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  • Computer making strange sound when turned on, ever since power outage

    - by Dot NET
    Recently we experienced a power outage, and the PC was off. However, once the power came back, I switched on the PC and heard a strange noise - almost as if the hard disk or fans were struggling to work. I can't really describe the sound, but it's a laboured, loud sound almost like a jack-hammer. This has been persisting ever since the power outage, however the noise stops after around 10 minutes or so, and doesn't start again until the computer is turned off and on again. At first I thought it had something to do with the HDD, but all my files are intact, chkdsk did not report any issues and performance is 100% unchanged, even in games (so the gfx card is fine, and so is the HDD most likely). My PC setup basically has around 3 cooling fans, but I'm not sure if it's one of these either as the noise actually stops after 10 minutes or so, and if I leave the PC on for 4 hours (for example) the noise never starts again. It's there solely when turning on the PC. I haven't got a UPS, and it's important to note that the computer was not on when the power went out - it was merely plugged in. I then promptly unplugged the PC once the power was out, and only plugged it in again when the power came back. Could it be the power supply? Unfortunately I can't open my tower as I would void the warranty. Are there any tests which I could carry out without voiding the warranty?

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  • Diagnosing RAM issues

    - by TaylorND
    I have an old Acer Aspire T180 desktop. The specs are as follows: AMD Athlon 64 3800+ 2.4GHz 1GB DDR2 SDRAM 160GB DVD-Writer (DVD±R/±RW) Gigabit Ethernet 17" Active Matrix TFT Color LCD Windows Vista Home Basic Mini-tower AST180-UA381B According to the information in the computer's documentation the computer comes with 1 GB of RAM. It has two DDR2 SDRAM sticks. I used to have Windows Vista installed. Then I removed it and install Windows 7, and now I have since removed Windows 7 and installed Windows XP. According to Windows XP with both RAM sticks in the computer has 768 MB. Isn't this supposed to be 1 GB of RAM or 1024 MB of RAM? Is the amount of RAM installed only partly used by the Operating System? Is there's something I'm missing? If I remove either one of the RAM sticks I'm left with 448 MB of RAM. These numbers don't seem to add up. If each of the RAM sticks contains at least 448 MB of RAM shouldn't they (both being in) provide 896 MB of RAM. Even then, isn't that less than a GB of RAM? I'm not too experienced in hardware so I thought this would be the best place to ask. As a follow up question, is the RAM I have enough to run/multitask with Windows XP efficiently? I plan to do a lot of computing with the system (although not gaming), should I invest in more RAM?

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  • Internet compression proxy for low speed broadband?

    - by user23150
    I live in a rural location, using high-latency wireless off a local ISP's tower. My speed tests vary day to day, but I can get around 1Mb up/down. The problem is, I work with large files, uploading and downloading (HD videos, development software, etc.). It can be painful to wait sometimes. Plus I do some side contract game development, and it can be very difficult to playtest with other developers (200ms ping is a good day for me). Now, obviously it's not going to be easy to solve the latency problem without different wireless hardware. But speedwise, I am wondering if I can use some kind of compression technology on a proxy. For instance, my work computer has full access to a 26Mb down, 10Mb up connection, that is totally unused at night and the weekends. If I could run some kind of compression technology on our server, and use it as a proxy to route to my home computer, I could stand to gain some major speed. I realize that by bogging down a system with compression, I could potentially lose whatever speed gain I had. But the proxy server is a quad core xeon, and the receiving computer is a pretty decent i7 computer, so that shouldn't be a concern. I found http://toonel.net/ but it seems more geared toward very slow narrowband users, like dial-up. Plus, I would prefer to just be able to point my browser to a proxy server, rather then install software on my client machine. EDIT I thought about my question a little more, and realize I am going to need to install software on my client in order to decompress, and possible compress (for uploading). That's not a huge deal.

