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  • When is a try catch not a try catch?

    - by Dearmash
    I have a fun issue where during application shutdown, try / catch blocks are being seemingly ignored in the stack. I don't have a working test project (yet due to deadline, otherwise I'd totally try to repro this), but consider the following code snippet. public static string RunAndPossiblyThrow(int index, bool doThrow) { try { return Run(index); } catch(ApplicationException e) { if(doThrow) throw; } return ""; } public static string Run(int index) { if(_store.Contains(index)) return _store[index]; throw new ApplicationException("index not found"); } public static string RunAndIgnoreThrow(int index) { try { return Run(index); } catch(ApplicationException e) { } return ""; } During runtime this pattern works famously. We get legacy support for code that relies on exceptions for program control (bad) and we get to move forward and slowly remove exceptions used for program control. However, when shutting down our UI, we see an exception thrown from "Run" even though "doThrow" is false for ALL current uses of "RunAndPossiblyThrow". I've even gone so far as to verify this by modifying code to look like "RunAndIgnoreThrow" and I'll still get a crash post UI shutdown. Mr. Eric Lippert, I read your blog daily, I'd sure love to hear it's some known bug and I'm not going crazy. EDIT This is multi-threaded, and I've verified all objects are not modified while being accessed

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  • Computation overhead in C# - Using getters/setters vs. modifying arrays directly and casting speeds

    - by Jeffrey Kern
    I was going to write a long-winded post, but I'll boil it down here: I'm trying to emulate the graphical old-school style of the NES via XNA. However, my FPS is SLOW, trying to modify 65K pixels per frame. If I just loop through all 65K pixels and set them to some arbitrary color, I get 64FPS. The code I made to look-up what colors should be placed where, I get 1FPS. I think it is because of my object-orented code. Right now, I have things divided into about six classes, with getters/setters. I'm guessing that I'm at least calling 360K getters per frame, which I think is a lot of overhead. Each class contains either/and-or 1D or 2D arrays containing custom enumerations, int, Color, or Vector2D, bytes. What if I combined all of the classes into just one, and accessed the contents of each array directly? The code would look a mess, and ditch the concepts of object-oriented coding, but the speed might be much faster. I'm also not concerned about access violations, as any attempts to get/set the data in the arrays will done in blocks. E.g., all writing to arrays will take place before any data is accessed from them. As for casting, I stated that I'm using custom enumerations, int, Color, and Vector2D, bytes. Which data types are fastest to use and access in the .net Framework, XNA, XBox, C#? I think that constant casting might be a cause of slowdown here. Also, instead of using math to figure out which indexes data should be placed in, I've used precomputed lookup tables so I don't have to use constant multiplication, addition, subtraction, division per frame. :)

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  • Is this mingw bug ?

    - by Debanjan
    Hi, I have been trying to execute this program on my migw ,through code::blocks, #include <string.h> #include <math.h> #include <stdio.h> #define N 100 int p[N / 64]; int pr[N]; int cnt; void sieve() { int i,j; for(i=0;i<N;i++) pr[i]=1; pr[0]=pr[1]=0; for(i=2;i<N;i++) if(pr[i]) { p[cnt]=i; cnt++; for(j=i+i;j<=N;j+=i) pr[j]=0; } } int main(){ sieve(); int i; for(i=0;i<cnt;i++) printf("%d ",p[i]); puts(""); printf("Total number of prime numbers : %d",cnt); return 0; } In My system the output is : 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97 Total number of prime numbers : 22 Which is completely insane,since I am completely sure about the implementation of my algorithm. So I decided to try it in Ideone where it gives correct output.Can anybody point out the reason ?

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  • Extend legacy site with another server-side programming platform best practice

    - by Andrew Florko
    Company I work for have a site developed 6-8 years ago by a team that was enthusiastic enough to use their own private PHP-based CMS. I have to put dynamic data from one intranet company database on this site in one week: 2-3 pages. I contacted company site administrator and she showed me administrative part - CMS allows only to insert html blocks & manage site map (site is deployed on machine that is inside company & fully accessible & upgradeable). I'm not a PHP-guy & I don't want to dive into legacy hardly-who-ever-heard-about CMS engine I also don't want to contact developers team, 'cos I'm not sure they are still present and capable enough to extend this old days site and it'll take too much time anyway. I am about to deploy helper asp.net site on IIS with 2-3 pages required & refer helper site via iframe from present site. New pages will allow to download some dynamic content from present site also. Is it ok and what are the pitfalls with iframe approach?

