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  • Multi-threaded JOGL Problem

    - by moeabdol
    I'm writing a simple OpenGL application in Java that implements the Monte Carlo method for estimating the value of PI. The method is pretty easy. Simply, you draw a circle inside a unit square and then plot random points over the scene. Now, for each point that is inside the circle you increment the counter for in points. After determining for all the random points wither they are inside the circle or not you divide the number of in points over the total number of points you have plotted all multiplied by 4 to get an estimation of PI. It goes something like this PI = (inPoints / totalPoints) * 4. This is because mathematically the ratio of a circle's area to a square's area is PI/4, so when we multiply it by 4 we get PI. My problem doesn't lie in the algorithm itself; however, I'm having problems trying to plot the points as they are being generated instead of just plotting everything at once when the program finishes executing. I want to give the application a sense of real-time display where the user would see the points as they are being plotted. I'm a beginner at OpenGL and I'm pretty sure there is a multi-threading feature built into it. Non the less, I tried to manually create my own thread. Each worker thread plots one point at a time. Following is the psudo-code: /* this part of the code exists in display() method in MyCanvas.java which extends GLCanvas and implements GLEventListener */ // main loop for(int i = 0; i < number_of_points; i++){ RandomGenerator random = new RandomGenerator(); float x = random.nextFloat(); float y = random.nextFloat(); Thread pointThread = new Thread(new PointThread(x, y)); } gl.glFlush(); /* this part of the code exists in run() method in PointThread.java which implements Runnable */ void run(){ try{ gl.glPushMatrix(); gl.glBegin(GL2.GL_POINTS); if(pointIsIn) gl.glColor3f(1.0f, 0.0f, 0.0f); // red point else gl.glColor3f(0.0f, 0.0f, 1.0f); // blue point gl.glVertex3f(x, y, 0.0f); // coordinates gl.glEnd(); gl.glPopMatrix(); }catch(Exception e){ } } I'm not sure if my approach to solving this issue is correct. I hope you guys can help me out. Thanks.

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  • Learning PHP from beginner to advanced

    - by Liam
    I've dabbled with PHP for a few years now and I'm capable of most of the basic things, building login forms etc but from my time on here I've noticed there's so much more I need to learn, like best practices, security issues etc and so I want to learn everything from the very basics. In the past I've used forums and browsed the web for snippets of code only I think this has led to my bad practices, can anybody recommend books or Valid, recommended learning sources? Thanks in advance!

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  • Fixing a spelling mistake in a method name

    - by One Two Three
    One of the methods that I commonly use in our codebase is misspelled (and it predated me). This really irritates me not simply because it is mispelled but more importantly it makes me ALWAYS get the method name wrong the first time I type it (and then I have to remember "Oh, right, it should be mispelled to this...") I'm making a few changes around the original method. Should I take the opportunity to just rename the freaking method?

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  • Apps Script Office Hours - November 14, 2012

    Apps Script Office Hours - November 14, 2012 In this episode Eric ... - Covers the release notes from November 13, 2012 - Talks about a new feature that allows you to set a custom verified URL for your Apps Script web apps in the Chrome Web Store. - Answers a question about OAuth 2. The schedule of future episodes can be found at: developers.google.com From: GoogleDevelopers Views: 208 10 ratings Time: 11:38 More in Science & Technology

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  • Queries barely over the Cost Threshold for Parallelism

    - by jchang
    Previously I had discussed SQL Server parallelism, with my thoughts on the best settings for: Cost Threshold for Parallelism (CTP) and Max Degrees of Parallelism (MAXDOP) in Parallelism Strategy and Comments . At the time, I had intended to follow up with detailed measurements. So now a mere 2 years later, here it is. The general thought was that CTP should be raised from the default value of 5, and MAXDOP should be changed from unrestricted, on modern systems with very many cores, and most especially...(read more)

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  • How Oracle GRC Applications Improve the Bottom Line

    By spotting anomalies before they incur large losses and limiting exposure to fraud and wastage, organizations save on time and cost spent on errors and remediation, prevent the escalation of risk, and optimize business performance. The session will unveil the latest capabilities offered by Oracle's GRC Applications that help companies grow from managing compliance to optimizing business performance.

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  • Simulate 'Shock absorbtion' with tire rubber in PhysX (2.8.x)