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  • Building a small server farm

    - by RayQuang
    Hi, I am planning to set up a Tech startup company that will provide web application solutions. Eventually we hope to diversify into different areas such as possibly social media or other services. For now we plan on running a high demand (from 1000 to 10,000 users in the first year) website running the application. This includes a MySQL database backend, email, and development servers. My question is then, what type of server arrangement will work best, that is ti say should i have a small cluster of ultra high power machines (E.G. Top of the range Xeons, with 12GB RAM) or will it be better to have more less powerful servers load balanced? Should I go for 1 - 2 u servers rack mounted ot would it be beter for it just to be tower servers for maintainability? Finally I would also like to know what kind of Internet and router i would need, I currently have 10mbit down and barely 1 mbit up, but soon our area will have a fiber optic connection with international speeds of up to 25 mbit / sec. Thanks in advance, RayQuang UPDATE: sorry I forgot to mention it, the platform that I will be using is PHP with the APC code cache, Probably running Debian.

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  • Reuse Client java Socket in a Java Server

    - by user1394983
    I'm devoloping an Java server two control an android online game. It's possible save the client socket of myserversocket.accept() in a variable in Client class? This are very util because this way, server can communicate with client when server wants and no when client contact server. My actual code are: import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.ServerSocket; import java.net.Socket; import java.util.ArrayList; import java.util.UUID; import sal.app.shared.Packet; public class Server { private ArrayList<GameSession> games = new ArrayList<GameSession>(); private ArrayList<Client> pendent_clients = new ArrayList<Client>(); private Packet read_packet= new Packet(); private Packet sent_packet = new Packet(); private Socket clientSocket = null; public static void main(String[] args) throws ClassNotFoundException{ ServerSocket serverSocket = null; //DataInputStream dataInputStream = null; //DataOutputStream dataOutputStream = null; ObjectOutputStream oos=null; ObjectInputStream ois=null; Server myServer = new Server(); try { serverSocket = new ServerSocket(7777); System.out.println("Listening :7777"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } while(true){ try { myServer.clientSocket = new Socket(); myServer.clientSocket = serverSocket.accept(); myServer.read_packet = new Packet(); myServer.sent_packet = new Packet(); oos = new ObjectOutputStream(myServer.clientSocket.getOutputStream()); ois = new ObjectInputStream(myServer.clientSocket.getInputStream()); //dataInputStream = new DataInputStream(clientSocket.getInputStream()); //dataOutputStream = new DataOutputStream(clientSocket.getOutputStream()); //System.out.println("ip: " + clientSocket.getInetAddress()); //System.out.println("message: " + ois.read()); //dataOutputStream.writeUTF("Hello!"); /*while ((myServer.read_packet = (Packet) ois.readObject()) != null) { myServer.handlePacket(myServer.read_packet); break; }*/ myServer.read_packet=(Packet) ois.readObject(); myServer.handlePacket(myServer.read_packet); //oos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } finally{ if( myServer.clientSocket!= null){ /*try { //myServer.clientSocket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ } /*if( ois!= null){ try { ois.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if( oos!= null){ try { oos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } }*/ } } } public void handlePacket(Packet hp) throws IOException { if(hp.getOpCode() == 1) { registPlayer(hp); } } public void registPlayer(Packet p) throws IOException { Client registClient = new Client(this.clientSocket); this.pendent_clients.add(registClient); if(pendent_clients.size() == 2) { initAGame(); } else { ObjectOutputStream out=null; Packet to_send = new Packet(); to_send.setOpCode(4); out = new ObjectOutputStream(registClient.getClientSocket().getOutputStream()); out.writeObject(to_send); } } public void initAGame() throws IOException { Client c1 = pendent_clients.get(0); Client c2 = pendent_clients.get(1); Packet to_send = new Packet(); ObjectOutputStream out=null; GameSession incomingGame = new GameSession(c1,c2); games.add(incomingGame); to_send.setGameId(incomingGame.getGameId()); to_send.setOpCode(5); out = new ObjectOutputStream(c1.getClientSocket().getOutputStream()); out.writeObject(to_send); out = new ObjectOutputStream(c2.getClientSocket().getOutputStream()); out.writeObject(to_send); pendent_clients.clear(); } public Client getClientById(UUID