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  • Is System.AddIn mostly about making it easier to use Remoting or does it make it harder to do so?

    - by MatthewMartin
    It takes at least 7 assemblies and restricting my AddIn's data model to data types that remoting can deal with before the appdomain isolation features begin to work. It is so complex! The System.AddIn teams blog implies to me they were trying to re-create a mental model of COM, a model I never understood very well in the first place and am not sold on the benefits. (If COM is so good why's it dead?-rhetorical question.) If I don't need to mirror or interop with legacy COM (like VSTO does using System.AddIn), is it possible to just create some classes that load load in a new AppDomain? I can write the discovery code my self, I've done it before and a naive implementation is pretty fast because I'm not like iterating over the assemblies in the GAC! So my specific question is, can I get the AppDomain isolation that AddIns provide with a few code Remoting snippets, and what would those be?

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  • is there a Universal Model for languages?

    - by Smandoli
    Many programming languages share generic and even fairly universal features. For example, if you compared Java, VB6, .NET, PHP, Python, then you would find common functions such as control structures, numeric and string manipulation, etc. What has been done to define these features at a meta-language (or language-agnostic) level? UML offers a descriptive reference of software in every aspect, but the real-world focus seems to be data processes. Is UML relevant? I'm not asking "Why we don't have a single language that replaces the current plethora." We need many different tools (at least in this eon). I'm not asking that all languages fit a template -- assembly vs. compiled languages are different enough to make that unfeasible (and some folks call HTML a language, though I wouldn't). Any attempt would start with a properly narrow scope. In line with this, I wouldn't expect the model to cover even a small selection with full validity. I would expect however that such a model could be used to transpose from one language to another (with limited goals -- think jist translation).

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  • If I specify a System property multiple times when invoking JVM which value is used?

    - by RobV
    If I specify a system property multiple times when invoking the JVM which value will I actually get when I retrieve the property? e.g. java -Dprop=A -Dprop=B -jar my.jar What will be the result when I call System.getProperty("prop");? The Java documentation on this does not really tell me anything useful on this front. In my non-scientific testing on a couple of machines running different JVMs it seems like the last value is the one returned (which is actually the behavior I need) but I wondered if this behavior is actually defined officially anywhere or can it vary between JVMs?

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  • What products support 3-digit region subtags, e.g., es-419 for Latin-American Spanish?

    - by Ektron Doug D
    What products support 3-digit region subtags, e.g., es-419 for Latin-American Spanish? Are web browsers, translation tools and translators familiar with these numeric codes in addition to the more common "es" or "es-ES"? I've already visited the following pages: W3C Choosing a Language Tag W3C Language tags in HTML and XML RFC 5646 Tags for Identifying Languages Microsoft National Language Support (NLS) API Reference

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  • Google maps Geometry Controls from GMaps Utility Library

    - by TiagoMartins
    hi everybody, i'm working on google maps in specifically on geometry controls the point is, in this example when I click in line or polygon infowindow show up, but the language is english (by default I think) can I change the language? in the tooltips i can replace the text, but in this particular case i have no place do replace it, this let me thinking that "language" is automatic, i'm wrong? best regards

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  • A PHP Library / Class to Count Words in Various Languages?

    - by Michael Robinson
    Some time in the near future I will need to implement a cross-language word count, or if that is not possible, a cross-language character count. I'd love it if I just had to look at English, but I need to consider every language here, Chinese, Korean, English, Arabic, Hindi, and so on. I would like to know if Stack Overflow has any leads on where to start looking for an existing product / method to do this in PHP, as I am a good lazy programmer* *http://blogoscoped.com/archive/2005-08-24-n14.html

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  • How to run an executable as a system service?

    - by byanity
    I've got a file and data distribution application written in .NET 2.0 I've written similar to Steam. This application will need to run in Windows 7 and will need to be able to run and install applications that require administrator rights. However the users will not have admin rights. My thought was to run the application as a Local System Service. I figured by doing this the application could perform admin rights actions (registry edits, launching apps, etc) when the user isn't an admin. Are my assumptions correct? What steps do I need to take to have this app install as a Local System Service? An Administrator will be installing the application but it will be run by a user without Administrator rights. Thanks in advance!

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  • What are the disadvantages of targeting the JVM instead of x86?

