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  • OpenGL 3.0+ framebuffer to texture/images

    - by user827992
    I need a way to capture what is rendered on screen, i have read about glReadPixels but it looks really slow. Can you suggest a more efficient or just an alternative way for just copying what is rendered by OpenGL 3.0+ to the local RAM and in general to output this in a image or in a data stream? How i can achieve the same goal with OpenGL ES 2.0 ? EDIT: i just forgot: with this OpenGL functions how i can be sure that I'm actually reading a complete frame, meaning that there is no overlapping between 2 frames or any nasty side effect I'm actually reading the frame that comes right next to the previous one so i do not lose frames

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  • Convenient practice for where to place images?

    - by Baumr
    A lot of developers place all image files inside a central directory, for example: /i/img/ /images/ /img/ Isn't it better (e.g. content architecture, on-page SEO, code maintainability, filename maintainability, etc.) to place them inside the relevant directories in which they are used? For example: example.com/logo.jpg example.com/about/photo-of-me.jpg example.com/contact/map.png example.com/products/category1-square.png example.com/products/category2-square.png example.com/products/category1/product1-thumb.jpg example.com/products/category1/product2-thumb.jpg example.com/products/category1/product1/product1-large.jpg example.com/products/category1/product1/product2-large.jpg example.com/products/category1/product1/product3-large.jpg What is the best practice here regarding all possible considerations (for static non-CMS websites)? N.B. The names product1-large and product1-thumb are just examples in this context to illustrate what kind of images they are. It is advised to use descriptive filenames for SEO benefit.

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  • Rendering scaled-down card images

    - by user1065145
    I have high-quality SVG card images, but they drastically lose their quality when I downsize them. I have tried two ways of rendering cards (using Inkscape and Imagemagics): 1) Render SVG to high-res PNG and resize it then: inkscape -D --export-png=QS1024.png --export-width=1024 QS.svg convert QS1024.png -filter Lanczos -sampling-factor 1x1 -resize 71x QS71.png 2) Render SVG to image of proper size at once: inkscape -D --export-png=QS71.png --export-width=71 QS.svg Both approaches generate blurry card images, which looks even worse than old Windows cards. What are the best way to generate smaller card images from SVG sources and not to loose their quality a lot? UPDATE: I am using Inkscape to render SVG - PNG and ImageMagick then to downsize PNG. I've tried using convert -resize with couple of filters (Lanczos/Mitchell/etc), but result was pretty much the same. Original: 71x raster:

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  • Resize images to specific height value in ImageMagick?

    - by Jason
    I've looked around for this, and can't find an easily implemented solution. Currently I'm working on an application that deals with panoramas. As they come out of the batch stitch process, the dimensions average 18000x4000. Using ImageMagick, how can I downscale those images to a specific height value while maintaining aspect ratio? According to the manual, the convert operation takes in both height and width to resize to while maintaining the same aspect ratio. What I'd like is to put in 600 and 1000 in my existing resize script function and have both a regular viewable image as well as a reduced size.

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  • Samsung ultrabook usb stick install of Ubuntu fails, keeps booting windows

    - by Michael Durrant
    I'm trying to install Ubuntu on a Samsung ultrabook via a usb stick. I've tried 12.04 both regular and alternate on 3 different USB sticks but not having success. The laptop just keeps booting into windows. I used unetbootin to create the USB image as this worked for when when doing a toshiba ultrabook installation. I reset my Boot Menu to be 1 USB HDD 2 USB CD 3 USB FDD 4 SATA HDD SanDisk SSD u100 128GB Then F10'd but no success, still boots windows. I've tried changing UEFI boot support to be enabled and I've tried changing PXE OPROM to be enabled but neither has helped.

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  • Is there a limit of emails/pictures per Gravatar account?

    - by Steve Taylor
    I'm building a site to connect patients to doctors. Each doctor will have a profile picture. I'm quite happy to manually maintain the profile pictures as there won't be that many doctors nor will they have a need to change their picture very often, if at all. I thought of using Gravatar to host all these profile pictures. The idea is to create a single Gravatar account then keep adding email addresses to it in the form [email protected] and associating each one with a new image. Does anyone know, however, if I will run into any per-account limit? If so, it wouldn't be feasible because I would end up with a bunch of Gravatar accounts instead of just the one.

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  • Thumbnail preview rotator on mouse-over HOW IS THAT CALLED?

    - by Gerben
    I've been searching for hours now but can't get any tutorial on this. I have these thumbnails on my homepage which are the first images of their corresponding posts. What I want is that when I mouse-over a post on the homepage... the corresponding thumbnail should also show/rotate the other images of that particular post... bit like a sneak-peak image rotator... Does anyone know where I can get a tutorial regarding this? How's this called? It seems like I'm searching for the wrong keywords on google as I can't find anything.

