Search Results

Search found 3162 results on 127 pages for 'compiled'.

Page 96/127 | < Previous Page | 92 93 94 95 96 97 98 99 100 101 102 103  | Next Page >

  • Compile subversion on CentOs

    - by peter
    I have downloaded, compiled and installed so far: apr-1.3.9 apr-util-1.3.9 sqlite-3.6.23 zlib-1.2.4 libtool-2.2.6b Now after downloading subversion-1.6.9, the config works fine but compiling it will end with the following error: cd subversion/svn && /bin/sh /root/subversion-1.6.9/libtool --tag=CC --silent --mode=link gcc -g -O2 -g -O2 -pthread -rpath /usr/local/lib -o svn add-cmd.o blame-cmd.o cat-cmd.o changelist-cmd.o checkout-cmd.o cleanup-cmd.o commit-cmd.o conflict-callbacks.o copy-cmd.o delete-cmd.o diff-cmd.o export-cmd.o help-cmd.o import-cmd.o info-cmd.o list-cmd.o lock-cmd.o log-cmd.o main.o merge-cmd.o mergeinfo-cmd.o mkdir-cmd.o move-cmd.o notify.o propdel-cmd.o propedit-cmd.o propget-cmd.o proplist-cmd.o props.o propset-cmd.o resolve-cmd.o resolved-cmd.o revert-cmd.o status-cmd.o status.o switch-cmd.o tree-conflicts.o unlock-cmd.o update-cmd.o util.o ../../subversion/libsvn_client/libsvn_client-1.la ../../subversion/libsvn_wc/libsvn_wc-1.la ../../subversion/libsvn_ra/libsvn_ra-1.la ../../subversion/libsvn_delta/libsvn_delta-1.la ../../subversion/libsvn_diff/libsvn_diff-1.la ../../subversion/libsvn_subr/libsvn_subr-1.la /usr/local/apr/lib/libaprutil-1.la -lexpat /usr/local/apr/lib/libapr-1.la -lrt -lcrypt -lpthread -ldl /usr/bin/ld: cannot find -lexpat collect2: ld returned 1 exit status make: * [subversion/svn/svn] Error 1 The file at /usr/local/apr/lib/libapr-1.la exists and seems to be OK (from permission perspective What could be the problem here? Thanks Peter

    Read the article

  • Access cost of dynamically created objects with dynamically allocated members

    - by user343547
    I'm building an application which will have dynamic allocated objects of type A each with a dynamically allocated member (v) similar to the below class class A { int a; int b; int* v; }; where: The memory for v will be allocated in the constructor. v will be allocated once when an object of type A is created and will never need to be resized. The size of v will vary across all instances of A. The application will potentially have a huge number of such objects and mostly need to stream a large number of these objects through the CPU but only need to perform very simple computations on the members variables. Could having v dynamically allocated could mean that an instance of A and its member v are not located together in memory? What tools and techniques can be used to test if this fragmentation is a performance bottleneck? If such fragmentation is a performance issue, are there any techniques that could allow A and v to allocated in a continuous region of memory? Or are there any techniques to aid memory access such as pre-fetching scheme? for example get an object of type A operate on the other member variables whilst pre-fetching v. If the size of v or an acceptable maximum size could be known at compile time would replacing v with a fixed sized array like int v[max_length] lead to better performance? The target platforms are standard desktop machines with x86/AMD64 processors, Windows or Linux OSes and compiled using either GCC or MSVC compilers.

    Read the article

  • is there a Universal Model for languages?

    - by Smandoli
    Many programming languages share generic and even fairly universal features. For example, if you compared Java, VB6, .NET, PHP, Python, then you would find common functions such as control structures, numeric and string manipulation, etc. What has been done to define these features at a meta-language (or language-agnostic) level? UML offers a descriptive reference of software in every aspect, but the real-world focus seems to be data processes. Is UML relevant? I'm not asking "Why we don't have a single language that replaces the current plethora." We need many different tools (at least in this eon). I'm not asking that all languages fit a template -- assembly vs. compiled languages are different enough to make that unfeasible (and some folks call HTML a language, though I wouldn't). Any attempt would start with a properly narrow scope. In line with this, I wouldn't expect the model to cover even a small selection with full validity. I would expect however that such a model could be used to transpose from one language to another (with limited goals -- think jist translation).

    Read the article

  • PHP import functions

    - by ninuhadida
    Hi, I'm trying to find the best pragmatic approach to import functions on the fly... let me explain. Say I have a directory called functions which has these files: array_select.func.php stat_mediam.func.php stat_mean.func.php ..... I would like to: load each individual file (which has a function defined inside) and use it just like an internal php function.. such as array_pop(), array_shift(), etc. Once I stumbled on a tutorial (which I can't find again now) that compiled user defined functions as part of a PHP installation.. Although that's not a very good solution because on shared/reseller hosting you can't recompile the PHP installation. I don't want to have conflicts with future versions of PHP / other extensions, i.e. if a function named X by me, is suddenly part of the internal php functions (even though it might not have the same functionality per se) I don't want PHP to throw a fatal error because of this and fail miserably. So the best method that I can think of is to check if a function is defined, using function_exists(), if so throw a notice so that it's easy to track in the log files, otherwise define the function. However that will probably translate to having a lot of include/require statement in other files where I need such a function, which I don't really like. Or possibly, read the directory and loop over each *.func.php file and include_once. Though I find this a bit ugly. The question is, have you ever stumbled upon some source code which handled such a case? How was it implemented? Did you ever do something similar? I need as much ideas as possible! :)

    Read the article

  • How does loop address alignment affect the speed on Intel x86_64?

    - by Alexander Gololobov
    I'm seeing 15% performance degradation of the same C++ code compiled to exactly same machine instructions but located on differently aligned addresses. When my tiny main loop starts at 0x415220 it's faster then when it is at 0x415250. I'm running this on Intel Core2 Duo. I use gcc 4.4.5 on x86_64 Ubuntu. Can anybody explain the cause of slowdown and how I can force gcc to optimally align the loop? Here is the disassembly for both cases with profiler annotation: 415220 576 12.56% |XXXXXXXXXXXXXX 48 c1 eb 08 shr $0x8,%rbx 415224 110 2.40% |XX 0f b6 c3 movzbl %bl,%eax 415227 0.00% | 41 0f b6 04 00 movzbl (%r8,%rax,1),%eax 41522c 40 0.87% | 48 8b 04 c1 mov (%rcx,%rax,8),%rax 415230 806 17.58% |XXXXXXXXXXXXXXXXXXX 4c 63 f8 movslq %eax,%r15 415233 186 4.06% |XXXX 48 c1 e8 20 shr $0x20,%rax 415237 102 2.22% |XX 4c 01 f9 add %r15,%rcx 41523a 414 9.03% |XXXXXXXXXX a8 0f test $0xf,%al 41523c 680 14.83% |XXXXXXXXXXXXXXXX 74 45 je 415283 ::Run(char const*, char const*)+0x4b3 41523e 0.00% | 41 89 c7 mov %eax,%r15d 415241 0.00% | 41 83 e7 01 and $0x1,%r15d 415245 0.00% | 41 83 ff 01 cmp $0x1,%r15d 415249 0.00% | 41 89 c7 mov %eax,%r15d 415250 679 13.05% |XXXXXXXXXXXXXXXX 48 c1 eb 08 shr $0x8,%rbx 415254 124 2.38% |XX 0f b6 c3 movzbl %bl,%eax 415257 0.00% | 41 0f b6 04 00 movzbl (%r8,%rax,1),%eax 41525c 43 0.83% |X 48 8b 04 c1 mov (%rcx,%rax,8),%rax 415260 828 15.91% |XXXXXXXXXXXXXXXXXXX 4c 63 f8 movslq %eax,%r15 415263 388 7.46% |XXXXXXXXX 48 c1 e8 20 shr $0x20,%rax 415267 141 2.71% |XXX 4c 01 f9 add %r15,%rcx 41526a 634 12.18% |XXXXXXXXXXXXXXX a8 0f test $0xf,%al 41526c 749 14.39% |XXXXXXXXXXXXXXXXXX 74 45 je 4152b3 ::Run(char const*, char const*)+0x4c3 41526e 0.00% | 41 89 c7 mov %eax,%r15d 415271 0.00% | 41 83 e7 01 and $0x1,%r15d 415275 0.00% | 41 83 ff 01 cmp $0x1,%r15d 415279 0.00% | 41 89 c7 mov %eax,%r15d

    Read the article

  • Backdoor in OpenBSD how is it that no developer saw it ? And what about other Linux ? [closed]

    - by user310291
    It had been revealed that there have been backdoor implanted in OpenBSD http://www.infoworld.com/d/developer-world/software-security-honesty-the-best-policy-285 OpenBSD is opensource, how is it that nobody in the community developper could see it in the source code ? So how can one trust all the other "opensource" Linux Of course OpenBSD is only a case, the point is not about OpenBSD, it is about opensource in general. my question is not about Openbsd per se it's about source code os inspection especially c/c++ since most are written in these languages. Also once the source is compiled how one can be sure that it really reflects the source code ? If a law requires that a backdoor being implanted and obliges to deny that kind of action under the guise of security, how can you be sure that the system has not been corrupted by some tools ? As said there is there is a "nondisclosure agreement" My guess is that 99.99% of developpers in the world are just incapable of understanding os source code and won't even bother to look at it. And above all nobody wonders about why the gov wants such massive backdoor, and that of course they will pressure medias to deny.

    Read the article

  • PHP templating challenge (optimizing front-end templates)

    - by Matt
    Hey all, I'm trying to do some templating optimizations and I'm wondering if it is possible to do something like this: function table_with_lowercase($data) { $out = '<table>'; for ($i=0; $i < 3; $i++) { $out .= '<tr><td>'; $out .= strtolower($data); $out .= '</td></tr>'; } $out .= "</table>"; return $out; } NOTE: You do not know what $data is when you run this function. Results in: <table> <tr><td><?php echo strtolower($data) ?></td></tr> <tr><td><?php echo strtolower($data) ?></td></tr> <tr><td><?php echo strtolower($data) ?></td></tr> </table> General Case: Anything that can be evaluated (compiled) will be. Any time there is an unknown variable, the variable and the functions enclosing it, will be output in a string format. Here's one more example: function capitalize($str) { return ucwords(strtolower($str)); } If $str is "HI ALL" then the output is: Hi All If $str is unknown then the output is: <?php echo ucwords(strtolower($str)); ?> In this case it would be easier to just call the function (ie. <?php echo capitalize($str) ?> ), but the example before would allow you to precompile your PHP to make it more efficient

    Read the article

  • PHP templating challenge (optimizing front-end templates)

    - by Matt
    Hey all, I'm trying to do some templating optimizations and I'm wondering if it is possible to do something like this: function table_with_lowercase($data) { $out = '<table>'; for ($i=0; $i < 3; $i++) { $out .= '<tr><td>'; $out .= strtolower($data); $out .= '</td></tr>'; } $out .= "</table>"; return $out; } NOTE: You do not know what $data is when you run this function. Results in: <table> <tr><td><?php echo strtolower($data) ?></td></tr> <tr><td><?php echo strtolower($data) ?></td></tr> <tr><td><?php echo strtolower($data) ?></td></tr> </table> General Case: Anything that can be evaluated (compiled) will be. Any time there is an unknown variable, the variable and the functions enclosing it, will be output in a string format. Here's one more example: function capitalize($str) { return ucwords(strtolower($str)); } If $str is "HI ALL" then the output is: Hi All If $str is unknown then the output is: <?php echo ucwords(strtolower($str)); ?> In this case it would be easier to just call the function (ie. <?php echo capitalize($str) ?> ), but the example before would allow you to precompile your PHP to make it more efficient

    Read the article

  • Using java.util.regex in Android apps - are there issues with this?

    - by johnrock
    In an Android app I have a utility class that I use to parse strings for 2 regEx's. I compile the 2 patterns in a static initializer so they only get compiled once, then activities can use the parsing methods statically. This works fine except that the first time the class is accessed and loaded, and the static initializer compiles the pattern, the UI hangs for close to a MINUTE while it compiles the pattern! After the first time, it flies on all subsequent calls to parseString(). My regEx that I am using is rather large - 847 characters, but in a normal java webapp this is lightning fast. I am testing this so far only in the emulator with a 1.5 AVD. Could this just be an emulator issue or is there some other reason that this pattern is taking so long to compile? private static final String exp1 = "(insertratherlong---847character--regexhere)"; private static Pattern regex1 = null; private static final String newLineAndTagsExp = "[<>\\s]"; private static Pattern regexNewLineAndTags = null; static { regex1 = Pattern.compile(exp1, Pattern.CASE_INSENSITIVE); regexNewLineAndTags = Pattern.compile(newLineAndTagsExp); } public static String parseString(CharSequence inputStr) { String replacementStr = "replaceMentText"; String resultString = "none"; try { Matcher regexMatcher = regex1.matcher(inputStr); try { resultString = regexMatcher.replaceAll(replacementStr); } catch (IllegalArgumentException ex) { } catch (IndexOutOfBoundsException ex) { } } catch (PatternSyntaxException ex) { } return resultString; }

    Read the article

  • How to intercept, parse and compile?

    - by epitka
    This is a problem I've been struggling to solve for a while. I need a way to either replace code in the method with a parsed code from the template at compile time (PostSharp comes to mind) or to create a dynamic proxy (Linfu or Castle). So given a source code like this [Template] private string GetSomething() { var template = [%=Customer.Name%] } I need it to be compiled into this private string GetSomething() { MemoryStream mStream = new MemoryStream(); StreamWriter writer = new StreamWriter(mStream,System.Text.Encoding.UTF8); writer.Write(@"" ); writer.Write(Customer.Name); StreamReader sr = new StreamReader(mStream); writer.Flush(); mStream.Position = 0; return sr.ReadToEnd(); } It is not important what technology is used. I tried with PostSharp's ImplementMethodAspect but got nowhere (due to lack of experience with it). I also looked into Linfu framework. Can somebody suggest some other approach or way to do this, I would really appreciate. My whole project depends on this.

    Read the article

  • Destructors not called when native (C++) exception propagates to CLR component

    - by Phil Nash
    We have a large body of native C++ code, compliled into DLLs. Then we have a couple of dlls containing C++/CLI proxy code to wrap the C++ interfaces. On top of that we have C# code calling into the C++/CLI wrappers. Standard stuff, so far. But we have a lot of cases where native C++ exceptions are allowed to propagate to the .Net world and we rely on .Net's ability to wrap these as System.Exception objects and for the most part this works fine. However we have been finding that destructors of objects in scope at the point of the throw are not being invoked when the exception propagates! After some research we found that this is a fairly well known issue. However the solutions/ workarounds seem less consistent. We did find that if the native code is compiled with /EHa instead of /EHsc the issue disappears (at least in our test case it did). However we would much prefer to use /EHsc as we translate SEH exceptions to C++ exceptions ourselves and we would rather allow the compiler more scope for optimisation. Are there any other workarounds for this issue - other than wrapping every call across the native-managed boundary in a (native) try-catch-throw (in addition to the C++/CLI layer)?

    Read the article

  • Linker, Libraries & Directories Information

    - by m00st
    I've finished both my C++ 1/2 classes and we did not cover anything on Linking to libraries or adding additional libraries to C++ code. I've been having a hay-day trying to figure this out; I've been unable to find basic information linking to objects. Initially I thought the problem was the IDE (Netbeans; and Code::Blocks). However I've been unable to get wxWidgets and GTKMM setup. Can someone point me in the right direction on the terminology and basic information about #including files and linking files in a Cpp application? Basically I want/need to know everything in regards to this process. The difference between .dll, .lib, .o, .lib.a, .dll.a. The difference between a .h and a "library" (.dll, .lib correct?) I understand I need to read the compiler documentation I am using; however all compilers (that I know of) use linker and headers; I need to learn this information. Please point me in the right direction! :] So far on my quest I've found out: Linker links libraries already compiled to your project. .a files are static libraries (.lib in windows) .dll in windows is a shared library (.so in *nix) Thanks

    Read the article

  • Can I use pdb files to step through a 3rd party assembly?

    - by Pure.Krome
    Hi folks, my friend has made a really helpful class library which I use all the time. I usually use Reflector to see what his code does. What I really wanted to do was to step through his code while I'm debugging. So he gave me his .pdb file. Foo.dll (release configuration, compile) Foo.pdb Now, I'm not sure how I can get it to auto break into his code when it throws an exception (his code, at various points, thorws exceptions .. like A first chance exception of type 'System.Web.HttpException' occurred in Foo.dll ... Can I do this? Do i need to setup something with the Symbol Server settings in Visual Studio ? Do i need to get the dll compiled into Debug Configuration and be passed the .dll and .pdb files? Or (and i'm really afraid of this one) .. do i need to have both the .dll, .pdb AND his source code ... I also had a look at this previous SO question, but it sorta didn't help (but proof I've tried to search before asking a question). Can someone help me please?

    Read the article

  • Adding iPod Support to (previously) iPhone Only App

    - by rjstelling
    When I started on my current project, there was already an App in the App Store. This App was iPhone only. My first task was to test and build a version that also ran on an iPod Touch. About 3 weeks ago Apple removed the option on iTunes connect to set the device requirements. And sent an email out to all developers: "The App Store requires that you provide metadata about your application before submitting it. While most of this metadata is specified using the iPhone Developer Program Portal, the process for selecting device-related dependencies in iTunes Connect is no longer available. Instead, if your app relies on features that are specific to a device, such as the compass on iPhone 3GS, add the UIRequiredDeviceCapabilities key to your app's Info.plist file to indicate the specific hardware feature required." When I compiled the iPod compatible version I set the device requirements (UIRequiredDeviceCapabilities) in the info.plist to: location-services (gps or skyhook) wi-fi (any device) However, as the App was originally uploaded and the option for "iPhone only" set in iTunes connect this appears to be the default. The kicker is, because Apple have removed this feature there is no way to change it! Has anyone come up against this problem? And how did you solve it? Is it possible I have incorrect values in UIRequiredDeviceCapabilities? UPDATE: The app will run fine on a iPod Touch if installed as a development version via Xcode. The problem is on the App Store it is listed as iPhone only and when iPod Touch users search in the App store no results are returned.

    Read the article

  • Static library not included in resulting LLVM executable

    - by Matthew Glubb
    Hi, I am trying to compile a c program using LLVM and I am having trouble getting some static libraries included. I have successfully compiled those static libraries using LLVM and, for example, libogg.a is present, as is ogg.l.bc. However, when I try to build the final program, it does not include the static ogg library. I've tried various compiler options with the most notable being: gcc oggvorbis.c -O3 -Wall -I$OV_DIR/include -l$OV_DIR/lib/libogg.a -l$OV_DIR/lib/libvorbis.a -o test.exe This results in the following output (directories shortened for brevity): $OV_DIR/include/vorbis/vorbisfile.h:75: warning: ‘OV_CALLBACKS_DEFAULT’ defined but not used $OV_DIR/include/vorbis/vorbisfile.h:82: warning: ‘OV_CALLBACKS_NOCLOSE’ defined but not used $OV_DIR/include/vorbis/vorbisfile.h:89: warning: ‘OV_CALLBACKS_STREAMONLY’ defined but not used $OV_DIR/include/vorbis/vorbisfile.h:96: warning: ‘OV_CALLBACKS_STREAMONLY_NOCLOSE’ defined but not used llvm-ld: warning: Cannot find library '$OV_DIR/lib/ogg.l.bc' llvm-ld: warning: Cannot find library '$OV_DIR/lib/vorbis.l.bc' WARNING: While resolving call to function 'main' arguments were dropped! I find this perplexing because $OV_DIR/lib/ogg.l.bc DOES exit, as does vorbis.l.bc and they are both readable (as are their containing directories) by everyone. Does anyone have any idea with what I am doing wrong? Thanks, Matt

    Read the article

  • Is it normal for C++ static initialization to appear twice in the same backtrace?

    - by Joseph Garvin
    I'm trying to debug a C++ program compiled with GCC that freezes at startup. GCC mutex protects function's static local variables, and it appears that waiting to acquire such a lock is why it freezes. How this happens is rather confusing. First module A's static initialization occurs (there are __static_init functions GCC invokes that are visible in the backtrace), which calls a function Foo(), that has a static local variable. The static local variable is an object who's constructor calls through several layers of functions, then suddenly the backtrace has a few ??'s, and then it's is in the static initialization of a second module B (the __static functions occur all over again), which then calls Foo(), but since Foo() never returned the first time the mutex on the local static variable is still set, and it locks. How can one static init trigger another? My first theory was shared libraries -- that module A would be calling some function in module B that would cause module B to load, thus triggering B's static init, but that doesn't appear to be the case. Module A doesn't use module B at all. So I have a second (and horrifying) guess. Say that: Module A uses some templated function or a function in a templated class, e.g. foo<int>::bar() Module B also uses foo<int>::bar() Module A doesn't depend on module B at all At link time, the linker has two instances of foo<int>::bar(), but this is OK because template functions are marked as weak symbols... At runtime, module A calls foo<int>::bar, and the static init of module B is triggered, even though module B doesn't depend on module A! Why? Because the linker decided to go with module B's instance of foo::bar instead of module A's instance at link time. Is this particular scenario valid? Or should one module's static init never trigger static init in another module?

    Read the article

  • Error when compiling a WinForms project that uses SubSonic library

    - by Mike Devenney
    The code generation is working but I get the following errors when I try to build the project: Error 4 Source file '...Project Path...\Structs.cs' could not be opened ('Unspecified error ') PPSGenerator Error 5 Source file '...Project Path...\Context.cs' could not be opened ('Unspecified error ') PPSGenerator Error 6 Source file '...Project Path...\ActiveRecord.cs' could not be opened ('Unspecified error ') PPSGenerator Error 7 Source file '...Project Path...\StoredProcedures.cs' could not be opened ('Unspecified error ') PPSGenerator I'm using VS2010 on a Windows 7 64 bit machine. Project is targeting Framework 3.5... any ideas? Also noticed the following warnings, but not sure that these are as important: Warning 1 The C# 2.0 and C# 3.5 compilers are no longer supported. Templates will always be compiled with the version 4 compiler instead of 'v3.5' as specified. ...ProjectPath...\Structs.tt 1 4 Warning 2 Multiple template directives were found in the template. All but the first one will be ignored. Multiple parameters to the template directive should be specified within one template directive. ...ProjectPath...\Settings.ttinclude 1 4 Warning 3 Compiling transformation: The variable 'parameters' is assigned but its value is never used ...ProjectPath...\SQLServer.ttinclude 92 15 Thanks! Mike D

    Read the article

  • In xpath why can I use greater-than symbol > but not less-than <

    - by runrunraygun
    Using c#3 compiled transforms the following seems to work just fine... <xsl:choose> <xsl:when test="$valA > $valB"> <xsl:value-of select="$maxUnder" /> </xsl:when> <xsl:when test="$valA &lt; $valC"> <xsl:value-of select="$maxOver" /> </xsl:when> </xsl:choose> However if i dare use a < in place of &lt; it gives an error... <xsl:choose> <xsl:when test="$valA > $valB"> <xsl:value-of select="$maxUnder" /> </xsl:when> <xsl:when test="$valA < $valC"> <xsl:value-of select="$maxOver" /> </xsl:when> </xsl:choose> System.Xml.XmlException: '<', hexadecimal value 0x3C, is an invalid attribute character. So why is > ok and not < ?

    Read the article

  • Setting processor affinity on CSC.exe launched by CoreCompile MSBuild Task

    - by Hardy
    I am wondering if there is simple way to ensure that when a c# project is compiled the CSC.exe launched inherits the parent processor affinity settings, or perhaps of a way where by i can supply this. I have been trying to accomplish this by launching a bat file from vs.net cmd prompt like start /affinity 01 custombuild.cmd and inside my custombuild.cmd i have @echo off msbuild Libraries.sln /t:rebuild /p:Configuration=Release;platform=x64 /m:1 :END The command line call to Csc.exe this generates looks like the following C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe ... ignoring the rest for brevity. What i 'd like to see is the CSC.exe to inherit the processor affinity or a simple way to be able to override how csc.exe call is generated so i can make it into a start /affinity 01 C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe ... ignoring the rest for brevity. I also noticed that CoreCompile target is defined in Microsoft.CSharp.targets, should i be considering overriding MSBuildToolsPath variable so i can sneak in my own version. This feels rather hacky. Any help would be much appreciated.

    Read the article

  • Mono WCF NetTcp service takes only one client at a time

    - by vene
    While trying to build a client-server WCF application in Mono we ran into some issues. Reducing it to just a bare example we found that the service only accepts one client at a time. If another client attempts to connect, it hangs until the first one disconnects. Simply changing to BasicHttpBinding fixes it but we need NetTcpBinding for duplex communication. Also the problem does not appear if compiled under MS .NET. EDIT: I doubt (and hope not) that Mono doesn't support what I'm trying to do. Mono code usually throws NotImplementedExceptions in such cases as far as I noticed. I am using Mono v2.6.4 This is how the service is opened in our basic scenario: public static void Main (string[] args) { var binding = new NetTcpBinding (); binding.Security.Mode = SecurityMode.None; var address = new Uri ("net.tcp://localhost:8080"); var host = new ServiceHost (typeof(Hello)); host.AddServiceEndpoint (typeof(IHello), binding, address); ServiceThrottlingBehavior behavior = new ServiceThrottlingBehavior () { MaxConcurrentCalls = 100, MaxConcurrentSessions = 100, MaxConcurrentInstances = 100 }; host.Description.Behaviors.Add (behavior); host.Open (); Console.ReadLine (); host.Close (); } The client channel is obtained like this: var binding = new NetTcpBinding (); binding.Security.Mode = SecurityMode.None; var address = new EndpointAddress ("net.tcp://localhost:8080/"); var client = new ChannelFactory<IHello> (binding, address).CreateChannel (); As far as I know this is a Simplex connection, isn't it? The contract is simply: [ServiceContract] public interface IHello { [OperationContract] string Greet (string name); } Service implementation has no ServiceModel tags or attributes. I'll update with details as required.

    Read the article

  • Compile time float packing/punning

    - by detly
    I'm writing C for the PIC32MX, compiled with Microchip's PIC32 C compiler (based on GCC 3.4). My problem is this: I have some reprogrammable numeric data that is stored either on EEPROM or in the program flash of the chip. This means that when I want to store a float, I have to do some type punning: typedef union { int intval; float floatval; } IntFloat; unsigned int float_as_int(float fval) { IntFloat intf; intf.floatval = fval; return intf.intval; } // Stores an int of data in whatever storage we're using void StoreInt(unsigned int data, unsigned int address); void StoreFPVal(float data, unsigned int address) { StoreInt(float_as_int(data), address); } I also include default values as an array of compile time constants. For (unsigned) integer values this is trivial, I just use the integer literal. For floats, though, I have to use this Python snippet to convert them to their word representation to include them in the array: import struct hex(struct.unpack("I", struct.pack("f", float_value))[0]) ...and so my array of defaults has these indecipherable values like: const unsigned int DEFAULTS[] = { 0x00000001, // Some default integer value, 1 0x3C83126F, // Some default float value, 0.005 } (These actually take the form of X macro constructs, but that doesn't make a difference here.) Commenting is nice, but is there a better way? It's be great to be able to do something like: const unsigned int DEFAULTS[] = { 0x00000001, // Some default integer value, 1 COMPILE_TIME_CONVERT(0.005), // Some default float value, 0.005 } ...but I'm completely at a loss, and I don't even know if such a thing is possible. Notes Obviously "no, it isn't possible" is an acceptable answer if true. I'm not overly concerned about portability, so implementation defined behaviour is fine, undefined behaviour is not (I have the IDB appendix sitting in front of me). As fas as I'm aware, this needs to be a compile time conversion, since DEFAULTS is in the global scope. Please correct me if I'm wrong about this.

    Read the article

  • Team Build Reports as "Failed" Even Though All Targets Succeeded

    - by benjy
    Hi, I've written a custom MSBuild script to be used with Team Build, as I am storing PHP in TFS and of course it isn't compiled. My custom script calls the CoreGet target to get the latest version of the files, and the copies them, ZIPs, them, and FTPs the ZIP archive to a testing server. All of that is working fine. The problem I am having is that despite the build succeeding - see the output in BuildLog.txt - Done executing task "BuildStep". Done building target "FTP" in project "TFSBuild.proj". Done executing task "CallTarget". Done building target "EndToEndIteration" in project "TFSBuild.proj". Done Building Project "C:\Documents and Settings\tfsservice\Local Settings\Temp\Code\PHP\BuildType\TFSBuild.proj" (EndToEndIteration target(s)). Build succeeded. 0 Warning(s) 0 Error(s) the build still reports as having failed. The log from Visual Studio looks like so: Anyone know how I can make it report as having succeeded? Thanks very much in advance, Benjy P.S.: Please let me know if anyone would find having the whole build script helpful. Thanks!

    Read the article

  • postgres stored procedure problem

    - by easyrider
    Hi all, Ich have a problem in postgres function: CREATE OR REPLACE FUNCTION getVar(id bigint) RETURNS TABLE (repoid bigint, suf VARCHAR, nam VARCHAR) AS $$ declare rec record; BEGIN FOR rec IN (WITH RECURSIVE children(repoobjectid,variant_of_object_fk, suffix, variantname) AS ( SELECT repoobjectid, variant_of_object_fk, '' as suffix,variantname FROM b2m.repoobject_tab WHERE repoobjectid = id UNION ALL SELECT repo.repoobjectid, repo.variant_of_object_fk, suffix || '..' , repo.variantname FROM b2m.repoobject_tab repo, children WHERE children.repoobjectid = repo.variant_of_object_fk) SELECT repoobjectid,suffix,variantname FROM children) LOOP RETURN next; END LOOP; RETURN; END; It can be compiled, but if y try to call it select * from getVar(18) I got 8 empty rows with 3 columns. If i execute the following part of procedure with hard-coded id parameter: WITH RECURSIVE children(repoobjectid,variant_of_object_fk, suffix, variantname) AS ( SELECT repoobjectid, variant_of_object_fk, '' as suffix,variantname FROM b2m.repoobject_tab WHERE repoobjectid = 18 UNION ALL SELECT repo.repoobjectid, repo.variant_of_object_fk, suffix || '..' , repo.variantname FROM b2m.repoobject_tab repo, children WHERE children.repoobjectid = repo.variant_of_object_fk) SELECT repoobjectid,suffix,variantname FROM children I got exactly, what i need 8 rows with data: repoobjectid suffix variantname 18 19 .. for IPhone 22 .. for Nokia 23 .... OS 1.0 and so on. What is going wrong ? Please help. Thanx in advance

    Read the article

  • missing rake tasks ??

    - by richard moss
    hi I have ran gem install rails and am running 2.3.4 but i am missing some rake tasks like 'db' and 'gems' if i run rake -T i get the following tasks. How can i get all the others ? rake apache2 # Build Apache 2 module rake clean # Remove compiled files rake clobber # Remove all generated files rake default # Build everything rake doc # Generate all documentation rake doxygen # Generate Doxygen C++ API documentation if ... rake doxygen:clobber # Remove generated Doxygen C++ API documenta... rake doxygen:force # Force generation of Doxygen C++ API docume... rake fakeroot # Create a fakeroot, useful for building nat... rake nginx # Build Nginx helper server rake package # Build all the packages rake package:clean # Remove package products rake package:debian # Create a Debian package rake package:force # Force a rebuild of the package files rake package:gem # Build the gem file passenger-2.2.4.gem rake rdoc # Build the rdoc HTML Files rake rdoc:clobber # Remove rdoc products rake rdoc:force # Force a rebuild of the RDOC files rake sloccount # Run 'sloccount' to see how much code Passe... rake test # Run all unit tests and integration tests rake test:cxx # Run unit tests for the Apache 2 and Nginx ... rake test:integration # Run all integration tests rake test:integration:apache2 # Run Apache 2 integration tests rake test:integration:nginx # Run Nginx integration tests rake test:oxt # Run unit tests for the OXT library rake test:rcov # Run coverage tests for the Ruby libraries rake test:restart # Run the 'restart' integration test infinit... rake test:ruby If anyone knows why this has happened, how i can fix it or anything else that could help, please let me know thanks alot rick

    Read the article

  • problems with Console.SetOut in Release Mode?

    - by Matt Jacobsen
    i have a bunch of Console.WriteLines in my code that I can observe at runtime. I communicate with a native library that I also wrote. I'd like to stick some printf's in the native library and observe them too. I don't see them at runtime however. I've created a convoluted hello world app to demonstrate my problem. When the app runs, I can debug into the native library and see that the hello world is called. The output never lands in the textwriter though. Note that if the same code is run as a console app then everything works fine. C#: [DllImport("native.dll")] static extern void Test(); StreamWriter writer; public Form1() { InitializeComponent(); writer = new StreamWriter(@"c:\output.txt"); writer.AutoFlush = true; System.Console.SetOut(writer); } private void button1_Click(object sender, EventArgs e) { Test(); } and the native part: __declspec(dllexport) void Test() { printf("Hello World"); } Update: hamishmcn below started talking about debug/release builds. I removed the native call in the above button1_click method and just replaced it with a standard Console.WriteLine .net call. When I compiled and ran this in debug mode the messages were redirected to the output file. When I switched to release mode however the calls weren't redirected. Console redirection only seems to work in debug mode. How do I get around this?

    Read the article

< Previous Page | 92 93 94 95 96 97 98 99 100 101 102 103  | Next Page >