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  • Image with FadeIn effect blinks when added to scene

    - by Ef Es
    I am trying to add an image to the scene, but it should just be added to the scene invisible, FadeIn and then be deleted when the effect finishes. My problem is that the images blink once when they are added to the scene, then they do the intended effect. My best guess is that when they are added they show on the scene for a split second before starting the animation. I though of making them invisible for a split second before activating them, but I am not sure how to code it. const bool Sunbeams::add() { const CCSize kSceenSize = CCDirector::sharedDirector()->getWinSize(); const int nRayType = random( m_kRays.size()); const CCPoint kPosition( random( static_cast < int >( kSceenSize.width)), 0.0f); const float fDuration = random( m_fDurationVariance) + m_fDurationMin; CCSprite* pkLightBeam = CCSprite::spriteWithTexture( m_kRays[nRayType]); if ( !pkLightBeam) { msg::debug( "Sunbeams::add", "Failed to create sprite from ray '%d'!\n", m_kRays[nRayType]); return false; } pkLightBeam->setAnchorPoint( CCPointZero); pkLightBeam->setPosition( kPosition); m_kActiveBeams.push_back( pkLightBeam); CCDirector::sharedDirector()->getRunningScene()->addChild( pkLightBeam); CCActionInterval* pkAction = CCFadeIn::actionWithDuration( fDuration); CCActionInterval* pkActionBack = pkAction->reverse(); pkLightBeam->runAction( CCSequence::actions( pkAction, pkActionBack, 0)); return true; }

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  • Model View Control Issue: Null Pointer Initialization Question

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • How should developers handle subpar working conditions? [closed]

    - by ivar
    I have been working in my current job for less than a year and at the beginning didn't have the courage to say anything about the things that bothered me. Now I'm a bit fed up and need things to get better. The first problem is not random but I'll mention it anyway. We are running out of space so every new employee gets a smaller table. We are promised that the space problem will be fixed soon. Almost every employee has a different keyboard, mouse, headphones (if any). Mine are $10 keyboard, some random cheap mouse and some random crappy headphones with a mic. All these were used and dirty when I got them. The number of monitor is 1-3 and with different sizes. I have 2 nice monitors and can't complain but some are given 1 small monitor. When it's their first job they don't have the guts to ask for 2 even if most others have 2. Nobody seems to care too. Project manager asked if it's ok? He obviously said he can handle the 1 small one. Then the manager said you can go ask for 1 more. I'm watching this and think go and ask where? The company is trying to hire more people but is not doing much after the person has signed the contract. We are put in one room that is open to the hallway and it's super noisy. Almost like a zoo at times. Even if nobody is talking the crappy keyboards make too much noise. Is this normal? Am I too negative and should I just do my job with what I was given? Should I demand better things? Should the company have some system that everybody gets things in some price range?

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  • Fuzzing for Security

    - by Sylvain Duloutre
    Yesterday, I attended an internal workshop about ethical hacking. Hacking skills like fuzzing can be used to quantitatively assess and measure security threats in software.  Fuzzing is a software testing technique used to discover coding errors and security loopholes in software, operating systems or networks by injecting massive amounts of random data, called fuzz, to the system in an attempt to make it crash. If the program contains a vulnerability that can leads to an exception, crash or server error (in the case of web apps), it can be determined that a vulnerability has been discovered.A fuzzer is a program that generates and injects random (and in general faulty) input to an application. Its main purpose is to make things easier and automated.There are typically two methods for producing fuzz data that is sent to a target, Generation or Mutation. Generational fuzzers are capable of building the data being sent based on a data model provided by the fuzzer creator. Sometimes this is simple and dumb as sending random bytes, swapping bytes or much smarter by knowing good values and combining them in interesting ways.Mutation on the other hand starts out with a known good "template" which is then modified. However, nothing that is not present in the "template" or "seed" will be produced.Generally fuzzers are good at finding buffer overflow, DoS, SQL Injection, Format String bugs etc. They do a poor job at finding vulnerabilites related to information disclosure, encryption flaws and any other vulnerability that does not cause the program to crash.  Fuzzing is simple and offers a high benefit-to-cost ratio but does not replace other proven testing techniques.What is your computer doing over the week-end ?

