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  • "Pattern matching" of algebraic type data constructors

    - by jetxee
    Let's consider a data type with many constructors: data T = Alpha Int | Beta Int | Gamma Int Int | Delta Int I want to write a function to check if two values are produced with the same constructor: sameK (Alpha _) (Alpha _) = True sameK (Beta _) (Beta _) = True sameK (Gamma _ _) (Gamma _ _) = True sameK _ _ = False Maintaining sameK is not much fun, it is potentially buggy. For example, when new constructors are added to T, it's easy to forget to update sameK. I omitted one line to give an example: -- it’s easy to forget: -- sameK (Delta _) (Delta _) = True The question is how to avoid boilerplate in sameK? Or how to make sure it checks for all T constructors? The workaround I found is to use separate data types for each of the constructors, deriving Data.Typeable, and declaring a common type class, but I don't like this solution, because it is much less readable and otherwise just a simple algebraic type works for me: {-# LANGUAGE DeriveDataTypeable #-} import Data.Typeable class Tlike t where value :: t -> t value = id data Alpha = Alpha Int deriving Typeable data Beta = Beta Int deriving Typeable data Gamma = Gamma Int Int deriving Typeable data Delta = Delta Int deriving Typeable instance Tlike Alpha instance Tlike Beta instance Tlike Gamma instance Tlike Delta sameK :: (Tlike t, Typeable t, Tlike t', Typeable t') => t -> t' -> Bool sameK a b = typeOf a == typeOf b

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  • Selecting a good SQL Server 2008 spatial index with large polygons

    - by andynormancx
    I'm having some fun trying to pick a decent SQL Server 2008 spatial index setup for a data set I am dealing with. The dataset is polygons, representing contours over the whole globe. There are 106,000 rows in the table, the polygons are stored in a geometry field. The issue I have is that many of the polygons cover a large portion of the globe. This seems to make it very hard to get a spatial index that will eliminate many rows in the primary filter. For example, look at the following query: SELECT "ID","CODE","geom".STAsBinary() as "geom" FROM "dbo"."ContA" WHERE "geom".Filter( geometry::STGeomFromText('POLYGON ((-142.03193662573682 59.53396984952896, -142.03193662573682 59.88928136451884, -141.32743833481925 59.88928136451884, -141.32743833481925 59.53396984952896, -142.03193662573682 59.53396984952896))', 4326) ) = 1 This is querying an area which intersects with only two of the polygons in the table. No matter what combination of spatial index settings I chose, that Filter() always returns around 60,000 rows. Replacing Filter() with STIntersects() of course returns just the two polygons I want, but of course takes much longer (Filter() is 6 seconds, STIntersects() is 12 seconds). Can anyone give me any hints on whether there is a spatial index setup that is likely to improve on 60,000 rows or is my dataset just not a good match for SQL Server's spatial indexing ?

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  • Is Perl's flip-flop operator bugged? It has global state, how can I reset it?

    - by Evan Carroll
    I'm dismayed. Ok, so this was probably the most fun perl bug I've ever found. Even today I'm learning new stuff about perl. Essentially, the flip-flop operator .. which returns false until the left-hand-side returns true, and then true until the right-hand-side returns false keep global state (or that is what I assume.) My question is can I reset it, (perhaps this would be a good addition to perl4-esque hardly ever used reset())? Or, is there no way to use this operator safely? I also don't see this (the global context bit) documented anywhere in perldoc perlop is this a mistake? Code use feature ':5.10'; use strict; use warnings; sub search { my $arr = shift; grep { !( /start/ .. /never_exist/ ) } @$arr; } my @foo = qw/foo bar start baz end quz quz/; my @bar = qw/foo bar start baz end quz quz/; say 'first shot - foo'; say for search \@foo; say 'second shot - bar'; say for search \@bar; Spoiler $ perl test.pl first shot foo bar second shot

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  • Pass a data.frame column name to a function

