Search Results

Search found 4870 results on 195 pages for '3d engines'.

Page 94/195 | < Previous Page | 90 91 92 93 94 95 96 97 98 99 100 101  | Next Page >

  • What Are Outbound Links?

    Outbound links are links that exist or are put in a particular website's article or blog for an external source. Though a feature that has many advantages, in recent times many search engines have acknowledged outbound links to decrease a site's rankings on a search engine directory.

    Read the article

  • SEO - The Best Means to Have Visitors!

    Keywords are the words relevant to the subject of your site searching which, any person can land on to your site. They could be any word pertaining to the product or service provided by your portal. Related words are said for, if a person reaches your site searching for something not offered by your site, it would be a waste. Search engines are the websites where any internet user, not knowing of the sites providing a product or service, gets to know all the available sites.

    Read the article

  • Education and Skill

    Since the inception of internet, many web pages have emerged like mushrooms. It was very important to stream this vast form of information and so the search engines were established. It helped the user to find the specific information according to their needs and their exact requirements.

    Read the article

  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric (2D) game with moderate-scale multiplayer - 20-30 players. I've had some difficulty getting a good movement prediction implementation in place. Right now, clients are authoritative for their own position. The server performs validation and broad-scale cheat detection, and I fully realize that the system will never be fully robust against cheating. However, the performance and implementation tradeoffs work well for me right now. Given that I'm dealing with sprite graphics, the game has 8 defined directions rather than free movement. Whenever the player changes their direction or speed (walk, run, stop), a "true" 3D velocity is set on the entity and a packet it sent to the server with the new movement state. In addition, every 250ms additional packets are transmitted with the player's current position for state updates on the server as well as for client prediction. After the server validates the packet, it gets automatically distributed to all of the other "nearby" players. Client-side, all entities with non-zero velocity (ie/ moving entities) are tracked and updated by a rudimentary "physics" system - basically nothing more than changing the position by the velocity according to the elapsed time slice (40ms or so). What I'm struggling with is how to implement clean movement prediction. I have the nagging suspicion that I've made a design mistake somewhere. I've been over the Unreal, Half-life, and all other movement prediction/lag compensation articles I could find, but they all seam geared toward shooters: "Don't send each control change, send updates every 120ms, server is authoritative, client predicts, etc". Unfortunately, that style of design won't work well for me - there's no 3D environment so each individual state change is important. 1) Most of the samples I saw tightly couple movement prediction right into the entities themselves. For example, storing the previous state along with the current state. I'd like to avoid that and keep entities with their "current state" only. Is there a better way to handle this? 2) What should happen when the player stops? I can't interpolate to the correct position, since they might need to walk backwards or another strange direction if their position is too far ahead. 3) What should happen when entities collide? If the current player collides with something, the answer is simple - just stop the player from moving. But what happens if two entities take up the same space on the server? What if the local prediction causes a remote entity to collide with the player or another entity - do I stop them as well? If the prediction had the misfortune of sticking them in front of a wall that the player has gone around, the prediction will never be able to compensate and once the error gets to high the entity will snap to the new position.

    Read the article

  • Tutoriel OpenGL Moderne : shaders de base, apprenez à utiliser des objets transparents dans vos scènes en OpenGL 3 et supérieur

    Bonjour à tous,La rubrique 2D/3D/Jeux est heureuse de vous présenter une la suite de la série de tutoriels consacrée à OpenGL moderne (les versions à partir d'OpenGL 3.3). Ces tutoriels vous permettront d'intégrer facilement les nouveaux concepts d'OpenGL afin de profiter au maximum des dernières technologies de vos cartes graphiques. Ce dixième tutoriel vous apprendra à mettre en place la transparance dans vos applications OpenGL.Bonne lecture.

    Read the article

  • The Best Way to Obtain High Rankings

    The bulk of the high rankings in search engines come from off page factors. Once I have my content on my web pages, there are a few different ways that I approach search engine ranking. There's SEO and then there's traffic.

