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  • TXPAUSE : polite waiting for hardware transactional memory

    - by Dave
    Classic locks are an appropriate tool to prevent potentially conflicting operations A and B, invoked by different threads, from running at the same time. In a sense the locks cause either A to run before B or vice-versa. Similarly, we can replace the locks with hardware transactional memory, or use transactional lock elision to leverage potential disjoint access parallelism between A and B. But often we want A to wait until B has run. In a Pthreads environment we'd usually use locks in conjunction with condition variables to implement our "wait until" constraint. MONITOR-MWAIT is another way to wait for a memory location to change, but it only allows us to track one cache line and it's only available on x86. There's no similar "wait until" construct for hardware transactions. At the instruction-set level a simple way to express "wait until" in transactions would be to add a new TXPAUSE instruction that could be used within an active hardware transaction. TXPAUSE would politely stall the invoking thread, possibly surrendering or yielding compute resources, while at the same time continuing to track the transaction's address-set. Once a transaction has executed TXPAUSE it can only abort. Ideally that'd happen when some other thread modifies a variable that's in the transaction's read-set or write-set. And since we're aborting all writes would be discarded. In a sense this gives us multi-location MWAIT but with much more flexibility. We could also augment the TXPAUSE with a cycle-count bound to cap the time spent stalled. I should note that we can already enter a tight spin loop in a transaction to wait for updates to address-set to cause an abort. Assuming that the implementation monitors the address-set via cache-coherence probes, by waiting in this fashion we actually communicate via the probes, and not via memory values. That is the updating thread signals the waiter via probes instead of by traditional memory values. But TXPAUSE gives us a polite way to spin.

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  • Microsoft Build 1st Day

    - by Dave Noderer
    Great keynote and I don’t like keynotes.. Seeing the great breadth of large and small devices and the number of manufacturers along with the software vision for Windows 8 and Windows Phone 8 was inspiring. Jordan Rudess demonstrates Tachyon on Windows 8 Then he played for a while too..   I especially liked Steve Balmers 82” slate!! Can I have one!   And best of all, they finally released the Windows Phone 8 SDK. http://www.microsoft.com/en-us/download/details.aspx?id=35471 Off to sessions…   Stay tuned for more!

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  • GameStateManagement and inputs not being recognized

    - by Dave Voyles
    EDIT: I've removed a bit of code from the input class to make this more readable, and updated my StartScreen class, which is now at the bottom. I have the same issues though, but they are explained in my comments on the bottom of this page. It won't let me paste my additional code here (the format comes out crazy), so I've linked to pastebin with the code pastebin I've been trying to implement the MS provided GameStateManagement sample with my game, but it has proven a bit difficult. Really, I'm using Oneksoft's Starter Kit, which uses the MS provided sample, so they are identical, except for my splash screen. I'm able to get the splash screen to launch, where it informs the player to press A to advance the screen, but this doesn't seem to accept any of my inputs. I’ve also added Console.Writeline(“Pressing A”) under the IsMenuPressed method in Input.cs to verify that it is getting called, but for some reason it is constantly spamming my log, rather than just appearing each time I press it. Not sure why this is happening. I have a bit too much code to post it all here, so I’ve attached a link to my .rar with my classes, but I’ll also leave a bit here which I thinkmay be applicable. https://www.dropbox.com/sh/6ek4uru2jc2ch0k/JTeBWN_3PQ What do you guys think the issue is? namespace Pong { public class Input { public const int MaxInputs = 4; public readonly KeyboardState[] CurrentKeyboardState; public readonly GamePadState[] CurrentGamePadState; public KeyboardState[] LastKeyboardState; public GamePadState[] LastGamePadState; public readonly bool[] GamePadWasConnected; public Input() { // Get input state CurrentKeyboardState = new KeyboardState[MaxInputs]; CurrentGamePadState = new GamePadState[MaxInputs]; // Preserving last states to check for isKeyUp events LastKeyboardState = CurrentKeyboardState; LastGamePadState = CurrentGamePadState; } /// <summary> /// Checks for a "menu select" input action. /// The controllingPlayer parameter specifies which player to read input for. /// If this is null, it will accept input from any player. When the action /// is detected, the output playerIndex reports which player pressed it. /// </summary> public bool IsMenuSelect(PlayerIndex? controllingPlayer, out PlayerIndex playerIndex) { Console.WriteLine("Pressing A"); return IsNewKeyPress(Keys.Space, controllingPlayer, out playerIndex) || IsNewKeyPress(Keys.Enter, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.A, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.Start, controllingPlayer, out playerIndex); } /// <summary> /// Checks for a "menu cancel" input action. /// The controllingPlayer parameter specifies which player to read input for. /// If this is null, it will accept input from any player. When the action /// is detected, the output playerIndex reports which player pressed it. /// </summary> public bool IsMenuCancel(PlayerIndex? controllingPlayer, out PlayerIndex playerIndex) { return IsNewKeyPress(Keys.Escape, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.B, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.Back, controllingPlayer, out playerIndex); }

