Search Results

Search found 5045 results on 202 pages for 'delusional logic'.

Page 90/202 | < Previous Page | 86 87 88 89 90 91 92 93 94 95 96 97  | Next Page >

  • Backing up SQL Azure

    - by Herve Roggero
    That's it!!! After many days and nights... and an amazing set of challenges, I just released the Enzo Backup for SQL Azure BETA product (http://www.bluesyntax.net). Clearly, that was one of the most challenging projects I have done so far. Why??? Because to create a highly redundant system, expecting failures at all times for an operation that could take anywhere from a couple of minutes to a couple of hours, and still making sure that the operation completes at some point was remarkably challenging. Some routines have more error trapping that actual code... Here are a few things I had to take into account: Exponential Backoff (explained in another post) Dual dynamic determination of number of rows to backup  Dynamic reduction of batch rows used to restore the data Implementation of a flexible BULK Insert API that the tool could use Implementation of a custom Storage REST API to handle automatic retries Automatic data chunking based on blob sizes Compression of data Implementation of the Task Parallel Library at multiple levels including deserialization of Azure Table rows and backup/restore operations Full or Partial Restore operations Implementation of a Ghost class to serialize/deserialize data tables And that's just a partial list... I will explain what some of those mean in future blob posts. A lot of the complexities had to do with implementing a form of retry logic, depending on the resource and the operation.

    Read the article

  • Refactor This (Ugly Code)!

    - by Alois Kraus
    Ayende has put on his blog some ugly code to refactor. First and foremost it is nearly impossible to reason about other peoples code without knowing the driving forces behind the current code. It is certainly possible to make it much cleaner when potential sources of errors cannot happen in the first place due to good design. I can see what the intention of the code is but I do not know about every brittle detail if I am allowed to reorder things here and there to simplify things. So I decided to make it much simpler by identifying the different responsibilities of the methods and encapsulate it in different classes. The code we need to refactor seems to deal with a handler after a message has been sent to a message queue. The handler does complete the current transaction if there is any and does handle any errors happening there. If during the the completion of the transaction errors occur the transaction is at least disposed. We can enter the handler already in a faulty state where we try to deliver the complete event in any case and signal a failure event and try to resend the message again to the queue if it was not inside a transaction. All is decorated with many try/catch blocks, duplicated code and some state variables to route the program flow. It is hard to understand and difficult to reason about. In other words: This code is a mess and could be written by me if I was under pressure. Here comes to code we want to refactor:         private void HandleMessageCompletion(                                      Message message,                                      TransactionScope tx,                                      OpenedQueue messageQueue,                                      Exception exception,                                      Action<CurrentMessageInformation, Exception> messageCompleted,                                      Action<CurrentMessageInformation> beforeTransactionCommit)         {             var txDisposed = false;             if (exception == null)             {                 try                 {                     if (tx != null)                     {                         if (beforeTransactionCommit != null)                             beforeTransactionCommit(currentMessageInformation);                         tx.Complete();                         tx.Dispose();                         txDisposed = true;                     }                     try                     {                         if (messageCompleted != null)                             messageCompleted(currentMessageInformation, exception);                     }                     catch (Exception e)                     {                         Trace.TraceError("An error occured when raising the MessageCompleted event, the error will NOT affect the message processing"+ e);                     }                     return;                 }                 catch (Exception e)                 {                     Trace.TraceWarning("Failed to complete transaction, moving to error mode"+ e);                     exception = e;                 }             }             try             {                 if (txDisposed == false && tx != null)                 {                     Trace.TraceWarning("Disposing transaction in error mode");                     tx.Dispose();                 }             }             catch (Exception e)             {                 Trace.TraceWarning("Failed to dispose of transaction in error mode."+ e);             }             if (message == null)                 return;                 try             {                 if (messageCompleted != null)                     messageCompleted(currentMessageInformation, exception);             }             catch (Exception e)             {                 Trace.TraceError("An error occured when raising the MessageCompleted event, the error will NOT affect the message processing"+ e);             }               try             {                 var copy = MessageProcessingFailure;                 if (copy != null)                     copy(currentMessageInformation, exception);             }             catch (Exception moduleException)             {                 Trace.TraceError("Module failed to process message failure: " + exception.Message+                                              moduleException);             }               if (messageQueue.IsTransactional == false)// put the item back in the queue             {                 messageQueue.Send(message);             }         }     You can see quite some processing and handling going on there. Yes this looks like real world code one did put together to make things work and he does not trust his callbacks. I guess these are event handlers which are optional and the delegates were extracted from an event to call them back later when necessary.  Lets see what the author of this code did intend:          private void HandleMessageCompletion(             TransactionHandler transactionHandler,             MessageCompletionHandler handler,             CurrentMessageInformation messageInfo,             ErrorCollector errors             )         {               // commit current pending transaction             transactionHandler.CallHandlerAndCommit(messageInfo, errors);               // We have an error for a null message do not send completion event             if (messageInfo.CurrentMessage == null)                 return;               // Send completion event in any case regardless of errors             handler.OnMessageCompleted(messageInfo, errors);               // put message back if queue is not transactional             transactionHandler.ResendMessageOnError(messageInfo.CurrentMessage, errors);         }   I did not bother to write the intention here again since the code should be pretty self explaining by now. I have used comments to explain the still nontrivial procedure step by step revealing the real intention about all this complex program flow. The original complexity of the problem domain does not go away but by applying the techniques of SRP (Single Responsibility Principle) and some functional style but we can abstract the necessary complexity away in useful abstractions which make it much easier to reason about it. Since most of the method seems to deal with errors I thought it was a good idea to encapsulate the error state of our current message in an ErrorCollector object which stores all exceptions in a list along with a description what the error all was about in the exception itself. We can log it later or not depending on the log level or whatever. It is really just a simple list that encapsulates the current error state.          class ErrorCollector          {              List<Exception> _Errors = new List<Exception>();                public void Add(Exception ex, string description)              {                  ex.Data["Description"] = description;                  _Errors.Add(ex);              }                public Exception Last              {                  get                  {                      return _Errors.LastOrDefault();                  }              }                public bool HasError              {                  get                  {                      return _Errors.Count > 0;                  }              }          }   Since the error state is global we have two choices to store a reference in the other helper objects (TransactionHandler and MessageCompletionHandler)or pass it to the method calls when necessary. I did chose the latter one because a second argument does not hurt and makes it easier to reason about the overall state while the helper objects remain stateless and immutable which makes the helper objects much easier to understand and as a bonus thread safe as well. This does not mean that the stored member variables are stateless or thread safe as well but at least our helper classes are it. Most of the complexity is located the transaction handling I consider as a separate responsibility that I delegate to the TransactionHandler which does nothing if there is no transaction or Call the Before Commit Handler Commit Transaction Dispose Transaction if commit did throw In fact it has a second responsibility to resend the message if the transaction did fail. I did see a good fit there since it deals with transaction failures.          class TransactionHandler          {              TransactionScope _Tx;              Action<CurrentMessageInformation> _BeforeCommit;              OpenedQueue _MessageQueue;                public TransactionHandler(TransactionScope tx, Action<CurrentMessageInformation> beforeCommit, OpenedQueue messageQueue)              {                  _Tx = tx;                  _BeforeCommit = beforeCommit;                  _MessageQueue = messageQueue;              }                public void CallHandlerAndCommit(CurrentMessageInformation currentMessageInfo, ErrorCollector errors)              {                  if (_Tx != null && !errors.HasError)                  {                      try                      {                          if (_BeforeCommit != null)                          {                              _BeforeCommit(currentMessageInfo);                          }                            _Tx.Complete();                          _Tx.Dispose();                      }                      catch (Exception ex)                      {                          errors.Add(ex, "Failed to complete transaction, moving to error mode");                          Trace.TraceWarning("Disposing transaction in error mode");                          try                          {                              _Tx.Dispose();                          }                          catch (Exception ex2)                          {                              errors.Add(ex2, "Failed to dispose of transaction in error mode.");                          }                      }                  }              }                public void ResendMessageOnError(Message message, ErrorCollector errors)              {                  if (errors.HasError && !_MessageQueue.IsTransactional)                  {                      _MessageQueue.Send(message);                  }              }          } If we need to change the handling in the future we have a much easier time to reason about our application flow than before. After we did complete our transaction and called our callback we can call the completion handler which is the main purpose of the HandleMessageCompletion method after all. The responsiblity o the MessageCompletionHandler is to call the completion callback and the failure callback when some error has occurred.            class MessageCompletionHandler          {              Action<CurrentMessageInformation, Exception> _MessageCompletedHandler;              Action<CurrentMessageInformation, Exception> _MessageProcessingFailure;                public MessageCompletionHandler(Action<CurrentMessageInformation, Exception> messageCompletedHandler,                                              Action<CurrentMessageInformation, Exception> messageProcessingFailure)              {                  _MessageCompletedHandler = messageCompletedHandler;                  _MessageProcessingFailure = messageProcessingFailure;              }                  public void OnMessageCompleted(CurrentMessageInformation currentMessageInfo, ErrorCollector errors)              {                  try                  {                      if (_MessageCompletedHandler != null)                      {                          _MessageCompletedHandler(currentMessageInfo, errors.Last);                      }                  }                  catch (Exception ex)                  {                      errors.Add(ex, "An error occured when raising the MessageCompleted event, the error will NOT affect the message processing");                  }                    if (errors.HasError)                  {                      SignalFailedMessage(currentMessageInfo, errors);                  }              }                void SignalFailedMessage(CurrentMessageInformation currentMessageInfo, ErrorCollector errors)              {                  try                  {                      if (_MessageProcessingFailure != null)                          _MessageProcessingFailure(currentMessageInfo, errors.Last);                  }                  catch (Exception moduleException)                  {                      errors.Add(moduleException, "Module failed to process message failure");                  }              }            }   If for some reason I did screw up the logic and we need to call the completion handler from our Transaction handler we can simple add to the CallHandlerAndCommit method a third argument to the MessageCompletionHandler and we are fine again. If the logic becomes even more complex and we need to ensure that the completed event is triggered only once we have now one place the completion handler to capture the state. During this refactoring I simple put things together that belong together and came up with useful abstractions. If you look at the original argument list of the HandleMessageCompletion method I have put many things together:   Original Arguments New Arguments Encapsulate Message message CurrentMessageInformation messageInfo         Message message TransactionScope tx Action<CurrentMessageInformation> beforeTransactionCommit OpenedQueue messageQueue TransactionHandler transactionHandler        TransactionScope tx        OpenedQueue messageQueue        Action<CurrentMessageInformation> beforeTransactionCommit Exception exception,             ErrorCollector errors Action<CurrentMessageInformation, Exception> messageCompleted MessageCompletionHandler handler          Action<CurrentMessageInformation, Exception> messageCompleted          Action<CurrentMessageInformation, Exception> messageProcessingFailure The reason is simple: Put the things that have relationships together and you will find nearly automatically useful abstractions. I hope this makes sense to you. If you see a way to make it even more simple you can show Ayende your improved version as well.