    - by Kevin Middleton
    I'm trying to write a function to accept a data.frame (x) and a column from it. The function performs some calculations on x and later returns another data.frame. I'm stuck on the best-practices method to pass the column name to the function. The two minimal examples fun1 and fun2 below produce the desired result, being able to perform operations on x$column, using max() as an example. However, both rely on the seemingly (at least to me) inelegant (1) call to substitute() and possibly eval() and (2) the need to pass the column name as a character vector. fun1 <- function(x, column){ do.call("max", list(substitute(x[a], list(a = column)))) } fun2 <- function(x, column){ max(eval((substitute(x[a], list(a = column))))) } df <- data.frame(A = 1:20, B = rnorm(10)) fun1(df, "B") fun2(df, "B") I would like to be able to call the function as fun(df, B), for example. Other options I have considered but have not tried: Pass column as an integer of the column number. I think this would avoid substitute(). Ideally, the function could accept either. with(x, get(column)), but, even if it works, I think this would still require substitute Make use of formula() and match.call(), neither of which I have much experience with. Subquestion: Is do.call() preferred over eval()? Thanks, Kevin

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  • Finding specific words in a file (Python language)

    - by Caroline Yi
    I have to write a program in python where the user is given a menu with four different "word games". There is a file called dictionary.txt and one of the games requires the user to input a) the number of letters in a word and b) a letter to exclude from the words being searched in the dictionary (dictionary.txt has the whole dictionary). Then the program prints the words that follow the user's requirements. My question is how on earth do I open the file and search for words with a certain length in that file. I only have a basic code which only asks the user for inputs. I'm am very new at this please help :( this is what I have up to the first option. The others are fine and I know how to break the loop but this specific one is really giving me trouble. I have tried everything and I just keep getting errors. Honestly, I only took this class because someone said it would be fun. It is, but recently I've really been falling behind and I have no idea what to do now. This is an intro level course so please be nice I've never done this before until now :( print print "Choose Which Game You Want to Play" print "a) Find words with only one vowel and excluding a specific letter." print "b) Find words containing all but one of a set of letters." print "c) Find words containing a specific character string." print "d) Find words containing state abbreviations." print "e) Find US state capitals that start with months." print "q) Quit." print choice = raw_input("Enter a choice: ") choice = choice.lower() print choice while choice != "q": if choice == "a": #wordlen = word length user is looking for.s wordlen = raw_input("Please enter the word length you are looking for: ") wordlen = int(wordlen) print wordlen #letterex = letter user wishes to exclude. letterex = raw_input("Please enter the letter you'd like to exclude: ") letterex = letterex.lower() print letterex

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  • Optimize CUDA with Thrust in a loop

    - by macs
    Given the following piece of code, generating a kind of code dictionary with CUDA using thrust (C++ template library for CUDA): thrust::device_vector<float> dCodes(codes->begin(), codes->end()); thrust::device_vector<int> dCounts(counts->begin(), counts->end()); thrust::device_vector<int> newCounts(counts->size()); for (int i = 0; i < dCodes.size(); i++) { float code = dCodes[i]; int count = thrust::count(dCodes.begin(), dCodes.end(), code); newCounts[i] = dCounts[i] + count; //Had we already a count in one of the last runs? if (dCounts[i] > 0) { newCounts[i]--; } //Remove thrust::detail::normal_iterator<thrust::device_ptr<float> > newEnd = thrust::remove(dCodes.begin()+i+1, dCodes.end(), code); int dist = thrust::distance(dCodes.begin(), newEnd); dCodes.resize(dist); newCounts.resize(dist); } codes->resize(dCodes.size()); counts->resize(newCounts.size()); thrust::copy(dCodes.begin(), dCodes.end(), codes->begin()); thrust::copy(newCounts.begin(), newCounts.end(), counts->begin()); The problem is, that i've noticed multiple copies of 4 bytes, by using CUDA visual profiler. IMO this is generated by The loop counter i float code, int count and dist Every access to i and the variables noted above This seems to slow down everything (sequential copying of 4 bytes is no fun...). So, how i'm telling thrust, that these variables shall be handled on the device? Or are they already? Using thrust::device_ptr seems not sufficient for me, because i'm not sure whether the for loop around runs on host or on device (which could also be another reason for the slowliness).

