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  • Triangulating a partially triangulated mesh (2D)

    - by teodron
    Referring to the above exhibits, this is the scenario I am working with: starting with a planar graph (in my case, a 2D mesh) with a given triangulation, based on a certain criterion, the graph nodes are labeled as RED and BLACK. (A) a subgraph containing all the RED nodes (with edges between only the directly connected neighbours) is formed (note: although this figure shows a tree forming, it may well happen that the subgraph contain loops) (B) Problem: I need to quickly build a triangulation around the subgraph (e.g. as shown in figure C), but under the constraint that I have to keep the already present edges in the final result. Question: Is there a fast way of achieving this given a partially triangulated mesh? Ideally, the complexity should be in the O(n) class. Some side-remarks: it would be nice for the triangulation algorithm to take into account a certain vertex priority when adding edges (e.g. it should always try to build a "1-ring" structure around the most important nodes first - I can implement iteratively such a routine, but it's O(n^2) ). it would also be nice to reflect somehow the "hop distance" when adding edges: add edges first between the nodes that were "closer" to each other given the start topology. Nevertheless, disregarding the remarks, is there an already known scenario similar to this one where a triangulation is built upon a partially given set of triangles/edges?

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  • Oracle Launches Mobile Applications User Experience Design Patterns

    - by ultan o'broin
    OK, you heard Joe Huang (@JoeHuang_Oracle) Product Manager for Oracle Application Development Framework (ADF) Mobile. If you're an ADF developer, or a Java (yeah, Java in iOS) developer, well now you're a mobile developer as well. And, using the newly launched Applications User Experience (UX) team's Mobile UX Design Patterns, you're a UX developer rockstar too, offering users so much more than just cool functionality. Mobile Design Pattern for Inline Actions Mobile design requires a different way of thinking. Use Oracle’s mobile design patterns to design iPhone, Android, or browser-based smartphone apps. Oracle's sharing these cutting edge mobile design patterns and their baked-in, scientifically proven usability to enable Oracle customers and partners to build mobile apps quickly. The design patterns are common solutions that developers can easily apply across all application suites. Crafted by the UX team's insight into Oracle Fusion Middleware, the patterns are designed to work with the mobile technology provided by the Oracle Application Development Framework. Other great UX-related information on using ADF Mobile to design task flows and the development experience on offer are on the ADF EMG podcast series. Check out FXAer Brian 'Bex' Huff (@bex of Bezzotech talking about ADF Mobile in podcast number 6 and also number 8 which has great tips about getting going with Android and iOS mobile app development too.

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  • Apress Deal of the Day - 14/Mar/2011

    - by TATWORTH
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} jQuery Recipes: A Problem-Solution Approach jQuery is one of today’s most popular JavaScript web application development frameworks and libraries. jQuery Recipes can get you started with jQuery quickly and easily, and it will serve as a valuable long-term reference. $44.99 | Published Jan 2010 | Bintu Harwani

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  • JustCode &ndash; Color Identifier Basics

    Color identifiers make it easier for developers to quickly read and understand the code on screen.  One of the many features provided by JustCode is the ability to colorize additional items that Visual Studio does not allow you to colorize by default.  The colorization of items such as methods, properties, events, variables, and method parameters can easily be tweaked to your specific needs. Enable / Disable Color Identifiers In the recent release, we turned this option on by default.  You can enable/disable code colorization by going to the JustCode menu in Visual Studio, selecting options, then selecting the general section in the left window.  When you scroll down on general setting you will see a check box that says Color Identifiers.  Check or uncheck this box to enable/disable code colorization.    Color identifiers option   Adjust Color Identifiers Adjusting the color identifiers in JustCode is done in the same place ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How does a game developer get feedback from gamers (not developers) or start a forum community without paying for advertising or hiring Q&A teams?

