Search Results

Search found 27426 results on 1098 pages for 'build tools'.

Page 927/1098 | < Previous Page | 923 924 925 926 927 928 929 930 931 932 933 934  | Next Page >

  • Custom Text and Binary Payloads using WebSocket (TOTD #186)

    - by arungupta
    TOTD #185 explained how to process text and binary payloads in a WebSocket endpoint. In summary, a text payload may be received as public void receiveTextMessage(String message) {    . . . } And binary payload may be received as: public void recieveBinaryMessage(ByteBuffer message) {    . . .} As you realize, both of these methods receive the text and binary data in raw format. However you may like to receive and send the data using a POJO. This marshaling and unmarshaling can be done in the method implementation but JSR 356 API provides a cleaner way. For encoding and decoding text payload into POJO, Decoder.Text (for inbound payload) and Encoder.Text (for outbound payload) interfaces need to be implemented. A sample implementation below shows how text payload consisting of JSON structures can be encoded and decoded. public class MyMessage implements Decoder.Text<MyMessage>, Encoder.Text<MyMessage> {     private JsonObject jsonObject;    @Override    public MyMessage decode(String string) throws DecodeException {        this.jsonObject = new JsonReader(new StringReader(string)).readObject();               return this;    }     @Override    public boolean willDecode(String string) {        return true;    }     @Override    public String encode(MyMessage myMessage) throws EncodeException {        return myMessage.jsonObject.toString();    } public JsonObject getObject() { return jsonObject; }} In this implementation, the decode method decodes incoming text payload to MyMessage, the encode method encodes MyMessage for the outgoing text payload, and the willDecode method returns true or false if the message can be decoded. The encoder and decoder implementation classes need to be specified in the WebSocket endpoint as: @WebSocketEndpoint(value="/endpoint", encoders={MyMessage.class}, decoders={MyMessage.class}) public class MyEndpoint { public MyMessage receiveMessage(MyMessage message) { . . . } } Notice the updated method signature where the application is working with MyMessage instead of the raw string. Note that the encoder and decoder implementations just illustrate the point and provide no validation or exception handling. Similarly Encooder.Binary and Decoder.Binary interfaces need to be implemented for encoding and decoding binary payload. Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) TOTD #183 - Getting Started with WebSocket in GlassFish TOTD #184 - Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark TOTD #185: Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

    Read the article

  • PBCS Hyperion Planning in the Cloud Implementation Workshop

    - by Mike.Hallett(at)Oracle-BI&EPM
    Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 Oracle Planning and Budgeting Cloud Service (PBCS) opens up opportunities for organizations of all sizes to streamline planning and forecasting, accelerate deployment, and reduce costs. This one-day in-person workshop is delivered by Oracle Development (free to OPN member partners), and will cover the handoff from selling-to-implementing of PBCS. Although the basic building blocks are the same as with on-premises Planning, there is a paradigm shift when it comes to selling and implementing a Cloud Service solution. The value proposition behind Oracle Planning and Budgeting Cloud Service is all about the deployment model, how it’s sold and how it gets implemented – simplicity, fast adoption and flexible deployment, without sacrificing first-class functionality. To be successful, the entire cycle from sales to implementation should consistently support this value proposition to your clients. This training event is for OPN member partners whose business roles involve presales, implementation consulting, and support. This workshop briefly reviews the sales approach, as background, with emphasis on partner sales support. The main objective is to learn what is needed to successfully implement Oracle Planning and Budgeting Cloud Service once the sales hand off is made – how to leverage your current Hyperion Planning knowledge and use the features designed specifically to build out a Cloud Service solution. This Workshop is being offered at three locations for partners from all countries in EMEA: June 24, 2014: Kista, Sweden June 26, 2014: Reading, United Kingdom June 29-30, 2014 (split days): Dubaï, United Arab Emirates To get more information, to check pre-requisites, and to register, click here. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

    Read the article

  • Drawing a line using openGL does not work

    - by vikasm
    I am a beginner in OpenGL and tried to write my first program to draw some points and a line. I can see that the window opens with white background but no line is drawn. I was expecting to see red colored (because glColor3f(1.0, 0.0, 0.0);) dots (pixels) and line. But nothing is seen. Here is my code. void init2D(float r, float g, float b) { glClearColor(r,g,b,0.0); glMatrixMode(GL_PROJECTION); gluOrtho2D(0.0, 200.0, 0.0, 150.0); } void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 0.0, 0.0); glBegin(GL_POINTS); for(int i = 0; i < 10; i++) { glVertex2i(10+5*i, 110); } glEnd(); //draw a line glBegin(GL_LINES); glVertex2i(10,10); glVertex2i(100,100); glEnd(); glFlush(); } int main(int argc, char** argv) { //Initialize Glut glutInit(&argc, argv); //setup some memory buffers for our display glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); //set the window size glutInitWindowSize(500, 500); //create the window with the title 'points and lines' glutCreateWindow("Points and Lines"); init2D(0.0, 0.0, 0.0); glutDisplayFunc(display); glutMainLoop(); } I wanted to verify that the glcontext was opening properly and used this code: int main(int argc, char **argv) { glutInit(&argc, argv); //setup some memory buffers for our display glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); //set the window size glutInitWindowSize(500, 500); //create the window with the title 'points and lines' glutCreateWindow("Points and Lines"); char *GL_version=(char *)glGetString(GL_VERSION); puts(GL_version); char *GL_vendor=(char *)glGetString(GL_VENDOR); puts(GL_vendor); char *GL_renderer=(char *)glGetString(GL_RENDERER); puts(GL_renderer); getchar(); return 0; } And the ouput I got was: 3.1.0 - Build 8.15.10.2345 Intel Intel(R) HD Graphics Family Can someone point out what I am doing wrong ? Thanks.