    Read the article

  • Tuxedo 11gR1 Released

    - by todd.little
    I've been a little quiet the last several months as the Tuxedo team has been very busy. Today Oracle announced the 11gR1 release of the Tuxedo product family. This release includes updates to Tuxedo, TSAM, and SALT, as well as 3 new products that Oracle is announcing today. These 3 new products are the Oracle Tuxedo Application Runtime for CICS and Batch, Oracle Application Rehosting Workbench, and the Tuxedo JCA Adapter. By providing a CICS equivalent runtime and a rehosting workbench to automate the rehosting of COBOL CICS code, JCL procedures, data definitions, and data, Oracle has significantly lowered the effort and risk to rehost mainframe CICS and Batch applications onto the Tuxedo runtime on open systems. By moving off proprietary legacy mainframes, customers have experienced better performance and achieved a 50-80% lowering of their total cost of ownership. The rehosting tools allow the COBOL business logic to remain unchanged and automate the replacement of CICS statements with calls to Tuxedo. The rehosted code can then run on open systems 'as-is'. Users can still use the same TN3270 interfaces they are used to eliminating the need for retraining. Batch procedures can be run and managed under a JES2 like environment. For the first time, customers have the tools and enterprise class runtime environment to move their key legacy assets off the mainframe and on to distributed open systems whether the application uses 250 MIPS, 25,000 MIPS, or more. More on these exciting new options in additional blog entries.

    Read the article

  • PHP Browser Game Question - Pretty General Language Suitability and Approach Question

    - by JimBadger
    I'm developing a browser game, using PHP, but I'm unsure if the way I'm going about doing it is to be encouraged anymore. It's basically one of those MMOs where you level up various buildings and what have you, but, you then commit some abstract fighting entity that the game gives you, to an automated battle with another player (producing a textual, but hopefully amusing and varied combat report). Basically, as soon as two players agree to fight, PHP functions on the "fight.php" page run queries against a huge MySQL database, looking up all sorts of complicated fight moves and outcomes. There are about three hundred thousand combinations of combat stance, attack, move and defensive stances, so obviously this is quite a resource hungry process, and, on the super cheapo hosted server I'm using for development, it rapidly runs out of memory. The PHP script for the fight logic currently has about a thousand lines of code in it, and I'd say it's about half-finished as I try to add a bit of AI into the fight script. Is there a better way to do something this massive than simply having some functions in a PHP file calling the MySQL Database? I taught myself a modicum of PHP a while ago, and most of the stuff I read online (ages ago) about similar games was all PHP-based. but a) am I right to be using PHP at all, and b) am I missing some clever way of doing things that will somehow reduce server resource requirements? I'd consider non PHP alternatives but, if PHP is suitable, I'd rather stick to that, so there's no overhead of learning something new. I think I'd bite that bullet if it's the best option for a better game, though.

    Read the article

  • What is a “pretty and proper OO” way for handling sessions and authentication?

    - by asdfqwer
    Is coupling these two concepts a bad approach? As of right now I'm delegating all session handling and whether or not a user desires to logout in my config.inc file. As I was writing my Auth class I started wondering whether or not my Auth class should be taking care of most of the logic in my config.inc. Regardless, I'm sure there's a more elegant way of handling this... Here is what I have in my config.inc (also a large chunk of this code is based on a reply I found on SO except I can't find the source ._.): ini_set('session.name', 'SID'); # session management session_set_cookie_params(24*60*60); // set SID cookie lifetime session_start(); if(isset($_SESSION['LOGOUT']) { session_destroy(); // destroy session data $_SESSION = array(); // destroy session data sanity check setcookie('SID', '', time() - 24*60*60); // destroy session cookie data #header('Location: '.DOCROOT); } elseif(isset($_SESSION['SID_AUTH'])) { // verify user has authenticated if (!isset($_SESSION['SID_CREATED'])) { $_SESSION['SID_CREATED'] = time(); } elseif (time() - $_SESSION['SID_CREATED'] > 6*60*60) { // session started more than 6 hours ago session_regenerate_id(); // reset SID value $_SESSION['SID_CREATED'] = time(); // update creation time } if (isset($_SESSION['SID_MODIFIED']) && (time() - $_SESSION['SID_MODIFIED'] > 12*60*60)) { // last request was more than 12 hours ago session_destroy(); // destroy session data $_SESSION = array(); // destroy session data sanity check setcookie('SID', '', time() - 24*60*60); // destroy session cookie data } $_SESSION['SID_MODIFIED'] = time(); // update last activity time stamp }

