Search Results

Search found 19132 results on 766 pages for 'black screen of death'.

Page 87/766 | < Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >

  • Anchor HTML DIV tag to right of screen

    - by Phillip
    Hello, I have a site that has 2 DIV tags, one floats left the other floats right. The left DIV contains text for the page, the other DIV is used to display a video. When I have text in the left DIV that fits the entire width of the screen the video shows up where I want it. However, a few pages have very little text and cause the video to show up in the right-center of the screen. I want to anchor this DIV to the right of the screen regardless of how much text is shown. I don't seem to get this problem in lower resolutions, it occurs more in the higher resolutions (such as 1280x1024). You can see an example on these pages: http://www.quilnet.com/TechSupport.aspx - Positions the right DIV where I want it regardless of the resolution. http://www.quilnet.com/ContactUs.aspx - Makes the right DIV closer to the center in higher resolutions. I want it in the position of the page TechSupport.aspx. I am trying to refrain from using the width parameter because I want it to be resolutionally compliant. I don't want my viewers to have to move a scroll bar left and right. Any ideas? Thanks!

    Read the article

  • ipad full screen (1024x768) animation with around 1800 frames fps problem

    - by Muhammad Farhan
    Hi there. what i am trying to do is to play a full screen(1024x768) animation on ipad with an fps of around 20. i have got a scene with 1800 full screen frames. till now i have tried a lot of approaches but have encountered a lot of problems. my first approach was to get the texture using the following function t = [[CCTexture2D alloc] initWithImage:[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"(%d)",startIndex] ofType:type]]]; give it to sprite by using setTexture method and then release the texture then create a new texture with next frame and repeat the procedure but by using this approach i only get an FPS of about 7. my second approach was to preload about 10 textures in texturecache save them in an array and give them to sprite using setTexture and on the back end i am replacing the old textures with the new texture in a thread but the problem i face is that creating new texture and adding to array takes some time and when the settexture method is called the sprite displays the old texture because the new one is not loaded yet but after some time new texture get loaded. Is there any way i can run a full screen animation on ipad at around 20 fps plesae help me out. Thanks Farhan

    Read the article

  • Running Modern UI/Metro Apps as Administrator in Windows 8

    - by Shail
    I noticed that on Windows 8's Start screen, I could right click a Windows legacy program (A program which runs on Windows XP, Vista and 7), and I could run it as Administrator. However, whenever I clicked on a Windows 8 Modern UI or a Metro app, I didn't have that option. So here are my questions:- Why can't I run the Modern UI apps as an Administrator? Does it make any difference as far as security is concerned?

    Read the article

  • Weird onclick behavior of images on home screen widget

    - by kknight
    I wrote a home screen widget with one image on it. When the image is clicked, browser will be opened for a url link. Generally, it is working. But a weird thing is that, when I click background, then click the picture, the browser will not be open. Until I click the second time on the picture, the browser opens. The steps to reproduce is below: Click on the home screen widget background. Click on the image on the home screen. The browser is not opened. Click on the image again. The browser is opened. If I didn't click on the background, the image will react to click very well, i.e. browser will be open when the image is clicked the first time. The widget XML file is as below: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/widget" android:layout_width="320dip" android:layout_height="200dip" android:background="@drawable/prt_base" > <ImageView android:id="@+id/picture1" android:layout_width="134dip" android:layout_height="102dip" android:layout_marginLeft="62dip" android:layout_marginTop="6dip" android:scaleType="center" android:src="@drawable/picture1" /> </RelativeLayout> The code to set OnClick on the picture1 ImageView is as below: defineIntent = new Intent(Intent.ACTION_VIEW, Uri .parse("http://www.google.com")); pendingIntent = PendingIntent .getActivity(context, 0 /* no requestCode */, defineIntent, 0 /* no flags */); updateViews.setOnClickPendingIntent( picId, pendingIntent); Anyone knows what's wrong? Thanks.

    Read the article

  • Move Windows 8 onscreen keyboard?

    - by Vladimir Sinenko
    From the first look, it seems that the onscreen keyboard in Windows 8 cannot be moved from its default position at the bottom of the screen: However, sometimes it obstructs the input field and should be repositioned (see iOS 5's screenshots for examples) So the question is, can it actually move? If it can, how can I do that? If it cannot, is it possible to use the keyboard to fill an input field that is underneath it?

    Read the article

  • Is my Nokia 5310 lcb broken?

    - by aF
    Hello, I have a nokia 5310 xpress music and my monitor won't turn on. When I turn on the cell phone, I see some lights from the keyboard but the lcd doesn't turn on. Is the lcd screen of my nokia broken or can it be another thing?

