGE_FULL=1956000 POWER_SUPPLY_CHARGE_NOW=1937000 POWER_SUPPLY_MODEL_NAME=UM08B32 POWER_SUPPLY_MANUFACTURER=SANYO POWER_SUPPLY_SERIAL_NUMBER= 2-3 minutes later: POWER_SUPPLY_NAME=BAT0 POWER_SUPPLY_STATUS=Discharging POWER_SUPPLY_PRESENT=1 POWER_SUPPLY_TECHNOLOGY=Li-ion POWER_SUPPLY_CYCLE_COUNT=0 POWER_SUPPLY_VOLTAGE_MIN_DESIGN=10800000 POWER_SUPPLY_VOLTAGE_NOW=11583000 POWER_SUPPLY_CURRENT_NOW=1209000 POWER_SUPPLY_CHARGE_FULL_DESIGN=4500000 POWER_SUPPLY_CHARGE_FULL=1956000 POWER_SUPPLY_CHARGE_NOW=1878000 POWER_SUPPLY_MODEL_NAME=UM08B32 POWER_SUPPLY_MANUFACTURER=SANYO POWER_SUPPLY_SERIAL_NUMBER= 10 minutes later: POWER_SUPPLY_NAME=BAT0 POWER_SUPPLY_STATUS=Discharging POWER_SUPPLY_PRESENT=1 POWER_SUPPLY_TECHNOLOGY=Li-ion POWER_SUPPLY_CYCLE_COUNT=0 POWER_SUPPLY_VOLTAGE_MIN_DESIGN=10800000 POWER_SUPPLY_VOLTAGE_NOW=11230000 POWER_SUPPLY_CURRENT_NOW=1239000 POWER_SUPPLY_CHARGE_FULL_DESIGN=4500000 POWER_SUPPLY_CHARGE_FULL=1956000 POWER_SUPPLY_CHARGE_NOW=1644000 POWER_SUPPLY_MODEL_NAME=UM08B32 POWER_SUPPLY_MANUFACTURER=SANYO POWER_SUPPLY_SERIAL_NUMBER= Results of upower -i /org/freedesktop/UPower/devices/battery_BAT0: w/ A/C adapter: native-path: /sys/devices/LNXSYSTM:00/device:00/PNP0A08:00/device:02/PNP0C0A:00/power_supply/BAT0 vendor: SANYO model: UM08B32 power supply: yes updated: Tue Nov 27 15:24:58 2012 (823 seconds ago) has history: yes has statistics: yes battery present: yes rechargeable: yes state: fully-charged energy: 21.1248 Wh energy-empty: 0 Wh energy-full: 21.1248 Wh energy-full-design: 48.6 Wh energy-rate: 8.3484 W voltage: 12.173 V percentage: 100% capacity: 43.4667% technology: lithium-ion immediately after unplugging: native-path: /sys/devices/LNXSYSTM:00/device:00/PNP0A08:00/device:02/PNP0C0A:00/power_supply/BAT0 vendor: SANYO model: UM08B32 power supply: yes updated: Tue Nov 27 15:41:25 2012 (1 seconds ago) has history: yes has statistics: yes battery present: yes rechargeable: yes state: discharging energy: 20.9196 Wh energy-empty: 0 Wh energy-full: 21.1248 Wh energy-full-design: 48.6 Wh energy-rate: 8.3484 W voltage: 11.86 V time to empty: 2.5 hours percentage: 99.0286% capacity: 43.4667% technology: lithium-ion History (charge): 1354023683 99.029 discharging 1 minute later: native-path: /sys/devices/LNXSYSTM:00/device:00/PNP0A08:00/device:02/PNP0C0A:00/power_supply/BAT0 vendor: SANYO model: UM08B32 power supply: yes updated: Tue Nov 27 15:42:31 2012 (17 seconds ago) has history: yes has statistics: yes battery present: yes rechargeable: yes state: discharging energy: 20.9196 Wh energy-empty: 0 Wh energy-full: 21.1248 Wh energy-full-design: 48.6 Wh energy-rate: 13.5432 W voltage: 11.753 V time to empty: 1.5 hours percentage: 99.0286% capacity: 43.4667% technology: lithium-ion History (charge): 1354023683 99.029 discharging History (rate): 1354023751 13.543 discharging 2-3 minutes later: native-path: /sys/devices/LNXSYSTM:00/device:00/PNP0A08:00/device:02/PNP0C0A:00/power_supply/BAT0 vendor: SANYO model: UM08B32 power supply: yes updated: Tue Nov 27 15:45:06 2012 (20 seconds ago) has history: yes has statistics: yes battery present: yes rechargeable: yes state: discharging energy: 20.2824 Wh energy-empty: 0 Wh energy-full: 21.1248 Wh energy-full-design: 48.6 Wh energy-rate: 13.7484 W voltage: 11.545 V time to empty: 1.5 hours percentage: 96.0123% capacity: 43.4667% technology: lithium-ion History (charge): 1354023906 96.012 discharging 1354023844 97.035 discharging History (rate): 1354023906 13.748 discharging 1354023875 12.992 discharging 1354023844 13.284 discharging 10 minutes later: native-path: /sys/devices/LNXSYSTM:00/device:00/PNP0A08:00/device:02/PNP0C0A:00/power_supply/BAT0 vendor: SANYO model: UM08B32 power supply: yes updated: Tue Nov 27 15:54:24 2012 (28 seconds ago) has history: yes has statistics: yes battery present: yes rechargeable: yes state: discharging energy: 18.1764 Wh energy-empty: 0 Wh energy-full: 21.1248 Wh energy-full-design: 48.6 Wh energy-rate: 13.2948 W voltage: 11.268 V time to empty: 1.4 hours percentage: 86.0429% capacity: 43.4667% technology: lithium-ion History (charge): 1354024433 86.043 discharging History (rate): 1354024464 13.295 discharging 1354024433 13.662 discharging 1354024402 13.781 discharging I noticed that between #2 and #3 (0 and 1 minutes after unplugging), while the battery still reports 99% charge and drops from 2:30 hr to 1:30 hr, the energy usage goes from 8.34 W to 13.54 W and the current_now increases, but shouldn't it be using less energy in battery mode since the screen is much dimmer and it's in power saving mode? (or is that normal behavior?) It also seems to drain more quickly than what it predicts, especially with the 1-1.25 hour drop in the first minute of being unplugged, which seems odd. What really concerns me is that Ubuntu 12.10 may not be properly managing the battery (with the sudden change in charge/life from 2:30 to 1:30 or 1:15 within a minute of unplugging), and that a new battery may quickly die under Ubuntu 12.10. I'd greatly appreciate any advice/suggestions on what to do, and especially whether there's a way to get back the 1-1.5 hrs of battery life that were suddenly lost when changing from WinXp to Ubuntu 12.10. Thanks :)

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