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  • Banshee keeps copying the same music files to my portable player over and over

    - by Dave M G
    I have Banshee 2.6.0, and I connect my Android phone by USB to sync my music collection of about 1500 songs. For the most part, it works reliably. However, on every sync, it deletes, and then recopies the same 62 songs each time. After that, everything works, and the sync completes successfully. As far as I can tell, these 62 songs are mostly recent additions to my collection, but not all of them, and I can't see any other commonality of significance. This is only a problem because the transfer speed when working within Banshee is quite slow, so this is eating up time. Sometimes I need to make a transfer and go, but I can't, because I'll have to wait for progress bars take their sweet time. I have tried to completely clear out the music files on the phone and resync. I have tried rescanning the music collection. What do I do to fix this irritation?

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  • Every function key on laptop works except for brightness

    - by Dave M G
    I have an Asus UX21A, and I'm pleased to discover that almost all the hardware functions and features work perfectly with Ubuntu 12.10. The only thing that is not working straight "out of the box" are the brightness keys. In theory, the screen brightness can be adjusted downward by pressing fn+f5, and adjusted upward by pressing fn+f6. Is there a way I can connect the monitor brightness settings to these function keys?

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  • Adding a small slide when player releases left/right key

    - by Dave
    the aim is for the player object to slow down and stop instead of just stopping dead. The following codes works ok when the player is not jumping, but gets stuck in an object if the player is in the air when they do it. Left Key released event: if hsp = 0 exit; hspeed = -3; friction = 0.20; if obj_Player.hspeed = 0 { hspeed = 0; } Right key released event: if hsp = 0 exit; hspeed = +3; friction = 0.20; if obj_Player.hspeed = 0 { hspeed = 0; } and here's the horizontal collision code for interest: if (place_meeting(x+hsp,y,obj_bound)) { while(!place_meeting(x+sign(hsp),y,obj_bound)) { x += sign(hsp); } hsp = 0; } x += hsp; Any help would be much appreciated. Thanks.

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  • 301 redirects mirrored domain

    - by Dave
    I'm redesigning a site for a friend on my localhost. His old site is an .asp based site and we're replacing it with a WordPress site on LAMP hosting. The old site sits on domain A and also has another domain, domain B parked on top of it mirroring it. Google has picked up domain B for most of his search engine results and yahoo and bing etc have picked up domain A. The plan is to 301 redirect the the old pages of his site on domain A to the new WordPress versions and park domain B on top of it like before. My question is, will this work, if not what would be a better way to approach it? We'd prefer not to lose any of the search engine listings in the redesign, and the search engines don't appear to have penalized him for duplicate content. Thanks very much in advance!

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  • Synaptics touchpad sensitivity. Issue?

    - by Dave
    Just installed 12.04 LTS and I experience some problems with my touchpad. Everytime I tap/double tap the touch the cursor is moving around (not static as should be) (for example if I want to close a window, I click on "x" button from touchpad, the cursor is moving and not always hit the "x" button). Touchpad buttons left click, right click are working well, but tap not. Did u guys experience the same problem? Is there something related to sensitivity? How to fix it? PS: on Ubuntu 11.10 didn't had this issue

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  • How do I redirect a FQDN to an internal URL?

    - by Dave
    We have internal DNS servers where we've registered a FQDN that resolves internally to identityreg.domain.com. We also have an existing web page at https://iamserver.domain.com/product/default.asp?Workflow=process1. We need our users to be redirected to the existing web page URL whenever they type identityreg.domain.com. We're using IIS for the web server. I'm a newbie here so forgive any misuse of terms. How do I get the FQDN to redirect to the URL?