    - by Mungoid
    This is a kinda tricky question and I fear there is no easy enough solution, but I figured I'd hit SE up before giving up on it and just doing what I can. A machine I am working on has no suspension or shocks or springs of any sort in the real machine, so you would think that when it drives over bumps, it would shake like crazy but because its tires (6 of them) are quite large they seem to absorb a lot of shock from the bumps. Part of this is because the machine is around 30k lbs and it just smashes/compresses any bumps in the ground down (This is another issue im still working on) and the other part is that the tires seem to have a lot of flex to them with a lot of air as well. So my current task is to simulate shock absorption in physx without visibly separating the tires from the spindle/axle.. I have been messing with all kinds of NxMaterial, NxSpring, Joints, etc. and have had no luck getting this to work. The main problem is that the spindle attached to the tire is directly in the center and the axle is basically solidly attached to the chassis, so if i give it any spring or suspension travel, that spindle on the tires will move upwards or downwards, looking very odd because now its not any longer in the center of the tire. I tried giving it a higher restitution but that just makes it bouncy without any shock absorption. Another avenue I am messing with is to actively smooth the terrain in front of the tires so that before it hits a bumpy patch, that patch is smoothed and it doesn't bounce. The only issue with this is that it is pretty expensive to do with 6 tires, high tesselation of the terrain and other complex things going on at the same time in this simulation. I am still working on this but I am hoping to mix and match a few different aspects to get the best possible outcome. This is a bit of a complex issue so I'm not expecting anyone to have a definitive answer, just hoping someone may think of something I haven't =-) -Side note: Yes i know PhysX 2.8.x is quite outdated but we have to stick with it for this implementation. We are in the process of going to another physics engine but it is out of scope to apply that engine to this project.

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  • Structural and Sampling (JavaScript) Profiling in Google Chrome

    Structural and Sampling (JavaScript) Profiling in Google Chrome Slow JavaScript code on your pages? Chrome provides both a sampling, and a structural profiler to help you track down, isolate, and fix the underlying problem. Tune in to learn how to use both profilers, and how to improve your own workflow to build better, faster browser applications! We'll talk about chrome://tracing, the built-in JS profiler in DevTools, and much more. From: GoogleDevelopers Views: 0 3 ratings Time: 01:00:00 More in Science & Technology

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  • Steam Repository Help?

    - by xsccmx
    Steam runs fine in Raring, not ready for Saucy for another few months, in the meantime this repo is 404ing me every time I do an "apt-get update" http://ppa.launchpad.net/ubuntu-xswat/x-updates/ubuntu raring This ppa is supposed to allow me to get the latest updates for my Intel Graphics card. I tried searching the net to no avail but does someone know the correct ppa for this? Any help is appreciated, thanks!

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  • GDL Presents: Make Web Magic | Part II

    GDL Presents: Make Web Magic | Part II Using the latest open web technologies, the developers creating some of the most inspired Chrome Experiments showcase their latest web experiments and discuss how they are making the web faster, more fun, and open in this 3-episode hangout. Host: Paul Irish, Developer Advocate, Chrome Guest: Mark Danks From: GoogleDevelopers Views: 2 0 ratings Time: 17:41 More in Science & Technology

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  • A Beginner's Quick Guide to How SEO Works

    SEO is among the best ways that you can have traffic directed and redirected to your website. The number of SEO tips and tricks out there are staggering and can take you a very long time if you as a novice begin to perform SEO based on what you read over manuals and blogs online.

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  • Queries barely over the Cost Threshold for Parallelism

    - by jchang
    I had discussed SQL Server parallelism in Oct 2010, with my thoughts on the best settings for: Cost Threshold for Parallelism (CTP) and Max Degrees of Parallelism (MAXDOP) in Parallelism Strategy and Comments . At the time, I had intended to follow up with detailed measurements. So now a mere 2 years later, here it is. The general thought was that CTP should be raised from the default value of 5, and MAXDOP should be changed from unrestricted, on modern systems with very many cores, and most especially...(read more)

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  • Laptop's battery is stuck on "estimating"?

    - by xd1936
    Hello! After installing Ubuntu 10.10, the battery indicator worked fine (both percent remaining and estimation on time). I then installed and configured some software (Skype, Pidgin, Thunderbird, removed Empathy and Evolution, ect) and the battery meter, when clicked, always says "(estimating...)" I've tried running the battery down to zero and charging it fully again. If I go into the history or details, the percentage is recorded correctly. Any ideas?

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  • Cheat implementation

    - by user5925
    I have added an interface to input cheats, and of course the backend of this. Current cheats include: unlimited health unlimited time faster movement no need to use keys (i have a door/key system) triple firing lasers (normally there is only one) grenades (changes your weapon to grenades) But the question is, how will i tell the user the cheat codes? Normally cheats would be sold by the programmer, but this isn't that sort of game currently!

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  • while(true) and loop-breaking - anti-pattern?