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  • PDF search on the iPhone

    - by pt2ph8
    After two days trying to read annotations from a PDF using Quartz, I've managed to do it and posted my code. Now I'd like to do the same for another frequently asked question: searching PDF documents with Quartz. Same situation as before, this question has been asked many times with almost no practical answers. So I need some pointers first, as I still haven't implemented this myself. What I tried: I tried using CGPDFScannerScan handling the TJ and Tj operators - returns the right text on some PDF, whereas on other documents it returns mostly random letters. Maybe it's related to text encoding? Someone pointed out that text blocks (marked by BT/ET operators) should be handled instead, but I still haven't managed to do so. Anyone managed to extract text from any PDF? After that, searching should be easy by storing all the text in a NSMutableString and using rangeOfString (if there's a better way please let me know). But then how to highlight the result? I know there are a few operators to find the glyph sizes, so I could calculate the resulting rect based on those values, but I've been reading the spec for hours... it's a bloated mess and I'm going insane. Anyone with a practical explanation? Thanks.

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  • Android Bluetooth syncing

    - by Darryl
    I am connecting to a bluetooth enabled camera, and I am able to connect using the methods found in the BluetoothChat example. I need to send commands to the camera. The issue is that I also need to get a response BACK from the camera after I send the command in the first place. So basically I need to write a command and receive a response. However, the thing is that the commands sometimes don't generate a response. Even the documentation on the camera says that you "have to send the sync command as many as 25 times on power up before you will get a response." So I cannot just write a command and wait for a response, as the "read" function blocks the thread. If I have the read function in another thread, like the bluetooth chat example, there seems to be sync issues, i.e., if I issue a write command, how can I know that it is reading if that is happening in another thread? I did set a global variable to check for, but this seems "iffy" at best. So basically I need to write to the bluetooth and then attempt to read from it. However, I need to let that read timeout and if I haven't received a response, I need to write again until I get a response (or until it's tried a set number of times). I don't need the read function to be going all the time in the background. Any ideas? Thanks in advance for your time.

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  • local vs core contoller

    - by latvian
    Hi, I am adding new column and action in the local admin app/code/local/Mage/Adminhtml/Block/Catalog/Product/Grid.php which works fine, however. The local controller/app/code/local/Mage/Adminhtml/Block/Catalog/Product.php is not being used or is not overloading the admin one /app/code/core/Mage/Adminhtml/Block/Catalog/Product.php. This is almost fresh install of Magento 1.4.0.1. I am the only one working, so i know it is not overloaded by some custom controller. I have disabled all custom modules. I have rolled back most of my changes. I have checked /etc/Modules/Mage_Catalog.xml. Refreshed cache all possible ways, loged in and out. Nothing....still using the core contoller copy. why? How do you troubleshoot, meaning, at what moment magento decides using between core or local copies? ...its even more strange because it does not parse local Adminhtml config.xml but uses local Adminthml copy of Blocks. Any pointer would help. I would like to keep everything in local code. Thank You, Margots

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  • Why aren't variables declared in "try" in scope in "catch" or "finally"?

    - by Jon Schneider
    In C# and in Java (and possibly other languages as well), variables declared in a "try" block are not in scope in the corresponding "catch" or "finally" blocks. For example, the following code does not compile: try { String s = "test"; // (more code...) } catch { Console.Out.WriteLine(s); //Java fans: think "System.out.println" here instead } In this code, a compile-time error occurs on the reference to s in the catch block, because s is only in scope in the try block. (In Java, the compile error is "s cannot be resolved"; in C#, it's "The name 's' does not exist in the current context".) The general solution to this issue seems to be to instead declare variables just before the try block, instead of within the try block: String s; try { s = "test"; // (more code...) } catch { Console.Out.WriteLine(s); //Java fans: think "System.out.println" here instead } However, at least to me, (1) this feels like a clunky solution, and (2) it results in the variables having a larger scope than the programmer intended (the entire remainder of the method, instead of only in the context of the try-catch-finally). My question is, what were/are the rationale(s) behind this language design decision (in Java, in C#, and/or in any other applicable languages)?