    Read the article

  • Why a Small Business Website Needs SEO

    Search Engine Optimization makes it easier for search engines, such as Google and Yahoo, to locate, categorize, index and rank web content. It's not uncommon for small business owners to establish a website but not establish a web presence. Put it this way, if your website content is not optimized it's comparable to having a billboard on a dessert island.

    Read the article

  • Getting Started With Knockout.js

    - by Pawan_Mishra
    Client side template binding in web applications is getting popular with every passing day. More and more libraries are coming up with enhanced support for client side binding. jQuery templates is one very popular mechanism for client side template bindings. The idea with client side template binding is simple. Define the html mark-up with appropriate place holder for data. User template engines like jQuery template to bind the data(JSON formatted data) with the previously defined mark-up.In this...(read more)

    Read the article

  • Search Engine Optimization And Other Web Services

    The SEO (Search Engine Optimization) involves an On-Page Optimization through which the different actions being done on the site so as to make the data and content presentable and relevant with a tidy and appealing display for the readers who frequently visit it to gain info on their part of interest and also for the Search Engines wanderers who want to register them. The search engine marketing Company, SEO Services renders a good quality Search Engine Optimization, also Social media optimization and many different types of marketing Solutions for the web business.

    Read the article

  • Keyword Selection

    As most marketers know from having experience on line, keyword selection is one of the top priorities to having your sales copy or article found in the search engines. Not only is this a top priority, it's the one thing you must spend time on to make sure you do have the keyword selection correct. You may ask.

    Read the article

  • What is the Benefit of Offsite SEO

    Off site SEO is a massive field, which is extremely complex and is made up of lots of different factors. What I will look to do is touch on what I consider to be the most important areas and the impact which they can potentially have on your websites ranking within search engines. The primary and most important item in my experience is links.

    Read the article

  • 4 SEO Basics You Might Not Know About

    SEO or search engine optimization involves optimizing your website to make sure you're getting free traffic from the search engines. Most Internet marketers know the basics of SEO but there are a few basic tips that you might not have heard about.

    Read the article

  • The Importance of Flash Analytics and Its Usage

    The flash driven content can now be easily tracked with the usage of Google analytics and other sensing measures adapted by the popular search engines. This component has in itself developed by the a... [Author: Abel Nickson - Web Design and Development - April 01, 2010]

    Read the article

  • How to Build a Website

    I am an affiliate marketer. So when I first build a website, I will build it around a topic and not around the product. I'll take the primary keyword and make that my domain name. I do this so that my website will rank well in the search engines. Then I go about selecting categories from the next keyword phrases down.

    Read the article

  • Windows Phone 7 Mobile OS to Rival Android and iPhone

    Since Microsoft s original announcement of its mobile operating system at the Mobile World Congress in Barcelona a lot of changes have taken place despite the OS not even being released yet. Keep reading for a closer look at what s going on and how this mobile operating system stacks up against the competition.... Transportation Design - AutoCAD Civil 3D Design Road Projects 75% Faster with Automatic Documentation Updates!

    Read the article

  • Are Keywords Important?

    Keyword density and the placement are important parts of optimizing your articles for search engines. Search engine will scan a page in a way that makes it important to place your keywords where they can be found and recognized as a keyword, so that your article will appear whenever someone searches for that keyword. A keyword is a word that is going to appear in your article several times and not just once as that would make every word a keyword.

    Read the article

  • When to unload graphics object from main memory?

    - by piotrek
    I writing my resource mangaer, and I consider about how it can work for graphics objects (like textures, meshes). I think about this : I want to load texture (in pseudocode): Texture t = resMgr.GetTex("image.png"); and GetTex make something like this: load texture from disk to main memory create texture object (load it to gpu memory) unload texture from main memory I consider about 3 step, does game engines that you know unload meshes/textures after load them into gpu memory ?

    Read the article

< Previous Page | 90 91 92 93 94 95 96 97 98 99 100 101  | Next Page >