Search Results

Search found 11093 results on 444 pages for 'issues'.

Page 9/444 | < Previous Page | 5 6 7 8 9 10 11 12 13 14 15 16  | Next Page >

  • x axis detection issues platformer starter kit

    - by dbomb101
    I've come across a problem with the collision detection code in the platformer starter kit for xna.It will send up the impassible flag on the x axis despite being nowhere near a wall in either direction on the x axis, could someone could tell me why this happens ? Here is the collision method. /// <summary> /// Detects and resolves all collisions between the player and his neighboring /// tiles. When a collision is detected, the player is pushed away along one /// axis to prevent overlapping. There is some special logic for the Y axis to /// handle platforms which behave differently depending on direction of movement. /// </summary> private void HandleCollisions() { // Get the player's bounding rectangle and find neighboring tiles. Rectangle bounds = BoundingRectangle; int leftTile = (int)Math.Floor((float)bounds.Left / Tile.Width); int rightTile = (int)Math.Ceiling(((float)bounds.Right / Tile.Width)) - 1; int topTile = (int)Math.Floor((float)bounds.Top / Tile.Height); int bottomTile = (int)Math.Ceiling(((float)bounds.Bottom / Tile.Height)) - 1; // Reset flag to search for ground collision. isOnGround = false; // For each potentially colliding tile, for (int y = topTile; y <= bottomTile; ++y) { for (int x = leftTile; x <= rightTile; ++x) { // If this tile is collidable, TileCollision collision = Level.GetCollision(x, y); if (collision != TileCollision.Passable) { // Determine collision depth (with direction) and magnitude. Rectangle tileBounds = Level.GetBounds(x, y); Vector2 depth = RectangleExtensions.GetIntersectionDepth(bounds, tileBounds); if (depth != Vector2.Zero) { float absDepthX = Math.Abs(depth.X); float absDepthY = Math.Abs(depth.Y); // Resolve the collision along the shallow axis. if (absDepthY < absDepthX || collision == TileCollision.Platform) { // If we crossed the top of a tile, we are on the ground. if (previousBottom <= tileBounds.Top) isOnGround = true; // Ignore platforms, unless we are on the ground. if (collision == TileCollision.Impassable || IsOnGround) { // Resolve the collision along the Y axis. Position = new Vector2(Position.X, Position.Y + depth.Y); // Perform further collisions with the new bounds. bounds = BoundingRectangle; } } //This is the section which deals with collision on the x-axis else if (collision == TileCollision.Impassable) // Ignore platforms. { // Resolve the collision along the X axis. Position = new Vector2(Position.X + depth.X, Position.Y); // Perform further collisions with the new bounds. bounds = BoundingRectangle; } } } } } // Save the new bounds bottom. previousBottom = bounds.Bottom; }

    Read the article

  • Determining cause of random latency and loading issues

    - by Sherwin Flight
    I'm not sure exactly what details to post in regards to my issue, because I'm not sure what is relevant. Prior to the end of September my websites all loaded quickly, in almost all cases. Loading time wasn't usually more than a few seconds. However, since the end of September I noticed a big increase in page loading times. In some cases pages were taking 30 seconds or more to load. I do have a remote monitoring service monitoring some of the sites as well, and the image below shows the response times over the past month. The response times shown at the beginning of this graph were what the usual response times were prior to this issue occurring. You can see that there has been a significant increase in response times from the beginning to the end of this graph. The thing is, the problem is not happening 100% of the time. If I click through the site, or even just keep refreshing the page, about 25% of the time the pages load quickly, the remaining 75% of the time they load slowly. Sometimes the pages take so long to load that they time out, and don't load at all. I have contacted my hosting provider, and they said things at their end was fine. I don't believe the problem is my home internet provider, because all other websites load without a problem. The server is located in Texas, USA. This also raises another interesting point. My remote monitor checks my site from two locations, California, USA, and London, England. As you can see in the chart below the response time is actually shorter when checked from London, which doesn't seem to make sense, since the server is physically closer to the California monitoring location. I would have expected the London monitoring location to have higher response times since they are physically farther away. I should also point out that in some traceroute test I've done it seem like the first connection to the server seems to take the longest, then after that the rest of the page loads quickly. Below is a little chart showing the times for the first connection to the server. So, what could be causing this problem, and what steps can I take to resolve it or at least narrow down the problem? Sending the request to the server was very quick, and receiving the reply back seems pretty quick, but the WAIT time is really long. So it connects, sends the request, but then waits close to 30 seconds before it starts receiving data back. I am also aware that there are things I can do to speed up page loading times, like reducing the number of CSS and JS files used on a page, compressing images, etc. This is not really what the source of the problem is though, because nothing has really changed on the site since before the problem started, and other sites on the same server are loading slowly as well.