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  • How to connect Ethernet on Ubuntu (with auto-detection)

    - by user12285
    It's been well over six months but I have the same router SmartAX MT880d with Ethernet, and the exact same problem : no internet, even though I can successfully reach the modem settings page by entering 192.168.1.1 in Firefox. I'm a total beginner with Ubuntu. My internet works great in Windows but does not work in Ubuntu. Sorry if I don't use the right (technical) terminology to explain my issue. English is not my mother tongue. For 2 weeks, I've been doing reading on the web and forums and the ubuntuguide.org to name a few, but to no avail. Now I see no other solution but to ask for help. My problem is that I can't find a way to put the right digits in the right place because I don't know what numbers I need to put in what files. E.g.: do I need to use DHCP? or a static IP address? No clue whatsoever. I'm concerned that I might put figures in the wrong spaces. For example, is the modem/router's IP exactly 192.168.1.1 for Huawei Smart AXMT880d modem? Is the subnet 255.255.255.0? Gateway 192.168.1.1? I'm confused as I can also see a different IP starting with 155131*** (is it an account number?) on my contract with Huawei (a Chinese ISP). Apart from calling 911, what other numbers do I need to put in and where? How do I check that all the numbers have been entered correctly in every appropriate space before trying to connect the Internet?

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  • SQL SERVER – Using RAND() in User Defined Functions (UDF)

    - by pinaldave
    Here is the question I received in email. “Pinal, I am writing a function where we need to generate random password. While writing T-SQL I faced following issue. Everytime I tried to use RAND() function in my User Defined Function I am getting following error: Msg 443, Level 16, State 1, Procedure RandFn, Line 7 Invalid use of a side-effecting operator ‘rand’ within a function. Here is the simplified T-SQL code of the function which I am using: CREATE FUNCTION RandFn() RETURNS INT AS BEGIN DECLARE @rndValue INT SET @rndValue = RAND() RETURN @rndValue END GO I must use UDF so is there any workaround to use RAND function in UDF.” Here is the workaround how RAND() can be used in UDF. The scope of the blog post is not to discuss the advantages or disadvantages of the function or random function here but just to show how RAND() function can be used in UDF. RAND() function is directly not allowed to use in the UDF so we have to find alternate way to use the same function. This can be achieved by creating a VIEW which is using RAND() function and use the same VIEW in the UDF. Here is the step by step instructions. Create a VIEW using RAND function. CREATE VIEW rndView AS SELECT RAND() rndResult GO Create a UDF using the same VIEW. CREATE FUNCTION RandFn() RETURNS DECIMAL(18,18) AS BEGIN DECLARE @rndValue DECIMAL(18,18) SELECT @rndValue = rndResult FROM rndView RETURN @rndValue END GO Now execute the UDF and it will just work fine and return random result. SELECT dbo.RandFn() GO In T-SQL world, I have noticed that there are more than one solution to every problem. Is there any better solution to this question? Please post that question as a comment and I will include it with due credit. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: technology

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  • How do I convince my boss that it's OK to use an application to access an outside website?

    - by Cyberherbalist
    That is, if you agree that it's OK. We have a need to maintain an accurate internal record of bank routing numbers, and my boss wants me to set up a process where once a week someone goes to the Federal Reserve's website, clicks on the link to get the list of routing numbers (or the link giving the updates since a particular date), and then manually uploads the resultant text file to an application that will make the update to our data. I told him that a manual process was not at all necessary, and that I could write a routine that would access the FED's routing numbers in the application that keeps our data updated, and put it on whatever schedule was appropriate. But he is greatly opposed to doing this, and calls it "hacking the Federal Reserve website." I think he's afraid that the FED is going to get after us. I showed him the FED's robot.txt file, and the only thing it forbids is an automated indexing of pages with extension .cf*: User-agent: * # applies to all robots Disallow: CF # disallow indexing of all CF* directories and pages This says nothing about accessing the same data automatically that you could access manually. Anyone have a good counterargument to the idea that we'd be "hacking" the FED?

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  • Model View Control Issue: Null Pointer Initialization Question [closed]

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • andEngine dynamic sprites

    - by Blucreation
    Ive just started with andEngine the past week and i only started learning java/android 3 weeks. I can use a for loop to add multiple sprites to the screen but when i try to check collisions on them it only does it to one and not the rest. I want to be able to add a specific number for sprites made from the same texture to the scene, add collision detection to them and also make them slide across the screen (im making a game where you avoid the obstacles). My simple code: private void createobstacle(float pX, float pY) { obstacle = new AnimatedSprite(pX, pY, this.mObjTextureRegion.deepCopy(), getVertexBufferObjectManager()); obstacle.setScale(MathUtils.random(0.5f, 3f)); scene.attachChild(obstacle); } private void createobstacle(int num) { for(int i=0; i<=num; i++ ) { final float xPos = MathUtils.random(30.0f, (CAMERA_WIDTH - 30.0f)); final float yPos = MathUtils.random(30.0f, (CAMERA_HEIGHT - 30.0f)); createobstacle(xPos, yPos); } } Ive read about arrays but i cannot find any tutorials about anything im stuck with. Any help would be great!

