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  • dell latitude XT touch screen issue

    - by Jake
    yesterday I installed windows 7 ultimate after I had the enterprise version on this machine for a few months. the installation went smoothly and everything worked fine except for the finger detection of the screen(only the pen worked) and the bottom screen buttons for rotating and so. so I started to install all the missing drivers dell recommends for this model on their site, but once I tried to install N-Trig degitizer driver the installation said it was unsuccessful and since then the touch stopped working completely! I tried system restore but it didn't help so I went on and formatted the harddisk completely once again and installed windows but that didn't work either. I tried to install the N-Trig's driver but it was alarting for a fatal error and said that no device was detected. same story with N-Trig rollback. so I checked the device manager and saw an "unknown device" with VID and PID values set as 0000. I figured the N-Trig driver might have messed with the device firmware or something and now it doesnt know it's ID and munufactor... Is there anything that can be done? like forcing the N-Trig driver to install on this device or something? please help!

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  • HP tx2510us shuts down without warning, now won't boot, no BIOS codes, screen doesn't light

    - by Tim S
    Hey all, HP tx2150us worked great for a year and a half, rarely it would shut down instead of sleeping. It started running hot sometimes, I installed Win7, worked great, still running hot. Before Xmas, it gave me evidence of video errors - jagged lines, rows missing. That same night, it started rebooting, then it shut off and wouldn't boot. It gave me a BIOS code, I shut it off to look up the code online. When I turned it on again, it won't boot at all. The LEDs all light up, the fan, HD, and optical all spin up, but the screen never lights up and it doesn't try to boot, nor does it blink any BIOS codes. It just acts like it's sleeping, and won't wake up. I suspected heat problems, so I disassembled it, cleaned the crap out of the fan, and reassembled it, breaking the stereo mic connector. Oh well. When I reassembled it, it booted up into Win7 again, but kept shutting down for no discernible reason. After a dozen or so random reboots like that, it is now back to where it was - turns on but doesn't boot or give BIOS codes. The screen never lights, and everything spins up then idles. Any ideas? I really can't afford to buy a new one and I use(d) it to take ALL my notes, that's why I got a tablet in the first place.

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  • Exchange 2003 Internet Mail Size Limits

    - by scampbell
    I have unsuccessfully tried to increase per user incoming mail size settings by editing their user account settings on our Exchange server, but large incoming mail from external domains is still blocked using the default global settings. After reading here: http://support.microsoft.com/default.aspx?scid=kb;en-us;322679 I see that All Internet e-mail messages use the global setting for limits on sending and on receiving. The message categorizer evaluates the sender's sending limit and the recipient's receiving limit. In example 2 earlier, a user with a user mailbox limit of 3 MB could receive messages from another user with a 3-MB sending limit. Because Internet users use the global setting, they can send only a 2-MB message. Which to me is madness! Surely if I want to allow a user to receive mail up to a certain size then I should be able to set it as such? Is there a specific way of getting round this? Would setting the global defaults high and setting a lower, say 10MB, limit on the SMTP connector do the trick? Thanks.

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  • Windows 8 Windows Store (Metro/ModernUI) applications not working (just show 'busy' animation or white screen)

    - by davidm_uk
    I have a Dell XPS 15 which shipped with Windows 7 x64, which I recently upgraded to Windows 8. The process went surprisingly smoothly (given that this was an upgrade, not a complete re-install), and the system generally seems very stable. However, today I noticed that several of the Windows Store apps don't work: they all behave in the same way, launching but then showing a spinning 'wait' animation indefinitely. This is affecting the standard Microsoft Mail, Store, Weather, News, Travel, Finance, Sport, Games and Music apps. The Bing app just shows a Bing logo on a coloured background (but no wait animation). The Calendar, Photos and SkyDrive apps open but then show a white screen. The Maps and Camera apps work without problems. The live tiles on the Start screen are updating correctly, for example the Mail app's tile shows a summary of new mail despite the Mail app's problems. All of these applications were working correctly a few days ago. I'm sure I've used several without problems since the last Windows update occurred on 7th November. Any suggestions on what might have happened and/or how to fix it would be very welcome. I don't need these Windows Store applications, but the fact that they're not working is irritating me.