    Read the article

  • Not getting native resolution of external monitor in Ubuntu

    - by darthvader
    Since there us a defect in my laptop screen, I am using an external Dell 1600x1000 monitor. Windows was recognizing the native resolution correctly. But when I installed Ubuntu 10.10, I get only up to 1024x768 in the Monitor preferences. I had a look at this and tried to add resolution by running xrandr --addmode VGA 1600×1000 but I am getting the error xrandr: cannot find output "VGA" What is the way out.

    Read the article

  • Werid onclick behavior of images on home screen widget

    - by kknight
    I wrote a home screen widget with one image on it. When the image is clicked, browser will be opened for a url link. Generally, it is working. But a weird thing is that, when I click background, then click the picture, the browser will not be open. Until I click the second time on the picture, the browser opens. The steps to reproduce is below: Click on the home screen widget background. Click on the image on the home screen. The browser is not opened. Click on the image again. The browser is opened. If I didn't click on the background, the image will react to click very well, i.e. browser will be open when the image is clicked the first time. The widget XML file is as below: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/widget" android:layout_width="320dip" android:layout_height="200dip" android:background="@drawable/prt_base" > <ImageView android:id="@+id/picture1" android:layout_width="134dip" android:layout_height="102dip" android:layout_marginLeft="62dip" android:layout_marginTop="6dip" android:scaleType="center" android:src="@drawable/picture1" /> </RelativeLayout> The code to set OnClick on the picture1 ImageView is as below: defineIntent = new Intent(Intent.ACTION_VIEW, Uri .parse("http://www.google.com")); pendingIntent = PendingIntent .getActivity(context, 0 /* no requestCode */, defineIntent, 0 /* no flags */); updateViews.setOnClickPendingIntent( picId, pendingIntent); Anyone knows what's wrong? Thanks.

    Read the article

  • Computer runs but monitor is on power saving mode?

    - by IMB
    This stuff rarely happens, but when it does I simply restart my PC then it works fine. But today after several restart attempts it seems to be stuck. I tried removing the video card then switched to onboard video, same thing: The PC runs, (there's power and fans are working) but the monitor is stuck on power saving mode (blank screen). Is this a monitor or PC problem? Any ideas what might be the problem? I'm Windows 7 btw.

    Read the article

  • qTip pop ups come in from top left of screen (on first load)

    - by franko75
    Hi, not sure if i'm set things up incorrectly - I don't seem to see anyone else with this problem, but my qTip popups (all ajax loaded content) are loading quite erratically, in that they are often animating in from off screen before appearing in the correct position. Is there a simple solution to this which I may have missed? Thanks again for your help. HTML markup: <span class="formInfo"> <a href="http://localhost/httpdocs/index.php/help/kc_dob" class="jTip" name="" id="dob_help">?</a> </span> qTip initialisation.. //set up for qtip function initQtip() { $('a.jTip').each(function() { $(this).qtip( { content: { // Set the text to an image HTML string with the correct src URL to the loading image you want to use text: '<img src="/media/images/wait.gif" alt="Loading..." />', url: $(this).attr('href') // Use the rel attribute of each element for the url to load }, position: { adjust: { screen: true // Keep the tooltip on-screen at all times } }, show: { when: 'click', solo: true // Only show one tooltip at a time }, hide: 'unfocus', style: { tip: true, // Apply a speech bubble tip to the tooltip at the designated tooltip corner border: { width: 10, radius: 10 }, width: { min: 200, max: 500 }, name: 'light' // Use the default light style } }); //prevent default event on click }).bind('click', function(event){ event.preventDefault(); return false; }); }

    Read the article

  • multiple screen support

    - by pedr0
    Hi at all, I have some problem with multiple screen support, I work with dp(dpi) for specify the layout_heigth and layout_width and I hope that is the better way to support multiple screen, but when I tried with two smartphone I meet two different result. I give an example, this is a layout I use: <?xml version="1.0" encoding="UTF-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/cities_main_layout" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <ListView android:id="@+id/citieslist" android:layout_width="wrap_content" android:layout_height="320dip" android:layout_gravity="center_vertical" android:layout_below="@id/cities_main_layout" /> <LinearLayout android:id="@+id/cities_button_layout" android:orientation="horizontal" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@id/citieslist" android:layout_gravity="center_vertical"> <Button android:id="@+id/bycountry" android:layout_height="50dip" android:layout_width="105dip" android:background="@drawable/buttonmarket" android:text="@string/button_bycountry" /> <Button android:id="@+id/top10" android:layout_height="50dip" android:layout_width="105dip" android:background="@drawable/buttonmarket" android:text="@string/button_top10" /> <Button android:id="@+id/recommended" android:layout_height="50dip" android:layout_width="105dip" android:background="@drawable/buttonmarket" android:text="@string/button_recommended" /> </LinearLayout> </RelativeLayout> The button are at the bottom of the layout, and I see two different result: In the last smartphone I can see the buttons, instead in the first I cannot...what's wrong? I have to write a layout for any set of screen??!!!

