Search Results

Search found 2521 results on 101 pages for 'typed constants'.

Page 91/101 | < Previous Page | 87 88 89 90 91 92 93 94 95 96 97 98  | Next Page >

  • Stumbling Through: Visual Studio 2010 (Part II)

    I would now like to expand a little on what I stumbled through in part I of my Visual Studio 2010 post and touch on a few other features of VS 2010.  Specifically, I want to generate some code based off of an Entity Framework model and tie it up to an actual data source.  Im not going to take the easy way and tie to a SQL Server data source, though, I will tie it to an XML data file instead.  Why?  Well, why not?  This is purely for learning, there are probably much better ways to get strongly-typed classes around XML but it will force us to go down a path less travelled and maybe learn a few things along the way.  Once we get this XML data and the means to interact with it, I will revisit data binding to this data in a WPF form and see if I cant get reading, adding, deleting, and updating working smoothly with minimal code.  To begin, I will use what was learned in the first part of this blog topic and draw out a data model for the MFL (My Football League) - I dont want the NFL to come down and sue me for using their name in this totally football-related article.  The data model looks as follows, with Teams having Players, and Players having a position and statistics for each season they played: Note that when making the associations between these entities, I was given the option to create the foreign key but I only chose to select this option for the association between Player and Position.  The reason for this is that I am picturing the XML that will contain this data to look somewhat like this: <MFL> <Position/> <Position/> <Position/> <Team>     <Player>         <Statistic/>     </Player> </Team> </MFL> Statistic will be under its associated Player node, and Player will be under its associated Team node no need to have an Id to reference it if we know it will always fall under its parent.  Position, however, is more of a lookup value that will not have any hierarchical relationship to the player.  In fact, the Position data itself may be in a completely different xml file (something Id like to play around with), so in any case, a player will need to reference the position by its Id. So now that we have a simple data model laid out, I would like to generate two things based on it:  A class for each entity with properties corresponding to each entity property An IO class with methods to get data for each entity, either all instances, by Id or by parent. Now my experience with code generation in the past has consisted of writing up little apps that use the code dom directly to regenerate code on demand (or using tools like CodeSmith).  Surely, there has got to be a more fun way to do this given that we are using the Entity Framework which already has built-in code generation for SQL Server support.  Lets start with that built-in stuff to give us a base to work off of.  Right click anywhere in the canvas of our model and select Add Code Generation Item: So just adding that code item seemed to do quite a bit towards what I was intending: It apparently generated a class for each entity, but also a whole ton more.  I mean a TON more.  Way too much complicated code was generated now that code is likely to be a black box anyway so it shouldnt matter, but we need to understand how to make this work the way we want it to work, so lets get ready to do some stumbling through that text template (tt) file. When I open the .tt file that was generated, right off the bat I realize there is going to be trouble there is no color coding, no intellisense no nothing!  That is going to make stumbling through more like groping blindly in the dark while handcuffed and hopping on one foot, which was one of the alternate titles I was considering for this blog.  Thankfully, the community comes to my rescue and I wont have to cast my mind back to the glory days of coding in VI (look it up, kids).  Using the Extension Manager (Available under the Tools menu), I did a quick search for tt editor in the Online Gallery and quickly found the Tangible T4 Editor: Downloading and installing this was a breeze, and after doing so I got some color coding and intellisense while editing the tt files.  If you will be doing any customizing of tt files, I highly recommend installing this extension.  Next, well see if that is enough help for us to tweak that tt file to do the kind of code generation that we wantDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Animating the offset of the scrollView in a UICollectionView/UITableView causes prematurely disappearing cells

    - by radutzan
    We have a UICollectionView with a custom layout very similar to UITableView (it scrolls vertically). The UICollectionView displays only 3 cells simultaneously, with one of them being the currently active cell: [ 1 ] [*2*] [ 3 ] (The active cell here is #2.) The cells are roughly 280 points high, so only the active cell is fully visible on the screen. The user doesn't directly scroll the view to navigate, instead, she swipes the active cell horizontally to advance to the next cell. We then do some fancy animations and scroll the UICollectionView so the next cell is in the "active" position, thus making it the active one, moving the old one away and bringing up the next cell in the queue: [ 2 ] [*3*] [ 4 ] The problem here is setting the UICollectionView's offset. We currently set it in a UIView animation block (self.collectionView.contentOffset = targetOffset;) along with three other animating properties, which mostly works great, but causes the first cell (the previously active one, in the latter case, #2) to vanish as soon as the animation starts running, even before the delay interval completes. This is definitely not ideal. I've thought of some solutions, but can't figure out the best one: Absurdly enlarge the UICollectionView's frame to fit five cells instead of three, thus forcing it to keep the cells in memory even if they are offscreen. I've tried this and it works, but it sounds like an awfully dirty hack. Take a snapshot of the rendered content of the vanishing cell, put it in a UIImageView, add the UIImageView as a subview of the scrollView just before the cell goes away in the exact same position of the old cell, removing it once the animation ends. Sounds less sucky than the previous option (memory-wise, at least), but still kinda hacky. I also don't know the best way to accomplish this, please point me in the right direction. Switch to UIScrollView's setContentOffset:animated:. We actually used to have this, and it fixed the disappearing cell issue, but running this in parallel with the other UIView animations apparently competes for the attention of the main thread, thus creating a terribly choppy animation on single-core devices (iPhone 3GS/4). It also doesn't allow us to change the duration or easing of the animation, so it feels out of sync with the rest. Still an option if we can find a way to make it work in harmony with the UIView block animations. Switch to UICollectionView's scrollToItemAtIndexPath:atScrollPosition:animated:. Haven't tried this, but it has a big downside: it only takes 3 possible constants (that apply to this case, at least) for the target scroll position: UICollectionViewScrollPositionTop, UICollectionViewScrollPositionCenteredVertically and UICollectionViewScrollPositionBottom. The active cell could vary its height, but it always has to be 35 points from the top of the window, and these options don't provide enough control to accomplish the design. It could also potentially be just as problematic as 3.1. Still an option because there might be a way to go around the scroll position thing that I don't know of, and it might not have the same issue with the main thread, which seems unlikely. Any help will be greatly appreciated. Please ask if you need clarification. Thanks a lot!

    Read the article

  • Problems occurred when invoking code from plug-in: "org.eclipse.jface"

    - by user1775376
    I've got a new java project at Eclipse from SVN and just tried to open the project in the Eclipce's Project Explorer window and received this error: Problems occurred when invoking code from plug-in: "org.eclipse.jface". I've no idea what's this, can you guys help me? Exception Stack Trace: java.lang.NullPointerException at org.jboss.ide.eclipse.as.classpath.core.ejb3.EJB3ClasspathContainer.getClasspathEntries(EJB3ClasspathContainer.java:115) at org.eclipse.jdt.internal.core.JavaProject.resolveClasspath(JavaProject.java:2695) at org.eclipse.jdt.internal.core.JavaProject.resolveClasspath(JavaProject.java:2853) at org.eclipse.jdt.internal.core.JavaProject.getResolvedClasspath(JavaProject.java:1958) at org.eclipse.jdt.internal.core.PackageFragmentRoot.getRawClasspathEntry(PackageFragmentRoot.java:547) at org.eclipse.jdt.internal.corext.buildpath.ClasspathModifier.isExcluded(ClasspathModifier.java:485) at org.eclipse.jdt.internal.ui.wizards.buildpaths.newsourcepage.IncludeToBuildpathAction.canHandle(IncludeToBuildpathAction.java:170) at org.eclipse.jdt.internal.ui.wizards.buildpaths.newsourcepage.BuildpathModifierAction.selectionChanged(BuildpathModifierAction.java:101) at org.eclipse.jface.viewers.Viewer$2.run(Viewer.java:164) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.ui.internal.JFaceUtil$1.run(JFaceUtil.java:49) at org.eclipse.jface.util.SafeRunnable.run(SafeRunnable.java:175) at org.eclipse.jface.viewers.Viewer.fireSelectionChanged(Viewer.java:162) at org.eclipse.jface.viewers.StructuredViewer.updateSelection(StructuredViewer.java:2188) at org.eclipse.jface.viewers.StructuredViewer.handleSelect(StructuredViewer.java:1211) at org.eclipse.ui.navigator.CommonViewer.handleSelect(CommonViewer.java:478) at org.eclipse.jface.viewers.StructuredViewer$4.widgetSelected(StructuredViewer.java:1241) at org.eclipse.jface.util.OpenStrategy.fireSelectionEvent(OpenStrategy.java:239) at org.eclipse.jface.util.OpenStrategy.access$4(OpenStrategy.java:233) at org.eclipse.jface.util.OpenStrategy$1.handleEvent(OpenStrategy.java:403) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Display.sendEvent(Display.java:4128) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1457) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1480) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1465) at org.eclipse.swt.widgets.Widget.notifyListeners(Widget.java:1270) at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:3974) at org.eclipse.swt.widgets.Display.applicationNextEventMatchingMask(Display.java:4875) at org.eclipse.swt.widgets.Display.applicationProc(Display.java:5226) at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method) at org.eclipse.swt.widgets.Widget.callSuper(Widget.java:220) at org.eclipse.swt.widgets.Widget.mouseDownSuper(Widget.java:1092) at org.eclipse.swt.widgets.Tree.mouseDownSuper(Tree.java:2052) at org.eclipse.swt.widgets.Widget.mouseDown(Widget.java:1084) at org.eclipse.swt.widgets.Control.mouseDown(Control.java:2528) at org.eclipse.swt.widgets.Tree.mouseDown(Tree.java:2007) at org.eclipse.swt.widgets.Display.windowProc(Display.java:5471) at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method) at org.eclipse.swt.widgets.Widget.callSuper(Widget.java:220) at org.eclipse.swt.widgets.Widget.windowSendEvent(Widget.java:2095) at org.eclipse.swt.widgets.Shell.windowSendEvent(Shell.java:2253) at org.eclipse.swt.widgets.Display.windowProc(Display.java:5535) at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method) at org.eclipse.swt.widgets.Display.applicationSendEvent(Display.java:4989) at org.eclipse.swt.widgets.Display.applicationProc(Display.java:5138) at org.eclipse.swt.internal.cocoa.OS.objc_msgSend(Native Method) at org.eclipse.swt.internal.cocoa.NSApplication.sendEvent(NSApplication.java:128) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3610) at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:2701) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2665) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2499) at org.eclipse.ui.internal.Workbench$7.run(Workbench.java:679) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:668) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:123) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:344) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:622) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:577) at org.eclipse.equinox.launcher.Main.run(Main.java:1410) Session Data: eclipse.buildId=M20120208-0800 java.version=1.6.0_37 java.vendor=Apple Inc. BootLoader constants: OS=macosx, ARCH=x86_64, WS=cocoa, NL=en_US Framework arguments: -product org.eclipse.epp.package.jee.product -keyring /Users/saraiva/.eclipse_keyring -showlocation Command-line arguments: -os macosx -ws cocoa -arch x86_64 -product org.eclipse.epp.package.jee.product -keyring /Users/saraiva/.eclipse_keyring -showlocation