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  • Avoid penalties for duplicate (multilanguage) shared hosting

    - by Dave
    My concern is about SEO. Now let me explain the scenario. I am making a 3 languages website. The development is alright, but I was targeting local customers with one domain, and international (english version) with another. Eg: Local http://www.minhalojadesapatos.com.br (this is not the real website, just example!) Other http://www.myshoesstore.com.br Both domain point to exactly the same hosting and content, but when user comes through local domain, default language is set to portuguese, otherwise, default is english. Language handling on backend uses PHP Sessions and cookies, so with just a click users can change content language. How to avoid being SEO-penalised in this context? (yeah, I was hungry when focusing market for choosing two domains but the activity really needs that, it is a travel agency).

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  • Execution plan warnings–All that glitters is not gold

    - by Dave Ballantyne
    In a previous post, I showed you the new execution plan warnings related to implicit and explicit warnings.  Pretty much as soon as i hit ’post’,  I noticed something rather odd happening. This statement : select top(10) SalesOrderHeader.SalesOrderID, SalesOrderNumberfrom Sales.SalesOrderHeaderjoin Sales.SalesOrderDetail on SalesOrderHeader.SalesOrderID = SalesOrderDetail.SalesOrderID   Throws the “Type conversion may affect cardinality estimation” warning.     Ive done no such conversion in my statement why would that be ?  Well, SalesOrderNumber is a computed column , “(isnull(N'SO'+CONVERT([nvarchar](23),[SalesOrderID],0),N'*** ERROR ***'))”,  so thats where the conversion is.   Wait!!! Am i saying that every type conversion will throw the warning ?  Thankfully, no.  It only appears for columns that are used in predicates ,even if the predicate / join condition is fine ,  and the column is indexed ( and/or , presumably has statistics).    Hopefully , this wont lead to to many wild goose chases, but is definitely something to bear in mind.  If you want to see this fixed then upvote my connect item here.

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  • How do I get rid of this monitor error?

    - by Dave M G
    I have an Nvidia card and two monitors. Every time I log in to Unity on Ubuntu 11.10, I get this error: "Could not apply the stored configuration for monitors" I have tried opening nvidia-settings, but none of my experimental alterations to any of the settings has made a difference. I can still use my computer, but it seems to break the themes, icons, and styles so my computer looks like Unix circa 1992, which is a pretty annoying. How do I kill this error?

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  • “Apparently, you signed a software services agreement without fully understanding it.”

    - by Dave Ballantyne
    I am not a lawyer. Let me say that again, I am not a lawyer. Todays Dilbert has prompted me to post about my recent experience with SqlServer licensing. I'm in the technical realm and rarely have much to do with purchasing and licensing.  I say “I need” , budget realities will state weather I actually get.  However, I do keep my ear to the ground and due to my community involvement, I know, or at least have an understanding of, some licensing restrictions. Due to a misunderstanding, Microsoft Licensing stated that we needed licenses for our standby servers.  I knew that that was not the case,  and a quick tweet confirmed this. So after composing an email stating exactly what the machines in question were used for ie Log shipped to and used in a disaster recover scenario only,  and posting several Technet articles to back this up, we saved 2 enterprise edition licences, a not inconsiderable cost. However during this discussion, I was made aware of another ‘legalese’ document that could completely override the referenced articles, and anything I knew, or thought i knew, about SqlServer licensing. Personally, I had no knowledge of this.  The “Purchase Use Rights” agreement would appear to be the volume licensing equivalent of the “End User License Agreement” , click throughs we all know and ignore.  Here is a direct quote from Microsoft licensing, when asked for clarification. “Thanks for your email. Just to give some background on the Product Use Rights (PUR), licenses acquired through volume licensing are bound by the most recent PUR at the time of license acquisition. The link for the current PUR and PUR archive is http://www.microsoft.com/licensing/about-licensing/product-licensing.aspx. Further to this, products acquired through boxed product or pre-installed on hardware (OEM) are bound by the End User License Agreement (EULA). The PUR will explain limitations, license requirements and rulings on areas like multiplexing, virtualization, processor licensing, etc. When an article will appear on a Microsoft site or blog describing the licensing of a product, it will be using the PUR as a base. Due to the writing style or language used by the person writing areas of the website or technical blogs, the PUR is what you should use as a rule and not any of the other media. The PUR is updated quarterly and will reference every product available at that time working on the latest version unless otherwise stated. The crux of this is that the PUR is written after extensive discussions between the different branches of Microsoft (legal, technical, etc) and the wording is then approved. This is not always the case for some pages explaining licensing as they are merely intended to advise and not subject to the intense scrutiny as the PUR.” So, exactly what does that mean ? My take :  This is a living document, “updated quarterly” , though presumably this could be done on a whim and a fancy.  It could state , you are only licensed if ,that during install you stand in a corner juggling and that photographic evidence is required. A plainly ridiculous demand but,  what else could it override or new requirements could it state that change your existing understanding of the product or your legal usage of it. As i say, im not a lawyer, but are you checking the PURA prior to purchase ?