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  • How to connect ethernet on ubuntu (with auto-detection by Ubuntu)

    - by user12285
    Do I need to post another thread for the same? If so, sorry. Yes, I saw that it's been well over six months but I have the same router SmartAX MT880d with ethernet, and the exact same problem, that is no internet even though I can successfully reach the modem settings page by entering 192.168.1.1 in Firefox. Sorry if I don't use the right (technical) terminology to express my issue. English is not my mother tongue. I'm a total beginner with ubuntu. My internet works great in Windows but does not work in Ubuntu. For 2 weeks, I've kept reading on the web and forums and the ubuntuguide.org to name a few but to no avail. Now I see no other solution but to ask for help. My problem is that as a beginner, I can't find a way to put the right digits in the right place because I don't know what numbers I need to put in what files (eg: do I need to use DHCP? or a static IP address? No clue whatsoever. I'm confused between putting figures in the wrong spaces. For example, is the modem/router's IP exactly 192.168.1.1 for Huawei Smart AXMT880d modem?? Is the subnet 255.255.255.0? Gateway 192.168.1.1. I'm confused as I can also see a different IP starting with 155131*** (is it an account number? no clue again) on my contract with Huawei (a Chinese ISP). Apart from calling 911, what other numbers do I need to put in and where? How do I check that all the numbers have been entered correctly in every appropriate space before trying to connect the Internet?

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  • Now Available:Oracle Utilities Customer Care & Billing Version 2.4.0 SP1

    - by Roxana Babiciu
    We are pleased to announce the general availability of Oracle Utilities Customer Care & Billing 2.4.0 SP1. Key Features & Benefits: Oracle Utilities Customer Care & Billing 2.4.0 SP1 includes several base enhancements and a new licensable module called Customer Program Management. Key base enhancements in this release are: Configuration Migration Assistant (Additional Migration Plans) – Configuration Migration Assistant (CMA) was introduced in Oracle Utilities Application Framework V4.2.0 to supersede the ConfigLab facility. Oracle Utilities Customer Care and Billing now has a large number of migration plans to support migrating administration objects between environments. Encryption – Ability to configure encryption for fields that store sensitive data such as credit card numbers, bank account numbers, social security numbers, and MICR ID. Single Euro Payments Area (SEPA) Direct Debit – Functionality for configuring recurring direct debit payments in accordance with the Single Euro Payments Area (SEPA) initiative. Usage Enhancement for Bill Print – Allows additional information to be captured on a usage request to support billing when meter reads are not obtained from Oracle Utilities Customer Care & Billing but from a meter data management system (e.g. Oracle Utilities Meter Data Management). Preferences Portal – Communication preference zones allowing utilities to track customers’ preferred communication channels for various types of notifications or communications (e.g. phone, SMS, email). More information can be found on OPN!

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  • What is the recommended MongoDB schema for this quiz-engine scenario?

    - by hughesdan
    I'm working on a quiz engine for learning a foreign language. The engine shows users four images simultaneously and then plays an audio file. The user has to match the audio to the correct image. Below is my MongoDB document structure. Each document consists of an image file reference and an array of references to audio files that match that image. To generate a quiz instance I select four documents at random, show the images and then play one audio file from the four documents at random. The next step in my application development is to decide on the best document schema for storing user guesses. There are several requirements to consider: I need to be able to report statistics at a user level. For example, total correct answers, total guesses, mean accuracy, etc) I need to be able to query images based on the user's learning progress. For example, select 4 documents where guess count is 10 and accuracy is <=0.50. The schema needs to be optimized for fast quiz generation. The schema must not cause future scaling issues vis a vis document size. Assume 1mm users who make an average of 1000 guesses. Given all of this as background information, what would be the recommended schema? For example, would you store each guess in the Image document or perhaps in a User document (not shown) or a new document collection created for logging guesses? Would you recommend logging the raw guess data or would you pre-compute statistics by incrementing counters within the relevant document? Schema for Image Collection: _id "505bcc7a45c978be24000005" date 2012-09-21 02:10:02 UTC imageFileName "BD3E134A-C7B3-4405-9004-ED573DF477FE-29879-0000395CF1091601" random 0.26997075392864645 user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioFiles [ 0 { audioFileName "C3669719-9F0A-4EB5-A791-2C00486665ED-30305-000039A3FDA7DCD2" user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioLanguage "English" date 2012-09-22 01:15:04 UTC } 1 { audioFileName "C3669719-9F0A-4EB5-A791-2C00486665ED-30305-000039A3FDA7DCD2" user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioLanguage "Spanish" date 2012-09-22 01:17:04 UTC } ]