    Read the article

  • Two BULK INSERT issues I worked around recently

    - by AaronBertrand
    Since I am still afraid of SSIS, and because I am dealing mostly with CSV files and table structures that are relatively simple and require only one of the three letters in the acronym "ETL," I find myself using BULK INSERT a lot. I have been meaning to switch to using CLR, since I am doing a lot of file system querying using xp_cmdshell, but I haven't had the chance to really explore it yet. I know, a lot of you are probably thinking, wow, look at all those bad habits. But for every person thinking...(read more)

    Read the article

  • HP Pavilion g6 1190sm laptop has overheat/hibernation/graphics issues

    - by Jan
    Every time I reboot or shutdown my laptop, while the laptop is booting again I get a screen (before loading the OS) that HP discovered overheating and system went into hibernation. But the point is that the laptop is not overheating nor going into hibernation by itself. Also, because of the hybrid graphics card I cannot install additional drivers. Desktop resolution and all works perfectly but I cannot use Unity 3D. Also, OpenGL doesn't work as it should (with Cairo Dock). As I've read some posts, people say that vgaswitcheroo doesn't work on 12.04 so I haven't tried it.

    Read the article

  • 3D/perspective Top down shooter bullet issues

    - by Tseng
    I'm developing a top-down shooter with multiple levels (ground for ground units, middle level for buildings, top level for air unity). The problem is the collision. Though I can make the collider box of a bullet be long enough to reach the ground (and collide with it), the real issue is optical. When the bullet is fired from a aircraft and collides with some object on the ground (building, ground unit) it will be optically offset due to the perspective camera, because it looks like the shot "by-passed" the target as seen below Is there any way to make the bullets collide perspectively correct? I'm using Unity3d Engine and it offers only simple colliders (box, sphere, cylinder, mesh and wheel), though I don't think a cone-formed collider would solve this issue. I'd need a (cheap) way to check if it's overlapping a destructible object? I thought of casting a ray from the camera through the bullet and if it hits something destructible, trigger an action, but that's quite punctual and maybe to performance heavy on certain number of bullets

    Read the article

  • Acer Allionone Z5810 Touchscreen Issues 12.04

    - by Johannes
    I have an Acer Allionone Z5810, and I can't get the touchscreen to work after I install 12.04. Here is the lsusb output: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 003: ID 0596:0508 MicroTouch Systems, Inc. Bus 001 Device 004: ID 04b8:0005 Seiko Epson Corp. Printer Bus 001 Device 005: ID 07ca:1336 AVerMedia Technologies, Inc. Bus 002 Device 003: ID 04ca:0058 Lite-On Technology Corp. Bus 002 Device 004: ID 0a12:0001 Cambridge Silicon Radio, Ltd Bluetooth Dongle (HCI mode) Bus 002 Device 005: ID 04f2:b23f Chicony Electronics Co., Ltd xinput --list Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? Lite-On Technology Corp. Wireless Device id=9 [slave pointer (2)] ? ? Lite-On Technology Corp. Wireless Device id=10 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Power Button id=7 [slave keyboard (3)] ? Lite-On Technology Corp. Wireless Device id=8 [slave keyboard (3)] ? USB 2.0 camera id=11 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=12 [slave keyboard (3)] My xorg.conf contains: nvidia-xconfig: X configuration file generated by nvidia-xconfig nvidia-xconfig: version 304.48 (buildmeister@swio-display x86-rhel47-04.nvidia.com) Sun Sep 9 21:31:39 PDT 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" InputDevice "TouchScreen" EndSection Section "Files" EndSection Section "InputDevice" Identifier "TouchScreen" Driver "microtouch" Option "Type" "finger" Option "Device" "/dev/ttyS3" Option "ScreenNo" "0" Option "MinX" "0" Option "MaxX" "16383" Option "MinY" "0" Option "MaxY" "16383" Option "SendCoreEvents" "yes" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Unknown" HorizSync 28.0 - 33.0 VertRefresh 43.0 - 72.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection

    Read the article

  • Solving 2D Collision Detection Issues with Relative Velocities

    - by Jengerer
    Imagine you have a situation where two objects are moving parallel to one-another and are both within range to collide with a static wall, like this: A common method used in dynamic collision detection is to loop through all objects in arbitrary order, solve for pair-wise collision detection using relative velocities, and then move the object to the nearest collision, if any. However, in this case, if the red object is checked first against the blue one, it would see that the relative velocity to the blue object is -20 m/s (and would thereby not collide this time frame). Then it would see that the red object would collide with the static wall, and the solution would be: And the red object passes through the blue one. So it appears to be a matter of choosing the right order in which you check collisions; but how can you determine which order is correct? How can this passing through of objects be avoided? Is ignoring relative velocity and considering every object as static during pair-wise checks a better idea for this reason?

    Read the article

  • Unity 5.1 audio issues (no sound in back channels)

    - by N0xus
    I've trying to bring in surround sound audio into my project. I've set my computer up to run in 5.1 and when I play a 6 channel audio through windows media player (it's a test audio that does left speaker, right speaker etc) it works fine. However, when I run it through Unity, all I get is the front 3 channels. I've set it in the Edit - project settings - audio to be 5.1 in there. I even set it in code with following: void Start() { AudioSettings.speakerMode = AudioSpeakerMode.Mode5point1; } How ever, when I run a debug line of: print ( AudioSettings.driverCaps); It tells me that Unity is only playing in stereo. Is there something I'm still not doing? I should also add I've ran 10 different tests using the 3D audio pan and spread options. I've set both to either being fully off, half way on and full. Still the same results.

    Read the article

  • Power management issues on an Asus N55

    - by Andrea Borga
    I noticed that with respect to Win7 on my Asus N55 Ubuntu 12.04 tend to overheat the system. After startup the fan controller takes control of the fan, I could here it slowing down, after a few second following a login the fan increases its speed again. Though there are no processor hungry process: top shows only Xorg consuming 4%. Even with the system monitor the CPUs load look ok. Is it a power management related problem? This can cause battery life troubles in general, and electronics is never happy to be overheated. Is there a better tool to root the cause of the issue?

    Read the article

  • Google analytics goal funnel visualization issues

    - by Lauren
    This is the goal funnel for checkout. Does anyone have any idea where the "/" is coming from? The cart page is at site: game on glove dot com (I don't want this stackoverflow page being indexed in google particularly well). Go to the site, click on the order button, make your selection, and click the button to enter the cart (it resolves to /Cart and /Shop-Cart). I believe I used the regular expression matching to match "cart". So why the "/" (I don't know what is causing the home page to reload when users are on the Cart page within a Colorbox lightbox where the only way back to home or "/" is to hit the exit button in the top right of the lightbox)? Here's my one guess for the former question but it doesn't seem likely: See the "check out with paypal" button? If you hovered over it, it does default to the home page which is what might be the "/"... but it really redirects the user to the paypal.com page so it shouldn't also load the home page.

    Read the article

  • Exchange Cached Mode (Exchange 2010) with Outlook 2003 and Outlook 2010 Causing Sync Issues

    - by Jason N. Gaylord
    We have Exchange 2010 and a mix of Outlook 2003 and Outlook 2010 clients. When Exchange Cached Mode is enabled, clients are receiving sync issues. In Outlook 2010, the sync issues are mainly with the Deleted Items. In Outlook 2003, they are mainly around the Offline Address Book. When Exchange Cached Mode is disabled, the clients notice a 3 second delay in deleting email in list view within the Inbox. Anyway that these two issues can be resolved? It's a big pain especially to the frustrated end users. TIA!!!!

    Read the article

  • Tackle Wi-Fi Security Issues Proficiently

    In today?s world, Wi-Fi has become a convention and as a matter of fact, many big business giants are coming forward for offering service and gadgets for wireless communication. As an immediate effec... [Author: Susan Brown - Computers and Internet - March 21, 2010]