    Read the article

  • game state singleton cocos2d, initWithEncoder always returns null

    - by taber
    Hi, I'm trying to write a basic test "game state" singleton in cocos2d, but for some reason upon loading the app, initWithCoder is never called. Any help would be much appreciated, thanks. Here's my singleton GameState.h: #import "cocos2d.h" @interface GameState : NSObject <NSCoding> { NSInteger level, score; Boolean seenInstructions; } @property (readwrite) NSInteger level; @property (readwrite) NSInteger score; @property (readwrite) Boolean seenInstructions; +(GameState *) sharedState; +(void) loadState; +(void) saveState; @end ... and GameState.m: #import "GameState.h" #import "Constants.h" @implementation GameState static GameState *sharedState = nil; @synthesize level, score, seenInstructions; -(void)dealloc { [super dealloc]; } -(id)init { if(!(self = [super init])) return nil; level = 1; score = 0; seenInstructions = NO; return self; } +(void)loadState { @synchronized([GameState class]) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *saveFile = [documentsDirectory stringByAppendingPathComponent:kSaveFileName]; Boolean saveFileExists = [[NSFileManager defaultManager] fileExistsAtPath:saveFile]; if(!sharedState) { sharedState = [GameState sharedState]; } if(saveFileExists == YES) { [sharedState release]; sharedState = [[NSKeyedUnarchiver unarchiveObjectWithFile:saveFile] retain]; } // at this point, sharedState is null, saveFileExists is 1 if(sharedState == nil) { // this always occurs CCLOG(@"Couldn't load game state, so initialized with defaults"); sharedState = [self sharedState]; } } } +(void)saveState { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *saveFile = [documentsDirectory stringByAppendingPathComponent:kSaveFileName]; [NSKeyedArchiver archiveRootObject:[GameState sharedState] toFile:saveFile]; } +(GameState *)sharedState { @synchronized([GameState class]) { if(!sharedState) { [[GameState alloc] init]; } return sharedState; } return nil; } +(id)alloc { @synchronized([GameState class]) { NSAssert(sharedState == nil, @"Attempted to allocate a second instance of a singleton."); sharedState = [super alloc]; return sharedState; } return nil; } +(id)allocWithZone:(NSZone *)zone { @synchronized([GameState class]) { if(!sharedState) { sharedState = [super allocWithZone:zone]; return sharedState; } } return nil; } ... -(void)encodeWithCoder:(NSCoder *)coder { [coder encodeInt:level forKey:@"level"]; [coder encodeInt:score forKey:@"score"]; [coder encodeBool:seenInstructions forKey:@"seenInstructions"]; } -(id)initWithCoder:(NSCoder *)coder { CCLOG(@"initWithCoder called"); self = [super init]; if(self != nil) { CCLOG(@"initWithCoder self exists"); level = [coder decodeIntForKey:@"level"]; score = [coder decodeIntForKey:@"score"]; seenInstructions = [coder decodeBoolForKey:@"seenInstructions"]; } return self; } @end ... I'm saving the state on app exit, like this: - (void)applicationWillTerminate:(UIApplication *)application { [GameState saveState]; [[CCDirector sharedDirector] end]; } ... and loading the state when the app finishes loading, like this: - (BOOL) application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { ... [GameState loadState]; ... } I've tried moving around where I call loadState too, for example in my main CCScene, but that didn't seem to work either. Thanks again in advance.

    Read the article

  • Exception in thread "main" java.lang.NoSuchMethodError: sun/misc/Unsafe.allocateDBBMemory

    - by user2524935
    Has anyone been able to compile JRuby on a s390x Linux system? I am trying to use LogStash, which apparently requires JRuby, however SLES 11 has no JRuby repo included. jar ant produces the following. compile-annotation-binder: [javac] Compiling 18 source files to /home/user7/jruby-1.7.4/build/classes/jruby [javac] warning: [options] bootstrap class path not set in conjunction with -source 1.6 [javac] Note: /home/user7/jruby-1.7.4/src/org/jruby/util/CodegenUtils.java uses unchecked or unsafe operations. [javac] Note: Recompile with -Xlint:unchecked for details. [javac] 1 warning compile-jruby: [javac] Compiling 1395 source files to /home/user7/jruby-1.7.4/build/classes/jruby [javac] Exception in thread "main" java.lang.NoSuchMethodError: sun/misc/Unsafe.allocateDBBMemory(J)J [javac] at java.nio.DirectByteBuffer.(DirectByteBuffer.java:127) [javac] at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:306) [javac] at sun.misc.Perf.createLong(Native Method) [javac] at sun.misc.PerfCounter.(PerfCounter.java:77) [javac] at sun.misc.PerfCounter.newPerfCounter(PerfCounter.java:83) [javac] at sun.misc.PerfCounter$CoreCounters.(PerfCounter.java:140) [javac] at java.lang.J9VMInternals.initializeImpl(Native Method) [javac] at java.lang.J9VMInternals.initialize(J9VMInternals.java:236) [javac] at sun.misc.PerfCounter.getZipFileOpenTime(PerfCounter.java:194) [javac] at java.util.zip.ZipFile.(ZipFile.java:230) [javac] at java.util.zip.ZipFile.(ZipFile.java:159) [javac] at java.util.jar.JarFile.(JarFile.java:167) [javac] at java.util.jar.JarFile.(JarFile.java:104) [javac] at sun.misc.URLClassPath$JarLoader.getJarFile(URLClassPath.java:958) [javac] at sun.misc.URLClassPath$JarLoader.access$700(URLClassPath.java:826) [javac] at sun.misc.URLClassPath$JarLoader$1.run(URLClassPath.java:909) [javac] at sun.misc.URLClassPath$JarLoader$1.run(URLClassPath.java:899) [javac] at java.security.AccessController.doPrivileged(AccessController.java:280) [javac] at sun.misc.URLClassPath$JarLoader.ensureOpen(URLClassPath.java:898) [javac] at sun.misc.URLClassPath$JarLoader.(URLClassPath.java:871) [javac] at sun.misc.URLClassPath$3.rtJarLoader(URLClassPath.java:596) [javac] at sun.misc.URLClassPath$3.run(URLClassPath.java:546) [javac] at sun.misc.URLClassPath$3.run(URLClassPath.java:536) [javac] at java.security.AccessController.doPrivileged(AccessController.java:280) [javac] at sun.misc.URLClassPath.getLoader(URLClassPath.java:535) [javac] at sun.misc.URLClassPath.getLoader(URLClassPath.java:498) [javac] at sun.misc.URLClassPath.getResource(URLClassPath.java:324) [javac] at java.net.URLClassLoader$ClassFinder.run(URLClassLoader.java:1157) [javac] at java.security.AccessController.doPrivileged(AccessController.java:314) [javac] at java.net.URLClassLoader.findClass(URLClassLoader.java:594) [javac] at java.lang.ClassLoader.loadClassHelper(ClassLoader.java:743) [javac] at java.lang.ClassLoader.loadClass(ClassLoader.java:711) [javac] at java.lang.ClassLoader.loadClassHelper(ClassLoader.java:735) [javac] at java.lang.ClassLoader.loadClass(ClassLoader.java:711) [javac] at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:325) [javac] at java.lang.ClassLoader.loadClass(ClassLoader.java:690) [javac] at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:494) BUILD FAILED /home/user7/jruby-1.7.4/build.xml:636: The following error occurred while executing this line: /home/user7/jruby-1.7.4/build.xml:289: Compile failed; see the compiler error output for details. Total time: 1 minute 37 seconds Line 636 of build.xml <target name="jar" depends="init" description="Create the jruby.jar file. Used during dev."> -> <antcall target="jar-jruby" inheritall="true"/> </target> Line 289 of build.xml <javac destdir="${jruby.classes.dir}" fork="true" debug="true" source="${javac.version}" target="${javac.version}" -> deprecation="true" encoding="UTF-8" includeantruntime="true" memorymaximumsize="${jruby.compile.memory}"> <classpath refid="jruby.execute.classpath"/> <src path="${src.dir}"/> <exclude name="org/jruby/runtime/Constants.java"/> java -version java version "1.7.0" Java(TM) SE Runtime Environment (build pxz6470sr4fp1-20130325_01(SR4 FP1)) IBM J9 VM (build 2.6, JRE 1.7.0 Linux s390x-64 Compressed References 20130306_140761 (JIT enabled, AOT enabled) J9VM - R26_Java726_SR4_FP1_20130306_1011_B140761 JIT - r11.b03_20130131_32403ifx1 GC - R26_Java726_SR4_FP1_20130306_1011_B140761_CMPRSS J9CL - 20130306_140761) JCL - 20130315_01 based on Oracle 7u13-b08 ant -version Apache Ant version 1.7.1

    Read the article

  • Why wont a simple socket to the localhost connect?