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  • pthread_create followed by pthread_detach still results in possibly lost error in Valgrind.

    - by alesplin
    I'm having a problem with Valgrind telling me I have some memory possible lost: ==23205== 544 bytes in 2 blocks are possibly lost in loss record 156 of 265 ==23205== at 0x6022879: calloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so) ==23205== by 0x540E209: allocate_dtv (in /lib/ld-2.12.1.so) ==23205== by 0x540E91D: _dl_allocate_tls (in /lib/ld-2.12.1.so) ==23205== by 0x623068D: pthread_create@@GLIBC_2.2.5 (in /lib/libpthread-2.12.1.so) ==23205== by 0x758D66: MTPCreateThreadPool (MTP.c:290) ==23205== by 0x405787: main (MServer.c:317) The code that creates these threads (MTPCreateThreadPool) basically gets an index into a block of waiting pthread_t slots, and creates a thread with that. TI becomes a pointer to a struct that has a thread index and a pthread_t. (simplified/sanitized): for (tindex = 0; tindex < NumThreads; tindex++) { int rc; TI = &TP->ThreadInfo[tindex]; TI->ThreadID = tindex; rc = pthread_create(&TI->ThreadHandle,NULL,MTPHandleRequestsLoop,TI); /* check for non-success that I've omitted */ pthread_detach(&TI->ThreadHandle); } Then we have a function MTPDestroyThreadPool that loops through all the threads we created and cancels them (since the MTPHandleRequestsLoop doesn't exit). for (tindex = 0; tindex < NumThreads; tindex++) { pthread_cancel(TP->ThreadInfo[tindex].ThreadHandle); } I've read elsewhere (including other questions here on SO) that detaching a thread explicitly would prevent this possibly lost error, but it clearly isn't. Any thoughts?

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  • What is the best way to go about grouping rows by the same timestamp?

    - by Luke
    Hello all. I am looking for some advice. I have rows of data in the database that i want to group together. There is a timestamp involved. That column is called date. What is the best way to go about grouping rows by the same timestamp. EDITED..... <? $result = mysql_query("SELECT * FROM ".TBL_FIXTURES." ORDER BY date"); $current_week = null; while ($row = mysql_fetch_assoc($result)) { if ($row['date'] != $current_week) { $current_week = $row['date']; echo 'Week ' . $current_week .': '; } echo $row['home_user']; echo $row['home_team']; echo $row['away_user']; echo $row['away_team']; } ?> I have this code. What i am trying to do is organise each round of fixtures in a row with a title Week 1 - date. I want Week 1 and the date and all fixtures with that date displayed. Then move onto week 2 and the date and all fixtures again. This should be done for every fixture in the database, so if there are 6 rounds of fixtures, there will be 6 dates and therefore 6 blocks of fixtures.. Please help, thanks

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  • Lite-Javascript Gallery - Can I position the img absolutely in relationship to the lis?

    - by blackessej
    I have a lite-javascript run image gallery. The javascript grabs each element in the list and places it as a background in the parent element. Then the CSS styles the thumbnails as small blocks with a defined height/width. A click-event for each object toggles it’s child’s element’s visibility and adds an “active” class name to the . Using CSS, I'm trying to place the absolutely to make it appear at the same position for each thumb, but it's moving in relation to the thumbs. Here's the CSS: #jgal li { background-position:50% 50%; background-repeat:no-repeat; border:solid #999 4px; cursor:pointer; display:block; float:left; height:60px; width:60px; margin-bottom:14px; margin-right:14px; opacity:0.5; } #jgal li img { position:absolute; top:0px; left:210px; display:none; } And the site: http://www.erisdesigns.net Thanks in advance for any help!