    Read the article

  • C#/.NET Little Wonders: Fun With Enum Methods

    - by James Michael Hare
    Once again lets dive into the Little Wonders of .NET, those small things in the .NET languages and BCL classes that make development easier by increasing readability, maintainability, and/or performance. So probably every one of us has used an enumerated type at one time or another in a C# program.  The enumerated types we create are a great way to represent that a value can be one of a set of discrete values (or a combination of those values in the case of bit flags). But the power of enum types go far beyond simple assignment and comparison, there are many methods in the Enum class (that all enum types “inherit” from) that can give you even more power when dealing with them. IsDefined() – check if a given value exists in the enum Are you reading a value for an enum from a data source, but are unsure if it is actually a valid value or not?  Casting won’t tell you this, and Parse() isn’t guaranteed to balk either if you give it an int or a combination of flags.  So what can we do? Let’s assume we have a small enum like this for result codes we want to return back from our business logic layer: 1: public enum ResultCode 2: { 3: Success, 4: Warning, 5: Error 6: } In this enum, Success will be zero (unless given another value explicitly), Warning will be one, and Error will be two. So what happens if we have code like this where perhaps we’re getting the result code from another data source (could be database, could be web service, etc)? 1: public ResultCode PerformAction() 2: { 3: // set up and call some method that returns an int. 4: int result = ResultCodeFromDataSource(); 5:  6: // this will suceed even if result is < 0 or > 2. 7: return (ResultCode) result; 8: } So what happens if result is –1 or 4?  Well, the cast does not fail, so what we end up with would be an instance of a ResultCode that would have a value that’s outside of the bounds of the enum constants we defined. This means if you had a block of code like: 1: switch (result) 2: { 3: case ResultType.Success: 4: // do success stuff 5: break; 6:  7: case ResultType.Warning: 8: // do warning stuff 9: break; 10:  11: case ResultType.Error: 12: // do error stuff 13: break; 14: } That you would hit none of these blocks (which is a good argument for always having a default in a switch by the way). So what can you do?  Well, there is a handy static method called IsDefined() on the Enum class which will tell you if an enum value is defined.  1: public ResultCode PerformAction() 2: { 3: int result = ResultCodeFromDataSource(); 4:  5: if (!Enum.IsDefined(typeof(ResultCode), result)) 6: { 7: throw new InvalidOperationException("Enum out of range."); 8: } 9:  10: return (ResultCode) result; 11: } In fact, this is often recommended after you Parse() or cast a value to an enum as there are ways for values to get past these methods that may not be defined. If you don’t like the syntax of passing in the type of the enum, you could clean it up a bit by creating an extension method instead that would allow you to call IsDefined() off any isntance of the enum: 1: public static class EnumExtensions 2: { 3: // helper method that tells you if an enum value is defined for it's enumeration 4: public static bool IsDefined(this Enum value) 5: { 6: return Enum.IsDefined(value.GetType(), value); 7: } 8: }   HasFlag() – an easier way to see if a bit (or bits) are set Most of us who came from the land of C programming have had to deal extensively with bit flags many times in our lives.  As such, using bit flags may be almost second nature (for a quick refresher on bit flags in enum types see one of my old posts here). However, in higher-level languages like C#, the need to manipulate individual bit flags is somewhat diminished, and the code to check for bit flag enum values may be obvious to an advanced developer but cryptic to a novice developer. For example, let’s say you have an enum for a messaging platform that contains bit flags: 1: // usually, we pluralize flags enum type names 2: [Flags] 3: public enum MessagingOptions 4: { 5: None = 0, 6: Buffered = 0x01, 7: Persistent = 0x02, 8: Durable = 0x04, 9: Broadcast = 0x08 10: } We can combine these bit flags using the bitwise OR operator (the ‘|’ pipe character): 1: // combine bit flags using 2: var myMessenger = new Messenger(MessagingOptions.Buffered | MessagingOptions.Broadcast); Now, if we wanted to check the flags, we’d have to test then using the bit-wise AND operator (the ‘&’ character): 1: if ((options & MessagingOptions.Buffered) == MessagingOptions.Buffered) 2: { 3: // do code to set up buffering... 4: // ... 5: } While the ‘|’ for combining flags is easy enough to read for advanced developers, the ‘&’ test tends to be easy for novice developers to get wrong.  First of all you have to AND the flag combination with the value, and then typically you should test against the flag combination itself (and not just for a non-zero)!  This is because the flag combination you are testing with may combine multiple bits, in which case if only one bit is set, the result will be non-zero but not necessarily all desired bits! Thanks goodness in .NET 4.0 they gave us the HasFlag() method.  This method can be called from an enum instance to test to see if a flag is set, and best of all you can avoid writing the bit wise logic yourself.  Not to mention it will be more readable to a novice developer as well: 1: if (options.HasFlag(MessagingOptions.Buffered)) 2: { 3: // do code to set up buffering... 4: // ... 5: } It is much more concise and unambiguous, thus increasing your maintainability and readability. It would be nice to have a corresponding SetFlag() method, but unfortunately generic types don’t allow you to specialize on Enum, which makes it a bit more difficult.  It can be done but you have to do some conversions to numeric and then back to the enum which makes it less of a payoff than having the HasFlag() method.  But if you want to create it for symmetry, it would look something like this: 1: public static T SetFlag<T>(this Enum value, T flags) 2: { 3: if (!value.GetType().IsEquivalentTo(typeof(T))) 4: { 5: throw new ArgumentException("Enum value and flags types don't match."); 6: } 7:  8: // yes this is ugly, but unfortunately we need to use an intermediate boxing cast 9: return (T)Enum.ToObject(typeof (T), Convert.ToUInt64(value) | Convert.ToUInt64(flags)); 10: } Note that since the enum types are value types, we need to assign the result to something (much like string.Trim()).  Also, you could chain several SetFlag() operations together or create one that takes a variable arg list if desired. Parse() and ToString() – transitioning from string to enum and back Sometimes, you may want to be able to parse an enum from a string or convert it to a string - Enum has methods built in to let you do this.  Now, many may already know this, but may not appreciate how much power are in these two methods. For example, if you want to parse a string as an enum, it’s easy and works just like you’d expect from the numeric types: 1: string optionsString = "Persistent"; 2:  3: // can use Enum.Parse, which throws if finds something it doesn't like... 4: var result = (MessagingOptions)Enum.Parse(typeof (MessagingOptions), optionsString); 5:  6: if (result == MessagingOptions.Persistent) 7: { 8: Console.WriteLine("It worked!"); 9: } Note that Enum.Parse() will throw if it finds a value it doesn’t like.  But the values it likes are fairly flexible!  You can pass in a single value, or a comma separated list of values for flags and it will parse them all and set all bits: 1: // for string values, can have one, or comma separated. 2: string optionsString = "Persistent, Buffered"; 3:  4: var result = (MessagingOptions)Enum.Parse(typeof (MessagingOptions), optionsString); 5:  6: if (result.HasFlag(MessagingOptions.Persistent) && result.HasFlag(MessagingOptions.Buffered)) 7: { 8: Console.WriteLine("It worked!"); 9: } Or you can parse in a string containing a number that represents a single value or combination of values to set: 1: // 3 is the combination of Buffered (0x01) and Persistent (0x02) 2: var optionsString = "3"; 3:  4: var result = (MessagingOptions) Enum.Parse(typeof (MessagingOptions), optionsString); 5:  6: if (result.HasFlag(MessagingOptions.Persistent) && result.HasFlag(MessagingOptions.Buffered)) 7: { 8: Console.WriteLine("It worked again!"); 9: } And, if you really aren’t sure if the parse will work, and don’t want to handle an exception, you can use TryParse() instead: 1: string optionsString = "Persistent, Buffered"; 2: MessagingOptions result; 3:  4: // try parse returns true if successful, and takes an out parm for the result 5: if (Enum.TryParse(optionsString, out result)) 6: { 7: if (result.HasFlag(MessagingOptions.Persistent) && result.HasFlag(MessagingOptions.Buffered)) 8: { 9: Console.WriteLine("It worked!"); 10: } 11: } So we covered parsing a string to an enum, what about reversing that and converting an enum to a string?  The ToString() method is the obvious and most basic choice for most of us, but did you know you can pass a format string for enum types that dictate how they are written as a string?: 1: MessagingOptions value = MessagingOptions.Buffered | MessagingOptions.Persistent; 2:  3: // general format, which is the default, 4: Console.WriteLine("Default : " + value); 5: Console.WriteLine("G (default): " + value.ToString("G")); 6:  7: // Flags format, even if type does not have Flags attribute. 8: Console.WriteLine("F (flags) : " + value.ToString("F")); 9:  10: // integer format, value as number. 11: Console.WriteLine("D (num) : " + value.ToString("D")); 12:  13: // hex format, value as hex 14: Console.WriteLine("X (hex) : " + value.ToString("X")); Which displays: 1: Default : Buffered, Persistent 2: G (default): Buffered, Persistent 3: F (flags) : Buffered, Persistent 4: D (num) : 3 5: X (hex) : 00000003 Now, you may not really see a difference here between G and F because I used a [Flags] enum, the difference is that the “F” option treats the enum as if it were flags even if the [Flags] attribute is not present.  Let’s take a non-flags enum like the ResultCode used earlier: 1: // yes, we can do this even if it is not [Flags] enum. 2: ResultCode value = ResultCode.Warning | ResultCode.Error; And if we run that through the same formats again we get: 1: Default : 3 2: G (default): 3 3: F (flags) : Warning, Error 4: D (num) : 3 5: X (hex) : 00000003 Notice that since we had multiple values combined, but it was not a [Flags] marked enum, the G and default format gave us a number instead of a value name.  This is because the value was not a valid single-value constant of the enum.  However, using the F flags format string, it broke out the value into its component flags even though it wasn’t marked [Flags]. So, if you want to get an enum to display appropriately for whether or not it has the [Flags] attribute, use G which is the default.  If you always want it to attempt to break down the flags, use F.  For numeric output, obviously D or  X are the best choice depending on whether you want decimal or hex. Summary Hopefully, you learned a couple of new tricks with using the Enum class today!  I’ll add more little wonders as I think of them and thanks for all the invaluable input!   Technorati Tags: C#,.NET,Little Wonders,Enum,BlackRabbitCoder