    - by Jake M
    I am following a tutorial that teaches me how to use win32 sockets(winsock2). I am attempting to create a simple socket that connects to the "localhost" but my program is failing when I attempt to connect to the local host(at the function connect()). Do I need admin privileges to connect to the localhost? Maybe thats why it fails? Maybe theres a problem with my code? I have tried the ports 8888 & 8000 & they both fail. Also if I change the port to 80 & connect to www.google.com I can connect BUT I get no response back. Is that because I haven't sent a HTTP request or am I meant to get some response back? Here's my code (with the includes removed): // Constants & Globals // typedef unsigned long IPNumber; // IP number typedef for IPv4 const int SOCK_VER = 2; const int SERVER_PORT = 8888; // 8888 SOCKET mSocket = INVALID_SOCKET; SOCKADDR_IN sockAddr = {0}; WSADATA wsaData; HOSTENT* hostent; int _tmain(int argc, _TCHAR* argv[]) { // Initialise winsock version 2.2 if (WSAStartup(MAKEWORD(SOCK_VER,2), &wsaData) != 0) { printf("Failed to initialise winsock\n"); WSACleanup(); system("PAUSE"); return 0; } if (LOBYTE(wsaData.wVersion) != SOCK_VER || HIBYTE(wsaData.wVersion) != 2) { printf("Failed to load the correct winsock version\n"); WSACleanup(); system("PAUSE"); return 0; } // Create socket mSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (mSocket == INVALID_SOCKET) { printf("Failed to create TCP socket\n"); WSACleanup(); system("PAUSE"); return 0; } // Get IP Address of website by the domain name, we do this by contacting(??) the Domain Name Server if ((hostent = gethostbyname("localhost")) == NULL) // "localhost" www.google.com { printf("Failed to resolve website name to an ip address\n"); WSACleanup(); system("PAUSE"); return 0; } sockAddr.sin_port = htons(SERVER_PORT); sockAddr.sin_family = AF_INET; sockAddr.sin_addr.S_un.S_addr = (*reinterpret_cast <IPNumber*> (hostent->h_addr_list[0])); // sockAddr.sin_addr.s_addr=*((unsigned long*)hostent->h_addr); // Can also do this // ERROR OCCURS ON NEXT LINE: Connect to server if (connect(mSocket, (SOCKADDR*)(&sockAddr), sizeof(sockAddr)) != 0) { printf("Failed to connect to server\n"); WSACleanup(); system("PAUSE"); return 0; } printf("Got to here\r\n"); // Display message from server char buffer[1000]; memset(buffer,0,999); int inDataLength=recv(mSocket,buffer,1000,0); printf("Response: %s\r\n", buffer); // Shutdown our socket shutdown(mSocket, SD_SEND); // Close our socket entirely closesocket(mSocket); // Cleanup Winsock WSACleanup(); system("pause"); return 0; }

    Read the article

  • Clipplanes, vertex shaders and hardware vertex processing in Direct3D 9

    - by Igor
    Hi, I have an issue with clipplanes in my application that I can reproduce in a sample from DirectX SDK (February 2010). I added a clipplane to the HLSLwithoutEffects sample: ... D3DXPLANE g_Plane( 0.0f, 1.0f, 0.0f, 0.0f ); ... void SetupClipPlane(const D3DXMATRIXA16 & view, const D3DXMATRIXA16 & proj) { D3DXMATRIXA16 m = view * proj; D3DXMatrixInverse( &m, NULL, &m ); D3DXMatrixTranspose( &m, &m ); D3DXPLANE plane; D3DXPlaneNormalize( &plane, &g_Plane ); D3DXPLANE clipSpacePlane; D3DXPlaneTransform( &clipSpacePlane, &plane, &m ); DXUTGetD3D9Device()->SetClipPlane( 0, clipSpacePlane ); } void CALLBACK OnFrameMove( double fTime, float fElapsedTime, void* pUserContext ) { // Update the camera's position based on user input g_Camera.FrameMove( fElapsedTime ); // Set up the vertex shader constants D3DXMATRIXA16 mWorldViewProj; D3DXMATRIXA16 mWorld; D3DXMATRIXA16 mView; D3DXMATRIXA16 mProj; mWorld = *g_Camera.GetWorldMatrix(); mView = *g_Camera.GetViewMatrix(); mProj = *g_Camera.GetProjMatrix(); mWorldViewProj = mWorld * mView * mProj; g_pConstantTable->SetMatrix( DXUTGetD3D9Device(), "mWorldViewProj", &mWorldViewProj ); g_pConstantTable->SetFloat( DXUTGetD3D9Device(), "fTime", ( float )fTime ); SetupClipPlane( mView, mProj ); } void CALLBACK OnFrameRender( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime, void* pUserContext ) { // If the settings dialog is being shown, then // render it instead of rendering the app's scene if( g_SettingsDlg.IsActive() ) { g_SettingsDlg.OnRender( fElapsedTime ); return; } HRESULT hr; // Clear the render target and the zbuffer V( pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB( 0, 45, 50, 170 ), 1.0f, 0 ) ); // Render the scene if( SUCCEEDED( pd3dDevice->BeginScene() ) ) { pd3dDevice->SetVertexDeclaration( g_pVertexDeclaration ); pd3dDevice->SetVertexShader( g_pVertexShader ); pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof( D3DXVECTOR2 ) ); pd3dDevice->SetIndices( g_pIB ); pd3dDevice->SetRenderState( D3DRS_CLIPPLANEENABLE, D3DCLIPPLANE0 ); V( pd3dDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST, 0, 0, g_dwNumVertices, 0, g_dwNumIndices / 3 ) ); pd3dDevice->SetRenderState( D3DRS_CLIPPLANEENABLE, 0 ); RenderText(); V( g_HUD.OnRender( fElapsedTime ) ); V( pd3dDevice->EndScene() ); } } When I rotate the camera I have different visual results when using hardware and software vertex processing. In software vertex processing mode or when using the reference device the clipping plane works fine as expected. In hardware mode it seems to rotate with the camera. If I remove the call to RenderText(); from OnFrameRender then hardware rendering also works fine. Further debugging reveals that the problem is in ID3DXFont::DrawText. I have this issue in Windows Vista and Windows 7 but not in Windows XP. I tested the code with the latest NVidia and ATI drivers in all three OSes on different PCs. Is it a DirectX issue? Or incorrect usage of clipplanes? Thanks Igor

    Read the article

  • C#: Inheritence, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel?

    Read the article

  • Is it possible to embed Cockburn style textual UML Use Case content in the code base to improve code

    - by fooledbyprimes
    experimenting with Cockburn use cases in code I was writing some complicated UI code. I decided to employ Cockburn use cases with fish,kite,and sea levels (discussed by Martin Fowler in his book 'UML Distilled'). I wrapped Cockburn use cases in static C# objects so that I could test logical conditions against static constants which represented steps in a UI workflow. The idea was that you could read the code and know what it was doing because the wrapped objects and their public contants gave you ENGLISH use cases via namespaces. Also, I was going to use reflection to pump out error messages that included the described use cases. The idea is that the stack trace could include some UI use case steps IN ENGLISH.... It turned out to be a fun way to achieve a mini,psuedo light-weight Domain Language but without having to write a DSL compiler. So my question is whether or not this is a good way to do this? Has anyone out there ever done something similar? c# example snippets follow Assume we have some aspx page which has 3 user controls (with lots of clickable stuff). User must click on stuff in one particular user control (possibly making some kind of selection) and then the UI must visually cue the user that the selection was successful. Now, while that item is selected, the user must browse through a gridview to find an item within one of the other user controls and then select something. This sounds like an easy thing to manage but the code can get ugly. In my case, the user controls all sent event messages which were captured by the main page. This way, the page acted like a central processor of UI events and could keep track of what happens when the user is clicking around. So, in the main aspx page, we capture the first user control's event. using MyCompany.MyApp.Web.UseCases; protected void MyFirstUserControl_SomeUIWorkflowRequestCommingIn(object sender, EventArgs e) { // some code here to respond and make "state" changes or whatever // // blah blah blah // finally we have this (how did we know to call fish level method?? because we knew when we wrote the code to send the event in the user control) UpdateUserInterfaceOnFishLevelUseCaseGoalSuccess(FishLevel.SomeNamedUIWorkflow.SelectedItemForPurchase) } protected void UpdateUserInterfaceOnFishLevelGoalSuccess(FishLevel.SomeNamedUIWorkflow goal) { switch (goal) { case FishLevel.SomeNamedUIWorkflow.NewMasterItemSelected: //call some UI related methods here including methods for the other user controls if necessary.... break; case FishLevel.SomeNamedUIWorkFlow.DrillDownOnDetails: //call some UI related methods here including methods for the other user controls if necessary.... break; case FishLevel.SomeNamedUIWorkFlow.CancelMultiSelect: //call some UI related methods here including methods for the other user controls if necessary.... break; // more cases... } } } //also we have protected void UpdateUserInterfaceOnSeaLevelGoalSuccess(SeaLevel.SomeNamedUIWorkflow goal) { switch (goal) { case SeaLevel.CheckOutWorkflow.ChangedCreditCard: // do stuff // more cases... } } } So, in the MyCompany.MyApp.Web.UseCases namespace we might have code like this: class SeaLevel... class FishLevel... class KiteLevel... The workflow use cases embedded in the classes could be inner classes or static methods or enumerations or whatever gives you the cleanest namespace. I can't remember what I did originally but you get the picture.