given_id) { for(GameSession gs: games) { if(gs.getClient1().getClientId().equals(given_id)) { return gs.getClient1(); } else if(gs.getClient2().getClientId().equals(given_id)) { return gs.getClient2(); } } return null; } } With this code i got this erros: java.net.SocketException: Broken pipe at java.net.SocketOutputStream.socketWrite0(Native Method) at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:92) at java.net.SocketOutputStream.write(SocketOutputStream.java:136) at java.io.ObjectOutputStream$BlockDataOutputStream.drain(ObjectOutputStream.java:1847) at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(ObjectOutputStream.java:1756) at java.io.ObjectOutputStream.writeNonProxyDesc(ObjectOutputStream.java:1257) at java.io.ObjectOutputStream.writeClassDesc(ObjectOutputStream.java:1211) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1395) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1158) at java.io.ObjectOutputStream.writeFatalException(ObjectOutputStream.java:1547) at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:333) at Server.initAGame(Server.java:146) at Server.registPlayer(Server.java:120) at Server.handlePacket(Server.java:106) at Server.main(Server.java:63) This error ocurre when second client connect and server try to send an Packet to previous client 1 in function initGame() in this code: out = new ObjectOutputStream(c1.getClientSocket().getOutputStream()); out.writeObject(to_send); my android code is this: package sal.app; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.Socket; import java.net.UnknownHostException; import sal.app.logic.DataBaseManager; import sal.app.shared.Packet; import android.app.Activity; import android.os.Bundle; import android.view.Window; import android.view.WindowManager; public class MultiPlayerWaitActivity extends Activity{ private DataBaseManager db; public void onCreate(Bundle savedInstanceState) { super.requestWindowFeature(Window.FEATURE_NO_TITLE); super.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN); super.onCreate(savedInstanceState); setContentView(R.layout.multiwaitlayout); db=DataBaseManager.getSalDatabase(this); db.teste(); try { db.createDataBase(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } Socket socket = null; ObjectOutputStream outputStream = null; ObjectInputStream inputStream = null; //System.out.println("dadadad"); try { socket = new Socket("192.168.1.4", 7777); //Game = new MultiPlayerGame(new ServerManager("192.168.1.66"),new Session(), new Player("")); outputStream = new ObjectOutputStream(socket.getOutputStream()); inputStream = new ObjectInputStream(socket.getInputStream()); //dataOutputStream.writeUTF(textOut.getText().toString()); //textIn.setText(dataInputStream.readUTF()); Packet p = new Packet(); Packet r = new Packet(); p.setOpCode(1); outputStream.writeObject(p); /*try { r=(Packet)inputStream.readObject(); } catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ //while(true){ //dataInputStream = new DataInputStream(clientSocket.getInputStream()); //dataOutputStream = new DataOutputStream(clientSocket.getOutputStream()); //System.out.println("ip: " + clientSocket.getInetAddress()); //System.out.println("message: " + ois.read()); //dataOutputStream.writeUTF("Hello!"); /*while ((r= (Packet) inputStream.readObject()) != null) { handPacket(r); break; }*/ r=(Packet) inputStream.readObject(); handPacket(r); //oos.close(); //} /*System.out.println(r.getOpCode()); if(r.getOpCode() == 5) { this.finish(); }*/ } catch (UnknownHostException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } /*finally{ if (socket != null){ try { socket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if (outputStream != null){ try { outputStream.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if (inputStream != null){ try { inputStream.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }*/ //catch (ClassNotFoundException e) { // TODO Auto-generated catch block //e.printStackTrace(); //} catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } } public void handPacket(Packet hp) { if(hp.getOpCode() == 5) { this.finish(); } this.finish(); } } Regards

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  • Intel® Core™2 Duo Desktop Processor vs Intel® Core™ i3 Desktop Processor?

    - by metal gear solid
    Intel® Core™2 Duo Desktop Processor vs Intel® Core™ i3 Desktop Processor? Which CPU is better to buy ? Intel® Core™ i3-530 Processor (4M Cache, 2.93 GHz) (it supports DDR3 also) or Intel® Core™2 Duo Processor E7500 (3M Cache, 2.93 GHz, 1066 MHz FSB) (it supports DDR2 only ) Although I do not play games on my PC but I need good performance in Adobe Photoshop, Watching Full HD Movies. I need good performance in Multitasking. Along with any of these CPU I would purchase 2 GB x 2 stick of RAM. and I will use Windows 7. and I will use Microsoft VPC images also with MS Virtual PC.

