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  • how to make the android app load faster?

    - by Tapan Desai
    I have designed an application for android, in which i am showing a splash screen before the main activity is started but the application takes 5-7 seconds to start on low-end devices. I want to reduce that time to as low as possible. I have been trying to reduce the things to be done in onCreate() but now i cannot remove any thing more from that. I am pasting the code that i have used to show the splash and the code from MainActivity. Please help me in reducing the startup time of the application. Splash.java @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.activity_splash); txtLoad = (TextView) findViewById(R.id.txtLoading); txtLoad.setText("v1.0"); new Thread() { public void run() { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } finally { finish(); Intent intent = new Intent(SplashActivity.this,MainActivity.class); startActivity(intent); } } }.start(); } MainActivity.java @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.activity_main); editType1UserName = (EditText) findViewById(R.id.editTextType1UserName); editType1Password = (EditText) findViewById(R.id.editTextType1Password); editType2UserName = (EditText) findViewById(R.id.editTextType2UserName); editType2Password = (EditText) findViewById(R.id.editTextType2Password); editType3UserName = (EditText) findViewById(R.id.editTextType3UserName); editType3Password = (EditText) findViewById(R.id.editTextType3Password); editType4UserName = (EditText) findViewById(R.id.editTextType4UserName); editType4Password = (EditText) findViewById(R.id.editTextType4Password); mTxtPhoneNo = (AutoCompleteTextView) findViewById(R.id.mmWhoNo); mTxtPhoneNo.setThreshold(1); editText = (EditText) findViewById(R.id.editTextMessage); spinner1 = (Spinner) findViewById(R.id.spinnerGateway); btnsend = (Button) findViewById(R.id.btnSend); btnContact = (Button) findViewById(R.id.btnContact); btnsend.setOnClickListener((OnClickListener) this); btnContact.setOnClickListener((OnClickListener) this); mPeopleList = new ArrayList<Map<String, String>>(); PopulatePeopleList(); mAdapter = new SimpleAdapter(this, mPeopleList, R.layout.custcontview, new String[] { "Name", "Phone", "Type" }, new int[] { R.id.ccontName, R.id.ccontNo, R.id.ccontType }); mTxtPhoneNo.setAdapter(mAdapter); mTxtPhoneNo.setOnItemClickListener((OnItemClickListener) this); readPerson(); Panel panel; topPanel = panel = (Panel) findViewById(R.id.mytopPanel); panel.setOnPanelListener((OnPanelListener) this); panel.setInterpolator(new BounceInterpolator(Type.OUT)); getLoginDetails(); }

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  • Autocorrelation returns random results with mic input (using a high pass filter)