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  • Split Texture2D Across Line

    - by Simie
    Background I'm using a texture as a damage map represented by an array of floats for displaying damage effects on a space ship in a process. An upside of this is being able to 'slice' ships in half, using an input damage map with a line down the middle, as shown in the diagram below. Question However, I'm encountering problems separating this split ship into two different entities. I would like to be able to split the image down the 'damage line', in a process similar to this: I don't have much idea where to start detecting the red line above. Any advice would be welcome.

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  • To track or not to track user created images for display in a dynamic website?

    - by Question Overflow
    I have a website that allows user to upload and display images. Currently, I am not using a database to track these user images. A folder having the user id as the folder name is created for each user and under each folder, the image files are labelled numerically with filenames ranging from 01.jpg to 20.jpg. Up to 20 such images can be displayed on each user page. I am using javascript to hide these images in case of any of them is absent. I have seen many websites having user images with unique random filenames and possibly tracking these files with a database Since obscurity is not something that I need for these web accessible images, is there any reason why I should track them with a DB? I am not sure if a reduction of 404 errors is a good enough reason to justify the added complexity of maintaining a database or can anyone enlighten me?

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  • Thumbnail preview rotator on mouse-over - what is it called?

    - by Gerben
    I've been searching for hours now but can't get any tutorial on this. I have these thumbnails on my homepage which are the first images of their corresponding posts. What I want is that when I mouse-over a post on the homepage... the corresponding thumbnail should also show/rotate the other images of that particular post... bit like a sneak-peak image rotator... Does anyone know where I can get a tutorial regarding this? How's this called? It seems like I'm searching for the wrong keywords on google as I can't find anything.

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  • QGraphicsView scrolling and image scaling/cropping

    - by boohoo
    I would like to have a background image in my QGraphicsView that is always scaled (and cropped if necessary) to the size of the viewport, without scrollbars and without scrolling with the keyboard and mouse. The example below is what I am doing to scale and crop an image in the viewport, but I am using random values for the cropping that are pulled out of the aether. I would like a logical solution? MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); scene = new QGraphicsScene(this); ui->graphicsView->resize(800, 427); // MainWindow is 800x480, GraphicsView is 800x427. I want an image that // is the size of the graphicsView. ui->graphicsView->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); ui->graphicsView->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); // the graphicsView still scrolls if the image is too large, but // displays no scrollbars. I would like it not to scroll (I want to // add a scrolling widget into the QGraphicsScene later, on top of // the background image.) QPixmap *backgroundPixmap = new QPixmap(":/Valentino_Bar_Prague.jpg"); QPixmap sized = backgroundPixmap->scaled( QSize(ui->graphicsView->width(), ui->graphicsView->height()), Qt::KeepAspectRatioByExpanding); // This scales the image too tall QImage sizedImage = QImage(sized.toImage()); QImage sizedCroppedImage = QImage(sizedImage.copy(0,0, (ui->graphicsView->width() - 1.5), (ui->graphicsView->height() + 19))); // so I try to crop using copy(), and I have to use these values // and I am unsure why. QGraphicsPixmapItem *sizedBackground = scene->addPixmap( QPixmap::fromImage(sizedCroppedImage)); sizedBackground->setZValue(1); ui->graphicsView->setScene(this->scene); } I would like to know a way to scale and crop an image to the size of the QGraphicsView that will work even when I resize the QGraphicsView. Where are the 1.5 and 19 coming from?

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  • Java Simple WGS84 Lat Lon to Pixel X, Y

    - by Cnich
    I've read a multitude of information regarding map projection today. The amount of information available is overwhelming. I am attempting to simply convert lat, long values into a screen X, Y coordinate not using any map. I do not need the values projected onto any map, just on the window. The window itself is representing approx. a 1500x1500 meter location. Lat, Long accuracy needed is to a 1/10th of a second. What may be some simpler ways in converting lat/long representation to the screen? I've read several articles and post regarding translation onto images, but nothing related to the natural java coordinate system. Thanks for any insight.

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  • Simplest Algorithm for 2D Interpolation

    - by Gayan
    I have two shapes which are cross sections of a channel. I want to calculate the cross section of an intermediate point between the two defined points. What's the simplest algorithm to use in this situation? P.S. I came across several algorithms like natural neighbor and poisson which seemed complex. I'm looking for a simple solution which could be implemented quickly

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  • Covering Earth with Hexagonal Map Tiles

    - by carrier
    Many strategy games use hexagonal tiles. One of the main advantages is that the distance between the center of any tile and all its neighboring tiles is the same. I was wondering if anyone has any thoughts on marrying a hexagonal tile system with the traditional geographic system (longitude/latitude). I think it would be interesting to cover a globe with hexagonal tiles and be able to map a geographic coordinate to a tile. Has anyone seen anything remotely close to this before? UPDATE I'm looking for a way to subdivide the surface of a sphere so that each division has the same surface area. Ideally, the centers of adjacent sub-divisions would be equidistant.

