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  • PHP - Auto Code Formatter?

    - by user1179459
    I am just wonedering is there a tool/software (ideally free) to do a auto code formatting in the PHP for batch of files (not one by one which i can use the IDE for that) Ideally something like this where i can set the settings and it will do the auto formatting for all the files in side that folder ...etc http://beta.phpformatter.com/ this is very useful but issue is i have to do this one by one copy pasting .. thats why i am looking for another tool..

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  • How to distribute applications?

    - by Dr Deo
    I am new to Ubuntu development. As a learning experience, I have written a custom chat application using qt4 and I want to deploy it in some sort of setup file. Whats the easiest way of deploying an application viz a viz setting desktop icons. automatically requesting for administrator privileges to execute. inserting an entry into the startup menu. automatically compress my application and reduce download size. automatic startup for my application without user intervention I am familiar with using NSIS scripts on Windows, but I don't know where to begin on Ubuntu. I would preffer a solution similar to NSIS scripts.

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  • Check if an object is facing another based on angles

    - by Isaiah
    I already have something that calculates the bearing angle to get one object to face another. You give it the positions and it returns the angle to get one to face the other. Now I need to figure out how tell if on object is facing toward another object within a specified field and I can't find any information about how to do this. The objects are obj1 and obj2. Their angles are at obj1.angle and obj2.angle. Their vectors are at obj1.pos and obj2.pos. It's in the format [x,y]. The angle to have one face directly at another is found with direction(obj1.pos,obj2.pos). I want to set the function up like this: isfacing(obj1,obj2,area){...} and return true/false depending if it's in the specified field area to the angle to directly see it. I've got a base like this: var isfacing = function (obj1,obj2,area){ var toface = direction(obj1.pos,obj2.pos); if(toface+area >= obj1.angle && ob1.angle >= toface-area){ return true; } return false; } But my problem is that the angles are in 360 degrees, never above 360 and never below 0. How can I account for that in this? If the first object's angle is say at 0 and say I subtract a field area of 20 or so. It'll check if it's less than -20! If I fix the -20 it becomes 340 but x < 340 isn't what I want, I'd have to x 340 in that case. Is there someone out there with more sleep than I that can help a new dev pulling an all-nighter just to get enemies to know if they're attacking in the right direction? I hope I'm making this harder than it seems. I'd just make them always face the main char if the producer didn't want attacks from behind to work while blocking. In which case I'll need the function above anyways. I've tried to give as much info as I can think would help. Also this is in 2d.

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  • Defining formula through user interface in user form

    - by BriskLabs Pakistan
    I am a student and developing a simple assignment - windows form application in visual studio 2010. The application is suppose to construct formulas as per user requirement. The process: It has to pick data from columns of Microsoft Access database and the user should be able to pick the data by column name like we do in a drop down menu. and create reusable formulas in it ( configure it once and can change it again). followings are column titles from database that can be picked for example. e.g Col -1 : Marks in Maths Col -2 : Total Marks in Maths Col -3 : Marks in science Col -4 : Total marks in science Finally we should be able to construct any formula in the UI like (Col 1 + Col 3 ) / ( col 2 + col 4) = Formula 1 once this is formula is set saved and a name is assigned to it by user. he/she can use the formula and results shall appear in a window below. i.e He would be able to calculate his desired figures (formula) by only manipulating underlying data on the UI layer....choose the data for a period and apply the formula and get the answer Problem: It looks like I have to create an app where rules are set through UI....... this means no stored procedures are required in SQL.... please suggest the right approach.

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  • How can a developer realize the full value of his work [closed]

    - by Jubbat
    I, honestly, don't want to work as a developer in a company anymore after all I have seen. I want to continue developing software, yes, but not in the way I see it all around me. And I'm in London, a city that congregates lots of great developers from the whole world, so it shouldn't be a problem of location. So, what are my concerns? First of all, best case scenario: you are paying managers salary out of yours. You are consistently underpaid by making up for the average manager negative net return plus his whole salary. Typical scenario. I am a reasonably good developer with common sense who cares for readable code with attention to basic principles. I have found way too often, overconfident and arrogant developers with a severe lack of common sense. Personally, I don't want to follow TDD or Agile practices like all the cool kids nowadays. I would read about them, form my own opinion and take what I feel is useful, but don't follow it sheepishly. I want to work with people who understand that you have to design good interfaces, you absolutely have to document your code, that readability is at the top of your priorities. Also people who don't have a cargo cult mentality too. For instance, the same person who asked me about design patterns in a job interview, later told me that something like a List of Map of Vector of Map of Set (in Java) is very readable. Why would someone ask me about design patterns if they can't even grasp encapsulation? These kind of things are the norm. I've seen many examples. I've seen worse than that too, from very well paid senior devs, by the way. Every second that you spend working with people with such lack of common sense and clear thinking, you are effectively losing money by being terribly inefficient with your time. Yet, with all these inefficiencies, the average developer earns a high salary. So I tried working on my own then, although I don't like the idea. I prefer healthy exchange of opinions and ideas and task division. I then did a bit of online freelancing for a while but I think working in a sweatshop might be more enjoyable. Also, I studied computer engineering and you are in an environment in which your client will presume you don't have any formal education because there is no way to prove it. Again, you are undervalued. You could try building a product, yes. But, of course, luck is a big factor. I wonder if there is a way to work in something you can do well, software development, and be valued for the quality of your work and be paid accordingly, and where you and only you get fairly paid for the value you generate. I know that what I have written seems somehow unlikely but I strongly feel this way. Hopefully someone will understand me and has already figured this out. I don't think I'm alone in this kind of feeling.