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  • Constant isolate of hovered elements

    - by nailer
    I'm trying to make an element isolation tool, where: All elements are shaded Selected elements, while hovered, are not shaded Originally, looking at the image lightbox implementations, I thought of appending an overlay to the document, then raising the z-index of elements upon hover. However this technique does not work in this case, as the overlay blocks additional mouse hovers: $(function() { window.alert('started'); $('<div id="overlay" />').hide().appendTo('body').fadeIn('slow'); $("p").hover( function () { $(this).css( {"z-index":5} ); }, function () { $(this).css( {"z-index":0} ); } ); Alternatively, JQueryTools has an 'expose' and 'mask' tool, which I have tried with the code below: $(function() { $("a").click(function() { alert("Hello world!"); }); // Mask whole page $(document).mask("#222"); // Mask and expose on however / unhover $("p").hover( function () { $(this).expose(); }, function () { $(this).mask(); } ); }); Hovering does not work unless I disable the initial page masking. Any thoughts of how best to achieve this, with plain JQuery, JQuery tools expose, or some other technique? Thankyou!

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  • Drawing animation

    - by HHHH
    I'm creating a simple app where when the user presses a button, a series of lines will be drawn on the screen and the user will be able to see these lines drawn in real time (almost like an animation). My code looks something like this (has been simplified): UIGraphicsBeginImageContext(CGSizeMake(300,300)); CGContextRef context = UIGraphicsGetCurrentContext(); for (int i = 0; i < 100; i++ ) { CGContextMoveToPoint(context, i, i); CGContextAddLineToPoint(context, i+20, i+20); CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextStrokePath(context); } UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); My problem is that: 1) As soon as the user presses the button, the UIThread blocks until the drawing is done. 2) I can't get the lines to be drawn on the screen one at a time - I've tried setting the UIImage directly inside the loop and also tried setting a layer content inside the loop. How do I get around these problems?

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  • Split UInt32 (audio frame) into two SInt16s (left and right)?

    - by morgancodes
    Total noob to anything lower-level than Java, diving into iPhone audio, and realing from all of the casting/pointers/raw memory access. I'm working with some example code wich reads a WAV file from disc and returns stereo samples as single UInt32 values. If I understand correctly, this is just a convenient way to return the 32 bits of memory required to create two 16 bit samples. Eventually this data gets written to a buffer, and an audio unit picks it up down the road. Even though the data is written in UInt32-sized chunks, it eventually is interpreted as pairs of 16-bit samples. What I need help with is splitting these UInt32 frames into left and right samples. I'm assuming I'll want to convert each UInt32 into an SInt16, since an audio sample is a signed value. It seems to me that for efficiency's sake, I ought to be able to simply point to the same blocks in memory, and avoid any copying. So, in pseudo-code, it would be something like this: UInt32 myStereoFrame = getFramefromFilePlayer; SInt16* leftChannel = getFirst16Bits(myStereoFrame); SInt16* rightChannel = getSecond16Bits(myStereoFrame); Can anyone help me turn my pseudo into real code?

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  • How am i overriding this C++ inherited member function without the virtual keyword being used?

    - by Gary Willoughby
    I have a small program to demonstrate simple inheritance. I am defining a Dog class which is derived from Mammal. Both classes share a simple member function called ToString(). How is Dog overriding the implementation in the Mammal class, when i'm not using the virtual keyword? (Do i even need to use the virtual keyword to override member functions?) mammal.h #ifndef MAMMAL_H_INCLUDED #define MAMMAL_H_INCLUDED #include <string> class Mammal { public: std::string ToString(); }; #endif // MAMMAL_H_INCLUDED mammal.cpp #include <string> #include "mammal.h" std::string Mammal::ToString() { return "I am a Mammal!"; } dog.h #ifndef DOG_H_INCLUDED #define DOG_H_INCLUDED #include <string> #include "mammal.h" class Dog : public Mammal { public: std::string ToString(); }; #endif // DOG_H_INCLUDED dog.cpp #include <string> #include "dog.h" std::string Dog::ToString() { return "I am a Dog!"; } main.cpp #include <iostream> #include "dog.h" using namespace std; int main() { Dog d; std::cout << d.ToString() << std::endl; return 0; } output I am a Dog! I'm using MingW on Windows via Code::Blocks.