    - by Carter81
    I am familiar with a lot of game developer forums, but I'd assume this is much less likely to attract more casual commentators. I also fear that feedback from a gamer's perspective would often be tainted by their game dev perspective. For example, if I were making a RTS game and wanted to get feedback from "The RTS gamers" where would I go? Is there a general idea of what type of website or forum to go to? Do you go to specific game websites, to try to "steal" attention? Would this not equate to spam or inappropriate posting? What is considered appropriate and inappropriate? I am not asking for specifics. I am asking how one "starts a community", or how one "gets feedback from gamers" without resorting to spamming forums or 'advertising' just to see what sticks. What TYPE OF PLACE does one go? Are there already sites designed for this purpose? I tried going to what was once a very popular forum for feedback from what I believed was a niche hardcore group of gamers in the genre, but its popularity seemed to have died significantly; Leaving only trolls and very young teenagers. The resulting feedback was quite disappointing, mainly for how little feedback it resulted. Many years ago, feedback would flood in by the hundreds so quickly. Without this website, I am at a loss as to where to go to see what people think of ideas, gather feedback from a gamer's perspective (not a developer's perspective), or where to pull from to start my own site's forum. I am out of ideas of what to do, short of going to various game forums to post in the off-topic sections there.

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  • CodePlex learns to talk to other services!

    CodePlex is now able to talk to other services! For example, if you want CodePlex to tell Trello to update cards on your Trello board, it can do it. Or if you want CodePlex to notify your Campfire chat room when updates are pushed, it can do that too. To start off, we are going to be adding support for the following services: Campfire – Notify a Campfire chat room when commits occur HipChat – Notify a HipChat chat room when commits occur Trello – Add commit summaries to Trello cards by referencing those cards in commit messages Twitter – Notify your Twitter followers when updates are pushed to your project In addition, we will continue to support our existing integrations with Windows Azure – Continuously deploy to Windows Azure on pushes (For Git and Hg projects) AppHarbor – Continuously deploy to AppHarbor on pushes To set up these integrations for your project, navigate to the project settings page as a project coordinator, and click on the services section as seen below:   While we are starting with these six services, the infrastructure is now in place to allow us to quickly roll out new integrations. We would love to hear which services and integrations you would like to see most on our suggestions page. We realize that there are some services and URLs that only make sense for your project to send notifications to. To support this scenario, we plan to add generic web hooks in the near future. Have ideas on how to improve CodePlex? Please visit our suggestions page! Vote for existing ideas or submit a new one. As always you can reach out to the CodePlex team on Twitter @codeplex or reach me directly @Rick_Marron.    

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  • Ditch cPanel / WHM in favour of manual seup

    - by BWRic
    We currently use cPanel / WHM on a reseller account but are looking at getting a dedicated server. My first thought was to duplicate this set up on the dedicated box to allow us to quickly create new accounts. I'll be a managed server so they'll have set up the LAMP stack. I'm curious if I actually need cPanel and WHM. We don't use many of the features from cPanel / WHM, just creating accounts and databases, clients do not have FTP access. I'm no sys admin and come from a Windows / GUI background but have some knowledge in setting up development servers. WHM: Creating accounts I presume this sets up the Apache virtual host, FTP access and DNS settings. I've some knowledge of editing the Apache files to create virtual hosts. Am I correct in thinking as long as the DNS is pointing to the server IP and the virtual host is configured the server can serve the (php) pages? I'm not sure I need per site FTP access as only we will have access so I could have a server wide/htdocs only access to view all the site. The company who supply the dedicated hosts would also provide the own DNS management tool so I'm not need to cPanel one. MySQL: Creating users and databases We use cPanel to create the MySQL users and databases. As it's a dedicated box and I can have root access I think this could be replaced by SQLyog for db management and phpMyAdmin for user management. Do you I need cPanel or can I get by editing a few text files for creating the accounts, then use the MySQL tools for databases? Or am I missing something major with how the sites are configured?

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  • Ill be Speaking at ILTAs SharePoint for Legal Symposium on June 16th 2010

    Ill be speaking at the International Legal Technology Associations SharePoint for Legal Symposium on June 16th 2010 at Microsofts offices in Downers Grove, IL.  My talk will be about Building Public-Facing Websites with SharePoint 2010.  SharePoint has quickly become a popular platform for companies to build their public-facing websites on.  Ill go over the new features in SharePoint 2010 specific to web content management, and also discuss some best practices and lessons learned from our experience building internet sites with SharePoint. The SharePoint for Legal Symposium is a two-day event with talks covering a variety of other topics such as: Enterprise Search Using SharePoint 2010 and FAST SharePoint as a Document Management System Content Classification in SharePoint 2010: Taxonomies, Folksonomies and More Im very interested in hearing from firms who have been testing SharePoint 2010 prior to RTM, particularly how they are taking advantage of the new features in SharePoint 2010, e.g. Managed Metadata. Ive made my presentation available in advance, check it out on SlideShare: ILTA Presentation - Building Public-Facing Websites with SharePoint 2010 View more presentations from gdurzi. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • LiveMeeting VC PowerShell PASS – Troubleshooting SQL Server with PowerShell