    Read the article

  • Generated LinqtoSql Sql 5x slower than SAME EXACT hand-written sql

    - by JasonM
    I have a sql statement which is hardcoded in an existing VB6 app. I'm upgrading a new version in C# and using Linq To Sql. I was able to get LinqToSql to generate the same sql (before I start refactoring), but for some reason the Sql generated by LinqToSql is 5x slower than the original sql. This is running the generated Sql Directly in LinqPad. The only real difference my meager sql eyes can spot is the WITH (NOLOCK), which if I add into the LinqToSql generated sql, makes no difference. Can someone point out what I'm doing wrong here? Thanks! Existing Hard Coded Sql (5.0 Seconds) SELECT DISTINCT CH.ClaimNum, CH.AcnProvID, CH.AcnPatID, CH.TinNum, CH.Diag1, CH.GroupNum, CH.AllowedTotal FROM Claims.dbo.T_ClaimsHeader AS CH WITH (NOLOCK) WHERE CH.ContractID IN ('123A','123B','123C','123D','123E','123F','123G','123H') AND ( ( (CH.Transmited Is Null or CH.Transmited = '') AND CH.DateTransmit Is Null AND CH.EobDate Is Null AND CH.ProcessFlag IN ('Y','E') AND CH.DataSource NOT IN ('A','EC','EU') AND CH.AllowedTotal > 0 ) ) ORDER BY CH.AcnPatID, CH.ClaimNum Generated Sql from LinqToSql (27.6 Seconds) -- Region Parameters DECLARE @p0 NVarChar(4) SET @p0 = '123A' DECLARE @p1 NVarChar(4) SET @p1 = '123B' DECLARE @p2 NVarChar(4) SET @p2 = '123C' DECLARE @p3 NVarChar(4) SET @p3 = '123D' DECLARE @p4 NVarChar(4) SET @p4 = '123E' DECLARE @p5 NVarChar(4) SET @p5 = '123F' DECLARE @p6 NVarChar(4) SET @p6 = '123G' DECLARE @p7 NVarChar(4) SET @p7 = '123H' DECLARE @p8 VarChar(1) SET @p8 = '' DECLARE @p9 NVarChar(1) SET @p9 = 'Y' DECLARE @p10 NVarChar(1) SET @p10 = 'E' DECLARE @p11 NVarChar(1) SET @p11 = 'A' DECLARE @p12 NVarChar(2) SET @p12 = 'EC' DECLARE @p13 NVarChar(2) SET @p13 = 'EU' DECLARE @p14 Decimal(5,4) SET @p14 = 0 -- EndRegion SELECT DISTINCT [t0].[ClaimNum], [t0].[acnprovid] AS [AcnProvID], [t0].[acnpatid] AS [AcnPatID], [t0].[tinnum] AS [TinNum], [t0].[diag1] AS [Diag1], [t0].[GroupNum], [t0].[allowedtotal] AS [AllowedTotal] FROM [Claims].[dbo].[T_ClaimsHeader] AS [t0] WHERE ([t0].[contractid] IN (@p0, @p1, @p2, @p3, @p4, @p5, @p6, @p7)) AND (([t0].[Transmited] IS NULL) OR ([t0].[Transmited] = @p8)) AND ([t0].[DATETRANSMIT] IS NULL) AND ([t0].[EOBDATE] IS NULL) AND ([t0].[PROCESSFLAG] IN (@p9, @p10)) AND (NOT ([t0].[DataSource] IN (@p11, @p12, @p13))) AND ([t0].[allowedtotal] > @p14) ORDER BY [t0].[acnpatid], [t0].[ClaimNum] New LinqToSql Code (30+ seconds... Times out ) var contractIds = T_ContractDatas.Where(x => x.EdiSubmissionGroupID == "123-01").Select(x => x.CONTRACTID).ToList(); var processFlags = new List<string> {"Y","E"}; var dataSource = new List<string> {"A","EC","EU"}; var results = (from claims in T_ClaimsHeaders where contractIds.Contains(claims.contractid) && (claims.Transmited == null || claims.Transmited == string.Empty ) && claims.DATETRANSMIT == null && claims.EOBDATE == null && processFlags.Contains(claims.PROCESSFLAG) && !dataSource.Contains(claims.DataSource) && claims.allowedtotal > 0 select new { ClaimNum = claims.ClaimNum, AcnProvID = claims.acnprovid, AcnPatID = claims.acnpatid, TinNum = claims.tinnum, Diag1 = claims.diag1, GroupNum = claims.GroupNum, AllowedTotal = claims.allowedtotal }).OrderBy(x => x.ClaimNum).OrderBy(x => x.AcnPatID).Distinct(); I'm using the list of constants above to make LinqToSql Generate IN ('xxx','xxx',etc) Otherwise it uses subqueries which are just as slow...

    Read the article

  • Simple Constructor With Initializer List? - C++

    - by Alex
    Hi all, below I've included my h file, and my problem is that the compiler is not liking my simple exception class's constructor's with initializer lists. It also is saying that string is undeclared identifier, even though I have #include <string> at the top of the h file. Do you see something I am doing wrong? For further explanation, this is one of my domain classes that I'm integrating into a wxWidgets GUI application on Windows. Thanks! Time.h #pragma once #include <string> #include <iostream> // global constants for use in calculation const int HOURS_TO_MINUTES = 60; const int MINUTES_TO_HOURS = 100; class Time { public: // default Time class constructor // initializes all vars to default values Time(void); // ComputeEndTime computes the new delivery end time // params - none // preconditions - vars will be error-free // postconditions - the correct end time will be returned as an int // returns an int int ComputeEndTime(); // GetStartTime is the getter for var startTime // params - none // returns an int int GetStartTime() { return startTime; } // GetEndTime is the getter for var endTime // params - none // returns an int int GetEndTime() { return endTime; } // GetTimeDiff is the getter for var timeDifference // params - none // returns a double double GetTimeDiff() { return timeDifference; } // SetStartTime is the setter for var startTime // params - an int // returns void void SetStartTime(int s) { startTime = s; } // SetEndTime is the setter for var endTime // params - an int // returns void void SetEndTime(int e) { endTime = e; } // SetTimeDiff is the setter for var timeDifference // params - a double // returns void void SetTimeDiff(double t) { timeDifference = t; } // destructor for Time class ~Time(void); private: int startTime; int endTime; double timeDifference; }; class HourOutOfRangeException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type HourOutOfRangeException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~HourOutOfRangeException() {} private: string message; }; class MinuteOutOfRangeException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type MinuteOutOfRangeException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~MinuteOutOfRangeException() {} private: string message; }; class PercentageOutOfRangeException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type PercentageOutOfRangeException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~PercentageOutOfRangeException() {} private: string message; }; class StartEndException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type StartEndException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~StartEndException() {} private: string message; };

    Read the article

  • How to hide/show a Process using c#?

    - by aF
    Hello, While executing my program, I want to hide/minimize Microsoft Speech Recognition Application: and at the end I want to show/maximize using c#! This process is not started by me so I can't give control the process startInfo. I've tried to use user32.dll methods such as: ShowWindow AnimatedWindows AnimatedWindows With all of them I have the same problem. I can hide the windows (althought I have to call one of the methods two times with SW_HIDE option), but when I call the method with a SW_SHOW flag, it simply doesn't shows.. How can I maximize/show after hiding the process? Thanks in advance! Here is some pieces of the code, now implemented to use SetWindowPlacement: { [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool GetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl); [DllImport("user32.dll", SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] static extern bool SetWindowPlacement(IntPtr hWnd, [In] ref WINDOWPLACEMENT lpwndpl); [DllImport("user32.dll")] public static extern Boolean ShowWindowAsync(IntPtr hWnd, Int32 nCmdShow); [DllImport("user32.dll")] public static extern Boolean SetForegroundWindow(IntPtr hWnd); [DllImport("user32.dll")] public static extern Boolean ShowWindow(IntPtr hWnd, Int32 nCmdShow); [DllImport("user32.dll")] public static extern Boolean AnimateWindow(IntPtr hWnd, uint dwTime, uint dwFlags); [DllImport("dwmapi.dll")] public static extern int DwmSetWindowAttribute(IntPtr hwnd, uint dwAttribute, IntPtr pvAttribute, IntPtr lol); //Definitions For Different Window Placement Constants const UInt32 SW_HIDE = 0; const UInt32 SW_SHOWNORMAL = 1; const UInt32 SW_NORMAL = 1; const UInt32 SW_SHOWMINIMIZED = 2; const UInt32 SW_SHOWMAXIMIZED = 3; const UInt32 SW_MAXIMIZE = 3; const UInt32 SW_SHOWNOACTIVATE = 4; const UInt32 SW_SHOW = 5; const UInt32 SW_MINIMIZE = 6; const UInt32 SW_SHOWMINNOACTIVE = 7; const UInt32 SW_SHOWNA = 8; const UInt32 SW_RESTORE = 9; public sealed class AnimateWindowFlags { public const int AW_HOR_POSITIVE = 0x00000001; public const int AW_HOR_NEGATIVE = 0x00000002; public const int AW_VER_POSITIVE = 0x00000004; public const int AW_VER_NEGATIVE = 0x00000008; public const int AW_CENTER = 0x00000010; public const int AW_HIDE = 0x00010000; public const int AW_ACTIVATE = 0x00020000; public const int AW_SLIDE = 0x00040000; public const int AW_BLEND = 0x00080000; } public struct WINDOWPLACEMENT { public int length; public int flags; public int showCmd; public System.Drawing.Point ptMinPosition; public System.Drawing.Point ptMaxPosition; public System.Drawing.Rectangle rcNormalPosition; } //this works param = new WINDOWPLACEMENT(); param.length = Marshal.SizeOf(typeof(WINDOWPLACEMENT)); param.showCmd = (int)SW_HIDE; lol = SetWindowPlacement(theprocess.MainWindowHandle, ref param); // this doesn't work WINDOWPLACEMENT param = new WINDOWPLACEMENT(); param.length = Marshal.SizeOf(typeof(WINDOWPLACEMENT)); param.showCmd = SW_SHOW; lol = GetWindowPlacement(theprocess.MainWindowHandle, ref param);

    Read the article

  • jQuery - I'm getting unexpected outputs from a basic math formula.