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  • Testing my model for hybrid scheduling in Embedded Systems

    - by markusian
    I am working on a project for school, where I have to analyze the performances of a few fixed-priority servers algorithms (polling server, deferrable server, priority exchange) using a simulator in the case of hybrid scheduling, where we have both hard periodic tasks and soft aperiodic tasks. In my model I consider that: the hard tasks have a period equal to their deadline, with a known worst case execution time (wcet). The actual execution time could be smaller than the wcet. the soft tasks have a known wcet and random interarrival times. The actual execution time could be smaller than the wcet. In order to test those algorithms I need realistic case studies. For this reason I'm digging in the scientific literature but I am facing different problems: Sometimes I find a list of hard tasks with wcet, but it is not specified how the soft tasks parameters are found. Given the wcet of a task, how can I model its actual execution time? This means, what random distribution should I use considering the wcet? How can I model the random interarrival times of soft aperiodic tasks?

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  • How to connect Ethernet via a Huawei Smart AXMT880s modem (with auto-detection)?

    - by user12285
    It's been well over six months but I have the same router SmartAX MT880d with Ethernet, and the exact same problem : no internet, even though I can successfully reach the modem settings page by entering 192.168.1.1 in Firefox. I'm a total beginner with Ubuntu. My internet works great in Windows but does not work in Ubuntu. Sorry if I don't use the right (technical) terminology to explain my issue. English is not my mother tongue. For 2 weeks, I've been doing reading on the web and forums and the ubuntuguide.org to name a few, but to no avail. Now I see no other solution but to ask for help. My problem is that I can't find a way to put the right digits in the right place because I don't know what numbers I need to put in what files. E.g.: do I need to use DHCP? or a static IP address? No clue whatsoever. I'm concerned that I might put figures in the wrong spaces. For example, is the modem/router's IP exactly 192.168.1.1 for Huawei Smart AXMT880d modem? Is the subnet 255.255.255.0? Gateway 192.168.1.1? I'm confused as I can also see a different IP starting with 155131*** (is it an account number?) on my contract with Huawei (a Chinese ISP). Apart from calling 911, what other numbers do I need to put in and where? How do I check that all the numbers have been entered correctly in every appropriate space before trying to connect the Internet?

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  • How to load chunks of 2d map segments when player reaches a certain point?

    - by 2kan
    In my 2d platformer (made with Java and Slick2d), random maps are made by combining different segments together and displaying them one after the other. My problem is that I can't load too many segments or the game will run out of memory, so I want to load n number of segments at a time in chunks, then load the next chunk when the player comes near the end of one. I've attempted to do this for a couple of hours now, but I just can't get it to work at all. This is my chunk generation function where chunkLoad is the number of segments to load and BLOCK_WIDTH is the number of blocks/tiles each segment is across. Chunk1 and map are arrays of segments. Random r = new Random(); for(int i=0; i<chunkLoad; i++) { int id = r.nextInt(4)+2; chunk1[i] = new BlockMap("res/window/map"+id+".tmx", i*BLOCK_WIDTH); } map = chunk1; chunksLoaded++; The map is then drawn on the screen like this. tmap is a TiledMap object and each block/tile is 16 pixels wide for(int i=0; i<chunkLoad; i++) { map[i].tmap.render((i * BLOCK_WIDTH * 16) + (cameraX), 0); } I can successfully load new chunks, but I can't display them in the correct position, nor the hitboxes. Any suggestions? Thanks.

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  • How do I retain previously drawn graphics?

    - by Cromanium
    I've created a simple program that draws lines from a fixed point to a random point each frame. I wanted to keep each line on the screen. However, it always seems to be cleared each time it draws on the spriteBatch even without GraphicsDevice.Clear(color) being called. What seems to be the problem? protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); DrawLine(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } private void DrawLine(SpriteBatch spriteBatch) { Random r = new Random(); Vector2 a = new Vector2(50, 100); Vector2 b = new Vector2(r.Next(0, 640), r.Next(0,480)); Texture2D filler= new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color); filler.SetData(new[] { Color.Black }); float length = Vector2.Distance(a, b); float angle = (float)Math.Atan2(b.Y - a.Y, b.X - a.X); spriteBatch.Draw(filler, a, null, Color.Black, angle, Vector2.Zero, new Vector2(length,10.0f), SpriteEffects.None, 0f); } What am I doing wrong?