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  • Algorithm for 2D Interpolation

    - by Gayan
    I have two shapes which are cross sections of a channel. I want to calculate the cross section of an intermediate point between the two defined points. What's the simplest algorithm to use in this situation? P.S. I came across several algorithms like natural neighbor and poisson which seemed complex. I'm looking for a simple solution which could be implemented quickly EDIT: I removed the word "Simplest" from the title since it might be misleading

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  • Good ways to dynamically generate the start image of an iPhone/iPad app

    - by Dr Dork
    I'm self-learning iPhone development and I see that one of the aspects of an iPhone/iPad app is the start image that gets displayed when your app is run. I'd like my start image to display some basic info about the user when the app is launched, but that info has to first be collected by the user when the app is first run. That tells me that I either need to dynamically generate the start image after the user enters their information or I need to place a label of some sort on top of my static start image in order to accomplish this. The first time the app launched and before the user enters their info, the start image can be anything or nothing at all, I'm not concerned about this. So, my two questions are this... Can you place controls, like a label, on top of the start image when your app is launched? If not, what's a good approach to dynamically generating the start image after the app is launched for the first time and the user info is collected? Thanks so much in advance for your help! I'm going to begin researching this question right now.

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  • Odd background image resizing on animating UIView

    - by Woody
    I have a UIView in the middle of a view that I am using as a game playing area (in a 2d cocoa view). This image has a background image of the same size as the view. Resizing the view I use animation to make it look smooth (and that works fine). However, when the animation starts, the background image immediately changes size, tiling or being clipped to a size that when the animation finishes, the background image is physically the same size. I don't want this, I want the image to always fit the view, regardless of the view size. UIImage *bgImage = [UIImage imageNamed:@"head.png"]; ... // resize the image returning another image self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:resizedImage]; [UIView beginAnimations:@"resizeView" context:nil]; [UIView setAnimationDuration:.5]; int localViewSize = ... // work out view sizes self.view.frame = CGRectMake(... ,localViewSize,localViewSize); [UIView commitAnimations]; It looks very odd as it jumps to a different size, then animates to the original size. I am guessing that maybe I would have to make a separate view underneath my main view but is that the only way?

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  • Make an image transparent in IE to show non-transparent background

    - by Select0r
    Hi, I'm trying to get this thing to work in IE (any version - works in FF, Opera, Safari, Chrome ...): I have a DIV with a background-image. The DIV also contains an image that should be transparent onMouseOver. The expected behaviour now is that the DIV-background would shine through the transparent image (which it does in all browsers but IE). Instead it looks like the image is getting transparent but on a white background, I can't see the DIV's background through the image. Here's some code: <div><a href="#" class"dragItem"><img /></a></div> And some CSS: .dojoDndItemOver { cursor : pointer; filter : alpha(opacity = 50); opacity : 0.5; -moz-opacity : 0.5; -khtml-opacity : 0.5; } .dragItem:hover { filter : alpha(opacity = 30); opacity : 0.3; -moz-opacity : 0.3; -khtml-opacity : 0.3; background : none; } All of this is embedded in a Dojo Drag-n-Drop-system, so dojoDndItemOver will automatically be set to the DIV on MouseOver, dragItem is set to the href around the image (using the same class on the image directly doesn't work at all as IE doesn't support "hover" on other items that href). Any ideas? Or is it an IE-speciality to just "simulate" transparency on images by somehow just greying them out instead of providing real transparency and showing whatever is beneath?

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  • Translate google co-ordinates to the pixels on picture.

    - by kalininew
    I have a city "map" (for example - Moscow). She in accuracy repeats the contours the given city in google maps (that is it is copied from google maps and it is a little processed, but the sense remained the same). Also I have object co-ordinates in a city (in co-ordinates of google). Problem: how to translate google co-ordinates to the co-ordinates of my picture (that is in pixels on OX and OY on a picture). That is I receive google-co-ordinates and it is necessary for me to draw this point on my picture. I know that on small scales (for example on city scales) it to make simply enough (it is necessary to learn what google-co-ordinates has one of picture corners, then to learn "price" of one pixel in google-co-ordinates on a picture on axes OX and OY separately). But on the big scales (country scale) "price" of one pixel will be not a constant, and will vary strongly enough and the method described above cannot be applied. How to solve a problem on country scales?