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  • Flex 3: should I provide prepared data to my component or make it to process data before display?

    - by grapkulec
    I'm starting to learn a little Flex just for fun and maybe to prove that I still can learn something new :) I have some idea for a project and one of its parts is a tree component which could display data in different ways depending on configuration. The idea There is list of objects having properties like id, date, time, name, description. And sometimes list should be displayed like this: first level: date second level: time third level: name and sometimes like this: first level: year second level: month third level: day fourth level: time and name By level I mean level of nesting of course. So, we can have years, that have months, that have days, that have hours and so forth. The problem What could be the best way to do it? I mean, should I prepare data for different ways of nesting outside of component or even outside of flex? I can do it at web service level in C# where I plan to have database access layer and send to flex nice and ready to display XML or array of objects. But I wonder if that won't cause additional and maybe unneccessary network traffic. I tried to hack some code in my component to convert my data objects into XML or ArrayCollection but I don't know enough of Flex and got stuck on elimination of duplicates or getting specific data by some key value. Usually to do such things I have STL with maps, sets and vectors and I find Flex arrays and even Dictionary a little bit confusing (I've read language reference and googled without any significant luck). The question So, to sum things up: should I give my tree component data prepared just for chosen type of display or should I try to do it internally inside component (or some helper class written in ActionScript)?

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  • "multiply frog enemy" timer and array AS3

    - by VideoDnd
    How can I use the counter value to multiply the frogs in the array? My counter goes from 0-100. I want to prove that I can increment the enemies using a counter. EXPLAINED BETTER I have 10 frogs in an array. I want to use a timer to add 10 more frogs on each iteration of the TimerEvent.TIMER firing. //currentCount var timer:Timer = new Timer(1000, 50); timer.addEventListener(TimerEvent.TIMER, countdown); timer.start(); function countdown(event:TimerEvent) { // myText.text = String(0 + timer.currentCount); } //Creates 10 enemies "I want enemies to multiply 0-100" var enemyArray:Array = new Array(); for (var i:int = 0; i < 10; i++) { var noname:FrogClass = new FrogClass(); noname.x = i*10; //this will just assign some different x and y value depending on i. noname.y = i*11; enemyArray.push(noname); //put the enemy into the array addChild(noname); //puts it on the stage } SYMBOL PROPERTIES NAME "noname" CLASS "FrogClass" WHY I need specific examples using strings and arrays, because I'm stuck in a learning curve. Stupid examples are more fun!

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  • Calling functions from the Immediate Window during debugging -- advanced Visual Studio kung-fu test

    - by kizzx2
    I see some related questions have been asked, but they're either too advanced for me to grasp or lacking a step-by-step guide from start to finish (most of them end up being insider talk of their own experiment results). OK here it is, given this simple program: #include <stdio.h> #include <string.h> int main() { FILE * f; char buffer[100]; memset(buffer, 0, 100); fun(); f = fopen("main.cpp", "r"); fread(buffer, 1, 99, f); printf(buffer); fclose(f); return 0; } What it does is basically print itself (assume file name is main.cpp). Question How can I have it print another file, say foobar.txt without modifying the source code? It has something to do with running it through VS's, stepping through the functions and hijacking the FILE pointer right before fread() is called. No need to worry about leaking resources by calling fclose(). I tried the simple f = fopen("foobar.txt", "r") which gave CXX0017: Error: symbol "fopen" not found Any ideas?