    Read the article

  • Understanding the Value of SOA

    - by Mala Narasimharajan
    Written By: Debra Lilley, ACE Director, Fusion Applications Again I want to talk from my area of expertise of Fusion Applications and talk about their design fundamentals. If you look at the table below and start at the bottom Oracle have defined all of the business objects e.g. accounts, people, customers, invoices etc. used by Fusion Applications; each of these objects contain all of the information required and can be expanded if necessary.  That Oracle have created for each of these business objects every action that is needed for the applications e.g. all the actions to create a new customer, checking to see if it exists, credit checking with D&B (Dun & Bradstreet < http://www.dnb.co.uk/> ) , creating the record, notifying those required etc. Each of these actions is a stand-alone web service. Again you can create a new actions or subscribe to an external provided web service e.g. the D&B check. The diagram also shows that all of development of Fusion Applications is from their Fusion Middleware offerings. Then the Intelligent Business Process is the order in which you run these actions, this is Service Orientated Architecture, SOA. Not only is SOA used to orchestrate actions within Fusion Applications it is also used in the integration of Fusion Applications with the rest of the Oracle stable of applications such as EBS, PeopleSoft, JDE and Siebel. The other applications are written with propriety development tools so how do they work with SOA? It’s a very simple answer, with the introduction of the Oracle SOA platform each process within these applications was made available to be called as a web service. I won’t go into technically how that is done but what’s known as a wrapper to allow each of them to act in this way was added. Finally at the top of the diagram are the questions that each Fusion Application process must answer, and this is the ‘special’ sauce that makes them so good, the User Experience, but that is a topic for another day, or you can read about it in my blog http://debrasoracle.blogspot.co.uk/2014/04/going-on-record-about-fusion-apps-cloud.html or Oracle’s own UX blog https://blogs.oracle.com/usableapps/ The concept behind AppAdvantage is not new the idea that Oracle technology can add value to your Oracle applications investments is pretty fundamental. Nishit Rao who is in AppAdvantage team provided myself and other ACE Directors with demo kits so that we could demonstrate SOA running with the applications. The example I learnt to build was that of the EBS inventory open interface. The simple concept is that request records can be added to a table and an import run that creates these as transactions in inventory. What’s SOA allows you to do is to add to the table from any source and then run this process automatically whereas traditionally you had to run the process at regular intervals because you didn’t know if the table was empty or not. This may just sound like a different way of doing the same thing but if the process is critical for your business then the interval was very small and the process run potentially many times unnecessarily. Using SOA it only happened when necessary without any delay. So in my post today I’ve talked about how SOA is used with Fusion Applications and in the linking with more traditional applications but that is only the tip of the iceberg of potential, your applications are just part of your IT systems and SOA can orchestrate your data across all of them; the beauty of open standards.  Debra Lilley, Fusion Champion, UKOUG Board Member, Fusion User Experience Advocate and ACE Director.  Lilley has 18 years experience with Oracle Applications, with E Business Suite since 9.4.1, moving to Business Intelligence Team Lead and Oracle Alliance Director. She has spoken at over 100 conferences worldwide and posts at debrasoraclethoughts

    Read the article

  • Calculating a circle or sphere along a vector

    - by Sparky
    Updated this post and the one at Math SE (http://math.stackexchange.com/questions/127866/calculating-a-circle-or-sphere-along-a-vector), hope this makes more sense. I previously posted a question (about half an hour ago) involving computations along line segments, but the question and discussion were really off track and not what I was trying to get at. I am trying to work with an FPS engine I am attempting to build in Java. The problem I am encountering is with hitboxing. I am trying to calculate whether or not a "shot" is valid. I am working with several approaches and any insight would be helpful. I am not a native speaker of English nor skilled in Math so please bear with me. Player position is at P0 = (x0,y0,z0), Enemy is at P1 = (x1,y1,z1). I can of course compute the distance between them easily. The target needs a "hitbox" object, which is basically a square/rectangle/mesh either in front of, in, or behind them. Here are the solutions I am considering: I have ruled this out...doesn't seem practical. [Place a "hitbox" a small distance in front of the target. Then I would be able to find the distance between the player and the hitbox, and the hitbox and the target. It is my understanding that you can compute a circle with this information, and I could simply consider any shot within that circle a "hit". However this seems not to be an optimal solution, because it requires you to perform a lot of calculations and is not fully accurate.] Input, please! Place the hitbox "in" the player. This seems like the better solution. In this case what I need is a way to calculate a circle along the vector, at whatever position I wish (in this case, the distance between the two objects). Then I can pick some radius that encompasses the whole player, and count anything within this area a "hit". I am open to your suggestions. I'm trying to do this on paper and have no familiarity with game engines. If any software folk out there think I'm doing this the hard way, I'm open to help! Also - Anyone with JOGL/LWJGL experience, please chime in. Is this making sense?

    Read the article

  • Using Private Extension Galleries in Visual Studio 2012

    - by Jakob Ehn
    Note: The installer and the complete source code is available over at CodePlex at the following location: http://inmetavsgallery.codeplex.com   Extensions and addins are everywhere in the Visual Studio ALM ecosystem! Microsoft releases new cool features in the form of extensions and the list of 3rd party extensions that plug into Visual Studio just keeps growing. One of the nice things about the VSIX extensions is how they are deployed. Microsoft hosts a public Visual Studio Gallery where you can upload extensions and make them available to the rest of the community. Visual Studio checks for updates to the installed extensions when you start Visual Studio, and installing/updating the extensions is fast since it is only a matter of extracting the files within the VSIX package to the local extension folder. But for custom, enterprise-specific extensions, you don’t want to publish them online to the whole world, but you still want an easy way to distribute them to your developers and partners. This is where Private Extension Galleries come into play. In Visual Studio 2012, it is now possible to add custom extensions galleries that can point to any URL, as long as that URL returns the expected content of course (see below).Registering a new gallery in Visual Studio is easy, but there is very little documentation on how to actually host the gallery. Visual Studio galleries uses Atom Feed XML as the protocol for delivering new and updated versions of the extensions. This MSDN page describes how to create a static XML file that returns the information about your extensions. This approach works, but require manual updates of that file every time you want to deploy an update of the extension. Wouldn’t it be nice with a web service that takes care of this for you, that just lets you drop a new version of your VSIX file and have it automatically detect the new version and produce the correct Atom Feed XML? Well search no more, this is exactly what the Inmeta Visual Studio Gallery Service does for you :-) Here you can see that in addition to the standard Online galleries there is an Inmeta Gallery that contains two extensions (our WIX templates and our custom TFS Checkin Policies). These can be installed/updated i the same way as extensions from the public Visual Studio Gallery. Installing the Service Download the installler (Inmeta.VSGalleryService.Install.msi) for the service and run it. The installation is straight forward, just select web site, application pool and (optional) a virtual directory where you want to install the service.   Note: If you want to run it in the web site root, just leave the application name blank Press Next and finish the installer. Open web.config in a text editor and locate the the <applicationSettings> element Edit the following setting values: FeedTitle This is the name that is shown if you browse to the service using a browser. Not used by Visual Studio BaseURI When Visual Studio downloads the extension, it will be given this URI + the name of the extension that you selected. This value should be on the following format: http://SERVER/[VDIR]/gallery/extension/ VSIXAbsolutePath This is the path where you will deploy your extensions. This can be a local folder or a remote share. You just need to make sure that the application pool identity account has read permissions in this folder Save web.config to finish the installation Open a browser and enter the URL to the service. It should show an empty Feed page:   Adding the Private Gallery in Visual Studio 2012 Now you need to add the gallery in Visual Studio. This is very easy and is done as follows: Go to Tools –> Options and select Environment –> Extensions and Updates Press Add to add a new gallery Enter a descriptive name, and add the URL that points to the web site/virtual directory where you installed the service in the previous step   Press OK to save the settings. Deploying an Extension This one is easy: Just drop the file in the designated folder! :-)  If it is a new version of an existing extension, the developers will be notified in the same way as for extensions from the public Visual Studio gallery: I hope that you will find this sever useful, please contact me if you have questions or suggestions for improvements!