    - by Niall
    Hello, Sorry to ask a similar question to the one i asked before (FFT Problem (Returns random results)), but i've looked up pitch detection and autocorrelation and have found some code for pitch detection using autocorrelation. Im trying to do pitch detection of a users singing. Problem is, it keeps returning random results. I've got some code from http://code.google.com/p/yaalp/ which i've converted to C++ and modified (below). My sample rate is 2048, and data size is 1024. I'm detecting pitch of both a sine wave and mic input. The frequency of the sine wave is 726.0, and its detecting it to be 722.950820 (which im ok with), but its detecting the pitch of the mic as a random number from around 100 to around 1050. I'm now using a High pass filter to remove the DC offset, but it's not working. Am i doing it right, and if so, what else can i do to fix it? Any help would be greatly appreciated! double* doHighPassFilter(short *buffer) { // Do FFT: int bufferLength = 1024; float *real = malloc(bufferLength*sizeof(float)); float *real2 = malloc(bufferLength*sizeof(float)); for(int x=0;x<bufferLength;x++) { real[x] = buffer[x]; } fft(real, bufferLength); for(int x=0;x<bufferLength;x+=2) { real2[x] = real[x]; } for (int i=0; i < 30; i++) //Set freqs lower than 30hz to zero to attenuate the low frequencies real2[i] = 0; // Do inverse FFT: inversefft(real2,bufferLength); double* real3 = (double*)real2; return real3; } double DetectPitch(short* data) { int sampleRate = 2048; //Create sine wave double *buffer = malloc(1024*sizeof(short)); double amplitude = 0.25 * 32768; //0.25 * max length of short double frequency = 726.0; for (int n = 0; n < 1024; n++) { buffer[n] = (short)(amplitude * sin((2 * 3.14159265 * n * frequency) / sampleRate)); } doHighPassFilter(data); printf("Pitch from sine wave: %f\n",detectPitchCalculation(buffer, 50.0, 1000.0, 1, 1)); printf("Pitch from mic: %f\n",detectPitchCalculation(data, 50.0, 1000.0, 1, 1)); return 0; } // These work by shifting the signal until it seems to correlate with itself. // In other words if the signal looks very similar to (signal shifted 200 data) than the fundamental period is probably 200 data // Note that the algorithm only works well when there's only one prominent fundamental. // This could be optimized by looking at the rate of change to determine a maximum without testing all periods. double detectPitchCalculation(double* data, double minHz, double maxHz, int nCandidates, int nResolution) { //-------------------------1-------------------------// // note that higher frequency means lower period int nLowPeriodInSamples = hzToPeriodInSamples(maxHz, 2048); int nHiPeriodInSamples = hzToPeriodInSamples(minHz, 2048); if (nHiPeriodInSamples <= nLowPeriodInSamples) printf("Bad range for pitch detection."); if (1024 < nHiPeriodInSamples) printf("Not enough data."); double *results = new double[nHiPeriodInSamples - nLowPeriodInSamples]; //-------------------------2-------------------------// for (int period = nLowPeriodInSamples; period < nHiPeriodInSamples; period += nResolution) { double sum = 0; // for each sample, find correlation. (If they are far apart, small) for (int i = 0; i < 1024 - period; i++) sum += data[i] * data[i + period]; double mean = sum / 1024.0; results[period - nLowPeriodInSamples] = mean; } //-------------------------3-------------------------// // find the best indices int *bestIndices = findBestCandidates(nCandidates, results, nHiPeriodInSamples - nLowPeriodInSamples - 1); //note findBestCandidates modifies parameter // convert back to Hz double *res = new double[nCandidates]; for (int i=0; i < nCandidates;i++) res[i] = periodInSamplesToHz(bestIndices[i]+nLowPeriodInSamples, 2048); double pitch2 = res[0]; free(res); free(results); return pitch2; } /// Finds n "best" values from an array. Returns the indices of the best parts. /// (One way to do this would be to sort the array, but that could take too long. /// Warning: Changes the contents of the array!!! Do not use result array afterwards. int* findBestCandidates(int n, double* inputs,int length) { //int length = inputs.Length; if (length < n) printf("Length of inputs is not long enough."); int *res = new int[n]; double minValue = 0; for (int c = 0; c < n; c++) { // find the highest. double fBestValue = minValue; int nBestIndex = -1; for (int i = 0; i < length; i++) { if (inputs[i] > fBestValue) { nBestIndex = i; fBestValue = inputs[i]; } } // record this highest value res[c] = nBestIndex; // now blank out that index. if(nBestIndex!=-1) inputs[nBestIndex] = minValue; } return res; } int hzToPeriodInSamples(double hz, int sampleRate) { return (int)(1 / (hz / (double)sampleRate)); } double periodInSamplesToHz(int period, int sampleRate) { return 1 / (period / (double)sampleRate); } Thanks, Niall. Edit: Changed the code to implement a high pass filter with a cutoff of 30hz (from What Are High-Pass and Low-Pass Filters?, can anyone tell me how to convert the low-pass filter using convolution to a high-pass one?) but it's still returning random results. Plugging it into a VST host and using VST plugins to compare spectrums isn't an option to me unfortunately.

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  • How to write "Hello World" Program for MediaTek SDK?

    - by Mediatek Beginner
    Hi Friends, I know these days number of mobile handsets are increasing and Vendors are trying to produce low cost handsets and some how I got to know that MediaTek SDK is the right one to write program for these kind of handsets. Is there any one who knows which IDE should I use to write programs for these kind of handsets? Is there any source code and sample available? I know that Fly, Karbonn, Lava Mobiles are Mediatek sdk based. Please Help Me. Regards, Mediatek Beginner

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  • how good is java's UUID.randomUUID?

    - by Alvin
    I know randomized UUID have very very very low probability for collision in theory, but I am wondering, in practice, how good is java 5's randonUUID in terms of not having collision? Does anybody have any experience to share?

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  • What is holding up HD video conferencing on the web?

    - by Tristan
    What exactly is holding up real-time HD video conferencing on the web? Live, low-latency, video has lots of great applications beyond video chat: for instance, virtual desktops / vnc, remote control of applications, and server-side visualization. So what exactly are the technical barriers that remain? Existing video and remote desktop applications show latency problems are overrated for many applications. Bandwidth for many users now can easily stream 720p and even 1080p. Top-end video conferencing demos already do 1080p

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  • Easy to use web-based reporting tool

    - by SuperFurryToad
    I'm looking for recommendations for an easy to use reporting/business intelligence tool that can interface with an sql server or access database. It can be web-based or a desktop tool. Ideally it would be freeware or low cost, and easy to use for users who are not that technically savvy (below the level of someone who can generate reports and complicated queries in Access). Any tools I've seen so far (such as Crystal Reports) are either too expensive or too complicated to use for non-power users.

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  • How does WCF RIA Services handle authentication/authorization/security?