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  • Blue screen of Death on Install

    - by Toby Allen
    I have a machine with Windows Vista Installed. It has an Intel X25 SSD as the System Drive I want to reinstall (I plan to format and overwrite Vista) with XP. When I boot up using the Dell XP CD it loads the initial drivers then i get a Blue Screen. This is quite concerning. The installed OS works ok, but its giving problems so I want to remove it. Should I just format the SSD and try again? Will this make any difference? Can I do something to avoid hitting the Blue Screen? Its possible I had corrupt sectors on one of the other disks, will a new XP install use the System drive or drive 0? Can I force the install to use a specific drive when installing? Error: *** STOP: 0x0000007B (0xF78D2524,0x0000034,0x00000000,0x00000000) I never did find the answer, however I removed the SSD and tried to install on other disk - CRASH I disconnected the other disk and tried to install with only SSD plugged in - CRASH I removed 1 block of RAM - CRASH I used a windows 7 CD - NO CRASH

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  • Size of modules within initrd

    - by LiKao
    I am currently trying to manually replace the kernel within ubuntu-core on an embedded device with a custom kernel. However when I try to update the initrd my initrd becomes much bigger. Here is what I did: Extract the initrd that was shipped with ubuntu Make a list of all modules within the old initrd get the same modules from the new module director at /lib/modules/new_kernel_version add these modules to the initrd and remove the old ones If I do this my initrd becomes quite bigger than the original one, so I checked the individual modules. I picked the btrfs.ko filesystem driver as an example. So by comparing these two modules I noticed the one I just picked into the initrd was much bigger, which caused the difference in size. -rw-r--r-- 1 root root 999K Nov 14 15:06 btrfs.ko For the btrfs.ko within the shipped initrd. -rw-r--r-- 1 root root 7.2M Nov 14 15:08 btrfs.ko For the new btrfs.ko. What is different between these two modules? Could this be caused by some faulty setting for the new kernel? When producing the kernel I copied /proc/config.gz and used make oldconfig to update it, so all optimisations should be the same for both kernels. Or is there something else which is being done to the modules before they are put into the initrd? Maybe is there even some better way to build a new initrd for the new kernel in ubuntu altogether. Update: I just also tested with an initrd which I created from scratch using the mkinitrfs command within ubuntu, and it has the same size difference that I found for the initrd I manually updated.

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  • Window too big to fit the screen!

    - by syockit
    I'm using Windows 7 on a 8.9' monitor with 1280x768 screen resolution. Using the might of arithmetics, I'm able to determine that my dpi (actually ppi) should be 167. Win7 is really helpful in that it doesn't have to restart to apply new dpi settings, unlike its predecessors (though I'd rather it applies straight away). The problem with small monitors in Windows is that when you come across windows too big to fit the screen, you can't move the title bar far above it. In X window managers I used in the past, you could alt-drag the window to anywhere you want, but in Windows, even if you alt-space and select move, it will automatically push the window back until the title bar is visible. I'm looking for a solution that either: allows me to move window freely without regard to titlebar visibility, or attach a scrollbar to existing window, or EDIT: create virtual desktops that allow me to span windows over 2 desktops, or EDIT 2: allow me to set larger virtual resolution, then pan & scan. EDIT 3: I found some progs that might do some of the above: 1) AltDrag allows me to drag, resize using alt and left/right mouse button. Neat! Best solution so far. 2) GiMeSpace Desktop Extender is supposed to allow me to scroll desktop. Didn't work. The other new version, GiMeSpace Ultimate Taskbar worked, but it destroys my Superbar, replacing it with its map.

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  • How can I take browser screenshots at a higher resolution than my browser supports?

    - by user53575
    I need to take a screenshot of a website as it would appear on a very high resolution monitor... say 16000x12800 pixels. My laptop's screen has a native resolution of 1280x800. Basically, I need to simulate having a monitor resolution much higher than my monitor and video card actually supports. I want the screenshot of the site to look pretty much how it does when you hit CTRL MINUS (zoom out) in Firefox repeatedly, but without any loss of pixels due to scaling. How can I do this? Is there some way to use virtual machine software to simulate a super-high-res display? If not, is there some way to open a browser window bigger than the screen, and then capture its contents as a PNG somehow? Anything else that might work? Here was an answer: http://superuser.com/questions/120266/how-can-i-take-browser-screenshots-at-a-higher-resolution-than-my-browser-support But it doesn't work. Firefox remains in the resolution of the physical screen. The window blinks and shrinks back to normal resolution. Please Help!!