    Read the article

  • Issues with LVM partition size in Server 13.04

    - by Michael
    I am new to ubuntu and a little confused about how hard drive partitions and LVM works. I remember setting up Ubuntu server 13.04 and telling to to use 1TB of a 3TB server. Well I have maxed that out with blu-ray rips and want the rest of the drive for space. On log-in it says: System load: 2.24 Processes: 179 Usage of /: 88.7% of 912.89GB Users logged in: 0 Memory usage: 6% IP address for p5p1: 192.168.0.100 Swap usage: 0% => / is using 88.7% of 912.89GB lvdisplay outputs: --- Logical volume --- LV Path /dev/DeathStar-vg/root LV Name root VG Name DeathStar-vg LV Write Access read/write LV Creation host, time DeathStar, 2013-05-18 22:21:11 -0400 LV Status available # open 1 LV Size 2.70 TiB Current LE 707789 Segments 2 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 252:0 --- Logical volume --- LV Path /dev/DeathStar-vg/swap_1 LV Name swap_1 VG Name DeathStar-vg LV Write Access read/write LV Creation host, time DeathStar, 2013-05-18 22:21:11 -0400 LV Status available # open 2 LV Size 3.75 GiB Current LE 959 Segments 1 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 252:1 vgdisplay outputs: VG Name DeathStar-vg System ID Format lvm2 Metadata Areas 1 Metadata Sequence No 4 VG Access read/write VG Status resizable MAX LV 0 Cur LV 2 Open LV 2 Max PV 0 Cur PV 1 Act PV 1 VG Size 2.73 TiB PE Size 4.00 MiB Total PE 715335 Alloc PE / Size 708748 / 2.70 TiB Free PE / Size 6587 / 25.73 GiB df outputs: Filesystem 1K-blocks Used Available Use% Mounted on /dev/mapper/DeathStar--vg-root 957238932 848972636 59634696 94% / none 4 0 4 0% /sys/fs/cgroup udev 1864716 4 1864712 1% /dev tmpfs 374968 1060 373908 1% /run none 5120 4 5116 1% /run/lock none 1874824 148 1874676 1% /run/shm none 102400 24 102376 1% /run/user /dev/sda2 234153 56477 165184 26% /boot And fdisk /dev/sda -l outputs: Disk /dev/sda: 3000.6 GB, 3000592982016 bytes 255 heads, 63 sectors/track, 364801 cylinders, total 5860533168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sda1 1 4294967295 2147483647+ ee GPT Partition 1 does not start on physical sector boundary. I just don't know what to make of all this and am not sure how I can make it use all 2.73TBs. Thanks in advance for any help. EDIT-- Yes I did make changes to the LVM Config, but it didnt do anything. As requested, output of parted -l /dev/sda Model: ATA WDC WD30EFRX-68A (scsi) Disk /dev/sda: 3001GB Sector size (logical/physical): 512B/4096B Partition Table: gpt Number Start End Size File system Name Flags 1 1049kB 2097kB 1049kB bios_grub 2 2097kB 258MB 256MB ext2 3 258MB 3001GB 3000GB lvm Model: ATA WDC WD30EFRX-68A (scsi) Disk /dev/sdb: 3001GB Sector size (logical/physical): 512B/4096B Partition Table: msdos Number Start End Size Type File system Flags Model: Linux device-mapper (linear) (dm) Disk /dev/mapper/DeathStar--vg-swap_1: 4022MB Sector size (logical/physical): 512B/4096B Partition Table: loop Number Start End Size File system Flags 1 0.00B 4022MB 4022MB linux-swap(v1) Model: Linux device-mapper (linear) (dm) Disk /dev/mapper/DeathStar--vg-root: 2969GB Sector size (logical/physical): 512B/4096B Partition Table: loop Number Start End Size File system Flags 1 0.00B 2969GB 2969GB ext4

    Read the article

  • HP Envy 15 3040nr sound issues

    - by Lenny
    I have successfully set up my Envy 15" for Ubuntu 12.04 except for the sound, anyone have any ideas about how to get it working? I had to blacklist snd-usb-audio to my alsa to stop pulseaudio from freezing on login and logout, but now no sound plays. Could anyone provide me with some guidance? lspci info 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) 00:01.1 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) 00:01.2 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5) 00:1c.2 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 (rev b5) 00:1c.4 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 5 (rev b5) 00:1c.7 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 8 (rev b5) 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation HM65 Express Chipset Family LPC Controller (rev 05) 00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05) 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Whistler [AMD Radeon HD 6600M Series] 09:00.0 Network controller: Intel Corporation Centrino Advanced-N 6230 (rev 34) 0a:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. RTS5116 PCI Express Card Reader (rev 01) 10:00.0 Ethernet controller: Atheros Communications Inc. AR8151 v2.0 Gigabit Ethernet (rev c0) 11:00.0 USB controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 04)

    Read the article

  • Microsoft Issues Security Guidelines for Windows Azure

    New software development lifecycle outlines how to address security threats in the cloud....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Shared Library Issues In Linux

    <b>Innovations:</b> "Shared libraries are one of the many strong design features of Linux, but can lead to headaches for inexperienced users, and even experienced users in certain situations."