    Read the article

  • Entity System with C++

    - by Dono
    I'm working on a game engine using the Entity System and I have some questions. How I see Entity System : Components : A class with attributs, set and get. Sprite Physicbody SpaceShip ... System : A class with a list of components. (Component logic) EntityManager Renderer Input Camera ... Entity : Just a empty class with a list of components. What I've done : Currently, I've got a program who allow me to do that : // Create a new entity/ Entity* entity = game.createEntity(); // Add some components. entity->addComponent( new TransformableComponent() ) ->setPosition( 15, 50 ) ->setRotation( 90 ) ->addComponent( new PhysicComponent() ) ->setMass( 70 ) ->addComponent( new SpriteComponent() ) ->setTexture( "name.png" ) ->addToSystem( new RendererSystem() ); My questions Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ? Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ?

    Read the article

  • SQL SERVER – T-SQL Scripts to Find Maximum between Two Numbers

    - by pinaldave
    There are plenty of the things life one can make it simple. I really believe in the same. I was yesterday traveling for community related activity. On airport while returning I met a SQL Enthusiast. He asked me if there is any simple way to find maximum between two numbers in the SQL Server. I asked him back that what he really mean by Simple Way and requested him to demonstrate his code for finding maximum between two numbers. Here is his code: DECLARE @Value1 DECIMAL(5,2) = 9.22 DECLARE @Value2 DECIMAL(5,2) = 8.34 SELECT (0.5 * ((@Value1 + @Value2) + ABS(@Value1 - @Value2))) AS MaxColumn GO I thought his logic was accurate but the same script can be written another way. I quickly wrote following code for him and which worked just fine for him. Here is my code: DECLARE @Value1 DECIMAL(5,2) = 9.22 DECLARE @Value2 DECIMAL(5,2) = 8.34 SELECT CASE WHEN @Value1 > @Value2 THEN @Value1 ELSE @Value2 END AS MaxColumn GO He agreed that my code is much simpler but as per him there is some problem with my code which apparently he does not remember at this time. There are cases when his code will give accurate values and my code will not. I think his comment has value but both of us for the moment could not come up with any valid reason. Do you think any scenario where his code will work and my suggested code will not work? Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

    Read the article

  • Modular programming is the method of programming small task or programs

    Modular programming is the method of programming small task or sub-programs that can be arranged in multiple variations to perform desired results. This methodology is great for preventing errors due to the fact that each task executes a specific process and can be debugged individually or within a larger program when combined with other tasks or sub programs. C# is a great example of how to implement modular programming because it allows for functions, methods, classes and objects to be use to create smaller sub programs. A program can be built from smaller pieces of code which saves development time and reduces the chance of errors because it is easier to test a small class or function for a simple solutions compared to testing a full program which has layers and layers of small programs working together.Yes, it is possible to write the same program using modular and non modular programming, but it is not recommend it. When you deal with non modular programs, they tend to contain a lot of spaghetti code which can be a pain to develop and not to mention debug especially if you did not write the code. In addition, in my experience they seem to have a lot more hidden bugs which waste debugging and development time. Modular programming methodology in comparision to non-mondular should be used when ever possible due to the use of small components. These small components allow business logic to be reused and is easier to maintain. From the user’s view point, they cannot really tell if the code is modular or not with today’s computers.

    Read the article

  • Tools for modelling data and workflows using structured text files

    - by Alexey
    Consider a case when I want to try some idea of an application. But I want to avoid investing a lot of effort in coding UI/work flows/database schema etc before I see that it's going to be useful to me (as example of potential user). My idea is stay lightweight and put all the data in text files. So the components could be following: Domain objects are represented by text files or their fragments Domain objects are grouped by their type using directories Structure the files using some both human- and machine-friendly format, e.g. YAML Use some smart text editor (e.g. vim, emacs, rubymine) to edit and navigate those files Use color schemes and macros/custom commands of the text editor to effectively manipulate those files Use scripts (or a lightweight web framework like Sinatra) to try some business logic ideas on top of the data model The question is: Are there tools or toolkits that support or can be adopted to this approach? Also any ideas, links to articles/other knowledge sources are very welcome. And more specific question: What is the simplest way to index and update index of files with YAML files?