    - by Laerte Junior
    Guys, join me on Wednesday July 18th 12 noon EDT (GMT -4) for a presentation called Troubleshooting SQL Server With PowerShell. It will be in English, so please make allowances for this. I’m sure that you’re aware that my English is not perfect, but it is not so bad. I will do my best, you can be sure. The registration link will be available soon from PowerShell.sqlpass.org, so I hope to see you there. It will be a session without slides. Just code; pure PowerShell code. Trust me, We will see a lot of COOL stuff.Big thanks to Aaron Nelson (@sqlvariant) for the opportunity! Here are some more details about the presentation: “Troubleshooting SQL Server with PowerShell – The Next Level’ It is normal for us to have to face poorly performing queries or even complete failure in our SQL server environments. This can happen for a variety of reasons including poor Database Designs, hardware failure, improperly-configured systems and OS Updates applied without testing. As Database Administrators, we need to take precaution to minimize the impact of these problems when they occur, and so we need the tools and methodology required to identify and solve issues quickly. In this Session we will use PowerShell to explore some common troubleshooting techniques used in our day-to-day work as s DBA. This will include a variety of such activities including Gathering Performance Counters in several servers at the same time using background jobs, identifying Blocked Sessions and Reading & filtering the SQL Error Log even if the Instance is offline The approach will be using some advanced PowerShell techniques that allow us to scale the code for multiple servers and run the data collection in asynchronous mode.

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  • Estimate angle to launch missile, maths question

    - by Jonathan
    I've been working on this for an hour or two now and my maths really isn't my strong suit which is definitely not a good thing for a game programmer but that shouldn't stop me enjoying a hobby surely? After a few failed attempts I was hoping someone else out there could help so here's the situation. I'm trying to implement a bit of faked intelligence when the A.I fires it's missiles at a target in a 2D game world. By predicting the likely position the target will be in given it's current velocity and the time it will take the missile to reach it's target. I created an image to demonstrate my thinking: http://i.imgur.com/SFmU3.png which also contains the logic I use for accelerating the missile after launch. The ship that fires the missile can fire within a total of 40 degree angle, 20 either side of itself, but this could likely become variable. My current attempt was to break the space between the two lines into segments which match the targets width. Then calculate the time it would take the missile to get to that location using the formula. So for each iteration of this we total up the values and that tells us the distance travelled, ad it would then just need compared to distance to the segment. startVelocity * ((startVelocity * acceleration)^(currentframe-1) So for example. If we start at a velocity of 1f/frame with an acceleration of 0.1f the formula, at frame 4, would be 1 * (1.1^3) = 1.331 But I quickly realized I was getting lost when trying to put this into practice. Does this seem like a correct starting point or am I going completely the wrong way about it? Any pointers would help me greatly. Maths really isn't my strong suit so I get easily lost in these matters and don't even really know a good phrase to search for with this. So I guess in summary my question is more about the correct way to approach this problem and any additional code samples on top of that would be great but I'm not averse to working out the complete code from helpful pointers.

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  • Why don't C++ Game Developers use the boost library?

    - by James
    So if you spend any time viewing / answering questions over on Stack Overflow under the C++ tag, you will quickly notice that just about everybody uses the boost library; some would even say that if you aren't using it, you're not writing "real' C++ (I disagree, but that's not the point). But then there is the game industry, which is well known for using C++ and not using boost. I can't help but wonder why that is. I don't care to use boost because I write games (now) as a hobby, and part of that hobby is implementing what I need when I am able to and using off-the-shelf libraries when I can't. But that is just me. Why don't game developers, in general, use the boost library? Is it performance or memory concerns? Style? Something Else? I was about to ask this on stack overflow, but I figured the question is better asked here. EDIT : I realize I can't speak for all game programmers and I haven't seen all game projects, so I can't say game developers never use boost; this is simply my experience. Allow me to edit my question to also ask, if you do use boost, why did you choose to use it?

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  • What are some good seminar topics that can be used to improve designer&developer communication?