    Read the article

  • Microsoft Issues Security Advisory on Windows Aero

    Microsoft released a security advisory on Tuesday concerning a Windows component involved with desktop graphics display....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • MAAS/Juju architecture and issues

    - by Massimo
    I recently deployed a MAAS/Juju environment based on a six nodes cluster, using Ubuntu 12.04 LTS, to run a "proof of concept". I could appreciate how interesting the architecture is, and I'd like to understand if I can really base my future business on this technology. Therefore I'd like to understand more about any involved limitations, constraints and necessities. In particular I'd like to understand: 1) how can MAAS be made reliable, i.e. deployed over two or more physical nodes able to fail-over ? 2) can the same physical cluster host multiple juju environments, under the assumption openstack/virtualization is not used ? 3) can the same physical node host different charms of the same juju environment, deployed in a standard, reliable way by juju ?

    Read the article

  • Setting up dual monitors, Xorg.conf issues

    - by JTS
    I just got a new computer (W520, Graphics card nVidia GF106 [Quadro 2000]) and installed ubuntu on it using wubi. I have everything working, so I wanted to set it up to be able to use two monitors with an extended screen. I figured I had to edit Xorg.conf, but the file didnt exist. So I tried to create it by booting in recovery mode, and executing Xorg -configure but I am getting these errors: (EE) Failed to load module "vmwgfx" (module does not exist, 0) (EE) vmware: Please ignore the above warnings about not being able to load module/driver vmwgfx (++) Using config file: "/root/xorg.conf.new" (==) Using system config directory "/usr/share/X11/xorg.conf.d" (EE) [drm] No DRICreatedPCIBusID symbol Number of created screens does not match number of detected devices. Configuration failed. ddxSigGiveUp: Closing log Any idea how I can get Xorg -configure to work, so that I can have an xorg.conf file that I can edit to enable twinview? EDIT: Another way I could ask the same question to solve this problem is, why can't I boot with an xorg.conf file generated by nvidia-xconfig? Is there something in the generated xorg.conf file that might need editing?

    Read the article

  • Issues while trying to install Xsane

    - by Sebastian
    :) I am sort of new in the world of Linux. I installed Zorin OS and I am very happy with it. My only problem is that I would like to be able to use my scanner. My Kodak printer works fine, but the scanner is not detected; therefore, I am trying to install Xsane. The issue remains, every time that I try to install it, and error message comes up saying; "Package dependencies cannot be resolved" What can I do? thanks!

    Read the article

  • Ubuntu openGL issues

    - by Dank101
    my OpenGL doesn't work at all i get Xlib: extension "GLX" missing on display ":0". lspci output 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0126] (rev 09) (prog-if 00 [VGA controller]) 01:00.0 VGA compatible controller [0300]: NVIDIA Corporation Device [10de:1246] (rev a1) (prog-if 00 [VGA controller]) dmesg | grep -i nvid [ 9.469068] nvidia: module license 'NVIDIA' taints kernel. [ 9.538786] nvidia 0000:01:00.0: power state changed by ACPI to D0 [ 9.538792] nvidia 0000:01:00.0: power state changed by ACPI to D0 [ 9.538796] nvidia 0000:01:00.0: enabling device (0006 -> 0007) [ 9.538803] nvidia 0000:01:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 9.538809] nvidia 0000:01:00.0: setting latency timer to 64 [ 9.538942] NVRM: loading NVIDIA UNIX x86_64 Kernel Module 304.48 Sun Sep 9 [10300.955799] nvidia 0000:01:00.0: restoring config space at offset 0xf (was 0x100, writing 0x10b) [10300.955803] nvidia 0000:01:00.0: restoring config space at offset 0xc (was 0x0, writing 0xfff80000) [10300.955807] nvidia 0000:01:00.0: restoring config space at offset 0x9 (was 0x1, writing 0x4001) [10300.955811] nvidia 0000:01:00.0: restoring config space at offset 0x7 (was 0xc, writing 0xd000000c) [10300.955814] nvidia 0000:01:00.0: restoring config space at offset 0x5 (was 0xc, writing 0xc000000c) [10300.955817] nvidia 0000:01:00.0: restoring config space at offset 0x4 (was 0x0, writing 0xf0000000) [10300.955820] nvidia 0000:01:00.0: restoring config space at offset 0x3 (was 0x800000, writing 0x10) [10300.955823] nvidia 0000:01:00.0: restoring config space at offset 0x1 (was 0x100006, writing 0x100007) my computer is a dell XPS l702x