    - by Pindatjuh
    I'm developing a new language. My initial target was to compile to native x86 for the Windows platform, but now I am in doubt. I've seen some new languages target the JVM (most notable Scala and Clojure). Ofcourse it's not possible to port every language easily to the JVM; to do so may lead to small changes to the language and it's design. After posing this question, I even doubted more about this decision. I now know some "pro" JVM arguments. The original question was: is targetting the JVM a good idea, when creating a compiler for a new language? Updated the question: What are the disadvantages of targeting the JVM instead of x86 on Windows?

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  • What programming languages do you consider indispensable in your experience?

    - by Federico Ramponi
    Each programming language comes with its concepts, best practices, libraries, tools, community, in one word: culture. Learning more than one programming language will make you a better programmer, for the more concepts you learn, the faster you will feel comfortable when the next language or technology will come. Mine, so far, are C, some C++, and Python, and many times I read that it would be worth learning LISP, for "the profound enlightenment experience you will have when you finally get it" (quoting Eric Raymond). My questions are: Which is the next one you would consider a good investment to learn? Of the many programming languages you have learnt and worked with, which ones do you consider to be an essential part of one's CS culture, and why? EDIT. Further question: is there any language you would sincerely advise to avoid as a waste of time? (The famous, and questionable, slatings in this letter from Dijkstra come to my mind.)

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  • VB.NET Loacalization

    - by PandaNL
    In my winform app in VB.NET i want to use the localization option. But i have a few questions/problems. I'm using a menu strip to select an other language. But it seems that is doesn't change my menustip text to my selected language. It does change my labels, buttons, and textboxes but menu strips doesnt seem to change when i choose an other language. Also is it possible to get those resx files such as MyForm.fr-FR.resx compiled so it isn't an external file outside my app? Or to get those files in an Language folder at the same location of my app, so i don't have all those fr-FR, nl-Nl folders in the same location as my program.

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  • MS DOS function like ipconfig to get system performance specs?

    - by JustADude
    I am aware of MSINFO32, but I'm wondering if there is a MS DOS command similar to ipconfig in order to get system specifications? I would like for the system specifications to be displayed in the MS DOS prompt. I would like to see at least: CPU RAM BUS speed Thanks for any insights. Edit: I am unable to install any other software, so just have to use existing DOS programming commands to extract this information. Thank you again. 2nd Edit: Whoops. Using Windows XP and Windows Vista.

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  • Interpreted vs. Compiled Languages for Web Sites (PHP, ASP, Perl, Python, etc.)

    - by Andrew Swift
    I build database-driven web sites. Previously I have used Perl or PHP with MySQL. Now I am starting a big new project, and I want to do it in the way that will result in the most responsive possible site. I have seen several pages here where questions about how to optimize PHP are criticized with various versions of "it's not worth going to great lengths to optimize PHP since it's an interpreted language and it won't make that much difference". I have also heard various discussions (especiallon on the SO podcast) about the benefits of compiled vs. interpreted languages, and it seems as though it would be in my interests to use a compiled language to serve up the site instead of an interpreted language. Is this even possible in a web context? If so, what would be a reasonable language choice? In addition to speed one benefit I forsee is the possiblity of finding bugs at compile time instead of having to debug the web site. Is this reasonable to expect?

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  • Replacing “if”s with your own number system

    - by Michael Williamson
    During our second code retreat at Red Gate, the restriction for one of the sessions was disallowing the use of if statements. That includes other constructs that have the same effect, such as switch statements or loops that will only be executed zero or one times. The idea is to encourage use of polymorphism instead, and see just how far it can be used to get rid of “if”s. The main place where people struggled to get rid of numbers from their implementation of Conway’s Game of Life was the piece of code that decides whether a cell is live or dead in the next generation. For instance, for a cell that’s currently live, the code might look something like this: if (numberOfNeighbours == 2 || numberOfNeighbours == 3) { return CellState.LIVE; } else { return CellState.DEAD; } The problem is that we need to change behaviour depending on the number of neighbours each cell has, but polymorphism only allows us to switch behaviour based on the type of a value. It follows that the solution is to make different numbers have different types: public interface IConwayNumber { IConwayNumber Increment(); CellState LiveCellNextGeneration(); } public class Zero : IConwayNumber { public IConwayNumber Increment() { return new One(); } public CellState LiveCellNextGeneration() { return CellState.DEAD; } } public class One : IConwayNumber { public IConwayNumber Increment() { return new Two(); } public CellState LiveCellNextGeneration() { return CellState.LIVE; } } public class Two : IConwayNumber { public IConwayNumber Increment() { return new ThreeOrMore(); } public CellState LiveCellNextGeneration() { return CellState.LIVE; } } public class ThreeOrMore : IConwayNumber { public IConwayNumber Increment() { return this; } public CellState LiveCellNextGeneration() { return CellState.DEAD; } } In the code that counts the number of neighbours, we use our new number system by starting with Zero and incrementing when we find a neighbour. To choose the next state of the cell, rather than inspecting the number of neighbours, we ask the number of neighbours for the next state directly: return numberOfNeighbours.LiveCellNextGeneration(); And now we have no “if”s! If C# had double-dispatch, or if we used the visitor pattern, we could move the logic for choosing the next cell out of the number classes, which might feel a bit more natural. I suspect that reimplementing the natural numbers is still going to feel about the same amount of crazy though.