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  • Webcast Reminder: SANS Institute Product Review of Oracle Identity Manager 11R2 September 27th @ 9am PT

    - by B Shashikumar
    Join the SANS Institute and Oracle this Thursday (September 27th) for a product review of Oracle Identity Manager 11gR2. Recently, Dave Shackleford from the SANS Institute conducted a review of the 11g R2 release of Oracle's industry leading user provisioning solution, Oracle Identity Manager. On  this webcast, Dave will present his findings and experiences using the product.  Attendees will also get an opportunity to hear about the latest trends driving the user provisioning market, learn from real world deployment scenarios and get all their Identity Management questions answered. If you haven't already registered - register here.

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  • SilverlightShow for June 20 - 26, 2011

    - by Dave Campbell
    Check out the Top Five most popular news at SilverlightShow for SilverlightShow Top 5 News for June 20 - 26, 2011. Here are the top 5 news on SilverlightShow for last week: Metro UI for RadControls for Silverlight and WPF Nokia's first Windows Phone: images and video, codenamed 'Sea Ray' List of standard icons for Windows Phone 7 (WP7) Is Adobe’s new HTML5 Edge tool Expression Blends replacement? The Ultimate Windows Phone 7.5 Mango Preview Visit and bookmark SilverlightShow. Stay in the 'Light

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  • Using ImpactJS: How to set a publicly available variable

    - by Dave Voyles
    I'm trying to get an entity (a bullet, a grenade, and an explosive) from my player player. Specifically, I want the shootingRate of my bullet (how frequently it can be fired). How can I do this without having to call getEntityByType each time I fire this projectile? There has got to be a cleaner way from what I'm doing right now.... // Shooting var isShooting = ig.input.state('shoot'); if (isShooting && this.lastShootTimer.delta() > 0) { switch (this.activeWeapon) { case("EntityBullet"): ig.game.spawnEntity(this.activeWeapon, this.pos.x, this.pos.y - 10); var equipedWeap = ig.game.getEntitiesByType(EntityBullet); this.lastShootTimer.set(equippedWeap.shootingRate); console.log(equipedWeap.shootingRate); break; case("EntityGrenade"): ig.game.spawnEntity(this.activeWeapon, this.pos.x, this.pos.y +5); var equipedWeap = ig.game.getEntitiesByType(EntityGrenade); this.lastShootTimer.set(equipedWeap.shootingRate); console.log(EquipedWeap.shootingRate); break; case("EntityExplosiveBomb"): ig.game.spawnEntity(this.activeWeapon, this.pos.x, this.pos.y +5 ); var equipedWeap = ig.game.getEntitiesByType(EntityExplosiveBomb)[0]; this.lastShootTimer.set(equipedWeap.shootingRate); console.log(equipedWeap.shootingRate); break; } }

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  • Help with timebased scoring algorithm

    - by Dave
    Im trying to devise an appropriate scoring system for my game. The game in essense has a finite number of tasks to complete (say 20) and the quicker you complete these task, the more points you get. I had devised a basic way of doing this using bands of time multiplied by a score for that band multiplied by the number of tasks solved within that time band i.e. (Time Band) = (Points) 1-5 sec = 15, 5-10 secs = 10, 10-20 secs = 5, 20-30 secs = 3, 40 secs onwards = 1, So for example if I did 3 tasks in the 1-5sec band i'd get 15*3=45points, if i found 10 in the 20-30sec band i'd get 3*10=30 points. Im sure there is a more mathematical way of doing this using powers of some kind but I just can't think how and hoping someone has already done something smilar.. Many thanks in advance

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  • Wifi won't connect to certain networks

    - by Dave M G
    As I write this, I'm in a coffee shop on my laptop, and I am trying to connect to the free wifi network they offer. Every time I select their network from the wifi applet drop down menu, it connects for a second and then disconnects. At the same time, I have my Android phone with me, and it connects to the coffee shop's network without problem. There are a couple of people around me also using the same network with no issues. I asked the staff to check and as far as they can tell there is no problem with their router or anything. I have tried rebooting, but it has not made a difference. I have double and triple checked that I am using the correct WEP password. As an added wrinkle, when I connect to another network, it seems to connect (although I can't use them because they are paid gateway services). So I'm able to ask this question now because I have tethered my laptop to my phone, but it's slow and a workaround, not a solution. All indications are that it's a problem with my computer against this one network. Why would that be and how can I fix it?