    Read the article

  • CodePlex Daily Summary for Wednesday, September 26, 2012

    CodePlex Daily Summary for Wednesday, September 26, 2012Popular ReleasesThe Eggbert Chronicles: Eggbert Chronicles v1: Version 1 of Eggbert Chronicles. Includes: Basic Menu System Fully-Functional Options Menu (need to auto-adjust adv. settings when preset is changed) Basic First Level (It's pre-alpha, level design isn't a must, gameplay mechanics first) 2D Movement System in a 3D World (2.5D Basically) Planned: An actual playermodel Actual custom texturing Platformer Objects: Spikes Sawblades Basic Enemies (Most likely x-axis movement) Tar pits Acid pits More puzzles Custom sound effect...D3 Loot Tracker: 1.3.1 (patch): - Magic find value will now display properly and includes follower value. - ILevel of legendary items will now display properly.WinRtBehaviors: V1.0.2: Includes simple Blend SupportMVC Bootstrap: MVC Boostrap 0.5.1: A small demo site, based on the default ASP.NET MVC 3 project template, showing off some of the features of MVC Bootstrap. This release uses Entity Framework 5 for data access and Ninject 3 for dependency injection. If you download and use this project, please give some feedback, good or bad!Windows Powershell/Quest AD account audit and reporting: Powershell AD Reporting Framework: Alpha 0.0.1 ReleasePicturethrill: Version 2.9.25.0: Allowing to run Picturethrill Update task while computer is not connected to internet on computer wake up.VCC: Latest build, v2.3.00925.0: Automatic drop of latest buildSimple PM - Project Management Simplified !: Simple Pm v1 - Aplha (Re-released): INSTALLATION GUIDE 1. Run the web setup, which will install the web app to IIS. 2. Make sure you select your application pool to "ASP.NET v4.0" during the installation. 3. Create a database named "SimplePm" 4. Run the attached database script on this database. 5. Change the database username and password in connection strings defined as SimplePmEntities and ApplicationServices from the Web.config file 6. Thats its ! Simple Pm are ready to go ! For any installation assistance feel free to c...menu4web: menu4web 1.0 - free javascript menu for web sites: menu4web 1.0 has been tested with all major browsers: Firefox, Chrome, IE, Opera and Safari. Minified m4w.js library is less than 9K. Includes 21 menu examples of different styles. Can be freely distributed under The MIT License (MIT).Rawr: Rawr 5.0.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Coevery - Free CRM: Coevery 1.0.0.26: The zh-CN issue has been solved. We also add a project management module.EntitiesToDTOs - Entity Framework DTO Generator: EntitiesToDTOs.v3.0.Beta.2: Support for new Entity Framework EDMX (format used by VS2012) ! Support for Enum Types! DTOs and Assemblers can be generated inside project folders! Optional automatic check for updates! Support for Visual Studio 2012 !!! Choose types you want to generate! Warning system in types to generate! Added ToEntityList() and ToDTOList() to Assemblers! Indicate class identifier for DTOs and Assemblers! Cleaner Assemblers code. Ad module to support the AddIn! Lots of fixes and imp...VidCoder: 1.4.1 Beta: Updated to HandBrake 4971. This should fix some issues with stuck PGS subtitles. Fixed build break which prevented pre-compiled XML serializers from showing up. Fixed problem where a preset would get errantly marked as modified when re-opening the encode settings window or importing a new preset.SharePoint WarmUp: Nauplius.SP.Initalization: Initial release.JSLint for Visual Studio 2010: 1.4.0: VS2012 support is alphaBlackJumboDog: Ver5.7.2: 2012.09.23 Ver5.7.2 (1)InetTest?? (2)HTTP?????????????????100???????????Player Framework by Microsoft: Player Framework for Windows 8 (Preview 6): IMPORTANT: List of breaking changes from preview 5 Added separate samples download with .vsix dependencies instead of source dependencies Support for FreeWheel SmartXML ad responses Support for Smooth Streaming SDK DownloaderPlugins Support for VMAP and TTML polling for live scenarios Support for custom smooth streaming byte stream and scheme handlers Support for new play time and position tracking plugin Added IsLiveChanged event Added AdaptivePlugin.MaxBitrate property Add...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.8: Version: 2.5.0.8 (Milestone 8): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Mark the class DataModel as serializable. InfoMan: Minor improvements. InfoMan: Add unit tests for all modules. Othe...LogicCircuit: LogicCircuit 2.12.9.20: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionToolbars on text note dialog are more flexible now. You can select font face, size, color, and background of text you are typing. RAM now can be initialized to one of the following: random va...SiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.1.2020.421): New features: Disable a specific part of SiteMap to keep the data without displaying them in the CRM application. It simply comments XML part of the sitemap (thanks to rboyers for this feature request) Right click an item and click on "Disable" to disable it Items disabled are greyed and a suffix "- disabled" is added Right click an item and click on "Enable" to enable it Refresh list of web resources in the web resources pickerNew Projectsaftermath: Provides sse/avx implementation for matrix storage, access and basic operations, probability distributions and fast ziggurat random number generators.Agility: Agility is a management tool for the agile enterprise. It supports encourages ussage of agile methodology from portfolio and management to development.ASP.NET WebForm MVVM: MVVM for ASP.NET WebFormsAzugBeDemo: some text hereBookmark Browser: Web application that allows access to your Firefox Sync bookmarks on platforms that are not supported by Firefox (e.g. iOS).Cachalote-Todo-WPF-Skins: These are skin projects for Cachalote Todo WPF project.CodePlexDeployment01: Project set up to demonstrate codeplex deploymentColorChooser X2: comming soon...De Todo Un Poco: de todo un pcoDeals Patrol: Deals patrolEasy IP Changer: Wechseln von IP Adressen pro AdapterEasyStock: EasyStock is a small and easy to use Windows 8 app that gives you an overview of your favorite stocks with historical data for the last days, months and years. Find++: Find++ finds specific string in multiple files in a folderGoShunn: A DotNetNuke ModuleJquery DataTables Plugin c#, .NET, MS SQL Server and Webservices Example: A working example of JQuery DataTables in C#, ASP.NET, SQL Server side processing with ajax and webservices.Keywords Translator (MUI helper): MUI helper for translate words in others languages.Mupen: A Nentendo 64 Emulator. This emulator is based on the Mupen64plus code, and made to be used for learning purposes.NFC Card Demo: ??nfc?,???demo,???roboguice ioc??NJection.LambdaConverter: NJection.LambdaConverter is an assembly for converting delegates resolved from methods/constructors to expression trees. Copyright 2009-2012 Sagi FogelQuickPasteIt: QuickPasteIt is a pastebin tool for Windows and Visual Studio (2010 & 2012) which makes sharing code files and snippets as easy as one click.SharePoint Move Discussion Threads: SharePoint Move Discussion Threads solution is a tool that allows to move a thread across discussion boards within a site-collection.SQL LocalDB Wrapper: SQL LocalDB Wrapper is a .NET 3.5 assembly providing interop with the SQL LocalDB native API from managed code using .NET APIs.Study Time: Windows 8 metro style app. Create Quizzes and study card. Use the study cards either in the Windows 8 app or WP7 Companion App. Use Skydrive for storage.TenterTaobaoke: toatoaoke projaecttestddgit09252012: stestddhg0925201201: sTrigger: A DotNetNuke C# ModuleUML Creator: This is a programmering project made by 4 students from the Technical University of Denmark, and is a part of the course Windows Programming C# and .NET.W8 Ateneo Libri: No summaryWDSS-II MergedDataViewer: Quickly view merged variables map produced from w2merger Webshop for Orchard: This is Ecommerce Module to Orchard based on SkyWalker's excellent serial blogsWindows Powershell/Quest AD account audit and reporting: Powershell framework utilizing Quest Active Directory commandlet for the generation of user account, group membership and access audit reports.WinRT.Toolkit: I'm trying to Build a Charting Control Set for Windows 8 Modern UI I already Built a Pie Chart which is available now on http://blogs.msdn.com/b/mertoappsXades Library: Xades Library, currently with Xades-T capabilities and compatible with eHealth and MyCareNet.

