Search Results

Search found 4509 results on 181 pages for 'nth child'.

Page 95/181 | < Previous Page | 91 92 93 94 95 96 97 98 99 100 101 102  | Next Page >

  • Converting "A* Search" code from C++ to Java [on hold]

    - by mr5
    Updated! I get this code from this site It's A* Search Algorithm(finding shortest path with heuristics) I modify most of variable names and some if conditions from the original version to satisfy my syntactic taste. It works in C++ (as I can't see any trouble with it) but fails in Java version. Java Code: String findPath(int startX, int startY, int finishX, int finishY) { @SuppressWarnings("unchecked") LinkedList<Node>[] nodeList = (LinkedList<Node>[]) new LinkedList<?>[2]; nodeList[0] = new LinkedList<Node>(); nodeList[1] = new LinkedList<Node>(); Node n0; Node m0; int nlIndex = 0; // queueList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = new Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[nlIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[nlIndex].isEmpty() ) { LinkedList<Node> pq = nodeList[nlIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = new Node( pq.peek().getX(), pq.peek().getY(), pq.peek().getIterCount(), pq.peek().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[nlIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions String path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; int c = '0' + ( j + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; path = (char)c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < Node.DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!(xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( gridMap.getData( ydy, xdx ) == GridMap.WALKABLE || gridMap.getData( ydy, xdx ) == GridMap.FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = new Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[nlIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; // replace the node // by emptying one queueList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while( !(nodeList[nlIndex].peek().getX() == xdx && nodeList[nlIndex].peek().getY() == ydy ) ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nodeList[nlIndex].pop(); // remove the wanted node // empty the larger size queueList to the smaller one if( nodeList[nlIndex].size() > nodeList[ 1 - nlIndex ].size() ) nlIndex = 1 - nlIndex; while( !nodeList[nlIndex].isEmpty() ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nlIndex = 1 - nlIndex; nodeList[nlIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output1: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Misleading path) Output2: Changing these lines: n0 = new Node( a, b, c, d ); m0 = new Node( e, f, g, h ); to n0.set( a, b, c, d ); m0.set( e, f, g, h ); I get (I'm really confused) C++ Code: std::string A_Star::findPath(int startX, int startY, int finishX, int finishY) { typedef std::queue<Node> List_Container; List_Container nodeList[2]; // list of open (not-yet-tried) nodes Node n0; Node m0; int pqIndex = 0; // nodeList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[pqIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[pqIndex].empty() ) { List_Container &pq = nodeList[pqIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = Node( pq.front().getX(), pq.front().getY(), pq.front().getIterCount(), pq.front().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[pqIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions std::string path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; char c = '0' + ( j + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; path = c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!( xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( pGrid->getData(ydy,xdx) == WALKABLE || pGrid->getData(ydy, xdx) == FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[pqIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; // replace the node // by emptying one nodeList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while ( !( nodeList[pqIndex].front().getX() == xdx && nodeList[pqIndex].front().getY() == ydy ) ) { nodeList[1 - pqIndex].push( nodeList[pqIndex].front() ); nodeList[pqIndex].pop(); } nodeList[pqIndex].pop(); // remove the wanted node // empty the larger size nodeList to the smaller one if( nodeList[pqIndex].size() > nodeList[ 1 - pqIndex ].size() ) pqIndex = 1 - pqIndex; while( !nodeList[pqIndex].empty() ) { nodeList[1-pqIndex].push(nodeList[pqIndex].front()); nodeList[pqIndex].pop(); } pqIndex = 1 - pqIndex; nodeList[pqIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Just right) From what I read about Java's documentation, I came up with the conclusion: C++'s std::queue<T>::front() == Java's LinkedList<T>.peek() Java's LinkedList<T>.pop() == C++'s std::queue<T>::front() + std::queue<T>::pop() What might I be missing in my Java version? In what way does it became different algorithmically from the C++ version?