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  • What X keysym to use for rfkill / flight mode?

    - by Dave E
    On my laptop Fn+F12 toggles flight mode in windows. I'd like the same functionality in Linux and am looking for the appropriate X keysym that will invoke the equivalent of rfkill block all when mapped with xmodmap. I can see there is XF86WLAN and XF86Bluetooth, but they are not what I'm after. I want it to kill/enable all radio devices. I'm not after the script that would do this (see here for example), but wondering if Ubuntu has this functionality already hooked up and if so, what keysym to set up in xmodmap.

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  • Key binding in Compiz no longer works

    - by Dave M G
    I have a key binding set in CompizConfig settings manager that runs this command: sleep .5 && xset -display :0.0 dpms force off I have it attached to Super+~. It's worked fine for years. Now, suddenly, it stopped working. When I open CompizConfig the key binding is blank. I set it again, close CompizConfig, and it doesn't work. So I open CompizConfig again, and the key binding is blank again. It won't save what I set it to. How do I get my key binding and command to work, and stay working.

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  • When should I use a Process Model versus a Use Case?

    - by Dave Burke
    This Blog entry is a follow on to https://blogs.oracle.com/oum/entry/oum_is_business_process_and and addresses a question I sometimes get asked…..i.e. “when I am gathering requirements on a Project, should I use a Process Modeling approach, or should I use a Use Case approach?” Not surprisingly, the short answer is “it depends”! Let’s take a scenario where you are working on a Sales Force Automation project. We’ll call the process that is being implemented “Lead-to-Order”. I would typically think of this type of project as being “Process Centric”. In other words, the focus will be on orchestrating a series of human and system related tasks that ultimately deliver value to the business in a cost effective way. Put in even simpler terms……implement an automated pre-sales system. For this type of (Process Centric) project, requirements would typically be gathered through a series of Workshops where the focal point will be on creating, or confirming, the Future-State (To-Be) business process. If pre-defined “best-practice” business process models exist, then of course they could and should be used during the Workshops, but even in their absence, the focus of the Workshops will be to define the optimum series of Tasks, their connections, sequence, and dependencies that will ultimately reflect a business process that meets the needs of the business. Now let’s take another scenario. Assume you are working on a Content Management project that involves automating the creation and management of content for User Manuals, Web Sites, Social Media publications etc. Would you call this type of project “Process Centric”?.......well you could, but it might also fall into the category of complex configuration, plus some custom extensions to a standard software application (COTS). For this type of project it would certainly be worth considering using a Use Case approach in order to 1) understand the requirements, and 2) to capture the functional requirements of the custom extensions. At this point you might be asking “why couldn’t I use a Process Modeling approach for my Content Management project?” Well, of course you could, but you just need to think about which approach is the most effective. Start by analyzing the types of Tasks that will eventually be automated by the system, for example: Best Suited To? Task Name Process Model Use Case Notes Manage outbound calls Ö A series of linked human and system tasks for calling and following up with prospects Manage content revision Ö Updating the content on a website Update User Preferences Ö Updating a users display preferences Assign Lead Ö Reviewing a lead, then assigning it to a sales person Convert Lead to Quote Ö Updating the status of a lead, and then converting it to a sales order As you can see, it’s not an exact science, and either approach is viable for the Tasks listed above. However, where you have a series of interconnected Tasks or Activities, than when combined, deliver value to the business, then that would be a good indicator to lead with a Process Modeling approach. On the other hand, when the Tasks or Activities in question are more isolated and/or do not cross traditional departmental boundaries, then a Use Case approach might be worth considering. Now let’s take one final scenario….. As you captured the To-Be Process flows for the Sales Force automation project, you discover a “Gap” in terms of what the client requires, and what the standard COTS application can provide. Let’s assume that the only way forward is to develop a Custom Extension. This would now be a perfect opportunity to document the functional requirements (behind the Gap) using a Use Case approach. After all, we will be developing some new software, and one of the most effective ways to begin the Software Development Lifecycle is to follow a Use Case approach. As always, your comments are most welcome.