    - by tactoth
    Hello guys the thing I'll tell is what happens in the company I work for but I know it's more like a common issue in software companies. I'm development team leader in a internet service company that provides service that's very similar to dropbox. In our company we have mainly two divisions: the tech division and the designers division, both have their own reporting hierarchy. Designers focus on designing UI and prioritizing features, while developers focus on implement designers' ideas (more like being driven as our big boss has said). Then here comes our issue: the DEV team and DES team communicate very bad. DEV complain DES for these reasons: Too frequent changing of requirements Too complicated interaction (our DEV team has actually learned many HCI principles) Documents for design are incomplete, usually you just get 'design principles' and it's up to DEV to complete design details. When you find design defects, you ask DES team to resolve them, then DES team quickly change the principles and you gonna spend another several weeks because the change is so fundamental. While DES complain DEV for these reasons: Code architecture is not good enough to adapt to changing requirements (Obviously DES knows something about software development) Product design is about principles, not details. DEV fails to realize this. Communication should be quick and should be mainly oral. Trying to make most feature discussion in document for reference is too overloaded and doesn't make sense. As you can see, DEV and DES have different ideas on product design, and encourages very different practice. We have this difference because of the way we work. So our solution is that we should plan some seminars to make each part more aware of the way the other part work. Then my question is, what are some good topics for such seminars? Guessing some people may not think seminars can solve this problem, please also suggest your solution.

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  • Java Champion Dick Wall Explores the Virtues of Scala (otn interview)

    - by Janice J. Heiss
    In a new interview up on otn/java, titled “Java Champion Dick Wall on the Virtues of Scala (Part 2),” Dick Wall explains why, after a long career in programming exploring Lisp, C, C++, Python, and Java, he has finally settled on Scala as his language of choice. From the interview: “I was always on the lookout for a language that would give me both Python-like productivity and simplicity for just writing something and quickly having it work and that also offers strong performance, toolability, and type safety (all of which I like in Java). Scala is simply the first language that offers all those features in a package that suits me. Programming in Scala feels like programming in Python (if you can think it, you can do it), but with the benefit of having a compiler looking over your shoulder and telling you that you have the wrong type here or the wrong method name there.The final ‘aha!’ moment came about a year and a half ago. I had a quick task to complete, and I started writing it in Python (as I have for many years) but then realized that I could probably write it just as fast in Scala. I tried, and indeed I managed to write it just about as fast.”Wall makes the remarkable claim that once Java developers have learned to work in Scala, when they work on large projects, they typically find themselves more productive than they are in Java. “Of course,” he points out, “people are always going to argue about these claims, but I can put my hand over my heart and say that I am much more productive in Scala than I was in Java, and I see no reason why the many people I know using Scala wouldn’t say the same without some reason.”Read the interview here.

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  • Is StackOverflow making me stupid? [closed]

    - by Ayush Goyal
    Possible Duplicate: When stuck, how quickly should one resort to Stack Overflow? Its good that solution to almost every programming problem is available at my disposal, either someone has asked it before or programming gurus are waiting for me to post it..sometimes its just the matter of seconds after posting the question and someone points out the error-causing-line or proposes alternate (easier, lightweight and efficient) solution. But today it struck me "is this making me dumb?" In good (umm..not so good) old days I used to figure out the source of my problem and then work it out myself, though it used to eat up lot of time but it helped in developing my logical thinking as it used to make an impression in my mind due to which I tend to avoid that situation in future codes. Now, as soon as I encounter a problem I just give it a shot or two and head towards the community. Many times after looking at the solution it turns out that answer was all in front of me..all I needed was to take a break, hover it once and its solved. Both the approaches make me feel guilty, for wasting time when I could have asked and solved it within minutes OR being too lazy to look over it again before posting the code snippet.

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  • Do we have enough time to build an electric car future?