    Read the article

  • JQuery Checkbox generation

    - by Hash
    I have used the following code to generate some dynamic checkboxes. This works for the first time and adds the check box chk2 to the page and then after the trigger for the $('#newLink').click is not working. Please help me with this. <div id="chkBoxesDiv"> <input type="checkbox" id="chk1" ></input> <input id="answerText" type="text" size="30" ></input>&nbsp; <input type="button" value="add new" id="newLink"/> </div> $(document).ready(function(){ $('#newLink').click(function (event){ var i = 0; //To count the children $("#chkBoxesDiv").children().each(function(){ var child = $(this); if(child.is(":checkbox")){ i++; } }); //prevent action event.preventDefault(); //get textbox value to fill checkbox var text = $("#answerText").val(); alert(i); //if text not empty do stuff if(text != ""){ //add label $("#chk"+i).after("<label for=\"chk"+i+"\" id=\"lblchk"+i+"\">"+text+"</label>"); $("#newLink").remove(); $("#answerText").remove(); $("#lblchk1").after("<br /><input type=\"checkbox\" id=\"chk"+(1+i)+"\" ></input><input type=\"text\" id=\"answerText\" size=\"30\" ></input>&nbsp;<input type=\"button\" value=\"add new\" id=\"newLink\"/>"); } }); });

    Read the article

  • Black Corners On Grouped UITableViewCells Only After Navigation Pops

    - by coneybeare
    I am not graphics expert but I somehow managed to make some good looking custom grouped UITableViewCells by setting the background view to a backgroundView with some CG code. In all SDK's up to 3.1.3 (maybe 3.2... I haven't tested on the iPad) this was working great, but I think a more recent SDK has introduced a change in the way graphics are cached offscreen. Upon first render, everything is great: The drawing is fine and the corners are transparent. If I push a couple of view controllers on the navigation stack and come back, there are now black corners that appear in the views: BEFORE && AFTER I have tons of code, most of which is written up here. I have tried tweaking to the best of my ability, looking at the docs for applicable changes, but after at least 8 hours in I still cannot find what might cause this. I have tried setting every view I can think of to be backgroundColor=clearColor and opaque=NO What else am I missing? Any debugging tips? UPDATE: I have some debug code in viewDidAppear that prints the backgroundColor and class description of all the subviews. - (void)debugView:(UIView *)view { DebugLog(@"%@ - %@", view.backgroundColor, [[view class] description]); for (UIView* child in view.subviews) { [self debugView:child]; } } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [DownloadController.networkQueue setSuspended:NO]; for (TTTableViewCell *cell in [self.tableView visibleCells]) { [cell debugView:cell]; } } With this code, I inspect the backgroundColor settings of the cell views on first load, when it is fine, and then again after coming back. There are some differences, but all the colors are still set to be clear. This leads me to believe the issue is underneath the UITableViewCell. UPDATE 2: I have created a simple sample application to highlight the problem here

    Read the article

  • Ignore a css class applied to a parent table

    - by user2585299
    <table class="table table-bordered table-hover table-condensed data_table"> <tbody data-bind="foreach: outboundFaxLogs"> <tr> </tr> <tr> <td></td> <td colspan="8"> <table> <tr style="border:none"> <td>ReFax Status</td> <td>FaxTo</td> <td>Completion</td> <td>FaxID</td> </tr> <tbody data-bind="foreach: ResubmissionHistory""> <tr style="border:none"> <td data-bind="text: Status" ></td> <td data-bind="text: FaxToNbr"></td> <td data-bind="text: $root.formatDateTime(CompletionTime)"></td> <td data-bind="text: OutboundFaxLogId"></td> </tr> </tbody> </table> </td> </tr> </tbody> </table> The parent table has a css class applied to it which is table-bordered. Its a twitter bootstrap style element. I don't want that style to be applied to the child table. How can I do this ? I do not want the lines that appear in between the table cells for the child table.

    Read the article

  • Is there a way to have the equivalent of multiple :before and :after pseudo-elements in CSS?