    Read the article

  • Windows Azure Mobile Services: New support for iOS apps, Facebook/Twitter/Google identity, Emails, SMS, Blobs, Service Bus and more

    - by ScottGu
    A few weeks ago I blogged about Windows Azure Mobile Services - a new capability in Windows Azure that makes it incredibly easy to connect your client and mobile applications to a scalable cloud backend. Earlier today we delivered a number of great improvements to Windows Azure Mobile Services.  New features include: iOS support – enabling you to connect iPhone and iPad apps to Mobile Services Facebook, Twitter, and Google authentication support with Mobile Services Blob, Table, Queue, and Service Bus support from within your Mobile Service Sending emails from your Mobile Service (in partnership with SendGrid) Sending SMS messages from your Mobile Service (in partnership with Twilio) Ability to deploy mobile services in the West US region All of these improvements are now live in production and available to start using immediately. Below are more details on them: iOS Support This week we delivered initial support for connecting iOS based devices (including iPhones and iPads) to Windows Azure Mobile Services.  Like the rest of our Windows Azure SDK, we are delivering the native iOS libraries to enable this under an open source (Apache 2.0) license on GitHub.  We’re excited to get your feedback on this new library through our forum and GitHub issues list, and we welcome contributions to the SDK. To create a new iOS app or connect an existing iOS app to your Mobile Service, simply select the “iOS” tab within the Quick Start view of a Mobile Service within the Windows Azure Portal – and then follow either the “Create a new iOS app” or “Connect to an existing iOS app” link below it: Clicking either of these links will expand and display step-by-step instructions for how to build an iOS application that connects with your Mobile Service: Read this getting started tutorial to walkthrough how you can build (in less than 5 minutes) a simple iOS “Todo List” app that stores data in Windows Azure.  Then follow the below tutorials to explore how to use the iOS client libraries to store data and authenticate users. Get Started with data in Mobile Services for iOS Get Started with authentication in Mobile Services for iOS Facebook, Twitter, and Google Authentication Support Our initial preview of Mobile Services supported the ability to authenticate users of mobile apps using Microsoft Accounts (formerly called Windows Live ID accounts).  This week we are adding the ability to also authenticate users using Facebook, Twitter, and Google credentials.  These are now supported with both Windows 8 apps as well as iOS apps (and a single app can support multiple forms of identity simultaneously – so you can offer your users a choice of how to login). The below tutorials walkthrough how to register your Mobile Service with an identity provider: How to register your app with Microsoft Account How to register your app with Facebook How to register your app with Twitter How to register your app with Google The tutorials above walkthrough how to obtain a client ID and a secret key from the identity provider. You can then click on the “Identity” tab of your Mobile Service (within the Windows Azure Portal) and save these values to enable server-side authentication with your Mobile Service: You can then write code within your client or mobile app to authenticate your users to the Mobile Service.  For example, below is the code you would write to have them login to the Mobile Service using their Facebook credentials: Windows Store App (using C#): var user = await App.MobileService                     .LoginAsync(MobileServiceAuthenticationProvider.Facebook); iOS app (using Objective C): UINavigationController *controller = [self.todoService.client     loginViewControllerWithProvider:@"facebook"     completion:^(MSUser *user, NSError *error) {        //... }]; Learn more about authenticating Mobile Services using Microsoft Account, Facebook, Twitter, and Google from these tutorials: Get started with authentication in Mobile Services for Windows Store (C#) Get started with authentication in Mobile Services for Windows Store (JavaScript) Get started with authentication in Mobile Services for iOS Using Windows Azure Blob, Tables and ServiceBus with your Mobile Services Mobile Services provide a simple but powerful way to add server logic using server scripts. These scripts are associated with the individual CRUD operations on your mobile service’s tables. Server scripts are great for data validation, custom authorization logic (e.g. does this user participate in this game session), augmenting CRUD operations, sending push notifications, and other similar scenarios.   Server scripts are written in JavaScript and are executed in a secure server-side scripting environment built using Node.js.  You can edit these scripts and save them on the server directly within the Windows Azure Portal: In this week’s release we have added the ability to work with other Windows Azure services from your Mobile Service server scripts.  This is supported using the existing “azure” module within the Windows Azure SDK for Node.js.  For example, the below code could be used in a Mobile Service script to obtain a reference to a Windows Azure Table (after which you could query it or insert data into it):     var azure = require('azure');     var tableService = azure.createTableService("<< account name >>",                                                 "<< access key >>"); Follow the tutorials on the Windows Azure Node.js dev center to learn more about working with Blob, Tables, Queues and Service Bus using the azure module. Sending emails from your Mobile Service In this week’s release we have also added the ability to easily send emails from your Mobile Service, building on our partnership with SendGrid. Whether you want to add a welcome email upon successful user registration, or make your app alert you of certain usage activities, you can do this now by sending email from Mobile Services server scripts. To get started, sign up for SendGrid account at http://sendgrid.com . Windows Azure customers receive a special offer of 25,000 free emails per month from SendGrid. To sign-up for this offer, or get more information, please visit http://www.sendgrid.com/azure.html . One you signed up, you can add the following script to your Mobile Service server scripts to send email via SendGrid service:     var sendgrid = new SendGrid('<< account name >>', '<< password >>');       sendgrid.send({         to: '<< enter email address here >>',         from: '<< enter from address here >>',         subject: 'New to-do item',         text: 'A new to-do was added: ' + item.text     }, function (success, message) {         if (!success) {             console.error(message);         }     }); Follow the Send email from Mobile Services with SendGrid tutorial to learn more. Sending SMS messages from your Mobile Service SMS is a key communication medium for mobile apps - it comes in handy if you want your app to send users a confirmation code during registration, allow your users to invite their friends to install your app or reach out to mobile users without a smartphone. Using Mobile Service server scripts and Twilio’s REST API, you can now easily send SMS messages to your app.  To get started, sign up for Twilio account. Windows Azure customers receive 1000 free text messages when using Twilio and Windows Azure together. Once signed up, you can add the following to your Mobile Service server scripts to send SMS messages:     var httpRequest = require('request');     var account_sid = "<< account SID >>";     var auth_token = "<< auth token >>";       // Create the request body     var body = "From=" + from + "&To=" + to + "&Body=" + message;       // Make the HTTP request to Twilio     httpRequest.post({         url: "https://" + account_sid + ":" + auth_token +              "@api.twilio.com/2010-04-01/Accounts/" + account_sid + "/SMS/Messages.json",         headers: { 'content-type': 'application/x-www-form-urlencoded' },         body: body     }, function (err, resp, body) {         console.log(body);     }); I’m excited to be speaking at the TwilioCon conference this week, and will be showcasing some of the cool scenarios you can now enable with Twilio and Windows Azure Mobile Services. Mobile Services availability in West US region Our initial preview of Windows Azure Mobile Services was only supported in the US East region of Windows Azure.  As with every Windows Azure service, overtime we will extend Mobile Services to all Windows Azure regions. With this week’s preview update we’ve added support so that you can now create your Mobile Service in the West US region as well: Summary The above features are all now live in production and are available to use immediately.  If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using Mobile Services today. Visit the Windows Azure Mobile Developer Center to learn more about how to build apps with Mobile Services. We’ll have even more new features and enhancements coming later this week – including .NET 4.5 support for Windows Azure Web Sites.  Keep an eye out on my blog for details as new features become available. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

    Read the article

  • HTML5 point and click adventure game code structure with CreateJS

    - by user1612686
    I'm a programming beginner. I made a tiny one scene point and click adventure game to try to understand simple game logic and came up with this: CreateJS features prototypes for creating bitmap images, sprites and sounds objects. I create them and define their properties in a corresponding function (for example images(); spritesheets(), sounds()...). I then create functions for each animation sequence and "game level" functions, which handle user interactions and play the according animations and sounds for a certain event (when the level is complete, the current level function calls the next level function). And I end up with quite the mess. What would be the "standard (if something like that exists)" OOP approach to structure simple game data and interactions like that? I thought about making game.images, game.sprites, game.sounds objects, which contain all the game data with its properties using CreateJS constructors. game.spriteAnimations and game.tweenAnimations objects for sprite animations and tweens and a game.levelN object, which communicates with a game.interaction object, processing user interaction. Does this make any sense? How do you structure your simple game code? Thanks in advance!