    - by julien.groues
    A recent article from Greenbang has posed the question 'Do we have enough time to build an electric car future?'. The writer discusses that, although the future of transport might lie with electric cars, there is concern regarding whether we'll be able to build the market and infrastructure required to support them, before carbon and oil constraints create difficulties in powering the vehicles. Of course, the increasing use of Electric vehicles (EVs) is going to put excessive pressure on energy grids, as large volumes of electricity will need to be directed to charging points, which in turn must handle fluctuating demand at peak times. EVs are increasing in popularity as a sustainable method of transport to reduce carbon consumption, and electric utilities will have the opportunity, and the challenge, to quickly determine the best methods to fuel these vehicles and accommodate the associated increases in demand for energy. Critically, efficient software is required to provide diagnostic and predictive capabilities related to EV refuelling - for example, anticipated electricity flow will need to be addressed as the number of EVs on the road increases, and electricity will need to be directed to specific areas on-demand as vehicles attempt to recharge en-mass. But a smart grid infrastructure can meet these demands, intelligently. The implementation of a smart grid is not in the distant future, it is an achievable reality for utilities via simple installation of new software and technologies, which can be done incrementally for those facing existing legacy systems or concerned with upfront costs. The smart grid is integral to the monitoring and control of energy use as well as the future-proofing of the energy grid. A smart grid will be critical to meeting the electricity requirements of new EVs and will ensure their successful deployment by providing a reliable foundation for the data handling required to record and manage electricity distribution - from recording and assessing energy usage, to analysing data and sharing information with consumers via green billing. http://www.greenbang.com/do-we-have-enough-time-to-build-an-electric-car-future_14248.html

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  • Breaking up classes and methods into smaller units

    - by micahhoover
    During code reviews a couple devs have recommended I break up my methods into smaller methods. Their justification was (1) increased readability and (2) the back trace that comes back from production showing the method name is more specific to the line of code that failed. There may have also been some colorful words about functional programming. Additionally I think I may have failed an interview a while back because I didn't give an acceptable answer about when to break things up. My inclination is that when I see a bunch of methods in a class or across a bunch of files, it isn't clear to me how they flow together, and how many times each one gets called. I don't really have a good feel for the linearity of it as quickly just by eye-balling it. The other thing is a lot of people seem to place a premium of organization over content (e.g. 'Look at how organized my sock drawer is!' Me: 'Overall, I think I can get to my socks faster if you count the time it took to organize them'). Our business requirements are not very stable. I'm afraid that if the classes/methods are very granular it will take longer to refactor to requirement changes. I'm not sure how much of a factor this should be. Anyway, computer science is part art / part science, but I'm not sure how much this applies to this issue.

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  • Html 5 clock, part ii - CSS marker classes and getElementsByClassName

    - by Norgean
    The clock I made in part i displays the time in "long" - "It's a quarter to ten" (but in Norwegian). To save space, some letters are shared, "sevenineight" is four letters shorter than "seven nine eight". We only want to highlight the "correct" parts of this, for example "sevenineight". When I started programming the clock, each letter had its own unique ID, and my script would "get" each element individually, and highlight / hide each element according to some obscure logic. I quickly realized, despite being in a post surgery haze, …this is a stupid way to do it. And, to paraphrase NPH, if you find yourself doing something stupid, stop, and be awesome instead. We want an easy way to get all the items we want to highlight. Perhaps we can use the new getElementsByClassName function? Try to mark each element with a classname or two. So in "sevenineight": 's' is marked as 'h7', and the first 'n' is marked with both 'h7' and 'h9' (h for hour). <div class='h7 h9'>N</div><div class='h9'>I</div> getElementsByClassName('h9') will return the four letters of "nine". Notice that these classes are not backed by any CSS, they only appear directly in html (and are used in javascript). I have not seen classes used this way elsewhere, and have chosen to call them "marker classes" - similar to marker interfaces - until somebody comes up with a better name.

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  • First Shard for SQL Azure and SQL Server

    - by Herve Roggero
    That's it!!!!! It's ready to go and be tested, abused and improved! It requires .NET 4.0 and uses some cool technologies, like caching (the new System.Runtime.Caching) and the Task Parallel Library (System.Threading.Tasks). With this library you can: Define a shard of 1, 2 or 100 SQL databases (a mix of SQL Server and SQL Azure) Read from the shard in parallel or sequentially, and cache resultsets Update, Delete a record from the shard Insert records quickly in the shard with a round-robin load Reset the cache You can download the source code and a sample application here: http://enzosqlshard.codeplex.com/  Note about the breadcrumbs: I had to add a connection GUID in order for the library to know which database a record came from. The GUID is currently calculated on the fly in the library using some of the parameters of the connection string. The GUID is also dynamically added to the result set so the client can pass it back to the library. I am curious to get your feedback on this approach. ** Correction from my previous post: this is a library for a Horizontal Partition Shard (HPS): tables are split across databases horizontally. So in essence, the tables need to have the same schema across the databases.