    Read the article

  • How to implement a component based system for items in a web game.

    - by Landstander
    Reading several other questions and answers on using a component based system to define items I want to use one for the items and spells in a web game written in PHP. I'm just stuck on the implementation. I'm going to use a DB schema suggested in this series (part 5 describes the schema); http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/ This means I'll have an items table with generic item properties, a table listing all of the components for an item and finally records in each component table used to make up the item. Assuming I can select the first two together in a single query, I'm still going to do N queries for each component type. I'm kind of fine with this because I can cache the data into memcache and check there first before doing any queries. I'll need to build up the items on every request they are used in so the implementation needs to be on the lean side even if they're pulled from memcache. But right there is where I feel confident about implementing a component system for my items ends. I figure I'd need to bring attributes and behaviors into the container from each component it uses. I'm just not sure how to do that effectively and not end up writing a lot of specialized code to deal with each component. For example an AttackComponent might need to know how to filter targets inside of a battle context and also maybe provide an attack behavior. That same item might also have a UsableComponent which allows the item to be used and apply some effect onto a different set of targets filtered differently from the same battle context. Then not every part of an item is an active part, an AttributeBonusComponent might need to only kick in when the item is in an equipped state or when displaying the item details page. Ultimately, how should I bring all of the components together into the container so when I use an item as a weapon I get the correct list of targets? Know when a weapon can also be used as an item? Or to apply the bonuses the item provides to a character object? I feel like I've gone too far down the rabbit hole and I can't grasp onto the simple solution in front of me. (If that makes any sense at all.) Likewise if I were to implement the best answer from here I feel like I'd have a lot of the same questions. How to model multiple "uses" (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database.

    Read the article

  • Working with Windows and Unix

    - by user554629
    Beware of new line characters One of the most frequent issues we encounter in Tech Support is the corruption of files that are transferred between Windows and Unix.   The transfer can occur at any stage, but ultimately involves a transfer of a file using an ftp client that is running on Windows;  it could be ftp or filezilla. Windows uses two characters to mark the end of a line in a text file (CR/LF),carriage return, linefeed.   Unix uses a single character (CR). In all situations, it is best to use binary mode transfer for all files, including ascii text files. Common problems: upload a core file from unix to windows using ftp in ascii mode.The file is going to be larger on Windows than Unix.ftp doesn't know if this is a text file with real line-ends, it takes every ascii CR and transmits two ascii characters CR/LF.The core file, tar file, library ... will be corrupted when transferred to Oracle. download a shell script to Windows, and transfer it to Unix using ftpIf the file is edited on Windows, the unix script line-end chars will be doubled.Unix doesn't know how to handle that, and will likely tell you the script is not executable.Why?  The first line of a shell script ( called "sh-bang" ), identifies the command interpreter the unix shell should use for this script.   Common examples:#/bin/sh#/bin/ksh#/bin/bash#/bin/perl#/bin/sh^M    # will not be understood.#/bin/env ksh # special syntax.  Find ksh and run it dos2unix is a common utility found on most unix platforms, that repairs the issue of Windows LineEnd characters in unix script files.   I've written my own flavor of this utility for use in Tech Support and build environments, that is a bit easier to use, and has some nice side-effects. accepts a list of files:   dos2unix *.sh repairs the file in-place.  Doesn't generate a new file you have to name retains the same timestamp;  it is the encoding that changed, not the file content. Here are the versions of dos2unix for each of the environments we work in.They are compressed with gzip, to avoid the ftp ascii transfer trap,and because I am quite limited in the number of files I can upload to this blog. AIX Linux Solaris sparc  Windows 

    Read the article

  • Bowing to User Experience

    As a consumer of geeky news it is hard to check my Google Reader without running into two or three posts about Apples iPad and in particular the changes to the developer guidelines which seemingly restrict developers to using Apples Xcode tool and Objective-C language for iPad apps. One of the alternatives to Objective-C affected, is MonoTouch, an option with some appeal to me as it is based on the Mono implementation of C#. Seemingly restricted is the key word here, as far as I can tell, no official announcement has been made about its fate. For more details around MonoTouch for iPhone OS, check out Miguel de Icazas post: http://tirania.org/blog/archive/2010/Apr-28.html. These restrictions have provoked some outrage as the perception is that Apple is arrogantly restricting developers freedom to create applications as they choose and perhaps unwittingly shortchanging iPhone/iPad users who wont benefit from these now never-to-be-made great applications. Apples response has mostly been to say they are concentrating on providing a certain user experience to their customers, and to do this, they insist everyone uses the tools they approve. Which isnt a surprising line of reasoning given Apple restricts the hardware used and content of the apps already. The vogue term for this approach is curated, as in a benevolent museum director selecting only the finest artifacts for display or a wise gardener arranging the plants in a garden just so. If this is what a curated experience is like it is hard to argue that consumers are not responding. My iPhone is probably the most satisfying piece of technology I own. Coming from the Razr, it really was an revolution in how the form factor, interface and user experience all tied together. While the curated approach reinvented the smart phone genre, it is easy to forget that this is not a new approach for Apple. Macbooks and Macs are Apple hardware that run Apple software. And theyve been successful, but not quite in the same way as the iPhone or iPad (based on early indications). Why not? Well a curated approach can only be wildly successful if the curator a) makes the right choices and b) offers choices that no one else has. Although its advantages are eroding, the iPhone was different from other phones, a unique, focused, touch-centric experience. The iPad is an attempt to define another category of computing. Macs and Macbooks are great devices, but are not fundamentally a different user experience than a PC, you still have windows, file folders, mouse and keyboard, and similar applications. So the big question for Apple is can they hold on to their market advantage, continuing innovating in user experience and stay on top? Or are they going be like Xerox, and the rest of the world says thank you for the windows metaphor, now let me implement that better? It will be exciting to watch, with Android already a viable competitor and Microsoft readying Windows Phone 7. And to close the loop back to the restrictions on developing for iPhone OS. At this point the main target appears to be Adobe and Adobe Flash. Apples calculation is that a) they dont need those developers or b) the developers they want will learn Apples stuff anyway. My guess is that they are correct; that as much as I like the idea of developers having more options, I am not going to buy a competitors product to spite Apple unless that product is just as usable. For a non-technical consumer, I dont know that this conversation even factors into the buying decision. If it did, wed be talking about how Microsoft is trying to retake a slice of market share from the behemoth that is Linux.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Should Item Grouping/Filter be in the ViewModel or View layer?