    - by Sergey Basharov
    Currently I have this markup that represents an icon container and some elements styled with CSS inside it that in the end show as graphic icon. <div class="icon"> <div class="icon-element1"></div> <div class="icon-element2"></div> <div class="icon-element3"></div> </div> The number of the child elements can be different depending on the complexity of the icon. What I want is to somehow move as much as possible to CSS stylesheet, so that ideally I would have only <div class="icon"></div> and the rest would just render from CSS styles, something close in concept to :before/:after, a kind of virtual divs. I don't want to use JavaScript to add the elements dynamically. It would be possible to do this if we had multiple :before/:after. Here is an example of an icon I get by using the markup from above: As you can see, there are 3 child elements representing gray case, white screen and turquoise button. Please advise, how I can simplify this markup so that not to have to put all the divs each time I want this icon to be shown.

    Read the article

  • how to call subactivity of another application android?

    - by Are
    Hi. To call main activity I saw componentName class in android. intent = new Intent(new ComponentName(packageNam,classname); if same is used in case of child activity, I got error , "is activity delcared in andorid manifest?" like error. how to call app1 child activity in app2 by using intent ? In app1 the activity is declared like this in manifest <activity android:name=".activity.MessageCompose" android:label="@string/app_name" android:enabled="false"> - <intent-filter> <action android:name="android.intent.action.VIEW" /> <action android:name="android.intent.action.SENDTO" /> <data android:scheme="mailto" /> <category android:name="android.intent.category.DEFAULT" /> <category android:name="android.intent.category.BROWSABLE" /> </intent-filter> - <intent-filter android:label="@string/app_name"> <action android:name="android.intent.action.SEND" /> <data android:mimeType="*/*" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> - <intent-filter android:label="@string/app_name"> <action android:name="android.intent.action.SEND_MULTIPLE" /> <data android:mimeType="*/*" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity>

    Read the article

  • what is the relation between SIGTSTP and SIGCHLD

    - by Rawhi
    I have tow handlers for each one of them (SIGTSTP, SIGCHLD), the thing is that when I pause a process using SIGTSTP the handler function of SIGCHLD run too. what should I do to prevent this . void ExeExternal(char *args[MAX_ARG], char* cmdString, LIST_ELEMENT** pList, int *Susp_Bg_Pid, int *susp) { int pID, status, w; switch (pID = fork()) { case -1: perror("smash error: >"); break; case 0: // Child Process setpgrp(); execv(args[0], args); execvp(args[0], args); perror("error"); exit(EXIT_FAILURE); break; default: if (cmdString[strlen(cmdString) - 1] != '&') { *Susp_Bg_Pid = pID; *susp = 1; while(*susp); } else { InsertElem(pList, args[0], getpid(), pID, 0); } break; } } signal handlers : void signalHandler(int signal) { int pid, cstatus; if (signal == SIGCHLD) { susp = 0; pid = waitpid(-1, &cstatus, WNOHANG); printf("[[child %d terminated]]\n", pid); DelPID(&JobsList, pid); } } void ctrlZsignal(int signal){ kill(Susp_Bg_Pid, SIGTSTP); susp = 0; printf("\nchild %d suspended\n", Susp_Bg_Pid); } Susp_Bg_Pid used to save the paused process id. susp indicates the state of the "smash" the parent process if it is suspended or not .

    Read the article

  • Please help me in creating an update query

    - by Rajesh Rolen- DotNet Developer
    I have got a table which contains 5 column and query requirements: update row no 8 (or id=8) set its column 2, column 3's value from id 9th column 2, column 3 value. means all value of column 2, 3 should be shifted to column 2, 3 of upper row (start from row no 8) and value of last row's 2, 3 will be null For example, with just 3 rows, the first row is untouched, the second to N-1th rows are shifted once, and the Nth row has nulls. id math science sst hindi english 1 11 12 13 14 15 2 21 22 23 24 25 3 31 32 33 34 35 The result of query of id=2 should be: id math science sst hindi english 1 11 12 13 14 15 2 31 32 23 24 25 //value of 3rd row (col 2,3) shifted to row 2 3 null null 33 34 35 This process should run for all rows whose id 2 Please help me to create this update query I am using MS sqlserver 2005

    Read the article

  • How can I make hundreds of simultaneously running processes communicate with a database through one