    - by Edward Tanguay
    Since no one answered this question: What issues to consider when rolling your own data-backend for Silverlight / AJAX on non-ASP.NET server? Let me ask it another way: How does WCF RIA Services handle authentication/authorization/security at a low level? e.g. how does the application on the server determine that the incoming http request to change data is coming from a valid client and not from non-desirable source, e.g. a denial-of-service bot?

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  • Any success using Apache Thrift on iPhone?

    - by jhs
    Has anybody done or seen a deployment of Apache Thrift in an iPhone app? I am wondering if is a reasonable solution for a high-volume, low(er)-latency network service for iPhones compared to HTTP. One noteworthy thing I found is a bug report about running Thrift on the iPhone, which seems to have been fixed. But that doesn't necessarily indicate that it's a done deal.

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  • Android service killed

    - by Erdal
    I have a Service running in the same process as my Application. Sometimes the Android OS decides to kill my service (probably due to low memory). My question is: does my Application get killed along with the Service? or how does it work exactly? Thanks!

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  • How does assembly language interact with something like the Internet?

    - by Maulrus
    So I was thinking about languages the other day, and it struck me that any program written in a compiled language that interacts with the Internet is then translated into assembly that has to interact with the Internet. I've just begun learning a bit of x86 assembly to help me understand C++ a bit better, and I'm baffled by how something so low-level could do something like access the Internet. I'm sure the full answer to this question is much more than would fit in a SO answer, but could somebody give me maybe a basic summary?

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  • How does Batcher Merge work at a high level?

    - by Mike
    I'm trying to grasp the concept of a Batcher Sort. However, most resources I've found online focus on proof entirely or on low-level pseudocode. Before I look at proofs, I'd like to understand how Batcher Sort works. Can someone give a high level overview of how Batcher Sort works(particularly the merge) without overly verbose pseudocode(I want to get the idea behind the Batcher Sort, not implement it)? Thanks!

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  • Is there any web service for getting tidal information?

    - by thor
    Has anyone come across a web service or plugin/code/calculation for getting information on tides - namely high and low tide times? I only need this information for one location (outwith the US) but I need it on an ongoing basis so a web service that I can hit once a day or something would be ideal.

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  • IE Automation - How to Trap 'NewProcess' event

    - by dpb
    In Environment - Standard User, Win7x64, IE8 on opening Unprotected URL, IE 8 will first start a tab with low integrity and the swap out this tab with another tab of medium integrity. This is done behind the scene and the original IWebBrowser2 pointer is lost. I want to catch the 'NewProcess' Event which will get generated during this swap out, please help me how to go about this. Sample code can help me, me using C++ Ref - http://blogs.msdn.com/b/ieinternals/archive/2011/08/03/internet-explorer-automation-protected-mode-lcie-default-integrity-level-medium.aspx Thank You

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  • About x86 architecture assembly and others

    - by caramel1991
    I have the wisdom to learn assembly language,so I search through the internet for the information about this language,and came across some page telling that assembly is a low level native language and varied from one to another processor,so I just wonder,I'm currently running an intel based processor,I've no idea whether it is x86 or what,but I just wanna know,Does it possible for me to learn other processor arhchitecture assembly on my pc??Besides,is there any good books that could guide me through learning the intel architecture assembly.

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  • About x86 architecture assembly and others

    - by caramel1991
    I have the wisdom to learn assembly language,so I search through the internet for the information about this language,and came across some page telling that assembly is a low level native language and varied from one to another processor,so I just wonder,I'm currently running an intel based processor,I've no idea whether it is x86 or what,but I just wanna know,Does it possible for me to learn other processor arhchitecture assembly on my pc??Besides,is there any good books that could guide me through learning the intel architecture assembly.

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  • Arduino (processing) Library in Netbeans and control

    - by Casper Marcussen
    Hello everyone I am trying to control 4 LEDs and getting analog input from 4 contacts. The program is written in java, so to gain acces to the functions of arduino, such as AnalogRead() and setting an LED to high or low, would importing the processing library let the program use those functions? I was also wondering, if the program, will be transferred to the arduino it self, or the java program will just pull the data from the pins?

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  • Building a community photography site, where can I store my photos online?

    - by thanos panousis
    I am in the process of laying down the requirements for a photography community site. An important feature to investigate would be allowing more fotos/account than rival sites around my country's internet. What are the possibilities out there? Should I go for something like amazon S3, or is there anything that offers more image-related features? I am mostly interested in low price per GB (storage and transfer out).

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  • Ideal PHP Session Size?

    - by Jason
    Hi, I have a PHP form (mortgage app) that is about 400 fields, traffic on the site will be low. What is the ideal Session size for 400 fields going into a MySQL db? In PHP.ini what do I set? Anything I should set that I am missing? -Jason

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  • What is a good platform for building a game framework targetting both web and native languages?