    Read the article

  • Determine mouse click for all screen resolutions

    - by Hallik
    I have some simple javascript that determines where a click happens within a browser here: var clickDoc = (document.documentElement != undefined && document.documentElement.clientHeight != 0) ? document.documentElement : document.body; var x = evt.clientX; var y = evt.clientY; var w = clickDoc.clientWidth != undefined ? clickDoc.clientWidth : window.innerWidth; var h = clickDoc.clientHeight != undefined ? clickDoc.clientHeight : window.innerHeight; var scrollx = window.pageXOffset == undefined ? clickDoc.scrollLeft : window.pageXOffset; var scrolly = window.pageYOffset == undefined ? clickDoc.scrollTop : window.pageYOffset; params = '&x=' + (x + scrollx) + '&y=' + (y + scrolly) + '&w=' + w + '&random=' + Date(); All of this data gets stored in a DB. Later I retrieve it and display where all the clicks happened on that page. This works fine if I do all my clicks in one resolution, and then display it back in the same resolution, but this not the case. there can be large amounts of resolutions used. In my test case I was clicking on the screen with a screen resolution of 1260x1080. I retrieved all the data and displayed it in the same resolution. But when I use a different monitor (tried 1024x768 and 1920x1080. The marks shift to the incorrect spot. My question is, if I am storing the width and height of the client, and the x/y position of the click. If 3 different users all with different screen resolutions click on the same word, and a 4th user goes to view where all of those clicks happened, how can I plot the x/y position correctly to show that everyone clicked in the same space, no matter the resolution? If this belongs in a better section, please let me know as well.

    Read the article

  • Program for getting the cursor's x,y coordinates?

    - by Click Upvote
    Is there a program which lets you easily get the x,y coordinates for your cursor? Basically, I move my cursor to somewhere on my screen, it shows me the x,y coordinates and has an option to copy them to the clipboard or export them somehow. I can already do this if I take a screenshot and open it in MS Paint, then as I move the mouse cursor over the screenshot it shows the coordinates in the status bar, however I have to manually write them down, hence its not convenient.

    Read the article

  • What is common between environments within a shell terminal session?

    - by Matt1776
    I have a custom shell script that runs each time a user logs in or identity is assumed, its been placed in /etc/profile.d and performs some basic env variable operations. Recently I added some code so that if screen is running it will reattach it without needing me to type anything. There are some problems however. If I log-in as root, and su - to another user, the code runs a second time. Is there a variable I can set when the code runs the first time that will prevent a second run of the code? I thought to write something to the disk but then I dont want to prevent the code from running if I begin a new terminal session. Here is the code in question. It first attempts to reattach - if unsuccessful because its already attached (as it might be on an interruped session) it will 'take' the session back. screen -r if [ -z "$STY" ]; then exec screen -dR fi Ultimately this bug prevents me from substituting user to another user because as soon as I do so, it grabs the screen session and puts me right back where I started. Pretty frustrating

    Read the article

  • MPMoviePlayerController fullscreen quirk in iPad

    - by hgpc
    I want to show a MPMoviePlayerController in a view controller and let the user toggle full screen with the default controls, like the YouTube app. I'm using the following code in a bare-bones example: - (void)viewDidLoad { [super viewDidLoad]; self.player = [[MPMoviePlayerController alloc] init]; self.player.contentURL = theURL; self.player.view.frame = self.viewForMovie.bounds; self.player.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.viewForMovie addSubview:player.view]; [self.player play]; } This works well until the user makes the video full screen, rotates the device and taps on the screen. The status bar is shown in the wrong position, as shown in the screenshot below. http://yfrog.com/5fimg0006ryp I'm working with the template Tab Bar Application for iPad. I've only added the viewDidLoad above, the view variables and an UIView in the XIB to show the movie player. What am I doing wrong?

    Read the article

  • What should be the image resolution for Nexus One or Droid?