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  • Troubleshooting PC

    - by srand
    After playing PC games after a few hours I decided to take a break. When I opened up My Computer in Windows 7 I noticed I one of my drives had disappeared. Thinking it was just a glitch, I tried to restart. Upon restart, the BIOS took forever to get through (I didn't notice my disappeared hard drive in the listed drives) and the computer seemed stuck at the "Start Windows" screen. I hard shut down everything. Opened up the case, used canned air to clear the dust out and made sure all devices were snugly in place. I hooked everything up and powered on. This time, after a few seconds the computer restarted (nothing showed up on screen either). After its restart, the computer didn't do anything. The hard drive indicator light was on the whole time. What happened? :( PC Specs: Windows 7, 3GB RAM, Core 2 Duo, 3 Hard drives

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  • Troubleshooting PC

    - by srand
    After playing PC games after a few hours I decided to take a break. When I opened up My Computer in Windows 7 I noticed I one of my drives had disappeared. Thinking it was just a glitch, I tried to restart. Upon restart, the BIOS took forever to get through (I didn't notice my disappeared hard drive in the listed drives) and the computer seemed stuck at the "Starting Windows" screen. I hard shut down everything. Opened up the case, used canned air to clear the dust out and made sure all devices were snugly in place. I hooked everything up and powered on. This time, after a few seconds the computer restarted (nothing showed up on screen either). After its restart, the computer didn't do anything. The hard drive indicator light was on the whole time. What happened? :( PC Specs: Windows 7, 3GB RAM, Core 2 Duo, 3 Hard drives

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  • Does this laptop have high enough specifications for gaming? [closed]

    - by Grant
    Here's the laptop It wouldn't be hardcore gaming, mostly things like the new Deus Ex game, Mirror's Edge, Portal 2, etc... I need to replace my current, broken, laptop and I thought this would be a good opportunity to get to play some of these games. My current laptop is really only lacking in its graphics card. (Intel series 4 chipset) If this laptop isn't good enough, I would really appreciate suggestions. I won't be able to get a desktop, otherwise I would, and I can't spend more than $1000 dollars on my new laptop.

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  • bad pool header 0x00000019 in windows 7 home premium when connecting to net followed by BSOD.

    - by shankar
    Hi, I am have random blue screen errors with an error code of bad pool header 0x00000019 whenever I try going online. I use a usb datacard/modem but when I try logging in using a regular dsl/broadband connection, I have the same issue. I had searched the query in windows knowledge base which said it is an issue with windows 7 and have provided a hot fix which they do not gaurentee. My vendor says something is wrong with my ram and has ordered for a new set of ram, but in my opinion if it was a ram related issue, the crashes should have occured even while playing games which are supposed to be ram intensive...If you need the mini dumps I can provide you the same..Kindly revert back..

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  • Easiest linux distro creation

    - by QAH
    Hello everyone! I have been trying to create my own customized distro of linux (preferably some kind of Debian system like Debian, Ubuntu, Knoppix, etc). I want to make it specifically for playing games. This is just a pet project for me and while I know linux pretty well (bash, gcc, g++, gdb, etc), I'm not that great with knowing the kernel. So that puts making my own distro from scratch out of the question. I went on to trying to create remasters of Knoppix and it worked for me but it was a very long process since knoppix is meant to be a live CD and I was running it in VirtualBox. So what is the easiest and fastest method of making your own distro? Also, can I install ubuntu or some kind of linux to a computer make changes to it, and then make a distro off of that installation? Please help me with this, Thanks

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  • Why would the Default Gateway constantly require resetting?