    - by Olfan
    Long speech short: How can I make hundreds of simultaneously running processes communicate with a database through one or few permanent sessions? The whole story: I once built a number crunching engine that handles vast amounts of large data files by forking off one child after another giving each a small number of files to work on. File locking, progress monitoring and result propagation happen in an Oracle database which all (sub-)processes access at various times using an application-specific module which encapsulates DBI. This worked well at first, but now with higher volumes of input data, the number of database sessions (one per child, and they can be very short-lived) constantly being opened and closed is becoming an issue. I now want to centralise database access so that there are only one or few fixed database sessions which handle all database access for all the (sub-)processes. The presence of the database abstraction module should make the changes easy because the function calls in the worker instances can stay the same. My problem is that I cannot think of a suitable way to enhance said module in order to establish communication between all the processes and the database connector(s). I thought of message queueing, but couldn't come up with a way of connecting a large herd of requestors with one or few database connectors in a way so that bidirectional communication is possible (for collecting the query result). An asynchronous approach could help here in that all requests are written to the same queue and the database connector servicing the request will "call back" to submit the result. But my mind fails me in generating an image clear enough so that I can paint into code. Threading instead of forking might have given me an easier start, but this would now require massive changes to the code base that I'm not prepared to do to a live system. The more I think of it, the more the base idea looks like a pre-forked web server to me only that it doesn't serve web pages but database queries. Any ideas on what to dig into, and where? Sample (pseudo) code to inspire me, links to possibly related articles, ready solutions on CPAN maybe?

    Read the article

  • stop cript debug error dialogs occur in ie8 ?

    - by Haroldo
    I get this, clicking 'no' means the page displays flawlessly. it's refering to this part of jquery1.4.2.js: // Get the Nth element in the matched element set OR // Get the whole matched element set as a clean array get: function( num ) { return num == null ? // Return a 'clean' array this.toArray() : // Return just the object ( num < 0 ? this.slice(num)[ 0 ] : this[ num ] ); }, I assume i'm calling something in the wrong context somewhere in one of my js files (which would be a real mission to find). Will standard IE8 users get this error? (i imagine ms make it pretty difficult to reinstall ie!)

    Read the article

  • How do I change the viewport of a window in win32?

    - by Colen
    Hi, I have a window with child windows inside in it. The child windows take up about 1000 pixels of vertical space. However, our users don't always have 1000 pixels of vertical space available - they might have as little as 500 or 600 pixels. I want to be able to display this window at a size of 500 pixels high, and have the user "scroll" up and down the window to see the full contents. The window should always be 500 pixels high, but the view within it should change. Assume I can add a scroll bar somewhere so the user can choose which part of the window he wants to see. Windows will normally paint the window contents from height 0 to height 500; how do I tell it instead to "paint from height 250 to height 750", for example? I know that I can set the viewport with functions like SetViewportOrgEx etc, but those functions require a device context - when do I call them if I want them to be "permanent"? Do I call them when I get the WM_PAINT message from windows? Or at some other time? And which functions from that family do I want to use? Thanks.

    Read the article

  • Where should my "filtering" logic reside with Linq-2-SQL and ASP.NET-MVC in View or Controller?

    - by Nate Bross
    I have a main Table, with several "child" tables. TableA and TableAChild1 and TableAChild2. I have a view which shows the information in TableA, and then has two columns of all items in TableAChild1 and TableAChild2 respectivly, they are rendered with Partial views. Both child tables have a bit field for VisibleToAll, and depending on user role, I'd like to either display all related rows, or related rows where VisibleToAll = true. This code, feels like it should be in the controller, but I'm not sure how it would look, because as it stands, the controller (limmited version) looks like this: return View("TableADetailView", repos.GetTableA(id)); Would something like this be even work, and would it be bad what if my DataContext gets submitted, would that delete all the rows that have VisibleToAll == false? var tblA = repos.GetTableA(id); tblA.TableAChild1 = tblA.TableAChild1.Where(tmp => tmp.VisibleToAll == true); tblA.TableAChild2 = tblA.TableAChild2.Where(tmp => tmp.VisibleToAll == true); return View("TableADetailView", tblA); It would also be simple to add that logic to the RendarPartial call from the main view: <% Html.RenderPartial("TableAChild1", Model.TableAChild1.Where(tmp => tmp.VisibleToAll == true); %>

    Read the article

  • CSS3 selector to find the 2nd div of the same class

    - by mpeters
    I need a CSS selector that can find the 2nd div of 2 that has the same class. I've looked at nth-child() but it's not what I want since I can't see a way to further clarify what class I want. These 2 divs will be siblings in the document if that helps. My HTML looks something like this: <div class="foo">...</div> <div class="bar">...</div> <div class="baz">...</div> <div class="bar">...</div> And I want the 2nd div.bar (or the last div.bar would work too).