    - by OllieMcCarthy
    Hi I would like to start by saying I'd greatly appreciate anyones help on this. I have built a small caculator to calculate the amount a consumer can save annually on energy by installing a ground heat pump or solar panels. As far as I can tell the mathematical formulas are correct and my client verified this yesterday when I showed him the code. Two problems. The first is that the calculator is outputting ridiculously large numbers for the first result. The second problem is that the solar result is only working when there are no zeros in the fields. Are there some quirks as to how one would write mathematical formulas in JS or jQuery? Any help greatly appreciated. Here is the link - http://www.olliemccarthy.com/test/johncmurphy/?page_id=249 And here is the code for the entire function - $jq(document).ready(function(){ // Energy Bill Saver // Declare Variables var A = ""; // Input for Oil var B = ""; // Input for Storage Heater var C = ""; // Input for Natural Gas var D = ""; // Input for LPG var E = ""; // Input for Coal var F = ""; // Input for Wood Pellets var G = ""; // Input for Number of Occupants var J = ""; var K = ""; var H = ""; var I = ""; // Declare Constants var a = "0.0816"; // Rate for Oil var b = "0.0963"; // Rate for NightRate var c = "0.0558"; // Rate for Gas var d = "0.1579"; // Rate for LPG var e = "0.121"; // Rate for Coal var f = "0.0828"; // Rate for Pellets var g = "0.02675"; // Rate for Heat Pump var x = "1226.4"; // Splittin up I to avoid error var S1 = ""; // Splitting up the calcuation for I var S2 = ""; // Splitting up the calcuation for I var S3 = ""; // Splitting up the calcuation for I var S4 = ""; // Splitting up the calcuation for I var S5 = ""; // Splitting up the calcuation for I var S6 = ""; // Splitting up the calcuation for I // Calculate H (Ground Sourced Heat Pump) $jq(".es-calculate").click(function(){ $jq(".es-result-wrap").slideDown(300); A = $jq("input.es-oil").val(); B = $jq("input.es-storage").val(); C = $jq("input.es-gas").val(); D = $jq("input.es-lpg").val(); E = $jq("input.es-coal").val(); F = $jq("input.es-pellets").val(); G = $jq("input.es-occupants").val(); J = ( A / a ) + ( B / b ) + ( C / c ) + ( D / d ) + ( E / e ) + ( F / f ) ; H = A + B + C + D + E + F - ( J * g ) ; K = ( G * x ) ; if ( A !== "0" ) { S1 = ( ( ( A / a ) / J ) * K * a ) ; } else { S1 = "0" ; } if ( B !== "0" ) { S2 = ( ( ( B / b ) / J ) * K * b ) ; } else { S2 = "0" ; } if ( C !== "0" ) { S3 = ( ( ( C / c ) / J ) * K * c ) ; } else { S3 = "0" ; } if ( D !== "0" ) { S4 = ( ( ( D / d ) / J ) * K * d ) ; } else { S4 = "0" ; } if ( E !== "0" ) { S5 = ( ( ( E / e ) / J ) * K * e ) ; } else { S5 = "0" ; } if ( F !== "0" ) { S6 = ( ( ( F / f ) / J ) * K * f ) ; } else { S6 = "0" ; } I = S1 + S2 + S3 + S4 + S5 + S6 ; if(!isNaN(H)) {$jq("span.es-result-span-h").text(H.toFixed(2));} else{$jq("span.es-result-span-h").text('Error: Please enter numerals only');} if(!isNaN(I)) {$jq("span.es-result-span-i").text(I.toFixed(2));} else{$jq("span.es-result-span-i").text('Error: Please enter numerals only');} }); });

    Read the article

  • Getting a seg fault, having trouble with classes and variables.

    - by celestialorb
    Ok, so I'm still learning the ropes of C++ here so I apologize if this is a simple mistake. I have this class: class RunFrame : public wxFrame { public: RunFrame(); void OnKey(wxKeyEvent& keyEvent); private: // Configuration variables. const wxString *title; const wxPoint *origin; const wxSize *size; const wxColour *background; const wxColour *foreground; const wxString *placeholder; // Control variables. wxTextCtrl *command; // Event table. DECLARE_EVENT_TABLE() }; ...then in the OnKey method I have this code: void RunFrame::OnKey(wxKeyEvent& keyEvent) { // Take the key and process it. if(WXK_RETURN == keyEvent.GetKeyCode()) { bool empty = command -> IsEmpty(); } // Propogate the event through. keyEvent.Skip(); } ...but my program keeps seg faulting when it reaches the line where I attempt to call the IsEmpty method from the command variable. My question is, "Why?" In the constructor of the RunFrame class I can seemingly call methods for the command variable in the same way I'm doing so in the OnKey method...and it compiles correctly, it just seg faults on me when it attempts to execute that line. Here is the code for the constructor if necessary: RunFrame::RunFrame() : wxFrame(NULL, wxID_ANY, wxT("DEFAULT"), wxDefaultPosition, wxDefaultSize, wxBORDER_NONE) { // Create the styling constants. title = new wxString(wxT("RUN")); origin = new wxPoint(0, 0); size = new wxSize(250, 25); background = new wxColour(33, 33, 33); foreground = new wxColour(255, 255, 255); placeholder = new wxString(wxT("command")); // Set the styling for the frame. this -> SetTitle(*title); this -> SetSize(*size); // Create the panel and attach the TextControl to it. wxPanel *panel = new wxPanel(this, wxID_ANY, *origin, *size, wxBORDER_NONE); // Create the text control and attach it to the panel. command = new wxTextCtrl(panel, wxID_ANY, *placeholder, *origin, *size); // Set the styling for the text control. command -> SetBackgroundColour(*background); command -> SetForegroundColour(*foreground); // Connect the key event to the text control. command -> Connect(wxEVT_CHAR, wxKeyEventHandler(RunFrame::OnKey)); // Set the focus to the command box. command -> SetFocus(); } Thanks in advance for any help you can give! Regards, celestialorb

    Read the article

  • Android : Providing auto autosuggestion in android places Api?

    - by user1787493
    I am very new to android Google maps i write the following program for displaying the auto sugesstion in the android when i am type the text in the Autocomplete text box it is going the input to the url but the out put is not showing in the program .please see once and let me know where i am doing the mistake. package com.example.exampleplaces; import java.util.ArrayList; import org.json.JSONArray; import org.json.JSONObject; import org.json.JSONTokener; import android.app.Activity; import android.os.AsyncTask; import android.os.Bundle; import android.provider.SyncStateContract.Constants; import android.text.Editable; import android.text.TextWatcher; import android.util.Log; import android.view.View; import android.widget.AutoCompleteTextView; import android.widget.ProgressBar; public class Place extends Activity { private AutoCompleteTextView mAtv_DestinationLocaiton; public ArrayList<String> autocompletePlaceList; public boolean DestiClick2; private ProgressBar destinationProgBar; private static final String GOOGLE_PLACE_API_KEY = ""; private static final String GOOGLE_PLACE_AUTOCOMPLETE_URL = "https://maps.googleapis.com/maps/api/place/autocomplete/json?"; //https://maps.googleapis.com/maps/api/place/autocomplete/output?parameters @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); autocompletePlaceList = new ArrayList<String>(); destinationProgBar=(ProgressBar)findViewById(R.id.progressBar1); mAtv_DestinationLocaiton = (AutoCompleteTextView) findViewById(R.id.et_govia_destination_location); mAtv_DestinationLocaiton.addTextChangedListener(new TextWatcher() { public void onTextChanged(CharSequence s, int start, int before, int count) { Log.i("Count", "" + count); if (!mAtv_DestinationLocaiton.isPerformingCompletion()) { autocompletePlaceList.clear(); DestiClick2 = false; new loadDestinationDropList().execute(s.toString()); } } public void beforeTextChanged(CharSequence s, int start, int count, int after) { // TODO Auto-generated method stub } public void afterTextChanged(Editable s) { // TODO Auto-generated method stub } }); } private class loadDestinationDropList extends AsyncTask<String, Void, ArrayList<String>> { @Override protected void onPreExecute() { // Showing progress dialog before sending http request destinationProgBar.setVisibility(View.INVISIBLE); } protected ArrayList<String> doInBackground(String... unused) { try { Thread.sleep(3000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } autocompletePlaceList = getAutocompletePlaces(mAtv_DestinationLocaiton.getText().toString()); return autocompletePlaceList; } public ArrayList<String> getAutocompletePlaces(String placeName) { String response2 = ""; ArrayList<String> autocompletPlaceList = new ArrayList<String>(); String url = GOOGLE_PLACE_AUTOCOMPLETE_URL + "input=" + placeName + "&sensor=false&key=" + GOOGLE_PLACE_API_KEY; Log.e("MyAutocompleteURL", "" + url); try { //response2 = httpCall.connectToGoogleServer(url); JSONObject jsonObj = (JSONObject) new JSONTokener(response2.trim() .toString()).nextValue(); JSONArray results = (JSONArray) jsonObj.getJSONArray("predictions"); for (int i = 0; i < results.length(); i++) { Log.e("RESULTS", "" + results.getJSONObject(i).getString("description")); autocompletPlaceList.add(results.getJSONObject(i).getString( "description")); } } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } return autocompletPlaceList; } } }