    - by Raven Dreamer
    I've had a (mostly) steady internet connection for the past two months. For the last hour, however, my connectivity has been dropping every 10 minutes or so, and must be reset. So far, I've always been able to fix the issue by running Windows network diagnostics (On Windows 7 64 bit), but the lack of constant internet is making it a pain to try and stream video, download games through steam, etc. Windows always reports a fix by "Resetting the Local Area Connector", telling me: Default Gateway Not Available. What's going on? Is the trouble on my end, or with my ISP? (Timewarner Cable) Things I've Tried: Reinstalling the motherboard's LAN drivers Manually setting a default gateway (gets cleared, reverts to default settings) Unplugged (Hard Reset) the router Unplugged / replugged ethernet cable.

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  • Ouya Controller on Windows 8 to Emulate a Microsoft 360 Controller

    - by TheCompander
    I thought I'd create a central repository for those looking to get their OUYA controller working in Windows. Currently there is an underlying Windows driver issue causing the left/right triggers to be recognized as Z-Axis and Z-Rotation as well as button presses. The Xbox 360 Controller Emulator is able to connect to the controller but the underlying driver issue causes the emulated Right Trigger to remain HIGH and consequently unusable by games that look for a 360 controller (eg. Batman Arkham Origins [tested today], all buttons work except the Right Trigger). Has anyone made progress in overcoming this issue? if not would anyone know where to start to modify the controller driver to ignore the z-axis? I was intrigued into investigate this out of interest and because there is no purely bluetooth game controller on the market to my knowledge.

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  • Win7 glass-like Aero feature - unable to enable

    - by user24752
    I have a 4 months old PC with Win7 Home Premium x64. Windows Experience Index is 5.4. Intel i5 processor 6GB memory nVidia GT220 video card. During games, Windows reported shortage of system resources, so switched the desktop back to "Windows 7 Basic" desktop theme. After game-over, I could switch back to the normal theme and enjoy all Aero eye-candies. However, lately the glass-like window transparency feature got disabled, and I found no ways to enable it again. There is a Troubleshouting option in Control Panel saying: "Find and fix problems with transparency and other visual effects". If I launch that, it does not find anything. Event viewer is full with the following warnings: The Desktop Window Manager is experiencing heavy resource contention. Scenario : The Desktop Window Manager responsiveness has degraded. Taskbar, window borders, etc, none of the other transparent features work, and I cannot turn them on. Any thoughts?

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  • Which CPU for SQL Server machine (Xeon, i5, i7, AMD Phenom)?

    - by Tony_Henrich
    I am going to build a full height server machine to be used for SQL Server 2008 64bit. I have $400 to spend for a CPU. Which CPU should I get among i5, i7, Xeon and Phenom in terms of performance. There are so many options and I am out of touch with the latest stuff. All I know I want something fast and works with DDR3 fast memory and works with some kind of fast system bus. I don't care about overclocking, 3D & gfx benchmarks. The machine is not used for games and gfx apps. Any recommendations?

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  • MacBook Pro Boot Camp SPDIF passthrough?

    - by Ryan Zink
    I'm using Windows 7 through Boot Camp on a unibody Macbook Pro and am having problems using the SPDIF output. I get the expected Dolby Digital or DTS in some movies, but in other movies and in games (Source engine, StarCraft 2) where the output is enabled to 5.1, the output invariably shows up as Dolby Pro Logic, which means (I think) that passthrough is not enabled. The boot camp drivers for the sound card don't have any sort of control panel, and the Windows settings for enabling DTS and Dolby seem to work when I test those outputs in the sound settings. Is there some other setting or utility I can use to enable SPDIF passthrough for all programs?

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  • If Nvidia Shield can stream a game via WiFi (~150-300Mbps), where is the 1-10Gbps wired streaming?