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  • Best Practice for Software Maintenance Console

    - by Ben-G
    I am looking for a list of must-have maintenance/administration features/components/services for enterprise applications. I know following common components: Configuration Cockpit (shows current configuration mistakes/issues) Load-Analysis (shows the current load on different system components) Vitality measures Log File Access System Restart Capability Backup/Restore Capability Are there any widely accepted services/features which are included in any software with a focus on reliablity and maintainability?

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  • Package system broken - E: Sub-process /usr/bin/dpkg returned an error code (1)

    - by delha
    After installing some packages and libraries I have an error on Package Manager, I can't run any update because it says: "The package system is broken If you are using third party repositories then disable them, since they are a common source of problems. Now run the following command in a terminal: apt-get install -f " I've tried to do what it says and it returns me: jara@jara-Aspire-5738:~$ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages were automatically installed and are no longer required: libcaca-dev libopencv2.3-bin nite-dev python-bluez ps-engine libslang2-dev python-sphinx ros-electric-geometry-tutorials ros-electric-geometry-visualization python-matplotlib libzzip-dev ros-electric-orocos-kinematics-dynamics ros-electric-physics-ode libbluetooth-dev libaudiofile-dev libassimp2 libnetpbm10-dev ros-electric-laser-pipeline python-epydoc ros-electric-geometry-experimental libasound2-dev evtest python-matplotlib-data libyaml-dev ros-electric-bullet ros-electric-executive-smach ros-electric-documentation libgl2ps0 libncurses5-dev ros-electric-robot-model texlive-fonts-recommended python-lxml libwxgtk2.8-dev daemontools libxxf86vm-dev libqhull-dev libavahi-client-dev ros-electric-geometry libgl2ps-dev libcurl4-openssl-dev assimp-dev libusb-1.0-0-dev libopencv2.3 ros-electric-diagnostics-monitors libsdl1.2-dev libjs-underscore libsdl-image1.2 tipa libusb-dev libtinfo-dev python-tz python-sip libfltk1.1 libesd0 libfreeimage-dev ros-electric-visualization x11proto-xf86vidmode-dev python-docutils libvtk5.6 ros-electric-assimp x11proto-scrnsaver-dev libnetcdf-dev libidn11-dev libeigen3-dev joystick libhdf5-serial-1.8.4 ros-electric-joystick-drivers texlive-fonts-recommended-doc esound-common libesd0-dev tcl8.5-dev ros-electric-multimaster-experimental ros-electric-rx libaudio-dev ros-electric-ros-tutorials libwxbase2.8-dev ros-electric-visualization-common python-sip-dev ros-electric-visualization-tutorials libfltk1.1-dev libpulse-dev libnetpbm10 python-markupsafe openni-dev tk8.5-dev wx2.8-headers freeglut3-dev libavahi-common-dev python-roman python-jinja2 ros-electric-robot-model-visualization libxss-dev libqhull5 libaa1-dev ros-electric-eigen freeglut3 ros-electric-executive-smach-visualization ros-electric-common-tutorials ros-electric-robot-model-tutorials libnetcdf6 libjs-sphinxdoc python-pyparsing libaudiofile0 Use 'apt-get autoremove' to remove them. The following extra packages will be installed: libcv-dev The following NEW packages will be installed libcv-dev 0 upgraded, 1 newly installed, 0 to remove and 4 not upgraded. 2 not fully installed or removed. Need to get 0 B/3,114 kB of archives. After this operation, 11.1 MB of additional disk space will be used. Do you want to continue [Y/n]? y (Reading database ... 261801 files and directories currently installed.) Unpacking libcv-dev (from .../libcv-dev_2.1.0-7build1_amd64.deb) ... dpkg: error processing /var/cache/apt/archives/libcv-dev_2.1.0-7build1_amd64.deb (-- unpack): trying to overwrite '/usr/bin/opencv_haartraining', which is also in package libopencv2.3-bin 2.3.1+svn6514+branch23-12~oneiric dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) Errors were encountered while processing: /var/cache/apt/archives/libcv-dev_2.1.0-7build1_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) I've tried everything people recommend on internet like: sudo apt-get clean sudo apt-get autoremove sudo apt-get update sudo apt-get upgrade sudo apt-get -f install Also I've tried to install the synaptic manager but it doesn't let me install anything.. As you can see nothing works so I'm desperate! I'm using ubuntu 11.10, 64 bits Thanks!!