    Read the article

  • Fill container with template parameters

    - by phlipsy
    I want to fill the template parameters passed to a variadic template into an array with fixed length. For that purpose I wrote the following helper function templates template<typename ForwardIterator, typename T> void fill(ForwardIterator i) { } template<typename ForwardIterator, typename T, T head, T... tail> void fill(ForwardIterator i) { *i = head; fill<ForwardIterator, T, tail...>(++i); } the following class template template<typename T, T... args> struct params_to_array; template<typename T, T last> struct params_to_array<T, last> { static const std::size_t SIZE = 1; typedef std::array<T, SIZE> array_type; static const array_type params; private: void init_params() { array_type result; fill<typename array_type::iterator, T, head, tail...>(result.begin()); return result; } }; template<typename T, T head, T... tail> struct params_to_array<T, head, tail...> { static const std::size_t SIZE = params_to_array<T, tail...>::SIZE + 1; typedef std::array<T, SIZE> array_type; static const array_type params; private: void init_params() { array_type result; fill<typename array_type::iterator, T, last>(result.begin()); return result; } }; and initialized the static constants via template<typename T, T last> const typename param_to_array<T, last>::array_type param_to_array<T, last>::params = param_to_array<T, last>::init_params(); and template<typename T, T head, T... tail> const typename param_to_array<T, head, tail...>::array_type param_to_array<T, head, tail...>::params = param_to_array<T, head, tail...>::init_params(); Now the array param_to_array<int, 1, 3, 4>::params is a std::array<int, 3> and contains the values 1, 3 and 4. I think there must be a simpler way to achieve this behavior. Any suggestions? Edit: As Noah Roberts suggested in his answer I modified my program like the following: I wrote a new struct counting the elements in a parameter list: template<typename T, T... args> struct count; template<typename T, T head, T... tail> struct count<T, head, tail...> { static const std::size_t value = count<T, tail...>::value + 1; }; template<typename T, T last> stuct count<T, last> { static const std::size_t value = 1; }; and wrote the following function template<typename T, T... args> std::array<T, count<T, args...>::value> params_to_array() { std::array<T, count<T, args...>::value> result; fill<typename std::array<T, count<T, args...>::value>::iterator, T, args...>(result.begin()); return result; } Now I get with params_to_array<int, 10, 20, 30>() a std::array<int, 3> with the content 10, 20 and 30. Any further suggestions?

    Read the article

  • C++ Optimize if/else condition

    - by Heye
    I have a single line of code, that consumes 25% - 30% of the runtime of my application. It is a less-than comparator for an std::set (the set is implemented with a Red-Black-Tree). It is called about 180 Million times within 52 seconds. struct Entry { const float _cost; const long _id; // some other vars Entry(float cost, float id) : _cost(cost), _id(id) { } }; template<class T> struct lt_entry: public binary_function <T, T, bool> { bool operator()(const T &l, const T &r) const { // Most readable shape if(l._cost != r._cost) { return r._cost < l._cost; } else { return l._id < r._id; } } }; The entries should be sorted by cost and if the cost is the same by their id. I have many insertions for each extraction of the minimum. I thought about using Fibonacci-Heaps, but I have been told that they are theoretically nice, but suffer from high constants and are pretty complicated to implement. And since insert is in O(log(n)) the runtime increase is nearly constant with large n. So I think its okay to stick to the set. To improve performance I tried to express it in different shapes: return l._cost < r._cost || r._cost > l._cost || l._id < r._id; return l._cost < r._cost || (l._cost == r._cost && l._id < r._id); Even this: typedef union { float _f; int _i; } flint; //... flint diff; diff._f = (l._cost - r._cost); return (diff._i && diff._i >> 31) || l._id < r._id; But the compiler seems to be smart enough already, because I haven't been able to improve the runtime. I also thought about SSE but this problem is really not very applicable for SSE... The assembly looks somewhat like this: movss (%rbx),%xmm1 mov $0x1,%r8d movss 0x20(%rdx),%xmm0 ucomiss %xmm1,%xmm0 ja 0x410600 <_ZNSt8_Rb_tree[..]+96> ucomiss %xmm0,%xmm1 jp 0x4105fd <_ZNSt8_Rb_[..]_+93> jne 0x4105fd <_ZNSt8_Rb_[..]_+93> mov 0x28(%rdx),%rax cmp %rax,0x8(%rbx) jb 0x410600 <_ZNSt8_Rb_[..]_+96> xor %r8d,%r8d I have a very tiny bit experience with assembly language, but not really much. I thought it would be the best (only?) point to squeeze out some performance, but is it really worth the effort? Can you see any shortcuts that could save some cycles? The platform the code will run on is an ubuntu 12 with gcc 4.6 (-stl=c++0x) on a many-core intel machine. Only libraries available are boost, openmp and tbb. I am really stuck on this one, it seems so simple, but takes that much time. I have been crunching my head since days thinking how I could improve this line... Can you give me a suggestion how to improve this part, or is it already at its best?

    Read the article

  • error in assigning a const character to an unsigned char array in C++

    - by mekasperasky
    #include <iostream> #include <fstream> #include <cstring> using namespace std; typedef unsigned long int WORD; /* Should be 32-bit = 4 bytes */ #define w 32 /* word size in bits */ #define r 12 /* number of rounds */ #define b 16 /* number of bytes in key */ #define c 4 /* number words in key */ /* c = max(1,ceil(8*b/w)) */ #define t 26 /* size of table S = 2*(r+1) words */ WORD S [t],L[c]; /* expanded key table */ WORD P = 0xb7e15163, Q = 0x9e3779b9; /* magic constants */ /* Rotation operators. x must be unsigned, to get logical right shift*/ #define ROTL(x,y) (((x)<<(y&(w-1))) | ((x)>>(w-(y&(w-1))))) #define ROTR(x,y) (((x)>>(y&(w-1))) | ((x)<<(w-(y&(w-1))))) void RC5_DECRYPT(WORD *ct, WORD *pt) /* 2 WORD input ct/output pt */ { WORD i, B=ct[1], A=ct[0]; for (i=r; i>0; i--) { B = ROTR(B-S [2*i+1],A)^A; A = ROTR(A-S [2*i],B)^B; } pt [1] = B-S [1] ;pt [0] = A-S [0]; } void RC5_SETUP(unsigned char *K) /* secret input key K 0...b-1] */ { WORD i, j, k, u=w/8, A, B, L [c]; /* Initialize L, then S, then mix key into S */ for (i=b-1,L[c-1]=0; i!=-1; i--) L[i/u] = (L[i/u]<<8)+K[ i]; for (S [0]=P,i=1; i<t; i++) S [i] = S [i-1]+Q; for (A=B=i=j=k=0; k<3*t; k++,i=(i+1)%t,j=(j+1)%c) /* 3*t > 3*c */ { A = S[i] = ROTL(S [i]+(A+B),3); B = L[j] = ROTL(L[j]+(A+B),(A+B)); } } void printword(WORD A) { WORD k; for (k=0 ;k<w; k+=8) printf("%02.2lX",(A>>k)&0xFF); } int main() { WORD i, j, k, pt [2], pt2 [2], ct [2] = {0,0}; unsigned char key[b]; ofstream out("cpt.txt"); ifstream in("key.txt"); if(!in) { cout << "Cannot open file.\n"; return 1; } if(!out) { cout << "Cannot open file.\n"; return 1; } key="111111000001111"; RC5_SETUP(key); ct[0]=2185970173; ct[1]=3384368406; for (i=1;i<2;i++) { RC5_DECRYPT(ct,pt2); printf("\n plaintext "); printword(pt [0]); printword(pt[1]); } return 0; } When I compile this code, I get two warnings and also an error saying that I can't assign a char value to my character array. Why is that?

    Read the article

  • Android - Resuming application state - SL4A

    - by toyotajon93
    please dont harpoon me for a noob-ish question. I am working on an android application using SL4A, when my application starts it runs in the background while the script is being executed. I'm not sure where to start but each time I click my icon, it re-starts my application. I have tried using different launchmodes with nothing different happening. I'm thinking it has to do with the OnCreate code, and the setting of the notification. I need help saving my application state and then resuming on either re-click of icon or click from notification bar. I've tried everything had to turn here for help. I am not a pro at android programming by any means. Thanks guys, be gentle ;) Public void onCreate() { super.onCreate(); mInterpreterConfiguration = ((BaseApplication) getApplication()) .getInterpreterConfiguration(); } @Override public void onStart(Intent intent, final int startId) { super.onStart(intent, startId); String fileName = Script.getFileName(this); Interpreter interpreter = mInterpreterConfiguration .getInterpreterForScript(fileName); if (interpreter == null || !interpreter.isInstalled()) { mLatch.countDown(); if (FeaturedInterpreters.isSupported(fileName)) { Intent i = new Intent(this, DialogActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra(Constants.EXTRA_SCRIPT_PATH, fileName); startActivity(i); } else { Log .e(this, "Cannot find an interpreter for script " + fileName); } stopSelf(startId); return; } // Copies script to internal memory. fileName = InterpreterUtils.getInterpreterRoot(this).getAbsolutePath() + "/" + fileName; File script = new File(fileName); // TODO(raaar): Check size here! if (!script.exists()) { script = FileUtils.copyFromStream(fileName, getResources() .openRawResource(Script.ID)); } copyResourcesToLocal(); // Copy all resources if (Script.getFileExtension(this) .equals(HtmlInterpreter.HTML_EXTENSION)) { HtmlActivityTask htmlTask = ScriptLauncher.launchHtmlScript(script, this, intent, mInterpreterConfiguration); mFacadeManager = htmlTask.getRpcReceiverManager(); mLatch.countDown(); stopSelf(startId); } else { mProxy = new AndroidProxy(this, null, true); mProxy.startLocal(); mLatch.countDown(); ScriptLauncher.launchScript(script, mInterpreterConfiguration, mProxy, new Runnable() { @Override public void run() { mProxy.shutdown(); stopSelf(startId); } }); } } RpcReceiverManager getRpcReceiverManager() throws InterruptedException { mLatch.await(); if (mFacadeManager==null) { // Facade manage may not be available on startup. mFacadeManager = mProxy.getRpcReceiverManagerFactory() .getRpcReceiverManagers().get(0); } return mFacadeManager; } @Override protected Notification createNotification() { Notification notification = new Notification(R.drawable.script_logo_48, this.getString(R.string.loading), System.currentTimeMillis()); // This contentIntent is a noop. PendingIntent contentIntent = PendingIntent.getService(this, 0, new Intent(), 0); notification.setLatestEventInfo(this, this.getString(R.string.app_name), this.getString(R.string.loading), contentIntent); notification.flags = Notification.FLAG_ONGOING_EVENT; return notification; }