    - by Enigma
    Facts: It is surprising and uncharacteristic that a wireless game streaming solution is the *first to hit the market when a 1000mbps+ Ethernet connection would accomplish the same feat with roughly 6x the available bandwidth. 150-300mbps WiFi is in no way superior to a 1000mbps+ LAN connection aside from well wireless mobility. Throughout time, (since the internet was created) wired services have **always come first yet in this particular case, the opposite seems to be true. We had wired internet first, wired audio streaming, and wired video streaming all before their wireless counterparts. Why? Largely because the wireless bandwidth was and is inferior. Even today despite being significantly better and capable of a lot more, it is still inferior to a wired connection. Situation: Chief among these is that NVIDIA’s Shield handheld game console will be getting a microconsole-like mode, dubbed “Shield Console Mode”, that will allow the handheld to be converted into a more traditional TV-connected console. In console mode Shield can be controlled with a Bluetooth controller, and in accordance with the higher resolution of TVs will accept 1080p game streaming from a suitably equipped PC, versus 720p in handheld mode. With that said 1080p streaming will require additional bandwidth, and while 720p can be done over WiFi NVIDIA will be requiring a hardline GigE connection for 1080p streaming (note that Shield doesn’t have Ethernet, so this is presumably being done over USB). Streaming aside, in console mode Shield will also support its traditional local gaming/application functionality. - http://www.anandtech.com/show/7435/nvidia-consolidates-game-streaming-tech-under-gamestream-brand-announces-shield-console-mode ^ This is not acceptable to me for a number of reasons not to mention the ridiculousness of having a little screen+controller unit sitting there while using a secondary controller and screen instead. That kind of redundant absurdity exemplifies how wrong of a solution that is. They need a second product for this solution without the screen or controller for it to make sense... at which point your just buying a little computer that does what most other larger computers do better. While this secondary project will provide a wired connection, it still shouldn't be necessary to purchase a Shield to have this benefit. Not only this but Intel's WiDi claims game streaming support as well - wirelessly. Where is the wired streaming? All that is required, by my understanding, is the ability to decode H.264 video compression and transmit control/feedback so by any logical comparison, one (Nvidia especially) should have no difficulty in creating an application for PC's (win32/64 environment) that does the exact same thing their android app does. I have 2 video cards capable of streaming (encoding) H.264 so by right they must be capable of decoding it I would think. I should be able to stream to my second desktop or my laptop both of which by hardware comparison are superior to the Shield. I haven't found anything stating plans to allow non-shield owners to do this. Can a third party create this software or does it hinge on some limitation that only Nvidia can overcome? Reiteration of questions: Is there a technical reason (non marketing) for why Nvidia opted to bottleneck the streaming service with a wireless connection limiting the resolution to 720p and introducing intermittent video choppiness when on a wired connection one could achieve, presumably, 1080p with significantly less or zero choppiness? Is there anything limiting developers from creating a PC/Desktop application emulating the same H.264 decoding functionality that circumvents the need to get an Nvidia Shield altogether? (It is not a matter of being too cheap to support Nvidia - I have many Nvidia cards that aren't being used. One should not have to purchase specialty hardware when = hardware already exists) Same questions go for Intel Widi also. I am just utterly perplexed that there are wireless live streaming solution and yet no wired. How on earth can wireless be the goto transmission medium? Is there another solution that takes advantage of H.264 video compression allowing live streaming over a wired connection? (*) - Perhaps this isn't the first but afaik it is the first complete package. (**) - I cant back that up with hard evidence/links but someone probably could. Edit: Maybe this will be the solution I am looking for but I still find it hard to believe that they would be the first and after wireless solutions already exist. In-home Streaming You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV! - http://store.steampowered.com/livingroom/SteamOS/

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  • Issues with ForceBindIP on Windows 7 (x64)

    - by Craig
    I am desperately needing a solution to binding certain applications to specific network interfaces. ForceBindIP seems to be my only solution. Although the website claims it works up to XP, Google says that many users running 7 have had it work successfully. I have UAC disabled, yet still: Does anyone know why this is happening? If not, does anyone know a viable alternative to ForceBindIP? I'm a gamer and I'm addictively trying to torrent on a secondary connection while playing games online.

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  • Dell Latitude e6520 gaming capabilities?

    - by user1072185
    I am purchasing a very reduced Dell Latitude e6520 from a friend and was wondering what kinds of games I could play on it and what resolutions. I'm not buying it for gaming purposes, but I am curious. The specs are as follows: Intel® Core™ i7-2720QM (2.20GHz, 6M cache) with Turbo BoostTechnology 2.0 nVidia® NVS™ 4200M 512MB DDR3 Discrete Graphics for Quad Core upon further research, the CPU requires this graphic card. 4.0GB, DDR3-1333MHz SDRAM 500GB 7200rpm Hard Drive I may upgrade to 8GB memory, depending if I am bogged down, what do you guys think?