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  • Unable to acces sound settings

    - by Dumitru Cristian
    I’m unable to access the sound settings in U1404 TT. Before updating to Ubuntu 14.04, with right click and System setting I had access to some settings which allowed me to set different sound levels for different application. Now I'm unable to do that. Click on Sound settings send me to a Setting window where sound settings are not available. Actually, as you can see, my system settings menu is quite reduced (no options for keyboard).

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  • State / Screen management in Entity Component Systems

    - by David Lively
    My entity/component system is happily humming along and, despite some performance concerns I initially had, everything is working fine. However, I've realized that I missed a crucial point when starting this thing: how do you handle different screens? At the moment, I have a GameManager class which owns a component manager and entity manager. When I create an entity, the entity manager assigns it an ID and makes sure it's tracked. When I modify the components that are assigned to an entity. an UpdateEntity method is called, which alerts each of the systems that they may need to add or remove the entity from their respective entity lists. A problem with this is that the collection of entities operated on by each system is determined solely by the individual Systems, typically based on a "required component" filter. (An entity has to have a Renderable component to be rendered, for instance.) In this situation, I can't just keep collections of entities per screen and only Update/Draw those collections. They'd have to either be added and removed depending on their applicability to the current screen, which would cause their associated components to be removed, or enable/disable entities in a group per screen to hide what's not supposed to be visible. These approaches seem like really, really crappy kludges. What's a good way to handle this? A pretty straightforward way that comes to mind is to create a separate GameManager (which in my implementation owns all of the systems, entities, etc.) per screen, which means that everything outside of the device context would be duplicated. That's bothersome because some things are always visible, or I might want to continue to display the game under a translucent menu window. Another option would be to add a "layer" key to the GameManager class, which could be checked against a displayable layer stack held by the game manager. *System.Draw() would be called for each active layer, in the required order as determined by the stack. When the systems request an iterator for their respective entity collections, it would be pre-filtered to a (cached) set of those entities that participate in the active layer. Those collections could be updated from the same UpdateEntity event that's already used to maintain each system's entity collections. Still, kinda feels like a hack. If I've coded myself into a corner, feel free to throw tomatoes as long as they're labeled with a helpful suggestion. Hooray for learning curves.

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  • Is Grub installed when Ubuntu is the only OS installed?

    - by Dennis
    I have a simple question concerning Grub. When Ubuntu it's the only system installed on a machine, Grub doesn't appear when the computer it's turned on, my question is: When Ubuntu is the only system, Grub it's not installed on MBR? I has this doubt when I tried the ASPM command in Grub, to see if it could save some battery on my notebook, and the difference was only 0.4W. I don't even know if it made some effect or it's just a normal oscilation. Thanks.

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  • How do I find out which boot loader I have?

    - by binW
    I know Grub is the one installed by default when installing Ubuntu but I am faced with an embedded system running 9.10 Desktop Edition. Following are the contents of lsb-release file ubuntu@ubuntu-desktop:/boot$ cat /etc/lsb-release DISTRIB_ID=Ubuntu DISTRIB_RELEASE=9.10 DISTRIB_CODENAME=karmic DISTRIB_DESCRIPTION="Ubuntu 9.10" but this system does not have Grub bootloader and I want to find out which one its using. So any ideas?