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  • Bursts of white noise sound when playing videos

    - by Dave M G
    I've recently freshly reinstalled Ubuntu, and Mythbuntu, on all my computers. On one of my computers, Mythbuntu 11.10, when I play a video, when it starts, I get a burst of white noise (static) that stays on. If I stop the video and restart it, the noise goes away. Sometimes if I fast forward or manipulate the video, the noise will start. It seems to be initiated, and stopped, by starting or interacting with the video. Any ideas as to why this is happening and how I can get rid of it?

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  • How do I prevent software packages from being downloaded until I know it's safe?

    - by Dave M G
    Recently, an update that caused a problem with Gnome session caused me to lose a day's work. The solution was to rollback some packages to a previous version. The update manager is now telling me that my old packages should be updated: ... but I don't want to do that until I know that whatever bug or problem the latest version has is resolved. I understand that with any upgrade that there is a risk of instability. However, in the 8 years or more that I've been on Ubuntu, using the latest releases has been stable enough and with the benefit of the latest features and security. So, I'm not looking for general advice on how to handle upgrades. What I'm saying is that in this one particular instance, the bug introduced by these upgrades is severe and time wasting. But, as an end user, when I encounter a problem like this, I have no idea how to address a specific concern about a specific package. I don't, for example, know which of these packages is the problem, and I can't take time from my work schedule to be experimenting with each package. So, my question is: How do I find out who exactly is responsible for these, or any, packages so that I can contact them and let them know about the problem? How do I freeze these packages only, but allow other upgrades to happen? ubuntu-session gnome-session-common gnome-session-bin gnome-session

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  • frequency out of range - please change display mode

    - by Dave
    I just downloaded the latest version of the Ubuntu live CD, and have installed it on a desktop computer (a Fujitsu Scaleo P). Once installed it seems to work perfectly, although there are some updates recommended in the Update Manager. My problem is that, after having installed these updates and restarted the computer, I get this message on my monitor, and no Ubuntu interface is visible: frequency out of range - please change display mode I do not know how to change this when I can't access an interface. Is there a command that will bypass trying to boot the GUI and let me change the display mode via a CLI? I am brand new to Ubuntu and any help on this would be much appreciated.

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  • rotating spheres

    - by Dave
    I want to continuously rotate 2 spheres, however the rotation does not seem to work. Here is my code: float angle = 0.0f; void light(){ glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); // Create light components GLfloat positionlight1[] = { 9.0, 5.0, 1.0, 0.0 }; GLfloat positionlight2[] = {0.2,2.5,1.3,0.0}; GLfloat light_ambient1[] = { 0.0, 0.0, 1.0, 1.0}; GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient1); glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT0, GL_POSITION, positionlight1); glLightfv(GL_LIGHT1, GL_POSITION, positionlight2); } void changeSize(int w, int h) { if (h==0) // Prevent A Divide By Zero By { h=1; // Making Height Equal One } glMatrixMode(GL_PROJECTION); // Select The Projection Matrix glLoadIdentity(); // Reset The Projection Matrix glViewport(0,0,w,h);// Reset The Current Viewport // Calculate The Aspect Ratio Of The Window gluPerspective(45.0f,(GLfloat)w/(GLfloat)h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix // Reset The Modelview Matrix } void renderScene(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); //set where to start the current object glTranslatef(0.0,1.2,-6); glRotatef(angle,0,1.2,-6); glutSolidSphere(1,50,50); glPopMatrix(); //end the current object transformations glPushMatrix(); //set where to start the current object glTranslatef(0.0,-2,-6); glRotatef(angle,0,-2,-6); glutSolidSphere(0.5,50,50); glPopMatrix(); //end the current object transformations angle=+0.1; glutSwapBuffers(); } int main(int argc, char **argv) { // init GLUT and create window glutInit(&argc, argv); glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA); glutInitWindowPosition(100,100); glutInitWindowSize(500,500); glutCreateWindow("Hello World"); // register callbacks light(); glutDisplayFunc(renderScene); glutReshapeFunc(changeSize); glutIdleFunc(renderScene); // enter GLUT event processing loop glutMainLoop(); return 1; } Graphicstest::Graphicstest(void) { } In the renderscene where i draw,translate and rotate my 2 spheres. It does not seem to rotate the spheres continuously. What am i doing wrong?

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