    - by ronag
    I'm in a situation where I have a list of items that need to be displayed depending on their properties. What I'm unsure of is where is the best place to put the filtering/grouping logic of the viewmodel state? Currently I have it in my view using converters, but I'm unsure whether I should have the logic in the viewmodel? e.g. ViewModel Layer: class ItemViewModel { DateTime LastAccessed { get; set; } bool IsActive { get; set; } } class ContainerViewModel { ObservableCollection<Item> Items {get; set;} } View Layer: <TextView Text="Active Items"/> <List ItemsSource={Binding Items, Converter=GroupActiveItemsByDay}/> <TextView Text="Active Items"/> <List ItemsSource={Binding Items, Converter=GroupInActiveItemsByDay}/> or should I build it like this? ViewModel Layer: class ContainerViewModel { ObservableCollection<IGrouping<string, Item>> ActiveItemsByGroup {get; set;} ObservableCollection<IGrouping<string, Item>> InActiveItemsByGroup {get; set;} } View Layer: <TextView Text="Active Items"/> <List ItemsSource={Binding ActiveItemsGroupByDate }/> <TextView Text="Active Items"/> <List ItemsSource={Binding InActiveItemsGroupByDate }/> Or maybe something in between? ViewModel Layer: class ContainerViewModel { ObservableCollection<IGrouping<string, Item>> ActiveItems {get; set;} ObservableCollection<IGrouping<string, Item>> InActiveItems {get; set;} } View Layer: <TextView Text="Active Items"/> <List ItemsSource={Binding ActiveItems, Converter=GroupByDate }/> <TextView Text="Active Items"/> <List ItemsSource={Binding InActiveItems, Converter=GroupByDate }/> I guess my question is what is good practice in terms as to what logic to put into the ViewModel and what logic to put into the Binding in the View, as they seem to overlap a bit?

    Read the article

  • openGL textures in bitmap mode

    - by evenex_code
    For reasons detailed here I need to texture a quad using a bitmap (as in, 1 bit per pixel, not an 8-bit pixmap). Right now I have a bitmap stored in an on-device buffer, and am mounting it like so: glBindBuffer(GL_PIXEL_UNPACK_BUFFER, BFR.G[(T+1)%2]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, W, H, 0, GL_COLOR_INDEX, GL_BITMAP, 0); The OpenGL spec has this to say about glTexImage2D: "If type is GL_BITMAP, the data is considered as a string of unsigned bytes (and format must be GL_COLOR_INDEX). Each data byte is treated as eight 1-bit elements..." Judging by the spec, each bit in my buffer should correspond to a single pixel. However, the following experiments show that, for whatever reason, it doesn't work as advertised: 1) When I build my texture, I write to the buffer in 32-bit chunks. From the wording of the spec, it is reasonable to assume that writing 0x00000001 for each value would result in a texture with 1-px-wide vertical bars with 31-wide spaces between them. However, it appears blank. 2) Next, I write with 0x000000FF. By my apparently flawed understanding of the bitmap mode, I would expect that this should produce 8-wide bars with 24-wide spaces between them. Instead, it produces a white 1-px-wide bar. 3) 0x55555555 = 1010101010101010101010101010101, therefore writing this value ought to create 1-wide vertical stripes with 1 pixel spacing. However, it creates a solid gray color. 4) Using my original 8-bit pixmap in GL_BITMAP mode produces the correct animation. I have reached the conclusion that, even in GL_BITMAP mode, the texturer is still interpreting 8-bits as 1 element, despite what the spec seems to suggest. The fact that I can generate a gray color (while I was expecting that I was working in two-tone), as well as the fact that my original 8-bit pixmap generates the correct picture, support this conclusion. Questions: 1) Am I missing some kind of prerequisite call (perhaps for setting a stride length or pack alignment or something) that will signal to the texturer to treat each byte as 8-elements, as it suggests in the spec? 2) Or does it simply not work because modern hardware does not support it? (I have read that GL_BITMAP mode was deprecated in 3.3, I am however forcing a 3.0 context.) 3) Am I better off unpacking the bitmap into a pixmap using a shader? This is a far more roundabout solution than I was hoping for but I suppose there is no such thing as a free lunch.

    Read the article

  • Developer career feeling like going back in time every new job [closed]

    - by komediant
    Is there a good category for this question? My background is bachelor in ICT and for a hobby I am programming already since I was around twelve I think. Started with QBasic, Pascal, C, Java et cetera. Currently I am working for about eight/nine years. Half academics/medical and half company world. A few years ago I started with frameworks and I began with Grails (underlying Spring/Hibernate), which was a heavenly job, very productive and no hassle. My previous job I developed in pure Spring/Hibernate Java, which was a bit more writing annotations and XML and no conventions like Grails. But still, I did like Spring/Hibernate a lot and the professional setup with a developmentstreet, versioning, Jenkins/Sonar, log4j and a good IDE like IntellIJ. It felt quite 'clear' and organised, although I knew Grails which felt a bit more productive. But...at my current job almost half the code is pure servlet, hard coded JDBC (connections handled by yourself), scriptlets in all JSP pages, no service layer, no versioning, no Maven, HTML in DAO-layer, JAR-hell, no hot swap deployment locally, every change you have to deploy and hope it works fine on the server. All local development needs ugly scriptlet tags to check which environment it is running. Et cetera. Now and then developers work over in the evening - I don't - and still lots of issues are not solved and new projects are waiting. I hear the developers complaining, but somehow they feel like what they have now is "advanced" or they are in a sort of comfore zone. The lead developer seems open for new things, but half of the times he says he can implement MVC-framework features himself instead of using what is already out there. So in short, I currently feel like I miss all the modern framework techniques and that the company is going so slow forward. I just work here for two months now. What I do now is also code some partially ugly stuff, but it goes in completely into my nature and I feel uncomfortable with it. Coding something takes long(er) than estimated and my manager complains about why it takes so long and I feel ashamed for myself needing so much time. Where I was used to just writing a query I now build up whole try catch methods. My manager knows my complaints and the developers do so too. There will come a meeting to line out plans for 2013 on technology and the issues I and the company are facing. I am not looking for another job yet, it's close to wehre I live and the economy is fragile. Does anyone else have had this kind of career, like feeling going backwards witch technology? And how did you cope with it?