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  • How to choose a language, when taking in account the community it includes?

    - by Rick Rhodes
    I was reading the following article: Great Hackers The following part grabbed my attention: "When you choose a language, you're also choosing a community. The programmers you'll be able to hire to work on a Java project won't be as smart as the ones you could get to work on a project written in Python. And the quality of your hackers probably matters more than the language you choose. Though, frankly, the fact that good hackers prefer Python to Java should tell you something about the relative merits of those languages." I would like to apply his advice on a commercial web application I am building (I am a strong believer in culture and community), yet this article was written in 2004, and python has increased in popularity in the recent years. How can I decided a language when taking in consideration its community, rather than the popularity? Any recommendations? Is there any language community that show dedication and passion for developing, rather than learning a language to get a Job and a paycheck?

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  • Is it a bad practice to include all the enums in one file and use it in multiple classes?

    - by Bugster
    I'm an aspiring game developer, I work on occasional indie games, and for a while I've been doing something which seemed like a bad practice at first, but I really want to get an answer from some experienced programmers here. Let's say I have a file called enumList.h where I declare all the enums I want to use in my game: // enumList.h enum materials_t { WOOD, STONE, ETC }; enum entity_t { PLAYER, MONSTER }; enum map_t { 2D, 3D }; // and so on. // Tile.h #include "enumList.h" #include <vector> class tile { // stuff }; The main idea is that I declare all enums in the game in 1 file, and then import that file when I need to use a certain enum from it, rather than declaring it in the file where I need to use it. I do this because it makes things clean, I can access every enum in 1 place rather than having pages openned solely for accessing one enum. Is this a bad practice and can it affect performance in any way?

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  • How do I parse a header with two different version [ID3] avoiding code duplication?

    - by user66141
    I really hope you can give me some interesting viewpoints for my situation, because I am not satisfied with my current approach. I am writing an MP3 parser, starting with an ID3v2 parser. Right now I`m working on the extended header parsing, my issue is that the optional header is defined differently in version 2.3 and 2.4 of the tag. The 2.3 version optional header is defined as follows: struct ID3_3_EXTENDED_HEADER{ DWORD dwExtHeaderSize; //Extended header size (either 6 or 8 bytes , excluded) WORD wExtFlags; //Extended header flags DWORD dwSizeOfPadding; //Size of padding (size of the tag excluding the frames and headers) }; While the 2.4 version is defined : struct ID3_4_EXTENDED_HEADER{ DWORD dwExtHeaderSize; //Extended header size (synchsafe int) BYTE bNumberOfFlagBytes; //Number of flag bytes BYTE bFlags; //Flags }; How could I parse the header while minimizing code duplication? Using two different functions to parse each version sounds less great, using a single function with a different flow for each occasion is similar, any good practices for this kind of issues ? Any tips for avoiding code duplication? Any help would be appreciated.

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  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance. EDIT: 1. I don't have normals of objects. 2. Object can be concave. 3. I can't use shaders(see below why).

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  • Is deserializing complex objects instead of creating them a good idea, in test setup?

    - by Chris Bye
    I'm writing tests for a component that takes very complex objects as input. These tests are mixes of tests against already existing components, and test-first tests for new features. Instead of re-creating my input objects (this would be a large chunk of code) or reading one from our data store, I had the thought to serialize a live instance of one of these objects, and just deserialize it into test setup. I can't decide if this is a reasonable idea that will save effort in long run, or whether it's the worst idea that I've ever had, causing those that will maintain this code will hunt me down as soon as they read it. Is deserialization of inputs a valid means of test setup in some cases? To give a sense of scale of what I'm dealing with, the size of serialization output for one of these input objects is 93KB. Obtained by, in C#: new BinaryFormatter().Serialize((Stream)fileStream, myObject);

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  • Is it bad to be the only person supporting software you have developed?