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  • Particle System in XNA - cannot draw particle

    - by Dave Voyles
    I'm trying to implement a simple particle system in my XNA project. I'm going by RB Whitaker's tutorial, and it seems simple enough. I'm trying to draw particles within my menu screen. Below I've included the code which I think is applicable. I'm coming up with one error in my build, and it is stating that I need to create a new instance of the EmitterLocation from the particleEngine. When I hover over particleEngine.EmitterLocation = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); it states that particleEngine is returning a null value. What could be causing this? /// <summary> /// Base class for screens that contain a menu of options. The user can /// move up and down to select an entry, or cancel to back out of the screen. /// </summary> abstract class MenuScreen : GameScreen ParticleEngine particleEngine; public void LoadContent(ContentManager content) { if (content == null) { content = new ContentManager(ScreenManager.Game.Services, "Content"); } base.LoadContent(); List<Texture2D> textures = new List<Texture2D>(); textures.Add(content.Load<Texture2D>(@"gfx/circle")); textures.Add(content.Load<Texture2D>(@"gfx/star")); textures.Add(content.Load<Texture2D>(@"gfx/diamond")); particleEngine = new ParticleEngine(textures, new Vector2(400, 240)); } public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); // Update each nested MenuEntry object. for (int i = 0; i < menuEntries.Count; i++) { bool isSelected = IsActive && (i == selectedEntry); menuEntries[i].Update(this, isSelected, gameTime); } particleEngine.EmitterLocation = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); particleEngine.Update(); } public override void Draw(GameTime gameTime) { // make sure our entries are in the right place before we draw them UpdateMenuEntryLocations(); GraphicsDevice graphics = ScreenManager.GraphicsDevice; SpriteBatch spriteBatch = ScreenManager.SpriteBatch; SpriteFont font = ScreenManager.Font; spriteBatch.Begin(); // Draw stuff logic spriteBatch.End(); particleEngine.Draw(spriteBatch); }

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  • TreeView in Winforms and focus problem