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  • Modifying my website to allow anonymous comments

    - by David
    I write the code for my own website as an educational/fun exercise. Right now part of the website is a blog (like every other site out there :-/) which supports the usual basic blog features, including commenting on posts. But I only have comments enabled for logged-in users; I want to alter the code to allow anonymous comments - that is, I want to allow people to post comments without first creating a user account on my site, although there will still be some sort of authentication involved to prevent spam. Question: what information should I save for anonymous comments? I'm thinking at least display name and email address (for displaying a Gravatar), and probably website URL because I eventually want to accept OpenID as well, but would anything else make sense? Other question: how should I modify the database to store this information? The schema I have for the comment table is currently comment_id smallint(5) // The unique comment ID post_id smallint(5) // The ID of the post the comment was made on user_id smallint(5) // The ID of the user account who made the comment comment_subject varchar(128) comment_date timestamp comment_text text Should I add additional fields for name, email address, etc. to the comment table? (seems like a bad idea) Create a new "anonymous users" table? (and if so, how to keep anonymous user ids from conflicting with regular user ids) Or create fake user accounts for anonymous users in my existing users table? Part of what's making this tricky is that if someone tries to post an anonymous comment using an email address (or OpenID) that's already associated with an account on my site, I'd like to catch that and prompt them to log in.

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  • Which book should I choose?

    - by sebastianlarsson
    Hi guys, I'm looking for a good read on object oriented design. The two books I'm currently looking Head First Design Patterns and Head First Object object-oriented analysis & design. They seem very similar when looking at the contents and browsing through available sample text. Which one would be the best choice? About myself: I have a bachelor in computer science and I am currently studying Msc. Software Quality Engineering (read Software Engineering with focus on Quality). I am already confident in object-oriented design and have a lot of programming courses in my backpack. I have done games in c++, courses in advanced java programming (I am SCJP certified), but my preferred language is C#. I have also worked with Java for the last 7 months while studying. I am currently also studying for certificates in C# (apart from my usual studies). So I believe I have the prerequisites of actually understanding the contents of both books. Reason: I just want to be better and keep evolving as a programmer. I think it is fun. I believe Bert Bates and Kathy Sierra are involved in both these books and I have previously read their SCJP preparation book in java. I really do enjoy their style of writing. Other books which I am considering are: Clean Code: A Handbook Of Agile Software Craftsmanship Thx in advance Sebastian

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  • Database Functional Programming in Clojure

    - by Ralph
    "It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail." - Abraham Maslow I need to write a tool to dump a large hierarchical (SQL) database to XML. The hierarchy consists of a Person table with subsidiary Address, Phone, etc. tables. I have to dump thousands of rows, so I would like to do so incrementally and not keep the whole XML file in memory. I would like to isolate non-pure function code to a small portion of the application. I am thinking that this might be a good opportunity to explore FP and concurrency in Clojure. I can also show the benefits of immutable data and multi-core utilization to my skeptical co-workers. I'm not sure how the overall architecture of the application should be. I am thinking that I can use an impure function to retrieve the database rows and return a lazy sequence that can then be processed by a pure function that returns an XML fragment. For each Person row, I can create a Future and have several processed in parallel (the output order does not matter). As each Person is processed, the task will retrieve the appropriate rows from the Address, Phone, etc. tables and generate the nested XML. I can use a a generic function to process most of the tables, relying on database meta-data to get the column information, with special functions for the few tables that need custom processing. These functions could be listed in a map(table name -> function). Am I going about this in the right way? I can easily fall back to doing it in OO using Java, but that would be no fun. BTW, are there any good books on FP patterns or architecture? I have several good books on Clojure, Scala, and F#, but although each covers the language well, none look at the "big picture" of function programming design.

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  • How can we best represent the SDLC process as a board game?

    - by Innogetics
    I recently got interested in financial board games and saw how they can be very useful in educating children about certain concepts. It got me thinking whether it was also possible to represent certain aspects of executing a software project via a boardgame and make it fun. Here are a few things that I have come up so far: human resources and tools / techniques are represented as cards. requirements are also represented as cards, which are dealt equally to each player, and the objective is to move all requirement cards through an "SDLC" board (one per player) that represent a series of squares grouped according to phases (design all the way to deployment) the passage of time is represented in a main square board like monopoly, and completing a trip around the board (passing "Go") allows the player to move each of the requirement cards a number of steps through the SDLC board depending on the capability of the resource cards (senior programmer allows one requirement to move two squares in the dev phase, junior programmer only one, etc.) players will start with play money representing the project budget, and at every pass at "Go" is payday. the player is out of the game if he runs out of funds. the main board also has "chance" / "risk" cards, which represent things that can mess up a project. damage is applied at the roll of a die, and chance modifiers depend on whether the user has "bought" tools / techniques. I haven't implemented this idea yet as I'm still looking at more play elements that can make the game more engaging, as well as soliciting for more ideas. I am planning to release this under Creative Commons license but haven't decided on the exact license yet. Any more game play suggestions are welcome. UPDATE: This was posted in BoardGameGeek and there's now an active discussion thread there. http://www.boardgamegeek.com/article/4436694