    Read the article

  • error in assigning a const character to a usigned char array in C++

    - by mekasperasky
    #include <iostream> #include <fstream> #include <cstring> using namespace std; typedef unsigned long int WORD; /* Should be 32-bit = 4 bytes */ #define w 32 /* word size in bits */ #define r 12 /* number of rounds */ #define b 16 /* number of bytes in key */ #define c 4 /* number words in key */ /* c = max(1,ceil(8*b/w)) */ #define t 26 /* size of table S = 2*(r+1) words */ WORD S [t],L[c]; /* expanded key table */ WORD P = 0xb7e15163, Q = 0x9e3779b9; /* magic constants */ /* Rotation operators. x must be unsigned, to get logical right shift*/ #define ROTL(x,y) (((x)<<(y&(w-1))) | ((x)>>(w-(y&(w-1))))) #define ROTR(x,y) (((x)>>(y&(w-1))) | ((x)<<(w-(y&(w-1))))) void RC5_DECRYPT(WORD *ct, WORD *pt) /* 2 WORD input ct/output pt */ { WORD i, B=ct[1], A=ct[0]; for (i=r; i>0; i--) { B = ROTR(B-S [2*i+1],A)^A; A = ROTR(A-S [2*i],B)^B; } pt [1] = B-S [1] ;pt [0] = A-S [0]; } void RC5_SETUP(unsigned char *K) /* secret input key K 0...b-1] */ { WORD i, j, k, u=w/8, A, B, L [c]; /* Initialize L, then S, then mix key into S */ for (i=b-1,L[c-1]=0; i!=-1; i--) L[i/u] = (L[i/u]<<8)+K[ i]; for (S [0]=P,i=1; i<t; i++) S [i] = S [i-1]+Q; for (A=B=i=j=k=0; k<3*t; k++,i=(i+1)%t,j=(j+1)%c) /* 3*t > 3*c */ { A = S[i] = ROTL(S [i]+(A+B),3); B = L[j] = ROTL(L[j]+(A+B),(A+B)); } } void printword(WORD A) { WORD k; for (k=0 ;k<w; k+=8) printf("%02.2lX",(A>>k)&0xFF); } int main() { WORD i, j, k, pt [2], pt2 [2], ct [2] = {0,0}; unsigned char key[b]; ofstream out("cpt.txt"); ifstream in("key.txt"); if(!in) { cout << "Cannot open file.\n"; return 1; } if(!out) { cout << "Cannot open file.\n"; return 1; } key="111111000001111"; RC5_SETUP(key); ct[0]=2185970173; ct[1]=3384368406; for (i=1;i<2;i++) { RC5_DECRYPT(ct,pt2); printf("\n plaintext "); printword(pt [0]); printword(pt[1]); } return 0; } when i run this code i get two warnings and also an error saying that i cant assign a char value to my character array . Why is that ?

    Read the article

  • "assignment makes integer from pointer without a cast " warning in c

    - by mekasperasky
    #include<stdio.h> /* this is a lexer which recognizes constants , variables ,symbols, identifiers , functions , comments and also header files . It stores the lexemes in 3 different files . One file contains all the headers and the comments . Another file will contain all the variables , another will contain all the symbols. */ int main() { int i=0,j; char a,b[20],c[30]; FILE *fp1,*fp2; c[0]='"if"; c[1]="then"; c[2]="else"; c[3]="switch"; c[4]="printf"; c[5]="scanf"; c[6]="NULL"; c[7]="int"; c[8]="char"; c[9]="float"; c[10]="long"; c[11]="double"; c[12]="char"; c[13]="const"; c[14]="continue"; c[15]="break"; c[16]="for"; c[17]="size of"; c[18]="register"; c[19]="short"; c[20]="auto"; c[21]="while"; c[22]="do"; c[23]="case"; fp1=fopen("source.txt","r"); //the source file is opened in read only mode which will passed through the lexer fp2=fopen("lext.txt","w"); //now lets remove all the white spaces and store the rest of the words in a file if(fp1==NULL) { perror("failed to open source.txt"); //return EXIT_FAILURE; } i=0; while(!feof(fp1)) { a=fgetc(fp1); if(a!=' ') { b[i]=a; } else { for (j=0;j<23;j++) { if(c[j]==b) { fprintf(fp2, "%.20s\n", c[j]); continue ; } b[i]='\0'; fprintf(fp2, "%.20s\n", b); i=0; continue; } //else if //{ i=i+1; /*Switch(a) { case EOF :return eof; case '+':sym=sym+1; case '-':sym=sym+1; case '*':sym=sym+1; case '/':sym=sym+1; case '%':sym=sym+1; case ' */ } fclose(fp1); fclose(fp2); return 0; } This is my c code for lexical analysis .. its giving warnings and also not writing anything into the lext file ..

    Read the article

  • A view interface for large object/array dumps

    - by user685107
    I want to embed in a page a detailed structure report of my model objects, like print_r() or var_export() produce (now I’m doing this with running var_export() on get_object_vars()). But what I actually want to see is only some properties (in most cases), but at this moment I have to use Ctrl+F and seek the variable I want, instead of just staring at it right after the page completes loading. So I’m embedding buttons to show/hide large arrays etc. but thought: ‘What if there already is the thing I do right now?’ So is there? Update: What would your ideal interface look like? First of all, dumped models fit in the first screen. All the properties can be seen at the first look at the screen (there are not many of them, around 10 per each, three models total, so it is possible). Small arrays can be shown unrolled too. Let the size of the array to count it as ‘small’ be definable. Ideally, the user can see values of the properties without doing any click, scrolling the screen or typing something. There must be some improvements to representing the values, say, if an array is empty, show array ‘My_big_array’ is empty and if a boolean variable starting with is_, has_, had_ has a false as the value, make the variable (let us take is_available for example) shown as is_NOT_available in red, and if it has true as the value, show is_available in green. Without any value shown. The same goes for defined constants. That would be ideal. I want to make focus on this kind of switches. Krumo seems useful, but since it always closes up the variable without making difference of how large it is, I cannot use it as is, but there might appear something similar on github soon :) Second update starts here: Any programmer who sees is_available = false will know what it means, no need to do more Bringing in color indication I forgot about one thing: the ‘switches’ let’s call them so, may me important or not. So I have right now some of them that will show in green or red, this is for something global, like caching, which is shown as Caching is… ON with ‘ON’ written in green, (and ‘OFF’ in red when disabled) while the words about what it is, i.e. ‘Caching is… ’ are written in black. And some which are not so important, for example I haven’t defined REVEAL_TIES is… not set with ‘not set’ written in gray, while the words describing what it is stay in black. And if it would be set the whole phrase would be in black since there is nothing important: if this small utility for showing some undercover things is working, I will see some messages after it, if it isn’t — site will be working independently of its state. Dividing switches into important ones and not with corresponding color match should improve readability, especially for those users who are not programmers and just enabled debug mode because some guy from bugzilla said do that — for them it would help to understand what is important and what is not.