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  • If I'm a web server, for which accounts can I turn off shells within passwd file?

    - by eric01
    I am making a web server running LAMP and want to access it using SSH. When I open the passwd file, I see all those accounts and I want to know for which ones I can put false. I have the following accounts: root, daemon, bin, sys, sync, games, man, lp, mail, news, uucp, proxy, www-data backup, list, irc, gnats, nobody, libuuid, syslog, messagebus, whoopsie, mandscape, sshd, eric Except root, sshd and eric, which ones should I not disable? How about www-data and sshd? Thanks a lot for your help.

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  • HP Omni 27-1027c AIO...Upgradeable?

    - by Bobo
    I just bought an HP Omni 27 1057c from Sams Club. I like it a lot, but I want more performance. discovered that the integrated Intel HD 2500 graphics is almost useless for most games. I found a website that says it can be upgraded at http://www.pcmag.com/article2/0,2817,2398314,00.asp. The computers specs can be found at Sams Club website or at HP website HP Product Specs. So what do you think? Can I upgrade Motherboard and Video Card?

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  • How can you connect three external displays to a laptop with only one vga or dvi port and plenty of

    - by Byron
    I have had some success with usb docks like this Universal Docking Station by Kensington to connect one external display to my laptop while using the onboard vga port for another display. But that's only two displays and I'm shooting for three. All I do is develop software and work in Photoshop... no games. For the sake of discussion, we can assume a Thinkpad or equivalent laptop with Windows 7 (I'm hoping for a platform-agnostic solution). How could I do this?

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  • How can I change the amount of video memory with a Mobile Intel 4 Series Express Chipset?

    - by user45924
    I have the chipset in the title. The Intel control panel says the following: Intel® Graphics Media Accelerator Driver for Mobile Report Report Date: 8/11/2010 Report Time[hr:mm:ss]: 20:2:54 Driver Version: 8.15.10.2182 Operating System: Windows 7 (6.1.7600) Default Language: English (Canada) DirectX* Version: 10.0 Physical Memory: 3963 MB Minimum Graphics Memory: 128 MB Maximum Graphics Memory: 1759 MB Graphics Memory in Use: 17 MB Processor: Intel64 Family 6 Model 23 Stepping 10 Processor Speed: 1995 MHz Vendor ID: 8086 Device ID: 2A42 Device Revision: 07 Even while playing games, the Graphics Memory in Use only ever goes up to 26 MB. I've looked in the BIOS; there's nothing there. Is there any way I can force it to go higher? Thanks :)

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  • Remote Desktop or Streaming Software/Services that Supports Gaming

    - by Griffin
    I've simply been amazed by the quality and speed of Onlive, as this technology has the potential of making hardware requirements irrelevant to the average user. However, at the moment Onlive is only for remotely controlling video games, and not desktops or other devices in general. I'm in pursuit of software or services that can accomplish this as well as Onlive does. I need: viewer (client) program portability (able to run on a USB stick) DirectX, OpenGL / full-screen game compatibility on the server side.** Gaming-acceptable color/scaling quality and responsiveness. I have a very powerful desktop at home and I want to be able to access this raw power from any other computer that I stick my USB into (in the same way Onlive gives gamers use of their powerful servers) What software/services has most of the above? NOTE: please specify what features your suggestion doesn't have.

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  • PSU requirement question for my PC setup.

    - by user69474
    I understand that sometimes there may be a situation where the PSU is way more than required but in this case of mine, I'm not too sure. Sometimes when I play games, my computer will crash and restarts itself, 10 mins into the game. Once I received a message that says something like the power is overheating or something like that. Ok, so I have a 500W PSU. I have: 1x Internal DVD writer 1x SATA 250GB HD 1x Nvidia 8500 GT 2GB RAM. As I'm planning to get an additional 250GB SATA HD, I wonder if I need to increase my PSU as well -- in full knowledge of the previous crashes experienced before. Should I upgrade my PSU to 650W perhaps, or is that excessive?

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