    Read the article

  • UPK 11.1 Content Development Training Offering from Oracle University

    - by user581320
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Oracle University has announced the availability of UPK 11.1 Content Development training courses.  These classroom and virtual classroom courses are available starting later this month.  This course is designed for course authors, editors, and other individuals in need of recording and editing content in the User Productivity Kit Developer. Through hands-on exercises, participants will learn how to build an outline, prepare for and record content in the target application, and use the Topic Editor to customize recorded content. Students will learn how to link web pages and external files to their content as well as create and link questions and assessments. Upon completion, participants will preview their content in the available playback modes before publishing. They will also explore the various deployment options for publishing, including the options for printed documents, and learn how to customize templates for player and print output. For information about the UPK 11.1 Content Development Training course, including offering dates and locations, visit the Oracle University web page for the course.

    Read the article

  • Building a Store Locator ASP.NET Application Using Google Maps API

    The past couple of projects I've been working on have included the use of the Google Maps API and geocoding service in websites for various reasons. I decided to tie together some of the lessons learned, build an ASP.NETstore locator demo, and write about it on 4Guys. Last week I published the first article in what I think will be a three-part series: Building a Store Locator ASP.NET Application Using Google Maps (Part 1). Part 1 walks through creating a demo where a user can type in an address and any stores within a (roughly) 15 mile area will be displayed in a grid.The article begins with a look at the database used to power the store locator (namely, a single table that contains one row for every location, with each location storing its store number, address, and, most important, latitude and longitude coordinates) and then turns to usingGoogle's geocoding service to translatea user-entered address into latitude and longitude coordinates. The latitude and longitude coordinates are used to find nearby stores, which are then displayed in a grid. Part 2 looks at enhancing the search results to include a map with markers indicating the position of each nearby store location. The Google Maps API, along with a bit of client-side script and server-side logic, make this actually pretty straightforward and easy to implement. Here's a screen shot of the improved store locator results. Part 3, which I plan on publishing next week, looks at how to enhance the map by using information windows to display address information when clicking a marker. Additionally, I'll show how to use custom icons for the markers so that instead of having the same marker for each nearby location the markers will be images numbered 1, 2, 3, and so on, which will correspond to a number assigned to each search result in the grid. The idea here is that by numbering the search results in the grid and the markers on the map visitors will quickly be able to see what marker corresponds to what search result. This article and demo has been a lot of fun to write and create, and I hope you enjoy reading it, too. Building a Store Locator ASP.NET Application Using Google Maps API (Part 1) Building a Store Locator ASP.NET Application Using Google Maps API (Part 2) Happy Programming!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • TechEd 2010 Important Events

    If youll be attending TechEd in New Orleans in a couple of weeks, make sure the following are all on your calendar:   Party with Palermo TechEd 2010 Edition Sunday 6 June 2010 7:30-930pm Central Time RSVP and see who else is coming here.  The party takes place from 730pm to 930pm Central (Local) Time,  and includes a full meal, free swag, and prizes.  The event is being held at Jimmy Buffetts Margaritaville located at 1104 Decatur Street.   Developer Practices Session: DPR304 FAIL: Anti-Patterns and Worst Practices Monday 7 June 2010 4:30pm-545pm Central Time Room 276 Come to my session and hear about what NOT to do on your software project.  Hear my own and others war stories and lessons learned.  Youll laugh, youll cry, youll realize youre a much better developer than a lot of folks out there.  Heres the official description: Everybody likes to talk about best practices, tips, and tricks, but often it is by analyzing failures that we learn from our own and others' mistakes. In this session, Steve describes various anti-patterns and worst practices in software development that he has encountered in his own experience or learned about from other experts in the field, along with advice on recognizing and avoiding them. View DPR304 in TechEd Session Catalog >> Exhibition Hall Reception Monday 7 June 2010 545pm-9pm Immediately following my session, come meet the shows exhibitors, win prizes, and enjoy plenty of food and drink.  Always a good time.   Party: Geekfest Tuesday 8 June 8pm-11pm Central Time, Pat OBriens Lets face it, going to a technical conference is good for your career but its not a whole lot of fun. You need an outlet. You need to have fun. Cheap beer and lousy pizza (with a New Orleans twist) We are bringing back GeekFest! Join us at Pat OBriens for a night of gumbo, beer and hurricanes. There are limited invitations available, so what are you waiting for? If you are attending the TechEd 2010 conference and you are a developer, you are invited. To register pick up your "duck" ticket (and wristband) in the TechEd Technical Learning Center (TLC) at the Developer Tools & Languages (DEV) information desk. You must have wristband to get in. Tuesday, June 8th from 8pm 11pm Pat OBriens New Orleans 624 Bourbon Street New Orleans, LA 70130 Closing Party at Mardi Gras World Thursday 10 June 730pm-10pm Central Time Join us for the Closing Party and enjoy great food, beverages, and the excitement of New Orleans at Mardi Gras World. The colors, the lights, the music, the joie de vivreits all here.  Learn more >> Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Are there any good Java/JVM libraries for my Expression Tree architecture?

    - by Snuggy
    My team and I are developing an enterprise-level application and I have devised an architecture for it that's best described as an "Expression Tree". The basic idea is that the leaf nodes of the tree are very simple expressions (perhaps simple values or strings). Nodes closer to the trunk will get more and more complex, taking the simpler nodes as their inputs and returning more complex results for their parents. Looking at it the other way, the application performs some task, and for this it creates a root expression. The root expression divides its input into smaller units and creates child expressions, which when evaluated it can use to build it's own result. The subdividing process continues until the simplest leaf nodes. There are two very important aspects of this architecture: It must be possible to manipulate nodes of the tree after it is built. The nodes may be given new input values to work with and any change in result for that node needs to be propagated back up the tree to the root node. The application must make best use of available processors and ultimately be scalable to other computers in a grid or in the cloud. Nodes in the tree will often be updating concurrently and notifying other interested nodes in the tree when they get a new value. Unfortunately, I'm not at liberty to discuss my actual application, but to aid understanding a little bit, you might imagine a kind of spreadsheet application being implemented with a similar architecture, where changes to cells in the table are propagated all over the place to other cells that need the result. The spreadsheet could get so massive that applying multi-core multi-computer distributed system to solve it would be of benefit. I've got my prototype "Expression Engine" working nicely on a single multi-core PC but I've started to run into a few concurrency issues (as expected because I haven't been taking too much care so far) so it's now time to start thinking about migrating the Engine to a more robust library, and that leads to a number of related questions: Is there any precedent for my "Expression Tree" architecture that I could research? What programming concepts should I consider. I realise this approach has many similarities to a functional programming style, and I'm already aware of the concepts of using futures and actors. Are there any others? Are there any languages or libraries that I should study? This question is inspired by my accidental discovery of Scala and the Akka library (which has good support for Actors, Futures, Distributed workloads etc.) and I'm wondering if there is anything else I should be looking at as well?