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  • My kernel only works in block (0,0)

    - by ZeroDivide
    I am trying to write a simple matrixMultiplication application that multiplies two square matrices using CUDA. I am having a problem where my kernel is only computing correctly in block (0,0) of the grid. This is my invocation code: dim3 dimBlock(4,4,1); dim3 dimGrid(4,4,1); //Launch the kernel; MatrixMulKernel<<<dimGrid,dimBlock>>>(Md,Nd,Pd,Width); This is my Kernel function __global__ void MatrixMulKernel(int* Md, int* Nd, int* Pd, int Width) { const int tx = threadIdx.x; const int ty = threadIdx.y; const int bx = blockIdx.x; const int by = blockIdx.y; const int row = (by * blockDim.y + ty); const int col = (bx * blockDim.x + tx); //Pvalue stores the Pd element that is computed by the thread int Pvalue = 0; for (int k = 0; k < Width; k++) { Pvalue += Md[row * Width + k] * Nd[k * Width + col]; } __syncthreads(); //Write the matrix to device memory each thread writes one element Pd[row * Width + col] = Pvalue; } I think the problem may have something to do with memory but I'm a bit lost. What should I do to make this code work across several blocks?

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  • WCF publish/subscribe service, and ASP.NET MVC client

    - by d3j4vu
    I managed to develop a custom WCF service, using the publish / subscribe model, and hosted inside a managed windows service. Everything's working. I developed an interface as the service contract implementing a method definition marked as a non-one way operation contract (OperationContract(IsOneWay = false)]. This, to make possible returns an instance of a custom class derived from System.Web.Mvc.ActionResult. In the MVC app, event fires ok. It wraps inside an action method, (just the one defined in the interface), but, and this is my current problem, i believe that something relative to the execution context of the windows service (and the hosted wcf counterpart) blocks the execution of the action method in the MVC app. This is what i have until now (some pieces ripped off just to be more clear): /// Method definition for the contract's service. Maps to a MVC ActionMethod. [OperationContract(IsOneWay = false)] ActionResult Imagen(string data, CustomActionResult result); The class to hold an ActionResult derived class instance: public class ServiceEventArgsMvc : ServiceEventArgs { /// <summary> /// /// </summary> public CustomActionResult Result { get; set; } } And the code in the MVC client app: /// <summary> /// Just a simple class to hold an abstract ActionResult derived class instance. /// </summary> public ActionResult Image(string data, CustomActionResult result) { ViewData["data"] = data; return View(); } Ok. ActionMethod sucessfully executes...but when it's done (and usually expected obtain a reditection to a View named Image, like the action method), the WCF service throws a Timeout exception, making clear that he's still waiting for a response from the MVC client. The response never arrives, so the MVC app never finish his work (redirect to the "Image" view as expected). Any ideas?. Guess i'm missing something very simple, but i don't know what it could be. This is drivin' me nuts.

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  • Calling a method at a specific interval rate in C++

    - by Aetius
    This is really annoying me as I have done it before, about a year ago and I cannot for the life of me remember what library it was. Basically, the problem is that I want to be able to call a method a certain number of times or for a certain period of time at a specified interval. One example would be I would like to call a method "x" starting from now, 10 times, once every 0.5 seconds. Alternatively, call method "x" starting from now, 10 times, until 5 seconds have passed. Now I thought I used a boost library for this functionality but I can't seem to find it now and feeling a bit annoyed. Unfortunately I can't look at the code again as I'm not in possession of it any more. Alternatively, I could have dreamt this all up and it could have been proprietary code. Assuming there is nothing out there that does what I would like, what is currently the best way of producing this behaviour? It would need to be high-resolution, up to a millisecond. It doesn't matter if it blocks the thread that it is executed from or not. Thanks!