    - by Marcus
    Hi, Can anyone please explain to my why the form in the code below gets out of focus when selecting a treenode in the tree? What should happen is that the form/button should get the focus when the tree disappears like the listview example but it doesn't. Code example: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace FocusTest { public partial class Form1 : Form { #region Generated /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { System.Windows.Forms.ListViewItem listViewItem1 = new System.Windows.Forms.ListViewItem("Item1"); System.Windows.Forms.ListViewItem listViewItem2 = new System.Windows.Forms.ListViewItem("Item2"); System.Windows.Forms.ListViewItem listViewItem3 = new System.Windows.Forms.ListViewItem("Item3"); System.Windows.Forms.TreeNode treeNode1 = new System.Windows.Forms.TreeNode("Node0"); System.Windows.Forms.TreeNode treeNode2 = new System.Windows.Forms.TreeNode("Node1"); System.Windows.Forms.TreeNode treeNode3 = new System.Windows.Forms.TreeNode("Node2"); this.button1 = new System.Windows.Forms.Button(); this.listView1 = new System.Windows.Forms.ListView(); this.button2 = new System.Windows.Forms.Button(); this.treeView1 = new System.Windows.Forms.TreeView(); this.SuspendLayout(); // // button1 // this.button1.Location = new System.Drawing.Point(12, 12); this.button1.Name = "button1"; this.button1.Size = new System.Drawing.Size(75, 23); this.button1.TabIndex = 0; this.button1.Text = "button1"; this.button1.UseVisualStyleBackColor = true; this.button1.Click += new System.EventHandler(this.button1_Click); // // listView1 // this.listView1.Items.AddRange(new System.Windows.Forms.ListViewItem[] { listViewItem1, listViewItem2, listViewItem3 }); this.listView1.Location = new System.Drawing.Point(12, 41); this.listView1.Name = "listView1"; this.listView1.Size = new System.Drawing.Size(121, 97); this.listView1.TabIndex = 1; this.listView1.UseCompatibleStateImageBehavior = false; this.listView1.Visible = false; this.listView1.SelectedIndexChanged += new System.EventHandler(this.listView1_SelectedIndexChanged); this.listView1.View = View.List; // // button2 // this.button2.Location = new System.Drawing.Point(310, 11); this.button2.Name = "button2"; this.button2.Size = new System.Drawing.Size(75, 23); this.button2.TabIndex = 2; this.button2.Text = "button2"; this.button2.UseVisualStyleBackColor = true; this.button2.Click += new System.EventHandler(this.button2_Click); // // treeView1 // this.treeView1.Location = new System.Drawing.Point(310, 41); this.treeView1.Name = "treeView1"; treeNode1.Name = "Node0"; treeNode1.Text = "Node0"; treeNode2.Name = "Node1"; treeNode2.Text = "Node1"; treeNode3.Name = "Node2"; treeNode3.Text = "Node2"; this.treeView1.Nodes.AddRange(new System.Windows.Forms.TreeNode[] { treeNode1, treeNode2, treeNode3}); this.treeView1.Size = new System.Drawing.Size(121, 97); this.treeView1.TabIndex = 3; this.treeView1.Visible = false; this.treeView1.AfterSelect += new System.Windows.Forms.TreeViewEventHandler(this.treeView1_AfterSelect); // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(760, 409); this.Controls.Add(this.treeView1); this.Controls.Add(this.button2); this.Controls.Add(this.listView1); this.Controls.Add(this.button1); this.Name = "Form1"; this.Text = "Form1"; this.ResumeLayout(false); } #endregion private System.Windows.Forms.Button button1; private System.Windows.Forms.ListView listView1; private System.Windows.Forms.Button button2; private System.Windows.Forms.TreeView treeView1; #endregion public Form1() { InitializeComponent(); } #region TreeView private void button2_Click(object sender, EventArgs e) { ToggleTreeView(); } private void ToggleTreeView() { if (treeView1.Visible) { Controls.Remove(treeView1); treeView1.Visible = false; } else { Controls.Add(treeView1); treeView1.Size = new Size(300, 400); treeView1.Location = PointToClient(PointToScreen(new System.Drawing.Point(button2.Location.X, button2.Location.Y + button2.Height))); this.treeView1.BringToFront(); treeView1.Visible = true; treeView1.Select(); } } private void treeView1_AfterSelect(object sender, TreeViewEventArgs e) { ToggleTreeView(); } #endregion #region ListView private void button1_Click(object sender, EventArgs e) { ToggleListView(); } private void ToggleListView() { if (listView1.Visible) { Controls.Remove(listView1); listView1.Visible = false; } else { Controls.Add(listView1); listView1.Size = new Size(300, 400); listView1.Location = PointToClient(PointToScreen(new System.Drawing.Point(button1.Location.X, button1.Location.Y + button1.Height))); this.listView1.BringToFront(); listView1.Visible = true; listView1.Select(); } } private void listView1_SelectedIndexChanged(object sender, EventArgs e) { if (listView1.Visible) ToggleListView(); } #endregion } }

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  • IIS 7.5 Manager crashes when adding a custom error page

    - by dig412
    I'm running a local IIS 7.5 server in Win 7 Pro, and I'm trying to add a custom error page for 403 responses. When I click OK to add a custom error page for my site, IIS Manager just vanishes. The server is still running, and I can re-start IIS Manager, but the new page has not been saved. I've also tried adding it directly to web.config, but that just gives me The page cannot be displayed because an internal server error has occurred. Does anyone know why this might be happening? Edit: The event log implies that an invalid character in the path caused the crash, but It occured even when I copied & pasted a path from a valid entry. Application error log: IISMANAGER_CRASH IIS Manager terminated unexpectedly. Exception:System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. --- System.ArgumentException: Illegal characters in path. at System.IO.Path.CheckInvalidPathChars(String path) at System.IO.Path.IsPathRooted(String path) at Microsoft.Web.Management.Iis.CustomErrors.CustomErrorsForm.OnAccept() at Microsoft.Web.Management.Client.Win32.TaskForm.OnOKButtonClick(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Form.ShowDialog(IWin32Window owner) at Microsoft.Web.Management.Host.UserInterface.ManagementUIService.ShowDialogInternal(Form form, IWin32Window parent) at Microsoft.Web.Management.Host.UserInterface.ManagementUIService.Microsoft.Web.Management.Client.Win32.IManagementUIService.ShowDialog(DialogForm form) at Microsoft.Web.Management.Client.Win32.ModulePage.ShowDialog(DialogForm form) at Microsoft.Web.Management.Iis.CustomErrors.CustomErrorsPage.AddCustomError() --- End of inner exception stack trace --- at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Microsoft.Web.Management.Client.TaskList.InvokeMethod(String methodName, Object userData) at Microsoft.Web.Management.Host.UserInterface.Tasks.MethodTaskItemLine.InvokeMethod() at System.Windows.Forms.LinkLabel.OnMouseUp(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Label.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at Microsoft.Web.Management.Host.Shell.ShellApplication.Execute(Boolean localDevelopmentMode, Boolean resetPreferences, Boolean resetPreferencesNoLaunch) Process:InetMgr

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  • Portable scripting language for a multi-server admin?