    Read the article

  • How to chain actions/animations together and delay their execution?

    - by codinghands
    I'm trying to build a simple game with a number of screens - 'TitleScreen', 'LoadingScreen', 'PlayScreen', 'HighScoreScreen' - each of which has it's own draw & update logic methods, sprites, other useful fields, etc. This works well for me as a game dev beginner, and it runs. However, on my 'PlayScreen' I want to run some animations before the player gets control - dropping in some artwork, playing some sound effects, generally prettifying things a little. However, I'm not sure what the best way to chain animations / sound effects / other timed general events is. I could make an intermediary screen, 'PrePlayScreen', which simply has all of this hardcoded like so: Update(){ Animation anim1 = new Animation(.....); Animation anim2 = new Animation(.....); anim1.Run(); if(anim1.State == AnimationState.Complete) anim2.Run(); if(anim2.State == AnimationState.Complete) // Load 'PlayScreen' screen } But this doesn't seem so great - surely their must be a better way? I then thought, 'Hey - an AnimationManager! That'd be awesome!'. But then that creeping OOP panic set in as I thought about it some more. If I create the Animation in my Screen, then add it to the AnimationManager (which may or may not be a GameComponent hooked up to Update/Draw), how can I get 'back' to it? To signal commands like start / end / repeat? I'd still need to keep a reference to the object in my Screen so that I could still communicate with it once it's buried in the bosom of a List in my AnimationManager. This seems bad. I've also tried using events - call 'Update' on all the animations in the PlayScreen update loop, but crucially all of the animations have a bool flag ('Active') which determines whether they should begin. The first animation has this set to 'true', all others 'false'. On completion the first animation raises an event, which sets animation 2's bool flag to true (and so it then runs). Once animation 2 is complete another 'anim complete' event is raised, and the screen state changes. Considering the game I'm making is basically as simple as it gets I know I'm overthinking this... it's just the paradigm shift from web - game development is making me break out in a serious case of the stupids.

    Read the article

  • What do you need to know to be a world-class master software developer? [closed]

    - by glitch
    I wanted to bring up this question to you folks and see what you think, hopefully advise me on the matter: let's say you had 30 years of learning and practicing software development in front of you, how would you dedicate your time so that you'd get the biggest bang for your buck. What would you both learn and work on to be a world-class software developer that would make a large impact on the industry and leave behind a legacy? I think that most great developers end up being both broad generalists and specialists in one-two areas of interest. I'm thinking Bill Joy, John Carmack, Linus Torvalds, K&R and so on. I'm thinking that perhaps one approach would be to break things down by categories and establish a base minimum of "software development" greatness. I'm thinking: Operating Systems: completely internalize the core concepts of OS, perhaps gain a lot of familiarity with an OSS one such as Linux. Anything from memory management to device drivers has to be complete second nature. Programming Languages: this is one of those topics that imho has to be fully grokked even if it might take many years. I don't think there's quite anything like going through the process of developing your own compiler, understanding language design trade-offs and so on. Programming Language Pragmatics is one of my favorite books actually, I think you want to have that internalized back to back, and that's just the start. You could go significantly deeper, but I think it's time well spent, because it's such a crucial building block. As a subset of that, you want to really understand the different programming paradigms out there. Imperative, declarative, logic, functional and so on. Anything from assembly to LISP should be at the very least comfortable to write in. Contexts: I believe one should have experience working in different contexts to truly be able to appreciate the trade-offs that are being made every day. Embedded, web development, mobile development, UX development, distributed, cloud computing and so on. Hardware: I'm somewhat conflicted about this one. I think you want some understanding of computer architecture at a low level, but I feel like the concepts that will truly matter will be slightly higher level, such as CPU caching / memory hierarchy, ILP, and so on. Networking: we live in a completely network-dependent era. Having a good understanding of the OSI model, knowing how the Web works, how HTTP works and so on is pretty much a pre-requisite these days. Distributed systems: once again, everything's distributed these days, it's getting progressively harder to ignore this reality. Slightly related, perhaps add solid understanding of how browsers work to that, since the world seems to be moving so much to interfacing with everything through a browser. Tools: Have a really broad toolset that you're familiar with, one that continuously expands throughout the years. Communication: I think being a great writer, effective communicator and a phenomenal team player is pretty much a prerequisite for a lot of a software developer's greatness. It can't be overstated. Software engineering: understanding the process of building software, team dynamics, the requirements of the business-side, all the pitfalls. You want to deeply understand where what you're writing fits from the market perspective. The better you understand all of this, the more of your work will actually see the daylight. This is really just a starting list, I'm confident that there's a ton of other material that you need to master. As I mentioned, you most likely end up specializing in a bunch of these areas as you go along, but I was trying to come up with a baseline. Any thoughts, suggestions and words of wisdom from the grizzled veterans out there who would like to share their thoughts and experiences with this? I'd really love to know what you think!

    Read the article

  • Building Enterprise Smartphone App &ndash; Part 3: Key Concerns

    - by Tim Murphy
    This is part 3 in a series of posts based on a talk I gave recently at the Chicago Information Technology Architects Group.  Feel free to leave feedback. Keys Concerns Of Smartphones In The Enterprise These are the factors that you need to be aware of and address in order to build successful enterprise smartphone applications.  Most of them have nothing to do with the application itself as you will see here. Managing Devices Managing devices is a factor that is going to effect how much your company will have to spend outside of developing the applications.  How will you track the devices within the corporation?  How often will you have to replace phones and as a consequence have to upgrade your applications to support new phones?  The devices can represent a significant investment of capital.  If these questions are not addressed you will find a number of hidden costs throughout the life of your solution. Purchase or BYOD We have seen the trend of Bring Your Own Device (BYOD) lately within the enterprise.  How many meetings have you been in where someone is on their personal iPad, iPhone, Android phone or Windows Phone?  The issue is if you can afford to support everyone's choice in device? That is a lot to take on even if you only support the current release of each platform. Do you go with the most popular device or do you pick a platform that best matches your current ecosystem and distribute company owned devices?  There is no easy answer here, but you should be able give some dollar value to both hardware and development costs related to platform coverage. Asset Tracking/Insurance Smartphones are devices that are easier to lose or have stolen than laptops and desktops. Not only do you have your normal asset management concerns but also assignment of financial responsibility. You also will need to insure them against damage and theft and add legal documents that spell out the responsibilities of the employees that use these devices. Personal vs. Corporate Data What happens when you terminate an employee?  How do you recover the device?  What happens when they have put personal data on the device?  These are all situation that can cause possible loss of corporate intellectual property or legal repercussions of reclaiming a device with personal data on it.  Policies need to be put in place that protect the company from being exposed to type of loss.  This can mean significant legal and procedural cost that you need to consider. Coming Up In the last installment of this series I will cover application development considerations. del.icio.us Tags: Smartphones,Enterprise Smartphone Apps,Architecture