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  • C++ gdb GUI

    - by HappyDude
    Briefly: Does anyone know of a GUI for gdb that brings it on par or close to the feature set you get in the more recent version of Visual C++? In detail: As someone who has spent a lot of time programming in Windows, one of the larger stumbling blocks I've found whenever I have to code C++ in Linux is that debugging anything using commandline gdb takes me several times longer than it does in Visual Studio, and it does not seem to be getting better with practice. Some things are just easier or faster to express graphically. Specifically, I'm looking for a GUI that: Handles all the basics like stepping over & into code, watch variables and breakpoints Understands and can display the contents of complex & nested C++ data types Doesn't get confused by and preferably can intelligently step through templated code and data structures while displaying relevant information such as the parameter types Can handle threaded applications and switch between different threads to step through or view the state of Can handle attaching to an already-started process or reading a core dump, in addition to starting the program up in gdb If such a program does not exist, then I'd like to hear about experiences people have had with programs that meet at least some of the bullet points. Does anyone have any recommendations? Edit: Listing out the possibilities is great, and I'll take what I can get, but it would be even more helpful if you could include in your responses: (a) Whether or not you've actually used this GUI and if so, what positive/negative feedback you have about it. (b) If you know, which of the above-mentioned features are/aren't supported Lists are easy to come by, sites like this are great because you can get an idea of people's personal experiences with applications.

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  • Reordering columns (fields) in a ADO Recordset

    - by Sukotto
    I have a classic asp webpage written in vbscript that outputs the results from a third-party stored procedure. My user wants the page to display the columns of data in a different order than they come in from the database. Is there an easy and safe way to re-order the columns in an ADO recordset? I did not write this page and cannot change the SP. What is the minimum change I can make here to get the job done and not risk screwing up all the other stuff in the page? The code looks something like dim Conn, strSQL, RS Set Conn = Server.CreateObject("ADODB.Connection") Conn.Open ServerName Set strSQL = "EXEC storedProc @foo = " & Request("fooParam") 'This stored procedure returns a date column, an arbitrary ' ' number of data columns, and two summation columns. We ' ' want the two summation columns to move so they appear ' ' immediately after the data column ' Set RS = Server.CreateObject("ADODB.RecordSet") RS.ActiveConnection = Nothing RS.CursorLocation = adUseClient RS.CursorType = adOpenStatic RS.LockType = adLockBatchOptimistic RS.Open strSQL, Conn, adOpenDynamic, adLockOptimistic dim A ' ----- ' ' Insert some code here to move the columns of the RS around ' ' to suit the whim of my user ' ' ----- ' ' Several blocks of code that iterate over the RS and display it various ways ' RS.MoveFirst For A = 0 To RS.Fields.Count -1 ' do stuff ' Next ... RS.MoveFirst For A = 0 To RS.Fields.Count -1 ' do more stuff ' Next RS.Close : Set RS = Nothing Conn.Close : Set Conn = Nothing

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  • Responsive: two different toggles on same element

    - by Mathijs Delva
    I'm having difficulties with the following problem. For a responsive website, i need to use the same toggle element for both a toggle system for one window width, and another toggle system for a second window width. I have the following snippets: 1.A simple hover for a language dropdown, which should be executed for resolutions greater than 980px. $('#clickme').hover(function() { $(this).parent().find("#select-language").show(); $(this).find("> a span").css({"opacity":"0.5"}); }, function() { $(this).parent().find("#select-language").hide(); $(this).find("> a span").css({"opacity":"1"}); }); 2.A simple click for the same language toggle, which should be executed for resolutions smaller than 980px. jQuery('#clickme').click(function() { jQuery("#select-language-mobile").slideToggle("fast"); }); I need to nest these two, so that when the user is viewing the website in one resolution, the click function with be fired, and in the other case the hover function. Can anybody help me with this? PS: I'm sorry, but the code blocks don't seem to work at the moment.