    Read the article

  • Top 25 security issues for developers of web sites

    - by BizTalk Visionary
    Sourced from: CWE This is a brief listing of the Top 25 items, using the general ranking. NOTE: 16 other weaknesses were considered for inclusion in the Top 25, but their general scores were not high enough. They are listed in the On the Cusp focus profile. Rank Score ID Name [1] 346 CWE-79 Failure to Preserve Web Page Structure ('Cross-site Scripting') [2] 330 CWE-89 Improper Sanitization of Special Elements used in an SQL Command ('SQL Injection') [3] 273 CWE-120 Buffer Copy without Checking Size of Input ('Classic Buffer Overflow') [4] 261 CWE-352 Cross-Site Request Forgery (CSRF) [5] 219 CWE-285 Improper Access Control (Authorization) [6] 202 CWE-807 Reliance on Untrusted Inputs in a Security Decision [7] 197 CWE-22 Improper Limitation of a Pathname to a Restricted Directory ('Path Traversal') [8] 194 CWE-434 Unrestricted Upload of File with Dangerous Type [9] 188 CWE-78 Improper Sanitization of Special Elements used in an OS Command ('OS Command Injection') [10] 188 CWE-311 Missing Encryption of Sensitive Data [11] 176 CWE-798 Use of Hard-coded Credentials [12] 158 CWE-805 Buffer Access with Incorrect Length Value [13] 157 CWE-98 Improper Control of Filename for Include/Require Statement in PHP Program ('PHP File Inclusion') [14] 156 CWE-129 Improper Validation of Array Index [15] 155 CWE-754 Improper Check for Unusual or Exceptional Conditions [16] 154 CWE-209 Information Exposure Through an Error Message [17] 154 CWE-190 Integer Overflow or Wraparound [18] 153 CWE-131 Incorrect Calculation of Buffer Size [19] 147 CWE-306 Missing Authentication for Critical Function [20] 146 CWE-494 Download of Code Without Integrity Check [21] 145 CWE-732 Incorrect Permission Assignment for Critical Resource [22] 145 CWE-770 Allocation of Resources Without Limits or Throttling [23] 142 CWE-601 URL Redirection to Untrusted Site ('Open Redirect') [24] 141 CWE-327 Use of a Broken or Risky Cryptographic Algorithm [25] 138 CWE-362 Race Condition Cross-site scripting and SQL injection are the 1-2 punch of security weaknesses in 2010. Even when a software package doesn't primarily run on the web, there's a good chance that it has a web-based management interface or HTML-based output formats that allow cross-site scripting. For data-rich software applications, SQL injection is the means to steal the keys to the kingdom. The classic buffer overflow comes in third, while more complex buffer overflow variants are sprinkled in the rest of the Top 25.

    Read the article

  • How can I debug VNC screen repainting issues?

    - by stevecoh1
    I have what some might consider a trivial use for VNC, but I'd like to get it to work and it's technically interesting to me. My use case is that I'd like sometimes to be able to control my desktop from my living room while watching tv. The desktop runs Ubuntu, currently 12.04, but that may change soon. I'm using the default Vino server. I'd like to control it from my IPad and I have a nicely performing WiFi. I got the well-regarded (if reviews can be believed) app Vnc Viewer for the iPad. It's not working as well as I'd hoped. The problem is the speed of repainting. It's abysmally slow. I can click a close button, walk over to the desktop and see that the window has closed, but on the iPad, the VNC Client won't show the close for minutes if ever. I've noticed that CLOSING windows takes a lot longer to update than to open them. So the question is is this primarily client or server-caused? And if server-caused what can be done about it? Is Vino the best client or is something else better? Thanks

    Read the article

< Previous Page | 5 6 7 8 9 10 11 12 13 14 15 16  | Next Page >