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  • sizeof continues to return 4 instead of actual size

    - by Guest
    #include <iostream> using namespace std; int main() { cout << "Do you need to encrypt or decrypt?" << endl; string message; getline(cin, message); int letter2number; for (int place = 1; place < sizeof(message); place++) { letter2number = static_cast<int>(message[place]); cout << letter2number << endl; } } Examples of problem: I type fifteen letters but only four integers are printed. I type seven letters but only four integers are printed. The loop only occurs four times on my computer, not the number of characters in the string. This is the only problem I am having with it, so if you see other errors, please don't tell me. (It is more fun that way.) Thank you for your time.

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  • svn dev cycle. howto lots minor "features" pending for approval.

    - by Julian Davchev
    Hi I've read similar questions regarding that but still feel the need to ask a question. I have scenario where we have lots of tiny "features" pending for approval. I generally see two approaches. 1.Keep trunk solid and have tons of branches for each tiny "feature". Basically every new thingy is a branch. Cons: - Might become nightmare to support so many branches no matter how small a change. Keeping all branches in sync etc etc. - Worst con I see in this is setup of test system so one can easily examine changes to approve (basically need to support all branches which seems insane). Pros: - Seemningly easy once approved a branch to be merged back to trunk and new release to be tagged and deployed. 2.For big features a branch is released and for small changes all goes in trunk(relatively stable) directly. Pros: - Easier to set test system as most of the time all will be directly visible. For big features should be easy to maintain separate branch on test. Cons: - Don't really see how release will go. I will not be able to basically release one part of trunk This would involve cherrypicking which is crazy to follow. Other approach is I just enforce that after some time (a week or so) all small features need to be approved so they can deployed before giving new tasks. I just create release branch and either all or none of small features are going live. This will be some fun discussion with head people. I guess having lots of small pending stuff is very problematic to follow technically.

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  • heterogeneous comparisons in python3

    - by Matt Anderson
    I'm 99+% still using python 2.x, but I'm trying to think ahead to the day when I switch. So, I know that using comparison operators (less/greater than, or equal to) on heterogeneous types that don't have a natural ordering is no longer supported in python3.x -- instead of some consistent (but arbitrary) result we raise TypeError instead. I see the logic in that, and even mostly think its a good thing. Consistency and refusing to guess is a virtue. But what if you essentially want the python2.x behavior? What's the best way to go about getting it? For fun (more or less) I was recently implementing a Skip List, a data structure that keeps its elements sorted. I wanted to use heterogeneous types as keys in the data structure, and I've got to compare keys to one another as I walk the data structure. The python2.x way of comparing makes this really convenient -- you get an understandable ordering amongst elements that have a natural ordering, and some ordering amongst those that don't. Consistently using a sort/comparison key like (type(obj).__name__, obj) has the disadvantage of not interleaving the objects that do have a natural ordering; you get all your floats clustered together before your ints, and your str-derived class separates from your strs. I came up with the following: import operator def hetero_sort_key(obj): cls = type(obj) return (cls.__name__+'_'+cls.__module__, obj) def make_hetero_comparitor(fn): def comparator(a, b): try: return fn(a, b) except TypeError: return fn(hetero_sort_key(a), hetero_sort_key(b)) return comparator hetero_lt = make_hetero_comparitor(operator.lt) hetero_gt = make_hetero_comparitor(operator.gt) hetero_le = make_hetero_comparitor(operator.le) hetero_ge = make_hetero_comparitor(operator.gt) Is there a better way? I suspect one could construct a corner case that this would screw up -- a situation where you can compare type A to B and type A to C, but where B and C raise TypeError when compared, and you can end up with something illogical like a > b, a < c, and yet b > c (because of how their class names sorted). I don't know how likely it is that you'd run into this in practice.