    - by KeithS
    Consider the following code: public void doSomething(int input) { while(true) { TransformInSomeWay(input); if(ProcessingComplete(input)) break; DoSomethingElseTo(input); } } Assume that this process involves a finite but input-dependent number of steps; the loop is designed to terminate on its own as a result of the algorithm, and is not designed to run indefinitely (until cancelled by an outside event). Because the test to see if the loop should end is in the middle of a logical set of steps, the while loop itself currently doesn't check anything meaningful; the check is instead performed at the "proper" place within the conceptual algorithm. I was told that this is bad code, because it is more bug-prone due to the ending condition not being checked by the loop structure. It's more difficult to figure out how you'd exit the loop, and could invite bugs as the breaking condition might be bypassed or omitted accidentally given future changes. Now, the code could be structured as follows: public void doSomething(int input) { TransformInSomeWay(input); while(!ProcessingComplete(input)) { DoSomethingElseTo(input); TransformInSomeWay(input); } } However, this duplicates a call to a method in code, violating DRY; if TransformInSomeWay were later replaced with some other method, both calls would have to be found and changed (and the fact that there are two may be less obvious in a more complex piece of code). You could also write it like: public void doSomething(int input) { var complete = false; while(!complete) { TransformInSomeWay(input); complete = ProcessingComplete(input); if(!complete) { DoSomethingElseTo(input); } } } ... but you now have a variable whose only purpose is to shift the condition-checking to the loop structure, and also has to be checked multiple times to provide the same behavior as the original logic. For my part, I say that given the algorithm this code implements in the real world, the original code is the most readable. If you were going through it yourself, this is the way you'd think about it, and so it would be intuitive to people familiar with the algorithm. So, which is "better"? is it better to give the responsibility of condition checking to the while loop by structuring the logic around the loop? Or is it better to structure the logic in a "natural" way as indicated by requirements or a conceptual description of the algorithm, even though that may mean bypassing the loop's built-in capabilities?

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  • 10 Steps to Kick-Start Your VMware Automation with PowerCLI

    Virtualization is a powerful technology, but it comes with its own host of monotonous and time-consuming tasks, no matter how big or small your organization is. Eliminating these mind-numbing tasks (and the potential for error which they bring with them) is a goal with striving for, and well within your reach. Jonathan Medd explains.

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  • How do you approach tutorials

    - by aurel
    I get lots of interesting tutorials through feeds and sometimes I implement them step by step, other times I just read through them and note anything that I do not know. When ever I implement them I takes a long time - starting the project, typing the code (as I feel there is no point to copy and paste ), then going back and forth between browser and editing program All in all, I am interested to know how do you learn from the tutorials (I'm no where close to being an expert). Or if you don't use tutorials, is there any other way to learn?

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  • System beeps on shutdown

    - by Nicholas Smith
    Very recently a couple of our systems have started making beeps on shutdown, we've not been able to isolate the exact time that they've been updated and it's occuring, but I've narrowed it down to being not pcspkr or snd_pcsp as both are blacklisted under modprobe, and rmmod'ed just to be sure. Now I'm a bit puzzled as I was under the impression those were the only two modules that could make the beep, is there a third lurking that I need to blacklist? Edit: I've copied the results of lsmod over on Pastebin.

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  • Don't Bail on Your Business Blog

    Recent studies may have you thinking that it&#146;s time to give up the blog and focus on Twitter or Facebook. But don&#146;t be rash. Search engine optimization is a major benefit of keeping a business blog.

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  • android multitouch problem

    - by Max
    Im aware that there a a couple of posts on this matter, but Ive tried all of them and none of them gets rid of my problem. Im starting to get close to the end of my game so I bought a cabel to try it on a real phone, and as I expected my multitouch dosnt work. I use 2 joysticks, one to move my character and one to change his direction so he can shoot while walking backwards etc. my local variable: public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } int index = event.getActionIndex(); int pointerId = event.getPointerId(index); statement for left Joystick: if (pointerId == 0 && event.getAction() == MotionEvent.ACTION_DOWN && (int) event.getX() > steeringxMesh - 50 && (int) event.getX() < steeringxMesh + 50 && (int) event.getY() > yMesh - 50 && (int) event.getY() < yMesh + 50) { dragging = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { dragging = false; } if (dragging) { //code for moving my character statement for my right joystick: if (pointerId == 1 && event.getAction() == MotionEvent.ACTION_DOWN && (int) event.getX() > shootingxMesh - 50 && (int) event.getX() < shootingxMesh + 50 && (int) event.getY() > yMesh - 50 && (int) event.getY() < yMesh + 50) { shooting = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { shooting = false; } if (shooting) { // code for aiming } This class is my main-Views onTouchListener and is called in a update-method that gets called in my game-loop, so its called every frame. Im really at a loss here, I've done a couple of tutorials and Ive tried all relevant solutions to similar posts. Can post entire Class if necessary but I think this is all the relevant code. Just hope someone can make some sence out of this.

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  • Creative Targets in SEO Link Building

    SEO link building procedure may take a long period of time to implement and in the long run mean nothing to the site. This calls for creative methods of targeting principle links with harmonized marketability. On the one hand, finding links for known companies will be a powerful and given score to traffic generation whereas outsourcing in unknown individuals mainly through email only have temporary effect on the site.

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  • Employer purchased a Macbook for me, as a programmer what do I need to do to get my environment setup?

    - by Chris
    I come from growing up on dos/windows and the more I got into programming and development the more I invested time/effort into linux distributions. I had a choice between an IBM and a Macbook. I went with the Macbook to get some experience but I am not really sure where to start? I find myself wanting to install virtualbox and boot up linux. Any advice for a new Mac user who wants to get back up to speed with programming efficiently?

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  • What Would You Select?

    Software development is a collection of trade offs; performance for speed to market, quick & dirty vs. maintainable, on and on. Most tend to sacrifice user experience at some level for time to market, other do not consider maintainability, reliability....(read more)...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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