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  • Companies and Ships

    - by TechnicalWriting
    I have worked for small, medium, large, and extra large companies and they have something in common with ships. These metaphors have been used before, I know, but I will have a go at them.The small company is like a speed boat, exciting and fast, and can turn on a dime, literally. Captain and crew share a lot of the work. A speed boat has a short range and needs to refuel a lot. It has difficulty getting through bad weather. (Small companies often live quarter to quarter. By the way, if a larger company is living quarter to quarter, it is taking on water.)The medium company is is like a battleship. It can maneuver, has a longer range, and the crew is focused on its mission. Its main concern are the other battleships trying to blow it out of the water, but it can respond quickly. Bad weather can jostle it, but it can get through most storms.The large company is like an aircraft carrier; a floating city. It is well-provisioned and can carry a specialized load for a very long range. Because of its size and complexity, it has to be well-organized to be effective and most of its functions are specialized (with little to no functional cross-over). There are many divisions and layers between Captain and crew. It is not very maneuverable; it has to set its course well in advance and have a plan of action.The extra large company is like a cruise liner. It also has to be well-organized and changes in direction are often slow. Some of the people are hard at work behind the scenes to run the ship; others can be along for the ride. They sail the same routes over and over again (often happily) with the occasional cosmetic face-lift to the ship and entertainment. It should stay in warm, friendly waters and avoid risky speed through fields of ice bergs.I have enjoyed my career on the various Ships of Technical Writing, but I get the most of my juice from the battleship where I am closer to the campaign and my contributions have the greater impact on success.Mark Metcalfewww.linkedin.com/in/MarkMetcalfe

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  • Does Agile force developers to work more?

    - by Shooshpanchick
    Looking at common Agile practices it seems to me that they (intentionally or unintentionally?) force developer to spend more time actually working as opposed to reading blogs/articles, chatting, coffee breaks and just plain procrastinating. In particular: 1) Pair programming - the biggest work-forcer, just because it is inconvenient to do all that procrastination when there are two of you sitting together. 2) Short stories - when you have a HUGE chunk of work that must be done in e.g. a month, it is pretty common to slack off in the first three weeks and switch to OMG DEADLINE mode for the last one. And with the little chunks (that must be done in a day or less) it is exact opposite - you feel that time is tight, there is no space for maneuvering, and you will be held accountable for the task pretty soon, so you start working immediately. 3) Team communication and cohesion - when you underperform in a slow, distanced and silent environment it may feel ok, but when at the end of the day at Scrum meeting everyone boasts what they have accomplished and you have nothing to say you may actually feel ashamed. 4) Testing and feedback - again, it prevents you from keeping tasks "99% ready" (when it's actually around 20%) until the deadline suddenly happens. Do you feel that under Agile you work more than under "conventional" methodologies? Is this pressure compensated by the more comfortable environment and by the feeling of actually getting right things done quickly?

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  • Efficient path-finding in free space

    - by DeadMG
    I've got a game situated in space, and I'd like to issue movement orders, which requires pathfinding. Now, it's my understanding that A* and such mostly apply to trees, and not empty space which does not have pathfinding nodes. I have some obstacles, which are currently expressed as fixed AABBs- that is, there is no unbounded "terrain" obstacle. In addition, I expect most obstacles to be reasonably approximable as cubes or spheres. So I've been thinking of applying a much simpler pathfinding algorithm- that is, simply cast a ray from the current position to the target position, and then I can get a list of obstacles using spatial partitioning relatively quickly. What I'm not so sure about is how to determine the part where the ordered unit manoeuvres around the obstacles. What I've been thinking so far is that I will simply use potential fields- that is, all units will feel a strong repulsive force away from each other and a moderate force towards the desired point. This also has the advantage that to issue group orders, I can simply order a mid-level force towards another entity. But this obviously won't achieve the optimal solution. Will potential fields achieve a reasonable approximation given my parameters, or do I need another solution?

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  • Discovery methods

    - by Owen Allen
    In Ops Center, asset discovery is a process in which the software determines what assets exist in your environment. You can't monitor an asset, or do anything to it through Ops Center, until it's discovered. I've seen a couple of questions about how to discover various types of asset, so I thought I'd explain the discovery methods and what they each do. Find Assets - This discovery method searches for service tags on all known networks. Service tags are small files on some hardware and operating systems that provide basic identification info. Once a service tag has been found, you provide credentials to manage the asset. This method can discover assets quickly, but only if the target assets have service tags. Add Assets with discovery profile - This method lets you specify targets by providing IP addresses, IP ranges, or hostnames, as well as the credentials needed to connect to and manage these assets. You can create discovery profiles for any type of asset. Declare asset - This method lets you specify the details of a server, with or without a configured service processor. You can then use Ops Center to install a new operating system or configure the SP. This method works well for new hardware. These methods are all discussed in more detail in the Asset Management chapter of the Feature Reference guide.