    Read the article

  • Upgrading to 9.2 - Info You Can Use (part 1)

    - by John Webb
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Rebekah Jackson joins our blog with a series of helpful hints on planning your upgrade to PeopleSoft 9.2.   Find Features & Capabilities There are many ways that you might learn about new features and capabilities within our releases, but if you aren’t sure where to start or how best to go about it, we recommend: Go to www.peoplesoftinfo.com Select the product line you are interested in, and go to the ‘Release Content’ tab Use the Video Feature Overviews (VFOs) on YouTube and the Cumulative Feature Overview (CFO) tool to find features and functions. The VFOs are brief recordings that summarize some of our most popular capabilities. These recordings are great tools for learning about new features, or helping others to visualize the value they can bring to your organization. The VFOs focus on some of our highest value and most compelling new capabilities. We also provide summarized ‘Why Upgrade to 9.2’ VFOs for HCM, Financials, and Supply Chain. The CFO is a spreadsheet based tool that allows you to select the release you are currently on, and compare it to the new release. It will return the list of all new features and capabilities, by product. You can browse the full list and / or highlight areas that look particularly interesting. Once you have a list of features by product, use the Release Value Proposition, Pre-Release Notes, and the Release Notes documents to get more details on and supporting value statements about why those features will be helpful. Gather additional data and supporting information, including: Go to the Product Data Sheets tab, and review the respective data sheets. These summarize the capabilities in the product, and provide succinct value statements for the product and capabilities. The PeopleSoft 9.2 Upgrade page, which has many helpful resources. Important Notes:   -  We recommend that you go through the above steps for the application areas of interest, as well as for PeopleTools. There are many areas in PeopleTools 8.53 and the 9.2 application releases that combine technical and functional capabilities to deliver transformative value.    - We also recommend that you review the Portal Solutions content. With your license to PeopleSoft applications, you have access to many of the most powerful capabilities within the Interaction Hub.    -  If you have recently upgraded to PeopleSoft 9.1, and an immediate upgrade to 9.2 is simply not realistic, you can apply the same approaches described here to find untapped capabilities in your current products. Many of the features in 9.2 were delivered first in our 9.1 Feature Packs. To find the Release Value Proposition, Pre-Release Notes, and Release Notes for these releases, search on ‘PeopleSoft 9.1 Documentation Home Page’ on My Oracle Support, and select your desired product area. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif"; mso-bidi-font-family:"Times New Roman";}

    Read the article

  • Zelda-style top-down RPG. How to store tile and collision data?

    - by Delerat
    I'm looking to build a Zelda: LTTP style top-down RPG. I've read a lot on the subject and am currently going back and forth on a few solutions. I'm using C#, MonoGame, and Tiled. For my tile maps, these are the choices I can see in front of me: Store each tile as its own array. Each one having 3-4 layers, texture/animation, depth, flags, and maybe collision(depending on how I do it). I've read warning about memory issues going this route, and my biggest map will probably be 160x120 tiles. My average map however will be about 40x30. The number of tiles might cut in half if I decide to double my tile size, which is currently 16x16. This is the most appealing approach for me, as I feel like I would know how to save maps, make changes, and separate it into chunks for collision checks. Store the static parts of my tile map in multiple arrays acting as the different layers. Then I would just use entities for anything that wasn't static. All of the other tile data such as collisions, depth, etc., would be stored in their own layers as well I guess? This way just seems messy to me though. Regardless of which one I choose, I'm also unsure how to plan all of that other tile data. I could write a bunch of code that would know which integer represents what tile and it's data, but if I changed a tileset in Tiled and exported it again, all of those integers could potentially change and I'd have to adjust a whole bunch of code. My other issue is about how I could do collision. I want to at least support angled collision that slides you around the corners of objects like LTTP does, if not more oddball shapes as well. So do I: Store collision as a flag for binary collision. Could I get this to support angles? Would it be fine to store collision as an integer and have each number represent a certain angle of collision? Store a list of rectangles or other shapes and do collision that way? Sorry for the large two-part(three-part?) question. I felt like these needed to be asked together as I believe each choice influences the other.

    Read the article

  • What's a good way to get an IT internship? [closed]

    - by user1419715
    I'm a second year CS student who's worked really hard to build and expand my skills. I've spent the past week now trying to find a place to volunteer (i.e. work for FREE) so I can get a little bit of in-the-door experience with web development. I have a portfolio with several decent projects, a handful of languages and other hard/soft skills that employers constantly say they're clamoring for. I can't even get people to take my calls. This is me offering to work for them for FREE, remember. I'm in a reputable program at a respected school, get decent grades and...yeah, I've worked really hard to be presentable. On the rare occassions I actually get to speak to somebody at a design firm they hedge and do everything they can to get me off the phone. Nobody's ever expressed even the slightest interest in taking me on. The answer to the experience problem is supposed to be "you need to spend a year or two building up a big portfolio of projects on your own" so that employers will be impressed. I've done that. Websites, standalone apps, etc.. Nobody will even look at my resume, though. Question: Why does there seem to be so little interest in taking on upaid interns in the world of IT? Update: Sorry you all think I'm too aggressive or angry. It wasn't my intent to be a jerk to people while asking them for their opinions. That said, how would you feel if employer after employer turned you down cold when you offered yourself to them without asking for remuneration? One can't even get an unpaid job in this economy now, it seems. How am I going about my search? I find web firms in my area and contact them via email with a brief sales pitch of myself and a resume attached. Then a couple of days later I follow up with a phone contact. Nobody--anywhere--is advertising for interns of any kind. If there were I'm sure there'd be about 500 resumes per position, even unpaid. I've had good experiences in the past with cold-calling firms for actual paid jobs in other industries (hiring is a pain in the ass process and a call like this can show initiative while reducing a busy employer's need to do all the hiring overhead work), so I thought volunteering would work at least as well. My skills are pretty good for a CS student and include the usual suspects: HTML/CSS/Javascript, Python, Java, C, C#/.Net etc etc. I made a point on my resume to tie each ability claim to a project as well. Oh, and regarding the "working for free still costs the employer money" argument: that's an excellent point I hadn't though of. But it means...what? I have to pay the employer for the privilege of working there now?