    - by trpt4him
    My employer has a need for a web-based application to manage and share data within the department, with approximately 50-75 possible users. I feel I have the ability to write it for them. I would likely use Python/Django with a MySQL database, so it would be open source. However, I'm the only IT person in my department (our larger organization has a separate IT support staff with which I often work, but not for web development). I want to develop this application, but if I leave in 1-2 years, and someone else has to come in after me and support it, will this be seen as a bad decision? This is assuming all the obvious points -- I will write documentation, I will comment my code, and I will strive to follow good application design principles. But will that be enough? In principle, is it acceptable for one person to develop and support an entire web application? Is this a "do first, then show and ask" kind of situation, or should I be certain it will be adopted by everyone involved first?

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  • how to detect keylogger in windows that hooked up key-press?

    - by saber tabatabaee yazdi
    For security reasons we have to detect all key-loggers and log them in somewhere like windows events. I have piece of C# code that it is very easy to install all clients and up and running every day in system trays and no one can close it. We want to modify that code and send logs to central web service in our network (that this also web service is installed last year and receive and log all another security logs).

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  • Arguments for or against using Try/Catch as logical operators

    - by James P. Wright
    I just discovered some lovely code in our companies app that uses Try-Catch blocks as logical operators. Meaning, "do some code, if that throws this error, do this code, but if that throws this error do this 3rd thing instead". It uses "Finally" as the "else" statement it appears. I know that this is wrong inherently, but before I go picking a fight I was hoping for some well thought out arguments. And hey, if you have arguments FOR the use of Try-Catch in this manner, please do tell. EDIT For any who are wondering, the language is C# and the code in question is about 30+ lines and is looking for specific exceptions, it is not handling ALL exceptions.

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  • Naming convention for iOS

    - by RMDan
    I am learning Objective-C and iOS development and not sure what proper naming convention should be used. I understand how to use the label aspect of Obj-C methods but not the proper way to name each label. What is the best practice for naming methods, properties, objects, outlets, and actions? Also, Should different naming conventions be used between Obj-C code and C code? And if so what differences is there?

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  • Is it bad practise to call a controller action from a view that was rendered by another controller?

    - by marco-fiset
    Let's say I have an OrderController which handles orders. The user adds products to it through the view, and then the final price gets calculated through an AJAX call to a controller action. The price calculation logic is implemented in a seperate class and used in a controller action. What happens is that I have many views from different controllers that need to use that particular action. I'd like to have some kind of a PriceController that I could call an action on. But then the view would have to know about that PriceController and call an action on it. Is it bad practice for a view to call an action on a different controller from which it was rendered?

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  • Assessing Relative Maintainability

    - by João Bragança
    We (a contractor, actually) are implementing an off the shelf system to replace a legacy homegrown system for the core domain of the company (designing widgets). Unfortunately both systems will have to run concurrently for some time, as the product just isn't ready yet. Also, the decision was made to only migrate some of the widgets from the legacy system, based on date of last sale activity. Later on a new requirement came down: certain people in the company, most of them outside of the widget development context, want to search all widgets. The search results screen has 3 pieces of data: a GUID, a human readable id that is searchable, and a brief description (may need to be searchable in the future). In the widget details, there will be multiple screens. These screens align very well along SOA / bounded context lines - a screen for marketing data, a screen for sales history, etc. UML ahead! I am probably using the wrong kind of arrows here so please forgive me. The current solution - which is not in production yet - is something like the following: Both systems will be queried and the controller will merge the results. The new system has its own proprietary query language (we've alleviated this a bit with a LINQ provider). It also puts a lot of data on the wire. 15 search results typically run about 60k of unintelligible SOAP-wrapped xml. So I would prefer to avoid querying this system directly. These two systems publish events to help us integrate with other systems, mainly an ERP system. One of these events contains all the data necessary for the search screen. I proposed the following alternative: However I am being told that 'adding another database' will create more maintenance down the road. However, I believe this to be false, as I had to add a relatively simple feature that took several hours longer than anticipated because of this merging code. I want to get a feel for which system is more maintainable in the long run. I personally have not had the burden of maintaining any large system. I want something more than my gut. Specifically I'd like to know if having more, specialized physical databases is more or less maintainable than having less larger physical databases.

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  • How do you keep track of the authors of code?

    - by dustyprogrammer
    This is something I was never taught. I have seen alot of different types of authoring styles. I code primarily in Java and Python. I was wondering if there was a standard authoring style or if everything is freestyle. Also if you answer would you mind attaching the style you use to author files that your create at home or at work. I usually just go @author garbagecollector @company garbage inc.

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  • Is that true that .Net will be dumped by Microsoft in Windows 8? [closed]

    - by Dee Jay
    Possible Duplicate: What does Windows 8 mean for the future of .NET? Ok, I read this question and someone pointed that C# will be sidelined in next version of windows. There is a link in that question pointed at another link, i.e. this one: Dumping .NET - Microsoft's Madness Is that true that .Net will be dumped by Microsoft in Windows 8? Someone with insider information please share with us your opinions. I'm deeply worried about this.