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  • Multiple Screen - Keyboard Sharing

    - by nhbdesign
    I run a small architectural firm with several drafters employed, I'm currently setting up a new office space and one of the things on top of my list is a figuring out a way to keep tabs on my drafters work and being able to collaborate in real time. Here's the challenge, they sit in a separate large cubicle room and I'm on the other end of the hallway, the way it is now; every time they’ve got some question on how to proceed on a certain design, they would come all the way to my office, I'd open their file (in read only) give some ideas, save-as new file, they go back copy paste... in short, nonsense. What I've been thinking of is to setup a hardwired solution that should enable me to have an extra monitor on my desktop which is hardwired (through KVM or something) to each of my employees workstations serving as a secondary display, so that I can watch live what they do, interact with them just as if they would have an extra keyboard and monitor in my office, except; I don’t want to have on my desk a separate monitor for each employee.. so I'd want them to be tiled on a single large screen, watching all screens alive, and whenever they ask me (or I just decide..) to step in, I just click on any tile and hurray, I'm in, editing and saving in real time on their workstation. I also want to reserve the option when I want to, to just use that monitor as just an extra screen for my workstation. Is something like that possible in 2013? P.S. I know of TeamViewer and similar internet/software based stuff, but I'm specifically looking for something solid hardwired and maintenance free, and also something that would allow to watch without my employees getting notified every time I do so (I’m not a tough boss though...).

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  • C# XNA 4.0 multitextured cube

    - by chron
    So I am following this tutorial on how to draw a cube in XNA and I ran into a problem. Ok so my shader can only have texture right? I need to have a texture on the front and back of my cube. So I thought I could just have both textures stored in one texture. Problem is I do not know how to map out my UV coords to do so. (I tried dividing by 2 and such with no luck...). I am really new to this (not programming, just game development and some concepts), but how could I get UV coordinates for both halfs of the texture. private void ConstructCube(Vector3 Position,Vector3 Size) { _vertices = new VertexPositionNormalTexture[50]; // Calculate the position of the vertices on the top face. Vector3 topLeftFront = Position + new Vector3(-1.0f, 1.0f, -1.0f) * Size; Vector3 topLeftBack = Position + new Vector3(-1.0f, 1.0f, 1.0f) * Size; Vector3 topRightFront = Position + new Vector3(1.0f, 1.0f, -1.0f) * Size; Vector3 topRightBack = Position + new Vector3(1.0f, 1.0f, 1.0f) * Size; // Calculate the position of the vertices on the bottom face. Vector3 btmLeftFront = Position + new Vector3(-1.0f, -1.0f, -1.0f) * Size; Vector3 btmLeftBack = Position + new Vector3(-1.0f, -1.0f, 1.0f) * Size; Vector3 btmRightFront = Position + new Vector3(1.0f, -1.0f, -1.0f) * Size; Vector3 btmRightBack = Position + new Vector3(1.0f, -1.0f, 1.0f) * Size; // Normal vectors for each face (needed for lighting / display) Vector3 normalFront = new Vector3(0.0f, 0.0f, 1.0f) * Size; Vector3 normalBack = new Vector3(0.0f, 0.0f, -1.0f) * Size; Vector3 normalTop = new Vector3(0.0f, 1.0f, 0.0f) * Size; Vector3 normalBottom = new Vector3(0.0f, -1.0f, 0.0f) * Size; Vector3 normalLeft = new Vector3(-1.0f, 0.0f, 0.0f) * Size; Vector3 normalRight = new Vector3(1.0f, 0.0f, 0.0f) * Size; // UV texture coordinates Vector2 textureTopLeft = new Vector2(1.0f * Size.X, 0.0f * Size.Y); Vector2 textureTopRight = new Vector2(0.0f * Size.X, 0.0f * Size.Y); Vector2 textureBottomLeft = new Vector2(1.0f * Size.X, 1.0f * Size.Y); Vector2 textureBottomRight = new Vector2(0.0f * Size.X, 1.0f * Size.Y); // Add the vertices for the FRONT face. _vertices[0] = new VertexPositionNormalTexture(topLeftFront, normalFront, textureTopLeft); _vertices[1] = new VertexPositionNormalTexture(btmLeftFront, normalFront, textureBottomLeft); _vertices[2] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight); _vertices[3] = new VertexPositionNormalTexture(btmLeftFront, normalFront, textureBottomLeft); _vertices[4] = new VertexPositionNormalTexture(btmRightFront, normalFront, textureBottomRight); _vertices[5] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight); // Add the vertices for the BACK face. _vertices[6] = new VertexPositionNormalTexture(topLeftBack, normalBack, textureTopRight); _vertices[7] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft); _vertices[8] = new VertexPositionNormalTexture(btmLeftBack, normalBack, textureBottomRight); _vertices[9] = new VertexPositionNormalTexture(btmLeftBack, normalBack, textureBottomRight); _vertices[10] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft); _vertices[11] = new VertexPositionNormalTexture(btmRightBack, normalBack, textureBottomLeft); // Add the vertices for the TOP face. _vertices[12] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft); _vertices[13] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight); _vertices[14] = new VertexPositionNormalTexture(topLeftBack, normalTop, textureTopLeft); _vertices[15] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft); _vertices[16] = new VertexPositionNormalTexture(topRightFront, normalTop, textureBottomRight); _vertices[17] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight); // Add the vertices for the BOTTOM face. _vertices[18] = new VertexPositionNormalTexture(btmLeftFront, normalBottom, textureTopLeft); _vertices[19] = new VertexPositionNormalTexture(btmLeftBack, normalBottom, textureBottomLeft); _vertices[20] = new VertexPositionNormalTexture(btmRightBack, normalBottom, textureBottomRight); _vertices[21] = new VertexPositionNormalTexture(btmLeftFront, normalBottom, textureTopLeft); _vertices[22] = new VertexPositionNormalTexture(btmRightBack, normalBottom, textureBottomRight); _vertices[23] = new VertexPositionNormalTexture(btmRightFront, normalBottom, textureTopRight); // Add the vertices for the LEFT face. _vertices[24] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight); _vertices[25] = new VertexPositionNormalTexture(btmLeftBack, normalLeft, textureBottomLeft ); _vertices[26] = new VertexPositionNormalTexture(btmLeftFront, normalLeft, textureBottomRight ); _vertices[27] = new VertexPositionNormalTexture(topLeftBack, normalLeft, textureTopLeft); _vertices[28] = new VertexPositionNormalTexture(btmLeftBack, normalLeft, textureBottomLeft ); _vertices[29] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight ); // Add the vertices for the RIGHT face. _vertices[30] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft); _vertices[31] = new VertexPositionNormalTexture(btmRightFront, normalRight, textureBottomLeft); _vertices[32] = new VertexPositionNormalTexture(btmRightBack, normalRight, textureBottomRight); _vertices[33] = new VertexPositionNormalTexture(topRightBack, normalRight, textureTopRight); _vertices[34] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft); _vertices[35] = new VertexPositionNormalTexture(btmRightBack, normalRight, textureBottomRight); done = true; }

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  • What is the correct usage of blueprint-typography-body([$font-size])?

    - by Alexis Abril
    Recent convert to RoR and I've been using Compass w/ Blueprint to dip into the proverbial pool. Compass has been fantastic, but I've come across something strange within the Typography library. The blueprint-typography-body mixin contains the following: =blueprint-typography-body($font-size: $blueprint-font-size) line-height: 1.5 +normal-text font-size: 100% * $font-size / 16px My question revolves around "font-size." I'm a bit lost, as I would expect to pass in a font size and have that size reflected upon page load. However, in this scenario the formula seems to dictate a percentage against the default font. ie: +blueprint-typography-body(10px) //produces 7.5px off of the default font size of 12px from what I can tell. In essence, I'm curious if there is a standard to setting font size within Compass other than explicitly declaring "font-size: 10px". Note: The reason I'm leaning towards Blueprint/Compass font stylings is due to the standardization of line-heights, fonts and colors.

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  • Unaccounted for database size

    - by Nazadus
    I currently have a database that is 20GB in size. I've run a few scripts which show on each tables size (and other incredibly useful information such as index stuff) and the biggest table is 1.1 million records which takes up 150MB of data. We have less than 50 tables most of which take up less than 1MB of data. After looking at the size of each table I don't understand why the database shouldn't be 1GB in size after a shrink. The amount of available free space that SqlServer (2005) reports is 0%. The log mode is set to simple. At this point my main concern is I feel like I have 19GB of unaccounted for used space. Is there something else I should look at? Normally I wouldn't care and would make this a passive research project except this particular situation calls for us to do a backup and restore on a weekly basis to put a copy on a satellite (which has no internet, so it must be done manually). I'd much rather copy 1GB (or even if it were down to 5GB!) than 20GB of data each week. sp_spaceused reports the following: Navigator-Production 19184.56 MB 3.02 MB And the second part of it: 19640872 KB 19512112 KB 108184 KB 20576 KB while I've found a few other scripts (such as the one from two of the server database size questions here, they all report the same information either found above or below). The script I am using is from SqlTeam. Here is the header info: * BigTables.sql * Bill Graziano (SQLTeam.com) * graz@<email removed> * v1.11 The top few tables show this (table, rows, reserved space, data, index, unused, etc): Activity 1143639 131 MB 89 MB 41768 KB 1648 KB 46% 1% EventAttendance 883261 90 MB 58 MB 32264 KB 328 KB 54% 0% Person 113437 31 MB 15 MB 15752 KB 912 KB 103% 3% HouseholdMember 113443 12 MB 6 MB 5224 KB 432 KB 82% 4% PostalAddress 48870 8 MB 6 MB 2200 KB 280 KB 36% 3% The rest of the tables are either the same in size or smaller. No more than 50 tables. Update 1: - All tables use unique identifiers. Usually an int incremented by 1 per row. I've also re-indexed everything. I ran the dbcc shrink command as well as updating the usage before and after. And over and over. An interesting thing I found is that when I restarted the server and confirmed no one was using it (and no maintenance procs are running, this is a very new application -- under a week old) and when I went to run the shrink, every now and then it would say something about data changed. Googling yielded too few useful answers with the obvious not applying (it was 1am and I disconnected everyone, so it seems impossible that was really the case). The data was migrated via C# code which basically looked at another server and brought things over. The quantity of deletes, at this point in time, are probably under 50k in rows. Even if those rows were the biggest rows, that wouldn't be more than 100M I would imagine. When I go to shrink via the GUI it reports 0% available to shrink, indicating that I've already gotten it as small as it thinks it can go. Update 2: sp_spaceused 'Activity' yields this (which seems right on the money): Activity 1143639 134488 KB 91072 KB 41768 KB 1648 KB Fill factor was 90. All primary keys are ints. Here is the command I used to 'updateusage': DBCC UPDATEUSAGE(0); Update 3: Per Edosoft's request: Image 111975 2407773 19262184 It appears as though the image table believes it's the 19GB portion. I don't understand what this means though. Is it really 19GB or is it misrepresented? Update 4: Talking to a co-worker and I found out that it's because of the pages, as someone else here has also state the potential for that. The only index on the image table is a clustered PK. Is this something I can fix or do I just have to deal with it? The regular script shows the Image table to be 6MB in size. Update 5: I think I'm just going to have to deal with it after further research. The images have been resized to be roughly 2-5KB each and on a normal file system doesn't consume much space but on SqlServer it seems to consume considerably more. The real answer, in the long run, will likely be separating that table in to another partition or something similar.

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  • Color Picking Troubles - LWJGL/OpenGL

    - by Tom Johnson
    I'm attempting to check which object the user is hovering over. While everything seems to be just how I'd think it should be, I'm not able to get the correct color due to the second time I draw (without picking colors). Here is my rendering code: public void render() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); camera.applyTranslations(); scene.pick(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); camera.applyTranslations(); scene.render(); } And here is what gets called on each block/tile on "scene.pick()": public void pick() { glColor3ub((byte) pickingColor.x, (byte) pickingColor.y, (byte) pickingColor.z); draw(); glReadBuffer(GL_FRONT); ByteBuffer buffer = BufferUtils.createByteBuffer(4); glReadPixels(Mouse.getX(), Mouse.getY(), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, buffer); int r = buffer.get(0) & 0xFF; int g = buffer.get(1) & 0xFF; int b = buffer.get(2) & 0xFF; if(r == pickingColor.x && g == pickingColor.y && b == pickingColor.z) { hovered = true; } else { hovered = false; } } I believe the problem is that in the method of each tile/block called by scene.pick(), it is reading the color from the regular drawing state, after that method is called somehow. I believe this because when I remove the "glReadBuffer(GL_FRONT)" line from the pick method, it seems to almost fix it, but then it will also select blocks behind the one you are hovering as it is not only looking at the front. If you have any ideas of what to do, please be sure to reply!/ EDIT: Adding scene.render(), tile.render(), and tile.draw() scene.render: public void render() { for(int x = 0; x < tiles.length; x++) { for(int z = 0; z < tiles.length; z++) { tiles[x][z].render(); } } } tile.render: public void render() { glColor3f(color.x, color.y, color.z); draw(); if(hovered) { glColor3f(1, 1, 1); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); draw(); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } } tile.draw: public void draw() { float x = position.x, y = position.y, z = position.z; //Top glBegin(GL_QUADS); glVertex3f(x, y + size, z); glVertex3f(x + size, y + size, z); glVertex3f(x + size, y + size, z + size); glVertex3f(x, y + size, z + size); glEnd(); //Left glBegin(GL_QUADS); glVertex3f(x, y, z); glVertex3f(x + size, y, z); glVertex3f(x + size, y + size, z); glVertex3f(x, y + size, z); glEnd(); //Right glBegin(GL_QUADS); glVertex3f(x + size, y, z); glVertex3f(x + size, y + size, z); glVertex3f(x + size, y + size, z + size); glVertex3f(x + size, y, z + size); glEnd(); } (The game is like an isometric game. That's why I only draw 3 faces.)

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  • How to have an emacs function called when display size changes?

    - by Alex K
    I'm trying to define an emacs function that will be called when the display size changes, currently I'm not finding any hooks that I can use for this. I an NOT trying to notice when the emacs window changes size. My use case is that I have emacs open on my laptop, then I close it and bring it to work and plug it into a bigger monitor and turn it on via the keyboard. After logging in my windows are all in the top left corner. I want emacs to notice the screen size change and call my function allow me to reposition the window and change the font size. yes, I know about stay but I also want to change the font size. I'm running emacs 24.3.1 from emacsformacosx.com under OSX Mavericks

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  • How to have the game world get rendered on just a part of the screen?

    - by VictorB
    I am implementing a game on both Desktop and Android. The Desktop version will just rely on the keyboard to handle the user input on the game screen, whilst the Android one will have to have a set of buttons placed in a bar at the bottom of the game screen, using a Stage. Consequently, I am expecting the game world to take up the entire space available on the Desktop screen, whilst on Android it should expand to the entire width of the screen, and to the screen height minus the height of the buttons bar I've mentioned. What would be an appropriate approach of handling space sharing between the game world and the buttons bar? Thank you.

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  • what service to restart for /var/log/auth.log to start

    - by Bond
    Here is a situation since the log files on my server had grown to several Gigabytes I took a backup of directory /var/log and then manually when to each subdirectory of /var/log and the files which were big in size I did cat > /var/log/file_which_is_big press 2 times enter key (basically over wrote those files with a blank space) and then Ctrl+C So basically I over wrote those files to be blank. Now when I open /var/log/auth.log I don't see any entry (which is expected also since I over wrote) but when I exit the SSH session and login again then also I do not see any entry in auth.log is there any way other than rebooting the machine to make sure I keep getting the entries in /var/log/auth.log I am not sure which service writes in this file. This is a Ubuntu 10.04 server.

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  • Trying to unpack 2.5GB .tar.gz file on Linux but getting "An error occurred while trying to open the archive"

    - by TMM
    Hi, Is there a limit on Linux for the file size of a .tar.gz (or its contents). I am currently creating a .tar.gz (both through the UI/"Compress As" and also through the command line) file for 2 files (6GB and 2GB), and even though it is created successfully, when I try to unpack it using Ark it throws the error "An error occurred while trying to open the archive". I have seen some places that it might be better to archive the file into several smaller .tar.gz files, but I was wondering exactly how to do this (and subsequently unpack the files). Also, is it totally impossible to use the 1 .tar.gz file approach as this would be much simpler. Thanks in advance, Tim

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  • how to make a small image become really huge

    - by DennyHalim.com
    all webmaster should already know about hotlinking stuffs. and we know how to ban those bad referer too... but i want to get revenge... i want to replace the hotlinked images with one huge image with few megs in size. i have found one good image. yet it less than 100k. i already use it to replace all bad hotlinkers. how can i convert this image to become few megs?

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  • How does a Promise FastTrak 133 interleave a striped array?

    - by Jemenake
    I co-worker had two drives configured as a stripe on a motherboard with an on-board Promise FastTrak 133. The motherboard failed, and we've been unable to find any others with an on-board Promise controller which can recognize the array. With Linux or some disk editors, I can see data on both drives... and I want to see if I can combine the data from both drives onto a single, larger drive. But I need to know how that information is interleaved on the drives. I've tried dmraid on Linux, but that doesn't recognize the drives as an array. I guess I could just try combining alternating blocks from the drives, starting with a block size of 256B and keep doubling until I get a result that looks intact. But I'd like to avoid that if someone already knows how Promise controllers spread the data over a striped array.