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  • google maps, cellid to location

    - by Dels
    According to this sample: http://www.codeproject.com/KB/mobile/DeepCast.aspx It's possible to request a gps coordinate (longitude & latitude) including range when sending cellid information (MCC, MNC, towerid, etc) Can someone tell me the actual parameter to request/post to this address? http://www.google.com/glm/mmap It could be something like this http://www.google.com/glm/mmap?mcc=xxx&mnc=xxx&towerid=xxx And i would like to know what response we would get. I have observe OpenCellid website and they provide some nice API to begin with, but i want to know about that in google map too (since they have more completed database). OpenCellID API

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  • In a digital photo, detecting if a mountain is obscured by clouds.

    - by Gavin Brock
    The problem I have a collection of digital photos of a mountain in Japan. However the mountain is often obscured by clouds or fog. What techniques can I use to detect that the mountain is visible in the image? I am currently using Perl with the Imager module, but open to alternatives. All the images are taken from the exact same position - these are some samples. My naïve solution I started by taking several horizontal pixel samples of the mountain cone and comparing the brightness values to other samples from the sky. This worked well for differentiating good image 1 and bad image 2. However in the autumn it snowed and the mountain became brighter than the sky, like image 3, and my simple brightness test started to fail. Image 4 is an example of an edge case. I would classify this as a good image since some of the mountain is clearly visible.

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  • Convet long/lat to pixel x/y on a given picure.

    - by kalininew
    I have a city "map" (for example - Moscow). She in accuracy repeats the contours the given city in google maps (that is it is copied from google maps and it is a little processed, but the sense remained the same). Also I have object co-ordinates in a city (in co-ordinates of google). Problem: how to translate google co-ordinates to the co-ordinates of my picture (that is in pixels on OX and OY on a picture). That is I receive google-co-ordinates and it is necessary for me to draw this point on my picture. I know that on small scales (for example on city scales) it to make simply enough (it is necessary to learn what google-co-ordinates has one of picture corners, then to learn "price" of one pixel in google-co-ordinates on a picture on axes OX and OY separately). But on the big scales (country scale) "price" of one pixel will be not a constant, and will vary strongly enough and the method described above cannot be applied. How to solve a problem on country scales?

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  • Changing Screen co-ordinates

    - by Anu
    Hi, Just i come across one application.When i load that application,the actual applcation is like toolbar only.Its get loaded in the top of the screen.And the desktop items automatically get moved and displayed below toolbar.Even when i open any other window and maximized the windoe,its get maximized below toolbar only.The screen co ordinates changed to new size. If before the screen size as (0,0,800,600),after this applcation loading it changed to (0,100,800,600). When i exit the application the screen changed to original position and all desktop items get arranged to original positiom. Hows it possible? Can i do that in MFC.

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  • I've got my 2D/3D conversion working perfectly, how to do perspective

    - by user346992
    Although the context of this question is about making a 2d/3d game, the problem i have boils down to some math. Although its a 2.5D world, lets pretend its just 2d for this question. // xa: x-accent, the x coordinate of the projection // mapP: a coordinate on a map which need to be projected // _Dist_ values are constants for the projection, choosing them correctly will result in i.e. an isometric projection xa = mapP.x * xDistX + mapP.y * xDistY; ya = mapP.x * yDistX + mapP.y * yDistY; xDistX and yDistX determine the angle of the x-axis, and xDistY and yDistY determine the angle of the y-axis on the projection (and also the size of the grid, but lets assume this is 1-pixel for simplicity). x-axis-angle = atan(yDistX/xDistX) y-axis-angle = atan(yDistY/yDistY) a "normal" coordinate system like this --------------- x | | | | | y has values like this: xDistX = 1; yDistX = 0; xDistY = 0; YDistY = 1; So every step in x direction will result on the projection to 1 pixel to the right end 0 pixels down. Every step in the y direction of the projection will result in 0 steps to the right and 1 pixel down. When choosing the correct xDistX, yDistX, xDistY, yDistY, you can project any trimetric or dimetric system (which is why i chose this). So far so good, when this is drawn everything turns out okay. If "my system" and mindset are clear, lets move on to perspective. I wanted to add some perspective to this grid so i added some extra's like this: camera = new MapPoint(60, 60); dx = mapP.x - camera.x; // delta x dy = mapP.y - camera.y; // delta y dist = Math.sqrt(dx * dx + dy * dy); // dist is the distance to the camera, Pythagoras etc.. all objects must be in front of the camera fac = 1 - dist / 100; // this formula determines the amount of perspective xa = fac * (mapP.x * xDistX + mapP.y * xDistY) ; ya = fac * (mapP.x * yDistX + mapP.y * yDistY ); Now the real hard part... what if you got a (xa,ya) point on the projection and want to calculate the original point (x,y). For the first case (without perspective) i did find the inverse function, but how can this be done for the formula with the perspective. May math skills are not quite up to the challenge to solve this. ( I vaguely remember from a long time ago mathematica could create inverse function for some special cases... could it solve this problem? Could someone maybe try?)

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