    Read the article

  • xhtml validator

    - by lolalola
    Hi, why w3 validator show error? "Line 5, Column 7: end tag for "head" which is not finished </head> Most likely, you nested tags and closed them in the wrong order. For example <p><em>...</p> is not acceptable, as <em> must be closed before <p>. Acceptable nesting is: <p><em>...</em></p> Another possibility is that you used an element which requires a child element that you did not include. Hence the parent element is "not finished", not complete. For instance, in HTML the <head> element must contain a <title> child element, lists require appropriate list items (<ul> and <ol> require <li>; <dl> requires <dt> and <dd>), and so on. " My code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd" > <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> </head> <body> Text... </body> </html>

    Read the article

  • "Abstract static" method - how?

    - by polyglot
    There are already several SO questions on why there is not abstract static method/field as such, but I'm wondering about how one would go about implementing the following psuedo-code: class Animal { abstract static int getNumberOfLegs(); // not possible } class Chicken inherits Animal { static int getNumberOfLegs() { return 2; } class Dog inherits Animal { static int getNumberOfLegs() { return 4; } Here is the problem: Assuming that I want make sure that every class that inherits Animal to contain getNumberOfLegs() method (i.e. almost like an interface, except I do want the abstract class to implement several methods that are common to all child classes, hence pure interface does not work here). getNumberOfLegs() obviously should be a static method (assuming that in a perfect world we dont' have crippled chicken and dogs so getNumberOfLegs is not instance-dependent). Without an "abstract static" method/field, one can either leave the method out from Animal class, then there is the risk that some child class do not have that method. Or one can make getNumberOfLegs an instance method, but then one would have to instantiate a class to find out how many legs that animal has - even though it is not necessary. How do one usually go about implementing this situation?

    Read the article

  • Lazy sequence or recur for mathematical power function?

    - by StackedCrooked
    As an exercise I implemented the mathematical power function. Once using recur: (defn power [a n] (let [multiply (fn [x factor i] (if (zero? i) x (recur (* x factor) factor (dec i))))] (multiply a a (dec n)))) And once with lazy-seq: (defn power [a n] (letfn [(multiply [a factor] (lazy-seq (cons a (multiply (* a factor) factor))))] (nth (multiply a a) (dec n)))) Which implementation do you think is superior? I truly have no idea.. (I'd use recur because it's easier to understand.) I read that lazy-seq is fast because is uses internal caching. But I don't see any opportunities for caching in my sample. Am I overlooking something?

    Read the article

  • Is there a way to capture a bitmap from a WPF window using native C++?

    - by Mike Caron
    Imagine a document window in a MDI application which contains a child WPF window, say a sidebar for example. How can one get a bitmap containing both the WPF pixels AND the GDI (non-wpf) pixels? I've discovered that when making my thumbnail preview for the Win7 taskbar app icon hover, I get black in the parts of the preview where the WPF pixels should be. My current method simply grabs a bitmap capture of the document window. Then I get a DC for the preview, make a memory DC from it and select my bitmap into it. Then I do some size adjustments and bitblt the memory dc to the real dc. I'm guessing that the BitBlt operation doesn't take into account the fact that the WPF pixels are hardware accelerated and therefore need to be grabbed from the graphics hardware. All the stuff in GDI is managed just fine, though and when there's no WPF child windows, the preview image looks fine. I'm wondering if it's at all possible to grab a bitmap of the WPF window from native C++. Then I can blt that onto the black area of the previous preview.