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  • What are the options for retraining formally as a software engineer?

    - by Matt Harrison
    I'm a self-taught programmer. I have a good undergraduate degree in Architecture (building, not software). I was always a science/maths kid and got consistency good grades in these subjects. However I became indecisive at undergraduate level and switched between Physics, Chemistry, Art and finally stuck with Architecture mainly out of the desperate need to finish any degree. As soon as I graduated, I ditched architecture and started writing code again professionally. I've been a programmer now for 3 years and I've progressed very quickly. I'm ambitious and I want to work for the top companies in this field at some point and I've realised I need a Computer Science education to be taken seriously (based on job ads for the big tech firms). I've applied for a few MSc programs in Computer Science but they've all rejected me because of my BA. It's just not an option for me to quit my job and go back and do another 3 year undergraduate degree in CS. I know I can study at this level because I've read most of the books on the reading lists for CS courses in the UK that I can find and I have this knowledge now, it's just I can't prove it on an application form. What options are available to me?

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  • Trying to build/install patched gtk3-engines-oxygen to test bugfix, get shared changelog.Debian.gz is different from other instances of package

    - by andlabs
    I want to just quickly test the patch in this bug report to gtk3-engines-oxygen so it can go upstream. I could test it either temporarily or permanently; I would just like to do it. I currently have the package installed. So far, I've tried: $ mkdir /tmp/o # keep everything self-contained $ cd /tmp/o $ apt-get source gtk3-engines-oxygen $ cd oxygen-gtk3-1.3.5/ $ patch -p1 < /path/to/patchfile $ dpkg-source --commit # to make debuild happy (name 'layout'; just save the default; this is a test) $ debuild -us -uc # bypass signature checks $ sudo debi ../oxygen-gtk3_1.3.5-0ubuntu1_amd64.changes According to some people on #ubuntu-packaging, this is what I have to do. It's this last step that's the problem; I'm getting (Reading database ... 503333 files and directories currently installed.) Preparing to unpack gtk3-engines-oxygen_1.3.5-0ubuntu1_amd64.deb ... Unpacking gtk3-engines-oxygen:amd64 (1.3.5-0ubuntu1) over (1.3.5-0ubuntu1) ... dpkg: error processing archive gtk3-engines-oxygen_1.3.5-0ubuntu1_amd64.deb (--install): trying to overwrite shared '/usr/share/doc/gtk3-engines-oxygen/changelog.Debian.gz', which is different from other instances of package gtk3-engines-oxygen:amd64 Errors were encountered while processing: gtk3-engines-oxygen_1.3.5-0ubuntu1_amd64.deb debi: debpkg -i failed What's going on? How do I fix it? Or am I doing this completely wrong (and ergo so are they)? I'm using Kubuntu 14.04 amd64. Thanks.

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  • PCI Compliance Book Suggestion

    - by Joel Weise
    I am always looking for good books on security, compliance and of course, PCI.  Here is one I think you will find very useful. "PCI Compliance, Third Edition: Understand and Implement Effective PCI Data Security Standard Compliance" by Branden Williams and Anton Chuvakin.  [Fair disclosure - Branden and I work together on the Information Systems Security Association Journal's editorial board.]   The primary reason I like this book is that the authors take a holistic architectural approach to PCI compliance and that to me is the most safe and sane way to approach PCI.  Using such an architectural approach to PCI is, in my humble opinion, the underlying intent of PCI.  Don't create a checklist of the PCI DSS and then map a solution to each.  That is a recipe for disaster.  Instead, look at how the different components and their configurations work together in a synergistic fashion.  In short, create a security architecture and governance framework (the ISO 27000 series is a good place to start) that begins with an evaluation of the requirements laid down in the PCI DSS, as well as your other applicable compliance, business and technical requirements.  By developing an integrated security architecture you should be able to not only address current requirements, but also be in a position to quickly address future ones as well.

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