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  • Delphi Unicode String Type Stored Directly at its Address (or "Unicode ShortString")

    - by Andreas Rejbrand
    I want a string type that is Unicode and that stores the string directly at the adress of the variable, as is the case of the (Ansi-only) ShortString type. I mean, if I declare a S: ShortString and let S := 'My String', then, at @S, I will find the length of the string (as one byte, so the string cannot contain more than 255 characters) followed by the ANSI-encoded string itself. What I would like is a Unicode variant of this. That is, I want a string type such that, at @S, I will find a unsigned 32-bit integer (or a single byte would be enough, actually) containing the length of the string in bytes (or in characters, which is half the number of bytes) followed by the Unicode representation of the string. I have tried WideString, UnicodeString, and RawByteString, but they all appear only to store an adress at @S, and the actual string somewhere else (I guess this has do do with reference counting and such). Update: The most important reason for this is probably that it would be very problematic if sizeof(string) were variable. I suspect that there is no built-in type to use, and that I have to come up with my own way of storing text the way I want (which actually is fun). Am I right? Update I will, among other things, need to use these strings in packed records. I also need manually to read/write these strings to files/the heap. I could live with fixed-size strings, such as <= 128 characters, and I could redesign the problem so it will work with null-terminated strings. But PChar will not work, for sizeof(PChar) = 1 - it's merely an address. The approach I eventually settled for was to use a static array of bytes. I will post my implementation as a solution later today.

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  • Deterministic and non uniform long string generation from seed

    - by Limonup
    I had this weird idea for an encryption that I wanted to try out, it may be bad, and it may have done before, but I'm just doing it for fun. The short version of the question is: Is it possible to generate a long, deterministic and non-uniformly distributed string/sequence of numbers from a small seed? Long(er) version: I was thinking to encrypt a text by changing encoding. The new encoding would be generated via Huffman algorithm. To work well, the Huffman algorithm would need a fairly long text with non uniform distribution. Then characters can have different bit-lengths which would be the primary strength of this encryption. The problem is that its impractical to enter in/remember a long text each time you want to decrypt the text. So I was wondering if it was possible to generate a text from password seed? It doesn't matter what the text is, as long as it has non uniform distribution of characters and that the exact same sequence can be recreated each time you give it the same seed. Preferably, are there any functions/extensions in Python that can do this? EDIT: To expand on the "strength" of varying bit length: if I have a string "test", ASCII values 116, 101, 115, 116, which gives bit values of 1110100 1100101 1110011 1110100 Then, say my Huffman algorithm generates encoding like t = 101 e = 1100111 s = 10001 The final string is 101 1100111 10001 101, if we encode this back to ASCII, we get 1011100 1111000 1101000, which is 3 entirely different characters. Obviously its impossible to perform any kind of frequency analysis or something like that on this.

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  • Creating a smart text generator

    - by royrules22
    I'm doing this for fun (or as 4chan says "for teh lolz") and if I learn something on the way all the better. I took an AI course almost 2 years ago now and I really enjoyed it but I managed to forget everything so this is a way to refresh that. Anyway I want to be able to generate text given a set of inputs. Basically this will read forum inputs (or maybe Twitter tweets) and then generate a comment based on the learning. Now the simplest way would be to use a Markov Chain Text Generator but I want something a little bit more complex than that as the MKC basically only learns by word order (which word is more likely to appear after word x given the input text). I'm trying to see if there's something I can do to make it a little bit more smarter. For example I want it to do something like this: Learn from a large selection of posts in a message board but don't weight it too much For each post: Learn from the other comments in that post and weigh these inputs higher Generate comment and post See what other users' reaction to your post was. If good weigh it positively so you make more posts that are similar to the one made, and vice versa if negative. It's the weighing and learning from mistakes part that I'm not sure how to implement. I thought about Artificial Neural Networks (mainly because I remember enjoying that chapter) but as far as I can tell that's mainly used to classify things (i.e. given a finite set of choices [x1...xn] which x is this given input) not really generate anything. I'm not even sure if this is possible or if it is what should I go about learning/figuring out. What algorithm is best suited for this? To those worried that I will use this as a bot to spam or provide bad answers to SO, I promise that I will not use this to provide (bad) advice or to spam for profit. I definitely will not post it's nonsensical thoughts on SO. I plan to use it for my own amusement. Thanks!

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  • Writing a JavaScript zip code validation function

    - by mkoryak
    I would like to write a JavaScript function that validates a zip code, by checking if the zip code actually exists. Here is a list of all zip codes: http://www.census.gov/tiger/tms/gazetteer/zips.txt (I only care about the 2nd column) This is really a compression problem. I would like to do this for fun. OK, now that's out of the way, here is a list of optimizations over a straight hashtable that I can think of, feel free to add anything I have not thought of: Break zipcode into 2 parts, first 2 digits and last 3 digits. Make a giant if-else statement first checking the first 2 digits, then checking ranges within the last 3 digits. Or, covert the zips into hex, and see if I can do the same thing using smaller groups. Find out if within the range of all valid zip codes there are more valid zip codes vs invalid zip codes. Write the above code targeting the smaller group. Break up the hash into separate files, and load them via Ajax as user types in the zipcode. So perhaps break into 2 parts, first for first 2 digits, second for last 3. Lastly, I plan to generate the JavaScript files using another program, not by hand. Edit: performance matters here. I do want to use this, if it doesn't suck. Performance of the JavaScript code execution + download time. Edit 2: JavaScript only solutions please. I don't have access to the application server, plus, that would make this into a whole other problem =)

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  • i386 assembly question: why do I need to meddle with the stack pointer?

    - by zneak
    Hello everyone, I decided it would be fun to learn x86 assembly during the summer break. So I started with a very simple hello world program, borrowing on free examples gcc -S could give me. I ended up with this: HELLO: .ascii "Hello, world!\12\0" .text .globl _main _main: pushl %ebp # 1. puts the base stack address on the stack movl %esp, %ebp # 2. puts the base stack address in the stack address register subl $20, %esp # 3. ??? pushl $HELLO # 4. push HELLO's address on the stack call _puts # 5. call puts xorl %eax, %eax # 6. zero %eax, probably not necessary since we didn't do anything with it leave # 7. clean up ret # 8. return # PROFIT! It compiles and even works! And I think I understand most of it. Though, magic happens at step 3. Would I remove this line, my program would die between the call to puts and the xor from a misaligned stack error. And would I change $20 to another value, it'd crash too. So I came to the conclusion that this value is very important. Problem is, I don't know what it does and why it's needed. Can anyone explain me? (I'm on Mac OS, would it ever matter.)

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  • how to determine if a character vector is a valid numeric or integer vector

    - by Andrew Barr
    I am trying to turn a nested list structure into a dataframe. The list looks similar to the following (it is serialized data from parsed JSON read in using the httr package). myList <- list(object1 = list(w=1, x=list(y=0.1, z="cat")), object2 = list(w=2, x=list(y=0.2, z="dog"))) unlist(myList) does a great job of recursively flattening the list, and I can then use lapply to flatten all the objects nicely. flatList <- lapply(myList, FUN= function(object) {return(as.data.frame(rbind(unlist(object))))}) And finally, I can button it up using plyr::rbind.fill myDF <- do.call(plyr::rbind.fill, flatList) str(myDF) #'data.frame': 2 obs. of 3 variables: #$ w : Factor w/ 2 levels "1","2": 1 2 #$ x.y: Factor w/ 2 levels "0.1","0.2": 1 2 #$ x.z: Factor w/ 2 levels "cat","dog": 1 2 The problem is that w and x.y are now being interpreted as character vectors, which by default get parsed as factors in the dataframe. I believe that unlist() is the culprit, but I can't figure out another way to recursively flatten the list structure. A workaround would be to post-process the dataframe, and assign data types then. What is the best way to determine if a vector is a valid numeric or integer vector?

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  • Can't get syntax on to work in my gvim.

    - by user198553
    (I'm new to Linux and Vim, and I'm trying to learn Vim but I'm having some issues with it that I can't seen do fix) I'm in a Linux installation (Ubuntu 8.04) that I can't update, using Vim 7.1.138. My vim installation is in /usr/share/vim/vim71/. /home/user/ My .vimrc file is in /home/user/.vimrc, as follows: fun! MySys() return "linux" endfun set runtimepath=~/.vim,$VIMRUTNTIME source ~/.vim/.vimrc And then, in my /home/user/.vim/.vimrc: " =============== GENERAL CONFIG ============== set nocompatible syntax on " =============== ENCODING AND FILE TYPES ===== set encoding=utf8 set ffs=unix,dos,mac " =============== INDENTING =================== set ai " Automatically set the indent of a new line (local to buffer) set si " smartindent (local to buffer) " =============== FONT ======================== " Set font according to system if MySys() == "mac" set gfn=Bitstream\ Vera\ Sans\ Mono:h13 set shell=/bin/bash elseif MySys() == "windows" set gfn=Bitstream\ Vera\ Sans\ Mono:h10 elseif MySys() == "linux" set gfn=Inconsolata\ 14 set shell=/bin/bash endif " =============== COLORS ====================== colorscheme molokai " ============== PLUGINS ====================== " -------------- NERDTree --------------------- :noremap ,n :NERDTreeToggle<CR> " =============== DIRECTORIES ================= set backupdir=~/.backup/vim set directory=~/.swap/vim ...fact is the command syntax on is not working, neither in vim or gvim. And the strange thing is: If I try to set the syntax using the gvim toolbat, it works. Then, in normal mode in gvim, after activating using the toolbar, using the code :syntax off, it works, and just after doing this trying to do :syntax on doesn't work!! What's going on? Am I missing something?

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  • Could you please provide me with comments on a Java game of mine?

    - by Peter Perhác
    Hello there. I have marked this question as community wiki, so no rep points are thrown around. I made this game, Forest Defender, a proof-of-feasibility little project, which I would like to share with you and collect your constructive comments, first impressions, etc. It is a the first playable (and enjoyable) game I have released to the public, so I am, naturally, very eager to get some recognition by you, as my peers. I read in a StackOverflow blog, that One of the major reasons we created Stack Overflow to give every programmer a chance to be recognized by their peers. Recognized for their knowledge, their passion, [...] It comes in the form of a Java applet, I used an animation framework called PulpCore and I must say that it's been extremely enjoyable to work with it. I do recommend to people interested in Java game development. Since the product is free, fun, entirely commercial-free and I am willing to share the code to it (on request), I thought it would be OK to post this as a topic here. Moderators, please feel free to move this to another place if you deem the other place more appropriate. EDIT: I am ever so stupid to forget to include a link :-) http://www.perhac.com/shared/forest-defender/index.html

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  • Yet another Haskell vs. Scala question

    - by Travis Brown
    I've been using Haskell for several months, and I love it—it's gradually become my tool of choice for everything from one-off file renaming scripts to larger XML processing programs. I'm definitely still a beginner, but I'm starting to feel comfortable with the language and the basics of the theory behind it. I'm a lowly graduate student in the humanities, so I'm not under a lot of institutional or administrative pressure to use specific tools for my work. It would be convenient for me in many ways, however, to switch to Scala (or Clojure). Most of the NLP and machine learning libraries that I work with on a daily basis (and that I've written in the past) are Java-based, and the primary project I'm working for uses a Java application server. I've been mostly disappointed by my initial interactions with Scala. Many aspects of the syntax (partial application, for example) still feel clunky to me compared to Haskell, and I miss libraries like Parsec and HXT and QuickCheck. I'm familiar with the advantages of the JVM platform, so practical questions like this one don't really help me. What I'm looking for is a motivational argument for moving to Scala. What does it do (that Haskell doesn't) that's really cool? What makes it fun or challenging or life-changing? Why should I get excited about writing it?

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