    Read the article

  • Can't change text color in Microsoft Word 2010

    - by Wesley
    I have Microsoft Office 2010 32-bit running on Windows 7 32-bit. When text is highlighted and a color is selected from the mini-toolbar or the ribbon, the text does not change color. If I change the color for multiple words, and select a different color for each word, the toolbar and ribbon will reflect each of the different colors that I chose, however it is not displayed in the document. So it appears that Word is aware of the text color and not as if it is simply not applying the change. What may be causing this inability to view text colors and how might I fix it? My only troubleshooting attempt so far has been to perform a repair installation of Office. EDIT 1 I created a document, typed a word, selected it and changed the color. I then saved the document as HTML. The text did not change color. This is the HTML in the document: <html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns:m="http://schemas.microsoft.com/office/2004/12/omml" xmlns="http://www.w3.org/TR/REC-html40"> <head> <meta http-equiv=Content-Type content="text/html; charset=windows-1252"> <meta name=ProgId content=Word.Document> <meta name=Generator content="Microsoft Word 14"> <meta name=Originator content="Microsoft Word 14"> <link rel=File-List href="Document_1_files/filelist.xml"> <!--[if gte mso 9]><xml> <o:DocumentProperties> <o:Author>Name</o:Author> <o:LastAuthor>Name</o:LastAuthor> <o:Revision>2</o:Revision> <o:TotalTime>0</o:TotalTime> <o:Created>2012-01-05T21:43:00Z</o:Created> <o:LastSaved>2012-01-05T21:43:00Z</o:LastSaved> <o:Pages>1</o:Pages> <o:Characters>5</o:Characters> <o:Company>Microsoft</o:Company> <o:Lines>1</o:Lines> <o:Paragraphs>1</o:Paragraphs> <o:CharactersWithSpaces>5</o:CharactersWithSpaces> <o:Version>14.00</o:Version> </o:DocumentProperties> <o:OfficeDocumentSettings> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--> <link rel=themeData href="Document_1_files/themedata.thmx"> <link rel=colorSchemeMapping href="Document_1_files/colorschememapping.xml"> <!--[if gte mso 9]><xml> <w:WordDocument> <w:SpellingState>Clean</w:SpellingState> <w:GrammarState>Clean</w:GrammarState> <w:TrackMoves>false</w:TrackMoves> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub m:val="&#45;-"/> <m:smallFrac m:val="off"/> <m:dispDef/> <m:lMargin m:val="0"/> <m:rMargin m:val="0"/> <m:defJc m:val="centerGroup"/> <m:wrapIndent m:val="1440"/> <m:intLim m:val="subSup"/> <m:naryLim m:val="undOvr"/> </m:mathPr></w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true" DefSemiHidden="true" DefQFormat="false" DefPriority="99" LatentStyleCount="267"> <w:LsdException Locked="false" Priority="0" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Normal"/> <w:LsdException Locked="false" Priority="9" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="heading 1"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/> <w:LsdException Locked="false" Priority="39" Name="toc 1"/> <w:LsdException Locked="false" Priority="39" Name="toc 2"/> <w:LsdException Locked="false" Priority="39" Name="toc 3"/> <w:LsdException Locked="false" Priority="39" Name="toc 4"/> <w:LsdException Locked="false" Priority="39" Name="toc 5"/> <w:LsdException Locked="false" Priority="39" Name="toc 6"/> <w:LsdException Locked="false" Priority="39" Name="toc 7"/> <w:LsdException Locked="false" Priority="39" Name="toc 8"/> <w:LsdException Locked="false" Priority="39" Name="toc 9"/> <w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption"/> <w:LsdException Locked="false" Priority="10" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Title"/> <w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font"/> <w:LsdException Locked="false" Priority="11" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/> <w:LsdException Locked="false" Priority="22" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Strong"/> <w:LsdException Locked="false" Priority="20" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/> <w:LsdException Locked="false" Priority="59" SemiHidden="false" UnhideWhenUsed="false" Name="Table Grid"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/> <w:LsdException Locked="false" Priority="1" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 1"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 1"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 1"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/> <w:LsdException Locked="false" Priority="34" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/> <w:LsdException Locked="false" Priority="29" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Quote"/> <w:LsdException Locked="false" Priority="30" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 1"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 1"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 2"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 2"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 2"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 2"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 2"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 3"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 3"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 3"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 3"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 3"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 4"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 4"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 4"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 4"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 4"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 5"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 5"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 5"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 5"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 5"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 6"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 6"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 6"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 6"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 6"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/> <w:LsdException Locked="false" Priority="19" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/> <w:LsdException Locked="false" Priority="21" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/> </w:LatentStyles> </xml><![endif]--> <style> <!-- /* Font Definitions */ @font-face {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4; mso-font-charset:0; mso-generic-font-family:swiss; mso-font-pitch:variable; mso-font-signature:-520092929 1073786111 9 0 415 0;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-unhide:no; mso-style-qformat:yes; mso-style-parent:""; margin-top:0in; margin-right:0in; margin-bottom:10.0pt; margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} span.GramE {mso-style-name:""; mso-gram-e:yes;} .MsoChpDefault {mso-style-type:export-only; mso-default-props:yes; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} .MsoPapDefault {mso-style-type:export-only; margin-bottom:10.0pt; line-height:115%;} @page WordSection1 {size:8.5in 11.0in; margin:1.0in 1.0in 1.0in 1.0in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.WordSection1 {page:WordSection1;} --> </style> <!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--><!--[if gte mso 9]><xml> <o:shapedefaults v:ext="edit" spidmax="1026"/> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext="edit"> <o:idmap v:ext="edit" data="1"/> </o:shapelayout></xml><![endif]--> </head> <body lang=EN-US style='tab-interval:.5in'> <div class=WordSection1> <p class=MsoNormal><o:p>&nbsp;</o:p></p> <p class=MsoNormal><span class=GramE><span style='color:red'>blah</span></span><span style='color:red'><o:p></o:p></span></p> </div> </body> </html> EDIT 2 I recorded a macro and did the following: Typed a word Selected the word Changed the color. Oddly, I had some strange issues while the macro was recorded. I could not select text with my cursor. I had to select the text with control a and then apply the color change. I then couldn't deselect the selected text. Nonetheless, the text showed that it had a different color in the toolbar, but the color did not display in the document. Here's the macro: Sub Change_Text_Color() ' ' Change_Text_Color Macro ' ' Selection.TypeText Text:="Test Text" Selection.WholeStory Selection.WholeStory End Sub EDIT 3 I opened WordPad and created some text and was able to successfully change the color. If I copy and paste the colored text into a Word 2010 document, the color is lost. However, if you place the I-beam in the text and then look at the color selection drop-down menu on the ribbon or mini-toolbar, you can see that the proper color that the text should be in is highlighted. Edit 4 I uninstalled the entire Office 2010 Suite, rebooted and then reinstalled the suite. No change in behavior. Edit 5 Text cannot be colored in Excel either.

    Read the article

  • How to convert a DataSet object into an ObjectContext (Entity Framework) object on the fly?

    - by Marcel
    Hi all, I have an existing SQL Server database, where I store data from large specific log files (often 100 MB and more), one per database. After some analysis, the database is deleted again. From the database, I have created both a Entity Framework Model and a DataSet Model via the Visual Studio designers. The DataSet is only for bulk importing data with SqlBulkCopy, after a quite complicated parsing process. All queries are then done using the Entity Framework Model, whose CreateQuery Method is exposed via an interface like this public IQueryable<TTarget> GetResults<TTarget>() where TTarget : EntityObject, new() { return this.Context.CreateQuery<TTarget>(typeof(TTarget).Name); } Now, sometimes my files are very small and in such a case I would like to omit the import into the database, but just have a an in-memory representation of the data, accessible as Entities. The idea is to create the DataSet, but instead of bulk importing, to directly transfer it into an ObjectContext which is accessible via the interface. Does this make sense? Now here's what I have done for this conversion so far: I traverse all tables in the DataSet, convert the single rows into entities of the corresponding type and add them to instantiated object of my typed Entity context class, like so MyEntities context = new MyEntities(); //create new in-memory context ///.... //get the item in the navigations table MyDataSet.NavigationResultRow dataRow = ds.NavigationResult.First(); //here, a foreach would be necessary in a true-world scenario NavigationResult entity = new NavigationResult { Direction = dataRow.Direction, ///... NavigationResultID = dataRow.NavigationResultID }; //convert to entities context.AddToNavigationResult(entity); //add to entities ///.... A very tedious work, as I would need to create a converter for each of my entity type and iterate over each table in the DataSet I have. Beware, if I ever change my database model.... Also, I have found out, that I can only instantiate MyEntities, if I provide a valid connection string to a SQL Server database. Since I do not want to actually write to my fully fledged database each time, this hinders my intentions. I intend to have only some in-memory proxy database. Can I do simpler? Is there some automated way of doing such a conversion, like generating an ObjectContext out of a DataSet object? P.S: I have seen a few questions about unit testing that seem somewhat related, but not quite exact.

    Read the article

  • MVVM pattern and nested view models - communication and lookup lists

    - by LostInWPF
    I am using Prism for a new application that I am creating. There are several lookup lists that will be used in several places in the application. Therefore it makes sense to define it once and use that everywhere I need that functionality. My current solution is to use typed data templates to render the controls inside a content control. <DataTemplate DataType={x:Type ListOfCountriesViewModel}> <ComboBox ItemsSource={Binding Countries} SelectedItem="{Binding SelectedCountry"/> </DataTemplate> <DataTemplate DataType={x:Type ListOfRegionsViewModel}> <ComboBox ItemsSource={Binding Countries} SelectedItem={Binding SelectedRegion} /> </DataTemplate> public class ParentViewModel { SelectedCountry get; set; SelectedRegion get; set; ListOfCountriesViewModel CountriesVM; ListOfRegionsViewModel RgnsVM; } Then in my window I have 2 content controls and the rest of the controls <ContentControl Content="{Binding CountriesVM}"></ContentControl> <ContentControl Content="{Binding RgnsVM}"></ContentControl> <Rest of controls on view> At the moment I have this working and the SelectedItems for the combo boxes are publising events via EventAggregator from the child view models which are then subscribed to in the parent view model. I am not sure that this is the best way to go as I can imagine I would end up with a lot of events very quickly and it will become unwieldy. Also if I was to use the same view model on another window it will publish the event and this parent viewmodel is subscribed to it which could have unintended consequences. My questions are :- Is this the best way to put lookup lists in a view which can be re-used across screens? How do I make it so that the combobox which is bound to the child viewmodel sets the relevant property on the parent viewmodel without using events / mediator. e.g in this case SelectedCountry for example? Any alternative implementation proposals for what I am trying to do? I have a feeling I am missing something obvious and there is so much info it is hard to know what is right so any help would be most gratefully received.

    Read the article

< Previous Page | 87 88 89 90 91 92 93 94 95 96 97 98  | Next Page >