    Read the article

  • How to be Agile when new work keeps affecting completed work?

    - by jdln
    The project I'm working on is to re-skin an existing website. The functionally will stay the same, its just the styles that are changing. The HTML is not changing, I'm only modifying the CSS files. The site is pretty complex. There are dozens of pages. Users can be logged in and have a number of different roles. Depending on their role the content of the page and what pages they are allowed to see varys. We're using GIT and Github. I'm trying to write CSS that works as components. So when the same form elements, headings, etc appear on multiple pages they are already styled and are consistent. Most of time this is working well. Sadly the format and class names in the HTML are at times messy and unpredictable. When I fix something on one page it can break another. The job is also harder as no one knows exactly all the variations that are possible due to the user roles. As such I'm continuously finding new variations as I go along. I'm making headway by putting a lot of comments in my CSS. If I need to remove a CSS rule Ill comment it out so I can still see it with the chrome dev tools, and ill put a comment in the CSS saying why I removed it and for what page this was done. This means that if on another page I'm about to add add the rule to fix a different problem, there is more of a chance I will see how this would break the first page. This allows me to either find a different solution that will work for both pages, or I can make the override page specific. This has been working quite well for me. If I had complete free reign and the only deadline was to finish the project by the end then this method would be fine. However my manager is trying to mitigate risk by breaking the work into areas to be completed per sprint. This is counter to how I have been approaching things as something like my typography styles will affect all other pages on the site. The other issue is that the different stakeholders want to sign off each section as I go along. However once I've finished a section it may change if I change CSS that affects it and also affects a new section I'm working on. I've asked that the stakeholders have a quick unofficial sign off in stages (eg per sprint), and have the final official sign off at the end of the project, but this is being met with resistance. I do understand why it would be higher risk to do this, but the only way to guarantee that a signed off section will not change is to make ALL future changes page specific. In addition to this I'm being told that all work that I push to the Git repo should be ready to go live, and as such should not contain any code comments. This is risky for me as I wont know until I've finished the site if I will ever benefit from these comments or not. Has anyone else been in a similar situation and managed to find a compromise that worked for my development approach and also the desires of management and stakeholders to have a more Agile approach? A more Agile workflow works great when you can break the work into components and know that once something is done it wont be affected by future work. However the nature of this project makes this hard to achieve.

    Read the article

  • What's the best way to cache a growing database table for html generation?

    - by McLeopold
    I've got a database table which will grow in size by about 5000 rows a hour. For a key that I would be querying by, the query will grow in size by about 1 row every hour. I would like a web page to show the latest rows for a key, 50 at a time (this is configurable). I would like to try and implement memcache to keep database activity low for reads. If I run a query and create a cache result for each page of 50 results, that would work until a new entry is added. At that time, the page of latest results gets new result and the oldest results drops off. This cascades down the list of cached pages causing me to update every cache result. It seems like a poor design. I could build the cache pages backwards, then for each page requested I should get the latest 2 pages and truncate to the proper length of 50. I'm not sure if this is good or bad? Ideally, the mechanism I use to insert a new row would also know how to invalidate the proper cache results. Has someone already solved this problem in a widely acceptable way? What's the best method of doing this? EDIT: If my understanding of the MYSQL query cache is correct, it has table level granularity in invalidation. Given the fact that I have about 5000 updates before a query on a key should need to be invalidated, it seems that the database query cache would not be used. MS SQL caches execution plans and frequently accessed data pages, so it may do better in this scenario. My query is not against a single table with TOP N. One version has joins to several tables and another has sub-selects. Also, since I want to cache the html generated table, I'm wondering if a cache at the web server level would be appropriate? Is there really no benefit to any type of caching? Is the best advice really to just allow a website site query to go through all the layers and hit the database every request?

    Read the article

  • A Simple Entity Tagger

    - by Elton Stoneman
    In the REST world, ETags are your gateway to performance boosts by letting clients cache responses. In the non-REST world, you may also want to add an ETag to an entity definition inside a traditional service contract – think of a scenario where a consumer persists its own representation of your entity, and wants to keep it in sync. Rather than load every entity by ID and check for changes, the consumer can send in a set of linked IDs and ETags, and you can return only the entities where the current ETag is different from the consumer’s version.  If your entity is a projection from various sources, you may not have a persistent ETag, so you need an efficient way to generate an ETag which is deterministic, so an entity with the same state always generates the same ETag. I have an implementation for a generic ETag generator on GitHub here: EntityTagger code sample. The essence is simple - we get the entity, serialize it and build a hash from the serialized value. Any changes to either the state or the structure of the entity will result in a different hash. To use it, just call SetETag, passing your populated object and a Func<> which acts as an accessor to the ETag property: EntityTagger.SetETag(user, x => x.ETag); The implementation is all in at 80 lines of code, which is all pretty straightforward: var eTagProperty = AsPropertyInfo(eTagPropertyAccessor); var originalETag = eTagProperty.GetValue(entity, null); try { ResetETag(entity, eTagPropertyAccessor); string json; var serializer = new DataContractJsonSerializer(entity.GetType()); using (var stream = new MemoryStream()) { serializer.WriteObject(stream, entity); json = Encoding.UTF8.GetString(stream.GetBuffer(), 0, (int)stream.Length); } var guid = GetDeterministicGuid(json); eTagProperty.SetValue(entity, guid.ToString(), null); //... There are a couple of helper methods to check if the object has changed since the ETag value was last set, and to reset the ETag. This implementation uses JSON to do the serializing rather than XML. Benefit - should be marginally more efficient as your hashing a much smaller serialized string; downside, JSON doesn't include namespaces or class names at the root level, so if you have two classes with the exact same structure but different names, then instances which have the same content will have the same ETag. You may want that behaviour, but change to use the XML DataContractSerializer if you think that will be an issue. If you can persist the ETag somewhere, it will save you server processing to load up the entity, but that will only apply to scenarios where you can reliably invalidate your ETag (e.g. if you control all the entry points where entity contents can be updated, then you can calculate and persist the new ETag with each update).

    Read the article

< Previous Page | 923 924 925 926 927 928 929 930 931 932 933 934  | Next Page >