    - by fuzzyTew
    I would like to develop (or find, if one is already in development) a framework with support for accelerated graphics and sound built on a system flexible enough to compile to the following: native ppc/x86/x86_64/arm binaries or a language which compiles to them javascript actionscript bytecode or a language which compiles to it (actionscript 3, haxe) optionally java I imagine, for example, creating an API where I can open windows and make OpenGL-like calls and the framework maps this in a relatively efficient manner to either WebGL with a canvas object, 3d graphics in Flash, OpenGL ES 2 with EGL, or desktop OpenGL in an X11, Windows, or Cocoa window. I have so far looked into these avenues: Building the game library in haXe Pros: Targets exist for php, javascript, actionscript bytecode, c++ High level, object oriented language Cons: No support for finally{} blocks or destructors, making resource cleanup difficult C++ target does not allow room for producing highly optimized libraries -- the foreign function interface requires all primitive types be boxed in a wrapper object, as if writing bindings for a scripting language; these feel unideal for real-time graphics and audio, especially exporting low-level functions. Doesn't seem quite yet mature Using the C preprocessor to create a translator, writing programs entirely with macros Pros: CPP is widespread and simple to use Cons: This is an arduous task and probably the wrong tool for the job CPP implementations differ widely in support for features (e.g. xcode cpp has no variadic macros despite claiming C99 compliance) There is little-to-no room for optimization in this route Using llvm's support for multiple backends to target c/c++ to web languages Pros: Can code in c/c++ LLVM is a very mature highly optimizing compiler performing e.g. global inlining Targets exist for actionscript (alchemy) and javascript (emscripten) Cons: Actionscript target is closed source, unmaintained, and buggy. Javascript targets do not use features of HTML5 for appropriate optimization (e.g. linear memory with typed arrays) and are immature An LLVM target must convert from low-level bytecode, so high-level constructs are lost and bloated unreadable code is created from translating individual instructions, which may be more difficult for an unprepared JIT to optimize. "jump" instructions cause problems for languages with no "goto" statements. Using libclang to write a translator from C/C++ to web languages Pros: A beautiful parsing library providing easy access to the code structure Can code in C/C++ Has sponsored developer effort from Apple Cons: Incomplete; current feature set targets IDEs. Basic operators are unexposed and must be manually parsed from the returned AST element to be identified. Translating code prior to compilation may forgo optimizations assumed in c/c++ such as inlining. Creating new code generators for clang to translate into web languages Pros: Can code in C/C++ as libclang Cons: There is no API; code structure is unstable A much larger job than using libclang; the innards of clang are complex Building the game library in Common Lisp Pros: Flexible, ancient, well-developed language Extensive introspection should ease writing translators Translators exist for at least javascript Cons: Unfamiliar language No standardized library functions, widely varying implementations Which of these avenues should I pursue? Do you know of any others, or any systems that might be useful? Does a general project like this exist somewhere already? Thank you for any input.

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  • Make a compiled binary run at native speed flawlessly without recompiling from source on a another system?

    - by unknownthreat
    I know that many people, at a first glance of the question, may immediately yell out "Java", but no, I know Java's qualities. Allow me to elaborate my question first. Normally, when we want our program to run at a native speed on a system, whether it be Windows, Mac OS X, or Linux, we need to compile from source codes. If you want to run a program of another system in your system, you need to use a virtual machine or an emulator. While these tools allow you to use the program you need on the non-native OS, they sometimes have problems of performance and glitches. We also have a newer compiler called "JIT Compiler", where the compiler will parse the bytecode program to native machine language before execution. The performance may increase to a very good extent with JIT Compiler, but the performance is still not the same as running it on a native system. Another program on Linux, WINE, is also a good tool for running Windows program on Linux system. I have tried running Team Fortress 2 on it, and tried experiment with some settings. I got ~40 fps on Windows at its mid-high setting on 1280 x 1024. On Linux, I need to turn everything low at 1280 x 1024 to get ~40 fps. There are 2 notable things though: Polygon model settings do not seem to affect framerate whether I set it low or high. When there are post-processing effects or some special effects that require manipulation of drawn pixels of the current frame, the framerate will drop to 10-20 fps. From this point, I can see that normal polygon rendering is just fine, but when it comes to newer rendering methods that requires graphic card to the job, it slows down to a crawl. Anyway, this question is rather theoretical. Is there anything we can do at all? I see that WINE can run STEAM and Team Fortress 2. Although there are flaws, they can run at lower setting. Or perhaps, I should also ask, "is it possible to translate one whole program on a system to another system without recompiling from source and get native speed?" I see that we also have AOT Compiler, is it possible to use it for something like this? Or there are so many constraints (such as DirectX call or differences in software architecture) that make it impossible to have a flawless and not native to the system program that runs at native speed?

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