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  • techniques for displaying vehicle damage

    - by norca
    I wonder how I can displaying vehicle damage. I am talking about an good way to show damage on screen. Witch kind of model are common in games and what are the benefits of them. What is state of the art? One way i can imagine is to save a set of textures (normal/color/lightmaps, etc) to a state of the car (normal, damage, burnt out) and switch or blending them. But is this really good without changing the model? Another way i was thinking about is preparing animations for different locations on my car, something like damage on the front, on the leftside/rightside or on the back. And start blending the specific animation. But is this working with good textures? Whats about physik engines? Is it usefull to use it for deforming vertexdata? i think losing parts of my car (doors, sirens, weapons) can looks really nice. my game is a kind of rts in a top down view. vehicles are not the really most importend units (its no racing game), but i have quite a lot in. thx for help

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  • Do I have to write a lot of boilerplate code if I keep working using Java?

    - by edem
    I'm working for a company writing ERP applications. My problem is that I have to write tons of boilerplate code. I came up with ideas to automatize/prevent the drudgery but only some of them were accepted. I have been told by the lead developer that my ideas tend to be go far afield and I should write code everyone can understand. I had a discussion about this lately and it seems to me that this kind of code ramp is within java's philosophy. I have to write lots of code to achiveve simple things not because it is necessary but because this is the way most of the people at the company think. Is this universally applicable to most of the companies out there using java or this is just my company's view? Do I have to get used to the drudgery if I keep working for java-based firms?

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  • Do any OO languages support a mechanism to guarantee an overriden method will call the base?

    - by Aaron Anodide
    I think this might be a useful language feature and was wondering if any languages already support it. The idea is if you have: class C virtual F statement1 statement2 and class D inherits C override F statement1 statement2 C.F() There would be a keyword applied to C.F() such that removing the last line of code above would cause a compiler error because it's saying "This method can be overridden but the implementation here needs to run no matter what".

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  • How to be a zero-bug programmer?

    - by Elaine
    My boss ever told me that as a good programmer, who should be able to ensure the code he/she changed must be reliable, correct, thoroughly self-verified, who should completely understand what all the results and impacts that he/she did or revised will cause. I did try my best to be as this kind of programmer, test again and again. But.. bugs are still there. How could I be a zero-bug programmer? know every char of my code will cause and effect?

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  • What is the career path for a software developer/ programmer? [closed]

    - by Lo Wai Lun
    I've been working as a programmer for a few months and I often study CCNA , CISSP for future. Besides simple coding I was working on specs, designing applications, and all those around-like things. My question is, I want to be a information / system security specialist. what's the career path I should be aiming for? Is it like working on code for the rest of my life? :) Restart my career from the network engineer ? Or do programmers make a good manager-position people ? I know it's very subjective. Thing is, lately I find myself much more into the designing/working on specs part of the development project then the coding itself. How do you see it? Would you like to go from development to information security? Would you like to work on a project with a manager that used to be a coder?

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  • What Language is unity written in?

    - by John
    What Language is Unity written in? Also, where can i get its source code? I have an idea for a windowing enviroment or shell (dont know what to call it). What i want to do is teach myself to create it. i like some of several ideas i have seen, but i want to redo all of them, also the concept of how a desktop works. I figured learning the language Unity is written in, and studying Unity and Gnomes code would be a good start. i am on Ubuntu 12.04 acer aspire 5920 3 gb ram 160 gb hard drive

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  • How to control an actor movement in UDK

    - by Mikalichov
    This might be very basic, but I couldn't find something relevant to what I need (see below). I am working on a very basic thing: a 3D environment with some buildings, and actors walking inside it. It looks like following: I mainly want to manage to have one actor standing around, idling, and another walking around the area. Right now, this is done through matinee + skeletal mesh groups, and forcing a looped animation on the actors: But I realize this is super caveman-level. So I've build an AnimTree, linking the idling and directional animations to the corresponding nodes. But then, I'm stuck. I added the AnimTree in the actors properties, but nothing happens. I've tried MoveToActor, but no success - is there a thing to set to allow an actor to move? Also, I place the actors on the map manually (they are supposed to be unique), should I spawn them instead? Every tutorial I find explains how to use an AnimTree for the player character, which is not what I want. I need a way to move the actors. I tried to look for AI tutorials, but only found UT3 bots-modifications, which is not what I need either. Since I have so much trouble finding how to do this through Kismet, I'm starting to suspect this has to be done through scripting/coding, but I would like to be sure there is no way to do it through Kismet before going that route. Every bit of answer about how to tell an actor something along the lines of "go in that direction as much as you can, then when you hit a wall turn 45° and continue" would be awesome. I'll be happy to move/edit the question if there is any problem with it

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