    Read the article

  • C++ private inheritance and static members/types

    - by WearyMonkey
    I am trying to stop a class from being able to convert its 'this' pointer into a pointer of one of its interfaces. I do this by using private inheritance via a middle proxy class. The problem is that I find private inheritance makes all public static members and types of the base class inaccessible to all classes under the inheriting class in the hierarchy. class Base { public: enum Enum { value }; }; class Middle : private Base { }; class Child : public Middle { public: void Method() { Base::Enum e = Base::value; // doesn't compile BAD! Base* base = this; // doesn't compile GOOD! } }; I've tried this in both VS2008 (the required version) and VS2010, neither work. Can anyone think of a workaround? Or a different approach to stopping the conversion? Also I am curios of the behavior, is it just a side effect of the compiler implementation, or is it by design? If by design, then why? I always thought of private inheritance to mean that nobody knows Middle inherits from Base. However, the exhibited behavior implies private inheritance means a lot more than that, in-fact Child has less access to Base than any namespace not in the class hierarchy!

    Read the article

  • Textblock doesnt get updated when rendered in memory?

    - by veechi
    I have a text block which as part of a custom control.I added the custom control as a child of grid which in turn is added as child of a Canvas.All of these contorl are instantiated in memory and are not rendered on the UI.When I update the value of the TextBlock and emboss the canvas on an image, the updated value doesnt appear on the embossed image.Here is the code snippet:- System.Windows.Controls.Canvas embossCanvas = new System.Windows.Controls.Canvas(); System.Windows.Controls.Grid grid = new Grid(); MyControl myctrl= new MyControl(); int wd = (int)myctrl.ActualWidth; int ht = (int)myctrl.ActualHeight; embossCanvas.Width = wd; embossCanvas.Height = ht; grid.Children.Add(myctrl); embossCanvas.Children.Add(grid); myctrl.txtBlk.UpdateLayout(); grid.UpdateLayout(); embossCanvas.Measure(new System.Windows.Size(embossCanvas.Width, embossCanvas.Height)); embossCanvas.Arrange(new System.Windows.Rect(0, 0, embossCanvas.Width, (int)embossCanvas.Height)); embossCanvas.UpdateLayout(); RenderTargetBitmap renderBmp = new RenderTargetBitmap(wd, ht, 96, 96, System.Windows.Media.PixelFormats.Default); renderBmp.Render(embossCanvas);

    Read the article

  • Fast serialization/deserialization of structs

    - by user256890
    I have huge amont of geographic data represented in simple object structure consisting only structs. All of my fields are of value type. public struct Child { readonly float X; readonly float Y; readonly int myField; } public struct Parent { readonly int id; readonly int field1; readonly int field2; readonly Child[] children; } The data is chunked up nicely to small portions of Parent[]-s. Each array contains a few thousands Parent instances. I have way too much data to keep all in memory, so I need to swap these chunks to disk back and forth. (One file would result approx. 2-300KB). What would be the most efficient way of serializing/deserializing the Parent[] to a byte[] for dumpint to disk and reading back? Concerning speed, I am particularly interested in fast deserialization, write speed is not that critical. Would simple BinarySerializer good enough? Or should I hack around with StructLayout (see accepted answer)? I am not sure if that would work with array field of Parent.children. UPDATE: Response to comments - Yes, the objects are immutable (code updated) and indeed the children field is not value type. 300KB sounds not much but I have zillions of files like that, so speed does matter.

    Read the article

  • java: assigning object reference IDs for custom serialization

    - by Jason S
    For various reasons I have a custom serialization where I am dumping some fairly simple objects to a data file. There are maybe 5-10 classes, and the object graphs that result are acyclic and pretty simple (each serialized object has 1 or 2 references to another that are serialized). For example: class Foo { final private long id; public Foo(long id, /* other stuff */) { ... } } class Bar { final private long id; final private Foo foo; public Bar(long id, Foo foo, /* other stuff */) { ... } } class Baz { final private long id; final private List<Bar> barList; public Baz(long id, List<Bar> barList, /* other stuff */) { ... } } The id field is just for the serialization, so that when I am serializing to a file, I can write objects by keeping a record of which IDs have been serialized so far, then for each object checking whether its child objects have been serialized and writing the ones that haven't, finally writing the object itself by writing its data fields and the IDs corresponding to its child objects. What's puzzling me is how to assign id's. I thought about it, and it seems like there are three cases for assigning an ID: dynamically-created objects -- id is assigned from a counter that increments reading objects from disk -- id is assigned from the number stored in the disk file singleton objects -- object is created prior to any dynamically-created object, to represent a singleton object that is always present. How can I handle these properly? I feel like I'm reinventing the wheel and there must be a well-established technique for handling all the cases.

    Read the article

  • Why am I not getting correct result when I calculate exponent with ^ in C++?

    - by xbonez
    I am using Bode's formuala to calculate distance of nth planet from sun dist = (4 + 3*(2^(n-2)))/10 If I calculate the distance this way, I get the right values: dist[2] = ((4 + 3*1)/10.0) ; dist[3] = ((4 + 3*2)/10.0) ; dist[4] = ((4 + 3*4)/10.0) ; But doing it this way, gives me incorrect values: vector <double> dist(5); for (unsigned int i = 2; i < 5; i++) { dist[i] = ((4 + 3*(2^(3-2)))/10.0) ; } Why so?

    Read the article

  • Quickest way to compare a buch of array or list of values.

    - by zapping
    Can you please let me know on the quickest and efficient way to compare a large set of values. Its like there are a list of parent codes(string) and each code has a series of child values(string). The child lists have to be compared with each other and find out duplicates and count how many times they repeat. code1(code1_value1, code1_value2, code3_value3, ..., code1_valueN); code2(code2_value1, code1_value2, code2_value3, ..., code2_valueN); code3(code2_value1, code3_value2, code3_value3, ..., code3_valueN); . . . codeN(codeN_value1, codeN_value2, codeN_value3, ..., codeN_valueN); The lists are huge say like there are 100 parent codes and each has about 250 values in them. There will not be duplicates within a code list. Doing it in java and the solution i could figure out is. Store the values of first set of code in as codeMap.put(codeValue, duplicateCount). The count initialized to 0. Then compare the rest of the values with this. If its in the map then increment the count otherwise append it to the map. The downfall of this is to get the duplicates. Another iteration needs to be performed on a very large list. An alternative is to maintain another hashmap for duplicates like duplicateCodeMap.put(codeValue, duplicateCount) and change the initial hashmap to codeMap.put(codeValue, codeValue). Speed is what is requirement. Hope one of you can help me with it.

    Read the article

  • jQuery automatic scroll / slideshow

    - by tony noriega
    Could i modify this existing code to automatically scroll through the list items to display the content? Sorry, the: ul li a {} links. Maybe using "interval" method? $(document).ready(function(){ $('ul.tabNav a').click(function() { var curChildIndex = $(this).parent().prevAll().length + 1; $(this).parent().parent().children('.current').removeClass('current'); $(this).parent().addClass('current'); $(this).parent().parent().prev('.tabContainer').children('.current').fadeOut('fast',function() { $(this).parent().children('div:nth-child('+curChildIndex+')').fadeIn('fast',function() { $(this).addClass('current'); }); $(this).removeClass('current'); }); return false; }); });

    Read the article

  • C#: Any faster way of copying arrays?

    - by Yang
    I have three arrays that need to be combined in one three-dimension array. The following code shows slow performance in Performance Explorer. Is there a faster solution? for (int i = 0; i < sortedIndex.Length; i++) { if (i < num_in_left) { // add instance to the left child leftnode[i, 0] = sortedIndex[i]; leftnode[i, 1] = sortedInstances[i]; leftnode[i, 2] = sortedLabels[i]; } else { // add instance to the right child rightnode[i-num_in_left, 0] = sortedIndex[i]; rightnode[i-num_in_left, 1] = sortedInstances[i]; rightnode[i-num_in_left, 2] = sortedLabels[i]; } } Update: I'm actually trying to do the following: //given three 1d arrays double[] sortedIndex, sortedInstances, sortedLabels; // copy them over to a 3d array (forget about the rightnode for now) double[] leftnode = new double[sortedIndex.Length, 3]; // some magic happens here so that leftnode = {sortedIndex, sortedInstances, sortedLabels};

    Read the article

< Previous Page | 91 92 93 94 95 96 97 98 99 100 101 102  | Next Page >