    Read the article

  • How to change the Target URL of EditForm.aspx, DispForm.aspx and NewForm.aspx

    - by Jayant Sharma
    Hi All, To changing the URL of ListForms we have very limited options. On Inernet if you search you will lots of article about Customization of List Forms using SharePoint Desinger, but the disadvantage of SharePoint Desinger is, you cannot create wsp of the customization means what ever changes you have done in UAT environment you need to repeat the same at Production. This is the main reason I donot like SharePoint Desinger more. I always prefer to create WSP file and Deployment of WSP file will do all of my work. Now, If you want to change the ListForm URL using Visual Studio, either you have create new List Defintion or Create New Content Type. I found some very good article and want to share.. http://www.codeproject.com/Articles/223431/Custom-SharePoint-List-Forms http://community.bamboosolutions.com/blogs/sharepoint-2010/archive/2011/05/12/sharepoint-2010-cookbook-how-to-create-a-customized-list-edit-form-for-development-in-visual-studio-2010.aspx Whenever you create, either List Defintion or Content type and specify the URL for List Forms it will automatically add ListID and ItemID (No ItemID in case of NewForm.aspx) in the URL as Querystring, so if you want to redirect it or do some logic you can, as you got the ItemID as well as ListID.

    Read the article

  • Apache2's recursive directory permission requirement

    - by Sn3akyP3t3
    The experience I've had thus far is from Ubuntu 10.04 and 12.04 64 bit OS so if there are other OS differences I'd like to know if this is an OS specific problem or not. The issue I've experienced is mostly confusion. Once the cause of the problem is identified and corrected there are no further related problems experienced. The symptom is Error 403 forbidden. Typically the cause is attempting to use a directory other than /var/www/ for content. The cause is simply permissions, but its puzzling why the required permissions must persist from at least one level deeper than root onward till the current working directory where the content is stored. For example: Alias /example/ "/home/user/permissions/can/be/confusing/with/apache/" <Directory /home/user/permissions/can/be/confusing/with/apache/> Options FollowSymLinks MultiViews AllowOverride None Order allow,deny Allow from all </Directory> With www-data being the user that spawned apache and "user" being a member of the www-data group. Thus, if ownership of /home/user/* is user:user then all that is necessary to display content with apache is permssions of read and execute. So d---r-x--- should suffice, but for practical purposes I'm using drwxr-x--- for most. However, if all directories /home/user/* are permissions of drwxr-x-- and /home/user/ itself has permissions of drwx------ then content will always fail with error 403. This is strange because it doesn't follow what I would consider traditional logic of permissions which should only be applicable to the current working directory or a particular file in that directory and not any directory further back in the chain. Is this by design or is it a bug?

    Read the article

  • Polygons vs sprites rendering performance in Unity for windows phone 8

    - by Géry Arduino
    I'm currently building a windows phone 8 game with unity, having 111 (no more no less) sprites being updated each frames. I have a strong overhead in the profiler (70% to 90% minimum) I tried the following to get higher frame rate, I'm running it with minimum quality settings, I tried disabling and enabling V-Sync Finally I managedto get 60Fps, but I still have large overhead. I believe I should have more than 60Fps for such few amount. Moreover, I still have to implement the game logic over this so I'd like some room in my FPS to be able to work. I was wondering if it would be better in terms of performance to use polygons instead of sprites? As sprites are quite new in Unity, (that would give me around 222 triangles). Did someone tried to check the performance differences between sprites and actual mesh renderes in Unity when it comes to phones? If so what could be the best option in that case? FYI : I'm using the Windows Phone 8 emulator on Visual studio, I have a compliant computer for that so it should normally reflect the behavior of a real phone (expecting some differences but still...) EDIT : To clarify my question i wonder what is the most efficient in windows phone 8 : Sprites or Mesh renderers?

    Read the article

  • Download Angry Birds For Windows 7 & Windows XP

    - by Gopinath
    The famous Angry Birds game from Rovio is now available for your personal computers. You can download the game from Intel’s App Store for windows. It costs $5 and supported on Windows 7 and Windows XP computers. Here is a video of Angry Birds running on Windows 7 Laptop. The survival of the Angry Birds is at stake. Dish out revenge on the green pigs who stole the Birds’ eggs. Use the unique destructive powers of the Angry Birds to lay waste to the pigs’ fortifications. Angry Birds features hours and hours of challenging physics-based demolition gameplay, with lots of replay value. Each level requires a mixture of logic, skill, and brute force to crush the enemy. Download Angry Birds For PCs From Intel AppUp This article titled,Download Angry Birds For Windows 7 & Windows XP, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

    Read the article

  • Where do I place XNA content pipeline references?

    - by Zabby Wabby
    I am relatively new to XNA, and have started to delve into the use of the content pipeline. I have already figured out that tricky issue of adding a game library containing classes for any type of .xml file I want to read. Here's the issue. I am trying to handle the reading of all XML content through use of an XMLHandler object that uses the intermediate deserializer. Any time reading of such data is required, the appropriate method within this object would be called. So, as a simple example, something like this would occur when a character levels: public Spell LevelUp(int levelAchived) { XMLHandler.FindSkillsForLevel(levelAchived); } This method would then read the proper .xml file, sending back the spell for the character to learn. However, the XMLHandler is having issues even being created. I cannot get it to use the using namespace of Microsoft.Xna.Framework.Content.Pipeline. I get an error on my using statement in the XMLHandler class: using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate; The error is a typical reference error: Type or namespace name "'Pipeline' does not exist in the namespace 'Microsoft.Xna.Framework.Content' (are you missing an assembly reference?)" I THINK this is because this namespace is already referenced in my game's content. I would really have no issue placing this object within my game's content (since that is ALL it deals with anyways), but the Content project does not seem capable of holding anything but content files. In summary, I need to use the Intermediate Deserializer in my main project's logic, but, as far as I can make out, I can't safely reference the associated namespace for it outside of the game's content. I'm not a terribly well-versed programmer, so I may be just missing some big detail I've never learned here. How can I make this object accessible for all projects within the solution? I will gladly post more information if needed!

    Read the article

  • Dynamic Forms: Pattern or AntiPattern?

    - by Segfault
    I'm sure you've seen it. The database has a bunch of tables called Forms, Controls,FormsControls, ControlSets, Actions and the program that queries these tables has a dynamically generated user interface. It will read all the forms, load a home page that has links to them all, or embed them in some tabbed or paged home page, and for each of those forms it will read the various text boxes, check boxes, radio buttons, submit buttons, combo boxes, labels and whatnot from the controls and form-to-control join tables, lay those elements out according to the database and link all the controls to logic according to other rules in the database. To me, this is an anti-pattern. It actually make the application more difficult to maintain because the design of it is now spread out into multiple different systems. Also, the database is not source controlled. Sure, it may make one or two changes go more quickly, after you've analyzed the program anyway to understand how to change the data and as long as you don't stray from the sort of changes that were anticipated and accounted for, but that's often just not sustainable. What say you?