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  • Reading and writing in parallel

    - by Malfist
    I want to be able to read and write a large file in parallel, or if not in parallel, at least in blocks so that I don't use up so much memory. This is my current code: // Define memory stream which will be used to hold encrypted data. MemoryStream memoryStream = new MemoryStream(); // Define cryptographic stream (always use Write mode for encryption). CryptoStream cryptoStream = new CryptoStream(memoryStream, encryptor, CryptoStreamMode.Write); //start encrypting using (BinaryReader reader = new BinaryReader(File.Open(fileIn, FileMode.Open))) { byte[] buffer = new byte[1024 * 1024]; int read = 0; do { read = reader.Read(buffer, 0, buffer.Length); cryptoStream.Write(buffer, 0, read); } while (read == buffer.Length); } // Finish encrypting. cryptoStream.FlushFinalBlock(); // Convert our encrypted data from a memory stream into a byte array. //byte[] cipherTextBytes = memoryStream.ToArray(); //write our memory stream to a file memoryStream.Position = 0; using (BinaryWriter writer = new BinaryWriter(File.Open(fileOut, FileMode.Create))) { byte[] buffer = new byte[1024 * 1024]; int read = 0; do { read = memoryStream.Read(buffer, 0, buffer.Length); writer.Write(buffer, 0, read); } while (read == buffer.Length); } // Close both streams. memoryStream.Close(); cryptoStream.Close(); As you can see, it reads the entire file into memory, encrypts it, then writes it out. If I happen to be encrypting files that are very large (2GB+) it tends not to work, or at the very least, consumes ~97% of my memory. How could I do it in a more effective manner?

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  • Java Socket Closes After Connection?

    - by Matthew
    Why does this port/socket close once a connection has been made by a client? package app; import java.io.*; import java.net.*; public class socketServer { public static void main(String[] args) { int port = 3333; boolean socketBindedToPort = false; try { ServerSocket ServerSocketPort = new ServerSocket(port); System.out.println("SocketServer Set Up on Port: " + port); socketBindedToPort = true; if(socketBindedToPort == true) { Socket clientSocket = null; try { clientSocket = ServerSocketPort.accept();//This method blocks until a socket connection has been made to this port. System.out.println("Waiting for client connection on port:" + port); /** THE CLIENT HAS MADE A CONNECTION **/ System.out.println("CLIENT IS CONENCTED"); } catch (IOException e) { System.out.println("Accept failed: " + port); System.exit(-1); } } else { System.out.println("Socket did not bind to the port:" + port); } } catch(IOException e) { System.out.println("Could not listen on port: " + port); System.exit(-1); } } }

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  • Multithreading: Read from / write to a pipe

    - by Tero Jokinen
    I write some data to a pipe - possibly lots of data and at random intervals. How to read the data from the pipe? Is this ok: in the main thread (current process) create two more threads (2, 3) the second thread writes sometimes to the pipe (and flush-es the pipe?) the 3rd thread has infinite loop which reads the pipe (and then sleeps for some time) Is this so far correct? Now, there are a few thing I don't understand: do I have to lock (mutex?) the pipe on write? IIRC, when writing to pipe and its buffer gets full, the write end will block until I read the already written data, right? How to check for read data in the pipe, not too often, not too rarely? So that the second thread wont block? Is there something like select for pipes? It is possible to set the pipe to unbuffered more or I have to flush it regularly - which one is better? Should I create one more thread, just for flushing the pipe after write? Because flush blocks as well, when the buffer is full, right? I just don't want the 1st and 2nd thread to block.... [Edit] Sorry, I thought the question is platform agnostic but just in case: I'm looking at this from Win32 perspective, possibly MinGW C...

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  • How to structure code with 2 methods, one after another, which throw the same two exceptions?

    - by dotnetdev
    Hi, I have two methods, one called straight after another, which both throw the exact same 2 exceptions (IF an erroneous condition occurs, not stating that I'm getting exceptions). For this, should I write seperate try and catch blocks with the one statement in each try block and catch both exceptions (Both of which I can handle as I checked MSDN class library reference and there is something I can do, eg, re-open SqlConnection or run a query and not a stored proc which does not exist). So code like this: try { obj.Open(); } catch (SqlException) { // Take action here. } catch (InvalidOperationException) { // Take action here. } And likewise for the other method I call straight after. This seems like a very messy way of coding. The other way is to code with the exception variable (that is ommited as I am using AOP to log the exception details, using a class-level attribute). Doing this, this could aid me in finding out which method caused an exception and then taking action accordingly. Is this the best approach or is there another best practise altogether? I also assume that, as only these two methods are thrown, I do not need to catch Exception as that would be for an exception I cannot handle (causes way out of my control). Thanks

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