    - by Aaron
    Please Note: Portable as in portableapps.com, not the traditional definition. Originally posted on stackoverflow.com, asking here at another user's suggestion. I'm a DBA and sysadmin, mostly for Windows machines running SQL Server. I'm looking for a programming/scripting language for Windows that doesn't require Admin access or an installer, needing no install process other than expanding it into a folder. My intent is to have a language for automation on which I can standardize. Up to this point, I've been using a combination of batch files and Unix shell, using sh.exe from UnxUtils but it's far from a perfect solution. I've evaluated a handful of options, all of them have at least one serious shortcoming or another. I have a strong preference for something open source or dual license, but I'm more interested in finding the right tool than anything else. Not interested that anything that relies on Cygwin or Java, but at this point I'd be fine with something that needs .NET. Requirements: Manageable footprint (1-100 files, under 30 MB installed) Run on Windows XP and Server (2003+) No installer (exe, msi) Works with external pipes, processes, and files Support for MS SQL Server or ODBC connections Bonus Points: Open Source FFI for calling functions in native DLLs GUI support (native or gtk, wx, fltk, etc) Linux, AIX, and/or OS X support Dynamic, object oriented and/or functional, interpreted or bytecode compiled; interactive development Able to package or compile scripts into executables So far I've tried: Ruby: 148 MB on disk, 23000 files Portable Python: 54 MB on disk, 2800 files Strawberry Perl: 123 MB on disk, 3600 files REBOL: Great, except closed source and no MSSQL or ODBC in free version Squeak Smalltalk: Great, except poor support for scripting ---- cut: points of clarification ---- Why all the limitations? I realize some of my criteria seem arbitrarily confining. It's primarily a product my environment. I work as a SQL Server DBA and backup Unix admin at a division of a large company. In addition to near a hundred boxes running some version or another of SQL Server on Windows, I also support the SQL Server Express Edition installs on over a thousand machines in the field. Because of our security policies, I don't login rights on every machine. Often enough, an issue comes up and I'm given local Admin for some period of time. Often enough, it's some box I've never touched and don't have my own environment setup yet. I may have temporary admin rights on the box, but I'm not the admin for the machine- I'm just the DBA. I've no interest in stepping on the toes of the Windows admins, nor do I want to take over any of their duties. If I bring up "installing" something, suddenly it becomes a matter of interest for Production Control and the Windows admins; if I'm copying up a script, no one minds. The distinction may not mean much to the readers, but if someone gets the wrong idea I've suddenly got a long wait and significant overhead before I can get the tool installed and get the problem solved. That's why I want something that can be copied and run in the manner of a portable app. What about the small footprint? My company has three divisions, each in a different geographical location, and one of them is a new acquisition. We have different production control/security policies in each division. I support our MSSQL databases in all three divisions. The field machines are spread around the US, sometimes connecting to the VPN over very slow links. Installing Ruby \using psexec has taken a long time over these connections. In these instances, the bigger time waster seems to be archives with thousands and thousands of files rather than their sheer size. You could say I'm spoiled by Unix, where the admins usually have at least some modern scripting language installed; I'd use PowerShell, but I don't know it well and more importantly it isn't everywhere I need to work. It's a regular occurrence that I need to write, deploy and execute some script on short notice on some machine I've never on which logged in. Since having Ruby or something similar installed on every machine I'll ever need to touch is effectively impossible because of the approvals, time and and Windows admin labor needed I makes more sense find a solution that allows me to work on my own terms.