    - by sunil
    Hi, As Android supports multiple devices from different manufacturers there are different screen resolutions supported. The table that is available at http://developer.android.com/intl/fr/guide/practices/screens_support.... is not very clear to me. It shows WVGA and FWVGA in MDPI for Large Screens and HDPI for Normal screens. So, if the image is kept in drawable-mdpi and its resolution is 320 * 480 then which image will be taken by Large Screens device of MDPI. Moreover, there are two screen resolutions for HDPI i.e. 480 * 800 and 480 * 854. So, with what screen resolution the image should be built. I want to place the background image which looks distorted in WVGA emulator since its resolution is 320 * 480. I have read about nine patchable images but I think they are better for button images and edittext images so that they can stretch according to the data in it. Can someone please guide me in this? Regards Sunil

    Read the article

  • Custom script in .screenrc

    - by benoror
    Hi. I made a script that spawns a remote shell or runs a local shell whether it's on the current machine or not: #!/bin/bash # By: benoror <[email protected]> # # spawns a remote shell or runs a local shell whether it's on the current machine or not # $1 = hostname if [ "$(hostname)" == "$1" ]; then bash else ssh "$1.local" fi For example, if I'm on server1: ./spawnshell.sh server1 -> runs bash ./spawnshell.sh server2 -> ssh to server2.local I want that script to run automatically in separate tabs in GNU Screen, but I can't make it run, my .screenrc: ... screen -t "@server1" 1 exec /home/benoror/scripts/spawnshell.sh server1 screen -t "@server2" 2 exec /home/benoror/scripts/spawnshell.sh server2 ... But it doesn't works, I've tried without 'exec', with -X option and a lot more. Any ideas ?

    Read the article

  • navigation between screens Iphone programming

    - by Sephy
    Hi, I don't know if my question will be clear or not, but i'm starting basic stuff with iphone programming, and i'm trying to understand how to go from a screen to another. lets say i have a screen with a "next page" button and another page with a "return" button. I have a general idea of how to do this, but I don't know how to put it together. I think I need an IBAction method for each button, and in each method a navigation controller with pushViewController. So far, i've tried the following code, but even if it compiles properly and runs when i push the button, there is no change of screen... -(IBAction) toNext(id)sender{ NSLog(@"before code"); NextViewController *nvc = [[NextViewController alloc] initWithNibName:@"NextView" bundle:nil]; [self.navigationController pushViewController:nvc animated:YES]; [nvc release]; NSLog(@"after code"); } If someone had a nice tuto for me, it could be of some help... thx

    Read the article

  • Windows 7 Icons, Buttons, and Tabs corrupted...Professional 32-bit

    - by xhyperx
    The other day, about two or three ago, I was simply typing in a Microsoft Word document when my screen froze. After a few moments, it went black...I thought it was my vid hardware (dual nVidia 9800 GTs). Anyway, I did a hard reboot, and chose to Start Normally. The system blue screened telling me there was a failure in the Memory Manager. So then I thought maybe a RAM failure or vid memory failure. I attempted reboot again, this time I got presented with the option to repair windows...so I went with that. The repair app finished and did an auto reboot. This time I got all the way back to my desktop where in a matter of a about 30 seconds, the system blue screened again and pointed to the Memory Manager as the area of cause. Again I rebooted, the repair thingy came up again and I allowed it to do its thing. Deciding if the same failure occured I'd begin pulling hardware to see at what point I may have found the possibly defective party. However, this time it rebooted, I got back to desktop and no crash. All looked well, untill I looked at the baloon messages when hovering over the System Bar icons. Also when I opened any of my browsers, the tabs had no text, and any window that pops up that has regular buttons (OK, Cancel, etc., etc.) looks weird. The buttons are really really long and have no text. So it seems like the system is once again running smoothly, however something has gotten corrupted.. something relating to drawing basic windows user interface objects. Help...all ideas are respected and appreciated. Have a great day everyone!

    Read the article

  • Windows 7 Icons, Buttons, and Tabs corrupted...Professional 32-bit

    - by xhyperx
    The other day, about two or three ago, I was simply typing in a Microsoft Word document when my screen froze. After a few moments, it went black...I thought it was my vid hardware (dual nVidia 9800 GTs). Anyway, I did a hard reboot, and chose to Start Normally. The system blue screened telling me there was a failure in the Memory Manager. So then I thought maybe a RAM failure or vid memory failure. I attempted reboot again, this time I got presented with the option to repair windows...so I went with that. The repair app finished and did an auto reboot. This time I got all the way back to my desktop where in a matter of a about 30 seconds, the system blue screened again and pointed to the Memory Manager as the area of cause. Again I rebooted, the repair thingy came up again and I allowed it to do its thing. Deciding if the same failure occured I'd begin pulling hardware to see at what point I may have found the possibly defective party. However, this time it rebooted, I got back to desktop and no crash. All looked well, untill I looked at the baloon messages when hovering over the System Bar icons. Also when I opened any of my browsers, the tabs had no text, and any window that pops up that has regular buttons (OK, Cancel, etc., etc.) looks weird. The buttons are really really long and have no text. So it seems like the system is once again running smoothly, however something has gotten corrupted.. something relating to drawing basic windows user interface objects. Help...all ideas are respected and appreciated. Have a great day everyone!

    Read the article

< Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >