Search Results

Search found 20990 results on 840 pages for 'static block'.

Page 93/840 | < Previous Page | 89 90 91 92 93 94 95 96 97 98 99 100  | Next Page >

  • How does multiple implementing multiple COM interfaces work in C++?

    - by Martin
    I am trying to understand this example code regarding Browser Helper Objects. Inside, the author implements a single class which exposes multiple interfaces (IObjectWithSite, IDispatch). His QueryInterface function performs the following: if(riid == IID_IUnknown) *ppv = static_cast<BHO*>(this); else if(riid == IID_IObjectWithSite) *ppv = static_cast<IObjectWithSite*>(this); else if (riid == IID_IDispatch) *ppv = static_cast<IDispatch*>(this); I have learned that from a C perspective, interface pointers are just pointers to VTables. So I take it to mean that C++ is capable of returning the VTable of any implemented interface using static_cast. Does this mean that a class constructed in this way has a bunch of VTables in memory (IObjectWithSite, IDispatch, etc)? What does C++ do with the name collisions on the different interfaces (they each have a QueryInterface, AddRef and Release function), can I implement different methods for each of these?

    Read the article

  • is <p> a block-level or inline-level element?

    - by Andor
    hi there, i got a question when i come across the HTML 4.01 DTD: in the strict DTD, a element is defined as <!ELEMENT P - O (%inline;)* -- paragraph --> but somewhat i thought is a block-level, and all(maybe almost) user agents define as a block-level. so, i just wondering, is a block-level or inline-level element. thx.

    Read the article

  • Are fluid websites worth making anymore?

    - by Adam
    Hey guys, I'm making a website now and I am trying to decide if I should make it fluid or not. Fixed width websites are much easier to make and also much easier to make them appear consistent. To be honest though, I personally prefer looking at fluid websites that stretch to the full width of my monitor. My question comes from the fact that in most modern browsers you can hold control and scroll your mouse wheel to basically resize any website. So is creating a fluid website worth the trouble?

    Read the article

  • Ideas for a C/C++ library

    - by Mohit Deshpande
    I thought one of the best ways to familiarise myself with C/C++, is to make a helpful library. I was maybe thinking like a geometry library, like to calculate areas, surface area, etc. It would be useful in game programming. Or maybe an algebra library, like for different formulas like the distance formula, quadratic formula, etc. Or maybe like a standard library for very simple functions, like calculating the number of items in an array.

    Read the article

  • how to pass parameters to a URL and get the generated image

    - by Nubkadiya
    i want o pass several parameters to this url and generate the map from it and show it in my java application. i know the code to download the image and show it in the java application. i want to know how to pass parameters to this address "http://maps.google.com/maps/api/staticmap?center=Nugegoda&zoom=14&size=1000x312&maptype=roadmap&markers=color:blue|label:S|size=tiny|Mirihana\&markers=size:mid|color:0xFFFF00|label:C|Udahamulla&sensor=false " in this link Nugegoda and Mirihana and Udahamulla is the one that i should pass from the application. and then it will generate a image and i do need to show it. even if u check this link. its a image. can someone help me

    Read the article

  • Tool to detect use/abuse of String.Concat (where StringBuilder should be used)

    - by Mark Rushakoff
    It's common knowledge that you shouldn't use a StringBuilder in place of a small number of concatenations: string s = "Hello"; if (greetingWorld) { s += " World"; } s += "!"; However, in loops of a significant size, StringBuilder is the obvious choice: string s = ""; foreach (var i in Enumerable.Range(1,5000)) { s += i.ToString(); } Console.WriteLine(s); Is there a tool that I can run on either raw C# source or a compiled assembly to identify where in the source code that String.Concat is being called? (If you're not familiar, s += "foo" is mapped to String.Concat in the IL output.) Obviously, I can't realistically search through an entire project and evaluate every += to identify whether the lvalue is a string. Ideally, it would only point out calls inside a for/foreach loop, but I would even put up with all the false positives of noting every String.Concat. Also, I'm aware that there are some refactoring tools that will automatically refactor my code to use StringBuilder, but I am only interested in identifying the Concat usage at this point. I routinely run Gendarme and FxCop on my code, and neither of those tools identify what I've described.

    Read the article

  • Must a Language that Implements Monads be Statically Typed?

    - by Morgan Cheng
    I am learning functional programming style. From this link http://channel9.msdn.com/shows/Going+Deep/Brian-Beckman-Dont-fear-the-Monads/, Brian Beckman gave a brilliant introduction about Monad. He mentioned that Monad is about composition of functions so as to address complexity. A Monad includes a unit function that transfers type T to an amplified type M(T); and a Bind function that, given function from T to M(U), transforms type M(T) to another type M(U). (U can be T, but is not necessarily). In my understanding, the language implementing monad should be type-checked statically. Otherwise, type errors cannot be found during compilation and "Complexity" is not controlled. Is my understanding correct?

    Read the article

  • Using Mod_Rewrite To Block Referrer Based On Domain Extenstion?

    - by Matt
    I've been in web development for several years now (I'm a student web designer), and recently, I've begun to experiment with mod_rewrite for things like URL shortening. I was wondering, is it possible to block a referrer by domain extension, instead of just by full site, etc.? So, instead of RewriteEngine on # Options +FollowSymlinks RewriteCond %{HTTP_REFERER} examplesite\.com [NC] RewriteRule .* - [F] could you do RewriteEngine on # Options +FollowSymlinks RewriteCond %{HTTP_REFERER} \.com [NC] RewriteRule .* - [F] without the full domain name? Thanks. I'm fairly knowledgeable about other web dev / hosting topics, but mod_rewrite is new to me and Google wasn't helping.

    Read the article

  • Access to nested methods when DSL

    - by Vyacheslav Loginov
    class Warcraft def initialize &block instance_eval &block end def method_missing name, *args, &block instance_variable_set("@#{name}".to_sym, args[0]) self.class.send(:define_method, name, proc { instance_variable_get("@#{name}")}) end def game &block @game = Game.new &block end class Game def initialize &block instance_eval &block end def method_missing name, *args, &block instance_variable_set("@#{name}".to_sym, args[0]) self.class.send(:define_method, name, proc { instance_variable_get("@#{name}")}) end end end warcraft = Warcraft.new do name "Warcraft III" battle_net :iccup game do side :sentinels hero "Furion" rune_appear_every 2 end end puts warcraft.inspect # => #<Warcraft:0x00000000be3e80 @name="Warcraft III", @battle_net=:iccup, @game=#<Warcraft::Game:0x000000009c6c38 @side=:sentinels, @hero="Furion", @rune_appear_every=2>> How to access nested methods? puts warcraft.battle_net # => iccup puts warcraft.side #=> #<Proc:[email protected]:9 (lambda)> puts warcraft.game #=> dsl.rb:18:in `instance_eval': block not supplied (ArgumentError) puts warcraft.game.side #=> dsl.rb:18:in `instance_eval': block not supplied (ArgumentError)

    Read the article

  • Discover NullPointerException bugs using FindBug

    - by alex2k8
    When I run FindBug on this code, it reports NO issues. boolean _closed = false; public void m1(@Nullable String text) { if(_closed) return; System.out.println(text.toLowerCase()); } While here it finds issue as expected: public void m1(@Nullable String text) { System.out.println(text.toLowerCase()); // FireBug: text must be nonnull but is marked as nullable } Why does it fail in first case?

    Read the article

  • Gimpel's PC-lint and Flexelint; Anyone used them?

    - by samoz
    So I've read a few magazine articles and the website for Gimpel's PC-lint and Flexelint C/C++ compiler. It's really expensive (at least for me), but it seems like it might have some merit to warrant the cost. So I'm wondering if anyone else has used/bought them and can provide their opinions?

    Read the article

  • Kernel Panic - not syncing: VFS: Unable to mount root fs on unknown-block(0,0) after apt-get upgrade

    - by Edward
    I'm using Ubuntu 9.1 server edition, I get this error during boot time after I ran sudo apt-get upgrade when checking my kernel version, uname -r returns 2.6.31-14-generic but when i run dpkg -l 'linux-image*' | grep ^.i I cannot find 2.6.31-14 (only contains 2.6.32*) Following the solution in the thread: Kernel Panic - not syncing: VFS: Unable to mount root fs on unknown-block(0,0) doesn't work for me I'm running the commands inside the Rescue mode by booting from the Ubuntu 9.1 Installation Disc Do I need to update my kernel and run update-initramfs + update-grub again? If so, how can I update the kernel? apt-get install any linux-headers/image cannot change the uname -r value Thanks!

    Read the article

  • Why is C# statically typed?

    - by terrani
    I am a PHP web programmer who is trying to learn C#. I would like to know why C# requires me to specify the data type when creating a variable. Class classInstance = new Class(); Why do we need to know the data type before a class instance?

    Read the article

  • Possible to pass pygame data to memory map block?

    - by toozie21
    I am building a matrix out of addressable pixels and it will be run by a Pi (over the ethernet bus). The matrix will be 75 pixels wide and 20 pixels tall. As a side project, I thought it would be neat to run pong on it. I've seen some python based pong tutorials for Pi, but the problem is that they want to pass the data out to a screen via pygame.display function. I have access to pass pixel information using a memory map block, so is there anyway to do that with pygame instead of passing it out the video port? In case anyone is curious, this was the pong tutorial I was looking at: Pong Tutorial

    Read the article

  • Core Data produces Analyzer warnings

    - by RickiG
    Hi I am doing the final touch ups on an app and I am getting rid of every compiler/analyzer warning. I have a bunch of Class methods that wrap my apps access to Core Data entities. This is "provoking" the analyzer. + (CDProductEntity*) newProductEntity { return (CDProductEntity*)[NSEntityDescription insertNewObjectForEntityForName:@"CDProductEntity" inManagedObjectContext:[self context]]; } Which results in an Analyzer warning: Object with +0 retain counts returned to caller where a +1 (owning) retain count is expected In the method that calls the above Class Method I have this: CDProductEntity *newEntity = [self newProductEntity]; Which results in an Analyzer warning: Method returns an Objective-C object with a +1 retain count (owning reference) Explicitly releasing or autoreleasing a Core Data entity is usually very very bad, but is that what it is asking me to do here? First it tells me it has a +0 retain count and that is bad, then it tells me it has a +1 which is also bad. What can I do to ensure that I am either dealing with a Analyzer hiccup or that I release correctly? Thanks in advance

    Read the article

  • How do I fix the Gparted message : Error while reading block at sector xxx ?

    - by Agmenor
    When I tried to move one of my partitions, I got some error messages. Here are some extracts: Move /dev/sda7 to the left 00:05:09 ( ERROR ) (...) check file system on /dev/sda7 for errors and (if possible) fix them 00:00:10 ( SUCCESS ) e2fsck -f -y -v /dev/sda7 (...) move file system to the left 00:04:52 ( ERROR ) perform read-only test 00:04:52 ( ERROR ) using internal algorithm read 114013242 sectors finding optimal blocksize (...) read 113357882 sectors using a blocksize of 1024 sectors 00:04:36 ( ERROR ) 22527034 of 113357882 read Error while reading block at sector 385849832 23182394 sectors read ( ERROR ) (...) libparted messages ( INFO ) Input/output error during read on /dev/sda What should I do to effectively move my partition?

    Read the article

  • Why do we have reinterpret_cast in C++ when two chained static_cast can do it's job?

    - by Nawaz
    Say I want to cast A* to char* and vice-versa, we have two choices (I mean, many of us think we've two choices, because both seems to work! Hence the confusion!): struct A { int age; char name[128]; }; A a; char *buffer = static_cast<char*>(static_cast<void*>(&a)); //choice 1 char *buffer = reinterpret_cast<char*>(&a); //choice 2 Both work fine. //convert back A *pA = static_cast<A*>(static_cast<void*>(buffer)); //choice 1 A *pA = reinterpret_cast<A*>(buffer); //choice 2 Even this works fine! So why do we have reinterpret_cast in C++ when two chained static_cast can do it's job? Some of you might think this topic is a duplicate of the previous topics such as listed at the bottom of this post, but it's not. Those topics discuss only theoretically, but none of them gives even a single example demonstrating why reintepret_cast is really needed, and two static_cast would surely fail. I agree, one static_cast would fail. But how about two? If the syntax of two chained static_cast looks cumbersome, then we can write a function template to make it more programmer-friendly: template<class To, class From> To any_cast(From v) { return static_cast<To>(static_cast<void*>(v)); } And then we can use this, as: char *buffer = any_cast<char*>(&a); //choice 1 char *buffer = reinterpret_cast<char*>(&a); //choice 2 //convert back A *pA = any_cast<A*>(buffer); //choice 1 A *pA = reinterpret_cast<A*>(buffer); //choice 2 Also, see this situation where any_cast can be useful: Proper casting for fstream read and write member functions. So my question basically is, Why do we have reinterpret_cast in C++? Please show me even a single example where two chained static_cast would surely fail to do the same job? Which cast to use; static_cast or reinterpret_cast? Cast from Void* to TYPE* : static_cast or reinterpret_cast

    Read the article

  • PHP 5.5 sort en Alpha1 et introduit les générateurs, le block Finally ainsi qu'une API de hachage des mots de passe

    PHP 5.5 sort en Alpha 1 et introduit les générateurs, le block Finally ainsi qu'une API de hachage des mots de passe Le cycle de publication de PHP 5.5.0 vient officiellement de débuter. Les développeurs de la plateforme Web ont publié la première version Alpha de PHP 5.5.0. PHP 5.5.0 apporte des nouvelles fonctionnalités majeures au langage, dont le support des générateurs. Les générateurs sont un moyen simple et puissant de créer des itérateurs. L'introduction des générateurs dans PHP va permettre aux développeurs d'implémenter des itérateurs sans avoir à écrire beaucoup de code décoratif. Le support des générateurs s'accompagne de l'introduction du nouveau mot c...

    Read the article

  • How can I programmatically block user input for a given time?

    - by black_puppydog
    As a person working in computer science working offline to avoid facebook and thelike is not always (meaning hardly ever) possible for me since I mostly have to be online to work. I have tried leechblock and similar things but the problem becomes that at some point I start making systems for myself to hack, which is kind of pointless if oyu have root. I would very much like to try out the method described here. (Short version: reboot your PC every time finish a task or get bored with it) Unlike for the author of this blog my work is mainly done not in screen sessions but in IDEs ans other not-so-fast-to-start-up stuff, meaning a full reboot including loading all my programs will take its time. So, the question is: How can I block all user input and preferrably blank the screen for a given amount of time? The idea would then be to have a keyboard shortcut to activate the script/program (which would probably also have to have root i guess?)

    Read the article

  • Statically checking a Java app for link errors

    - by monorailkitty
    I have a scenario where I have code written against version 1 of a library but I want to ship version 2 of the library instead. The code has shipped and is therefore not changeable. I'm concerned that it might try to access classes or members of the library that existed in v1 but have been removed in v2. I figured it would be possible to write a tool to do a simple check to see if the code will link against the newer version of the library. I appreciate that the code may still be very broken even if the code links. I am thinking about this from the other side - if the code won't link then I can be sure there is a problem. As far as I can see, I need to run through the bytecode checking for references, method calls and field accesses to library classes then use reflection to check whether the class/member exists. I have three-fold question: (1) Does such a tool exist already? (2) I have a niggling feeling it is much more complicated that I imagine and that I have missed something major - is that the case? (3) Do you know of a handy library that would allow me to inspect the bytecode such that I can find the method calls, references etc.? Thanks!

    Read the article

  • Re-usable Obj-C classes with custom values: The right way

    - by Prairiedogg
    I'm trying to reuse a group of Obj-C clases between iPhone applications. The values that differ from app to app have been isolated and I'm trying to figure out the best way to apply these custom values to the classes on an app-to-app basis. Should I hold them in code? // I might have 10 customizable values for each class, that's a long signature! CarController *controller = [[CarController alloc] initWithFontName:@"Vroom" engine:@"Diesel" color:@"Red" number:11]; Should I store them in a big settings.plist? // Wasteful! I sometimes only use 2-3 of 50 settings! AllMyAppSettings *settings = [[AllMyAppSettings alloc] initFromDisk:@"settings.plist"]; MyCustomController *controller = [[MyCustomController alloc] initWithSettings:settings]; [settings release]; Should I have little, optional n_settings.plists for each class? // Sometimes I customize CarControllerSettings *carSettings = [[CarControllerSettings alloc] initFromDisk:@"car_settings.plist"]; CarController *controller = [[CarController alloc] initWithSettings:carSettings]; [carSettings release]; // Sometimes I don't, and CarController falls back to internally stored, reasonable defaults. CarController *controller = [[CarController alloc] initWithSettings:nil]; Or is there an OO solution that I'm not thinking of at all that would be better?

    Read the article

  • Typed metaprogramming languages

    - by Jacques Carette
    I want to do some metaprogramming in a statically typed language, where both my programs and my meta-programs will be typed. I mean this in a strong sense: if my program generator compiles, I want the type system to be strong enough that only type-correct programs can be generated. As far as I know, only metaocaml can do this. (No, neither Template Haskell nor C++ templates fit the bill -- see this paper).

    Read the article

< Previous Page | 89 90 91 92 93 94 95 96 97 98 99 100  | Next Page >