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  • I can't update my system properly, "no package header" error

    - by joel
    Every time I try to run sudo apt-get update or try running updates from the GUI interface I run into the following problem or something similar: Reading package lists... Error! E: Encountered a section with no Package: header E: Problem with MergeList /var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_precise_restricted_binary-i386_Packages E: The package lists or status file could not be parsed or opened. I've tried purging using sudo rm -rf <filename> where <filename> is the listed file above, and then running sudo apt-get update to fix it (as listed elsewhere in this forum) and no luck, just keep getting this message. I'm running Ubuntu 12.04 and this is getting really frustrating... I just want a system that runs smoothly and doesn't require it's hand to be held when it comes to updates. Tried the solutions posted below and am still receiving the same errors, sample output: W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise_main_binary-amd64_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise_main_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise_restricted_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise_universe_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise_multiverse_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-updates_universe_source_Sources Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-updates_restricted_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-updates_universe_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-updates_multiverse_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-backports_universe_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-security_main_source_Sources Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-security_universe_binary-amd64_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-security_main_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-security_universe_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise_main_i18n_Translation-en%5fCA Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-updates_main_i18n_Translation-en%5fCA Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-updates_main_i18n_Translation-en Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-updates_multiverse_i18n_Translation-en%5fCA Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-updates_universe_i18n_Translation-en%5fCA Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-backports_main_i18n_Translation-en%5fCA Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-backports_multiverse_i18n_Translation-en%5fCA Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-backports_universe_i18n_Translation-en%5fCA Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-security_main_i18n_Translation-en%5fCA Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-security_multiverse_i18n_Translation-en%5fCA Encountered a section with no Package: header E: Some index files failed to download. They have been ignored, or old ones used instead.

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  • Improving performance of a particle system (OpenGL ES)

    - by Jason
    I'm in the process of implementing a simple particle system for a 2D mobile game (using OpenGL ES 2.0). It's working, but it's pretty slow. I start getting frame rate battering after about 400 particles, which I think is pretty low. Here's a summary of my approach: I start with point sprites (GL_POINTS) rendered in a batch just using a native float buffer (I'm in Java-land on Android, so that translates as a java.nio.FloatBuffer). On GL context init, the following are set: GLES20.glViewport(0, 0, width, height); GLES20.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLES20.glEnable(GLES20.GL_CULL_FACE); GLES20.glDisable(GLES20.GL_DEPTH_TEST); Each draw frame sets the following: GLES20.glEnable(GLES20.GL_BLEND); GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA); And I bind a single texture: GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle); GLES20.glUniform1i(mUniformTextureHandle, 0); Which is just a simple circle with some blur (and hence some transparency) http://cl.ly/image/0K2V2p2L1H2x Then there are a bunch of glVertexAttribPointer calls: mBuffer.position(position); mGlEs20.glVertexAttribPointer(mAttributeRGBHandle, valsPerRGB, GLES20.GL_FLOAT, false, stride, mBuffer); ...4 more of these Then I'm drawing: GLES20.glUniformMatrix4fv(mUniformProjectionMatrixHandle, 1, false, Camera.mProjectionMatrix, 0); GLES20.glDrawArrays(GLES20.GL_POINTS, 0, drawCalls); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); My vertex shader does have some computation in it, but given that they're point sprites (with only 2 coordinate values) I'm not sure this is the problem: #ifdef GL_ES // Set the default precision to low. precision lowp float; #endif uniform mat4 u_ProjectionMatrix; attribute vec4 a_Position; attribute float a_PointSize; attribute vec3 a_RGB; attribute float a_Alpha; attribute float a_Burn; varying vec4 v_Color; void main() { vec3 v_FGC = a_RGB * a_Alpha; v_Color = vec4(v_FGC.x, v_FGC.y, v_FGC.z, a_Alpha * (1.0 - a_Burn)); gl_PointSize = a_PointSize; gl_Position = u_ProjectionMatrix * a_Position; } My fragment shader couldn't really be simpler: #ifdef GL_ES // Set the default precision to low. precision lowp float; #endif uniform sampler2D u_Texture; varying vec4 v_Color; void main() { gl_FragColor = texture2D(u_Texture, gl_PointCoord) * v_Color; } That's about it. I had read that transparent pixels in point sprites can cause issues, but surely not at only 400 points? I'm running on a fairly new device (12 month old Galaxy Nexus). My question is less about my approach (although I'm open to suggestion) but more about whether there are any specific OpenGL "no no's" that have leaked into my code. I'm sure there's GL master out there facepalming right now... I'd love to hear any critique.

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