    Read the article

  • create a simple game board android

    - by user2819446
    I am a beginner in Android and I want to create a very simple 2D game. I've already programmed a Tic-Tac-Toe game. The drawing of the game board and connecting it with my game and input logic was quite difficult (as it was done separately, canvas drawing, calculating positions, etc). By now I figured out that there must be a simpler way. All I want is a simple grid; something like this: http://www.blelb.com/deutsch/blelbspots/spot29/images/hermannneg.gif. The edges should be visible and black, and each cell editable, containing either an image or nothing, so I can detect if the player is on that cell or not, move it... Think of it as Chess or something similar. Searching the internet during the last days, I am a bit overwhelmed of all the different options. After all, I think Gridview or Gridlayout is what I am searching for, but I'm still stuck. I hope you can help me with some good advice or maybe a link to a nice tutorial. I have checked several already, and none were exactly what I was searching for.

    Read the article

  • Ajax application: using SOAP vs REST ?

    - by coder
    I'm building an ajax heavy application (client-side strictly html/css/js) which will be getting all the data and using server business logic via webservices. I know REST seems to be the hot topic but I can't find any good arguments. The main argument seems to be its "light-weight". My impression so far is that wsdl/soap based services are more expressive and allow for more a more complex transfer of data. It appears that soap would be more useful in the application I'm building where the only code consuming the services will be the js downloaded in the client browser. REST on the other hand seems to have a smaller entry barrier and so can be more useful for services like twitter in allowing other developers to consume these services easily. Also, REST seems to Te better suited for simple data transfers. So in summary SOAP is useful for complex data transfer and REST is useful in simple data transfer. I'm currently under the impression that using SOAP would be best due to the complexity of the messages but perhaps there's other factors. What are your thoughts on the pros/cons of soap/rest for a heavy ajax web app? EDIT: While the wsdl is in xml, the data I'm transferring back and forth is actually in JSON. It just appears more natural to use wsdl/soap here due to the nature of the app. The verbs GET and POST may not be enough. I may want to say something like: processQueue, or executeTimer. This is why my conclusion has been wsdl/soap would be good for bridging a complex layer between two applications (client and server) whereas REST would be better (due to its simplicity) for allowing many developer-users to consume resources programmatically. So you could say the choice falls along two lines Will the app be verb-oriented (completing tasks: use soap) or noun-oriented (consuming resources: use REST) Will the api be consumed by few developers or many developers (REST is strong for many developers)? Since such an ajax heavy app would potentially use many verbs and would only be used by the client developer it appears soap/wsdl would be the best fit.

    Read the article

  • #altnetseattle &ndash; CQRS

    - by GeekAgilistMercenary
    This is a topic I know nothing about, and thus, may be supremely disparate notes.  Have fun translating.  : )   . . .and coolness that the session is well past capacity. Separates things form the UI and everything that needs populated is done through commands.  The domain and reports have separate storage. Events populate these stores of data, such as "sold event". What it looks like, is that the domain controls the requests by event, which would be a product order or something similar. Event sourcing is a key element of the logic. DDD (Domain Driven Design) is part of the core basis for this methodology/structure. The architecture/methodology/structure is perfect for blade style plugin hardware as needed. Good blog entry DDDD: Why I love CQRS and another Command and Query Responsibility Segregation (CQRS), more, CQRS à la Greg Young, a bit by Udi Dahan and there are more.  Google, Bing, etc are there for a reason. It appears the core underpinning architectural element of this is the break out of unique identifiable actions, or I suppose better described as events.  Those events then act upon specific pipelines such as read requests, write requests, etc.  I will be doing more research on this topic and will have something written up shortly.  At this time it seems like nothing new, just a large architectural break out of identifiable needs of the entire enterprise system.  The reporting is in one segment of the architecture, the domain is in another, hydration broken out to interfaces, and events are executed to incur events on the Reports, or what appears by the description to be events on the domain. Anyway, more to come on this later.

    Read the article

  • Why does void in C mean not void?

    - by Naftuli Tzvi Kay
    In strongly-typed languages like Java and C#, void (or Void) as a return type for a method seem to mean: This method doesn't return anything. Nothing. No return. You will not receive anything from this method. What's really strange is that in C, void as a return type or even as a method parameter type means: It could really be anything. You'd have to read the source code to find out. Good luck. If it's a pointer, you should really know what you're doing. Consider the following examples in C: void describe(void *thing) { Object *obj = thing; printf("%s.\n", obj->description); } void *move(void *location, Direction direction) { void *next = NULL; // logic! return next; } Obviously, the second method returns a pointer, which by definition could be anything. Since C is older than Java and C#, why did these languages adopt void as meaning "nothing" while C used it as "nothing or anything (when a pointer)"?

    Read the article

  • Ruby Shoes for non-trivial apps

    - by marcof
    I've been taking a look at Ruby Shoes for GUI development with Ruby. So far, it's been a pretty good experience for making simple apps. However, I am quite worried about being able to write large scale applications with it. For example, how would I go about using MVP pattern with this framework ? For now, I have not been able to not make presentation concerns leak into the view because of the lack of some kind of "data binding". I have code that looks like this : Shoes.app do @view = SampleView.new @presenter = SamplePresenter.new @view @label = para @view.sample_property button "Update sample_property" do @presenter.update_sample_property end end Here, the call to @presenter.update_sample_property updates @view.sample_property but the label is not updated accordingly. For this to work, I would have to make @presenter.update_sample_property to return a string, and then call @label.text = return_value, but I think that would violate the MVP principle of not having presentation logic in the view. I'm used to work in .Net with the MVP pattern so I don't know if the pattern applies correctly to Shoes like I tried to do. Are there any ressources out there for making non-trivial apps with Shoes ? Especially using the MVP pattern or something similar ? EDIT : I took a look at the shoebox to see what other people have achieved with the framework. Though I did not look through it extensively, at first sight it seems like they are all simple projects with no real purposes.

    Read the article

  • Separation of development responsibilities in a new project

    - by dreza
    We have very recently started a new project (MVC 3.0) and some of our early discussion has been around how the work and development will be split amongst the team members to ensure we get the least amount of overlap of work and so help make it a bit easier for each developer to get on and do their work. The project is expected to take about 6 months - 1 year (although not all developers are likely to be on and might filter off towards the end), Our team is going to be small so this will help out a bit I believe. The team will essentially consist of: 3 x developers (All different levels i.e. more senior, intermediate and junior) 1 x project manager / product owner / tester An external company responsbile for doing our design work General project/development decisions so far have included: Develop in an Agile way using SCRUM techniques (We are still very much learning this approach as a company) Use MVVM archectecture Use Ninject and DI where possible Attempt to use as TDD as much as possible to drive development. Keep our controllers as skinny as possible Keep our views as simple as possible During our discussions two approaches have been broached as too how to seperate the workload given our objectives outlined above. OPTION 1: A framework seperation where each person is responsible for conceptual areas with overlap and discussion primarily in the integration areas. The integration areas would the responsibily of both developers as required. View prototypes (**Graphic designer**) | - Mockups | Views (Razor and view helpers etc) & Javascript (**Developer 1**) | - View models (Integration point) | Controllers and Application logic (**Developer 2**) | - Models (Integration point) | Domain model and persistence (**Developer 3**) OPTION 2: A more task orientated approach where each person is responsible for the completion of the entire task (story) from view - controller - model. QUESTION: For those who have worked in small teams developing MVC projects how have you managed the workload distribution in this situation. I can't imagine the junior would be responsible for building parts of the underlying architecture so would given them responsibility for the view make sense considering we are trying to keep it simple?

    Read the article

< Previous Page | 86 87 88 89 90 91 92 93 94 95 96 97  | Next Page >