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  • Basic Use of ApplyImpulse

    - by nycynik
    I am trying to apply a force to a bunch of b2_dynamicBodys, but it seems to only work for a random number of items and then stops with an error. //create some items to move bodyDef.type = b2Body.b2_dynamicBody; for(var i = 0; i < 5; ++i) { fixDef.shape = new b2PolygonShape; fixDef.shape.SetAsBox(1,1); fixDef.friction = 1; fixDef.restitution = .1; bodyDef.position.x = Math.random() * 10; bodyDef.position.y = Math.random() * 10; bodyDef.linearDamping=1; bodyDef.angularDamping=.8; itemsArray.push(world.CreateBody(bodyDef).CreateFixture(fixDef)); // store for later } then i try to apply a force later with: angle = 20; for (var xIdx=0; xIdx<itemArray.length; xIdx++) { itemsArray[xIdx].GetBody().ApplyImpulse(new b2Vec2(50*Math.cos(angle*Math.PI/180),50*Math.sin(angle*Math.PI/180));); } the error I receive is TypeError: 'undefined' is not an object (evaluating 'c.x') Is there something wrong with saving the items for later use when I am creating them? Does anyone know what is causing this.

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  • Card Shuffling in C#

    - by Jeff
    I am trying to write a code for a project that lists the contents of a deck of cards, asks how much times the person wants to shuffle the deck, and then shuffles them. It has to use a method to create two random integers using the System.Random class. These are my classes: Program.cs: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication3 { class Program { static void Main(string[] args) { Deck mydeck = new Deck(); foreach (Card c in mydeck.Cards) { Console.WriteLine(c); } Console.WriteLine("How Many Times Do You Want To Shuffle?"); } } } Deck.cs: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication3 { class Deck { Card[] cards = new Card[52]; string[] numbers = new string[] { "2", "3", "4", "5", "6", "7", "8", "9", "J", "Q", "K" }; public Deck() { int i = 0; foreach(string s in numbers) { cards[i] = new Card(Suits.Clubs, s); i++; } foreach (string s in numbers) { cards[i] = new Card(Suits.Spades, s); i++; } foreach (string s in numbers) { cards[i] = new Card(Suits.Hearts, s); i++; } foreach (string s in numbers) { cards[i] = new Card(Suits.Diamonds, s); i++; } } public Card[] Cards { get { return cards; } } } } classes.cs: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication3 { enum Suits { Hearts, Diamonds, Spades, Clubs } } Card.cs: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication3 { class Card { protected Suits suit; protected string cardvalue; public Card() { } public Card(Suits suit2, string cardvalue2) { suit = suit2; cardvalue = cardvalue2; } public override string ToString() { return string.Format("{0} of {1}", cardvalue, suit); } } } Please tell me how to make the cards shuffle as much as the person wants and then list the shuffled cards. Sorry about the formatting im new to this site.

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  • Spring <jee:remote-slsb> and JBoss AS7 - No EJB receiver available for handling

    - by Lech Glowiak
    I have got @Remote EJB on JBoss AS 7, available by name java:global/RandomEjb/DefaultRemoteRandom!pl.lechglowiak.ejbTest.RemoteRandom. Standalone client is Spring application that uses <jee:remote-slsb> bean. When trying to use that bean I get java.lang.IllegalStateException: EJBCLIENT000025: No EJB receiver available for handling [appName:, moduleName:RandomEjb, distinctName:] combination for invocation context org.jboss.ejb.client.EJBClientInvocationContext@1a89031. Here is relevant part of applicationContext.xml: <jee:remote-slsb id="remoteRandom" jndi-name="RandomEjb/DefaultRemoteRandom!pl.lechglowiak.ejbTest.RemoteRandom" business-interface="pl.lechglowiak.ejbTest.RemoteRandom" <jee:environment> java.naming.factory.initial=org.jboss.naming.remote.client.InitialContextFactory java.naming.provider.url=remote://localhost:4447 jboss.naming.client.ejb.context=true java.naming.security.principal=testuser java.naming.security.credentials=testpassword </jee:environment> </jee:remote-slsb> <bean id="remoteClient" class="pl.lechglowiak.RemoteClient"> <property name="remote" ref="remoteRandom" /> </bean> RemoteClient.java public class RemoteClient { private RemoteRandom random; public void setRemote(RemoteRandom random){ this.random = random; } public Integer callRandom(){ try { return random.getRandom(100); } catch (Exception e) { e.printStackTrace(); return null; } } } My jboss client jar: org.jboss.as jboss-as-ejb-client-bom 7.1.2.Final pom pl.lechglowiak.ejbTest.RemoteRandom is available for client application classpath. jndi.properties contains exact properties as in <jee:environment> of <jee:remote-slsb>. Such code runs without exception: Context ctx2 = new InitialContext(); RemoteRandom rr = (RemoteRandom) ctx2.lookup("RandomEjb/DefaultRemoteRandom!pl.lechglowiak.ejbTest.RemoteRandom"); System.out.println(rr.getRandom(10000)); But this: ApplicationContext ctx = new ClassPathXmlApplicationContext("applicationContext.xml"); RemoteClient client = ctx.getBean("remoteClient", RemoteClient.class); System.out.println(client.callRandom()); ends with exception: java.lang.IllegalStateException: EJBCLIENT000025: No EJB receiver available for handling [appName:, moduleName:RandomEjb, distinctName:] combination for invocation context org.jboss.ejb.client.EJBClientInvocationContext@1a89031. jboss.naming.client.ejb.context=true is set. Do you have any idea what am I setting wrong in <jee:remote-slsb>?

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  • How do you implement position-sensitive zooming inside a JScrollPane?

    - by tucuxi
    I am trying to implement position-sensitive zooming inside a JScrollPane. The JScrollPane contains a component with a customized 'paint' that will draw itself inside whatever space it is allocated - so zooming is as easy as using a MouseWheelListener that resizes the inner component as required. But I also want zooming into (or out of) a point to keep that point as central as possible within the resulting zoomed-in (or -out) view (this is what I refer to as 'position-sensitive' zooming), similar to how zooming works in google maps. I am sure this has been done many times before - does anybody know the "right" way to do it under Java Swing?. Would it be better to play with Graphic2D's transformations instead of using JScrollPanes? Sample code follows: package test; import java.awt.*; import java.awt.event.*; import java.awt.geom.*; import javax.swing.*; public class FPanel extends javax.swing.JPanel { private Dimension preferredSize = new Dimension(400, 400); private Rectangle2D[] rects = new Rectangle2D[50]; public static void main(String[] args) { JFrame jf = new JFrame("test"); jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jf.setSize(400, 400); jf.add(new JScrollPane(new FPanel())); jf.setVisible(true); } public FPanel() { // generate rectangles with pseudo-random coords for (int i=0; i<rects.length; i++) { rects[i] = new Rectangle2D.Double( Math.random()*.8, Math.random()*.8, Math.random()*.2, Math.random()*.2); } // mouse listener to detect scrollwheel events addMouseWheelListener(new MouseWheelListener() { public void mouseWheelMoved(MouseWheelEvent e) { updatePreferredSize(e.getWheelRotation(), e.getPoint()); } }); } private void updatePreferredSize(int n, Point p) { double d = (double) n * 1.08; d = (n > 0) ? 1 / d : -d; int w = (int) (getWidth() * d); int h = (int) (getHeight() * d); preferredSize.setSize(w, h); getParent().doLayout(); // Question: how do I keep 'p' centered in the resulting view? } public Dimension getPreferredSize() { return preferredSize; } private Rectangle2D r = new Rectangle2D.Float(); public void paint(Graphics g) { super.paint(g); g.setColor(Color.red); int w = getWidth(); int h = getHeight(); for (Rectangle2D rect : rects) { r.setRect(rect.getX() * w, rect.getY() * h, rect.getWidth() * w, rect.getHeight() * h); ((Graphics2D)g).draw(r); } } }

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  • Problem to generate nested ul lists using PHP

    - by Michael Mao
    Hi all: I am working on a front-end web app where a nested unordered list would be used for the jQuery plugin mcdropdown. Here is the data structure from PHP: a nested array of arrays : Array ( [0] => Array ( [fullpath] => ../foil/alphanumeric/ [depth] => 0 ) [1] => Array ( [fullpath] => ../foil/alphanumeric/letters/ [depth] => 1 ) [2] => Array ( [fullpath] => ../foil/alphanumeric/numbers/ [depth] => 1 ) [3] => Array ( [fullpath] => ../foil/alphanumeric/numbers/symbols/ [depth] => 2 ) ) Basically, I took the excellent answer from this question on SO, modified it a bit : global $fullpaths; // $fullpaths contains the above data structure in print_r $result = ''; $currentDepth = -1; while(!empty($fullpaths)) { $currentNode = array_shift($fullpaths); if($currentNode['depth'] > $currentDepth) { $result .='<ul>'; } if($currentNode['depth'] < $currentDepth) { $result .=str_repeat('</ul>', $currentDepth - $currentNode['depth']); } $result .= '<li>'. $currentNode['fullpath'] .'</li>'; $currentDepth = $currentNode['depth']; if(empty($fullpaths)) { $result .= str_repeat('</ul>', 1 + $currentDepth); } } print $result; and got the following output: <ul> <li>../foil/alphanumeric/</li> <ul> <li>../foil/alphanumeric/letters/</li> <li>../foil/alphanumeric/numbers/</li> <ul> <li>../foil/alphanumeric/numbers/symbols/</li> </ul> </ul> </ul> Which cannot be accepted by the mcdropdown jQuery plugin, it expects something like this: <li rel="1"> 'Alphanumeric' <ul> <li rel="2">'Letters'</li> <li rel="3">'Numbers' <ul> <li rel="4">'Symbols'</li> </ul> </li> </ul> </li> To be frank, I don't quite understand how the answer from that question works, I have been trying to modify that solution to cope with my situation, but still failed. Any help and suggestion is much appropriated in advance.

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  • Memory efficient int-int dict in Python

    - by Bolo
    Hi, I need a memory efficient int-int dict in Python that would support the following operations in O(log n) time: d[k] = v # replace if present v = d[k] # None or a negative number if not present I need to hold ~250M pairs, so it really has to be tight. Do you happen to know a suitable implementation (Python 2.7)? EDIT Removed impossible requirement and other nonsense. Thanks, Craig and Kylotan! To rephrase. Here's a trivial int-int dictionary with 1M pairs: >>> import random, sys >>> from guppy import hpy >>> h = hpy() >>> h.setrelheap() >>> d = {} >>> for _ in xrange(1000000): ... d[random.randint(0, sys.maxint)] = random.randint(0, sys.maxint) ... >>> h.heap() Partition of a set of 1999530 objects. Total size = 49161112 bytes. Index Count % Size % Cumulative % Kind (class / dict of class) 0 1 0 25165960 51 25165960 51 dict (no owner) 1 1999521 100 23994252 49 49160212 100 int On average, a pair of integers uses 49 bytes. Here's an array of 2M integers: >>> import array, random, sys >>> from guppy import hpy >>> h = hpy() >>> h.setrelheap() >>> a = array.array('i') >>> for _ in xrange(2000000): ... a.append(random.randint(0, sys.maxint)) ... >>> h.heap() Partition of a set of 14 objects. Total size = 8001108 bytes. Index Count % Size % Cumulative % Kind (class / dict of class) 0 1 7 8000028 100 8000028 100 array.array On average, a pair of integers uses 8 bytes. I accept that 8 bytes/pair in a dictionary is rather hard to achieve in general. Rephrased question: is there a memory-efficient implementation of int-int dictionary that uses considerably less than 49 bytes/pair?

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  • SSL Authentication with Certificates: Should the Certificates have a hostname?

    - by sixtyfootersdude
    Summary JBoss allows clients and servers to authenticate using certificates and ssl. One thing that seems strange is that you are not required to give your hostname on the certificate. I think that this means if Server B is in your truststore, Sever B can pretend to be any server that they want. (And likewise: if Client B is in your truststore...) Am I missing something here? Authentication Steps (Summary of Wikipeida Page) Client Server ================================================================================================= 1) Client sends Client Hello ENCRIPTION: None - highest TLS protocol supported - random number - list of cipher suites - compression methods 2) Sever Hello ENCRIPTION: None - highest TLS protocol supported - random number - choosen cipher suite - choosen compression method 3) Certificate Message ENCRIPTION: None - 4) ServerHelloDone ENCRIPTION: None 5) Certificate Message ENCRIPTION: None 6) ClientKeyExchange Message ENCRIPTION: server's public key => only server can read => if sever can read this he must own the certificate - may contain a PreMasterSecerate, public key or nothing (depends on cipher) 7) CertificateVerify Message ENCRIPTION: clients private key - purpose is to prove to the server that client owns the cert 8) BOTH CLIENT AND SERVER: - use random numbers and PreMasterSecret to compute a common secerate 9) Finished message - contains a has and MAC over previous handshakes (to ensure that those unincripted messages did not get broken) 10) Finished message - samething Sever Knows The client has the public key for the sent certificate (step 7) The client's certificate is valid because either: it has been signed by a CA (verisign) it has been self-signed BUT it is in the server's truststore It is not a replay attack because presumably the random number (step 1 or 2) is sent with each message Client Knows The server has the public key for the sent certificate (step 6 with step 8) The server's certificate is valid because either: it has been signed by a CA (verisign) it has been self-signed BUT it is in the client's truststore It is not a replay attack because presumably the random number (step 1 or 2) is sent with each message Potential Problem Suppose the client's truststore has certs in it: Server A Server B (malicous) Server A has hostname www.A.com Server B has hostname www.B.com Suppose: The client tries to connect to Server A but Server B launches a man in the middle attack. Since server B: has a public key for the certificate that will be sent to the client has a "valid certificate" (a cert in the truststore) And since: certificates do not have a hostname feild in them It seems like Server B can pretend to be Server A easily. Is there something that I am missing?

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  • Find the closest palindrome number C#

    - by user294837
    Hi All, I am trying to create a console application that reads number from a file all underneath each other like so: 101 9 and then outputs into another file the closest palindrome number. So far what I have is not quite rightm i.e. I don't think I can put the class inside a method which is a bit more Java I was wandering if anyone could help at all? Thanks :) namespace PalidromeC { class Program { static public void Main(string[] args) { #region WriteAnswers try { StreamWriter sw = new StreamWriter("C://Temp/PalindromeAnswers.txt"); sw.WriteLine("Answers"); sw.Close(); }//try catch (Exception e) { Console.WriteLine("Exception: " + e.Message); }//catch #endregion #region ReadFile try { string numbers; StreamReader sr = new StreamReader("C://Temp/Palindrome.txt"); numbers = sr.ReadLine(); while (numbers != null) { Console.WriteLine(numbers); numbers = sr.ReadLine(); }//while sr.Close(); Console.ReadLine(); }//try catch (Exception e) { Console.WriteLine("Exception: " + e.Message); }//catch #endregion NearPalindromeFinder f = new NearPalindromeFinder(); int palindrome = f.findNearPalindrome(n); Console.WriteLine("Nearest Palindrome = " + palindrome); }//main public static void testFindNearestPalindrome(int n) { class NearPalindromeFinder { int findNearPalindrome(int start) { if (testPalindrome(start)) return start; else { int neg = start; int pos = start; for (int i = 0; i < start; i++) { if (testPalindrome(start-i)) { neg = start-i; break; }//if if (testPalindrome(start+i)) { pos = start+i; break; }//if }//for return (start == neg) ? pos : neg; }//else }//findNearPalindrome bool testPalindrome(int start) { if (start == 0 || start == 1) return true; String str = String.valueOf(start); String rev = new if (str.equals(rev)) return true; else return false; }//testPalindrome }//NearPalindromeFinder class }//testFindNearestPalindrome }//Program Class

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  • Code Golf: Countdown Number Game

    - by Noldorin
    Challenge Here is the task, inspired by the well-known British TV game show Countdown. The challenge should be pretty clear even without any knowledge of the game, but feel free to ask for clarifications. And if you fancy seeing a clip of this game in action, check out this YouTube clip. It features the wonderful late Richard Whitely in 1997. You are given 6 numbers, chosen at random from the set {1, 2, 3, 4, 5, 6, 8, 9, 10, 25, 50, 75, 100}, and a random target number between 100 and 999. The aim is to make use the six given numbers and the four common arithmetic operations (addition, subtraction, multiplication, division; all over the rational numbers) to generate the target - or as close as possible either side. Each number may only be used once at most, while each arithmetic operator may be used any number of times (including zero.) Note that it does not matter how many numbers are used. Write a function that takes the target number and set of 6 numbers (can be represented as list/collection/array/sequence) and returns the solution in any standard numerical notation (e.g. infix, prefix, postfix). The function must always return the closest-possible result to the target, and must run in at most 1 minute on a standard PC. Note that in the case where more than one solution exists, any single solution is sufficient. Examples: {50, 100, 4, 2, 2, 4}, target 203 e.g. 100 * 2 + 2 + (4 / 4) e.g. (100 + 50) * 4 * 2 / (4 + 2) {25, 4, 9, 2, 3, 10}, target 465 e.g. (25 + 10 - 4) * (9 * 2 - 3) {9, 8, 10, 5, 9, 7), target 241 e.g. ((10 + 9) * 9 * 7) + 8) / 5 Rules Other than mentioned in the problem statement, there are no further restrictions. You may write the function in any standard language (standard I/O is not necessary). The aim as always is to solve the task with the smallest number of characters of code. Saying that, I may not simply accept the answer with the shortest code. I'll also be looking at elegance of the code and time complexity of the algorithm! My Solution I'm attempting an F# solution when I find the free time - will post it here when I have something! Format Please post all answers in the following format for the purpose of easy comparison: Language Number of characters: ??? Fully obfuscated function: (code here) Clear (ideally commented) function: (code here) Any notes on the algorithm/clever shortcuts it takes.

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