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  • how to add multiple widgets in one app?!!

    - by BarcaDroid
    Hello, I've just finished my Android widget. Now I need to have different sizes of this wiget for the user to choose from. for example I need a medium, small and large size widget. so when the user install the app and hold the the home screen then choose widget, in the widget menu I want him to see three widget with the same app name but with the size. something like this: helloSmall helloMedium helloLarge I have the medium one ready but how can I make the small and the large in the same app? knowing that all three sizes contain the same exact data and actions just the size and the background are different. Thanks.

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  • Why does windows XP minimize my swing full screen window on my second screen ?

    - by Laurent K
    Hello dear fellows, In the application I'm developping (in Java/swing), I have to show a full screen window on the second screen of the user. I did this using a code similar to the one you'll find below... Be, as soon as I click in a window opened by windows explorer, or as soon as I open windows explorer (i'm using windows XP), the full screen window is minimized... Do you know any way or workaround to fix this problem, or is there something important I did not understand with full screen windows? Thanks for the help, import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JWindow; import java.awt.BorderLayout; import java.awt.Dimension; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Window; import javax.swing.JButton; import javax.swing.JToggleButton; import java.awt.Rectangle; import java.awt.GridBagLayout; import javax.swing.JLabel; public class FullScreenTest { private JFrame jFrame = null; // @jve:decl-index=0:visual-constraint="94,35" private JPanel jContentPane = null; private JToggleButton jToggleButton = null; private JPanel jFSPanel = null; // @jve:decl-index=0:visual-constraint="392,37" private JLabel jLabel = null; private Window window; /** * This method initializes jFrame * * @return javax.swing.JFrame */ private JFrame getJFrame() { if (jFrame == null) { jFrame = new JFrame(); jFrame.setSize(new Dimension(474, 105)); jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jFrame.setContentPane(getJContentPane()); } return jFrame; } /** * This method initializes jContentPane * * @return javax.swing.JPanel */ private JPanel getJContentPane() { if (jContentPane == null) { jContentPane = new JPanel(); jContentPane.setLayout(null); jContentPane.add(getJToggleButton(), null); } return jContentPane; } /** * This method initializes jToggleButton * * @return javax.swing.JToggleButton */ private JToggleButton getJToggleButton() { if (jToggleButton == null) { jToggleButton = new JToggleButton(); jToggleButton.setBounds(new Rectangle(50, 23, 360, 28)); jToggleButton.setText("Show Full Screen Window on 2nd screen"); jToggleButton.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent e) { showFullScreenWindow(jToggleButton.isSelected()); } }); } return jToggleButton; } protected void showFullScreenWindow(boolean b) { if(window==null){ window = initFullScreenWindow(); } window.setVisible(b); } private Window initFullScreenWindow() { GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice[] gds = ge.getScreenDevices(); GraphicsDevice gd = gds[1]; JWindow window = new JWindow(gd.getDefaultConfiguration()); window.setContentPane(getJFSPanel()); gd.setFullScreenWindow(window); return window; } /** * This method initializes jFSPanel * * @return javax.swing.JPanel */ private JPanel getJFSPanel() { if (jFSPanel == null) { jLabel = new JLabel(); jLabel.setBounds(new Rectangle(18, 19, 500, 66)); jLabel.setText("Hello ! Now, juste open windows explorer and see what happens..."); jFSPanel = new JPanel(); jFSPanel.setLayout(null); jFSPanel.setSize(new Dimension(500, 107)); jFSPanel.add(jLabel, null); } return jFSPanel; } /** * @param args */ public static void main(String[] args) { FullScreenTest me = new FullScreenTest(); me.getJFrame().setVisible(true); } }

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  • SMTP 552 4.3.1 Session size exceeds fixed maximum session size.

    - by JL
    I'm having a frustrating problem with one of our clients who is running an exchange SMTP server. I have an emailing component that is written in .net and I've specifically used Mono DLL's to ensure that the email component sends the ELO and QUIT command for each message it sends. Each mail I send will never exceed 10MB's including attachments, which is lower than the session size value set in the clients exchange configuration. Still the problem persists. Any ideas where to look?

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